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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.59 GB
  15. RAM Used: 7.74 GB
  16. RAM Free: 7.85 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 100 Regular: 97 Total: 197
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FFA5EE24424 count: (2)
  33. File: d3d11.dll count: (6)
  34. Address: 0104424 count: (2)
  35. Assembler: mov rax, [rsi+0x110] count: (1)
  36.  
  37. [ 0] 0x7FFA5EE24424 d3d11.dll+0104424 -//- count: (1)
  38. [RSP+20 ] 0x7FFA5EEF1F80 (void* -> d3d11.dll+01D1F80 nop) -//- count: (1)
  39. [RSP+28 ] 0x7FFA5EE265A0 (void* -> d3d11.dll+01065A0 add rsp, 0x48) -//- count: (1)
  40. [RSP+488 ] 0x7FFA5EE27002 (void* -> d3d11.dll+0107002 add rsp, 0x90) -//- count: (1)
  41. d3d11.dll 0x7FFA5ED20000 -//- count: (1)
  42.  
  43.  
  44.  
  45. ################################################################################
  46. Solutions
  47. ################################################################################
  48.  
  49. SkyrimSE.exe: count: (48)
  50. This file on its own is not the cause, however, we'll do further parsing...
  51.  
  52. Could not find any known issues related to SkyrimSE.exe.
  53. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  54. --------------------------------------------------------------------------------
  55.  
  56. NiNode: count: (22)
  57. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  58. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  59. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  60. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  61. --------------------------------------------------------------------------------
  62. [RSP+758 ] 0x218E6391F80 (NiNode*) count: (1)
  63. RTTIName: "ShadowSceneNode" count: (1)
  64. Checking Parent: 1 count: (1)
  65. RTTIName: "SceneGraph" count: (1)
  66. Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController count: (1)
  67.  
  68.  
  69. ################################################################################
  70. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  71. ################################################################################
  72. Issues Found: 2
  73. Issues Solved: 2
  74.  
  75. ################################################################################
  76. DEBUG State:
  77. ################################################################################
  78. Culprit list content: (just a list)
  79. SkyrimSE.exe, NiNode,
  80.  
  81. ################################################################################
  82. Random 'Fallback' Checks
  83. ################################################################################
  84.  
  85. How to read these results?
  86. - They are simple keywords that may appear when you have a lot of issues.
  87. - They do NOT have to mean anything.
  88. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  89.  
  90.  
  91. File: "Skyrim.esm" -//- count: (3)
  92.  
  93.  
  94. Name: "Body5" -//- count: (6)
  95. RTTIName: "BSTriShape" -//- count: (3)
  96. Full Name: "Dawnguard" -//- count: (9)
  97. Name: "Dawnguard" -//- count: (27)
  98. Name: " (0200F3FC)[0]/ (0200F3FB) [100%]" -//- count: (3)
  99. RTTIName: "NiNode" -//- count: (20)
  100. Name: "skeleton.nif" -//- count: (3)
  101. RTTIName: "BSFadeNode" -//- count: (3)
  102. ExtraData[0] Name: "BSBoneLOD" -//- count: (3)
  103. ExtraData[1] Name: "BOM" -//- count: (3)
  104. ExtraData[2] Name: "BBX" -//- count: (3)
  105. ExtraData[3] Name: "BSX" -//- count: (3)
  106. ExtraData[4] Name: "SkeletonID" -//- count: (3)
  107. RTTIName: "BSMultiBoundNode" -//- count: (5)
  108. Name: "ObjectLODRoot" -//- count: (5)
  109. Name: "shadow scene node" -//- count: (7)
  110. RTTIName: "ShadowSceneNode" -//- count: (6)
  111. Name: "WorldRoot Node" -//- count: (13)
  112. RTTIName: "SceneGraph" -//- count: (13)
  113. Name: "WorldRoot Camera" -//- count: (14)
  114. RTTIName: "NiCamera" -//- count: (9)
  115. Name: "WorldRoot CameraNode" -//- count: (7)
  116. ExtraData[0] Name: "BSX" -//- count: (2)
  117.  
  118.  
  119. FormID: 0xFF001419 -//- count: (18)
  120. FormID: 0x00009EBD -//- count: (3)
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