Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "ScriptPCH.h"
- class welcome_login : public PlayerScript
- {
- public:
- welcome_login() : PlayerScript("welcome_login") { }
- void OnLogin(Player* player)
- {
- switch (Class)
- {
- case CLASS_WARRIOR:
- ClassStr = "Warrior";
- break;
- case CLASS_PALADIN:
- ClassStr = "Paladin";
- break;
- case CLASS_HUNTER:
- ClassStr = "Hunter";
- break;
- case CLASS_ROGUE:
- ClassStr = "Rogue";
- break;
- case CLASS_PRIEST:
- ClassStr = "Priest";
- break;
- case CLASS_DEATH_KNIGHT:
- ClassStr = "Death Knight";
- break;
- case CLASS_SHAMAN:
- ClassStr = "Shaman";
- break;
- case CLASS_MAGE:
- ClassStr = "Mage";
- break;
- case CLASS_WARLOCK:
- ClassStr = "Warlock";
- break;
- case CLASS_DRUID:
- ClassStr = "Druid";
- break;
- }
- char msg[500];
- if (player->GetTotalPlayedTime() < 2)
- {
- sprintf(msg, "|cff00FF00Welcome new Brother [%s] [%s].", classes[pPlayer->getClass()], pPlayer->GetName());
- sWorld->SendServerMessage(SERVER_MSG_STRING, msg);
- }
- }
- };
- void AddSC_welcome_login()
- {
- new welcome_login;
- }
Advertisement
Add Comment
Please, Sign In to add comment