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- Black Company, 7th Kreigstrom Platoon, “The Black Prince’s Own”, “The Eagle Snatchers”, “The Killers of Kresden”
- Base Discipline 6
- -Brutal Disciplinarian +1
- -Black Hearts Speech +1(Temporary)
- [8/7 Discipline]
- Base Fight: (Veterans +10, Well-Equipped II +10, Black Banner +10, Cloak of Command +5, Steel Brothers +10, More than Human +10, Saint’s Nightblade +5) = +60DC
- Modifiers
- Grenn Pelt Battle Honours [PASSIVE]: NCOs may re-roll their casualty severity, keeping the second result.
- Of Mice and Men [PASSIVE/CPL ‘Jack’ Marcus Companion Quest]: Surviving members of 2nd Squad (Mask, Schuster, Smiles, Nissar, Saint and LCPL Hida) may roll 2d6 and pick the lowest results for casualty rolls.
- I Shall Not Rest [PASSIVE/‘Mask’ Companion Quest]: Mask always rolls a 1 on Casualty Severity Rolls. -5DC to Enemy Battle Progress if this goes off. 'Holy' enemies can counter this on a natural 6
- The Black Hand of Father [REMOVED]: You and the Dark Father are not on good terms.
- Fearsome Reputation [PASSIVE]: Your side will always inflict -1 Discipline on the enemy every round regardless of results.
- Power From Pain [PASSIVE/Black Prince]: 7th Platoon gains +1DC for every unsaved casualty sustained that day. +2DC for every fatality. 1 Auto-Success for the first battle progress roll in which Call of the Night becomes active.
- 3 1d100
- 0 Success = -3 Discipline, 3 Casualties, SHAKEN (Additional Personal Opponent)
- 1 Success = -2 Discipline, 2 Casualties
- 2 Success = -1 Discipline, 1 Casualties
- 3 Success = 0 Discipline, 0 Casualties, PUSH FORWARD (Random Battle-buddy Assistance)
- Casualty Severity Roll: 1d6
- 1 = Just a Scratch
- 2 = Walking Wounded
- 3 = Grievous Injury (25% bleed out, 25% Maimed)
- 4 = Mortal Blow (40% bleed out, 40% Maimed)
- 5 = Death
- 6 = Gruesome Death (-1d6 Battle DC)
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