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- ATMS_CSP:
- Shoot:
- Invisible_Projectiles: true
- Trails:
- Trail: "ParticleSmokee"
- Homing_Projectiles:
- Radius_To_Nearest_Entity: 40
- Crosshair_To_Lock: false
- Message_To_Shooter: "&7Lock on to #VICTIM#"
- Message_To_Victim: "&7You were lock on by #SHOOTER#"
- Reload:
- Visual_Reload:
- Visual_Reload: "gagegegege"
- Damage:
- Spawn_Firework:
- Shape: "BALL"
- Color: "235-235-235"
- Flicker: false
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