Advertisement
Guest User

Untitled

a guest
Dec 5th, 2018
460
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 52.21 KB | None | 0 0
  1. LogInit: Build: ++UE4+Release-4.21-CL-0
  2. LogInit: Engine Version: 4.21.2-0+++UE4+Release-4.21
  3. LogInit: Compatible Engine Version: 4.21.0-0+++UE4+Release-4.21
  4. LogInit: Net CL: 0
  5. LogInit: OS: Windows 8 (), CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, GPU: NVIDIA GeForce GTX 1080
  6. LogInit: Compiled (64-bit): Dec 6 2018 08:12:11
  7. LogInit: Compiled with Visual C++: 19.16.27024.01
  8. LogInit: Build Configuration: Development
  9. LogInit: Branch Name: ++UE4+Release-4.21
  10. LogInit: Command Line: -log
  11. LogInit: Base Directory: E:/SteamLibrary/steamapps/common/Breaking Point Demo/BreakingPoint/Binaries/Win64/
  12. LogInit: Installed Engine Build: 0
  13. LogDevObjectVersion: Number of dev versions registered: 22
  14. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  15. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  16. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  17. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  18. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  19. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  20. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  21. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  22. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  23. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  24. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  25. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  26. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  27. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  28. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  29. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  30. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  31. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  32. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  33. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  34. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  35. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  36. LogStreaming: Display: Took 0.001s to delete old logs.
  37. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  38. LogInit: Object subsystem initialized
  39. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  40. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
  41. LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
  42. LogConfig: Setting CVar [[p.NetEnableMoveCombining:1]]
  43. LogConfig: Setting CVar [[r.setres:1280x720]]
  44. [2018.12.06-05.09.55:739][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  45. [2018.12.06-05.09.55:740][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
  46. [2018.12.06-05.09.55:741][ 0]LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
  47. [2018.12.06-05.09.55:741][ 0]LogConfig: Setting CVar [[p.NetEnableMoveCombining:1]]
  48. [2018.12.06-05.09.55:742][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
  49. [2018.12.06-05.09.55:742][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  50. [2018.12.06-05.09.55:743][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  51. [2018.12.06-05.09.55:743][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
  52. [2018.12.06-05.09.55:743][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
  53. [2018.12.06-05.09.55:744][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
  54. [2018.12.06-05.09.55:744][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
  55. [2018.12.06-05.09.55:744][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
  56. [2018.12.06-05.09.55:744][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  57. [2018.12.06-05.09.55:745][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:1]]
  58. [2018.12.06-05.09.55:745][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  59. [2018.12.06-05.09.55:745][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  60. [2018.12.06-05.09.55:745][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
  61. [2018.12.06-05.09.55:746][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  62. [2018.12.06-05.09.55:746][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  63. [2018.12.06-05.09.55:746][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  64. [2018.12.06-05.09.55:746][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
  65. [2018.12.06-05.09.55:747][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  66. [2018.12.06-05.09.55:749][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  67. [2018.12.06-05.09.55:749][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  68. [2018.12.06-05.09.55:750][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  69. [2018.12.06-05.09.55:750][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  70. [2018.12.06-05.09.55:750][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  71. [2018.12.06-05.09.55:751][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  72. [2018.12.06-05.09.55:751][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  73. [2018.12.06-05.09.55:751][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  74. [2018.12.06-05.09.55:752][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  75. [2018.12.06-05.09.55:752][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  76. [2018.12.06-05.09.55:752][ 0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
  77. [2018.12.06-05.09.55:753][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  78. [2018.12.06-05.09.55:753][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  79. [2018.12.06-05.09.55:753][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  80. [2018.12.06-05.09.55:753][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  81. [2018.12.06-05.09.55:754][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  82. [2018.12.06-05.09.55:754][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  83. [2018.12.06-05.09.55:754][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  84. [2018.12.06-05.09.55:754][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  85. [2018.12.06-05.09.55:755][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  86. [2018.12.06-05.09.55:755][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  87. [2018.12.06-05.09.55:755][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  88. [2018.12.06-05.09.55:755][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  89. [2018.12.06-05.09.55:756][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  90. [2018.12.06-05.09.55:756][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  91. [2018.12.06-05.09.55:756][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  92. [2018.12.06-05.09.55:756][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  93. [2018.12.06-05.09.55:757][ 0]LogConfig: Setting CVar [[p.EnableMultiplayerWorldOriginRebasing:1]]
  94. [2018.12.06-05.09.55:757][ 0]LogConfig: Setting CVar [[net.MaxRepArraySize:4096]]
  95. [2018.12.06-05.09.55:762][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  96. [2018.12.06-05.09.55:762][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  97. [2018.12.06-05.09.55:763][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  98. [2018.12.06-05.09.55:763][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  99. [2018.12.06-05.09.55:764][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  100. [2018.12.06-05.09.55:765][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  101. [2018.12.06-05.09.55:765][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  102. [2018.12.06-05.09.55:765][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  103. [2018.12.06-05.09.55:766][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  104. [2018.12.06-05.09.55:766][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  105. [2018.12.06-05.09.55:766][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  106. [2018.12.06-05.09.55:767][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  107. [2018.12.06-05.09.55:767][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  108. [2018.12.06-05.09.55:767][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  109. [2018.12.06-05.09.55:767][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  110. [2018.12.06-05.09.55:768][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  111. [2018.12.06-05.09.55:768][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  112. [2018.12.06-05.09.55:768][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  113. [2018.12.06-05.09.55:769][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  114. [2018.12.06-05.09.55:769][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  115. [2018.12.06-05.09.55:769][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  116. [2018.12.06-05.09.55:769][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  117. [2018.12.06-05.09.55:770][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  118. [2018.12.06-05.09.55:770][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  119. [2018.12.06-05.09.55:770][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  120. [2018.12.06-05.09.55:770][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  121. [2018.12.06-05.09.55:771][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  122. [2018.12.06-05.09.55:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  123. [2018.12.06-05.09.55:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  124. [2018.12.06-05.09.55:773][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  125. [2018.12.06-05.09.55:773][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  126. [2018.12.06-05.09.55:774][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  127. [2018.12.06-05.09.55:774][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  128. [2018.12.06-05.09.55:774][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  129. [2018.12.06-05.09.55:775][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  130. [2018.12.06-05.09.55:775][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  131. [2018.12.06-05.09.55:775][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  132. [2018.12.06-05.09.55:775][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  133. [2018.12.06-05.09.55:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  134. [2018.12.06-05.09.55:775][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  135. [2018.12.06-05.09.55:775][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  136. [2018.12.06-05.09.55:776][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  137. [2018.12.06-05.09.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  138. [2018.12.06-05.09.55:776][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  139. [2018.12.06-05.09.55:778][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  140. [2018.12.06-05.09.55:778][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  141. [2018.12.06-05.09.55:778][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  142. [2018.12.06-05.09.55:778][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  143. [2018.12.06-05.09.55:778][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  144. [2018.12.06-05.09.55:778][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  145. [2018.12.06-05.09.55:778][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  146. [2018.12.06-05.09.55:780][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  147. [2018.12.06-05.09.55:780][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  148. [2018.12.06-05.09.55:780][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  149. [2018.12.06-05.09.55:780][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  150. [2018.12.06-05.09.55:780][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  151. [2018.12.06-05.09.55:780][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  152. [2018.12.06-05.09.55:780][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  153. [2018.12.06-05.09.55:782][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  154. [2018.12.06-05.09.55:783][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  155. [2018.12.06-05.09.55:783][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  156. [2018.12.06-05.09.55:784][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  157. [2018.12.06-05.09.55:784][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  158. [2018.12.06-05.09.55:784][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  159. [2018.12.06-05.09.55:785][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  160. [2018.12.06-05.09.55:785][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  161. [2018.12.06-05.09.55:785][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  162. [2018.12.06-05.09.55:785][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  163. [2018.12.06-05.09.55:786][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  164. [2018.12.06-05.09.55:786][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  165. [2018.12.06-05.09.55:786][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  166. [2018.12.06-05.09.55:786][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  167. [2018.12.06-05.09.55:787][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  168. [2018.12.06-05.09.55:787][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  169. [2018.12.06-05.09.55:788][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  170. [2018.12.06-05.09.55:788][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  171. [2018.12.06-05.09.55:788][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  172. [2018.12.06-05.09.55:788][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  173. [2018.12.06-05.09.55:789][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  174. [2018.12.06-05.09.55:789][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  175. [2018.12.06-05.09.55:789][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  176. [2018.12.06-05.09.55:789][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  177. [2018.12.06-05.09.55:790][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  178. [2018.12.06-05.09.55:793][ 0]LogHAL: Display: Platform has ~ 32 GB [34286211072 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  179. [2018.12.06-05.09.55:794][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  180. [2018.12.06-05.09.55:794][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  181. [2018.12.06-05.09.55:794][ 0]LogInit: Going up to parent DeviceProfile []
  182. [2018.12.06-05.09.55:794][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  183. [2018.12.06-05.09.55:795][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  184. [2018.12.06-05.09.55:795][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  185. [2018.12.06-05.09.55:795][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  186. [2018.12.06-05.09.55:796][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  187. [2018.12.06-05.09.55:796][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  188. [2018.12.06-05.09.55:796][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  189. [2018.12.06-05.09.55:796][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  190. [2018.12.06-05.09.55:797][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  191. [2018.12.06-05.09.55:797][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  192. [2018.12.06-05.09.55:797][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  193. [2018.12.06-05.09.55:798][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  194. [2018.12.06-05.09.55:798][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  195. [2018.12.06-05.09.55:798][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  196. [2018.12.06-05.09.55:798][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  197. [2018.12.06-05.09.55:799][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  198. [2018.12.06-05.09.55:799][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  199. [2018.12.06-05.09.55:799][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  200. [2018.12.06-05.09.55:799][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  201. [2018.12.06-05.09.55:800][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  202. [2018.12.06-05.09.55:804][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  203. [2018.12.06-05.09.55:805][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  204. [2018.12.06-05.09.55:806][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  205. [2018.12.06-05.09.55:807][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  206. [2018.12.06-05.09.55:807][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  207. [2018.12.06-05.09.55:807][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  208. [2018.12.06-05.09.55:807][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  209. [2018.12.06-05.09.55:808][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  210. [2018.12.06-05.09.55:808][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  211. [2018.12.06-05.09.55:808][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  212. [2018.12.06-05.09.55:808][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  213. [2018.12.06-05.09.55:809][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  214. [2018.12.06-05.09.55:809][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  215. [2018.12.06-05.09.55:809][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  216. [2018.12.06-05.09.55:809][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  217. [2018.12.06-05.09.55:810][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  218. [2018.12.06-05.09.55:810][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  219. [2018.12.06-05.09.55:811][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  220. [2018.12.06-05.09.55:811][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  221. [2018.12.06-05.09.55:811][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  222. [2018.12.06-05.09.55:812][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  223. [2018.12.06-05.09.55:813][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  224. [2018.12.06-05.09.55:813][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  225. [2018.12.06-05.09.55:814][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  226. [2018.12.06-05.09.55:814][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  227. [2018.12.06-05.09.55:814][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  228. [2018.12.06-05.09.55:815][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  229. [2018.12.06-05.09.55:815][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  230. [2018.12.06-05.09.55:815][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  231. [2018.12.06-05.09.55:816][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  232. [2018.12.06-05.09.55:816][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  233. [2018.12.06-05.09.55:816][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  234. [2018.12.06-05.09.55:816][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  235. [2018.12.06-05.09.55:817][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  236. [2018.12.06-05.09.55:817][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  237. [2018.12.06-05.09.55:817][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  238. [2018.12.06-05.09.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  239. [2018.12.06-05.09.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  240. [2018.12.06-05.09.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  241. [2018.12.06-05.09.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  242. [2018.12.06-05.09.55:819][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  243. [2018.12.06-05.09.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  244. [2018.12.06-05.09.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  245. [2018.12.06-05.09.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  246. [2018.12.06-05.09.55:820][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  247. [2018.12.06-05.09.55:820][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  248. [2018.12.06-05.09.55:820][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  249. [2018.12.06-05.09.55:821][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  250. [2018.12.06-05.09.55:821][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  251. [2018.12.06-05.09.55:821][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  252. [2018.12.06-05.09.55:821][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  253. [2018.12.06-05.09.55:822][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  254. [2018.12.06-05.09.55:823][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  255. [2018.12.06-05.09.55:824][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  256. [2018.12.06-05.09.55:824][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  257. [2018.12.06-05.09.55:824][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  258. [2018.12.06-05.09.55:824][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  259. [2018.12.06-05.09.55:825][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  260. [2018.12.06-05.09.55:825][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Scalability.ini]
  261. [2018.12.06-05.09.55:825][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  262. [2018.12.06-05.09.55:826][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  263. [2018.12.06-05.09.55:826][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  264. [2018.12.06-05.09.55:826][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  265. [2018.12.06-05.09.55:826][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../BreakingPoint/Saved/Config/WindowsNoEditor/Engine.ini]
  266. [2018.12.06-05.09.55:827][ 0]LogInit: Computer: DESKTOP-S9THPCR
  267. [2018.12.06-05.09.55:827][ 0]LogInit: User: austi
  268. [2018.12.06-05.09.55:827][ 0]LogInit: CPU Page size=4096, Cores=6
  269. [2018.12.06-05.09.55:827][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  270. [2018.12.06-05.09.55:828][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
  271. [2018.12.06-05.09.55:828][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  272. [2018.12.06-05.09.55:828][ 0]LogMemory: Process Physical Memory: 74.41 MB used, 74.41 MB peak
  273. [2018.12.06-05.09.55:829][ 0]LogMemory: Process Virtual Memory: 69.98 MB used, 69.98 MB peak
  274. [2018.12.06-05.09.55:829][ 0]LogMemory: Physical Memory: 5945.97 MB used, 26751.91 MB free, 32697.88 MB total
  275. [2018.12.06-05.09.55:830][ 0]LogMemory: Virtual Memory: 4478.48 MB used, 134213248.00 MB free, 134217728.00 MB total
  276. [2018.12.06-05.09.55:864][ 0]LogInit: Using OS detected language (en-US).
  277. [2018.12.06-05.09.55:864][ 0]LogInit: Using OS detected locale (en-US).
  278. [2018.12.06-05.09.55:866][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  279. [2018.12.06-05.09.55:885][ 0]LogStreaming: Display: Took 0.020s to InitEngineTextLocalization.
  280. [2018.12.06-05.09.55:921][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  281. [2018.12.06-05.09.55:921][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  282. [2018.12.06-05.09.55:935][ 0]LogD3D11RHI: D3D11 adapters:
  283. [2018.12.06-05.09.56:001][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
  284. [2018.12.06-05.09.56:001][ 0]LogD3D11RHI: 8079/0/16348 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  285. [2018.12.06-05.09.56:005][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  286. [2018.12.06-05.09.56:005][ 0]LogD3D11RHI: 0/0/16348 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  287. [2018.12.06-05.09.56:005][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  288. [2018.12.06-05.09.56:011][ 0]LogD3D11RHI: Creating new Direct3DDevice
  289. [2018.12.06-05.09.56:012][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
  290. [2018.12.06-05.09.56:012][ 0]LogWindows: EnumDisplayDevices:
  291. [2018.12.06-05.09.56:012][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
  292. [2018.12.06-05.09.56:013][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
  293. [2018.12.06-05.09.56:013][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
  294. [2018.12.06-05.09.56:014][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
  295. [2018.12.06-05.09.56:015][ 0]LogWindows: DebugString: FoundDriverCount:4
  296. [2018.12.06-05.09.56:015][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
  297. [2018.12.06-05.09.56:015][ 0]LogD3D11RHI: Driver Version: 417.22 (internal:25.21.14.1722, unified:417.22)
  298. [2018.12.06-05.09.56:016][ 0]LogD3D11RHI: Driver Date: 11-29-2018
  299. [2018.12.06-05.09.56:016][ 0]LogRHI: Texture pool is 5655 MB (70% of 8079 MB)
  300. [2018.12.06-05.09.56:057][ 0]LogD3D11RHI: Async texture creation enabled
  301. [2018.12.06-05.09.56:086][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  302. [2018.12.06-05.09.56:131][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
  303. [2018.12.06-05.09.56:131][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
  304. [2018.12.06-05.09.56:132][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  305. [2018.12.06-05.09.56:132][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  306. [2018.12.06-05.09.56:133][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  307. [2018.12.06-05.09.56:134][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  308. [2018.12.06-05.09.56:134][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  309. [2018.12.06-05.09.56:135][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  310. [2018.12.06-05.09.56:135][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  311. [2018.12.06-05.09.56:135][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  312. [2018.12.06-05.09.56:136][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  313. [2018.12.06-05.09.56:136][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  314. [2018.12.06-05.09.56:136][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  315. [2018.12.06-05.09.56:137][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  316. [2018.12.06-05.09.56:137][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  317. [2018.12.06-05.09.56:137][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  318. [2018.12.06-05.09.56:137][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
  319. [2018.12.06-05.09.56:138][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
  320. [2018.12.06-05.09.56:138][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  321. [2018.12.06-05.09.56:138][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  322. [2018.12.06-05.09.56:139][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
  323. [2018.12.06-05.09.56:139][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
  324. [2018.12.06-05.09.56:139][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
  325. [2018.12.06-05.09.56:139][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
  326. [2018.12.06-05.09.56:141][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
  327. [2018.12.06-05.09.56:141][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
  328. [2018.12.06-05.09.56:142][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FixThis and no native library supported.
  329. [2018.12.06-05.09.56:142][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FixThis_SC and no native library supported.
  330. [2018.12.06-05.09.56:142][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FixThis and no native library supported.
  331. [2018.12.06-05.09.56:143][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FixThis_SC and no native library supported.
  332. [2018.12.06-05.09.56:143][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MORT and no native library supported.
  333. [2018.12.06-05.09.56:143][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MORT_SC and no native library supported.
  334. [2018.12.06-05.09.56:143][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MORT and no native library supported.
  335. [2018.12.06-05.09.56:144][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MORT_SC and no native library supported.
  336. [2018.12.06-05.09.56:144][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PivotTool and no native library supported.
  337. [2018.12.06-05.09.56:144][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PivotTool_SC and no native library supported.
  338. [2018.12.06-05.09.56:145][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PivotTool and no native library supported.
  339. [2018.12.06-05.09.56:145][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PivotTool_SC and no native library supported.
  340. [2018.12.06-05.09.56:145][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
  341. [2018.12.06-05.09.56:145][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
  342. [2018.12.06-05.09.56:146][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
  343. [2018.12.06-05.09.56:146][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
  344. [2018.12.06-05.09.56:155][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  345. [2018.12.06-05.09.56:179][ 0]LogSlate: Using FreeType 2.6.0
  346. [2018.12.06-05.09.56:180][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  347. [2018.12.06-05.09.56:358][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BreakingPoint and no native library supported.
  348. [2018.12.06-05.09.56:358][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BreakingPoint_SC and no native library supported.
  349. [2018.12.06-05.09.56:359][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  350. [2018.12.06-05.09.56:360][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BreakingPoint and no native library supported.
  351. [2018.12.06-05.09.56:360][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BreakingPoint_SC and no native library supported.
  352. [2018.12.06-05.09.56:361][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  353. [2018.12.06-05.09.56:361][ 0]LogRHI: Display: Failed to open default shader pipeline cache for BreakingPoint using shader platform 0.
  354. [2018.12.06-05.09.56:363][ 0]LogRHI: Display: Failed to open default shader pipeline cache for BreakingPoint using shader platform 0.
  355. [2018.12.06-05.09.56:364][ 0]LogInit: Using OS detected language (en-US).
  356. [2018.12.06-05.09.56:364][ 0]LogInit: Using OS detected locale (en-US).
  357. [2018.12.06-05.09.56:365][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
  358. [2018.12.06-05.09.56:365][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
  359. [2018.12.06-05.09.56:366][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  360. [2018.12.06-05.09.56:366][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
  361. [2018.12.06-05.09.56:383][ 0]LogStreaming: Display: Took 0.019s to InitGameTextLocalization.
  362. [2018.12.06-05.09.56:407][ 0]LogAssetRegistry: FAssetRegistry took 0.0234 seconds to start up
  363. [2018.12.06-05.09.56:480][ 0]LogStreaming: Display: Flushing async loaders.
  364. [2018.12.06-05.09.56:488][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.007663 seconds
  365. [2018.12.06-05.09.56:489][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  366. [2018.12.06-05.09.56:497][ 0]LogNetVersion: BreakingPoint 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 495714768)
  367. [2018.12.06-05.09.56:549][ 0]LogAkAudio: Wwise(R) SDK Version 2018.1.2 Build 6762. Copyright (c) 2006-2018 Audiokinetic Inc.
  368. [2018.12.06-05.09.56:568][ 0]LogInit: Audiokinetic Audio Device setting bank directory to ../../../BreakingPoint/Content/WwiseAudio/Windows/.
  369. [2018.12.06-05.09.56:569][ 0]LogTemp: FWindowsReadRequest request was not aligned. This is expected with loose files, but not a pak file.
  370. [2018.12.06-05.09.56:569][ 0]LogInit: Audiokinetic Audio Device initialized.
  371. [2018.12.06-05.09.56:832][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  372. [2018.12.06-05.09.56:833][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  373. [2018.12.06-05.09.56:834][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  374. [2018.12.06-05.09.56:834][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  375. [2018.12.06-05.09.56:901][ 0]LogMoviePlayer: Initializing movie player
  376. [2018.12.06-05.09.57:048][ 0]LogOcInput: OculusInput pre-init called
  377. [2018.12.06-05.09.57:048][ 0]LogBattlEyeServer: Not running as dedicated server, BE server will not load
  378. [2018.12.06-05.09.57:049][ 0]LogBattlEyeClient: Using path: (E:/SteamLibrary/steamapps/common/Breaking Point Demo/BreakingPoint/Plugins/BattlEye/ThirdParty/Win64)
  379. [2018.12.06-05.09.57:049][ 0]LogBattlEyeClient: Loading native plugin from: E:/SteamLibrary/steamapps/common/Breaking Point Demo/BreakingPoint/Plugins/BattlEye/ThirdParty/Win64
  380. [2018.12.06-05.09.57:056][ 0]LogBattlEyeClient: Error: Player Controller is Null at time of init. Unable to get server ip.
  381. [2018.12.06-05.09.57:057][ 0]LogBattlEyeClient: Initialized (v1.244)
  382. [2018.12.06-05.09.57:057][ 0]LogBattlEyeClient: Events registered
  383. [2018.12.06-05.09.57:062][ 0]LogUObjectArray: 41520 objects as part of root set at end of initial load.
  384. [2018.12.06-05.09.57:062][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  385. [2018.12.06-05.09.57:062][ 0]LogUObjectAllocator: 6356160 out of 0 bytes used by permanent object pool.
  386. [2018.12.06-05.09.57:063][ 0]LogUObjectArray: CloseDisregardForGC: 41520/41520 objects in disregard for GC pool
  387. [2018.12.06-05.09.57:151][ 0]LogEngine: Initializing Engine...
  388. [2018.12.06-05.09.57:220][ 0]LogInit: Initializing FReadOnlyCVARCache
  389. [2018.12.06-05.09.57:367][ 0]LogInit: XAudio2 using 'VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  390. [2018.12.06-05.09.57:380][ 0]LogInit: FAudioDevice initialized.
  391. [2018.12.06-05.09.57:391][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.3717. Version Checksum will be recalculated on next use.
  392. [2018.12.06-05.09.57:391][ 0]LogInit: Texture streaming: Enabled
  393. [2018.12.06-05.09.57:399][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  394. [2018.12.06-05.09.57:399][ 0]LogInit: Display: Game Engine Initialized.
  395. [2018.12.06-05.09.57:400][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  396. [2018.12.06-05.09.57:401][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  397. [2018.12.06-05.09.57:403][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  398. [2018.12.06-05.09.57:404][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  399. [2018.12.06-05.09.57:405][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  400. [2018.12.06-05.09.57:412][ 0]LogInit: Display: Starting Game.
  401. [2018.12.06-05.09.57:412][ 0]LogNet: Browse: /Game/Maps/3DMainMenu?Name=Player
  402. [2018.12.06-05.09.57:413][ 0]LogTemp: === SHOWING LOADING SCREEN ===
  403. [2018.12.06-05.09.57:414][ 0]LogTemp: ===CREATING LOADING SCREEN WIDGET===
  404. [2018.12.06-05.09.57:414][ 0]LogUMG: Display: Widget Class W_LoadingScreen_C - Loaded Fast Template.
  405. [2018.12.06-05.09.57:436][ 0]LogLoad: LoadMap: /Game/Maps/3DMainMenu?Name=Player
  406. [2018.12.06-05.09.58:652][ 0]LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 2 seconds.
  407. [2018.12.06-05.09.58:670][ 0]LogAIModule: Creating AISystem for world 3DMainMenu
  408. [2018.12.06-05.09.58:670][ 0]LogLoad: Game class is 'BP_GameMode_Menu_C'
  409. [2018.12.06-05.09.58:675][ 0]LogWorld: Bringing World /Game/Maps/3DMainMenu.3DMainMenu up for play (max tick rate 0) at 2018.12.05-21.09.58
  410. [2018.12.06-05.09.58:681][ 0]LogWorld: Bringing up level for play took: 0.008347
  411. [2018.12.06-05.09.58:681][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  412. [2018.12.06-05.09.58:701][ 0]LogVoiceEncode: Display: EncoderVersion: libopus 1.1-beta
  413. [2018.12.06-05.09.58:702][ 0]LogVoiceEngine: Error: OSS: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
  414. [2018.12.06-05.09.58:702][ 0]LogOnlineVoice: OSS: StopLocalVoiceProcessing(0) returned 0xFFFFFFFF
  415. [2018.12.06-05.09.58:702][ 0]LogOnlineVoice: OSS: Stopping networked voice for user: 0
  416. [2018.12.06-05.09.58:702][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  417. [2018.12.06-05.09.58:703][ 0]LogUMG: Display: Widget Class W_MainMenu_C - Loaded Fast Template.
  418. [2018.12.06-05.09.58:704][ 0]LogUMG: Warning: Widget Class BP_UMG_ServerList_C - Using Slow CreateWidget path because this class could not be templated.
  419. [2018.12.06-05.09.58:706][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectMenu_C - Using Slow CreateWidget path because this class could not be templated.
  420. [2018.12.06-05.09.58:707][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectGameModeItem_C - Using Slow CreateWidget path because this class could not be templated.
  421. [2018.12.06-05.09.58:708][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  422. [2018.12.06-05.09.58:709][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  423. [2018.12.06-05.09.58:709][ 0]LogUMG: Warning: Widget Class BP_UMG_ConnectMapItem_C - Using Slow CreateWidget path because this class could not be templated.
  424. [2018.12.06-05.09.58:710][ 0]LogUMG: Warning: Widget Class BP_UMG_Settings_C - Using Slow CreateWidget path because this class could not be templated.
  425. [2018.12.06-05.09.58:710][ 0]LogUMG: Display: Widget Class BP_UMG_GraphicsSettings_C - Loaded Fast Template.
  426. [2018.12.06-05.09.58:804][ 0]LogUMG: Display: Widget Class BP_UMG_AudioSettings_C - Loaded Fast Template.
  427. [2018.12.06-05.09.58:804][ 0]LogUMG: Display: Widget Class BP_UMG_GameSettings_C - Loaded Fast Template.
  428. [2018.12.06-05.09.58:805][ 0]LogUMG: Display: Widget Class BP_UMG_MiscSettings_C - Loaded Fast Template.
  429. [2018.12.06-05.09.58:805][ 0]LogUMG: Warning: Widget Class BP_UMG_MsgBoxWnd_C - Using Slow CreateWidget path because this class could not be templated.
  430. [2018.12.06-05.09.58:806][ 0]LogUMG: Display: Widget Class BP_UMG_ReplayMenu_C - Loaded Fast Template.
  431. [2018.12.06-05.09.58:806][ 0]LogUMG: Display: Widget Class BP_UMG_ModMenu_C - Loaded Fast Template.
  432. [2018.12.06-05.09.58:807][ 0]LogTemp: Error: Ultra Dynamic Sky Actor is invalid in World Settings. Day / Night cycle won't sync.
  433. [2018.12.06-05.09.58:807][ 0]LogTemp: Error: Character Select Point is invalid in World Settings.
  434. [2018.12.06-05.09.58:808][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  435. [2018.12.06-05.09.58:810][ 0]LogContentStreaming: Texture pool size now 1000 MB
  436. [2018.12.06-05.09.58:810][ 0]LogContentStreaming: Blocking on texture streaming: 0.0 ms (0 still in flight)
  437. [2018.12.06-05.09.58:811][ 0]LogTemp: ===ENDING LOADING SCREEN===
  438. [2018.12.06-05.09.58:811][ 0]LogLoad: Took 1.375328 seconds to LoadMap(/Game/Maps/3DMainMenu)
  439. [2018.12.06-05.09.59:019][ 0]LogSlate: Slate font cache was flushed
  440. [2018.12.06-05.09.59:944][ 0]LogLoad: (Engine Initialization) Total time: 5.03 seconds
  441. [2018.12.06-05.09.59:962][ 0]LogSlate: Took 0.000492 seconds to synchronously load lazily loaded font '../../../BreakingPoint/Content/BreakingPoint/Fonts/NotoSerif-Medium.ufont' (560K)
  442. [2018.12.06-05.09.59:967][ 0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:0).
  443. [2018.12.06-05.10.00:264][ 0]LogStreaming: Display: Suspending async loading (1)
  444. [2018.12.06-05.10.00:316][ 0]LogStreaming: Display: Resuming async loading (0)
  445. [2018.12.06-05.10.00:323][ 1]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
  446. [2018.12.06-05.10.00:323][ 1]LogStaticMesh: Allocated 344x64x64 distance field atlas = 2.7Mb, with 41 objects containing 1.8Mb backing data
  447. [2018.12.06-05.10.00:351][ 2]LogRenderer: Warning: Gaussian DOF algorithm is deprecated and will be removed from deferred shading renderer. Consider using the Circle DOF method in post process settings.
  448. [2018.12.06-05.10.00:639][ 3]LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 4 seconds.
  449. [2018.12.06-05.10.05:577][308]LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 8 seconds.
  450. [2018.12.06-05.10.14:582][829]LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 16 seconds.
  451. [2018.12.06-05.10.15:371][877]LogSlate: FSceneViewport::OnFocusLost() reason 0
  452. [2018.12.06-05.10.15:650][878]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
  453. [2018.12.06-05.10.15:651][878]LogGameState: Match State Changed from WaitingToStart to LeavingMap
  454. [2018.12.06-05.10.15:652][878]LogNet: Browse: 203.214.68.75//Game/Maps/3DMainMenu
  455. [2018.12.06-05.10.15:654][878]LogTemp: Display: ParseSettings for GameNetDriver
  456. [2018.12.06-05.10.15:655][878]LogTemp: Display: ParseSettings for IpNetDriver_0
  457. [2018.12.06-05.10.15:656][878]LogTemp: Display: ParseSettings for PendingNetDriver
  458. [2018.12.06-05.10.15:657][878]LogInit: WinSock: Socket queue 32768 / 32768
  459. [2018.12.06-05.10.15:661][878]LogInit: WinSock: I am DESKTOP-S9THPCR (192.168.200.104:0)
  460. [2018.12.06-05.10.15:662][878]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  461. [2018.12.06-05.10.15:664][878]LogNet: Game client on port 7777, rate 10000
  462. [2018.12.06-05.10.15:909][894]LogHandshake: SendChallengeResponse. Timestamp: 177.374802, Cookie: 254247106024222167236041064095165089110138222167107242128060
  463. [2018.12.06-05.10.16:135][908]LogNet: Verbose: InitSequence: IncomingSequence: 14334, OutgoingSequence: 6250, InitInReliable: 1022, InitOutReliable: 106
  464. [2018.12.06-05.10.16:135][908]LogNetVersion: BreakingPoint 1.0.0.3717, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 4102101264)
  465. [2018.12.06-05.10.16:135][908]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 203.214.68.75:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
  466. [2018.12.06-05.10.16:377][923]LogNet: Verbose: PendingLevel received: Challenge
  467. [2018.12.06-05.10.16:602][937]LogNet: Verbose: PendingLevel received: Welcome
  468. [2018.12.06-05.10.16:602][937]LogNet: Welcomed by server (Level: /Game/BreakingPoint/Maps/NewHaven/NewHaven, Game: /Game/Blueprints/GameModes/BP_GameMode_Deathmatch.BP_GameMode_Deathmatch_C)
  469. [2018.12.06-05.10.16:603][937]LogStreaming: Display: Flushing async loaders.
  470. [2018.12.06-05.10.16:604][937]LogTemp: === SHOWING LOADING SCREEN ===
  471. [2018.12.06-05.10.16:605][937]LogTemp: ===CREATING LOADING SCREEN WIDGET===
  472. [2018.12.06-05.10.16:609][937]LogLoad: LoadMap: 203.214.68.75//Game/BreakingPoint/Maps/NewHaven/NewHaven?game=/Game/Blueprints/GameModes/BP_GameMode_Deathmatch.BP_GameMode_Deathmatch_C
  473. [2018.12.06-05.10.17:429][937]LogTemp: Display: ParseSettings for GameNetDriver
  474. [2018.12.06-05.10.17:432][937]LogWorld: Bringing World /Game/BreakingPoint/Maps/NewHaven/NewHaven.NewHaven up for play (max tick rate 0) at 2018.12.05-21.10.17
  475. [2018.12.06-05.10.17:433][937]LogWorld: Bringing up level for play took: 0.002999
  476. [2018.12.06-05.10.17:437][937]LogContentStreaming: Blocking on texture streaming: 0.0 ms (0 still in flight)
  477. [2018.12.06-05.10.17:438][937]LogTemp: ===ENDING LOADING SCREEN===
  478. [2018.12.06-05.10.17:439][937]LogLoad: Took 0.829679 seconds to LoadMap(/Game/BreakingPoint/Maps/NewHaven/NewHaven)
  479. [2018.12.06-05.10.17:443][939]LogStaticMesh: Allocated 512x304x64 distance field atlas = 19.0Mb, with 77 objects containing 12.2Mb backing data
  480. [2018.12.06-05.10.19:170][ 26]LogStaticMesh: Allocated 512x294x64 distance field atlas = 18.4Mb, with 137 objects containing 14.1Mb backing data
  481. [2018.12.06-05.10.19:220][ 29]LogStaticMesh: Allocated 512x294x64 distance field atlas = 18.4Mb, with 150 objects containing 14.4Mb backing data
  482. [2018.12.06-05.10.19:253][ 31]LogStaticMesh: Allocated 512x294x64 distance field atlas = 18.4Mb, with 166 objects containing 14.5Mb backing data
  483. [2018.12.06-05.10.19:525][ 48]LogStaticMesh: Allocated 512x320x64 distance field atlas = 20.0Mb, with 176 objects containing 16.1Mb backing data
  484. [2018.12.06-05.10.19:541][ 49]LogStaticMesh: Allocated 512x368x64 distance field atlas = 23.0Mb, with 179 objects containing 17.6Mb backing data
  485. [2018.12.06-05.10.19:572][ 51]LogStaticMesh: Allocated 512x382x64 distance field atlas = 23.9Mb, with 183 objects containing 19.5Mb backing data
  486. [2018.12.06-05.10.19:588][ 52]LogStaticMesh: Allocated 512x440x64 distance field atlas = 27.5Mb, with 186 objects containing 20.9Mb backing data
  487. [2018.12.06-05.10.19:605][ 53]LogStaticMesh: Allocated 512x440x64 distance field atlas = 27.5Mb, with 192 objects containing 22.7Mb backing data
  488. [2018.12.06-05.10.19:641][ 55]LogStaticMesh: Allocated 512x501x64 distance field atlas = 31.3Mb, with 302 objects containing 25.8Mb backing data
  489. [2018.12.06-05.10.19:807][ 64]LogStaticMesh: Allocated 512x320x128 distance field atlas = 40.0Mb, with 308 objects containing 30.9Mb backing data
  490. [2018.12.06-05.10.19:807][ 64]LogMaterial: Can't compile APARTAMENT_Door_Enter_M with cooked content, will use default material instead
  491. [2018.12.06-05.10.19:808][ 64]LogMaterial: Warning: /Game/ThirdParty/Russian_Building/MATERIALS/Apartament/APARTAMENT_Door_Enter_M.APARTAMENT_Door_Enter_M: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  492. [2018.12.06-05.10.19:862][ 68]LogStaticMesh: Allocated 512x369x128 distance field atlas = 46.1Mb, with 428 objects containing 38.4Mb backing data
  493. [2018.12.06-05.10.19:917][ 70]LogStaticMesh: Allocated 512x381x128 distance field atlas = 47.6Mb, with 487 objects containing 41.3Mb backing data
  494. [2018.12.06-05.10.20:031][ 71]LogStaticMesh: Allocated 512x384x128 distance field atlas = 48.0Mb, with 495 objects containing 43.1Mb backing data
  495. [2018.12.06-05.10.20:138][ 71]LogStaticMesh: Allocated 512x429x128 distance field atlas = 53.6Mb, with 506 objects containing 44.6Mb backing data
  496. [2018.12.06-05.10.20:532][ 75]LogStaticMesh: Allocated 512x438x128 distance field atlas = 54.8Mb, with 535 objects containing 47.6Mb backing data
  497. [2018.12.06-05.10.20:616][ 77]LogStaticMesh: Allocated 512x488x128 distance field atlas = 61.0Mb, with 544 objects containing 48.7Mb backing data
  498. [2018.12.06-05.10.20:671][ 79]LogStaticMesh: Allocated 512x493x128 distance field atlas = 61.6Mb, with 565 objects containing 56.1Mb backing data
  499. [2018.12.06-05.10.20:754][ 83]LogStaticMesh: Allocated 512x504x128 distance field atlas = 63.0Mb, with 575 objects containing 57.1Mb backing data
  500. [2018.12.06-05.10.29:917][612]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
  501. [2018.12.06-05.10.29:934][613]LogD3D11RHI: IDXGISwapChain::SetFullscreenState returned 887a0022; waiting for the next frame to try again.
  502. [2018.12.06-05.10.31:590][696]LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 32 seconds.
  503. [2018.12.06-05.11.04:600][637]LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 32 seconds.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement