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djhonga2001

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Dec 27th, 2016
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  1. #pragma once
  2. /* generated by sub1to using Reclass */
  3. /* https://www.unknowncheats.me/ */
  4. class CPed;
  5. class CNavigation;
  6. class CAttacker;
  7. class CVehicle;
  8. class CPlayerInfo;
  9. class CWeaponManager;
  10. class CWeapon;
  11. class CAmmoInfo;
  12. class CVehicleColors;
  13. class CVehicleColorOptions;
  14. class CVehicleHandling;
  15. class CWantedData;
  16.  
  17. class CPed
  18. {
  19. public:
  20. char pad_0x0000[0x2C]; //0x0000
  21. BYTE btInvisibleSP; //0x002C
  22. char pad_0x002D[0x1]; //0x002D
  23. BYTE btFreezeMomentum; //0x002E
  24. char pad_0x002F[0x1]; //0x002F
  25. CNavigation* CNavigation; //0x0030
  26. char pad_0x0038[0x58]; //0x0038
  27. Vector3 v3VisualPos; //0x0090
  28. char pad_0x009C[0xED]; //0x009C
  29. BYTE btGodMode; //0x0189
  30. char pad_0x018A[0xF6]; //0x018A
  31. float fHealth; //0x0280
  32. char pad_0x0284[0x1C]; //0x0284
  33. float fHealthMax; //0x02A0
  34. char pad_0x02A4[0x4]; //0x02A4
  35. CAttacker* CAttacker; //0x02A8
  36. char pad_0x02B0[0x70]; //0x02B0
  37. Vector3 v3Velocity; //0x0320
  38. char pad_0x032C[0x9FC]; //0x032C
  39. CVehicle* CVehicleLast; //0x0D28
  40. char pad_0x0D30[0x378]; //0x0D30
  41. BYTE btNoRagdoll; //0x10A8
  42. char pad_0x10A9[0xF]; //0x10A9
  43. CPlayerInfo* CPlayerInfo; //0x10B8
  44. char pad_0x10C0[0x8]; //0x10C0
  45. CWeaponManager* CWeaponManager; //0x10C8
  46. char pad_0x10D0[0x31C]; //0x10D0
  47. BYTE btSeatBelt; //0x13EC
  48. char pad_0x13ED[0xB]; //0x13ED
  49. BYTE btSeatbeltWindshield; //0x13F8
  50. char pad_0x13F9[0x72]; //0x13F9
  51. BYTE btIsInVehicle; //0x146B
  52. char pad_0x146C[0x44]; //0x146C
  53. float fArmor; //0x14B0
  54. char pad_0x14B4[0x3C]; //0x14B4
  55. CVehicle* CVehicleLast2; //0x14F0
  56.  
  57. }; //Size=0x14F8
  58.  
  59. class CNavigation
  60. {
  61. public:
  62. char pad_0x0000[0x50]; //0x0000
  63. Vector3 v3Pos; //0x0050
  64.  
  65. }; //Size=0x005C
  66.  
  67. class CAttacker
  68. {
  69. public:
  70. CPed* CPed0; //0x0000
  71. char pad_0x0008[0x10]; //0x0008
  72. CPed* CPed1; //0x0018
  73. char pad_0x0020[0x10]; //0x0020
  74. CPed* CPed2; //0x0030
  75.  
  76. }; //Size=0x0038
  77.  
  78. class CVehicle
  79. {
  80. public:
  81. char pad_0x0000[0x30]; //0x0000
  82. CNavigation* CNavigation; //0x0030
  83. char pad_0x0038[0x10]; //0x0038
  84. CVehicleColorOptions* CVehicleColorOptions; //0x0048
  85. char pad_0x0050[0x40]; //0x0050
  86. Vector3 v3VisualPos; //0x0090
  87. char pad_0x009C[0xED]; //0x009C
  88. BYTE btGodMode; //0x0189
  89. char pad_0x018A[0xF6]; //0x018A
  90. float fHealth; //0x0280
  91. char pad_0x0284[0x1C]; //0x0284
  92. float fHealthMax; //0x02A0
  93. char pad_0x02A4[0x4]; //0x02A4
  94. CAttacker* CAttacker; //0x02A8
  95. char pad_0x02B0[0x59C]; //0x02B0
  96. float fHealth2; //0x084C
  97. char pad_0x0850[0x28]; //0x0850
  98. CVehicleHandling* CVehicleHandling; //0x0878
  99. char pad_0x0880[0x3]; //0x0880
  100. BYTE btBulletproofTires; //0x0883
  101. char pad_0x0884[0x2F8]; //0x0884
  102. float fGravity; //0x0B7C
  103.  
  104. }; //Size=0x0B80
  105.  
  106. class CWantedData
  107. {
  108. public:
  109. char pad_0x0000[0x2C]; //0x0000
  110. float fWantedCanChange; //0x002C
  111. char pad_0x0030[0x10]; //0x0030
  112. Vector3 v3WantedCenterPos; //0x0040
  113. char pad_0x004C[0x4]; //0x004C
  114. Vector3 v3WantedCenterPos2; //0x0050
  115. char pad_0x005C[0x38]; //0x005C
  116. BYTE btFlag0; //0x0094
  117. BYTE btFlag1; //0x0095
  118. BYTE btFlag2; //0x0096
  119. BYTE btFlag3; //0x0097
  120. char pad_0x0098[0xC]; //0x0098
  121. DWORD dwWantedLevelFake; //0x00A4
  122. DWORD dwWantedLevel; //0x00A8
  123.  
  124. }; //Size=0x00AC
  125.  
  126. class CPlayerInfo
  127. {
  128. public:
  129. char pad_0x0000[0x7C]; //0x0000
  130. char sName[10]; //0x007C
  131. char pad_0x0086[0x5E]; //0x0086
  132. float fSwimSpeed; //0x00E4
  133. float fRunSpeed; //0x00E8
  134. char pad_0x00EC[0xA5]; //0x00EC
  135. BYTE btFrameFlags; //0x0191
  136. char pad_0x0192[0x55E]; //0x0192
  137. CWantedData CWantedData; //0x06F0
  138. char pad_0x079C[0x464]; //0x079C
  139. float fStamina; //0x0C00
  140. float fStaminaMax; //0x0C04
  141.  
  142. }; //Size=0x0C08
  143.  
  144. class CWeaponManager
  145. {
  146. public:
  147. char pad_0x0000[0x20]; //0x0000
  148. CWeapon* CWeaponCur; //0x0020
  149.  
  150. }; //Size=0x0028
  151.  
  152. class CWeapon
  153. {
  154. public:
  155. char pad_0x0000[0x10]; //0x0000
  156. DWORD dwNameHash; //0x0010
  157. DWORD dwModelHash; //0x0014
  158. char pad_0x0018[0x24]; //0x0018
  159. DWORD dwAmmoType; //0x003C
  160. DWORD dwWeaponWheelSlot; //0x0040
  161. char pad_0x0044[0x4]; //0x0044
  162. CAmmoInfo* CAmmoInfo; //0x0048
  163. char pad_0x0050[0xC]; //0x0050
  164. float fSpread; //0x005C
  165. char pad_0x0060[0x38]; //0x0060
  166. float fBulletDamage; //0x0098
  167. char pad_0x009C[0x1C]; //0x009C
  168. float fForce; //0x00B8
  169. float fForcePed; //0x00BC
  170. float fForceVehicle; //0x00C0
  171. float fForceFlying; //0x00C4
  172. char pad_0x00C8[0x34]; //0x00C8
  173. float fMuzzleVelocity; //0x00FC
  174. DWORD dwBulletInBatch; //0x0100
  175. float fBatchSpread; //0x0104
  176. char pad_0x0108[0x8]; //0x0108
  177. float fVehicleReloadTime; //0x0110
  178. float fAnimReloadRate; //0x0114
  179. char pad_0x0118[0xC]; //0x0118
  180. float fSpinUpTime; //0x0124
  181. float fSpinTime; //0x0128
  182. char pad_0x012C[0x12C]; //0x012C
  183. float fLockOnRange; //0x0258
  184. float fWeaponRange; //0x025C
  185. char pad_0x0260[0x44]; //0x0260
  186. float fRecoil; //0x02A4
  187.  
  188. }; //Size=0x02A8
  189.  
  190. class CAmmoInfo
  191. {
  192. public:
  193. char pad_0x0000[0x28]; //0x0000
  194. DWORD dwMaxAmmo; //0x0028
  195. char pad_0x002C[0x14]; //0x002C
  196.  
  197. }; //Size=0x0040
  198.  
  199. class CVehicleColors
  200. {
  201. public:
  202. char pad_0x0000[0xA4]; //0x0000
  203. BYTE btPrimaryBlue; //0x00A4
  204. BYTE btPrimaryGreen; //0x00A5
  205. BYTE btPrimaryRed; //0x00A6
  206. BYTE btPrimaryAlpha; //0x00A7
  207. BYTE btSecondaryBlue; //0x00A8
  208. BYTE btSecondaryGreen; //0x00A9
  209. BYTE btSecondaryRed; //0x00AA
  210. BYTE btSecondaryAlpha; //0x00AB
  211.  
  212. }; //Size=0x00AC
  213.  
  214. class CVehicleColorOptions
  215. {
  216. public:
  217. char pad_0x0000[0x20]; //0x0000
  218. CVehicleColors* CVehicleColor; //0x0020
  219.  
  220. }; //Size=0x0028
  221.  
  222. class CVehicleHandling
  223. {
  224. public:
  225. char pad_0x0000[0xC]; //0x0000
  226. float fMass; //0x000C
  227. char pad_0x0010[0x10]; //0x0010
  228. Vector3 v3CentreOfMassOffset; //0x0020
  229. char pad_0x002C[0x4]; //0x002C
  230. Vector3 v3InertiaMult; //0x0030
  231. char pad_0x003C[0x4]; //0x003C
  232. float fPercentSubmerged; //0x0040
  233. char pad_0x0044[0x8]; //0x0044
  234. float fAcceleration; //0x004C
  235. BYTE btInitialDriveGears; //0x0050
  236. char pad_0x0051[0x3]; //0x0051
  237. float fDriveInertia; //0x0054
  238. float fClutchChangeRateScaleUpShift; //0x0058
  239. float fClutchChangeRateScaleDownShift; //0x005C
  240. float fInitialDriveForce; //0x0060
  241. char pad_0x0064[0x8]; //0x0064
  242. float fBrakeForce; //0x006C
  243. char pad_0x0070[0x4]; //0x0070
  244. float fBrakeBiasFront; //0x0074
  245. char pad_0x0078[0x4]; //0x0078
  246. float fHandBrakeForce; //0x007C
  247. char pad_0x0080[0x8]; //0x0080
  248. float fTractionCurveMax; //0x0088
  249. char pad_0x008C[0x4]; //0x008C
  250. float fTractionCurveMin; //0x0090
  251. char pad_0x0094[0xC]; //0x0094
  252. float fTractionSpringDeltaMax; //0x00A0
  253. char pad_0x00A4[0x4]; //0x00A4
  254. float fLowSpeedTractionLossMult; //0x00A8
  255. float fCamberStiffnesss; //0x00AC
  256. float fTractionBiasFront; //0x00B0
  257. float fTwoMinus_fTractionBiasFront; //0x00B4
  258. float fTractionLossMult; //0x00B8
  259. float fSuspensionForce; //0x00BC
  260. float fSuspensionCompDamp; //0x00C0
  261. float fSuspensionReboundDamp; //0x00C4
  262. float fSuspensionUpperLimit; //0x00C8
  263. float fSuspensionLowerLimit; //0x00CC
  264. char pad_0x00D0[0xC]; //0x00D0
  265. float fAntiRollBarForce; //0x00DC
  266. char pad_0x00E0[0x8]; //0x00E0
  267. float fRollCentreHeightFront; //0x00E8
  268. float fRollCentreHeightRear; //0x00EC
  269. float fCollisionDamageMult; //0x00F0
  270. float fWeaponDamageMult; //0x00F4
  271. float fDeformationDamageMult; //0x00F8
  272. float fEngineDamageMult; //0x00FC
  273. float fPetrolTankVolume; //0x0100
  274. float fOilVolume; //0x0104
  275.  
  276. }; //Size=0x0108
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