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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 15.59 GB
- RAM Used: 7.74 GB
- RAM Free: 7.85 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 100 Regular: 97 Total: 197
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- Header indicators:
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- Memory: 0x7FFA5EE24424 count: (2)
- File: d3d11.dll count: (6)
- Address: 0104424 count: (2)
- Assembler: mov rax, [rsi+0x110] count: (1)
- [ 0] 0x7FFA5EE24424 d3d11.dll+0104424 -//- count: (1)
- [RSP+20 ] 0x7FFA5EEF1F80 (void* -> d3d11.dll+01D1F80 nop) -//- count: (1)
- [RSP+28 ] 0x7FFA5EE265A0 (void* -> d3d11.dll+01065A0 add rsp, 0x48) -//- count: (1)
- [RSP+488 ] 0x7FFA5EE27002 (void* -> d3d11.dll+0107002 add rsp, 0x90) -//- count: (1)
- d3d11.dll 0x7FFA5ED20000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (48)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (22)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- [RSP+758 ] 0x218E6391F80 (NiNode*) count: (1)
- RTTIName: "ShadowSceneNode" count: (1)
- Checking Parent: 1 count: (1)
- RTTIName: "SceneGraph" count: (1)
- Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController count: (1)
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 2
- Issues Solved: 2
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (3)
- Name: "Body5" -//- count: (6)
- RTTIName: "BSTriShape" -//- count: (3)
- Full Name: "Dawnguard" -//- count: (9)
- Name: "Dawnguard" -//- count: (27)
- Name: " (0200F3FC)[0]/ (0200F3FB) [100%]" -//- count: (3)
- RTTIName: "NiNode" -//- count: (20)
- Name: "skeleton.nif" -//- count: (3)
- RTTIName: "BSFadeNode" -//- count: (3)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (3)
- ExtraData[1] Name: "BOM" -//- count: (3)
- ExtraData[2] Name: "BBX" -//- count: (3)
- ExtraData[3] Name: "BSX" -//- count: (3)
- ExtraData[4] Name: "SkeletonID" -//- count: (3)
- RTTIName: "BSMultiBoundNode" -//- count: (5)
- Name: "ObjectLODRoot" -//- count: (5)
- Name: "shadow scene node" -//- count: (7)
- RTTIName: "ShadowSceneNode" -//- count: (6)
- Name: "WorldRoot Node" -//- count: (13)
- RTTIName: "SceneGraph" -//- count: (13)
- Name: "WorldRoot Camera" -//- count: (14)
- RTTIName: "NiCamera" -//- count: (9)
- Name: "WorldRoot CameraNode" -//- count: (7)
- ExtraData[0] Name: "BSX" -//- count: (2)
- FormID: 0xFF001419 -//- count: (18)
- FormID: 0x00009EBD -//- count: (3)
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