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- function resize(obj,size,pos)
- lplr.Backpack.Resize.resize:FireServer(obj,size,pos)
- end
- function copy(obj)
- pos=Vector3.new(obj.Position)
- ore=Vector3.new(obj.Orientation)
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name=="Clone" and v:IsA("Tool") then
- v.create:FireServer(obj,pos,ore)
- end
- end
- end
- function move(obj,cframe)
- game.Players.LocalPlayer.Backpack.Move.setPos:FireServer(obj,cframe)
- end
- function delete(obj)
- for i,v in pairs(lplr.PlayerGui:GetChildren()) do
- if v:IsA("Tool") and v.Name=="Delete" then
- v.delete:FireServer(obj)
- print(obj)
- end
- end
- end
- function createpart(cframe,size,color,trans)
- plrs:Chat("freeze me")
- if trans=="glass" then
- plrs:Chat("ghostify me")
- elseif trans=="invis" then
- plrs:Chat("invis me")
- end
- if color~="rainbow" then
- plrs:Chat("paint me "..color)
- elseif color=="random" then
- plrs:Chat("rainbowify me")
- end
- if trans~="glass" and trans~="invis" then
- plrs:Chat("vis me")
- end
- plrs:Chat("clone me")
- plrs:Chat("thaw me")
- wait(1)
- part=workspace["Terrain"]["GameFolder"]["Folder"][lplr.Name]["ice"]
- copy(part)
- wait(.4)
- delete(workspace["Terrain"]["GameFolder"]["Folder"][lplr.Name])
- part=workspace["ice"]
- part.Name="!"..math.random(1,100)
- move(part,cframe)
- wait(.3)
- resize(part,size,cframe)
- end
- _G.delete = delete
- _G.move = move
- _G.cpl = createpart
- _G.resize = resize
- _G.copy = copy
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