Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2/10 15:38:22.496 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
- 2/10 15:38:22.496 CGxDevice::D3d11AdapterInfer(): D3D11 - RET: 1, DID: 3
- 2/10 15:38:22.496 ConsoleDetectDetectHardware():
- 2/10 15:38:22.496 cpuIdx: 1
- 2/10 15:38:22.496 videoID: 693
- 2/10 15:38:22.496 soundIdx: 0
- 2/10 15:38:22.496 memIdx: 0
- 2/10 15:38:22.635 ConsoleDeviceInitialize(): hwDetect = 0, hwChanged = 0
- 2/10 15:38:22.641 CGxDeviceD3d::DeviceSetFormat():
- 2/10 15:38:22.641 Format 1920 x 1080 @ 60 Fullscreen, ArgbX888, Ds24X, multisample 1
- 2/10 15:38:22.674 Detected NvAPI and checking if it's valid...
- 2/10 15:38:22.674 Detected 1 Nvidia Physical GPU(s)
- 2/10 15:38:22.674 Using D3D adapter 0
- 2/10 15:38:22.674 Adapter Identifier DeviceName: \\.\DISPLAY4
- 2/10 15:38:22.674 Nvidia associated display handle GPUs detected
- 2/10 15:38:22.674 Display driven by 1 Nvidia GPU(s)
- 2/10 15:38:23.627 Shader Model: 3_0
- 2/10 15:38:23.627 Vertex: vs_3_0
- 2/10 15:38:23.627 Pixel: ps_3_0
- 2/10 15:38:23.661 Caps:
- 2/10 15:38:23.661 numTmus: 8
- 2/10 15:38:23.661 texFilterAnisotropic: 1, 16
- 2/10 15:38:23.661 rttFormat: 1, 1
- 2/10 15:38:23.661 vertexShaderConstants: 256
- 2/10 15:38:23.661 numStreams: 16
- 2/10 15:38:23.661 stereoAvailable: 0
- 2/10 15:38:23.661 Format Support:
- 2/10 15:38:23.661 Argb8888: pixel rtt
- 2/10 15:38:23.661 Argb4444: pixel
- 2/10 15:38:23.661 Argb1555: pixel
- 2/10 15:38:23.661 Rgb565: pixel rtt
- 2/10 15:38:23.661 Uv88: pixel
- 2/10 15:38:23.661 Dxt1: pixel
- 2/10 15:38:23.661 Dxt3: pixel
- 2/10 15:38:23.661 Dxt5: pixel
- 2/10 15:38:23.661 R16_UNORM: pixel rtt
- 2/10 15:38:23.661 Gr1616F: vertex pixel rtt
- 2/10 15:38:23.661 Abgr16161616F: vertex pixel rtt
- 2/10 15:38:23.661 R32F: vertex pixel rtt
- 2/10 15:38:23.661 Abgr32323232F: vertex pixel rtt
- 2/10 15:38:23.661 NULL: pixel rtt
- 2/10 15:38:23.661 D24X8: pixel rtt pcf
- 2/10 15:38:23.661 D16: pixel rtt
- 2/10 15:38:23.661 INTZ: pixel rtt
- 2/10 15:38:23.661 Shader Profile Support:
- 2/10 15:38:23.661 vs_ff
- 2/10 15:38:23.661 ps_ff
- 2/10 15:38:23.661 vs_1_1
- 2/10 15:38:23.661 vs_2_0
- 2/10 15:38:23.661 vs_3_0
- 2/10 15:38:23.661 ps_1_1
- 2/10 15:38:23.661 ps_1_4
- 2/10 15:38:23.661 ps_2_0
- 2/10 15:38:23.661 ps_3_0
- 2/10 15:38:23.661 Texture Target Support:
- 2/10 15:38:23.661 GxTex_2d - true
- 2/10 15:38:23.661 GxTex_CubeMap - true
- 2/10 15:38:23.661 GxTex_Rectangle - false
- 2/10 15:38:23.661 GxTex_NonPow2 - true
- 2/10 15:38:23.661 GxTex_Volume - true
- 2/10 15:38:23.661 NPTNoDependentReads - false
- 2/10 15:38:23.661 NVAPI: 1
- 2/10 15:38:23.722 ISceneBegin: Retrieving NvAPI depth surface handle (07F18640, status == 0)!
- 2/10 15:38:23.722 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
- 2/10 15:38:30.405 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
- 2/10 15:38:34.644 GxAdapterFormats():
- 2/10 15:38:34.644 0: cf = 0, df = 4, ms = 1
- 2/10 15:38:34.644 1: cf = 0, df = 4, ms = 2
- 2/10 15:38:34.644 2: cf = 0, df = 4, ms = 4
- 2/10 15:38:34.644 3: cf = 0, df = 4, ms = 8
- 2/10 15:38:34.644 4: cf = 0, df = 5, ms = 1
- 2/10 15:38:34.644 5: cf = 0, df = 5, ms = 2
- 2/10 15:38:34.644 6: cf = 0, df = 5, ms = 4
- 2/10 15:38:34.644 7: cf = 0, df = 5, ms = 8
- 2/10 15:38:34.644 8: cf = 0, df = 6, ms = 1
- 2/10 15:38:34.644 9: cf = 0, df = 6, ms = 2
- 2/10 15:38:34.644 10: cf = 0, df = 6, ms = 4
- 2/10 15:38:34.644 11: cf = 0, df = 6, ms = 8
- 2/10 15:38:34.644 12: cf = 1, df = 4, ms = 1
- 2/10 15:38:34.644 13: cf = 1, df = 4, ms = 2
- 2/10 15:38:34.644 14: cf = 1, df = 4, ms = 4
- 2/10 15:38:34.644 15: cf = 1, df = 4, ms = 8
- 2/10 15:38:34.644 16: cf = 1, df = 5, ms = 1
- 2/10 15:38:34.644 17: cf = 1, df = 5, ms = 2
- 2/10 15:38:34.644 18: cf = 1, df = 5, ms = 4
- 2/10 15:38:34.644 19: cf = 1, df = 5, ms = 8
- 2/10 15:38:34.644 20: cf = 1, df = 6, ms = 1
- 2/10 15:38:34.644 21: cf = 1, df = 6, ms = 2
- 2/10 15:38:34.644 22: cf = 1, df = 6, ms = 4
- 2/10 15:38:34.644 23: cf = 1, df = 6, ms = 8
- 2/10 15:38:34.704 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
- 2/10 15:38:34.704 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
- 2/10 15:38:52.501 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
- 2/10 15:38:52.501 Preparing to create sample-able depth buffer texture:
- 2/10 15:38:52.501 DepthCache is supported!
- 2/10 15:38:52.501 Format: INTZ
- 2/10 15:38:52.501 FormatResolve: Unknown
- 2/10 15:41:55.813 ISceneBegin: Retrieving NvAPI depth surface handle (07EBE200, status == 0)!
- 2/10 15:41:55.989 Preparing to create sample-able depth buffer texture:
- 2/10 15:41:55.989 DepthCache is supported!
- 2/10 15:41:55.989 Format: INTZ
- 2/10 15:41:55.989 FormatResolve: Unknown
- 2/10 15:42:07.382 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
- 2/10 15:42:07.382 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
- 2/10 15:46:30.717 Preparing to create sample-able depth buffer texture:
- 2/10 15:46:30.717 DepthCache is supported!
- 2/10 15:46:30.717 Format: INTZ
- 2/10 15:46:30.717 FormatResolve: Unknown
- 2/10 15:46:36.261 Preparing to create sample-able depth buffer texture:
- 2/10 15:46:36.261 DepthCache is supported!
- 2/10 15:46:36.261 Format: INTZ
- 2/10 15:46:36.261 FormatResolve: Unknown
- 2/10 15:52:03.528 ISceneBegin: Retrieving NvAPI depth surface handle (07E91980, status == 0)!
- 2/10 15:52:03.600 Preparing to create sample-able depth buffer texture:
- 2/10 15:52:03.600 DepthCache is supported!
- 2/10 15:52:03.600 Format: INTZ
- 2/10 15:52:03.600 FormatResolve: Unknown
- 2/10 16:09:30.583 ISceneBegin: Retrieving NvAPI depth surface handle (14306700, status == 0)!
- 2/10 16:09:30.926 Preparing to create sample-able depth buffer texture:
- 2/10 16:09:30.926 DepthCache is supported!
- 2/10 16:09:30.926 Format: INTZ
- 2/10 16:09:30.926 FormatResolve: Unknown
- 2/10 17:42:24.271 ISceneBegin: Retrieving NvAPI depth surface handle (07F37B00, status == 0)!
- 2/10 17:42:24.365 Preparing to create sample-able depth buffer texture:
- 2/10 17:42:24.365 DepthCache is supported!
- 2/10 17:42:24.365 Format: INTZ
- 2/10 17:42:24.365 FormatResolve: Unknown
- 2/10 18:00:55.033 ISceneBegin: Retrieving NvAPI depth surface handle (14313C80, status == 0)!
- 2/10 18:00:55.123 Preparing to create sample-able depth buffer texture:
- 2/10 18:00:55.123 DepthCache is supported!
- 2/10 18:00:55.123 Format: INTZ
- 2/10 18:00:55.123 FormatResolve: Unknown
- 2/10 18:01:56.451 ISceneBegin: Retrieving NvAPI depth surface handle (382187C0, status == 0)!
- 2/10 18:01:56.556 Preparing to create sample-able depth buffer texture:
- 2/10 18:01:56.556 DepthCache is supported!
- 2/10 18:01:56.556 Format: INTZ
- 2/10 18:01:56.556 FormatResolve: Unknown
- 2/10 18:02:16.619 ISceneBegin: Retrieving NvAPI depth surface handle (14308540, status == 0)!
- 2/10 18:02:16.695 Preparing to create sample-able depth buffer texture:
- 2/10 18:02:16.695 DepthCache is supported!
- 2/10 18:02:16.695 Format: INTZ
- 2/10 18:02:16.695 FormatResolve: Unknown
- 2/10 18:02:59.461 ISceneBegin: Retrieving NvAPI depth surface handle (381DE440, status == 0)!
- 2/10 18:02:59.557 Preparing to create sample-able depth buffer texture:
- 2/10 18:02:59.557 DepthCache is supported!
- 2/10 18:02:59.557 Format: INTZ
- 2/10 18:02:59.557 FormatResolve: Unknown
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement