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decoy's autoexec.cfg

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Feb 22nd, 2020
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  1. //rates
  2. cl_cmdrate "100" //set receive data to max possible tickrate
  3. cl_updaterate "100" //set send data to max possible tickrate
  4.  
  5. rate "786432" //set bandwidth send/receive above maximum needed
  6.  
  7. fps_max "2000" //set max fps for servers using sv_competitive_minspec 1, which causes stutters with fps_max 0
  8.  
  9. cl_interp "0" //default 0.1, autoset lerp/interpolation
  10. cl_interp_ratio "2" //default 2, leave at default = 2 / cmd 100 = 20ms lerp
  11.  
  12.  
  13. cl_smooth "1" //default 1, smooths client prediction - 0 would for example show enemies most accurately but twitchy/laggy
  14. cl_smoothtime "0.02" //default 0.1, 100ms, time for cl_smooth, 0.01 = 20ms, matching my interp/lerp settings
  15.  
  16. //distractions
  17. r_3dsky "0" // 0 = don't render tree tops
  18. cl_playerspraydisable "1" //dont render player sprays
  19. cl_minmodels "1" //force single player model for each team, easier enemy recognition
  20. cl_downloadfilter "mapsonly" //dont download sounds/music/player models
  21. cl_ragdoll_physics_enable "0" //disable ragdoll physics//dead bodies disappear
  22.  
  23.  
  24. //sound
  25. voice_scale "0.20" //volume of incoming voice chat - if changed, change bind as well
  26. voice_buffer_ms "100" //default 100ms, try 50ms if voice not being picked up
  27. voice_avggain "0.5" // left default
  28. voice_maxgain "8" //default 10 // control max voice output
  29. snd_surround_speakers "7" //set to surround sound for my Sennheiser GSX 1000 7.1 to headphones
  30.  
  31. bind "MOUSE4" "toggle voice_scale 0.00 0.20"
  32.  
  33. //mouse
  34. sensitivity "0.80424" //match 30 sens in pubg @ pubgsensitivity.com
  35. m_rawinput "1" //get raw mouse input, lower potential input lag
  36. m_customaccel "0" //disable mouse acceleration
  37. m_mouseaccel1 "0" // "
  38. m_mouseaccel2 "0" // "
  39.  
  40. //other
  41. mat_queue_mode 2
  42. r_dynamic 0  
  43. cl_forcepreload 1
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