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- zombie:
- Armor:
- Leather:
- Head: '40'
- Chest: '20'
- Pants: '30'
- Boots: '40'
- Chainmail:
- Head: '70'
- Chest: '50'
- Pants: '60'
- Boots: '70'
- Gold:
- Head: '100'
- Chest: '80'
- Pants: '90'
- Boots: '100'
- Iron:
- Head: '130'
- Chest: '110'
- Pants: '120'
- Boots: '130'
- Diamond:
- Head: '160'
- Chest: '140'
- Pants: '150'
- Boots: '160'
- Health: 20 + (Level / 2) + (Level / 10)
- Experience: 20 + (Level / 2) + (Level / 10)
- Damage:
- min: '2'
- max: '7'
- formula: Random(max - min) + min + (Level / 10)
- skeleton:
- Armor:
- Leather:
- Head: '40'
- Chest: '20'
- Pants: '30'
- Boots: '40'
- Chainmail:
- Head: '70'
- Chest: '50'
- Pants: '60'
- Boots: '70'
- Gold:
- Head: '100'
- Chest: '80'
- Pants: '90'
- Boots: '100'
- Iron:
- Head: '130'
- Chest: '110'
- Pants: '120'
- Boots: '130'
- Diamond:
- Head: '160'
- Chest: '140'
- Pants: '150'
- Boots: '160'
- normal:
- Health: 20 + (Level / 4) + (Level / 10)
- Experience: 20 + (Level / 4) + (Level / 10)
- Damage:
- min: '2'
- max: '6'
- formula: Random(max - min) + min + (Level / 10)
- wither:
- Health: 20 + (Level / 4) + (Level / 10)
- Experience: 20 + (Level / 4) + (Level / 10)
- Damage:
- min: '5'
- max: '8'
- formula: Random(max - min) + min + (Level / 10)
- bat:
- Health: 6 + ((Level / 2) + (Level / 10)) / 3
- Experience: 6 + ((Level / 2) + (Level / 10)) / 3
- blaze:
- Health: 20 + (Level / 2) + (Level / 10)
- Experience: 20 + (Level / 2) + (Level / 10)
- Damage:
- min: '2'
- max: '4'
- formula: Random(max - min) + min + (Level / 10)
- cavespider:
- Health: 12 + (Level / 2) + (Level / 10)
- Experience: 12 + (Level / 2) + (Level / 10)
- Damage:
- min: '1'
- max: '3'
- formula: Random(max - min) + min + (Level / 12)
- chicken:
- Health: 4 + ((Level / 2) + (Level / 10)) / 3
- Experience: 4 + ((Level / 2) + (Level / 10)) / 3
- cow:
- Health: 10 + ((Level / 2) + (Level / 10)) / 3
- Experience: 10 + ((Level / 2) + (Level / 10)) / 3
- creeper:
- Health: 20 + (Level / 2) + (Level / 10) - (Level / 3)
- Experience: 20 + (Level / 2) + (Level / 10) - (Level / 3)
- Damage:
- min: event/2
- max: event
- formula: Random(max - min) + min + (Level / 10)
- enderdragon:
- Health: 600 + (Level / 2) + (Level / 10)
- Experience: 50 + (Level / 2) + (Level / 10)
- Damage:
- min: '8'
- max: '12'
- formula: Random(max - min) + min + (Level / 6)
- enderman:
- Health: 100 + (Level / 2) + (Level / 10)
- Experience: 15 + (Level / 2) + (Level / 10)
- Damage:
- min: '2'
- max: '7'
- formula: Random(max - min) + min + (Level / 9)
- giant:
- Health: 80 + (Level / 2) + (Level / 10)
- Experience: 80 + (Level / 2) + (Level / 10)
- Damage:
- min: '5'
- max: '8'
- formula: Random(max - min) + min + (Level / 8)
- ghast:
- Health: 10 + (Level / 3) + (Level / 10)
- Experience: 10 + (Level / 3) + (Level / 10)
- Damage:
- min: '5'
- max: '9'
- formula: Random(max - min) + min + (Level / 20)
- horse:
- Health: 30 + ((Level / 2) + (Level / 10)) / 3
- Experience: 30 + ((Level / 2) + (Level / 10)) / 3
- irongolem:
- Health: 100 + (Level / 2) + (Level / 10)
- Experience: 100 + (Level / 2) + (Level / 10)
- Damage:
- min: '5'
- max: '7'
- formula: Random(max - min) + min + (Level / 10)
- magmacube:
- big:
- Health: (16 + (Level / 2) + (Level / 10))
- Experience: (16 + (Level / 2) + (Level / 10))
- Damage:
- min: '3'
- max: '5'
- formula: Random(max - min) + min + (Level / 20)
- small:
- Health: (4 + (Level / 2) + (Level / 10)) / 2
- Experience: (4 + (Level / 2) + (Level / 10)) / 2
- Damage:
- min: '3'
- max: '5'
- formula: Random(max - min) + min + (Level / 20)
- tiny:
- Health: (1 + (Level / 2) + (Level / 10)) / 3
- Experience: (1 + (Level / 2) + (Level / 10)) / 3
- Damage:
- min: '3'
- max: '5'
- formula: Random(max - min) + min + (Level / 20)
- mooshroomcow:
- Health: 10 + ((Level / 2) + (Level / 10)) / 3
- Experience: 10 + ((Level / 2) + (Level / 10)) / 3
- ocelot:
- Health: 10 + ((Level / 2) + (Level / 10)) / 3
- Experience: 10 + ((Level / 2) + (Level / 10)) / 3
- pig:
- Health: 10 + ((Level / 2) + (Level / 5)) / 3
- Experience: 10 + ((Level / 2) + (Level / 5)) / 3
- pigzombie:
- Health: 20 + (Level / 2) + (Level / 10)
- Experience: 20 + (Level / 2) + (Level / 10)
- Damage:
- min: '5'
- max: '7'
- formula: Random(max - min) + min + (Level / 10)
- sheep:
- Health: 8 + ((Level / 2) + (Level / 10)) / 3
- Experience: 8 + ((Level / 2) + (Level / 10)) / 3
- silverfish:
- Health: 8 + (Level / 2) + (Level / 10)
- Experience: 8 + (Level / 2) + (Level / 10)
- Damage:
- min: '1'
- max: '2'
- formula: Random(max - min) + min + (Level / 14)
- slime:
- big:
- Health: (16 + (Level / 2) + (Level / 10))
- Experience: (16 + (Level / 2) + (Level / 10))
- Damage:
- min: '3'
- max: '5'
- formula: Random(max - min) + min + (Level / 20)
- small:
- Health: (4 + (Level / 2) + (Level / 10)) / 2
- Experience: (4 + (Level / 2) + (Level / 10)) / 2
- Damage:
- min: '3'
- max: '5'
- formula: Random(max - min) + min + (Level / 20)
- tiny:
- Health: (1 + (Level / 2) + (Level / 10)) / 3
- Experience: (1 + (Level / 2) + (Level / 10)) / 3
- Damage:
- min: '3'
- max: '5'
- formula: Random(max - min) + min + (Level / 20)
- snowman:
- Health: 4 + (Level / 2) + (Level / 10)
- Experience: 4 + (Level / 2) + (Level / 10)
- Damage:
- min: '1'
- max: '2'
- formula: Random(max - min) + min + (Level / 20)
- spider:
- Health: 16 + (Level / 3) + (Level / 10)
- Experience: 16 + (Level / 3) + (Level / 10)
- Damage:
- min: '1'
- max: '3'
- formula: Random(max - min) + min + (Level / 10)
- squid:
- Health: 10 + ((Level / 2) + (Level / 10)) / 3
- Experience: 10 + ((Level / 2) + (Level / 10)) / 3
- villager:
- Health: 20 + ((Level / 2) + (Level / 10)) / 3
- Experience: 20 + ((Level / 2) + (Level / 10)) / 3
- witch:
- Health: 20 + (Level / 2) + (Level / 10)
- Experience: 20 + (Level / 2) + (Level / 10)
- Damage:
- min: '1'
- max: '3'
- formula: Random(max - min) + min + (Level / 12)
- wither:
- Health: 300 + (Level / 2) + (Level / 10)
- Experience: 300 + (Level / 2) + (Level / 10)
- Damage:
- min: '3'
- max: '7'
- formula: Random(max - min) + min + (Level / 20)
- wolf:
- Health: 8 + (Level / 2)
- Experience: 8 + (Level / 2)
- Damage:
- min: '1'
- max: '3'
- formula: Random(max - min) + min + (Level / 10)
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