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- void Teste(int clientid)
- {
- MOB *player = (MOB*)GetMobFromIndex(clientid);
- int itenslot = GetFirstSlotSADD(clientid,1068,64);
- if(itenslot != -1)
- {
- DoTeleport(clientid,3683, 3640);
- Sleep(1);
- player->Inventory[itenslot].Index = 0;
- SendClientMsg(clientid,"teste iniciado!");
- SendALL(clientid);
- return;
- }
- else
- {
- Sleep(0);
- DoTeleport(clientid,2100, 2100);
- return;
- }
- }
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