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- //rates
- cl_cmdrate "100" //set receive data to max possible tickrate
- cl_updaterate "100" //set send data to max possible tickrate
- rate "786432" //set bandwidth send/receive above maximum needed
- fps_max "2000" //set max fps for servers using sv_competitive_minspec 1, which causes stutters with fps_max 0
- cl_interp "0" //default 0.1, autoset lerp/interpolation
- cl_interp_ratio "2" //default 2, leave at default = 2 / cmd 100 = 20ms lerp
- cl_smooth "1" //default 1, smooths client prediction - 0 would for example show enemies most accurately but twitchy/laggy
- cl_smoothtime "0.02" //default 0.1, 100ms, time for cl_smooth, 0.01 = 20ms, matching my interp/lerp settings
- //distractions
- r_3dsky "0" // 0 = don't render tree tops
- cl_playerspraydisable "1" //dont render player sprays
- cl_minmodels "1" //force single player model for each team, easier enemy recognition
- cl_downloadfilter "mapsonly" //dont download sounds/music/player models
- cl_ragdoll_physics_enable "0" //disable ragdoll physics//dead bodies disappear
- //sound
- voice_scale "0.20" //volume of incoming voice chat - if changed, change bind as well
- voice_buffer_ms "100" //default 100ms, try 50ms if voice not being picked up
- voice_avggain "0.5" // left default
- voice_maxgain "8" //default 10 // control max voice output
- snd_surround_speakers "7" //set to surround sound for my Sennheiser GSX 1000 7.1 to headphones
- bind "MOUSE4" "toggle voice_scale 0.00 0.20"
- //mouse
- sensitivity "0.80424" //match 30 sens in pubg @ pubgsensitivity.com
- m_rawinput "1" //get raw mouse input, lower potential input lag
- m_customaccel "0" //disable mouse acceleration
- m_mouseaccel1 "0" // "
- m_mouseaccel2 "0" // "
- //other
- mat_queue_mode 2
- r_dynamic 0
- cl_forcepreload 1
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