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  1. 2/10 15:38:22.496 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
  2. 2/10 15:38:22.496 CGxDevice::D3d11AdapterInfer(): D3D11 - RET: 1, DID: 3
  3. 2/10 15:38:22.496 ConsoleDetectDetectHardware():
  4. 2/10 15:38:22.496 cpuIdx: 1
  5. 2/10 15:38:22.496 videoID: 693
  6. 2/10 15:38:22.496 soundIdx: 0
  7. 2/10 15:38:22.496 memIdx: 0
  8. 2/10 15:38:22.635 ConsoleDeviceInitialize(): hwDetect = 0, hwChanged = 0
  9. 2/10 15:38:22.641 CGxDeviceD3d::DeviceSetFormat():
  10. 2/10 15:38:22.641 Format 1920 x 1080 @ 60 Fullscreen, ArgbX888, Ds24X, multisample 1
  11. 2/10 15:38:22.674 Detected NvAPI and checking if it's valid...
  12. 2/10 15:38:22.674 Detected 1 Nvidia Physical GPU(s)
  13. 2/10 15:38:22.674 Using D3D adapter 0
  14. 2/10 15:38:22.674 Adapter Identifier DeviceName: \\.\DISPLAY4
  15. 2/10 15:38:22.674 Nvidia associated display handle GPUs detected
  16. 2/10 15:38:22.674 Display driven by 1 Nvidia GPU(s)
  17. 2/10 15:38:23.627 Shader Model: 3_0
  18. 2/10 15:38:23.627 Vertex: vs_3_0
  19. 2/10 15:38:23.627 Pixel: ps_3_0
  20. 2/10 15:38:23.661 Caps:
  21. 2/10 15:38:23.661 numTmus: 8
  22. 2/10 15:38:23.661 texFilterAnisotropic: 1, 16
  23. 2/10 15:38:23.661 rttFormat: 1, 1
  24. 2/10 15:38:23.661 vertexShaderConstants: 256
  25. 2/10 15:38:23.661 numStreams: 16
  26. 2/10 15:38:23.661 stereoAvailable: 0
  27. 2/10 15:38:23.661 Format Support:
  28. 2/10 15:38:23.661 Argb8888: pixel rtt
  29. 2/10 15:38:23.661 Argb4444: pixel
  30. 2/10 15:38:23.661 Argb1555: pixel
  31. 2/10 15:38:23.661 Rgb565: pixel rtt
  32. 2/10 15:38:23.661 Uv88: pixel
  33. 2/10 15:38:23.661 Dxt1: pixel
  34. 2/10 15:38:23.661 Dxt3: pixel
  35. 2/10 15:38:23.661 Dxt5: pixel
  36. 2/10 15:38:23.661 R16_UNORM: pixel rtt
  37. 2/10 15:38:23.661 Gr1616F: vertex pixel rtt
  38. 2/10 15:38:23.661 Abgr16161616F: vertex pixel rtt
  39. 2/10 15:38:23.661 R32F: vertex pixel rtt
  40. 2/10 15:38:23.661 Abgr32323232F: vertex pixel rtt
  41. 2/10 15:38:23.661 NULL: pixel rtt
  42. 2/10 15:38:23.661 D24X8: pixel rtt pcf
  43. 2/10 15:38:23.661 D16: pixel rtt
  44. 2/10 15:38:23.661 INTZ: pixel rtt
  45. 2/10 15:38:23.661 Shader Profile Support:
  46. 2/10 15:38:23.661 vs_ff
  47. 2/10 15:38:23.661 ps_ff
  48. 2/10 15:38:23.661 vs_1_1
  49. 2/10 15:38:23.661 vs_2_0
  50. 2/10 15:38:23.661 vs_3_0
  51. 2/10 15:38:23.661 ps_1_1
  52. 2/10 15:38:23.661 ps_1_4
  53. 2/10 15:38:23.661 ps_2_0
  54. 2/10 15:38:23.661 ps_3_0
  55. 2/10 15:38:23.661 Texture Target Support:
  56. 2/10 15:38:23.661 GxTex_2d - true
  57. 2/10 15:38:23.661 GxTex_CubeMap - true
  58. 2/10 15:38:23.661 GxTex_Rectangle - false
  59. 2/10 15:38:23.661 GxTex_NonPow2 - true
  60. 2/10 15:38:23.661 GxTex_Volume - true
  61. 2/10 15:38:23.661 NPTNoDependentReads - false
  62. 2/10 15:38:23.661 NVAPI: 1
  63. 2/10 15:38:23.722 ISceneBegin: Retrieving NvAPI depth surface handle (07F18640, status == 0)!
  64.  
  65. 2/10 15:38:23.722 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
  66. 2/10 15:38:30.405 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
  67. 2/10 15:38:34.644 GxAdapterFormats():
  68. 2/10 15:38:34.644 0: cf = 0, df = 4, ms = 1
  69. 2/10 15:38:34.644 1: cf = 0, df = 4, ms = 2
  70. 2/10 15:38:34.644 2: cf = 0, df = 4, ms = 4
  71. 2/10 15:38:34.644 3: cf = 0, df = 4, ms = 8
  72. 2/10 15:38:34.644 4: cf = 0, df = 5, ms = 1
  73. 2/10 15:38:34.644 5: cf = 0, df = 5, ms = 2
  74. 2/10 15:38:34.644 6: cf = 0, df = 5, ms = 4
  75. 2/10 15:38:34.644 7: cf = 0, df = 5, ms = 8
  76. 2/10 15:38:34.644 8: cf = 0, df = 6, ms = 1
  77. 2/10 15:38:34.644 9: cf = 0, df = 6, ms = 2
  78. 2/10 15:38:34.644 10: cf = 0, df = 6, ms = 4
  79. 2/10 15:38:34.644 11: cf = 0, df = 6, ms = 8
  80. 2/10 15:38:34.644 12: cf = 1, df = 4, ms = 1
  81. 2/10 15:38:34.644 13: cf = 1, df = 4, ms = 2
  82. 2/10 15:38:34.644 14: cf = 1, df = 4, ms = 4
  83. 2/10 15:38:34.644 15: cf = 1, df = 4, ms = 8
  84. 2/10 15:38:34.644 16: cf = 1, df = 5, ms = 1
  85. 2/10 15:38:34.644 17: cf = 1, df = 5, ms = 2
  86. 2/10 15:38:34.644 18: cf = 1, df = 5, ms = 4
  87. 2/10 15:38:34.644 19: cf = 1, df = 5, ms = 8
  88. 2/10 15:38:34.644 20: cf = 1, df = 6, ms = 1
  89. 2/10 15:38:34.644 21: cf = 1, df = 6, ms = 2
  90. 2/10 15:38:34.644 22: cf = 1, df = 6, ms = 4
  91. 2/10 15:38:34.644 23: cf = 1, df = 6, ms = 8
  92. 2/10 15:38:34.704 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
  93. 2/10 15:38:34.704 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
  94. 2/10 15:38:52.501 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
  95. 2/10 15:38:52.501 Preparing to create sample-able depth buffer texture:
  96. 2/10 15:38:52.501 DepthCache is supported!
  97. 2/10 15:38:52.501 Format: INTZ
  98. 2/10 15:38:52.501 FormatResolve: Unknown
  99. 2/10 15:41:55.813 ISceneBegin: Retrieving NvAPI depth surface handle (07EBE200, status == 0)!
  100.  
  101. 2/10 15:41:55.989 Preparing to create sample-able depth buffer texture:
  102. 2/10 15:41:55.989 DepthCache is supported!
  103. 2/10 15:41:55.989 Format: INTZ
  104. 2/10 15:41:55.989 FormatResolve: Unknown
  105. 2/10 15:42:07.382 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
  106. 2/10 15:42:07.382 CGxDevice::D3d9AdapterID(): RET: 1, VID: 10de, DID: 874, DVER: 80011.c1a02
  107. 2/10 15:46:30.717 Preparing to create sample-able depth buffer texture:
  108. 2/10 15:46:30.717 DepthCache is supported!
  109. 2/10 15:46:30.717 Format: INTZ
  110. 2/10 15:46:30.717 FormatResolve: Unknown
  111. 2/10 15:46:36.261 Preparing to create sample-able depth buffer texture:
  112. 2/10 15:46:36.261 DepthCache is supported!
  113. 2/10 15:46:36.261 Format: INTZ
  114. 2/10 15:46:36.261 FormatResolve: Unknown
  115. 2/10 15:52:03.528 ISceneBegin: Retrieving NvAPI depth surface handle (07E91980, status == 0)!
  116.  
  117. 2/10 15:52:03.600 Preparing to create sample-able depth buffer texture:
  118. 2/10 15:52:03.600 DepthCache is supported!
  119. 2/10 15:52:03.600 Format: INTZ
  120. 2/10 15:52:03.600 FormatResolve: Unknown
  121. 2/10 16:09:30.583 ISceneBegin: Retrieving NvAPI depth surface handle (14306700, status == 0)!
  122.  
  123. 2/10 16:09:30.926 Preparing to create sample-able depth buffer texture:
  124. 2/10 16:09:30.926 DepthCache is supported!
  125. 2/10 16:09:30.926 Format: INTZ
  126. 2/10 16:09:30.926 FormatResolve: Unknown
  127. 2/10 17:42:24.271 ISceneBegin: Retrieving NvAPI depth surface handle (07F37B00, status == 0)!
  128.  
  129. 2/10 17:42:24.365 Preparing to create sample-able depth buffer texture:
  130. 2/10 17:42:24.365 DepthCache is supported!
  131. 2/10 17:42:24.365 Format: INTZ
  132. 2/10 17:42:24.365 FormatResolve: Unknown
  133. 2/10 18:00:55.033 ISceneBegin: Retrieving NvAPI depth surface handle (14313C80, status == 0)!
  134.  
  135. 2/10 18:00:55.123 Preparing to create sample-able depth buffer texture:
  136. 2/10 18:00:55.123 DepthCache is supported!
  137. 2/10 18:00:55.123 Format: INTZ
  138. 2/10 18:00:55.123 FormatResolve: Unknown
  139. 2/10 18:01:56.451 ISceneBegin: Retrieving NvAPI depth surface handle (382187C0, status == 0)!
  140.  
  141. 2/10 18:01:56.556 Preparing to create sample-able depth buffer texture:
  142. 2/10 18:01:56.556 DepthCache is supported!
  143. 2/10 18:01:56.556 Format: INTZ
  144. 2/10 18:01:56.556 FormatResolve: Unknown
  145. 2/10 18:02:16.619 ISceneBegin: Retrieving NvAPI depth surface handle (14308540, status == 0)!
  146.  
  147. 2/10 18:02:16.695 Preparing to create sample-able depth buffer texture:
  148. 2/10 18:02:16.695 DepthCache is supported!
  149. 2/10 18:02:16.695 Format: INTZ
  150. 2/10 18:02:16.695 FormatResolve: Unknown
  151. 2/10 18:02:59.461 ISceneBegin: Retrieving NvAPI depth surface handle (381DE440, status == 0)!
  152.  
  153. 2/10 18:02:59.557 Preparing to create sample-able depth buffer texture:
  154. 2/10 18:02:59.557 DepthCache is supported!
  155. 2/10 18:02:59.557 Format: INTZ
  156. 2/10 18:02:59.557 FormatResolve: Unknown
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