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- [RepZ auth] Sending RPC message with ID 1.
- [RepZ auth] Sending async RPC message with ID 1.
- [RepZ auth] RPC_HandleMessage: type 1010
- [RepZ auth] Dispatching RPC message with ID 1 and type 1010.
- [RepZ auth] Dispatching RPC message to async handler.
- Forcing "seta" command to normal "Set" for dvar "sv_ownerUserID".
- ----- FS_Startup -----
- Current language: english
- IW4M:4.0-258 built on Jun 15 2015 20:25:07
- http://repziw4.de/
- '-dedicated +set net_port "28960" +set party_maxplayers 18 +exec server.cfg +map_rotate -console '
- Build IW4M:4.0-258 IAIN-PC (built Jun 15 2015 20:25:07). Logfile opened on Sun Aug 02 17:30:12 2015
- Current search path:
- C:\MW2 Server/m2demo
- C:\MW2 Server\main\iw_repziw4.iwd (453 files)
- C:\MW2 Server\main\iw_25.iwd (11 files)
- C:\MW2 Server\main\iw_23.iwd (425 files)
- C:\MW2 Server\main\iw_22.iwd (430 files)
- C:\MW2 Server\main\iw_21.iwd (46 files)
- C:\MW2 Server\main\iw_20.iwd (86 files)
- C:\MW2 Server\main\iw_19.iwd (57 files)
- C:\MW2 Server\main\iw_18.iwd (61 files)
- C:\MW2 Server\main\iw_17.iwd (125 files)
- C:\MW2 Server\main\iw_16.iwd (171 files)
- C:\MW2 Server\main\iw_15.iwd (198 files)
- C:\MW2 Server\main\iw_14.iwd (406 files)
- C:\MW2 Server\main\iw_13.iwd (63 files)
- C:\MW2 Server\main\iw_12.iwd (31 files)
- C:\MW2 Server\main\iw_11.iwd (297 files)
- C:\MW2 Server\main\iw_10.iwd (556 files)
- C:\MW2 Server\main\iw_09.iwd (716 files)
- C:\MW2 Server\main\iw_08.iwd (886 files)
- C:\MW2 Server\main\iw_07.iwd (782 files)
- C:\MW2 Server\main\iw_06.iwd (481 files)
- C:\MW2 Server\main\iw_05.iwd (952 files)
- C:\MW2 Server\main\iw_04.iwd (1005 files)
- C:\MW2 Server\main\iw_03.iwd (1437 files)
- C:\MW2 Server\main\iw_02.iwd (1391 files)
- C:\MW2 Server\main\iw_01.iwd (1272 files)
- C:\MW2 Server\main\iw_00.iwd (1428 files)
- C:\MW2 Server/main
- C:\MW2 Server/main_shared
- C:\MW2 Server/players
- C:\MW2 Server/raw
- C:\MW2 Server/raw_shared
- C:\MW2 Server/devraw
- C:\MW2 Server/devraw_shared
- C:\MW2 Server\main\localized_english_iw07.iwd (860 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw06.iwd (1474 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw05.iwd (1635 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw04.iwd (2164 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw03.iwd (2741 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw02.iwd (2732 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw01.iwd (2524 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw00.iwd (3013 files)
- localized assets iwd file for english
- File Handles:
- handle 1: console_mp.log
- ----------------------
- 30909 files in iwd files
- Adding channel: error
- Adding channel: gamenotify
- Adding channel: boldgame
- Adding channel: subtitle
- Adding channel: obituary
- Adding channel: logfile_only
- Adding channel: console_only
- Adding channel: gfx
- Adding channel: sound
- Adding channel: files
- Adding channel: devgui
- Adding channel: profile
- Adding channel: ui
- Adding channel: client
- Adding channel: server
- Adding channel: system
- Adding channel: playerweap
- Adding channel: ai
- Adding channel: anim
- Adding channel: physics
- Adding channel: fx
- Adding channel: leaderboards
- Adding channel: parserscript
- Adding channel: script
- Adding channel: network
- No channels added or hidden
- Adding channel: error
- Adding channel: error
- No channels added or hidden
- Adding channel: gamenotify
- Adding channel: obituary
- No channels added or hidden
- Adding channel: boldgame
- No channels added or hidden
- Adding channel: subtitle
- No channels added or hidden
- Loading fastfile code_pre_gfx_mp
- Loading fastfile localized_code_pre_gfx_mp
- Loading fastfile patch_code_pre_gfx_mp
- execing default_mp.cfg from disk
- execing default_mp_controls.cfg from fastfile
- binding 'PAUSE' to 'toggle cl_paused' is not allowed
- binding '~' to 'toggleconsole' is not allowed
- binding '`' to 'toggleconsole' is not allowed
- binding 'F12' to 'screenshotJPEG' is not allowed
- No channels added or hidden
- execing default_mp_gamesettings.cfg from fastfile
- execing default_filter.cfg from disk
- execing language.cfg from fastfile
- execing config_m2.cfg from disk
- binding '`' to 'toggleconsole' is not allowed
- binding '~' to 'toggleconsole' is not allowed
- binding 'PAUSE' to 'toggle cl_paused' is not allowed
- binding 'F12' to 'screenshotJPEG' is not allowed
- Hiding channel: error
- Hiding channel: gamenotify
- Hiding channel: boldgame
- Hiding channel: subtitle
- Hiding channel: obituary
- Hiding channel: logfile_only
- Hiding channel: console_only
- Hiding channel: gfx
- Hiding channel: sound
- Hiding channel: files
- Hiding channel: devgui
- Hiding channel: profile
- Hiding channel: ui
- Hiding channel: client
- Hiding channel: server
- Hiding channel: system
- Hiding channel: playerweap
- Hiding channel: ai
- Hiding channel: anim
- Hiding channel: physics
- Hiding channel: fx
- Hiding channel: leaderboards
- Hiding channel: parserscript
- Hiding channel: script
- Hiding channel: network
- No channels added or hidden
- Adding channel: error
- Adding channel: gamenotify
- Adding channel: boldgame
- Adding channel: subtitle
- Adding channel: obituary
- Adding channel: logfile_only
- Adding channel: console_only
- Adding channel: gfx
- Adding channel: sound
- Adding channel: files
- Adding channel: devgui
- Adding channel: profile
- Adding channel: ui
- Adding channel: client
- Adding channel: server
- Adding channel: system
- Adding channel: playerweap
- Adding channel: ai
- Adding channel: anim
- Adding channel: physics
- Adding channel: fx
- Adding channel: leaderboards
- Adding channel: parserscript
- Adding channel: script
- Adding channel: network
- [RepZ auth] Sending RPC message with ID 2.
- [RepZ auth] Sending async RPC message with ID 2.
- CPU vendor is "AuthenticAMD"
- CPU name is "AMD Phenom(tm) II X2 560 Processor"
- 2 logical CPUs reported
- 2 physical CPUs detected
- Measured CPU speed is 3.31 GHz
- Total CPU performance is estimated as 12.38 GHz
- System memory is 2048 MB (capped at 2 GB)
- Video card is ""
- Streaming SIMD Extensions (SSE) supported
- Winsock Initialized
- Opening IP socket: localhost:-1
- Opening IP socket: localhost:28960
- Hostname: DESKTOP-O34PCOS
- IP: 192.168.1.34
- UPNP: Testing device 'urn:schemas-upnp-org:device:InternetGatewayDevice:1' by sending packet to 239.255.255.250:1900
- UPNP: Testing device 'urn:schemas-upnp-org:service:WANIPConnection:1' by sending packet to 239.255.255.250:1900
- UPNP: Testing device 'urn:schemas-upnp-org:service:WANPPPConnection:1' by sending packet to 239.255.255.250:1900
- UPNP: Testing device 'upnp:rootdevice' by sending packet to 239.255.255.250:1900
- ----- Initializing Renderer ----
- execing ragdoll.cfg from fastfile
- ----- Client Initialization -----
- ----- Client Initialization Complete -----
- Loading fastfile code_post_gfx_mp
- Loading fastfile localized_code_post_gfx_mp
- Loading fastfile patch_mp
- Loading fastfile patch_alter_mp
- Loading fastfile localized_ui_mp
- Loading fastfile ui_mp
- Loading fastfile common_mp
- Loading fastfile localized_common_mp
- Loading fastfile dlc1_ui_mp
- Loading fastfile dlc2_ui_mp
- Loading fastfile repz_roadkill
- Loading fastfile weap_oilrig
- GamerProfile - Updating for controller #0 without saving.
- Reading profile for controller 0
- GamerProfile - Updating vars for controller #0.
- GamerProfile - Updating vars for controller #0.
- GamerProfile - Updating for controller #0 without saving.
- --- Common Initialization Complete ---
- Waited 81 msec for asset 'ui_mp/menus.txt' of type 'menufile'.
- HTTP service listening on port 28960
- Huffman Took 2 Milliseconds
- Error: Waited 1943 msec for missing asset "autoexec.cfg", of type "rawfile".
- Error: couldn't exec autoexec.cfg
- execing default_xboxlive.cfg from fastfile
- CL_Live_StartPrivateMatchHost() was called, calling Party_StopParty
- Calling Party_StopParty() for partyId 0
- Clearing migration data
- Clearing migration data
- Calling PartyHost_StartParty()
- PartyHost_StartParty was called, calling Party_StopParty
- Calling Party_StopParty() for partyId 0
- Clearing migration data
- Clearing migration data
- We're going to be updating trueskill #0
- Got our host key for our new party - xnkid (123.111.39.201...)
- execing server.cfg from disk
- g_gametype will be changed upon restarting.
- execing gametypes_28962.cfg from disk
- execing rotation_28962.cfg from disk
- map_rotate...
- "sv_mapRotation" is: "gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust gametype ffa map mp_rust "
- "sv_mapRotationCurrent" is: ""
- setting new current rotation...
- new gametype: ffa
- new map: mp_rust
- Loading fastfile mp_rust_load
- g_gametype ffa is not a valid gametype, defaulting to dm
- Using profile source cloud (l:1 c:1)
- [RepZ auth] RPC_HandleMessage: type 1111
- [RepZ auth] Dispatching RPC message with ID 2 and type 1111.
- [RepZ auth] Dispatching RPC message to async handler.
- [RepZ auth] GetPublisherFileCB for online_mp.img
- No stats found, zeroing out stats buffer
- execing mp/stats_init.cfg from fastfile
- CL_Disconnect called for local client 0
- ------ Server Initialization ------
- Server: mp_rust
- ----- FS_Startup -----
- Current language: english
- Current search path:
- C:\MW2 Server/m2demo
- C:\MW2 Server\main\iw_repziw4.iwd (453 files)
- C:\MW2 Server\main\iw_25.iwd (11 files)
- C:\MW2 Server\main\iw_23.iwd (425 files)
- C:\MW2 Server\main\iw_22.iwd (430 files)
- C:\MW2 Server\main\iw_21.iwd (46 files)
- C:\MW2 Server\main\iw_20.iwd (86 files)
- C:\MW2 Server\main\iw_19.iwd (57 files)
- C:\MW2 Server\main\iw_18.iwd (61 files)
- C:\MW2 Server\main\iw_17.iwd (125 files)
- C:\MW2 Server\main\iw_16.iwd (171 files)
- C:\MW2 Server\main\iw_15.iwd (198 files)
- C:\MW2 Server\main\iw_14.iwd (406 files)
- C:\MW2 Server\main\iw_13.iwd (63 files)
- C:\MW2 Server\main\iw_12.iwd (31 files)
- C:\MW2 Server\main\iw_11.iwd (297 files)
- C:\MW2 Server\main\iw_10.iwd (556 files)
- C:\MW2 Server\main\iw_09.iwd (716 files)
- C:\MW2 Server\main\iw_08.iwd (886 files)
- C:\MW2 Server\main\iw_07.iwd (782 files)
- C:\MW2 Server\main\iw_06.iwd (481 files)
- C:\MW2 Server\main\iw_05.iwd (952 files)
- C:\MW2 Server\main\iw_04.iwd (1005 files)
- C:\MW2 Server\main\iw_03.iwd (1437 files)
- C:\MW2 Server\main\iw_02.iwd (1391 files)
- C:\MW2 Server\main\iw_01.iwd (1272 files)
- C:\MW2 Server\main\iw_00.iwd (1428 files)
- C:\MW2 Server/main
- C:\MW2 Server/main_shared
- C:\MW2 Server/players
- C:\MW2 Server/raw
- C:\MW2 Server/raw_shared
- C:\MW2 Server/devraw
- C:\MW2 Server/devraw_shared
- C:\MW2 Server\main\localized_english_iw07.iwd (860 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw06.iwd (1474 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw05.iwd (1635 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw04.iwd (2164 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw03.iwd (2741 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw02.iwd (2732 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw01.iwd (2524 files)
- localized assets iwd file for english
- C:\MW2 Server\main\localized_english_iw00.iwd (3013 files)
- localized assets iwd file for english
- File Handles:
- handle 1: console_mp.log
- ----------------------
- 61818 files in iwd files
- Unloaded fastfile dlc2_ui_mp
- Unloaded fastfile dlc1_ui_mp
- Loading fastfile team_us_army
- Loading fastfile team_tf141
- Loading fastfile mp_rust
- Waited 482 msec for asset 'maps/mp/mp_rust.d3dbsp' of type 'col_map_mp'.
- ------- Game Initialization -------
- gamename: IW4
- gamedate: Jan 14 2010
- Loading script scripts/admin.gsc...
- ******* script compile error *******
- Howdy there, fella' - it seems you made a mistake!
- Error: bad token 'ÿ' at file scripts/admin.gsc, line 1:ÿþ#
- *
- ************************************
- ********************
- ERROR: script compile error
- bad token 'ÿ'
- scripts/admin.gsc
- (see console for actual details)
- ********************
- CL_Disconnect called for local client 0
- Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
- Saving lastPlayedTime of 1438561819.
- ----- Server Shutdown -----
- Resolving localhost
- localhost resolved to 0.0.0.0:28960
- [RepZ auth] Sending RPC message with ID 3.
- [RepZ auth] Sending async RPC message with ID 3.
- Resolving localhost
- localhost resolved to 0.0.0.0:28960
- [RepZ auth] Sending RPC message with ID 4.
- [RepZ auth] Sending async RPC message with ID 4.
- ==== ShutdownGame (1) ====
- CL_Disconnect called for local client 0
- ---------------------------
- Com_ErrorCleanup was called, calling Party_Sleep
- Calling Party_StopParty() for partyId 0
- Deleting session gameSession (handle 00000001)
- Deleting 'gameSession' session
- Clearing migration data
- Clearing migration data
- Working directory: C:\MW2 Server
- GamerProfile - Updating and possibly saving for controller #0.
- Could not find menu 'main'
- Calling Party_StopParty() for partyId 0
- Clearing migration data
- Clearing migration data
- Calling Party_StopParty() for partyId 1
- Clearing migration data
- Clearing migration data
- [RepZ auth] RPC_HandleMessage: type 1302
- [RepZ auth] Dispatching RPC message with ID 3 and type 1302.
- [RepZ auth] Dispatching RPC message to async handler.
- [RepZ auth] RPC_HandleMessage: type 1302
- [RepZ auth] Dispatching RPC message with ID 4 and type 1302.
- [RepZ auth] Dispatching RPC message to async handler.
- [RepZ auth] We are not able to reach this server, possibily others from the internet will have the same problem. Make sure you portforwarded correctly.
- [RepZ auth] We are not able to reach this server, possibily others from the internet will have the same problem. Make sure you portforwarded correctly.
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