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RAD144

Mar 8th, 2021
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  1. =====================
  2. RAD 1.43 --> RAD 1.44
  3. =====================
  4.  
  5. Added:
  6. - Callable Horses
  7. - MineMenu
  8. - NoFov
  9. - Soot
  10. - The Erebus
  11.  
  12. Updated:
  13. Ancient Spellcraft (AncientSpellcraft-1.1.1.jar --> AncientSpellcraft-1.1.2.jar):
  14. AncientSpellcraft-1.1.2.jar:
  15. Version 1.1.2
  16. Added
  17. * A bunch of new spells and artefacts, discover these ingame!
  18. * Activation keybindings for charm, ring1 and ring2 artefact slots while they are equipped in their appropriate Baubles slot. Your offhand must be empty for this to work
  19. * New Stone Tablet types (Enchantment, Incantation, Power). Reveal their secrets with the Sphere of Cognizance!
  20. * JEI Support - many of the items and blocks in the mod are now displayed in the JEI information tab with some extra description
  21. * Added Devoritium Ore, Devoritium Block, Devoritium Bars, Devoritium Ingot, Devoritium Sword, Devoritium Axe, Devoritium Arrow, Devoritium Bomb and Devoritium Door (the other items like armor will come in a later release)
  22. * Tooltips for a lot of the items
  23. * Added usage tooltip to artefacts which can be activated
  24. * ...
  25. Changed
  26. * Void Creepers can only spawn in the Overworld
  27. * Artefacts which had no benefit from being classified as a Bauble are now regular items and cannot be stored in their old Baubles slot
  28. * Stone Tablets no longer can only contain an ancient spell, but they can contain four different kind of magical content: Spell, Enchantment, Incantation, Power
  29. * A lot of the tooltips are now more user friendly
  30. * Stone Tablets display in the tooltip what to do with them
  31. * Lowered blockweaving mana cost from 50 -> 25
  32. * Lowered spell modifier bonuses of channel power by 50%
  33. * Anti-Magic field now applies the new Magical Exhaustion effect rather than Arcane Jammer
  34. * Entities cursed with Curse of Undeath cannot enter the Spirit Ward anymore (even if its the caster!)
  35. * Necromancer Skeleton Mages now shoot Darkness Orbs instead of using the Wither spell
  36. * More settings are now exposed to the configs
  37. * ...
  38. Fixed
  39. * Skull watch triggering for animals and armor stands
  40. * Temporal casualty not teleporting players back
  41. * Block Weaving not working on servers
  42. * Fixed A.S. loot (scrolls, books, stone tablets) not appearing in Wizardry chests. Regular AS books should now appear everywhere you find Wizardry books
  43. * a crash with Orb of Knowledge
  44. * Pocket Dim spell always returns the player to the Overworld (even if source was a different dim)
  45. * (#11) Fixed Prismarine Ring causing player disconnect on server
  46. * Everfull Mana Flash not filling itself
  47. * disconnect issue with Time Knot spell on servers
  48. * Firewall spell leaving behind ghost fire blocks
  49. * Ice Shield removing the held items accidentally when its lifetime expires
  50. * some weirdness of the teleport spells (Hellfire, Transportation Portal, Pocket Dim, ...)
  51. * Attire Alteration + Enchanted Needle crash on server
  52. * ...
  53. + many other changes and fixes which I've forgot about already
  54.  
  55. Charm (Charm-1.12.2-1.4.jar --> Charm-1.12.2-1.4.1.jar):
  56. Charm-1.12.2-1.4.1.jar:
  57. 1.4.1
  58. * Fix spectres from showing subtitles when they despawn #196 (Sokyran)
  59. * Fix setting random textures config to false not disabling random textures #289 (Sokyran)
  60.  
  61. Corail Tombstone (Corail Tombstone 4.1.1 for 1.12.2 --> Corail Tombstone 4.1.2 for 1.12.2):
  62. Corail Tombstone 4.1.2 for 1.12.2:
  63. This mod supports mc version from 1.8.9 to 1.16.5
  64. Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
  65. Latest : 4.1.2 - Recommended : 4.1.1
  66. Changes 4.1.2 :
  67. * adapt the spawn placement logic
  68. * client config to define grave spawn logic (nearest/safer/normal, default: normal)
  69. * config to keep effects on return end conquered (default: true)
  70. * dying in the End at a not ideal place will set the grave at the dragon spawn
  71. * grave plate infos in compendium
  72. Changes 4.1.1 :
  73. * better chinese translations (courtesy of Aikini)
  74. * compat with Better Portals (teleportation)
  75. * help in compatibility with others mods to not break graves
  76. * client config to let players choose if they want a grave on death
  77. * client config to allow to activate graves by sneaking
  78. Changes 4.1.0 :
  79. * new item Grave Plate being the new way to engrave the tombs with anvil (decorative graves are no more engravable in anvil)
  80. * config to allow to switch grave plate already set on decorative graves
  81. * only skulls can be used to create decorative graves
  82. * flatten the curve of knowledge level (the new points wil be directly available)
  83. * always prevent to disenchant Tetra modular items
  84. * good alignment players can pray on villager (and minecolonies citizens) to protect them from a future death
  85. * client config to hide the shield particles on protected villagers
  86. * config to set the points earned by protecting a villager
  87. * sub command for tbknowledge to reset the ankh cooldown
  88. * config to limit to use magic siphon on players
  89. Changes 4.0.1 :
  90. * texture compression (by Darkhax)
  91. * fix the perk mastery of tablets (should work better to keep the "use left")
  92. * fix the order of player saves (.latest) for the command recovery
  93. * anvil recipes for white decorative graves in JEI
  94. Changes 4.0.0 :
  95. * perk alchimist (potion duration)
  96. * adds the white variants (some existing graves could be rotated or be white after the change)
  97. * ukrainian translation (courtesy of Almazikhipe)
  98. * additional configs for enchantments
  99. * bump to forge version to 2838
  100.  
  101. CraftTweaker (CraftTweaker2-1.12-4.1.20.605.jar --> CraftTweaker2-1.12-4.1.20.625.jar):
  102.  
  103. Embers Rekindled (EmbersRekindled-1.17.jar --> EmbersRekindled-1.18.jar):
  104. EmbersRekindled-1.18.jar:
  105. * FIxes infinite recursion from Blasting Core explosions
  106. * Fixes Magma Worm crashing the server when you kill it
  107.  
  108. Entity Culling (EntityCulling-1.12.2-2.0.8.jar --> EntityCulling-1.12.2-3.0.1.jar):
  109. EntityCulling-1.12.2-3.0.1.jar:
  110. v1.12.2-3.0.1:
  111. * moved ray tracing to another thread resulting in better accuracy if an entity should be culled which increases performance
  112. * other smaller improvements
  113. * patch to unlock fps in main menu (vanilla: locked to 30, entity culling: value of videosettings clamped between 30 and 240)
  114.  
  115. EntityCulling-1.12.2-2.0.9.jar:
  116. v1.12.2-2.0.9:
  117. * fixed entity multipass rendering
  118.  
  119. Level Up! Reloaded (levelup2-1.2.4.jar --> levelup2-1.2.6.jar):
  120. levelup2-1.2.6.jar:
  121. Add config options
  122.  
  123. levelup2-1.2.5.jar:
  124. Test build for tile entity caching of furnaces and brewing stands for faster serverside performance
  125.  
  126. NetherEx (NetherEx-1.12.2-2.2.3.jar --> NetherEx-1.12.2-2.2.4.jar):
  127. NetherEx-1.12.2-2.2.4.jar:
  128. Fixed Biomes O' Plenty biomes not generating in a Realistic Terrain Generation world
  129. 2.2.3 changes:
  130. Fixed Biomes O' Plenty biomes not generating in an Open Terrain Generator world
  131. 2.2.2 changes:
  132. Fixed biome configs reappearing after being deleted
  133. Fixed Pigtificate trade configs reappearing after being deleted
  134. Fixed deleted biome configs still applying their biome
  135. Fixed Bedrock layers missing from Biomes O' Plenty biomes
  136. Adjusted entity shadows
  137. Reduced Brute damage
  138. Reduced Coolmar Spider damage
  139. Added a way to spawn Gold Golems by placing Gold Blocks in a T and an Amethyst Block on top
  140. Biomes O' Plenty biomes generated in versions 2.2.0 and 2.2.1 do not have Bedrock layers. This allows for players to get above the Nether or fall into the void. To fix this, the dimension folder for the Nether will need to be deleted. The dimension folder for the Nether is located in your world save folder (minecraft_install_location\saves\your_world_name\DIM-1).
  141. 2.2.1 changes:
  142. Fixed Quartz Ore not generating in the Fungi Forest biome
  143. Fixed Glowstone not generating in the Fungi Forest biome
  144. Quartz Ore and Glowstone will not generate in the Fungi Forest biome in preexisting worlds. To fix this, the Fungi Forest biome config will need to be deleted. The Fungi Forest biome config is located in your world save folder by default (minecraft_install_location\saves\your_world_name\config\netherex\nether_biomes\netherex\fungi_forest.json). It may also be located in the global config folder if global biome configs are enabled (minecraft_install_location\config\netherex\nether_biomes\netherex\fungi_forest.json).
  145. 2.2.0 changes:
  146. Fixed tools and armor being unable to be repaired
  147. Fixed biome borders
  148. Fixed Ichor being replaced by blood from other mods
  149. Fixed Pigtificate trades not updating correctly
  150. Fixed Enchanted Books not having enchantments when read from a config
  151. Fixed Pigtificates not having a profession when cured from Zombie Pigman
  152. Added Nether Fortresses to all biomes
  153. Added global biome configs
  154. Added global Pigtificate trade configs
  155.  
  156. Titles (Titles-1.12.2-3.1.6.jar --> Titles-1.12.2-3.1.7.jar):
  157. Titles-1.12.2-3.1.7.jar:
  158. Now properly syncs title data on respawn and dimension changes. How this wasn't reported sooner, I have no idea.
  159.  
  160. YUNG's Better Mineshafts (Forge) (BetterMineshaftsForge-1.12.2-2.1.1.jar --> [1.12.2] YUNG's Better Mineshafts v2.2):
  161. [1.12.2] YUNG's Better Mineshafts v2.2:
  162. This version moves minY/maxY config settings into the variants.json file. If you were making use of non-default settings for these values, you will need to delete your variants.json and re-generate it.
  163. However, I recommend you delete your variants.json regardless, and allow it to regenerate so that it shows the new minY/maxY entries in case you end up wanting to edit your variants.json in the future. If you have custom entries in your variants.json, back them up elsewhere before deleting the variants.json so that you can transfer your custom settings once the variants.json regenerates.
  164. Join us on Discord!
  165. [](https://discord.gg/rns3beq)
  166. Changelog:
  167. * Move config settings for minY & maxY from main config file to variants.json file. Each variant can now have its own unique minY/maxY.
  168.  
  169. Removed:
  170. - Jack-O'-Launcher
  171. - Vampirism - Become a vampire!
  172.  
  173. Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
  174.  
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