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- CHARACTER OVERVIEW
- Name: Carina "Cara" Justicia
- Age:18[Deceased]
- STATISTICS: base stats
- Level:75
- Physical Strength (weapon damage): 5 Physical Strength: 75
- Magical Strength (spell damage/potency): 10 Magical Strength: 101
- Physical Defense (HP, how well you take a melee/weapon attack): 7 Physical Defense: 78
- Magical Defense (how many spells you can take): 7 Magical Defense: 127
- Mana Power: 5000 Mana Power:
- Wisdom (How well you are with plans and weapon-wielding): 9 Wisdom: 109
- Stamina (How long you can battle without tiring): 6 Stamina: 76
- Movement Speed (How fast are you and your reflexes): 10 Movement Speed: 128
- Stealth (How good you are when you need to get around without being noticed): 10 Stealth: 177
- Strengths: Good at making friends and is very trusting.
- Weaknesses: cant take attacks well and is naive and overly-trusting.
- Hobbies/Professions/Likes: Swimming, Cycling, Art, Geography and technology.
- Dislikes: not much
- Personality: friendly and kind. or so it seemed
- Close Friends: Morgana Justicia (Sister), Shaina
- Possible Relationships: Jonaschi
- Physical Appearance: Short in height, thin, with short black hair. wears blue walking boots and an orange scarf. wears a sky-blue rain coat with tight purple trousers.
- MAGIC: Climatological
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Weather Change
- E(Effect): The weather in the area changes to the elemental type of the attack she uses, this will also power up those moves by 50%, will also lower the power of magic of other elements. (doesn't apply to status and support moves)
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Burning Sun
- E(Effect): User increases the power of the sun causing fires.
- D(Damage): Mid
- C(Cost):200
- R(Recoil/Drawback):Weather Change takes effect and the area will become sunny
- Basic Spell Two- Torrential Downpour
- E(Effect): User causes dark clouds to release a large amount of water flooding the area and hitting targets.
- D(Damage): Mid
- C(Cost):200
- R(Recoil/Drawback): Weather Change takes effect and the area will become rainy
- Basic Spell Three- Cold Snap
- E(Effect): user cools the area causing all water too freeze and heavy snow to fall hurting targets.
- D(Damage):Mid
- C(Cost):200
- R(Recoil/Drawback):Weather Change takes effect and the area will become snowy
- Basic Spell Four- Gale Force
- E(Effect): User creates strong winds and make tornadoes which they can use to attack.
- D(Damage):High
- C(Cost):400
- R(Recoil/Drawback):Weather Change takes effect and the area will become windy
- Basic Spell Five (Only w/o weapon)- Elemental Storm
- E(Effect): User picks a elemental weather of their choice and uses it to create a powerful storm.
- D(Damage): Extreme
- C(Cost): 500
- R(Recoil/Drawback):Will remove all Weather Change effects
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Volcanic Blast
- E(Effect): causes the ground to spew molten lava and release toxic smoke.
- D(Damage): Extreme
- C(Cost):600
- R(Recoil/Drawback):Weather Change takes effect and the area will become Sunny
- Secret Art Two- Rain Storm
- E(Effect): user creates a large rainstorm that floods the battlefield. traps and damages the everyone (except the user) on the field.
- D(Damage):Low-High
- C(Cost):High
- R(Recoil/Drawback):Weather Change takes effect and the area will become rainy
- Secret Art Three- Mud Slide
- E(Effect): user fills the ground with water until it collapses and becomes a mud slide.
- D(Damage): High
- C(Cost):400
- R(Recoil/Drawback):Weather Change takes effect and the area will become rainy
- Secret Art Four (Only w/o weapon)- Freezing spray
- E (Effect):user sprays water at a target and it freezes the instant it touches the target this lowers all their stats by 50%
- D(Damage): Extreme
- C(Cost):600
- R(Recoil/Drawback):Weather Change takes effect and the area will become Snowy
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Glaciation Beam
- E(Effect): user sends out concentrated frozen water that freezes anything it touches.
- D(Damage): Extreme
- C(Cost):700
- R(Recoil/Drawback): can hit allies if the user isnt careful, Weather Change takes effect and the area will become Snowy
- Forbidden Art Two- Drought Desolation
- E(Effect): the user takes power from the sun and fry's the land and targets.
- D(Damage): Extreme
- C(Cost):700
- R(Recoil/Drawback):Weather Change takes effect and the area will become Sunny
- Forbidden Art Three- Hurricane Wind
- E(Effect):user creates a hurricane that sweeps all the targets off the field.
- D(Damage):Extreme
- C(Cost):750
- R(Recoil/Drawback):Weather Change takes effect and the area will become Windy
- Forbidden Art Four- Reviving Sun
- E(Effect): User absorbs solar power that recharges them and heals their health by 50% and increases stats by 100%
- D(Damage):-
- C(Cost):450
- R(Recoil/Drawback):-
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only storyline fights may use Ultimate arts.
- Ultimate Move- Climate Pulse
- E(Effect): user releases the elemental power of rain, sun, snow and wind onto a target vaporising them.
- D(Damage):KO
- C(Cost):All of remaining Mana
- R(Recoil/Drawback): The users elemental power runs out and they cannot use any weather based attacks again.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Sentient Storm
- E(Effect):User summons huge clouds that form around them transforming them into a sentient storm, can use all magical attacks at once at maximum power.(exclusive to Carina: the storm can use any of the elemental weathers to attack)
- D(Damage):Extreme
- C(Cost: 100
- R(Recoil/Drawback):use cannot use close range attacks due to them being in the clouds
- Overdrive - “[name here]”
- E:
- R:
- Overdriven Art - “[name here]”
- E:
- D:
- R:
- C:
- Weapon:
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equiptment: They can be related to your character or just what they pick up over time.
- Equiptment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- When your sheet is finished, send it to TGN to enter the RP
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- |Original Sheet by LowRes|
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