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  1. Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
  2. Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
  4. [XR] Discovering subsystems at path C:/Program Files/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  9. Vendor:
  10. VRAM: 8079 MB
  11. Driver: 26.21.14.4575
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.138 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  22. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  23. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  24. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  27. UnloadTime: 1.073800 ms
  28. Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  31.  
  32. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
  35.  
  36. Validating credentials...
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  39.  
  40. Failed to create agent because there is no valid NavMesh
  41.  
  42. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  43.  
  44. Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
  45. The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  48.  
  49. PlayerControllerClient.Start => 1, time = 106.7351
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  52.  
  53. PlayerControllerClient.Start => 2, time = 106.7351, passed = 0
  54.  
  55. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  56.  
  57. GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 106.7351
  58.  
  59. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  60.  
  61. PlayerControllerClient.Start => 3, time = 106.7351, passed = 0
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  64.  
  65. GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 106.9351, passed = 0.1999969
  66.  
  67. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  68.  
  69. GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 106.9671, passed = 0.03202057
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  72.  
  73. PlayerControllerClient.OnDisable, Time = 365.4753, at PlayerControllerClient.OnDisable () [0x00000] in <bd2bfcc5efe444d29559781d6b74838e>:0
  74. at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
  75. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  76. at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  77. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.CancelSubscriptions () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  78. at Improbable.Gdk.Subscriptions.EntityGameObjectLinker.UnlinkGameObjectFromEntity (Improbable.Gdk.Core.EntityId entityId, UnityEngine.GameObject gameObject) [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  79. at Improbable.Gdk.Subscriptions.EntityGameObjectLinker.UnlinkAllGameObjectsFromEntityId (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  80. at Improbable.Gdk.Subscriptions.EntityGameObjectLinker.UnlinkAllGameObjects () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  81. at Improbable.Gdk.GameObjectCreation.GameObjectInitializationSystem.OnDestroy () [0x00000] in <7fa5ea872aa04ed3880bc9f9bf5dc3bc>:0
  82. at Unity.Entities.ComponentSystemBase.DestroyInstance () [0x00000] in <013d47e791734f75baf65c404844f4d0>:0
  83. at Unity.Entities.World.Dispose () [0x00000] in <013d47e791734f75baf65c404844f4d0>:0
  84. at Improbable.Gdk.Core.WorkerInWorld.Dispose () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  85. at Improbable.Gdk.Core.WorkerConnector.Dispose () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  86. at Improbable.Gdk.Core.WorkerConnector.OnApplicationQuit () [0x00000] in <dada14b8b2064af58b379104d5e4c4eb>:0
  87.  
  88. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  89.  
  90. Setting up 8 worker threads for Enlighten.
  91. Thread -> id: 17c8 -> priority: 1
  92. Thread -> id: 2c2c -> priority: 1
  93. Thread -> id: 4660 -> priority: 1
  94. Thread -> id: 3578 -> priority: 1
  95. Thread -> id: 4850 -> priority: 1
  96. Thread -> id: 3e2c -> priority: 1
  97. Thread -> id: 37f4 -> priority: 1
  98. Thread -> id: 2830 -> priority: 1
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