Zeldaboy111

Skript #285 ]|[ Cosmetics (4)

Feb 4th, 2020
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  1. #Read 'license.txt' before using this Skript please
  2.  
  3. options:
  4. path: plugins/Lobby/cosmetics
  5. config: plugins/Lobby/cosmetics/config.yml
  6.  
  7.  
  8. #-----------------------------------{ Functions }-----------------------------------
  9. function contains(list: objects, check: object) :: boolean:
  10. loop {_list::*}:
  11. if loop-value is {_check}:
  12. return true
  13.  
  14. return false
  15.  
  16. function firstUpperCase(s: texts) :: String:
  17. loop {_s::*}:
  18. set {_first} to first character of loop-value
  19. set {_last} to last (length of loop-value - 1) characters of loop-value
  20.  
  21. return "%{_first} in upper case%%{_last} in lower case%"
  22.  
  23. function getVariables():
  24. loop yml list "Lobby.Crates.List" of file "{@config}":
  25. add loop-value to {_crateList::*}
  26. set {lobbycr.%loop-value%.location::*} to yml list "Locations" of file "{@path}/%loop-value-1%.yml"
  27.  
  28. if yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}" is set:
  29. if {cos.animationList::*} contains yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}":
  30. set {cos.defaultAnimation} to yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}"
  31.  
  32. if yml value "Cosmetics.Holograms.Enabled" of file "{@config}" is set:
  33. set {_value} to yml value "Cosmetics.Holograms.Enabled" of file "{@config}"
  34. if {_value} parsed as a boolean is set:
  35. set {cos.holograms.enabled} to {_value} parsed as a boolean
  36.  
  37. if yml value "Cosmetics.Animations.Random.Enabled" of file "{@config}" is set:
  38. set {_value} to yml value "Cosmetics.Animations.Random.Enabled" of file "{@config}"
  39. if {_value} parsed as a boolean is set:
  40. set {cos.randomAnimation} to {_value} parsed as a boolean
  41.  
  42. #"Particles.Enabled", "Heads.Enabled", "Suits.Enabled", "Gadgets.Enabled"
  43. add "Particles", "Heads", "Suits" and "Gadgets" to {_list::*}
  44. loop {_list::*}:
  45. if yml value "Cosmetics.%loop-value%.Enabled" of file "{@config}" is set:
  46. set {_value} to yml value "Cosmetics.%loop-value%.Enabled" of file "{@config}"
  47. if {_value} parsed as a boolean is set:
  48. set {cos.%loop-value in lower case%.enabled} to {_value} parsed as a boolean
  49.  
  50. if {cos.%loop-value in lower case%.enabled} is not set:
  51. set {cos.%loop-value in lower case%.enabled} to true
  52.  
  53. loop {cos.animationList::*}:
  54. if yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" is set:
  55. set {_value} to yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}"
  56. if {_value} parsed as a boolean is set:
  57. set {cos.animations.%loop-value%} to {_value} parsed as a boolean
  58.  
  59. if {cos.animations.%loop-value%} is not set:
  60. set {cos.animations.%loop-value%} to true
  61.  
  62. if {cos.randomAnimation} is not set:
  63. set {cos.randomAnimation} to false
  64.  
  65. if {cos.holograms.enabled} is not set:
  66. set {cos.holograms.enabled} to true
  67.  
  68. if {cos.holograms.enabled} is true:
  69. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  70. loop {_list::*}:
  71. if yml value "Cosmetics.Hologram.Color" of file "{@path}/%loop-value%.yml" is set:
  72. set {cos.holograms.color.%loop-value%} to yml value "Cosmetics.Hologram.Color" of file "{@path}/%loop-value%.yml"
  73.  
  74. if {cos.holograms.color.%loop-value%} is not set:
  75. set {cos.holograms.color.%loop-value%} to "&a&l"
  76.  
  77. if {cos.defaultAnimation} is not set:
  78. set {cos.defaultAnimation} to "Window"
  79.  
  80. if {cos.holograms.enabled} is true:
  81. set {_world} to {lobby.world}
  82. loop {_crateList::*}:
  83. loop {lobbycr.%loop-value%.location::*}:
  84. set {_split::*} to loop-value-2 split at " "
  85. replace all "," in {_split::*} with ""
  86. set {_loc} to location at ({_split::2} parsed as number), ({_split::4} parsed as number), ({_split::6} parsed as number) of world ({_world} parsed as a world)
  87.  
  88. set {holo-crate-%{_world}%-%loop-value-2%} to new hologram at location 1 meters above {_loc}
  89. add text "%{cos.holograms.color.%loop-value-1%}%%loop-value-1%" to hologram {holo-crate-%{_world}%-%loop-value-2%}
  90.  
  91.  
  92. function startup():
  93. clear {cos.pieces::*}
  94. clear {cos.defaultTrue::*}
  95. clear {cos.animationList::*}
  96. add "helmet", "chestplate", "leggings" and "boots" to {cos.pieces::*}
  97. add "Animations.Window", "Animations.Random.Enabled", "Particles.Enabled", "Heads.Enabled", "Suits.Enabled", "Gadgets.Enabled" and "Holograms.Enabled" to {cos.defaultTrue::*}
  98. add "Window" to {cos.animationList::*}
  99.  
  100. if file "{@config}" doesn't exist:
  101. create file "{@config}"
  102.  
  103. loop {cos.defaultTrue::*}:
  104. set yml value "Cosmetics.%loop-value%" of file "{@config}" to true
  105.  
  106. set yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}" to "Window"
  107.  
  108. loop {cos.animationList::*}:
  109. set yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" to true
  110.  
  111. else:
  112. loop {cos.defaultTrue::*}:
  113. if yml value "Cosmetics.%loop-value%" of file "{@config}" is not set:
  114. set yml value "Cosmetics.%loop-value%" of file "{@config}" to true
  115.  
  116. if yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}" is not set:
  117. set yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}" to "Window"
  118.  
  119. loop {cos.animationList::*}:
  120. if yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" is not set:
  121. set yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" to true
  122.  
  123. else:
  124. set {_value} to yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}"
  125. if {_value} parsed as a boolean is not set:
  126. set yml value "Cosmetics.Animations.Info.%loop-value%.Enabled" of file "{@config}" to true
  127.  
  128. getVariables()
  129.  
  130.  
  131. function deleteVariables(p: Player):
  132. loop {cos.pieces::*}:
  133. delete {cosmetics.edit.%{_p}%.%loop-value%}
  134. delete {cosmetics.edit.%{_p}%.%loop-value%.name}
  135. delete {cosmetics.edit.%{_p}%.%loop-value%.lore::*}
  136. delete {cosmetics.edit.%{_p}%.%loop-value%.ench::*}
  137. #{cosmetics.edit.%{_p}%.%{_piece}%.name}
  138.  
  139. delete {cosmetics.edit.%{_p}%.helmet.type}
  140. delete {cosmetics.edit.%{_p}%.helmet.player}
  141. delete {cosmetics.edit.%{_p}%.helmet.type}
  142. delete {cosmetics.edit.%{_p}%.helmet.skull}
  143.  
  144. delete {cosmetics.edit.%{_p}%.type}
  145. delete {cosmetics.edit.%{_p}%.current}
  146. delete {cosmetics.edit.%{_p}%.crate}
  147. delete {cosmetics.edit.%{_p}%.pieceText}
  148.  
  149. #-----------------------------------{ Functions / Cosmetics }-----------------------------------
  150. function randomReward(crate: String) :: Item:
  151. set {_rewardList::*} to yml list "Item.List" of file "{@path}/%{_crate}%.yml"
  152. set {_rewardsNames::*} to yml list "Item.ConfigName" of file "{@path}/%{_crate}%.yml"
  153.  
  154. set {_count} to 1
  155. loop {_rewardList::*}:
  156. if yml value "Item.Chance.%{_rewardsNames::%{_count}%}%" of file "{@path}/%{_crate}%.yml" is set:
  157. set {_chance} to yml value "Item.Chance.%{_rewardsNames::%{_count}%}%" of file "{@path}/%{_crate}%.yml" parsed as a string
  158.  
  159. if ({_chance} parsed as a number) is set:
  160. loop ({_chance} parsed as a number) times:
  161. add "%loop-value-1% [{$^^$}] %{_rewardsNames::%loop-index%}%" to {_rewards::*}
  162.  
  163. else:
  164. send "%nl%%{lobby.logo.Lobby}% &c%{_chance}% &4is not a number!%nl%" to console
  165.  
  166. add 1 to {_count}
  167.  
  168. set {_length} to size of {_rewards::*}
  169. set {_prizeNumber} to a random integer between 0 and {_length}
  170. set {_splitPrize::*} to {_rewards::%{_prizeNumber}%} split at " [{$^^$}] "
  171.  
  172. set {_prize} to {_splitPrize::1}
  173. set {_prizeCName} to {_splitPrize::2}
  174.  
  175. if ({_prize} parsed as an item) is not set:
  176. send "%{lobby.logo.Lobby}% &c%{_prize}% &4is not an item! Stopping opening the crate!" to console
  177.  
  178. else:
  179. set {_prize} to {_prize} parsed as an item
  180.  
  181. if yml value "Item.Name.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml" is set:
  182. set {_prizeName} to yml value "Item.Name.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml"
  183. set {_prizeName} to "%colored {_prizeName}%"
  184. set name of {_prize} to "&f%{_prizeName}%"
  185.  
  186. if yml value "Item.Amount.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml" is set:
  187. set {_prizeAmount} to yml value "Item.Amount.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml"
  188. set {_prizeAmount} to ({_prizeAmount} parsed as a number)
  189. if {_prizeAmount} is set:
  190. set {_prize} to ("%{_prizeAmount}% %{_prize}%" parsed as an item)
  191.  
  192. else:
  193. send "%{lobby.logo.Lobby}% &c%{_prizeAmount}% &4is not a number!" to console
  194. set {_prize} to ("1 %{_prize}%" parsed as an item)
  195.  
  196. if yml value "Item.Lore.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml" is set:
  197. set {_loreList::*} to yml list "Item.Lore.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml"
  198. loop {_loreList::*}:
  199. if {_lore} is not set:
  200. set {_lore} to "%loop-value%"
  201. else:
  202. set {_lore} to "%{_lore}%||%loop-value%"
  203.  
  204. set lore of {_prize} to {_lore}
  205.  
  206.  
  207. if yml value "Item.Enchants.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml" is set:
  208. set {_enchantList::*} to yml list "Item.Enchants.%{_prizeCName}%" of file "{@path}/%{_crate}%.yml"
  209. loop {_enchantList::*}:
  210. set {_ench} to "%loop-value%"
  211. set {_split::*} to {_ench} split at ""
  212.  
  213. if contains({_split::*}, ":") is true:
  214. set {_eSplit::*} to {_ench} split at ":"
  215. set {_ench1} to {_eSplit::1}
  216. set {_ench2} to {_eSplit::2}
  217.  
  218. if ({_ench1} parsed as an enchantment type) is set:
  219. if ({_ench2} parsed as a number) is set:
  220. enchant {_prize} with "%{_ench1}% %{_ench2}%" parsed as an enchantment type
  221. set name of {_prize} to "&b%{_prizeName}%"
  222. else:
  223. send "%nl%%{lobby.logo.Lobby}% &c%{_s2}% &4is not a number!%nl%" to console
  224. else:
  225. send "%nl%%{lobby.logo.Lobby}% &c%{_s1}% &4is not an enchantment type!%nl%" to console
  226.  
  227. else:
  228. if (loop-value parsed as an enchantment type) is set:
  229. enchant {_prize} with "%loop-value% 1" parsed as an enchantment type
  230.  
  231. else:
  232. send "%{lobby.logo.Lobby}% &c%loop-value% &4is not an enchantment type!" to console
  233.  
  234. return {_prize}
  235.  
  236. function animation_window(p: Player, count: Integer, count2: Integer) :: boolean:
  237. loop 9 times:
  238. if {crates.reopening.%{_p}%} is true:
  239. delete {crates.reopening.%{_p}%}
  240. #clear {crate.%{_p}%.inv::*}
  241. delete {crate.%{_p}%.name}
  242. set {crates.opening.%{_p}%} to true
  243. wait 2 ticks
  244.  
  245. if {crates.closed.%{_p}%} is true:
  246. if {_count} = {_count2}-18:
  247. set {crate.%{_p}%.inv::%{_count}%} to "light green glass"
  248. set {crate.%{_p}%.inv::%{_count2}%} to "light green glass"
  249. else:
  250. set {crate.%{_p}%.inv::%{_count}%} to "gray glass"
  251. set {crate.%{_p}%.inv::%{_count2}%} to "gray glass"
  252.  
  253. else:
  254. if {_count} = {_count2}-18:
  255. format slot {_count} of {_p} with light green stained glass pane to be unstealable
  256. format slot {_count2} of {_p} with light green stained glass pane to be unstealable
  257.  
  258. else:
  259. format slot {_count} of {_p} with gray stained glass pane to be unstealable
  260. format slot {_count2} of {_p} with gray stained glass pane to be unstealable
  261.  
  262. add 1 to {_count}
  263. remove 1 from {_count2}
  264. wait 5 ticks
  265.  
  266. set {animation.%{_p}%} to false
  267.  
  268. function runAnimation(p: Player, animation: Integer, count: Integer, count2: Integer, forced: Boolean):
  269. if {_animation} is 1:
  270. if {_forced} is false:
  271. if {cos.animations.Window} is true:
  272. animation_window({_p}, {_count}, {_count2})
  273. set {animation.%{_p}%} to true
  274. else:
  275. animation_window({_p}, {_count}, {_count2})
  276. set {animation.%{_p}%} to true
  277.  
  278.  
  279. function openCrate(p: Player, crate: String):
  280. #send "Run" to {_p}
  281. if {keys.%{_p}%.%{_crate}%} > 0:
  282. wait 2 ticks
  283. open chest with 3 rows named "&2%{_crate}%" to {_p}
  284. wait 2 ticks
  285.  
  286. set {crates.opening.%{_p}%} to true
  287. delete {crates.reopening.%{_p}%}
  288. delete {crates.closed.%{_p}%}
  289.  
  290. #Value to wait for animation
  291. set {animation.%{_p}%} to false
  292. set {_count} to 0
  293. set {_count2} to 26
  294.  
  295. #Animations
  296. set {_random} to randomReward({_crate})
  297.  
  298. if {cos.randomAnimation} is true:
  299. set {_animationNumber} to a random integer between 0 and 1
  300.  
  301. else:
  302. set {_animation} to yml value "Cosmetics.Animations.Random.DefaultAnimation" of file "{@config}"
  303.  
  304. if {_animation} is "Window":
  305. set {_animationNumber} to 1
  306.  
  307. else:
  308. send "%{lobby.logo.Lobby}% &4The animation &c%{_animation}% &4doesn't exist! Running Window as animation!" to console
  309. set {_animationNumber} to 1
  310.  
  311.  
  312.  
  313. runAnimation({_p}, {_animationNumber}, {_count}, {_count2}, false)
  314.  
  315. if {animation.%{_p}%} is false:
  316. runAnimation({_p}, 1, {_count}, {_count2}, true)
  317.  
  318. #delete {animation.%{_p}%}
  319. while {animation.%{_p}%} is true:
  320. wait 1 tick
  321. #delete {animation.%{_p}%}
  322.  
  323.  
  324. delete {animation.%{_p}%}
  325.  
  326.  
  327. if {crate.%{_p}%.name} is not set:
  328. format slot 13 of {_p} with {_random} to be unstealable
  329.  
  330. play sound "ENTITY_PLAYER_LEVELUP" with volume 10 and pitch 5 at {_p} for all players
  331.  
  332. delete {crates.closed.%{_p}%}
  333. remove {_p} from {crates.openinglist::*}
  334. delete {crate.%{_p}%.inv::*}
  335. delete {crate.%{_p}%.name}
  336. delete {crates.opening.%{_p}%}
  337. remove 1 from {keys.%{_p}%.%{_crate}%}
  338. set {_name} to name of {_random}
  339.  
  340.  
  341. launch ball coloured aqua and blue at {_p}'s location timed 0.9
  342. give {_p} {_random}
  343. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%You've won %{lobby.arcatedColor.Lobby}%%{_name}%%{lobby.chatColor.Lobby}%!" to {_p}
  344.  
  345. else:
  346. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%You don't have anough keys to do this!" to {_p}
  347. play sound "ENTITY.ITEM.BREAK" with volume 10 and pitch 1 at {_p} for {_p}
  348.  
  349. #-----------------------------------{ Functions / SetupCosmetic }-----------------------------------
  350. function setHeadType(p: Player, nbt: String, name: String):
  351. play sound "BLOCK_NOTE_PLING" with volume 10 and pitch 1 at {_p} for {_p}
  352. set {cosmetics.edit.%{_p}%} to "go_back"
  353. close {_p}'s inventory
  354. delete {cosmetics.edit.%{_p}%}
  355. set {cosmetics.edit.%{_p}%.helmet.player} to "%{_nbt}%"
  356. set {cosmetics.edit.%{_p}%.helmet.name} to "%{_name}%"
  357. editPiece({_p}, "helmet", "Helmet", {cosmetics.edit.%{_p}%.type})
  358.  
  359. function editCosFormat(p: Player, piece: String, pieceText: String) :: item:
  360. set {_item} to ("barrier" parsed as an item)
  361. set name of {_item} to "&4%{_pieceText}%"
  362.  
  363. if {cosmetics.edit.%{_p}%.%{_piece}%} is set:
  364. if ("%{cosmetics.edit.%{_p}%.%{_piece}%}%" parsed as an item type) is set:
  365. set {_item} to ("%{cosmetics.edit.%{_p}%.%{_piece}%}%" parsed as an item)
  366.  
  367. else if {_piece} is "helmet":
  368. set {_headType} to "%{cosmetics.edit.%{_p}%.%{_piece}%}%"
  369. if contains(({_headType} split at " "), "head"):
  370. set {_item} to head
  371.  
  372. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is set:
  373. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is not "<none>":
  374. set name of {_item} to "&f%{cosmetics.edit.%{_p}%.%{_piece}%.name}%"
  375.  
  376. else:
  377. set name of {_item} to "&2%{_pieceText}%"
  378.  
  379. if {cosmetics.edit.%{_p}%.%{_piece}%.lore} is set:
  380. set lore of {_item} to {cosmetics.edit.%{_p}%.%{_piece}%.lore}
  381.  
  382. return {_item}
  383.  
  384. function saveSuit(p: Player, helmet: Item, chestplate: Item, leggings: Item, boots: Item):
  385. set {_type} to {cosmetics.edit.%{_p}%.type}
  386.  
  387. set {cos.suits.%{_type}%} to true
  388. set {cos.suits.%{_type}%.crate} to {cosmetics.edit.%{_p}%.crate}
  389. #Add to crate!!!!
  390.  
  391. if {_helmet} is not a barrier:
  392. set {cos.suits.%{_type}%.helmet} to {_helmet}
  393. if {_chestplate} is not a barrier:
  394. set {cos.suits.%{_type}%.chestplate} to {_chestplate}
  395. if {_leggings} is not a barrier:
  396. set {cos.suits.%{_type}%.leggings} to {_leggings}
  397. if {_boots} is not a barrier:
  398. set {cos.suits.%{_type}%.boots} to {_boots}
  399.  
  400. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully created the suit type %{lobby.arcatedColor.Lobby}%%{_type}%%{lobby.chatColor.lobby}%!" to {_p}
  401.  
  402. function deleteSuit(p: Player):
  403. set {_type} to {cosmetics.edit.%{_p}%.type}
  404. delete {cos.suits.%{_type}%.crate}
  405.  
  406. delete {cos.suits.%{_type}%}
  407. delete {cos.suits.%{_type}%.helmet}
  408. delete {cos.suits.%{_type}%.chestplate}
  409. delete {cos.suits.%{_type}%.leggings}
  410. delete {cos.suits.%{_type}%.boots}
  411.  
  412. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully deleted the suit type %{lobby.arcatedColor.Lobby}%%{_type}%%{lobby.chatColor.lobby}%!" to {_p}
  413.  
  414. function runEditPiece(p: Player, type: String, closeType: String, piece: String, pieceText: String):
  415. set {cosmetics.edit.%{_p}%} to "%{_closeType}%"
  416. close {_p}'s inventory
  417. delete {cosmetics.edit.%{_p}%}
  418. set {cosmetics.edit.%{_p}%.helmet.type} to "%{_type}%"
  419. editPiece({_p}, "%{_piece}%", "%{_pieceText}%", {cosmetics.edit.%{_p}%.type})
  420.  
  421.  
  422. function setSkullType(p: Player):
  423. wait 2 tick
  424. open chest with 3 rows named "&8Choose Type" to {_p}
  425.  
  426. if {cosmetics.edit.%{_p}%.helmet.type} is "Player":
  427. set {_player} to skull of ("MHF_Steve" parsed as an offline player) named "&2Player"
  428. set {_mob} to skull of ("MHF_CaveSpider" parsed as an offline player) named "&4Mob"
  429.  
  430. else if {cosmetics.edit.%{_p}%.helmet.type} is "Mob":
  431. set {_player} to skull of ("MHF_Steve" parsed as an offline player) named "&4Player"
  432. set {_mob} to skull of ("MHF_CaveSpider" parsed as an offline player) named "&2Mob"
  433.  
  434. else:
  435. set {_player} to skull of ("MHF_Steve" parsed as an offline player) named "&4Player"
  436. set {_mob} to skull of ("MHF_CaveSpider" parsed as an offline player) named "&4Mob"
  437.  
  438.  
  439. format slot 12 of {_p} with {_player} to run [runEditPiece({_p}, "go_back", "Player", "helmet", "Helmet")]
  440.  
  441. format slot 14 of {_p} with {_mob} to run [runEditPiece({_p}, "go_back", "Mob", "helmet", "Helmet")]
  442.  
  443.  
  444. format slot 18 of {_p} with arrow named "&c<< Go Back" to run [runEditPiece({_p}, "go_back", {cosmetics.edit.%{_p}%.helmet.type}, "helmet", "Helmet")]
  445.  
  446. function setSkullOwnerMob(p: Player, page: Integer):
  447. wait 1 tick
  448. open chest with 3 rows named "&8Edit SkullOwner" to {_p}
  449.  
  450. if {_page} is 1:
  451. format slot 26 of {_p} with an arrow named "&cNext Page >>" to run [setSkullOwnerMob({_p}, 2)]
  452.  
  453.  
  454.  
  455. format slot 0 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:cfdaf903-18cf-4a92-acf2-efa8626cf0b2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWU5OWRlZWY5MTlkYjY2YWMyYmQyOGQ2MzAyNzU2Y2NkNTdjN2Y4YjEyYjlkY2E4ZjQxYzNlMGEwNGFjMWNjIn19fQ}]}}}" named "&eBat" to run [setHeadType({_p}, "{SkullOwner:{Id:cfdaf903-18cf-4a92-acf2-efa8626cf0b2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWU5OWRlZWY5MTlkYjY2YWMyYmQyOGQ2MzAyNzU2Y2NkNTdjN2Y4YjEyYjlkY2E4ZjQxYzNlMGEwNGFjMWNjIn19fQ}]}}}", "Bat")]
  456. format slot 1 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:7ceb88b2-7f5f-4399-abb9-7068251baa9d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjc4ZWYyZTRjZjJjNDFhMmQxNGJmZGU5Y2FmZjEwMjE5ZjViMWJmNWIzNWE0OWViNTFjNjQ2Nzg4MmNiNWYwIn19fQ}]}}}" named "&eBlaze" to run [setHeadType({_p}, "{SkullOwner:{Id:7ceb88b2-7f5f-4399-abb9-7068251baa9d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjc4ZWYyZTRjZjJjNDFhMmQxNGJmZGU5Y2FmZjEwMjE5ZjViMWJmNWIzNWE0OWViNTFjNjQ2Nzg4MmNiNWYwIn19fQ}]}}}", "Blaze")]
  457. format slot 2 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:39173a7a-c957-4ec1-ac1a-43e5a64983df,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDE2NDVkZmQ3N2QwOTkyMzEwN2IzNDk2ZTk0ZWViNWMzMDMyOWY5N2VmYzk2ZWQ3NmUyMjZlOTgyMjQifX19}]}}}" named "&eCave Spider" to run [setHeadType({_p}, "{SkullOwner:{Id:39173a7a-c957-4ec1-ac1a-43e5a64983df,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDE2NDVkZmQ3N2QwOTkyMzEwN2IzNDk2ZTk0ZWViNWMzMDMyOWY5N2VmYzk2ZWQ3NmUyMjZlOTgyMjQifX19}]}}}", "Cave Spider")]
  458. format slot 3 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:7d3a8ace-e045-4eba-ab71-71dbf525daf1,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTYzODQ2OWE1OTljZWVmNzIwNzUzNzYwMzI0OGE5YWIxMWZmNTkxZmQzNzhiZWE0NzM1YjM0NmE3ZmFlODkzIn19fQ}]}}}" named "&eChicken" to run [setHeadType({_p}, "{SkullOwner:{Id:7d3a8ace-e045-4eba-ab71-71dbf525daf1,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTYzODQ2OWE1OTljZWVmNzIwNzUzNzYwMzI0OGE5YWIxMWZmNTkxZmQzNzhiZWE0NzM1YjM0NmE3ZmFlODkzIn19fQ}]}}}", "Chicken")]
  459. format slot 4 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:97ddf3b3-9dbe-4a3b-8a0f-1b19ddeac0bd,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWQ2YzZlZGE5NDJmN2Y1ZjcxYzMxNjFjNzMwNmY0YWVkMzA3ZDgyODk1ZjlkMmIwN2FiNDUyNTcxOGVkYzUifX19}]}}}" named "&eCow" to run [setHeadType({_p}, "{SkullOwner:{Id:97ddf3b3-9dbe-4a3b-8a0f-1b19ddeac0bd,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWQ2YzZlZGE5NDJmN2Y1ZjcxYzMxNjFjNzMwNmY0YWVkMzA3ZDgyODk1ZjlkMmIwN2FiNDUyNTcxOGVkYzUifX19}]}}}", "Cow")]
  460. format slot 5 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:eed2d903-ca32-4cc7-b33b-ca3bdbe18da4,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjQyNTQ4MzhjMzNlYTIyN2ZmY2EyMjNkZGRhYWJmZTBiMDIxNWY3MGRhNjQ5ZTk0NDQ3N2Y0NDM3MGNhNjk1MiJ9fX0}]}}}" named "&eCreeper" to run [setHeadType({_p}, "{SkullOwner:{Id:eed2d903-ca32-4cc7-b33b-ca3bdbe18da4,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjQyNTQ4MzhjMzNlYTIyN2ZmY2EyMjNkZGRhYWJmZTBiMDIxNWY3MGRhNjQ5ZTk0NDQ3N2Y0NDM3MGNhNjk1MiJ9fX0}]}}}", "Creeper")]
  461. format slot 6 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:26f49e8e-2414-40e4-be79-fcf921ad1d12,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjNhOTc2YzA0N2Y0MTJlYmM1Y2IxOTcxMzFlYmVmMzBjMDA0YzBmYWY0OWQ4ZGQ0MTA1ZmNhMTIwN2VkYWZmMyJ9fX0}]}}}" named "&eDonkey" to run [setHeadType({_p}, "{SkullOwner:{Id:26f49e8e-2414-40e4-be79-fcf921ad1d12,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjNhOTc2YzA0N2Y0MTJlYmM1Y2IxOTcxMzFlYmVmMzBjMDA0YzBmYWY0OWQ4ZGQ0MTA1ZmNhMTIwN2VkYWZmMyJ9fX0}]}}}", "Donkey")]
  462. format slot 7 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:e56a8749-8a4a-40cc-9ded-3c90f8ae8c63,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWM3OTc0ODJhMTRiZmNiODc3MjU3Y2IyY2ZmMWI2ZTZhOGI4NDEzMzM2ZmZiNGMyOWE2MTM5Mjc4YjQzNmIifX19}]}}}" named "&eElder Guardian" to run [setHeadType({_p}, "{SkullOwner:{Id:e56a8749-8a4a-40cc-9ded-3c90f8ae8c63,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWM3OTc0ODJhMTRiZmNiODc3MjU3Y2IyY2ZmMWI2ZTZhOGI4NDEzMzM2ZmZiNGMyOWE2MTM5Mjc4YjQzNmIifX19}]}}}", "Elder Guardian")]
  463. format slot 8 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:0de98464-1274-4dd6-bba8-370efa5d41a8,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2E1OWJiMGE3YTMyOTY1YjNkOTBkOGVhZmE4OTlkMTgzNWY0MjQ1MDllYWRkNGU2YjcwOWFkYTUwYjljZiJ9fX0}]}}}" named "&eEnderman" to run [setHeadType({_p}, "{SkullOwner:{Id:0de98464-1274-4dd6-bba8-370efa5d41a8,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2E1OWJiMGE3YTMyOTY1YjNkOTBkOGVhZmE4OTlkMTgzNWY0MjQ1MDllYWRkNGU2YjcwOWFkYTUwYjljZiJ9fX0}]}}}", "Enderman")]
  464.  
  465. format slot 9 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:af1e1c5d-c3af-45c5-93eb-212c2a485338,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWJjN2I5ZDM2ZmI5MmI2YmYyOTJiZTczZDMyYzZjNWIwZWNjMjViNDQzMjNhNTQxZmFlMWYxZTY3ZTM5M2EzZSJ9fX0}]}}}" named "&eEndermite" to run [setHeadType({_p}, "{SkullOwner:{Id:af1e1c5d-c3af-45c5-93eb-212c2a485338,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWJjN2I5ZDM2ZmI5MmI2YmYyOTJiZTczZDMyYzZjNWIwZWNjMjViNDQzMjNhNTQxZmFlMWYxZTY3ZTM5M2EzZSJ9fX0}]}}}", "Endermite")]
  466. format slot 10 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:9aef1ff9-7e67-4954-8cb6-0bf685147fe6,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjMwY2U3NzVlZGI2NWRiOGMyNzQxYmRmYWU4NGYzYzBkMDI4NWFiYTkzYWZhZGM3NDkwMGQ1NWRmZDk1MDRhNSJ9fX0}]}}}" named "&eEvoker" to run [setHeadType({_p}, "{SkullOwner:{Id:9aef1ff9-7e67-4954-8cb6-0bf685147fe6,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjMwY2U3NzVlZGI2NWRiOGMyNzQxYmRmYWU4NGYzYzBkMDI4NWFiYTkzYWZhZGM3NDkwMGQ1NWRmZDk1MDRhNSJ9fX0}]}}}", "Evoker")]
  467. format slot 11 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:807f287f-6499-4e93-a887-0a298ab3091f,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGI2YTcyMTM4ZDY5ZmJiZDJmZWEzZmEyNTFjYWJkODcxNTJlNGYxYzk3ZTVmOTg2YmY2ODU1NzFkYjNjYzAifX19}]}}}" named "&eGhast" to run [setHeadType({_p}, "{SkullOwner:{Id:807f287f-6499-4e93-a887-0a298ab3091f,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGI2YTcyMTM4ZDY5ZmJiZDJmZWEzZmEyNTFjYWJkODcxNTJlNGYxYzk3ZTVmOTg2YmY2ODU1NzFkYjNjYzAifX19}]}}}", "Ghast")]
  468. format slot 12 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:f3898fe0-04fb-4f9c-8f8b-146a1d894007,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzI1YWY5NjZhMzI2ZjlkOTg0NjZhN2JmODU4MmNhNGRhNjQ1M2RlMjcxYjNiYzllNTlmNTdhOTliNjM1MTFjNiJ9fX0}]}}}" named "&eGuardian" to run [setHeadType({_p}, "{SkullOwner:{Id:f3898fe0-04fb-4f9c-8f8b-146a1d894007,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzI1YWY5NjZhMzI2ZjlkOTg0NjZhN2JmODU4MmNhNGRhNjQ1M2RlMjcxYjNiYzllNTlmNTdhOTliNjM1MTFjNiJ9fX0}]}}}", "Guardian")]
  469. format slot 13 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:022202fd-9546-4492-b8b6-b768e95701c2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JiNGIyODg5OTFlZmI4Y2EwNzQzYmVjY2VmMzEyNThiMzFkMzlmMjQ5NTFlZmIxYzljMThhNDE3YmE0OGY5In19fQ}]}}}" named "&eHorse" to run [setHeadType({_p}, "{SkullOwner:{Id:022202fd-9546-4492-b8b6-b768e95701c2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2JiNGIyODg5OTFlZmI4Y2EwNzQzYmVjY2VmMzEyNThiMzFkMzlmMjQ5NTFlZmIxYzljMThhNDE3YmE0OGY5In19fQ}]}}}", "Horse")]
  470. format slot 14 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:1abe147b-ea7a-470c-8e74-16ce8fed6cb6,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDY3NGM2M2M4ZGI1ZjRjYTYyOGQ2OWEzYjFmOGEzNmUyOWQ4ZmQ3NzVlMWE2YmRiNmNhYmI0YmU0ZGIxMjEifX19}]}}}" named "&eHusk" to run [setHeadType({_p}, "{SkullOwner:{Id:1abe147b-ea7a-470c-8e74-16ce8fed6cb6,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDY3NGM2M2M4ZGI1ZjRjYTYyOGQ2OWEzYjFmOGEzNmUyOWQ4ZmQ3NzVlMWE2YmRiNmNhYmI0YmU0ZGIxMjEifX19}]}}}", "Husk")]
  471. format slot 15 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:75fb08e5-2419-46fa-bf09-57362138f234,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzJiMWVjZmY3N2ZmZTNiNTAzYzMwYTU0OGViMjNhMWEwOGZhMjZmZDY3Y2RmZjM4OTg1NWQ3NDkyMTM2OCJ9fX0}]}}}" named "&eLlama" to run [setHeadType({_p}, "{SkullOwner:{Id:75fb08e5-2419-46fa-bf09-57362138f234,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzJiMWVjZmY3N2ZmZTNiNTAzYzMwYTU0OGViMjNhMWEwOGZhMjZmZDY3Y2RmZjM4OTg1NWQ3NDkyMTM2OCJ9fX0}]}}}", "Llama")]
  472. format slot 16 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:96aced64-5b85-4b99-b825-53cd7a9f9726,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzg5NTdkNTAyM2M5MzdjNGM0MWFhMjQxMmQ0MzQxMGJkYTIzY2Y3OWE5ZjZhYjM2Yjc2ZmVmMmQ3YzQyOSJ9fX0}]}}}" named "&eMagma Cube" to run [setHeadType({_p}, "{SkullOwner:{Id:96aced64-5b85-4b99-b825-53cd7a9f9726,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzg5NTdkNTAyM2M5MzdjNGM0MWFhMjQxMmQ0MzQxMGJkYTIzY2Y3OWE5ZjZhYjM2Yjc2ZmVmMmQ3YzQyOSJ9fX0}]}}}", "Magma Cube")]
  473. format slot 17 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:e206ac29-ae69-475b-909a-fb523d894336,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDBiYzYxYjk3NTdhN2I4M2UwM2NkMjUwN2EyMTU3OTEzYzJjZjAxNmU3YzA5NmE0ZDZjZjFmZTFiOGRiIn19fQ}]}}}" named "&eMooshroom" to run [setHeadType({_p}, "{SkullOwner:{Id:e206ac29-ae69-475b-909a-fb523d894336,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDBiYzYxYjk3NTdhN2I4M2UwM2NkMjUwN2EyMTU3OTEzYzJjZjAxNmU3YzA5NmE0ZDZjZjFmZTFiOGRiIn19fQ}]}}}", "Mooshroom")]
  474.  
  475.  
  476. else if {_page} is 2:
  477. format slot 18 of {_p} with an arrow named "&c<< Page Back" to run [setSkullOwnerMob({_p}, 1)]
  478.  
  479. format slot 0 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:1fd5db60-329f-4dcd-9e8d-7d4adc68ff29,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTA0ODZhNzQyZTdkZGEwYmFlNjFjZTJmNTVmYTEzNTI3ZjFjM2IzMzRjNTdjMDM0YmI0Y2YxMzJmYjVmNWYifX19}]}}}" named "&eMule" to run [setHeadType({_p}, "{SkullOwner:{Id:1fd5db60-329f-4dcd-9e8d-7d4adc68ff29,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTA0ODZhNzQyZTdkZGEwYmFlNjFjZTJmNTVmYTEzNTI3ZjFjM2IzMzRjNTdjMDM0YmI0Y2YxMzJmYjVmNWYifX19}]}}}", "Mule")]
  480. format slot 1 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:664dd492-3fcd-443b-9e61-4c7ebd9e4e10,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY1N2NkNWMyOTg5ZmY5NzU3MGZlYzRkZGNkYzY5MjZhNjhhMzM5MzI1MGMxYmUxZjBiMTE0YTFkYjEifX19}]}}}" named "&eOcelot" to run [setHeadType({_p}, "{SkullOwner:{Id:664dd492-3fcd-443b-9e61-4c7ebd9e4e10,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY1N2NkNWMyOTg5ZmY5NzU3MGZlYzRkZGNkYzY5MjZhNjhhMzM5MzI1MGMxYmUxZjBiMTE0YTFkYjEifX19}]}}}", "Ocelot")]
  481. format slot 2 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:d890586d-3e18-41fc-a93d-9040dc25409b,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTRiYThkNjZmZWNiMTk5MmU5NGI4Njg3ZDZhYjRhNTMyMGFiNzU5NGFjMTk0YTI2MTVlZDRkZjgxOGVkYmMzIn19fQ}]}}}" named "&eParrot" to run [setHeadType({_p}, "{SkullOwner:{Id:d890586d-3e18-41fc-a93d-9040dc25409b,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTRiYThkNjZmZWNiMTk5MmU5NGI4Njg3ZDZhYjRhNTMyMGFiNzU5NGFjMTk0YTI2MTVlZDRkZjgxOGVkYmMzIn19fQ}]}}}", "Parrot")]
  482. format slot 3 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:e1e1c2e4-1ed2-473d-bde2-3ec718535399,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjIxNjY4ZWY3Y2I3OWRkOWMyMmNlM2QxZjNmNGNiNmUyNTU5ODkzYjZkZjRhNDY5NTE0ZTY2N2MxNmFhNCJ9fX0}]}}}" named "&ePig" to run [setHeadType({_p}, "{SkullOwner:{Id:e1e1c2e4-1ed2-473d-bde2-3ec718535399,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjIxNjY4ZWY3Y2I3OWRkOWMyMmNlM2QxZjNmNGNiNmUyNTU5ODkzYjZkZjRhNDY5NTE0ZTY2N2MxNmFhNCJ9fX0}]}}}", "Pig")]
  483. format slot 4 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:87324464-1700-468f-8333-e7779ec8c21e,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDQ2ZDIzZjA0ODQ2MzY5ZmEyYTM3MDJjMTBmNzU5MTAxYWY3YmZlODQxOTk2NjQyOTUzM2NkODFhMTFkMmIifX19}]}}}" named "&ePolar Bear" to run [setHeadType({_p}, "{SkullOwner:{Id:87324464-1700-468f-8333-e7779ec8c21e,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDQ2ZDIzZjA0ODQ2MzY5ZmEyYTM3MDJjMTBmNzU5MTAxYWY3YmZlODQxOTk2NjQyOTUzM2NkODFhMTFkMmIifX19}]}}}", "Polar Bear")]
  484. format slot 5 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:02703b0c-573f-4042-a91b-659a3981b508,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmZlY2M2YjVlNmVhNWNlZDc0YzQ2ZTc2MjdiZTNmMDgyNjMyN2ZiYTI2Mzg2YzZjYzc4NjMzNzJlOWJjIn19fQ}]}}}" named "&eRabbit" to run [setHeadType({_p}, "{SkullOwner:{Id:02703b0c-573f-4042-a91b-659a3981b508,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmZlY2M2YjVlNmVhNWNlZDc0YzQ2ZTc2MjdiZTNmMDgyNjMyN2ZiYTI2Mzg2YzZjYzc4NjMzNzJlOWJjIn19fQ}]}}}", "Rabbit")]
  485. format slot 6 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:fa234925-9dbe-4b8f-a544-7c70fb6b6ac5,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjMxZjljY2M2YjNlMzJlY2YxM2I4YTExYWMyOWNkMzNkMThjOTVmYzczZGI4YTY2YzVkNjU3Y2NiOGJlNzAifX19}]}}}" named "&eSheep" to run [setHeadType({_p}, "{SkullOwner:{Id:fa234925-9dbe-4b8f-a544-7c70fb6b6ac5,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjMxZjljY2M2YjNlMzJlY2YxM2I4YTExYWMyOWNkMzNkMThjOTVmYzczZGI4YTY2YzVkNjU3Y2NiOGJlNzAifX19}]}}}", "Sheep")]
  486. format slot 7 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:ef81234c-eb95-4ed6-b914-ca4ec0ac165e,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTQzM2E0YjczMjczYTY0YzhhYjI4MzBiMGZmZjc3N2E2MWE0ODhjOTJmNjBmODNiZmIzZTQyMWY0MjhhNDQifX19}]}}}" named "&eShulker" to run [setHeadType({_p}, "{SkullOwner:{Id:ef81234c-eb95-4ed6-b914-ca4ec0ac165e,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTQzM2E0YjczMjczYTY0YzhhYjI4MzBiMGZmZjc3N2E2MWE0ODhjOTJmNjBmODNiZmIzZTQyMWY0MjhhNDQifX19}]}}}", "Shulker")]
  487. format slot 8 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:30a4cd5c-5754-4db8-8960-18022a74627d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGE5MWRhYjgzOTFhZjVmZGE1NGFjZDJjMGIxOGZiZDgxOWI4NjVlMWE4ZjFkNjIzODEzZmE3NjFlOTI0NTQwIn19fQ}]}}}" named "&eSilverfish" to run [setHeadType({_p}, "{SkullOwner:{Id:30a4cd5c-5754-4db8-8960-18022a74627d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGE5MWRhYjgzOTFhZjVmZGE1NGFjZDJjMGIxOGZiZDgxOWI4NjVlMWE4ZjFkNjIzODEzZmE3NjFlOTI0NTQwIn19fQ}]}}}", "Silverfish")]
  488.  
  489. format slot 9 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:4e02d3bb-f0d1-4730-b282-c3d5d99192d8,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGE0ZTJhZjY1MDA1MzhkZmVhMzc5YmVhMTE0NzFlNjJjM2RkNDY2NjE3YWYxYzVmMmJkYTM0NzI3NWE4NjkifX19}]}}}" named "&eSkeleton" to run [setHeadType({_p}, "{SkullOwner:{Id:4e02d3bb-f0d1-4730-b282-c3d5d99192d8,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGE0ZTJhZjY1MDA1MzhkZmVhMzc5YmVhMTE0NzFlNjJjM2RkNDY2NjE3YWYxYzVmMmJkYTM0NzI3NWE4NjkifX19}]}}}", "Skeleton")]
  490. format slot 10 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:bcbce5bf-86c4-4e62-9fc5-0cc90de94b6d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDdlZmZjZTM1MTMyYzg2ZmY3MmJjYWU3N2RmYmIxZDIyNTg3ZTk0ZGYzY2JjMjU3MGVkMTdjZjg5NzNhIn19fQ}]}}}" named "&eSkeleton Horse" to run [setHeadType({_p}, "{SkullOwner:{Id:bcbce5bf-86c4-4e62-9fc5-0cc90de94b6d,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDdlZmZjZTM1MTMyYzg2ZmY3MmJjYWU3N2RmYmIxZDIyNTg3ZTk0ZGYzY2JjMjU3MGVkMTdjZjg5NzNhIn19fQ}]}}}", "Skeleton Horse")]
  491. format slot 11 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:7f0b0873-df6a-4a19-9bcd-f6c90ef804c7,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODk1YWVlYzZiODQyYWRhODY2OWY4NDZkNjViYzQ5NzYyNTk3ODI0YWI5NDRmMjJmNDViZjNiYmI5NDFhYmU2YyJ9fX0}]}}}" named "&eSlime" to run [setHeadType({_p}, "{SkullOwner:{Id:7f0b0873-df6a-4a19-9bcd-f6c90ef804c7,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODk1YWVlYzZiODQyYWRhODY2OWY4NDZkNjViYzQ5NzYyNTk3ODI0YWI5NDRmMjJmNDViZjNiYmI5NDFhYmU2YyJ9fX0}]}}}", "Slime")]
  492. format slot 12 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:8bdb71d0-4724-48b2-9344-e79480424798,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2Q1NDE1NDFkYWFmZjUwODk2Y2QyNThiZGJkZDRjZjgwYzNiYTgxNjczNTcyNjA3OGJmZTM5MzkyN2U1N2YxIn19fQ}]}}}" named "&eSpider" to run [setHeadType({_p}, "{SkullOwner:{Id:8bdb71d0-4724-48b2-9344-e79480424798,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2Q1NDE1NDFkYWFmZjUwODk2Y2QyNThiZGJkZDRjZjgwYzNiYTgxNjczNTcyNjA3OGJmZTM5MzkyN2U1N2YxIn19fQ}]}}}", "Spider")]
  493. format slot 13 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:f95d9504-ea2b-4b89-b2d0-d400654a7010,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDE0MzNiZTI0MjM2NmFmMTI2ZGE0MzRiODczNWRmMWViNWIzY2IyY2VkZTM5MTQ1OTc0ZTljNDgzNjA3YmFjIn19fQ}]}}}" named "&eSquid" to run [setHeadType({_p}, "{SkullOwner:{Id:f95d9504-ea2b-4b89-b2d0-d400654a7010,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDE0MzNiZTI0MjM2NmFmMTI2ZGE0MzRiODczNWRmMWViNWIzY2IyY2VkZTM5MTQ1OTc0ZTljNDgzNjA3YmFjIn19fQ}]}}}", "Squid")]
  494. format slot 14 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:644c9bad-958b-43ce-9d2f-199d85be607c,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzhkZGY3NmU1NTVkZDVjNGFhOGEwYTVmYzU4NDUyMGNkNjNkNDg5YzI1M2RlOTY5ZjdmMjJmODVhOWEyZDU2In19fQ}]}}}" named "&eStray" to run [setHeadType({_p}, "{SkullOwner:{Id:644c9bad-958b-43ce-9d2f-199d85be607c,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzhkZGY3NmU1NTVkZDVjNGFhOGEwYTVmYzU4NDUyMGNkNjNkNDg5YzI1M2RlOTY5ZjdmMjJmODVhOWEyZDU2In19fQ}]}}}", "Stray")]
  495. format slot 15 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:f6e25015-1a90-46eb-88b7-ce3f14bf00d4,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzJlYzVhNTE2NjE3ZmYxNTczY2QyZjlkNWYzOTY5ZjU2ZDU1NzVjNGZmNGVmZWZhYmQyYTE4ZGM3YWI5OGNkIn19fQ}]}}}" named "&eVex" to run [setHeadType({_p}, "{SkullOwner:{Id:f6e25015-1a90-46eb-88b7-ce3f14bf00d4,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzJlYzVhNTE2NjE3ZmYxNTczY2QyZjlkNWYzOTY5ZjU2ZDU1NzVjNGZmNGVmZWZhYmQyYTE4ZGM3YWI5OGNkIn19fQ}]}}}", "Vex")]
  496. format slot 16 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:0a9e8efb-9191-4c81-80f5-e27ca5433156,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODIyZDhlNzUxYzhmMmZkNGM4OTQyYzQ0YmRiMmY1Y2E0ZDhhZThlNTc1ZWQzZWIzNGMxOGE4NmU5M2IifX19}]}}}" named "&eVillager" to run [setHeadType({_p}, "{SkullOwner:{Id:0a9e8efb-9191-4c81-80f5-e27ca5433156,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODIyZDhlNzUxYzhmMmZkNGM4OTQyYzQ0YmRiMmY1Y2E0ZDhhZThlNTc1ZWQzZWIzNGMxOGE4NmU5M2IifX19}]}}}", "Villager")]
  497. format slot 17 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:98f19bf0-2ba9-45f8-a89b-c0f4243909f9,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmRlYWVjMzQ0YWIwOTViNDhjZWFkNzUyN2Y3ZGVlNjFiMDYzZmY3OTFmNzZhOGZhNzY2NDJjODY3NmUyMTczIn19fQ}]}}}" named "&eVindicator" to run [setHeadType({_p}, "{SkullOwner:{Id:98f19bf0-2ba9-45f8-a89b-c0f4243909f9,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmRlYWVjMzQ0YWIwOTViNDhjZWFkNzUyN2Y3ZGVlNjFiMDYzZmY3OTFmNzZhOGZhNzY2NDJjODY3NmUyMTczIn19fQ}]}}}", "Vindicator")]
  498.  
  499.  
  500. format slot 26 of {_p} with an arrow named "&cNext Page >>" to run [setSkullOwnerMob({_p}, 3)]
  501.  
  502. else if {_page} is 3:
  503. format slot 18 of {_p} with an arrow named "&c<< Page Back" to run [setSkullOwnerMob({_p}, 2)]
  504.  
  505. format slot 0 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:7f92b3d6-5ee0-4ab6-afae-2206b9514a63,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjBlMTNkMTg0NzRmYzk0ZWQ1NWFlYjcwNjk1NjZlNDY4N2Q3NzNkYWMxNmY0YzNmODcyMmZjOTViZjlmMmRmYSJ9fX0}]}}}" named "&eWitch" to run [setHeadType({_p}, "{SkullOwner:{Id:7f92b3d6-5ee0-4ab6-afae-2206b9514a63,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjBlMTNkMTg0NzRmYzk0ZWQ1NWFlYjcwNjk1NjZlNDY4N2Q3NzNkYWMxNmY0YzNmODcyMmZjOTViZjlmMmRmYSJ9fX0}]}}}", "Witch")]
  506. format slot 1 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:9b6eb2a3-8c99-4e14-9162-58debe3f9262,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzk1M2I2YzY4NDQ4ZTdlNmI2YmY4ZmIyNzNkNzIwM2FjZDhlMWJlMTllODE0ODFlYWQ1MWY0NWRlNTlhOCJ9fX0}]}}}" named "&eWither Skeleton" to run [setHeadType({_p}, "{SkullOwner:{Id:9b6eb2a3-8c99-4e14-9162-58debe3f9262,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzk1M2I2YzY4NDQ4ZTdlNmI2YmY4ZmIyNzNkNzIwM2FjZDhlMWJlMTllODE0ODFlYWQ1MWY0NWRlNTlhOCJ9fX0}]}}}", "Wither Skeleton")]
  507. format slot 2 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:fa5d3210-6e39-47ca-adb4-a3b2f0f966d9,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjlkMWQzMTEzZWM0M2FjMjk2MWRkNTlmMjgxNzVmYjQ3MTg4NzNjNmM0NDhkZmNhODcyMjMxN2Q2NyJ9fX0}]}}}" named "&eWolf" to run [setHeadType({_p}, "{SkullOwner:{Id:fa5d3210-6e39-47ca-adb4-a3b2f0f966d9,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjlkMWQzMTEzZWM0M2FjMjk2MWRkNTlmMjgxNzVmYjQ3MTg4NzNjNmM0NDhkZmNhODcyMjMxN2Q2NyJ9fX0}]}}}", "Wolf")]
  508. format slot 3 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:9959dd98-efb3-4ee9-a8fb-2fda0218cda0,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTZmYzg1NGJiODRjZjRiNzY5NzI5Nzk3M2UwMmI3OWJjMTA2OTg0NjBiNTFhNjM5YzYwZTVlNDE3NzM0ZTExIn19fQ}]}}}" named "&eZombie" to run [setHeadType({_p}, "{SkullOwner:{Id:9959dd98-efb3-4ee9-a8fb-2fda0218cda0,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTZmYzg1NGJiODRjZjRiNzY5NzI5Nzk3M2UwMmI3OWJjMTA2OTg0NjBiNTFhNjM5YzYwZTVlNDE3NzM0ZTExIn19fQ}]}}}", "Zombie")]
  509. format slot 4 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:ab9ea02c-4fd1-4895-85c9-d2b407d5d6f2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDIyOTUwZjJkM2VmZGRiMThkZTg2ZjhmNTVhYzUxOGRjZTczZjEyYTZlMGY4NjM2ZDU1MWQ4ZWI0ODBjZWVjIn19fQ}]}}}" named "&eZombie Horse" to run [setHeadType({_p}, "{SkullOwner:{Id:ab9ea02c-4fd1-4895-85c9-d2b407d5d6f2,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDIyOTUwZjJkM2VmZGRiMThkZTg2ZjhmNTVhYzUxOGRjZTczZjEyYTZlMGY4NjM2ZDU1MWQ4ZWI0ODBjZWVjIn19fQ}]}}}", "Zombie Horse")]
  510. format slot 5 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:6540c046-d6ea-4aff-9766-32a54ebe6958,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzRlOWM2ZTk4NTgyZmZkOGZmOGZlYjMzMjJjZDE4NDljNDNmYjE2YjE1OGFiYjExY2E3YjQyZWRhNzc0M2ViIn19fQ}]}}}" named "&eZombie Pigman" to run [setHeadType({_p}, "{SkullOwner:{Id:6540c046-d6ea-4aff-9766-32a54ebe6958,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzRlOWM2ZTk4NTgyZmZkOGZmOGZlYjMzMjJjZDE4NDljNDNmYjE2YjE1OGFiYjExY2E3YjQyZWRhNzc0M2ViIn19fQ}]}}}", "Zombie Pigman")]
  511. format slot 6 of {_p} with skull of "%{_p}%" parsed as an offline player with nbt "{SkullOwner:{Id:dd1b157c-d732-4d1c-8185-da205188a8cf,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVlMDhhODc3NmMxNzY0YzNmZTZhNmRkZDQxMmRmY2I4N2Y0MTMzMWRhZDQ3OWFjOTZjMjFkZjRiZjNhYzg5YyJ9fX0}]}}}" named "&eZombie Villager" to run [setHeadType({_p}, "{SkullOwner:{Id:dd1b157c-d732-4d1c-8185-da205188a8cf,Properties:{textures:[{Value:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVlMDhhODc3NmMxNzY0YzNmZTZhNmRkZDQxMmRmY2I4N2Y0MTMzMWRhZDQ3OWFjOTZjMjFkZjRiZjNhYzg5YyJ9fX0}]}}}", "Zombie Villager")]
  512.  
  513.  
  514. format slot 22 of {_p} with a barrier named "&4Go Back" to run [runEditPiece({_p}, "go_back", {cosmetics.edit.%{_p}%.helmet.type}, "helmet", "Helmet")]
  515.  
  516.  
  517.  
  518.  
  519. function editCos(p: Player, type: String):
  520. wait 2 ticks
  521.  
  522. set {cosmetics.edit.%{_p}%.type} to {_type}
  523.  
  524. if {cos.suits.%{_type}%} is true:
  525. editSuit({_p}, {cosmetics.edit.%{_p}%.type})
  526.  
  527. else:
  528. open chest with 1 rows named "&8Choose Category" to {_p}
  529. wait 2 ticks
  530.  
  531. set {_count} to 0
  532.  
  533. if {cos.particles.enabled} is true:
  534. format slot {_count} of {_p} with redstone named "&cParticles" to be unstealable
  535. if {cos.heads.enabled} is true:
  536. format slot {_count} of {_p} with skull of {_p} named "&2Heads" to be unstealable
  537. add 1 to {_count}
  538. if {cos.suits.enabled} is true:
  539. format slot {_count} of {_p} with golden helmet named "&5Suits" to close then run [editSuit({_p}, {cosmetics.edit.%{_p}%.type})]
  540. add 1 to {_count}
  541. if {cos.gadgets.enabled} is true:
  542. format slot {_count} of {_p} with fire charge named "&bGadgets" to be unstealable
  543. add 1 to {_count}
  544. if {_count} is 0:
  545. format slot 0 of {_p} with barrier named "&4None Enabled" to be unstealable
  546.  
  547.  
  548.  
  549. function editSuit(p: Player, type: String):
  550. #=========== Variables ===========
  551. set {cosmetics.edit.%{_p}%.type} to {_type}
  552.  
  553. if {cosmetics.edit.%{_p}%.crate} is not set:
  554. set {cosmetics.edit.%{_p}%.crate} to ""
  555.  
  556. if {cos.suits.%{_type}%} is true:
  557. set {cosmetics.edit.%{_p}%.crate} to {cos.suits.%{_type}%.crate}
  558. set {_close} to true
  559.  
  560. loop {cos.pieces::*}:
  561. if {cos.suits.%{_type}%} is true:
  562. if {cos.suits.%{_type}%.%loop-value%} is not barrier:
  563. set {_%loop-value%} to {cos.suits.%{_type}%.%loop-value%}
  564. else:
  565. set {_%loop-value%} to editCosFormat({_p}, loop-value, firstUpperCase(loop-value))
  566. else:
  567. set {_%loop-value%} to editCosFormat({_p}, loop-value, firstUpperCase(loop-value))
  568.  
  569.  
  570. set {_save} to true
  571. if {cosmetics.edit.%{_p}%.type} or {cosmetics.edit.%{_p}%.crate} is "":
  572. set {_save} to false
  573.  
  574. else if {_helmet} and {_chestplate} and {_leggings} and {_boots} is barrier:
  575. set {_save} to false
  576.  
  577. #=========== GUI ===========
  578. #Item doesn't show the proper name
  579.  
  580. set {cancelled.%{_p}%} to true
  581. wait 2 ticks
  582. open chest with 6 rows named "&8Edit" to {_p}
  583. wait 2 ticks
  584.  
  585. if {cosmetics.edit.%{_p}%.type} is "":
  586. format slot 22 of {_p} with a paper named "&7Type: &c<none>" to run [set {cosmetics.edit.%{_p}%} to "setType"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the new type of your set in the chat" to {_p}]
  587.  
  588. else:
  589. format slot 22 of {_p} with a paper named "&7Type: &e%{cosmetics.edit.%{_p}%.type}%" to run [close {_p}'s inventory]->[set {cosmetics.edit.%{_p}%} to "setType"]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the new type of your set in the chat" to {_p}]
  590.  
  591. if {cosmetics.edit.%{_p}%.crate} is "":
  592. format slot 31 of {_p} with a chest named "&7Crate: &c<none>" to run [set {cosmetics.edit.%{_p}%} to "setCrate"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the new crate of your set in the chat" to {_p}]
  593.  
  594. else:
  595. format slot 31 of {_p} with a chest named "&7Crate: &e%{cosmetics.edit.%{_p}%.crate}%" to run [set {cosmetics.edit.%{_p}%} to "setCrate"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the new crate of your set in the chat" to {_p}]
  596.  
  597. format slot 10 of {_p} with {_helmet} without any NBT to run [set {cosmetics.edit.%{_p}%} to "helmet"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editPiece({_p}, "helmet", "Helmet", "%{cosmetics.edit.%{_p}%.type}%")]
  598.  
  599. format slot 19 of {_p} with {_chestplate} without any NBT to run [set {cosmetics.edit.%{_p}%} to "chestplate"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editPiece({_p}, "chestplate", "Chestplate", "%{cosmetics.edit.%{_p}%.type}%")]
  600.  
  601. format slot 28 of {_p} with {_leggings} without any NBT to run [set {cosmetics.edit.%{_p}%} to "leggings"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editPiece({_p}, "leggings", "Leggings", "%{cosmetics.edit.%{_p}%.type}%")]
  602.  
  603. format slot 37 of {_p} with {_leggings} without any NBT to run [set {cosmetics.edit.%{_p}%} to "boots"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editPiece({_p}, "boots", "Boots", "%{cosmetics.edit.%{_p}%.type}%")]
  604.  
  605. if {_close} is true:
  606. format slot 44 of {_p} with blaze rod named "&2Delete" with lore "||&7Click to delete the suit.||||&4&lWARNING||&cWhen you click this, your||&csuit will be deleted instantly!" to run [set {cosmetics.edit.%{_p}%} to "boots"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[deleteSuit({_p})]
  607.  
  608. if {_save}:
  609. if {cos.suits.%{_type}%} is true:
  610. format slot 53 of {_p} with green wool named "&2Overwrite" to run [set {cancelled.%{_p}%} to true]->[close {_p}'s inventory]->[saveSuit({_p}, {_helmet}, {_chestplate}, {_leggings}, {_boots})]
  611. else:
  612. format slot 53 of {_p} with green wool named "&2Save" to run [set {cancelled.%{_p}%} to true]->[close {_p}'s inventory]->[saveSuit({_p}, {_helmet}, {_chestplate}, {_leggings}, {_boots})]
  613.  
  614. else:
  615. format slot 53 of {_p} with red wool named "&4Save not possible" to be unstealable
  616.  
  617.  
  618.  
  619. function runSetSkull(p: Player, skull: String):
  620. if {_skull} is "Player":
  621. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the name of the player of your skull in the chat" to {_p}
  622. set {cosmetics.edit.%{_p}%} to "setSkullOwner"
  623. close {_p}'s inventory
  624.  
  625. else if {_skull} is "Mob":
  626. set {cosmetics.edit.%{_p}%} to "go_back"
  627. close {_p}'s inventory
  628. delete {cosmetics.edit.%{_p}%}
  629. setSkullOwnerMob({_p}, 1)
  630.  
  631. function editPiece(p: Player, piece: String, pieceText: String, type: String):
  632. #=========== Variables ===========
  633. set {cosmetics.edit.%{_p}%.current} to "%{_piece}%"
  634. set {cosmetics.edit.%{_p}%.pieceText} to "%{_pieceText}%"
  635. set {_displayItem} to editCosFormat({_p}, "%{_piece}%", "%{_pieceText}%")
  636.  
  637. if {cosmetics.edit.%{_p}%.%{_piece}%} is not set:
  638. set {_item} to an item frame named "&7Item: &c<none>"
  639.  
  640. else if {cosmetics.edit.%{_p}%.%{_piece}%} is "":
  641. set {_item} to an item frame named "&7Item: &c<none>"
  642.  
  643. else if {cosmetics.edit.%{_p}%.%{_piece}%} is barrier:
  644. set {_item} to an item frame named "&7Item: &c<none>"
  645.  
  646. else:
  647. set {_item} to an item frame named "&7Item: &2%{cosmetics.edit.%{_p}%.%{_piece}%}%"
  648.  
  649. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is not set:
  650. set {cosmetics.edit.%{_p}%.%{_piece}%.displayName} to ""
  651.  
  652. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is "":
  653. set {cosmetics.edit.%{_p}%.%{_piece}%.displayName} to ""
  654.  
  655. if {_displayItem} is not barrier:
  656. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is not set:
  657. set {_itemName} to "&c<none>"
  658.  
  659. if {cosmetics.edit.%{_p}%.%{_piece}%.name} is "":
  660. set {_itemName} to "&c<none>"
  661.  
  662. else:
  663. set {_itemName} to {cosmetics.edit.%{_p}%.%{_piece}%.name}
  664.  
  665. set {cosmetics.edit.%{_p}%.%{_piece}%} to {_displayItem}
  666.  
  667. replace all "&" in {_itemName} with "§"
  668.  
  669. set {_nameItem} to a paper named "&7Name: &e%{_itemName}%"
  670.  
  671. #=========== GUI ===========
  672. wait 2 ticks
  673. open chest with 3 rows named "&8Edit %{_pieceText}%" to {_p}
  674. wait 2 ticks
  675. #item, name, enchantment and lore (lore || -> new line (also in message!!!))
  676.  
  677. if {_piece} is "helmet":
  678. set {_string} to "%{cosmetics.edit.%{_p}%.helmet}%"
  679. set {_split::*} to {_string} split at " "
  680.  
  681. if contains({_split::*}, "head"):
  682. if {cosmetics.edit.%{_p}%.helmet.type} is set:
  683. set {_changeType} to a redstone repeater named "&7Skull Type: &e%{cosmetics.edit.%{_p}%.helmet.type}%"
  684.  
  685. else:
  686. set {_changeType} to a redstone repeater named "&7Skull Type: &c<none>"
  687.  
  688. if {cosmetics.edit.%{_p}%.helmet.player} is set:
  689. if {cosmetics.edit.%{_p}%.helmet.type} is "Mob":
  690. set {cosmetics.edit.%{_p}%.helmet.skull} to skull of "%{_p}%" parsed as an offline player with nbt "%{cosmetics.edit.%{_p}%.helmet.player}%" named "&7Skull Owner: &e%{cosmetics.edit.%{_p}%.helmet.name}%"
  691. set {_displayItem} to skull of "%{_p}%" parsed as an offline player with nbt "%{cosmetics.edit.%{_p}%.helmet.player}%" named "&f%{cosmetics.edit.%{_p}%.helmet.name}%"
  692. set {cosmetics.edit.%{_p}%.helmet} to {_displayItem}
  693.  
  694. else if {cosmetics.edit.%{_p}%.helmet.type} is "Player":
  695. set {cosmetics.edit.%{_p}%.helmet.skull} to skull of "%{cosmetics.edit.%{_p}%.helmet.player}%" parsed as an offline player named "&7Skull Owner: &e%{cosmetics.edit.%{_p}%.helmet.player}%"
  696. set {_displayItem} to skull of "%{_p}%" parsed as an offline player with nbt "%{cosmetics.edit.%{_p}%.helmet.player}%" named "&f%{cosmetics.edit.%{_p}%.helmet.name}%"
  697. set {cosmetics.edit.%{_p}%.helmet} to {_displayItem}
  698.  
  699. else:
  700. set {cosmetics.edit.%{_p}%.helmet.skull} to skull of ("MHF_Steve" parsed as an offline player) named "&7Skull Owner: &c<none>"
  701.  
  702. format slot 1 of {_p} with {_changeType} to run [set {cosmetics.edit.%{_p}%} to "go_back"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[setSkullType({_p})]
  703.  
  704. format slot 19 of {_p} with {cosmetics.edit.%{_p}%.helmet.skull} to run [runSetSkull({_p}, {cosmetics.edit.%{_p}%.helmet.type})]
  705.  
  706.  
  707. format slot 18 of {_p} with arrow named "&c<< Go Back" to run [set {cosmetics.edit.%{_p}%} to "go_back"]->[close {_p}'s inventory]->[delete {cosmetics.edit.%{_p}%}]->[editSuit({_p}, {_type})]
  708.  
  709. format slot 12 of {_p} with {_item} to run [set {cosmetics.edit.%{_p}%} to "set%{_pieceText}%Item"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the %{lobby.arcatedColor.Lobby}%%{_piece}% %{lobby.chatColor.Lobby}%type in the chat" to {_p}]
  710.  
  711. format slot 13 of {_p} with {_nameItem} to run [set {cosmetics.edit.%{_p}%} to "set%{_pieceText}%Name"]->[close {_p}'s inventory]->[send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Type the %{lobby.arcatedColor.Lobby}%%{_piece}% %{lobby.chatColor.Lobby}%name in the chat" to {_p}]
  712.  
  713. format slot 10 of {_p} with {_displayItem} to be unstealable
  714.  
  715.  
  716.  
  717. #-----------------------------------{ Events }-----------------------------------
  718. on enable:
  719. startup()
  720.  
  721. on disable:
  722. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  723. set {_world} to world of {lobby.location}
  724.  
  725. loop {_list::*}:
  726. #clear {lobbycr.%loop-value-1%.location::*}
  727. #{lobbycr.%uncolored name of player's tool%.location::*}
  728. delete yml value "Locations" of file "{@path}/%loop-value-1%.yml"
  729. #set yml value "Locations" of file "{@path}/%loop-value-1%.yml" to "%{lobbycr.%loop-value%.location::*}%"
  730. loop {lobbycr.%loop-value-1%.location::*}:
  731. unregister hologram {holo-crate-%{_world}%-%loop-value-2%}
  732. add "%loop-value-2%" to yml list "Locations" of file "{@path}/%loop-value-1%.yml"
  733. #remove loop-value-2 from {lobbycr.%loop-value-1%.location::*}
  734.  
  735. #if yml file "{@path}/%loop-value-1%.yml" exists:
  736. # if yml path "Locations" of file "{@path}/%loop-value-1%.yml" doesn't exist:
  737. # set yml value "Locations" of file "{@path}/%loop-value-1%.yml" to "%loop-value-2%"
  738.  
  739. # else:
  740. clear {lobbycr.%loop-value-1%.location::*}
  741.  
  742.  
  743. loop {crates.openinglist::*}:
  744. clear {crates.opening.%loop-value%}
  745. clear {crates.%loop-value%.inv::*}
  746. clear {crates.%loop-value%.name}
  747. clear {crate.closed.%loop-value%}
  748.  
  749. clear {crates.openinglist::*}
  750.  
  751. on quit:
  752. if {crates.opening.%player%} is set:
  753. clear {crates.opening.%player%}
  754. clear {crates.%player%.inv::*}
  755. clear {crates.%player%.name}
  756. clear {crates.closed.%player%}
  757. remove player from {crates.openinglist::*}
  758.  
  759. deleteVariables(player)
  760.  
  761. on command:
  762. if command doesn't end with "pl":
  763. if command doesn't end with "plugins":
  764. set {cmd} to "%command in lower case%"
  765.  
  766.  
  767. on place of chest:
  768. set {_world} to world of event-block
  769. if {_world} is world of {lobby.location}:
  770. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  771. if contains({_list::*}, "%uncolored name of player's tool%"):
  772.  
  773. add location of block at event-block to {lobbycr.%uncolored name of player's tool%.location::*}
  774. add world of event-block to {lobbycr.%uncolored name of player's tool%.world::*}
  775.  
  776. set {holo-crate-%world of event-block%-%location of event-block%} to new hologram at location 1 meters above event-block
  777. #send "%{cos.holograms.color.%uncolored name of player's tool%}%"
  778. add text "%{cos.holograms.color.%uncolored name of player's tool%}%%uncolored name of player's tool%" to hologram {holo-crate-%world of event-block%-%location of event-block%}
  779. #add "%location of block at event-block%" to yml list "Locations" of file "{@path}/%uncolored name of player's tool%.yml"
  780.  
  781. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully created a %{lobby.arcatedColor.Lobby}%%uncolored name of player's tool% %{lobby.chatColor.Lobby}%Crate!"
  782.  
  783. on break of chest:
  784. set {_world} to world of event-block
  785. if {_world} is world of {lobby.location}:
  786. if {holo-crate-%world of event-block%-%location of event-block%} is set:
  787. set {_content} to "%{holo-crate-%world of event-block%-%location of event-block%}%"
  788. set {_contents::*} to {_content} split at "[text="
  789. set {_name::*} to {_contents::2} split at "]],"
  790.  
  791. if {_name::1} is set:
  792. unregister hologram {holo-crate-%world of event-block%-%location of event-block%}
  793. delete {holo-crate-%world of event-block%-%location of event-block%}
  794. remove "%location of event-block%" from yml list "Locations" of file "{@path}/%uncolored {_name::1}%.yml"
  795. set {_name} to uncolored {_name::1}
  796. #remove location of block at event-block from {lobbycr.%{_name}%.location::*}
  797. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed a %{lobby.arcatedColor.Lobby}%%uncolored {_name::1}% %{lobby.chatColor.Lobby}%Crate!"
  798.  
  799. on rightclick on a chest:
  800. set {_world} to world of clicked block
  801.  
  802. if {_world} is {lobby.world}:
  803. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  804. loop {_list::*}:
  805.  
  806. loop {lobbycr.%loop-value-1%.location::*}:
  807. if "%loop-value-2%" is "%location of clicked block%":
  808. cancel event
  809. if "%uncolored {crate.%player%.name}%" = loop-value-1:
  810. if {crates.opening.%player%} is true:
  811. open chest with 3 rows named "&2%{crate.%player%.name}%" to player
  812. wait 2 ticks
  813.  
  814. set {crates.reopening.%player%} to true
  815. set {_count} to 0
  816.  
  817. loop 27 times:
  818.  
  819. if {crate.%player%.inv::%{_count}%} is set:
  820.  
  821. set {_value} to "%{crate.%player%.inv::%{_count}%}%"
  822. set {_color::*} to {_value} split at " "
  823. if contains({_color::*}, "glass") is true:
  824. if contains({_color::*}, "light") is true:
  825.  
  826. format slot {_count} of player with ("light %{_color::2}% stained glass pane" parsed as an item) to be unstealable
  827.  
  828. else if contains({_color::*}, "dark") is true:
  829. format slot {_count} of player with ("dark %{_color::2}% stained glass pane" parsed as an item) to be unstealable
  830.  
  831. else:
  832. format slot {_count} of player with ("%{_color::1}% stained glass pane" parsed as an item) to be unstealable
  833.  
  834. else:
  835. format slot {_count} of player with ({crate.%player%.inv::%{_count}%} parsed as an item) to be unstealable
  836.  
  837. add 1 to {_count}
  838.  
  839. delete {crates.closed.%player%}
  840. remove player from {crates.openinglist::*}
  841. delete {crate.%player%.name}
  842. #stop loop
  843. stop
  844.  
  845. else:
  846. open chest with 3 rows named "&2%loop-value-1%" to player
  847. wait 2 tick
  848. format slot 13 of player with a tripwire hook named "&7Open crate" with lore "&7Keys left: %{keys.%player%.%loop-value-1%}%" to close then run [openCrate(player, "%loop-value-1%")]
  849. stop loop
  850. else:
  851. open chest with 3 rows named "&2%loop-value-1%" to player
  852. wait 2 ticks
  853. format slot 13 of player with a tripwire hook named "&7Open crate" with lore "&7Keys left: %{keys.%player%.%loop-value-1%}%" to close then run [openCrate(player, "%loop-value-1%")]
  854. stop loop
  855.  
  856. on inventory close:
  857. if {cancelled.%player%}:
  858. #send "Cancel"
  859. delete {cancelled.%player%}
  860. #stop
  861.  
  862. else if {crates.opening.%player%} is true:
  863.  
  864. set {crates.closed.%player%} to true
  865. add player to {crates.openinglist::*}
  866. set {crate.%player%.name} to name of player's current inventory
  867. set {_count} to 0
  868. loop 27 times:
  869. if {crate.%player%.inv::%{_count}%} is not set:
  870. set {crate.%player%.inv::%{_count}%} to slot {_count} of player's current inventory
  871.  
  872. else if {crate.%player%.inv::%{_count}%} is air:
  873. set {crate.%player%.inv::%{_count}%} to slot {_count} of player's current inventory
  874.  
  875. add 1 to {_count}
  876.  
  877. else if {crates.opening.%player%} is set:
  878. delete {crates.opening.%player%}
  879.  
  880. else if name of current inventory of player is "&8Edit" or "&8Edit Helmet" or "&8Edit Chestplate" or "&8Edit Leggings" or "&8Edit Boots" or "&8Choose Category" or "&8Choose Type" or "&8Edit SkullOwner":
  881. if {cosmetics.edit.%player%} is not set:
  882. deleteVariables(player)
  883.  
  884. on chat:
  885. if {cosmetics.edit.%player%} is set:
  886. cancel event
  887. set {cosmetics.chatrun.%player%} to true
  888.  
  889. if {cosmetics.edit.%player%} is "set%{cosmetics.edit.%player%.pieceText}%Item":
  890. if "%message%" is "cancel":
  891. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Cancelled setting the %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.pieceText} in lower case%%{lobby.chatColor.Lobby}%."
  892. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  893. delete {cosmetics.edit.%player%}
  894.  
  895. else if "%message%" parsed as an item type is not set:
  896. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a a %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.pieceText} in lower case%%{lobby.chatColor.Lobby}%!"
  897. else:
  898. if {cosmetics.edit.%player%.type} is not set:
  899. set {cosmetics.edit.%player%.type} to ""
  900.  
  901. set {_var} to "%message%"
  902. replace all " " in {_var} with "_"
  903.  
  904. if {_var} contains "_":
  905. set {_message::*} to {_var} split at "_"
  906.  
  907. if ({cosmetics.edit.%player%.pieceText} in lower case) is "helmet":
  908. set {_piece} to ("%{cosmetics.edit.%player%.pieceText}%" in lower case)
  909.  
  910. if contains({_message::*}, "helmet"):
  911. set {cosmetics.edit.%player%.%{_piece}%} to "%message in lower case%"
  912.  
  913. else if "%message%" = "head":
  914. set {cosmetics.edit.%player%.%{_piece}%} to "head"
  915.  
  916. else if contains({_message::*}, "head"):
  917. set {cosmetics.edit.%player%.%{_piece}%} to "head"
  918.  
  919. else:
  920. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a helmet!"
  921. stop
  922.  
  923. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set helmet to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  924.  
  925. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  926. delete {cosmetics.edit.%player%}
  927.  
  928. else if ({cosmetics.edit.%player%.pieceText} in lower case) is "chestplate":
  929. set {_piece} to ("%{cosmetics.edit.%player%.pieceText}%" in lower case)
  930.  
  931. if contains({_message::*}, "chestplate") or contains({_message::*}, "tunic"):
  932. set {cosmetics.edit.%player%.%{_piece}%} to "%message in lower case%"
  933.  
  934.  
  935. else:
  936. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a chestplate!"
  937. stop
  938.  
  939. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set chestplate to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  940.  
  941. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  942. delete {cosmetics.edit.%player%}
  943.  
  944.  
  945. else if ({cosmetics.edit.%player%.pieceText} in lower case) is "leggings":
  946. set {_piece} to ("%{cosmetics.edit.%player%.pieceText}%" in lower case)
  947.  
  948. if contains({_message::*}, "leggings"):
  949. set {cosmetics.edit.%player%.%{_piece}%} to "%message in lower case%"
  950.  
  951. else:
  952. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%are no leggings!"
  953. stop
  954.  
  955. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set leggings to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  956.  
  957. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  958. delete {cosmetics.edit.%player%}
  959.  
  960. else if ({cosmetics.edit.%player%.pieceText} in lower case) is "boots":
  961. set {_piece} to ("%{cosmetics.edit.%player%.pieceText}%" in lower case)
  962.  
  963. if contains({_message::*}, "boots"):
  964. set {cosmetics.edit.%player%.%{_piece}%} to "%message in lower case%"
  965.  
  966. else:
  967. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%are no boots!"
  968. stop
  969.  
  970. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set boots to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  971.  
  972. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  973. delete {cosmetics.edit.%player%}
  974.  
  975.  
  976. else:
  977. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.pieceText} in lower case%%{lobby.chatColor.Lobby}%!"
  978.  
  979. else if {cosmetics.edit.%player%} is "setType":
  980. if "%message%" is "cancel":
  981. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Cancelled setting the type."
  982. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  983. delete {cosmetics.edit.%player%}
  984.  
  985. else if {cos.suits.%message%} exists:
  986. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The type %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is already in use!"
  987.  
  988. else:
  989. set {cosmetics.edit.%player%.type} to "%message%"
  990. delete {cosmetics.edit.%player%}
  991.  
  992. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set type to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  993. editSuit(player, {cosmetics.edit.%player%.type})
  994.  
  995.  
  996. else if {cosmetics.edit.%player%} is "setCrate":
  997. if "%message%" is "cancel":
  998. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Cancelled setting the crate."
  999. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1000. delete {cosmetics.edit.%player%}
  1001.  
  1002. else:
  1003. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1004. if contains({_list::*}, "%message in lower case%"):
  1005. set {cosmetics.edit.%player%.crate} to "%message in lower case%"
  1006. editSuit(player, {cosmetics.edit.%player%.type})
  1007. delete {cosmetics.edit.%player%}
  1008. else:
  1009. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%message% %{lobby.chatColor.Lobby}%is not a valid crate!"
  1010.  
  1011. else if {cosmetics.edit.%player%} is "setSkullOwner":
  1012. if "%message%" is "cancel":
  1013. send "%{lobby.logo.Lobby}% Cancelled setting the skull owner."
  1014. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1015. delete {cosmetics.edit.%player%}
  1016.  
  1017. else:
  1018. set {cosmetics.edit.%player%.helmet.player} to "%message%"
  1019. set {cosmetics.edit.%player%.helmet.name} to "%message%"
  1020. delete {cosmetics.edit.%player%}
  1021.  
  1022. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set the skull owner to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  1023. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1024.  
  1025. #{cosmetics.edit.%{_p}%.current}
  1026. #{cosmetics.edit.%{_p}%.pieceText}
  1027. else if {cosmetics.edit.%player%} is "set%{cosmetics.edit.%player%.pieceText}%Name":
  1028. if "%message%" is "cancel":
  1029. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Cancelled setting the %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.current}% %{lobby.chatColor.Lobby}%name."
  1030. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1031. delete {cosmetics.edit.%player%}
  1032.  
  1033. else:
  1034. set {cosmetics.edit.%player%.%{cosmetics.edit.%player%.current}%.displayName} to "%message%"
  1035. set {cosmetics.edit.%player%.%{cosmetics.edit.%player%.current}%.name} to "%message%"
  1036.  
  1037. delete {cosmetics.edit.%player%}
  1038.  
  1039. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully set the %{lobby.arcatedColor.Lobby}%%{cosmetics.edit.%player%.current}% %{lobby.chatColor.Lobby}%name to %{lobby.arcatedColor.Lobby}%%message%%{lobby.chatColor.Lobby}%!"
  1040. editPiece(player, {cosmetics.edit.%player%.current}, {cosmetics.edit.%player%.pieceText}, {cosmetics.edit.%player%.type})
  1041.  
  1042.  
  1043.  
  1044. #-----------------------------------{ Commands / cosmetics.* }-----------------------------------
  1045.  
  1046. command /lobbycrate [<text>] [<text>]:
  1047. aliases: /lobbycr, /lcrate
  1048. trigger:
  1049. if player is in world of {lobby.location}:
  1050. if player has permission "votecrate.*":
  1051. if arg-1 is set:
  1052. if arg-1 is "help":
  1053. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1054. send "&e&o/%{cmd}% help &d→ &fGet the help page"
  1055. send "&e&o/%{cmd}% list &d→ &fGet a list with all crates"
  1056. send "&e&o/%{cmd}% create <crate> &d→ &fCreate a create"
  1057. send "&e&o/%{cmd}% delete/remove <crate> &d→ &fDelete a crate"
  1058. send "&e&o/%{cmd}% path <crate> &d→ &fGet the edit path of a crate"
  1059. send "&e&o/%{cmd}% get <crate> &d→ &fGet a crate"
  1060.  
  1061. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1062.  
  1063. else if arg-1 is "list":
  1064. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1065. if {_list::*} is not empty:
  1066. loop {_list::*}:
  1067. if {_list} is set:
  1068. set {_list} to "%{_list}%%{lobby.chatColor.Lobby}%, %{lobby.arcatedColor.Lobby}%%loop-value%"
  1069. else:
  1070. set {_list} to "%{lobby.arcatedColor.Lobby}%%loop-value%"
  1071.  
  1072. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%There are the following crates:%nl%%{lobby.arcatedColor.Lobby}%%{_list}%"
  1073.  
  1074. else:
  1075. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%There are no crates made yet."
  1076.  
  1077.  
  1078. else if arg-1 is "create":
  1079. if arg-2 is set:
  1080. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1081. set {_arg2} to "%arg-2 in lower case%"
  1082. if contains({_list::*}, {_arg2}):
  1083. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%already exists!"
  1084.  
  1085.  
  1086. else:
  1087.  
  1088. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Making the crate %{lobby.arcatedColor.Lobby}%%{_arg2}%%{lobby.chatColor.Lobby}%..."
  1089. add {_arg2} to yml list "Lobby.Crates.List" of file "{@config}"
  1090. create file "{@path}/%{_arg2}%.yml"
  1091. add "diamond_sword" to yml list "Item.List" of file "{@path}/%{_arg2}%.yml"
  1092. add "diamond_sword-1" to yml list "Item.ConfigName" of file "{@path}/%{_arg2}%.yml"
  1093.  
  1094. set yml value "Item.Chance.diamond_sword-1" of file "{@path}/%{_arg2}%.yml" to "100"
  1095. set yml value "Item.Name.diamond_sword-1" of file "{@path}/%{_arg2}%.yml" to "%{lobby.arcatedColor.Lobby}%Diamond Sword"
  1096. set yml value "Item.Amount.diamond_sword-1" of file "{@path}/%{_arg2}%.yml" to 1
  1097.  
  1098. add "This is a lore" to yml list "Item.Lore.diamond_sword-1" of file "{@path}/%{_arg2}%.yml"
  1099.  
  1100. add "sharpness:1" to yml list "Item.Enchants.diamond_sword-1" of file "{@path}/%{_arg2}%.yml"
  1101.  
  1102. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully made the crate %{lobby.arcatedColor.Lobby}%%{_arg2}%%{lobby.chatColor.Lobby}%!"
  1103.  
  1104.  
  1105. else:
  1106. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You need to give up a %{lobby.arcatedColor.Lobby}%name %{lobby.chatColor.Lobby}%for the crate!"
  1107.  
  1108. else if arg-1 is "delete" or "remove":
  1109. if arg-2 is set:
  1110. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1111. set {_arg2} to "%arg-2 in lower case%"
  1112. if contains({_list::*}, {_arg2}):
  1113. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Deleting the crate %{lobby.arcatedColor.Lobby}%%{_arg2}%%{lobby.chatColor.Lobby}%..."
  1114.  
  1115. remove "%{_arg2}%" from yml list "Lobby.Crates.List" of file "{@config}"
  1116. delete file "{@path}/%{_arg2}%.yml"
  1117.  
  1118. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully deleted the crate %{lobby.arcatedColor.Lobby}%%{_arg2}%%{lobby.chatColor.Lobby}%!"
  1119.  
  1120. else:
  1121. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%doesn't exist!"
  1122.  
  1123. else:
  1124. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You need to give up a %{lobby.arcatedColor.Lobby}%name %{lobby.chatColor.Lobby}%of the crate you want to delete!"
  1125.  
  1126. else if arg-1 is "path":
  1127. if arg-2 is set:
  1128. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1129. set {_arg2} to "%arg-2 in lower case%"
  1130.  
  1131. if contains({_list::*}, {_arg2}):
  1132. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Location of %{_arg2}%: %{lobby.arcatedColor.Lobby}%{@path}/%{_arg2}%%{lobby.chatColor.Lobby}%."
  1133.  
  1134.  
  1135. else:
  1136. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%doesn't exists!"
  1137. else:
  1138. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You need to give up a %{lobby.arcatedColor.Lobby}%name %{lobby.chatColor.Lobby}%of the crate you want to get the path of!"
  1139.  
  1140. else if arg-1 is "get":
  1141. if arg 2 is set:
  1142. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1143. set {_arg2} to "%arg-2 in lower case%"
  1144. if contains({_list::*}, {_arg2}):
  1145. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Here you have the %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%crate!%nl%%{lobby.chatColor.Lobby}%Place it to create a chest."
  1146. give player 1 chest named "&e%{_arg2}%" with lore "&7Place to create a crate!"
  1147. else:
  1148. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%{_arg2}% %{lobby.chatColor.Lobby}%doesn't exist!"
  1149. else:
  1150. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a crate type!"
  1151.  
  1152. else:
  1153. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info."
  1154. else:
  1155. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info."
  1156.  
  1157.  
  1158. command /key [<text>] [<text>] [<text>] [<text>]:
  1159. trigger:
  1160. if player has permission "key.*":
  1161. if arg-1 is set:
  1162. if arg-1 is "help":
  1163. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1164. send "&e&o/%{cmd}% help &d→ &fGet the help page"
  1165. send "&e&o/%{cmd}% get <crate/all> [number] &d→ &fGet a crate"
  1166. send "&e&o/%{cmd}% give <player> <crate/all> [number] &d→ &fGive a key to open a crate to a player"
  1167. send "&e&o/%{cmd}% remove <all/crate> [number] [player] &d→ &fRemove a key from a player"
  1168. send "&e&o/%{cmd}% clear <all/crate> [player] &d→ &fClear the keys from a player"
  1169. send "&e&o/%{cmd}% keys <all/crate> [player] &d→ &fGet the amount of keys from a player"
  1170. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1171.  
  1172. else if arg-1 is "get":
  1173. if arg-2 is "all":
  1174. if arg-3 is set:
  1175. if (arg-3 parsed as a number) is set:
  1176. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1177. set {_num} to arg-3 parsed as a number
  1178. loop {_num} times:
  1179. loop {_list::*}:
  1180. add 1 to {keys.%player%.%loop-value-2%}
  1181.  
  1182. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved all the %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%times!"
  1183.  
  1184. else:
  1185. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1186. else:
  1187. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1188. loop {_list::*}:
  1189. add 1 to {keys.%player%.%loop-value%}
  1190.  
  1191. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved all keys!"
  1192.  
  1193. else if arg-2 is set:
  1194. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1195. if contains({_list::*}, "%arg-2 in lower case%"):
  1196. if arg-3 is set:
  1197. if (arg-3 parsed as a number) is set:
  1198. add (arg-3 parsed as a number) to {keys.%player%.%arg-2 in lower case%}
  1199. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%key %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%times!"
  1200. else:
  1201. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1202. else:
  1203. add 1 to {keys.%player%.%arg-2 in lower case%}
  1204.  
  1205. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved a %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%key!"
  1206. else:
  1207. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%doesn't exist."
  1208. else:
  1209. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1210.  
  1211. else if arg-1 is "give":
  1212. if arg-2 is set:
  1213. if (arg-2 parsed as a player) is set:
  1214. if arg-3 is set:
  1215. if arg-3 is "all":
  1216. if arg-4 is set:
  1217. if (arg-4 parsed as a number) is set:
  1218. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1219. set {_num} to arg-4 parsed as a number
  1220. loop {_num} times:
  1221. loop {_list::*}:
  1222. add 1 to {keys.%arg-2 parsed as a player%.%loop-value-2%}
  1223.  
  1224. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully given %{lobby.arcatedColor.Lobby}%%name of arg-2 parsed as a player% %{lobby.chatColor.Lobby}%all the keys %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%times!"
  1225. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved all the keys %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%times!" to arg-2 parsed as a player
  1226.  
  1227. else:
  1228. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1229. else:
  1230. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1231. loop {_list::*}:
  1232. add 1 to {keys.%arg-2 parsed as a player%.%loop-value%}
  1233.  
  1234. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully given %{lobby.arcatedColor.Lobby}%%name of arg-2 parsed as a player% %{lobby.chatColor.Lobby}%all the keys!"
  1235. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved all the keys!" to arg-2 parsed as a player
  1236. else:
  1237. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1238. if contains({_list::*}, "%arg-3 in lower case%"):
  1239. if arg-4 is set:
  1240. if (arg-4 parsed as a number) is set:
  1241.  
  1242. add (arg-4 parsed as a number) to {keys.%arg-2%.%arg-3 in lower case%}
  1243.  
  1244. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully given %{lobby.arcatedColor.Lobby}%%name of arg-2 parsed as a player% %{lobby.chatColor.Lobby}%the %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%key %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%times!"
  1245. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved the %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%key %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%times!" to arg-2 parsed as a player
  1246.  
  1247. else:
  1248. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1249. else:
  1250. add 1 to {keys.%arg-2 parsed as a player%.%arg-3 in lower case%}
  1251.  
  1252. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully given %{lobby.arcatedColor.Lobby}%%name of arg-2 parsed as a player% %{lobby.chatColor.Lobby}%the %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%key!"
  1253. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have recieved the %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%key!" to arg-2 parsed as a player
  1254. else:
  1255. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-3 in lower case% %{lobby.chatColor.Lobby}%doesn't exist!"
  1256. else:
  1257. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1258. else:
  1259. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-2% %{lobby.chatColor.Lobby}%is not online!"
  1260. else:
  1261. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%player%{lobby.chatColor.Lobby}%!"
  1262.  
  1263.  
  1264.  
  1265. else if arg-1 is "remove":
  1266. if arg-2 is set:
  1267. if arg-2 is "all":
  1268. if arg-3 is set:
  1269. if (arg-3 parsed as a number) is set:
  1270. if arg-4 is set:
  1271. if (arg-4 parsed as a player) is set:
  1272. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1273. set {_num} to arg-3 parsed as a number
  1274. loop {_list::*}:
  1275. if {keys.%arg-4 parsed as a player%.%loop-value%}-{_num} >= 0:
  1276. remove {_num} from {keys.%name of arg-4 parsed as a player%.%loop-value%}
  1277. else:
  1278. set {keys.%arg-4 parsed as a player%.%loop-value%} to 0
  1279.  
  1280. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%from all the keys of %{lobby.arcatedColor.Lobby}%%name of arg-4 parsed as a player%%{lobby.chatColor.Lobby}%!"
  1281. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Removed %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%from your keys!" to arg-4 parsed as a player
  1282.  
  1283. else:
  1284. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%is not online!"
  1285. else:
  1286. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1287. loop {_list::*}:
  1288. if {keys.%player%.%loop-value%}-(arg-3 parsed as a number) >= 0:
  1289. remove (arg-3 parsed as a number) from {keys.%player%.%loop-value%}
  1290. else:
  1291. set {keys.%player%.%loop-value%} to 0
  1292.  
  1293. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%from all the keys!"
  1294.  
  1295. else:
  1296. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1297. else:
  1298. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1299. loop {_list::*}:
  1300. if {keys.%player%.%loop-value%}-1 >= 0:
  1301. remove 1 from {keys.%player%.%loop-value%}
  1302.  
  1303. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%1 %{lobby.chatColor.Lobby}%from all the keys"
  1304. else:
  1305. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1306. if contains({_list::*}, "%arg-2 in lower case%"):
  1307. if arg-3 is set:
  1308. if (arg-3 parsed as a number) is set:
  1309. if arg-4 is set:
  1310. if (arg-4 parsed as a player) is set:
  1311. if {keys.%arg-4 parsed as a player%.%arg-2 in lower case%}-(arg-3 parsed as a number) >= 0:
  1312. remove (arg-3 parsed as a number) from {keys.%name of arg-4 parsed as a player%.%arg-2 in lower case%}
  1313. else:
  1314. set {keys.%arg-4 parsed as a player%.%arg-2 in lower case%} to 0
  1315.  
  1316. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%%arg-3% %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys from %{lobby.arcatedColor.Lobby}%%name of arg-4 parsed as a player%%{lobby.chatColor.Lobby}%!"
  1317. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys have been removed!" to arg-4 parsed as a player
  1318.  
  1319. else:
  1320. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-4% %{lobby.chatColor.Lobby}%is not online!"
  1321. else:
  1322.  
  1323. if {keys.%player%.%arg-2 in lower case%}-(arg-3 parsed as a number) >= 0:
  1324. remove (arg-3 parsed as a number) from {keys.%player%.%arg-2 in lower case%}
  1325. send "%{lobby.logo.Lobby}% &2Succesfully removed &a%arg-3% %arg-2 in lower case% &2keys!"
  1326.  
  1327. else:
  1328. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not a number!"
  1329.  
  1330. else:
  1331. if {keys.%player%.%arg-2 in lower case%}-1 >= 0:
  1332. remove 1 from {keys.%player%.%arg-2 in lower case%}
  1333. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully removed %{lobby.arcatedColor.Lobby}%1 %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys!"
  1334. else:
  1335. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%doesn't exist."
  1336. else:
  1337. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1338.  
  1339. else if arg-1 is "clear":
  1340. if arg-2 is set:
  1341. if arg-2 is "all":
  1342. if arg-3 is set:
  1343. if (arg-3 parsed as a player) is set:
  1344. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1345. loop {_list::*}:
  1346. set {keys.%arg-3 parsed as a player%.%loop-value%} to 0
  1347.  
  1348. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully cleared %{lobby.arcatedColor.Lobby}%all keys %{lobby.chatColor.Lobby}%of %{lobby.arcatedColor.Lobby}%%name of arg-3 parsed as a player%%{lobby.chatColor.Lobby}%!"
  1349. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%All %{lobby.chatColor.Lobby}%your %{lobby.arcatedColor.Lobby}%keys %{lobby.chatColor.Lobby}%have been cleared!" to arg-3 parsed as a player
  1350. else:
  1351. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not online!"
  1352. else:
  1353. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1354. loop {_list::*}:
  1355. set {keys.%player%.%loop-value%} to 0
  1356.  
  1357. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have cleared %{lobby.arcatedColor.Lobby}%all %{lobby.chatColor.Lobby}%your %{lobby.arcatedColor.Lobby}%keys%{lobby.chatColor.Lobby}%!"
  1358. else:
  1359. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1360. if contains({_list::*}, "%arg-2 in lower case%"):
  1361. if arg-3 is set:
  1362. if (arg-3 parsed as a player) is set:
  1363. set {keys.%arg-3 parsed as a player%.%arg-2 in lower case%} to 0
  1364. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have cleared the %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% keys %{lobby.chatColor.Lobby}%from %{lobby.arcatedColor.Lobby}%%name of arg-3 parsed as a player%%{lobby.chatColor.Lobby}%!"
  1365. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Your %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% keys %{lobby.chatColor.Lobby}%have been cleared!" to arg-3 parsed as a player
  1366.  
  1367. else:
  1368. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not online!"
  1369.  
  1370. else:
  1371. set {keys.%player%.%arg-2 in lower case%} to 0
  1372. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Succesfully cleared the %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% keys%{lobby.chatColor.Lobby}%!"
  1373.  
  1374. else:
  1375. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%doesn't exist!"
  1376. else:
  1377. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You must give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1378.  
  1379. else if arg-1 is "keys":
  1380. if arg-2 is set:
  1381. if arg-2 is "all":
  1382. if arg-3 is set:
  1383. if (arg-3 parsed as a player) is set:
  1384. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1385. loop {_list::*}:
  1386. if {keys.%arg-3 parsed as a player%.%loop-value%} is not set:
  1387. set {keys.%arg-3 parsed as a player%.%loop-value%} to 0
  1388.  
  1389. if {_keys} is not set:
  1390. set {_keys} to "%{lobby.chatColor.Lobby}%%loop-value%: %{lobby.arcatedColor.Lobby}%%{keys.%name of arg-3 parsed as a player%.%loop-value%}%"
  1391. else:
  1392. set {_keys} to "%{_keys}%%nl%%{lobby.chatColor.Lobby}%%loop-value%: %{lobby.arcatedColor.Lobby}%%{keys.%name of arg-3 parsed as a player%.%loop-value%}%"
  1393.  
  1394. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%This is the list of keys from %{lobby.arcatedColor.Lobby}%%name of arg-3 parsed as a player%%{lobby.chatColor.Lobby}%:%nl%%{_keys}%"
  1395.  
  1396. else:
  1397. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The player %{lobby.arcatedColor.Lobby}%%arg-3% %{lobby.chatColor.Lobby}%is not online!"
  1398. else:
  1399. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1400. loop {_list::*}:
  1401. if {keys.%player%.%loop-value%} is not set:
  1402. set {keys.%player%.%loop-value%} to 0
  1403. if {_keys} is not set:
  1404. set {_keys} to "%{lobby.chatColor.Lobby}%%loop-value%: %{lobby.arcatedColor.Lobby}%%{keys.%player%.%loop-value%}%"
  1405. else:
  1406. set {_keys} to "%{_keys}%%nl%%{lobby.chatColor.Lobby}%%loop-value%: %{lobby.arcatedColor.Lobby}%%{keys.%player%.%loop-value%}%"
  1407.  
  1408. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%This is your list of keys%{lobby.chatColor.Lobby}%:%nl%%{_keys}%"
  1409. else:
  1410. set {_list::*} to yml list "Lobby.Crates.List" of file "{@config}"
  1411. if contains({_list::*}, "%arg-2 in lower case%"):
  1412. if arg-3 is set:
  1413. if (arg-3 parsed as a player) is set:
  1414. if {keys.%arg-3 parsed as a player%.%arg-2 in lower case%} is not set:
  1415. set {keys.%arg-3 parsed as a player%.%arg-2 in lower case%} to 0
  1416.  
  1417. send "%{lobby.logo.Lobby}% %{lobby.arcatedColor.Lobby}%%name of arg-3 parsed as a player% %{lobby.chatColor.Lobby}%has %{lobby.arcatedColor.Lobby}%%{keys.%arg-3%.%arg-2 in lower case%}% %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys."
  1418.  
  1419. else:
  1420. send "%{lobby.logo.Lobby}% &4The player &c%arg-3% &4is not online!"
  1421. else:
  1422. if {keys.%player%.%arg-2 in lower case%} is not set:
  1423. set {keys.%player%.%arg-2 in lower case%} to 0
  1424.  
  1425. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You have %{lobby.arcatedColor.Lobby}%%{keys.%player%.%arg-2 in lower case%}% %arg-2 in lower case% %{lobby.chatColor.Lobby}%keys."
  1426. else:
  1427. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The crate %{lobby.arcatedColor.Lobby}%%arg-2 in lower case% %{lobby.chatColor.Lobby}%doesn't exist!"
  1428. else:
  1429. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%You need to give up a %{lobby.arcatedColor.Lobby}%crate%{lobby.chatColor.Lobby}%!"
  1430. else:
  1431. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info!"
  1432. else:
  1433. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info!"
  1434.  
  1435.  
  1436. command /cosmetics [<text>] [<text>] [<text>]:
  1437. aliases: /cos
  1438. trigger:
  1439. if player has permission "cosmetics.*":
  1440. if arg-1 is not set:
  1441. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info!"
  1442.  
  1443. else if arg-1 is "help":
  1444. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1445. send "&e&o/%{cmd}% help &d→ &fGet the help page"
  1446. send "&e&o/%{cmd}% gui [player] &d→ &fGet the cosmetics (of a player)"
  1447. send "&e&o/%{cmd}% setup/edit [<type>] &d→ &fCreate or edit a cosmetic"
  1448. #send "&e&o/%{cmd}% delete [type] [name] &d→ &fDelete a cosmetic"
  1449. send "&e&o/%{cmd}% path &d→ &fCreate your own cosmetics"
  1450. send "%{lobby.chatColor.Lobby}%----------[ %{lobby.arcatedColor.Lobby}%%{cmd}% %{lobby.chatColor.Lobby}%]----------"
  1451.  
  1452. #else if arg-1 is "gui":
  1453. # if arg-2 is set:
  1454. # if arg-2 parsed as a player is set:
  1455. #
  1456.  
  1457. # else:
  1458. # send "%{lobby.logo.Lobby}% &4The player &c%arg-2% &4has never logged in."
  1459.  
  1460. # else:
  1461.  
  1462. else if arg-1 is "setup" or "edit":
  1463. if arg-2 is set:
  1464. deleteVariables(player)
  1465. editCos(player, arg-2)
  1466.  
  1467. else:
  1468. deleteVariables(player)
  1469. editCos(player, "")
  1470.  
  1471. else if arg-1 is "path":
  1472. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%The path to edit your cosmetics is %{lobby.arcatedColor.Lobby}%{@config} %{lobby.chatColor.Lobby}%and to create cosmetics %{lobby.arcatedColor.Lobby}%{@path}"
  1473.  
  1474. else:
  1475. send "%{lobby.logo.Lobby}% %{lobby.chatColor.Lobby}%Do %{lobby.arcatedColor.Lobby}%/%{cmd}% help %{lobby.chatColor.Lobby}%for more info!"
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