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- Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
- Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
- [XR] Discovering subsystems at path C:/Program Files/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor:
- VRAM: 8079 MB
- Driver: 26.21.14.4575
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.138 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 1.073800 ms
- Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
- The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- PlayerControllerClient.Start => 1, time = 106.7351
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 2, time = 106.7351, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 106.7351
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 3, time = 106.7351, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 106.9351, passed = 0.1999969
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 106.9671, passed = 0.03202057
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.OnDisable, Time = 365.4753, at PlayerControllerClient.OnDisable () [0x00000] in <bd2bfcc5efe444d29559781d6b74838e>:0
- at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.CancelSubscriptions () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- at Improbable.Gdk.Subscriptions.EntityGameObjectLinker.UnlinkGameObjectFromEntity (Improbable.Gdk.Core.EntityId entityId, UnityEngine.GameObject gameObject) [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- at Improbable.Gdk.Subscriptions.EntityGameObjectLinker.UnlinkAllGameObjectsFromEntityId (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- at Improbable.Gdk.Subscriptions.EntityGameObjectLinker.UnlinkAllGameObjects () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- at Improbable.Gdk.GameObjectCreation.GameObjectInitializationSystem.OnDestroy () [0x00000] in <7fa5ea872aa04ed3880bc9f9bf5dc3bc>:0
- at Unity.Entities.ComponentSystemBase.DestroyInstance () [0x00000] in <013d47e791734f75baf65c404844f4d0>:0
- at Unity.Entities.World.Dispose () [0x00000] in <013d47e791734f75baf65c404844f4d0>:0
- at Improbable.Gdk.Core.WorkerInWorld.Dispose () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- at Improbable.Gdk.Core.WorkerConnector.Dispose () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- at Improbable.Gdk.Core.WorkerConnector.OnApplicationQuit () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 8 worker threads for Enlighten.
- Thread -> id: 17c8 -> priority: 1
- Thread -> id: 2c2c -> priority: 1
- Thread -> id: 4660 -> priority: 1
- Thread -> id: 3578 -> priority: 1
- Thread -> id: 4850 -> priority: 1
- Thread -> id: 3e2c -> priority: 1
- Thread -> id: 37f4 -> priority: 1
- Thread -> id: 2830 -> priority: 1
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