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bamzing

bamzing's Pioneer Obosh Red Sideboard Guide (2023-02)

Jan 30th, 2023 (edited)
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  1. ===========================================
  2. bamzing's Pioneer Obosh Red Sideboard Guide
  3. ===========================================
  4.  
  5. GENERAL COMMENTS
  6. => Avoid mulligans. I mulligan almost never, every card counts when your gameplan is to trade 1-for-1 and also grow your lands for Obosh. Oftentimes, mulligan means you give up "two cards" because it's usually a land and thus you won't get to Obosh or Den. Mulligan is a serious cost!
  7. => Kumano is the card with the most text by virtue of being a creature with Suspend while also being a Saga, this is the card with the most options/tricks in the deck. A rule of thumb, always lead with Kumano: this plays around removal while also growing your next play while ALSO being a creature with Suspend (so the earlier it's online, the better)
  8. => Upkeep Play with Fire is sometimes needed to find a land
  9.  
  10.  
  11. ===========
  12. BR Midrange
  13. ===========
  14.  
  15. -2 Wild Slash
  16. -1 Play with Fire
  17. -1 Goblin Chainwhirler
  18. +4 Rampaging Ferocidon
  19.  
  20. COMMENTS:
  21. => Avoid playing too hard into their curve
  22. => Dodge t2 Stomp if possible and t1 Kumano is particularly good at dodging t1 Fatal Push
  23. => Save Skewer for Graveyard Trespasser
  24. => Always attack into Sheoldred with your 3-drops, they will never block in fear of blowout (particularly true with Chainwhirler)
  25. => Chandra Dressed to Kill looks alluring on paper, but I think she's mid vs BR Midrange since they play a lot of threats and thus is a bit slow for this matchup (we're usually racing Trespasser and Sheoldred, which Chandra doesn't help with)
  26.  
  27. ===============
  28. Mono G Devotion
  29. ===============
  30.  
  31. -3 Bonecrusher Giant
  32. +3 Kari Zev's Expertise
  33.  
  34. COMMENTS:
  35. => Always kill the t1 Elf, even if you have Chainwhirler in your opener
  36. => Kumano makes Old Growth Troll a lot worse (but killing it is necessary to progress)
  37.  
  38. ==========
  39. UW Control
  40. ==========
  41.  
  42. -4 Skewer the Critics
  43. -2 Wild Slash
  44. -1 Goblin Chainwhirler
  45. +3 Chandra, Dressed to Kill
  46. +4 Rampaging Ferocidon
  47.  
  48. COMMENTS:
  49. => The lands are really good in the endgame, use your earlygame to get in as much as possible without overextending into Supreme Verdict
  50.  
  51. ===========
  52. Lotus Field
  53. ===========
  54.  
  55. (no changes)
  56.  
  57. COMMENTS:
  58. => Goldfish kill, they will not interact with you
  59.  
  60. =============
  61. Mono W Humans
  62. =============
  63.  
  64. -4 Kumano Faces Kakkazan
  65. +4 Rending Volley
  66.  
  67. COMMENTS:
  68. => Deploy a creature/Kumano t1, then the rest of the game should be about board control while chipping
  69. => Always decline when the opponent asks you to concede
  70.  
  71. ======================
  72. Spirits (all variants)
  73. ======================
  74.  
  75. -4 Phoenix Chick
  76. +4 Rending Volley
  77.  
  78. COMMENTS:
  79. => Deploy a creature/Kumano t1, then the rest of the game should be about board control while chipping
  80.  
  81. =============
  82. RW Heroic
  83. =============
  84.  
  85. -4 Kumano Faces Kakkazan
  86. +4 Rending Volley
  87.  
  88. COMMENTS:
  89. => Deploy a creature/Kumano t1 (unless they played a creature t1, in that case just kill it before they have protection up), then the rest of the game should be about board control while chipping
  90.  
  91. ================
  92. Abzan Greasefang
  93. ================
  94.  
  95. -4 Bonecrusher Giant
  96. +4 Rending Volley
  97.  
  98. COMMENTS:
  99. => Soul-Scar Mage can shrink a Greasefang with a small burn spell, reducing its power and ability to crew
  100. => This matchup is hard but the deck is thankfully a bit weak overall
  101.  
  102. ====================
  103. Fires (all variants)
  104. ====================
  105.  
  106. -3 Bonecrusher Giant
  107. -4 Goblin Chainwhirler
  108. +4 Rampaging Ferocidon
  109. +3 Kari Zev's Expertise
  110.  
  111. COMMENTS:
  112. => Kari Zev's Expertise can be used as a Prowess trigger when used on your own creature if it enables lethal
  113. => The Kari Zev's Expertise plan could be bad, maybe stick to Bonecrusher Giant in this configuration
  114.  
  115. ================
  116. UR Phoenix
  117. ================
  118.  
  119. -4 Goblin Chainwhirler
  120. +4 Rending Volley
  121.  
  122. COMMENTS:
  123. => Goblin Chainwhirler plays too easily into Fiery Impulse, and we need to kill T2 Ledger Shredder. If we do, we are likely to win with early aggro
  124. => Kumano can help exile Arclight Phoenix
  125. => Speaking of Kumano, the dream is to Chapter 2 on Obosh so it's immune to Lightning Axe
  126. => If they don't kill any of your t1 and t2 attackers, it means they have Brotherhood's End. If they do kill something in their early turns, then that becomes unlikely, so overextend away
  127.  
  128. ================
  129. RG Vehicles
  130. ================
  131.  
  132. -3 Bonecrusher Giant
  133. +3 Kari Zev's Expertise
  134.  
  135. COMMENTS:
  136. => Kill T1 elf and their deck folds to your curve
  137. => Kari Zev's Expertise plan could be bad there too, but I've had success in stealing an early Bonecrusher or a late Skysovereign (make sure you can crew that one, also stealing a Lovestruck Beast only works if you have a 1/1, which in this deck can only be Phoenix Chick)
  138.  
  139. ================
  140. GW Angels
  141. ================
  142.  
  143. -4 Phoenix Chick
  144. -4 Kumano Faces Kakkazan
  145. +4 Rampaging Ferocidon
  146. +4 Rending Volley
  147.  
  148. COMMENTS:
  149. => g1 This is like Humans but you need to 2-for-1 yourself a lot in g1, since Bishop + Youthful + Righteous + Resplendent all need to die and the deck almost only has shocks
  150. => g2-g3 You have Rampaging Ferocidon and that one is only beaten by Skyclave Apparition, it's a premium there. Honestly g2 and g3 are a lot better, and g1 is certainly winnable if you kept a fast hand
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