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Xwth

Things you should know

Apr 26th, 2014
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  1. Shits outdated, aint gonna change it
  2.  
  3. Rarity multipliers and craft chance:http://i.imgur.com/69bZ1Tj.png
  4.  
  5. Armor crafts can crit and give a better rarity of the crafted.
  6. Total for armor crafts http://pastebin.com/Bpjq7jD9
  7.  
  8. Any class can wear any armor, when you equip all items same type you gain bonuses:
  9. Plate armor:
  10. -4/7 Increased Physical defense by 3 %.
  11. -7/7 Increased Physical defense by 3 %, Health by 5 % and reduces stun and immobilize effect time by 20 %.
  12. *Plate armor vulnerable to blunt damage type
  13.  
  14. Leather armor:
  15. 4/7 Increased dodge chance by 3 %, shooting range by 2 m.
  16. 7/7 Increased dodge chance by 3 %, shooting range by 3 m, critical chance by 5 % and reduces knocking down effect time by 20 %.
  17. *Leather armor vulnerable to piercing damage type
  18.  
  19. Robe armor:
  20. 4/7 Casting time is reduced by 4 %, Chance to interrupt caster when someone attacks him is reduced by 50 %.
  21. 7/7 Casting time is reduced by 4 %, Chance to interrupt caster when someone attacks him is reduced by 50 %, magical damage is increased by 5 %, reduces CC effect time by 30 %.
  22. *Robe vulnerable to slashing damage type
  23. *Certain Costume sets have bonuses(except cash shop costumes)
  24.  
  25.  
  26. *Certain equipment dropped in dungeons are soulbound besides dungeon theres barely something soulbound
  27. *Equipment can be refined/Improved with scroll of refinements (quality/rarity) equipment dropped in dungeons cannot be refined/improved.(not certain if they will be in NA version) http://archeagesource.com/topic/1753-guide-to-making-endgame-gear-item-refining-upgrading/#entry28810
  28.  
  29. Weapons: http://i.imgur.com/y0nYn4P.png
  30. Any class can dual-wield any 1-handed weapon and use any weapon.
  31. To view real damage break down, enable "show damage breakdowns in skill tooltips" in the options menu(it will show you the skill formula damage depending on your weapon) and ignore the tooltip "Melee Attack + x%".
  32. Weapons dropped in instances can be improved by a Special Machine, which is located near the entrance to the new raid instance.(Not in Na yet)
  33.  
  34. Basically Dual-Wield off hand is a stick with stats but the attack speed always helps for the global cd.
  35. *When auto-attacking while dual-wielding, both weapons attack simultaneously, however the off-hand weapon's weapon speed doubles (resulting in half the DPS, along with the the 8% attack speed bonus).
  36. **Melee Attack formula = (Total Str * .1) + MHand Weapon dmg per sec.
  37. **Magic Attack = (Total Int * .1) + Weapon Magic Attack.
  38. **Ranged Attack = (Total Agi * .1) + Bow dmg per sec.
  39. **Auto-Attack Melee DPS while Dual-Wielding formula = ((MHMax + MHMin) / 2) / (Weapon Speed * Character's Attack Speed) + ((OHMax + OHMin) / 2) / (Weapon Speed * Character's Attack Speed * 2).
  40. **Auto-Attack melee DPS for 2Handed formula = ((2HMax + 2HMin) / 2 ) / (Weapon Speed * Character's Attack Speed).
  41.  
  42. Shields: Can be used only with one-handed or right-handed weapon. It blocks raged and melee Physical damage, also has a chance to block ranged attacks. Shield only gives Intellect, Strength and Stamina.
  43.  
  44. Jewelry:
  45. Rings:
  46. *Earth Ring of the Journeyman can be improvedx2 (Magic defense +157)
  47. Earrings:
  48. *Earth Earrings of the Journeymanx2 (Magic defense +157)
  49. Necklaces:
  50. *Earth Necklace of the Journeyman (Magic defense +314)
  51.  
  52. Attributes
  53. -Power: Increases melee attack, parry rate, and block rate.
  54. -Intelligence: Increases amount of Mana Points(MP), magic accuracy, magic critical rate, melee/ranged dodge rate, ranged critical rate.
  55. -Agility: Increases ranged attack and melee/ranged accuracy, dodge rate and critical rate.
  56. -Spirit: Increases HP and MP regeneration rate, melee/ranged/magic accuracy.
  57. -Stamina: Increases amount of Health Points(HP) and parry rate.
  58. *Stats can be stack through Equipment and leveling increases certain stats depending on Character's classes.
  59.  
  60. Detailed Stats
  61. *Stats determined by Main Attributes and Equipment and affected by Consumables/Enchantments/Buffs.
  62. -Melee Attack Speed: The speed at which the character auto attacks, it depends on the Attack Weapon Speed which can also reduce global cooldown between skills and animation(like in RO).
  63. -Accuracy: Chance to hit a target.
  64. -Critical Rate: Chance to critically hit a target.
  65. -Critical Damage: Determines the amount of bonus damage dealt by a critical hit.
  66. -Bonus Damage: Added to the overall damage depending of type of skill or attack damage.
  67. -Parry Rate: Chance to deflect attacks.
  68. -Block: Chance to block attacks depending on the type of skill or attack.
  69. -Dodge: Chance to evade a type of skill or attack.
  70. -Damage Resistance: Reduces damage taken from skills or attacks.
  71. *Types of skills/attacks can be Melee, Magic and Ranged.
  72.  
  73. *Health and Mana Regeneration are different In Combat and Out of Combat and can be affected by Equipment bonuses and stats.
  74.  
  75. How to get the fastest Mount ingame(11.5 m/s):
  76. Thunder Sprinter(evolve blast sprinter to thunder sprinter):
  77. *Blast Sprinter (Exchanged for 20.000 Honor points) get to level 50.
  78. *Take the quest from Ania Honor point. Requirements: Obtain [Clean water of thunder]
  79. *Trade 30.000 Honor points(50k Vocation points at the vocation vendor) to Ania Honor Point to obtain [Clean water of thunder/Shinning lightning essence]
  80. *Completion of quest, [Contain Thunder sprinter] obtains.
  81. *[Contain Thunder sprinter] use blast sprinter(11 m/s) Lv50, it will evolve to Thunder sprinter. The blast sprinter pet will be consumed
  82.  
  83. Each mount has his own set of skills, max level of mount is 50.
  84. Any race can get any mount from any faction.
  85. Mounts only levels with distance traveled and some of the monsters exp killed while the pet is summoned.
  86.  
  87. Black Arrow Mount(10.5 m/s) evolves from Ririetto horse(bought in mirage island) after getting it to Lv50 and 500 gold the evolution is posible.
  88.  
  89. Max characters level is 50, labor points are account wide.
  90. labor points regen in NA isn't decided yet.
  91.  
  92. Northern Continent is all about sieges/own land and tax it/rare mats for craft such.Only Guild leaders owners of castles get a Black Arrow, a king costume and special coins to buy shit in mirage island same as guild members(not the same health/look and is slightly faster than the one u evolve from mirage island)every end of sunday, the special coins can buy costumes in mirage island and some pets armor.
  93. Guild leaders are able to make quests to their guild in the northern continent, and can progress as a guild(some of them) for a certain amount of time.
  94.  
  95. Houses/scarecrow farms can be shared with family/guild/public.
  96. Theres taxes for house and scarecrow farm depending on the size of land claimed.
  97. Houses can be built almost anywhere but in the pirate island(pirates can apparently in NA). Places you can place the plan but not get the bundles there.
  98.  
  99. Auction House is shared with every other server.(not sure if NA will do this)
  100. Auction House is shared with factions and mails can be sent to any faction.
  101.  
  102. The prices you get for transporting packs is dependent on distance and is lowered by frequent trades from other players. Transporting in safe areas will usually get you the lowest possible reward (1 star per pack) because every carebear shitter under the sun does it while trading in the middle island for example can get you over 300% the normal reward (6 stars per pack).
  103.  
  104. profit sheet for packs depending on zones: http://imgur.com/a/w0IbV
  105. Green color - Maximal price on your continent
  106. Orange color - Maximal price on foreign continent
  107. Blue color - price on Greenwich island, if price is bigger than in other locations
  108.  
  109. Ctrl+F is the default shortcut to active bloodlust mode only gives you the possibility to defend yourself, regardless you have active it or not anyone in your friendly or Enemy factions pvp area can hit you.
  110.  
  111. Fall damage affects monsters.
  112. Fall damage in water.
  113.  
  114. Initially Theres 3 Factions: Nuia, Haranya and Pirate. None can start as pirate, the only way to become a pirate is by having 3000(cap) criminal points then you are kicked out of your faction to an island near the top continent.
  115. As a pirate you can't join anyones Nuia/Haranya/Guild faction guilds, pirates can make their own guild.
  116. Eventually Guilds can make their own faction can invite any faction to the guild but pirate.
  117. Requirements to make guild faction: http://archeagesource.com/topic/1947-player-factions-in-archeage-how-to-make/
  118.  
  119. Killing a friendly faction will leave bloodstains or from stealing a farm which anyone in that faction can report to then get in a prosecution(after die with the debuff) and be judged in a jury by players, in case of being judged guilty depending on the amount of criminal points(count of reports) and some math i dont fucking know otherwise you are freed.
  120. You can get out of jail digging(costs labor points) or killing chickens to get a key for a tower near the digging place, theres chests with gliders you can use to fly over the walls.
  121. If you die to a player as pirate you can be sent to jail.
  122.  
  123. A zone in war starts at rank 1 when theres a lot of killing in that zone the rank increases If a zone in war gets to rank 6, killing players will give you honor points.
  124.  
  125. Each zone has its own weather, planting a seed in a correct weather's zone will effloresce faster.
  126.  
  127. To understand/speak to players from other races ingame you need to learn their language.
  128.  
  129. Character's class name is defined by 3 specializations, the 3 are choosed from 10 specializations allowing you to create 120 classes.
  130. You can develop all 10 specializations on a single character.
  131. Classes are fairly balanced, ofc every class has its own disadvantages against others.
  132.  
  133. Stealth can be detected while the enemy or friendly is near and facing him.
  134.  
  135. Ships can't be despawned if the owner's ship is in combat/the owner is too far away or trade goods packages on it.
  136. Ship's sails can have users image files (256x256 png UCC in archeage's Folder can have alpha channels).
  137.  
  138. Channeling spells can persist out of line of sight.
  139.  
  140. Each profession has 5 different levels of mastery- Basic, Novice, Veteran, Expert, and Master.
  141. -Basic is maxed at level 10,000. Any number of skills may be leveled to this point.
  142. -Novice is maxed at level 20,000. Only 5 skills may be upgraded from Basic to Novice.
  143. -Veteran is maxed at level 30,000. Only 4 skills can be upgraded from Novice to Veteran.
  144. -Expert is maxed at level 40,000. Only 3 skills can be upgraded from Veteran to Expert.
  145. -Master is maxed at level 50,000. Only 2 skills can be upgraded from Expert to Master.
  146. Meaning theres a cap of professions you can upgrade.
  147. *Increasing the level of mastery in a skill offers benefits such as increased action speed, decreased labor costs, and mass production of items in addition to the regular increase on craftable items.
  148.  
  149. Inventory can be expanded 10 cells, every expansion will raise the cost exponentially.
  150.  
  151. Racials:
  152. Elf:
  153. -Elves to hold their breath 20 seconds longer than other races.
  154. -Increases the swim speed of elves by 5%.
  155. Nuian:
  156. -Humans returning from death receive a 10% boost in combat for 10 minutes.
  157. -Decreases the amount of time required to construct buildings/houses.
  158. Firran:
  159. -Reduces fall damage by 20%.
  160. -Increases climb speed by 30%.
  161. Harani:
  162. -Reduces the cooldown and cast time of the Recall ability by 30%.
  163. -Increases logging and gathering speed by 30%.
  164.  
  165. Exp is obtained by gathering, crafting, killing monsters, quests, exploring(nui tears explore shit), fishing, opening bags of money(seems stupid), opening crafted sealed gear, chests, building.
  166.  
  167. Quests that can be overarchieved(getting extra exp from quests and/or hidden quests) won't say its completed/the tracker won't show the numbers 10/10 for example.
  168.  
  169. So far there's no p2w features, there will be only patron status(optional sub) for housing which you will be able to get through ingame(some kind of events), buy/gift from someone else and cosmetics https://www.youtube.com/watch?v=fFxrC1YfKCU.
  170.  
  171. Capture a Monster(http://mutouaa.blog.fc2.com/blog-entry-81.html):
  172. To capture a specific monster depends on the rarity of the item.The monster needs to be below 10% health, after succeeding the capture of the monster it will shrink for about 1/5 1/4 of his original size, in case of being disabled in the middle of the cast will put the item in Cooldown. the item will appear in your inventory as a sealed bag which can be traded, after opening the bag the monster can't be traded.
  173. *Certain World bosses can be captured, they aren't op or anything imbalanced only hard to get.
  174.  
  175. Configure files can be changed to render farther distances/objects
  176. Tweaking Archeage settings: http://wearetheromantics.com/topic/776-client-tweaks-for-better-graphics-etc/
  177.  
  178. Composer can play songs ingame and is similar like in mabinogi(MML) note syntax: http://i.imgur.com/AF3q4cQ.png
  179. software to make MIDIs into MML easy to use: http://aloe.or.tl/tools/3mle/
  180. Guide https://www.youtube.com/watch?v=ewD7aC4OIm8 (volume notation bugged in NA currently)
  181. "+"="#" Used for shaps and flats(black keys in a piano). "&" Used for Legato Marks."." Doted half Note (Opposite to Legato Marks). ","Used to play Chords.
  182.  
  183. Good place to make your skill builds: http://arche-base.com/builds/generator
  184. All about pets if u know jp: http://archeage.game1wiki.com/index.php?ペット
  185. Db worth using if u know jp: http://archeagedatabase.net/jp/armor/heavy/
  186. Another db and skill build if u know or have chrome trans: http://www.archebox.ru/
  187.  
  188. Item upgrade needs translation: http://i.imgur.com/1zYahsL.png
  189. Enchants for armor and weapons needs translation: http://imgur.com/a/R0Hhv
  190. More about Dual-Wield: http://forums.archeagegame.com/showthread.php?6291-Dual-Wielding-Info
  191. JP TV CMs: https://www.youtube.com/watch?v=BJRkBSDt6Rc https://www.youtube.com/watch?v=FL10CJC2S9E https://www.youtube.com/watch?v=rg0eUMCuU1w
  192.  
  193. If you have questions why they are alpha and not releasing right away also about 1.0: http://www.mmorpg.com/gamelist.cfm/game/572/feature/8321/PreGDC-Interview-Reveals-Trions-Plan.html
  194. 1.2 UPDATE HYPE https://www.youtube.com/watch?v=j0yXeHYZjSg
  195.  
  196. My personal advice is to not worry about the upcoming updates/balances in korea or any other region until we get them in ours and amazing mechanics/features will be here eventually.
  197. Na servers wipe before release(this year), closed beta in June.
  198. Servers won't have ip geo-ip restrictions outside NA.
  199. NA version might be following the jp version the NA alpha isnt looking anything like russia or korean.
  200. The game is very promising if you're not the kind that expects the game to hold your hand and tell you what to do to have fun.
  201.  
  202. op is a faggot.
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