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- //===============================================================================
- // Renaissance Mod Features
- //===============================================================================
- // General Gameplay changes
- - All maps can be played in a single mod
- - Moving backwards does not penalize your movement speed
- - Zombie Chronicles hands for Dempsey, Nikolai, Takeo, and Richtofen
- - New viewhands for P.E.S. suit
- - New powerup and perk shaders
- - Revive range increased
- - Bonfire sale and Perk Drop powerups appear in the later rounds round 12+
- - WAW pap camo for all guns (blue/silver)
- - Players go down in 3 hits like BO3 (stacks with Jugg)
- - Fire sale added to all WAW maps
- - Additional powerups such as Bonfire Sale, Firesale, Zombie Blood, All Revive, Bonus Points and two custom ones
- - Added PAP spawn powerup into Verruckt and Shi No Numa that spawns pack a punch at a random location around the map, last for 2 minutes.
- - Zombie Blood player model is changed to the Nazi zombie model for all maps
- - Players cannot be hurt by barrier zombies while in Zombie Blood
- - Grabbing a powerup that is already active will stack to it's current time instead of resetting the timer
- - Fixed downed players being able to damage alive players
- - 1 second immunity to zombies after getting revived in both solo and coop
- - Dead Players can type to alive ones
- - Musical Easter Eggs can be re-activated 3 rounds after the song finishes playing (includes Nacht radio, Verruckt toliet, and SNN Telephone)
- - Included Meat powerup from BO2 grief
- - Meat powerup can be thrown at teammates and switching weapons will immediately drop it on the ground
- - Meat has no effect on players in zombie blood
- - All easter eggs except Ascension's can be completed with any amount of players
- - Zombie Chronicles round music
- - Player hit sounds from Zombie Chronicles
- - Indicator sound in Acension and Call of the Dead when players receive perk rewards
- - BO2 death hands
- - Decreased round intermission time from 10 to 9 seconds
- - Zombie Chronicles bleed out and last stand audio
- - Added BO4 style powerup buildup effect (now you don't have to worry about knifing a zombie and getting a nuke)
- - All Revive powerup has been added to larger maps, (Also revives players in Who's Who and gives them back their perks)
- - Players can give unwanted weapons to others by simply knifing the box for them to grab (Like BO4)
- - Instead of set having set locations powerup icons now move to the side like BO2
- - Meat powerup cannot be grabbed if the player has a deathmachine or wonderwaffe powerup vise versa
- - All characters have pain and grunt/exert sounds
- - Box locations now have the BO3 teddy on top
- - Mystery Box spawns are random in every level (Including maps with set spawn points such as Acension, & Der Riese)
- // Perk Changes
- - Total of 14 perks (varies per level)
- - Perk Jingles for Quick Revive, Juggernog, Double Tap, Speed Cola, Stamina, and Mule Kick are changed to the Shadows of Evil ones
- - All perks have jingles
- - Players can all buy the same perk at once
- - Perk limit is set to 6
- - Thirdperson perk drink animation from BO2 instead of the radio animation
- - Updated perk models to BO3 ones minus Cherry and Who's Who
- - Black ops 3 perk bottles
- - Additional perks into each map which includes all BO1 DLC Perks, Whos Who, Electric Cherry, Vulture Aid , and Widows Wine
- - Mule Kick gives back your third weapon upon purchase after downing, (does not give back limited weapons such as Thundergun)
- - To save fx space cherry only has one burst effect for all explosions
- - Two perks exclusive to the perk bottle powerup, Bandolier Bandit and Timeslip
- - Bandolier Bandit, (Regenerates ammunition for players weapon, increases the amount of Lethal and Tactical grenades, excluded wonder weapons from the list)
- - Timeslip, (Increases powerup duration for a minute, spawned powerups stay for longer, increased cycle rate of box and pack a punch, Faster trap cooldown times)
- - Deadshot now has a head damage multiplier that goes up for each consistent headshot (it goes down slowly if you miss headshots)
- - You can now prone under perks to get 100 points (some locations may not yet you)
- - Quick Revive increases health regeneration time (Like BO4)
- - Collision sounds added when a player walks up to a perk
- - Electric Cherry reduces electric shell shock effects from George and electric zombies
- - PHD gives players a 75% damage reduction to explosive hellhounds, negates the screamers shell shock, and immunity to gas clouds.
- // Weapon Changes
- - Weapons from various Call of Duty games, and some from other games
- - All weapons are either re-balanced or tweaked
- - Weapons are changed to their real life magazine sizes (excludes HK21, Winchester 94, RPK, ETC)
- - Custom muzzleflash effects for each weapon class + upgraded versions
- - New shell models for guns
- - Additional thirdperson animations for weapons including WAW flamethrower, and BO2 Staff animations.
- - Most of the weapons and equipment have been updated to their newer counter parts (such as ZC Thundergun, Hacker, MWR Claymores)
- - Custom fire and reload sounds
- - Explosives, Gersch Device, Scavenger, and Upgraded shotguns cause zombies to disintegrate (Like in BO2)
- - Chalks and strings are changed to match the new weapons
- - World At War maps have COD WW2 weapons that replace their old gen counterparts
- - Buffed Winter's Howl
- - Fix Gpsawn error with the Baby Gun in Shangri La
- - Ray Gun Powerup in dead ops grants additional movement speed
- - Wall weapons in some maps can be obtained via the mystery box in other maps
- - Unique weapons to each map
- - Tweaked movement speed for weapon categories
- - Faster cooldown between burst shots (Like BO2)
- - Scavenger does infinite damage towards zombies
- - Replaced BAR w/ Bipod with the regular BAR, costs 1800
- - Trench gun is the standard shotgun for both WAW and BO1 maps
- - M1911 gibs zombies
- - Certain weapons have the ability to switch ammo types when pack a punched
- - Galva Knuckles will not affect the melee of the Ballistic Knife
- - Neckshots grant players 90 points for a kill
- - Rocket launchers now have back blast that can knockdown zombies behind the player when discharged
- - Expanding the last shot for the Upgraded M1 Garand causes nearby zombies heads to pop off
- - All weapons have sprint and dive animations
- - Reviving players that are in Who's Who with the ballistic knife gives them their perks back
- - Matroyshka Dolls deal infinite damage
- - Wonderwaffe DG-2 Chainlink Arc connects to a full horde now
- // Zombie/AI Changes
- - Changed eye glow to red (based on KF2 Rioter Glow and MOTD), also in blue for moon
- - Black Ops 3 AI zombie animations
- - New death animations for the zombies
- - Additional Walk, Run, and Sprint animations for the zombies (varies in each map)
- - Zombie variants are added and vary in each map, zombie types vary between higher health, teleporters, screamers, virals, suicide bombers, gas zombies, shielders, slashers, cloakers, and pukers
- - Hellhound rounds have been reworked and dogs have much less health but there are 4 times as many and increase with player counter
- - Flaming dogs cause damage to players when they explode (closer you are the more damage you take)
- - Added Fire Breathing Hellhound similar to COD OL (think of it like a hellhound panzer)
- - Cyberus/Armored Hellhound type that deals 50 damage instead of 25, more health, and moves slower
- - Additional boss enemies added into maps such as the Engineer, Cosmic Silverback, Panzer Soldat, and Scrake
- - Zombies use taunt animations when distracted by monkeys, or similar distractions rather than switching to an idle stance
- - Zombies spawn at a much faster rate during the rounds for faster paced gameplay
- - Added Chronicles zombie audio to cold war maps and original vox for WAW ones
- - WAW Nacht zombie sounds for Prototype/Nacht Der Untoten
- - All zombie variants are immune to the distractions (Monkeys, Upgraded Crossbow, Meat)
- - Additional meat chunk models for when zombies get obliterated
- - Headshot FX now includes brain chunks and blood spewing out
- - Hellhounds will now appear on some maps which didn't originaly have them
- - Secret boss zombie that appears on all maps except Moon
- //===============================================================================
- //Map Specific Changes
- //===============================================================================
- // Nacht Der Untoten
- - Included World at War intro sound when players first load ingame
- - Return of the Marines along with quotes to both Nacht and Verruckt
- - Adding 4 locations around the map that each cycle through all 10 perks including pack a punch
- - The perks randomize location every 2-5 minutes
- - Included Hellhound rounds
- - Included Suicider, Cloaker, Shielder, and Armored zombie variants
- - Original zombie sounds from WAW Nacht
- - Box is now above the ground with it's own stand model and can now move locations
- - Mystery box light effect has been added to show the location of the box
- - Added 3 new box locations to Nacht
- // Verruckt
- - Added intro sound for when players first start
- - Custom max ammo round, Lockdown Rounds (Players are teleported into a random area and have to hold off an endless horde of zombies for 2 minutes, 30 seconds are added each new lockdown round)
- -upon completion players are awarded max ammo
- -Hellhounds now appear during the lockdown round
- - Added Armored Zombie types
- - Return of Verruckt sprinters and deadlier zombies
- - Power switch handle is hidden, spawns in any room
- - Wonder Waffe DG-2 is obtainable via the mystery box (Like in BO3)
- // Shi No Numa
- - Added Panzer Soldat boss (immune to traps, DG-2, Cherry, Widows, and Flogger)
- - All perks on the map besides Cherry, Deadshot, and Quick revive randomize in the areas opened aswell at the huts
- - Suiciders and Gas zombies have a unique look to match the map theme
- - Shielder, Gas, Suicider, Cloaker, Screamer, & Teleporter zombies appear
- - Added event in the later rounds where mortars fall from the sky that can insta kill players
- - Hellhounds spawn alongside zombies in the later round
- - Takeo's model no longer has a moustache like on WAW (applies to Der Riese too)
- // Der Riese
- - Added Scrake boss (Killing Floor 2), immune to the DG-2, teleporters, and electric traps, also has massive HP and enrages once hes at half health.
- - Suicider, Cloaker, & Teleporter zombies appear
- - Engineers spawn in the later rounds
- - Additional powerups are included into the teleporter rotation
- - Fixed players getting stuck on geometry
- - There are now 3 power switches located around the map and when activated will turn on their respective areas
- // Kino Der Toten
- - Suicider, and viral zombies appear
- - AUG can be purchased on the wall under the turret for 1200 points
- - Engineers spawn in the later rounds
- - If a player is upgrading their weapon the teleporter will wait for them to take their gun
- - Turret model is changed from the Type 92 to the MG42 to match the German theme
- - Increased chance of powerup drops in the easter egg rooms
- - Extra drops added into the powerup cycle for the easter egg rooms
- // Five
- - Thief has two additional sprint animations
- - Engineers appear on round 12+
- - New viewhands for all characters
- - Hellhounds now appear every 5-7 Rounds
- - Dogs will now use the teleporters like zombies
- - Elevators are disabled during dog rounds
- - After the power is turned on Thief rounds randomize with dog rounds
- // Dead Ops Arcade
- - 3 hit down system
- - Slightly faster respawn time for downed players in coop
- - Powerups such as weapon drops, turrets, and others last slightly longer
- - Increased chance of entering the Room of Fate
- - Fates are always in the same order
- - Zombies health reduced slightly
- - Powerup models changed to their BO3 counterparts with few exceptions
- - Changed playermodels
- - Increased player movement speed
- - Added emotes at the end of the match
- - Powerups such as Heli, & Tank can spawn in earlier rounds
- - More variety to zombie animations
- - Ability to switch between first and third person with the melee key (can only be activated by host in coop)
- - Updated powerup models and sounds
- // Ascension
- - Cosmic Silverback Boss (Has immunity towards massive amounts of damage, ground slam attacks can knock down zombies)
- - Replaced turret model with RPD to match the Russian theme
- - Added back Double Tap
- - Hellhounds now appear past round 15 alongside zombies
- - Monkeys don't arrive until you purchase Jugg, Stamina, Speed, PHD, Or Quick Revive
- - Increased health for perk machines to 500
- - Monkeys deal more damage as you get closer to the machine
- - Decreased monkey health to 50
- - Decreased cooldown after using the lunar lander from 30 seconds to 15 seconds
- - Increased cooldown after calling the lunar lander from 3 seconds to 5 seconds
- - Increase amount of monkeys per pack from 3 to 4
- - Power ups can spawn from monkeys
- - Shielder, Gas, Suicider, Cloaker, Armored, Screamer, & Teleporter zombies appear
- - More monkeys spawn but has less health and deal less damage to perks
- - Completion of the Easter Egg rewards players with 90 second death machines and permanent perks
- - Changed reward for destroying the rocket from double points to a free perk bottle, and bonfire sale
- - increased duration of the centrifuge to 45 seconds
- - Decreased centrifuge cooldown time from 90 seconds to 50 seconds
- - Does not feature Vulture Aid because of FX limit
- // Call of the Dead
- - Uses Round transition music from Voyage of Despair
- - George will spawn between rounds 5-7
- - Changed powerup model for Wonderwaffe to a more appropriate model
- - Decreased the delay between switching Pack-a-Punch locations from 100-120 seconds to 30-60 seconds
- - Completion of the Easter Egg also rewards players with permanent perks.
- - Shielder, Gas, Suicider, Cloaker, Screamer, & Teleporter zombies appear
- - Steps have been changed for Easter Egg, but are the same in Solo and Coop Now
- - Does not feature Vulture Aid because of FX limit
- - Wunderwaffe powerup from sidequest stays on the map until picked up
- // Shangri La
- - Added new locations to include Widows Wine, Electric Cherry, and Whos Who
- - All perks randomize locations (minus revive)
- - Increased Pack A Punch duration time to 2 minutes before the water fall activates
- - Added Pack-a-Punch FX
- - Eclipse mode can be activated with any amount of players, simply hit all the buttons to activate
- - Easter Egg is completable with 1-4 players
- - Removed extra FX
- - Added Slasher, Suicider, & Armored zombies
- - Punji spikes now deal damage to zombies
- - Does not feature Vulture Aid because of FX limit
- // Sidequest steps edited by Jbleezy
- - Stepping stones step: stones stay down until a new stone on the same side has been stepped on
- - Waterslide step: only 1 player now required
- - No longer recompletable in a match
- - Melee stones step: Increased melee range for stones
- - Mud pit step: radio is no longer required to be played in order to complete
- // Moon
- - Added Cyborg Bloat/Puker zombie that spawns on round 7
- - Hellhounds can be spawned as a negative effect from Q.E.D
- - Added dog rounds to Moon level
- - Because of the Hacker you cannot give other players your weapons from the box by knifing
- - Easter Egg is compatable with 1-4 players
- - You have to spawn as Richtofen in order to do the complete soul swap sequence
- - Removed Who's Who due to issues (NML and Moon related)
- - All powerups are included into the jump pad powerup cycle
- - Receiving Bay door closes during dog rounds
- - Players cannot use the teleporter on moon if the next round is a dog round
- - Moonman has a chance of sprinting in the later rounds
- - Reduced the ramp up time in No Mans Land to 90 seconds instead of 20 seconds
- - Powerups can spawn in No Mans Land
- - Galva Knuckles can be found near the AK-74u area near the teleporter
- - Zombie variants, (Gas, Juggernauts) appear in NML after teleporting from moon on round 7+
- //===============================================================================
- //Patch 1.1 Changelog
- //===============================================================================
- - Headshot dmg should be applied properly now for armored zombies (shoot to head to kill them quicker)
- - Headshots also deal more damage to engineers
- - Shrieker scream frequency reduced
- - Added gas effect for zombies being damaged by gas cloud
- - Fixed special zombies using special abilities even tho a player is in zombie blood
- - Invisible zombies should now properly cloak
- - Viral movement speed increased to 1.45
- - Electric Cherry reduces electric shell shock effects from George and electric zombies
- - PHD gives players a 75% damage reduction to explosive hellhounds, negates the screamers shell shock, and immunity to gas clouds.
- - Reverted easter egg steps for Call of the Dead back to the original steps (Solo and Coop)
- - Changed reward for destroying the rocket from double points to a free perk bottle, and bonfire sale
- - increased duration of the centrifuge to 45 seconds
- - Decreased centrifuge cooldown time from 90 seconds to 50 seconds
- - Increased health for perk machines to 500
- - Monkeys deal more damage as you get closer to the machine
- - Decreased monkey health to 50
- - Decreased cooldown after using the lunar lander from 30 seconds to 15 seconds
- - Increased cooldown after calling the lunar lander from 3 seconds to 5 seconds
- - Increased chance of powerup drops in the easter egg rooms in Kino
- - Extra drops added into the powerup cycle for the easter egg rooms for Kino
- - Reduced cost for power switches in Der Riese to 750 was 1000
- - The first hellhound round only has the regular dogs, explosive ones, and cerebus while newer variants are introduced the following dog round
- - Decreased the delay between switching Pack-a-Punch locations from 100-120 seconds to 30-60 seconds in Call of the Dead
- - Pap spawn powerup now drops after completing lock down round in verruckt
- - Rewarded players pap spawn after killing the last hellhound for the 3rd dog round and beyond (Shi No Numa)
- //===============================================================================
- //Patch 1.2 Changelog
- //===============================================================================
- - Decreased Scrake boss damage , also has a chance to spawn powerups
- - Cloaker zombie types now appear on Moon
- - Added a text for mystery box that explains you can share guns via knife
- - Updated bonfire sale powerup model to BO4 one (To prevent confusion between bonfire sale and pap spawn)
- - Gas zombie damage nerf by 3%
- - Screamer attack is less frequent and health has been reduced from 1000 to 750
- - Screamer stun last 2 seconds instead of 3 seconds
- - Reduced the amount of locations for the power handle in Verruckt
- - Lowered the amount of zombie variants by 5%
- - Scrake health reduced
- - Shielder health and damage reduced
- - Added achievable endings into each map
- - Removed blue eyed zombies feature from vulture aid (too much confusion)
- - Added HUD to indicate that you can change ammo types for guns that have them
- - Exo boss should be more common now
- - Added Death Machine powerup into Nacht and Shangri La (idk how I didn't do that in the first place)
- - Wonderwaffe powerup model in Call of the Dead should now show up as a lighting bolt
- //===============================================================================
- //Patch 1.3 Changelog
- //===============================================================================
- - Increase the range of money earn from the player only Bonus Points to range between 100-1200
- - Reduced engineer boss health
- - Cost to start challenges reduced to 3500 now
- - Knifing players who are in Who's Who (Including yourself) with the paped ballistic knife will give you back all your perks (Like WII BO1)
- - Deadshot Daquiri gives more points now for each headshot kill (think of the Buried sniper perma perk but not as op)
- - Powerups should be more frequent now
- - Added a shield powerup as a reward for completing all your challenges
- - Shield Powerup function: Grants the player 2 extra health points for the rest of the game (stacks with Jugg)
- - Added turret powerup into the drop cycle
- - Turret Powerup Function: Like the Q.E.D spawns a weapon that spins around decimating any zombies in the area (WATCH OUT FOR SPLASH DAMAGE)
- - PHD disables shellshock from Nova, Kamikazie and Hellhound explosions now
- - Fix the issue where Bandolier Bandit wouldn't regen ammo (now works on wonder weapons too)
- - Speed Cola now allows you to switch weapons and drink perks faster
- - Players can sprint indefinitely with Stamina Up now (Like BO4 Modifier)
- - Added Kamikazie variants to moon
- - Fixed issue where Widows Wine was not buyable on Five (Relocated now in the Pig Room)
- - Moved locations for Deadshot, Double Tap, and Who's Who in Ascension
- - Players are rewarded a free perk alongside bonfire sale if the pentagon thief is killed before he can steal anyone's weapons
- - Mustang and Sally can now cause nearby zombies to combust from the blast wave
- - New hellhound type Anfuhrer hund (Leader Dog), mixes all dog variants into one, appears in the later rounds 20+
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