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- #include "..\..\script_macros.hpp"
- /*
- File: fn_knockedOut.sqf
- Author: Bryan "Tonic" Boardwine
- Description:
- Starts and monitors the knocked out state.
- */
- private "_obj";
- params [
- ["_target",objNull,[objNull]],
- ["_who","",[""]]
- ];
- if (isNull _target) exitWith {};
- if !(_target isEqualTo player) exitWith {};
- if (_who isEqualTo "") exitWith {};
- titleText[format [localize "STR_Civ_KnockedOut",_who],"PLAIN"];
- player playMoveNow "Incapacitated";
- disableUserInput true;
- _obj = "Land_ClutterCutter_small_F" createVehicle ASLTOATL(visiblePositionASL player);
- _obj setPosATL ASLTOATL(visiblePositionASL player);
- life_isknocked = true;
- player attachTo [_obj,[0,0,0]];
- [] spawn theprogrammer_effects_fnc_assomer;
- sleep 15;
- player playMoveNow "AmovPpneMstpSrasWrflDnon";
- disableUserInput false;
- detach player;
- deleteVehicle _obj;
- life_isknocked = false;
- player setVariable ["robbed",false,true];
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