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- > UE4Editor-SlateCore.dll!FSlotBase::~FSlotBase() Line 35 C++
- UE4Editor-Slate.dll!TIndirectArray<SUniformGridPanel::FSlot,FDefaultAllocator>::~TIndirectArray<SUniformGridPanel::FSlot,FDefaultAllocator>() Line 75 C++
- UE4Editor-Slate.dll!SUniformGridPanel::~SUniformGridPanel() C++
- UE4Editor-TileABuilding.dll!SBuildingGridWidget::`vector deleting destructor'(unsigned int) C++
- UE4Editor-TileABuilding.dll!SharedPointerInternals::TIntrusiveReferenceController<SGridTileWidget>::DestroyObject() Line 145 C++
- UE4Editor-SlateCore.dll!FSlotBase::~FSlotBase() Line 35 C++
- UE4Editor-Slate.dll!TIndirectArray<SUniformGridPanel::FSlot,FDefaultAllocator>::~TIndirectArray<SUniformGridPanel::FSlot,FDefaultAllocator>() Line 75 C++
- UE4Editor-Slate.dll!SUniformGridPanel::~SUniformGridPanel() C++
- UE4Editor-TileABuilding.dll!SBuildingGridWidget::`vector deleting destructor'(unsigned int) C++
- UE4Editor-TileABuilding.dll!SharedPointerInternals::TIntrusiveReferenceController<SGridTileWidget>::DestroyObject() Line 145 C++
- UE4Editor-SlateCore.dll!FSlotBase::~FSlotBase() Line 35 C++
- UE4Editor-Slate.dll!TIndirectArray<SUniformGridPanel::FSlot,FDefaultAllocator>::~TIndirectArray<SUniformGridPanel::FSlot,FDefaultAllocator>() Line 75 C++
- UE4Editor-Slate.dll!SUniformGridPanel::~SUniformGridPanel() C++
- UE4Editor-SlateCore.dll!FSlotBase::~FSlotBase() Line 35 C++
- UE4Editor-Slate.dll!TIndirectArray<SScrollBox::FSlot,FDefaultAllocator>::DestructAndFreeItems() Line 445 C++
- UE4Editor-Slate.dll!SScrollPanel::~SScrollPanel() C++
- UE4Editor-SlateCore.dll!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() Line 444 C++
- UE4Editor-SlateCore.dll!SOverlay::~SOverlay() C++
- UE4Editor-SlateCore.dll!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() Line 444 C++
- UE4Editor-SlateCore.dll!SBoxPanel::~SBoxPanel() C++
- UE4Editor-SlateCore.dll!FSimpleSlot::~FSimpleSlot() C++
- UE4Editor-SlateCore.dll!SCompoundWidget::~SCompoundWidget() C++
- UE4Editor-SlateCore.dll!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() Line 444 C++
- UE4Editor-SlateCore.dll!SBoxPanel::~SBoxPanel() C++
- UE4Editor-SlateCore.dll!FSimpleSlot::~FSimpleSlot() C++
- UE4Editor-SlateCore.dll!SCompoundWidget::~SCompoundWidget() C++
- UE4Editor-SlateCore.dll!TIndirectArray<SBoxPanel::FSlot,FDefaultAllocator>::DestructAndFreeItems() Line 444 C++
- UE4Editor-SlateCore.dll!SBoxPanel::~SBoxPanel() C++
- UE4Editor-SlateCore.dll!TArray<FArrangedWidget,TInlineAllocator<16,FDefaultAllocator> >::~TArray<FArrangedWidget,TInlineAllocator<16,FDefaultAllocator> >() Line 529 C++
- UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent(FWidgetPath & WidgetsUnderPointer, FPointerEvent & PointerEvent) Line 5335 C++
- UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent & MouseEvent) Line 5750 C++
- UE4Editor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const FVector2D CursorPos) Line 5730 C++
- UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 1725 C++
- UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2171 C++
- UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 888 C++
- UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 725 C++
- user32.dll!00007ffcd2f8b85d() Unknown
- user32.dll!00007ffcd2f8b1ef() Unknown
- UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 129 C++
- UE4Editor.exe!FEngineLoop::Tick() Line 3220 C++
- UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 166 C++
- UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 199 C++
- UE4Editor.exe!__scrt_common_main_seh() Line 253 C++
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