Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- private var timer = 0.0;
- var bobbingSpeed = 0.18;
- var bobbingAmount = 0.2;
- var midpoint = 2.0;
- function Update () {
- waveslice = 0.0;
- horizontal = Input.GetAxis("Horizontal");
- vertical = Input.GetAxis("Vertical");
- if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) {
- timer = 0.0;
- }
- else {
- waveslice = Mathf.Sin(timer);
- timer = timer + bobbingSpeed;
- if (timer > Mathf.PI * 2) {
- timer = timer - (Mathf.PI * 2);
- }
- }
- if (waveslice != 0) {
- translateChange = waveslice * bobbingAmount;
- totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical);
- totalAxes = Mathf.Clamp (totalAxes, 0.0, 1.0);
- translateChange = totalAxes * translateChange;
- transform.localPosition.y = midpoint + translateChange;
- }
- else {
- transform.localPosition.y = midpoint;
- }
- }
Add Comment
Please, Sign In to add comment