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- -- ---------------------------------------------------------------------------------[Author Information]
- -- PROXiCide aka Taewon
- -- Steam: http://steamcommunity.com/id/PROXiCiDE
- -- Nexus: http://skyrim.nexusmods.com/users/3018315
- -- Bethesda: http://forums.bethsoft.com/user/425376-taewon/
- -- CreationKit: http://www.creationkit.com/User:PROXiCiDE
- --
- --
- -- Version History:
- -- 0.1 - Initial
- -- 0.2 - Added __extends to tables, now all functions return referenced tables, booleans
- -- Added comments to separate each Script Object and its methods
- -- this makes it possible to do Game.GetPlayer().GetActorValue("magicka")
- -- 0.3 - __extends removed, tables now inherit parent script objects
- -- This makes it possible to do Game.GetPlayer().GetFormID() etc
- -- Added missing script objects
- -- Script Object comments contain Function and Event counts if available
- -- 0.4 - Added Array support with function new(size,type)
- -- only supports int,float,string,bool at the moment
- -- array = new(12,'float')
- -- array[0] = Math.Log(3)
- -- Math Script Object is functional
- --
- -- SKSE Bitwise operations require module Bit or Bit32 you can find from
- -- Lua 5.2+ from Lua.org or Lua 5.1 from LuaDist.org that comes with batteries
- -- ---------------------------------------------------------------------------------
- ok, bit = pcall(require, "bit")
- if not ok then
- ok, bit = pcall(require, "bit32")
- if not ok then
- error('Papyrus LUA Test unit requires Bitwise module')
- end
- end
- function ExtendFromScriptObject (form)
- local baseObject = {}
- if nil ~= form then
- setmetatable( baseObject, { __index = form } )
- end
- function baseObject:class()
- return baseObject
- end
- return baseObject
- end
- function new (sz,ty)
- if sz > 128 then
- error("Array size must be no larger than 128")
- end
- local function CType(ty)
- local ct = {
- ['int'] = {ret = 'number'},
- ['float'] = {ret ='number'},
- ['bool'] = {ret ='boolean'},
- }
- if ct[ty] then
- return ct[ty].ret
- end
- return ty
- end
- local _t={
- __type=CType(ty),
- length=sz
- }
- local mt={}
- --Table is set up this way because a bug inside SigmaScript Lua for Android would erase Table Brackets for metatables
- mt.__newindex = function(t,k,v)
- local real_sz = (t.length - 1)
- if type(k) ~= "number" or k>128 then
- error("Array index can only be numeric 0..127")
- elseif k>real_sz or k < 0 then
- error('Array out of range must be 0..'..real_sz)
- end
- if t.__type ~= type(v) then
- error("Array is wrong type, expected: "..t.__type)
- end
- rawset(t,k,v)
- end
- return setmetatable(_t,mt)
- end
- Form={}
- Alias={}
- MiscObject=ExtendFromScriptObject(Form)
- Keyword=ExtendFromScriptObject(Form)
- Activator=ExtendFromScriptObject(Form)
- ObjectReference=ExtendFromScriptObject(Form)
- LeveledItem=ExtendFromScriptObject(Form)
- WorldSpace=ExtendFromScriptObject(Form)
- Class=ExtendFromScriptObject(Form)
- ActorValueInfo=ExtendFromScriptObject(Form)
- Door=ExtendFromScriptObject(Form)
- GlobalVariable=ExtendFromScriptObject(Form)
- ActorBase=ExtendFromScriptObject(Form)
- LeveledActor=ExtendFromScriptObject(Form)
- Message=ExtendFromScriptObject(Form)
- VisualEffect=ExtendFromScriptObject(Form)
- SoundCategory=ExtendFromScriptObject(Form)
- HeadPart=ExtendFromScriptObject(Form)
- ArmorAddon=ExtendFromScriptObject(Form)
- MiscObject=ExtendFromScriptObject(Form)
- Topic=ExtendFromScriptObject(Form)
- SoulGem=ExtendFromScriptObject(MiscObject)
- Weather=ExtendFromScriptObject(Form)
- CombatStyle=ExtendFromScriptObject(Form)
- ObjectReference=ExtendFromScriptObject(Form)
- MagicEffect=ExtendFromScriptObject(Form)
- WordOfPower=ExtendFromScriptObject(Form)
- Shout=ExtendFromScriptObject(Form)
- Faction=ExtendFromScriptObject(Form)
- Location=ExtendFromScriptObject(Form)
- TextureSet=ExtendFromScriptObject(Form)
- Weapon=ExtendFromScriptObject(Form)
- Tree=ExtendFromScriptObject(Form)
- TopicInfo=ExtendFromScriptObject(Form)
- VoiceType=ExtendFromScriptObject(Form)
- Package=ExtendFromScriptObject(Form)
- LocationRefType=ExtendFromScriptObject(Keyword)
- TalkingActivator=ExtendFromScriptObject(Activator)
- Static=ExtendFromScriptObject(Form)
- ColorForm=ExtendFromScriptObject(Form)
- Key=ExtendFromScriptObject(MiscObject)
- Armor=ExtendFromScriptObject(Form)
- Cell=ExtendFromScriptObject(Form)
- Outfit=ExtendFromScriptObject(Form)
- Apparatus=ExtendFromScriptObject(MiscObject)
- SoundDescriptor=ExtendFromScriptObject(Form)
- Actor=ExtendFromScriptObject(ObjectReference)
- Sound=ExtendFromScriptObject(Form)
- EquipSlot=ExtendFromScriptObject(Form)
- AssociationType=ExtendFromScriptObject(Form)
- Scroll=ExtendFromScriptObject(Form)
- Book=ExtendFromScriptObject(Form)
- ImpactDataSet=ExtendFromScriptObject(Form)
- Scene=ExtendFromScriptObject(Form)
- ReferenceAlias=ExtendFromScriptObject(Alias)
- Projectile=ExtendFromScriptObject(Form)
- LocationAlias=ExtendFromScriptObject(Alias)
- Quest=ExtendFromScriptObject(Form)
- LeveledSpell=ExtendFromScriptObject(Form)
- EffectShader=ExtendFromScriptObject(Form)
- Action=ExtendFromScriptObject(Form)
- ImageSpaceModifier=ExtendFromScriptObject(Form)
- Enchantment=ExtendFromScriptObject(Form)
- Art=ExtendFromScriptObject(Form)
- Keyword=ExtendFromScriptObject(Form)
- Furniture=ExtendFromScriptObject(Activator)
- Race=ExtendFromScriptObject(Form)
- MusicType=ExtendFromScriptObject(Form)
- EncounterZone=ExtendFromScriptObject(Form)
- Container=ExtendFromScriptObject(Form)
- Light=ExtendFromScriptObject(Form)
- Ingredient=ExtendFromScriptObject(Form)
- Spell=ExtendFromScriptObject(Form)
- Idle=ExtendFromScriptObject(Form)
- Activator=ExtendFromScriptObject(Form)
- Explosion=ExtendFromScriptObject(Form)
- Hazard=ExtendFromScriptObject(Form)
- ConstructibleObject=ExtendFromScriptObject(MiscObject)
- Ammo=ExtendFromScriptObject(Form)
- Potion=ExtendFromScriptObject(Form)
- FormList=ExtendFromScriptObject(Form)
- DefaultObjectManager=ExtendFromScriptObject(Form)
- Perk=ExtendFromScriptObject(Form)
- Flora=ExtendFromScriptObject(Activator)
- SKSE={}
- Debug={}
- ColorComponent={}
- Utility={}
- UICallback={}
- ActiveMagicEffect={}
- NetImmerse={}
- ModEvent={}
- UI={}
- StringUtil={}
- Game={}
- FormType={}
- Math={}
- WornObject={}
- Input={}
- -- ---------------------------------------------------------------------------------[Action]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Activator]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[ActiveMagicEffect]
- -- Functions: 47
- -- Events: 66
- function ActiveMagicEffect.AddInventoryEventFilter (akFilter)
- end
- function ActiveMagicEffect.Dispel ()
- end
- function ActiveMagicEffect.GetBaseObject ()
- -- Return Type is magiceffect
- return MagicEffect
- end
- function ActiveMagicEffect.GetCasterActor ()
- -- Return Type is actor
- return Actor
- end
- function ActiveMagicEffect.GetTargetActor ()
- -- Return Type is actor
- return Actor
- end
- function ActiveMagicEffect.RegisterForAnimationEvent (akSender,asEventName)
- -- Return Type is bool
- return true
- end
- function ActiveMagicEffect.RegisterForLOS (akViewer,akTarget)
- end
- function ActiveMagicEffect.RegisterForSingleLOSGain (akViewer,akTarget)
- end
- function ActiveMagicEffect.RegisterForSingleLOSLost (akViewer,akTarget)
- end
- function ActiveMagicEffect.RegisterForSingleUpdate (afInterval)
- end
- function ActiveMagicEffect.RegisterForSleep ()
- end
- function ActiveMagicEffect.RegisterForTrackedStatsEvent ()
- end
- function ActiveMagicEffect.RegisterForUpdate (afInterval)
- end
- function ActiveMagicEffect.RegisterForUpdateGameTime (afInterval)
- end
- function ActiveMagicEffect.RegisterForSingleUpdateGameTime (afInterval)
- end
- function ActiveMagicEffect.RemoveAllInventoryEventFilters ()
- end
- function ActiveMagicEffect.RemoveInventoryEventFilter (akFilter)
- end
- function ActiveMagicEffect.StartObjectProfiling ()
- end
- function ActiveMagicEffect.StopObjectProfiling ()
- end
- function ActiveMagicEffect.UnregisterForLOS (akViewer,akTarget)
- end
- function ActiveMagicEffect.UnregisterForAnimationEvent (akSender,asEventName)
- end
- function ActiveMagicEffect.UnregisterForSleep ()
- end
- function ActiveMagicEffect.UnregisterForTrackedStatsEvent ()
- end
- function ActiveMagicEffect.UnregisterForUpdate ()
- end
- function ActiveMagicEffect.UnregisterForUpdateGameTime ()
- end
- function ActiveMagicEffect.OnAnimationEvent (akSource,asEventName)
- end
- function ActiveMagicEffect.OnAnimationEventUnregistered (akSource,asEventName)
- end
- function ActiveMagicEffect.OnEffectStart (akTarget,akCaster)
- end
- function ActiveMagicEffect.OnEffectFinish (akTarget,akCaster)
- end
- function ActiveMagicEffect.OnGainLOS (akViewer,akTarget)
- end
- function ActiveMagicEffect.OnLostLOS (akViewer,akTarget)
- end
- function ActiveMagicEffect.OnSleepStart (afSleepStartTime,afDesiredSleepEndTime)
- end
- function ActiveMagicEffect.OnSleepStop (abInterrupted)
- end
- function ActiveMagicEffect.OnTrackedStatsEvent (arStatName,aiStatValue)
- end
- function ActiveMagicEffect.OnUpdate ()
- end
- function ActiveMagicEffect.OnUpdateGameTime ()
- end
- function ActiveMagicEffect.OnActivate (akActionRef)
- end
- function ActiveMagicEffect.OnAttachedToCell ()
- end
- function ActiveMagicEffect.OnCellAttach ()
- end
- function ActiveMagicEffect.OnCellDetach ()
- end
- function ActiveMagicEffect.OnCellLoad ()
- end
- function ActiveMagicEffect.OnClose (akActionRef)
- end
- function ActiveMagicEffect.OnContainerChanged (akNewContainer,akOldContainer)
- end
- function ActiveMagicEffect.OnDestructionStageChanged (aiOldStage,aiCurrentStage)
- end
- function ActiveMagicEffect.OnDetachedFromCell ()
- end
- function ActiveMagicEffect.OnEquipped (akActor)
- end
- function ActiveMagicEffect.OnGrab ()
- end
- function ActiveMagicEffect.OnHit (akAggressor,akSource,akProjectile,abPowerAttack,abSneakAttack,abBashAttack,abHitBlocked)
- end
- function ActiveMagicEffect.OnItemAdded (akBaseItem,aiItemCount,akItemReference,akSourceContainer)
- end
- function ActiveMagicEffect.OnItemRemoved (akBaseItem,aiItemCount,akItemReference,akDestContainer)
- end
- function ActiveMagicEffect.OnLoad ()
- end
- function ActiveMagicEffect.OnLockStateChanged ()
- end
- function ActiveMagicEffect.OnMagicEffectApply (akCaster,akEffect)
- end
- function ActiveMagicEffect.OnOpen (akActionRef)
- end
- function ActiveMagicEffect.OnRaceSwitchComplete ()
- end
- function ActiveMagicEffect.OnRead ()
- end
- function ActiveMagicEffect.OnRelease ()
- end
- function ActiveMagicEffect.OnReset ()
- end
- function ActiveMagicEffect.OnSell (akSeller)
- end
- function ActiveMagicEffect.OnSpellCast (akSpell)
- end
- function ActiveMagicEffect.OnTranslationComplete ()
- end
- function ActiveMagicEffect.OnTranslationFailed ()
- end
- function ActiveMagicEffect.OnTrapHitStop (akTarget)
- end
- function ActiveMagicEffect.OnTrigger (akActionRef)
- end
- function ActiveMagicEffect.OnTriggerEnter (akActionRef)
- end
- function ActiveMagicEffect.OnTriggerLeave (akActionRef)
- end
- function ActiveMagicEffect.OnUnequipped (akActor)
- end
- function ActiveMagicEffect.OnUnload ()
- end
- function ActiveMagicEffect.OnCombatStateChanged (akTarget,aeCombatState)
- end
- function ActiveMagicEffect.OnSit (akFurniture)
- end
- function ActiveMagicEffect.OnGetUp (akFurniture)
- end
- function ActiveMagicEffect.OnDeath (akKiller)
- end
- function ActiveMagicEffect.OnDying (akKiller)
- end
- function ActiveMagicEffect.OnLocationChange (akOldLoc,akNewLoc)
- end
- function ActiveMagicEffect.OnObjectEquipped (akBaseObject,akReference)
- end
- function ActiveMagicEffect.OnObjectUnequipped (akBaseObject,akReference)
- end
- function ActiveMagicEffect.OnPackageStart (akNewPackage)
- end
- function ActiveMagicEffect.OnPackageChange (akOldPackage)
- end
- function ActiveMagicEffect.OnPackageEnd (akOldPackage)
- end
- function ActiveMagicEffect.OnWardHit (akCaster,akSpell,aiStatus)
- end
- function ActiveMagicEffect.OnPlayerBowShot (akWeapon,akAmmo,afPower,abSunGazing)
- end
- function ActiveMagicEffect.OnPlayerLoadGame ()
- end
- function ActiveMagicEffect.GetDuration ()
- -- Return Type is float
- return 0.0
- end
- function ActiveMagicEffect.GetTimeElapsed ()
- -- Return Type is float
- return 0.0
- end
- function ActiveMagicEffect.RegisterForKey (keyCode)
- end
- function ActiveMagicEffect.UnregisterForKey (keyCode)
- end
- function ActiveMagicEffect.UnregisterForAllKeys ()
- end
- function ActiveMagicEffect.OnKeyDown (keyCode)
- end
- function ActiveMagicEffect.OnKeyUp (keyCode,holdTime)
- end
- function ActiveMagicEffect.RegisterForControl (control)
- end
- function ActiveMagicEffect.UnregisterForControl (control)
- end
- function ActiveMagicEffect.UnregisterForAllControls ()
- end
- function ActiveMagicEffect.OnControlDown (control)
- end
- function ActiveMagicEffect.OnControlUp (control,holdTime)
- end
- function ActiveMagicEffect.RegisterForMenu (menuName)
- end
- function ActiveMagicEffect.UnregisterForMenu (menuName)
- end
- function ActiveMagicEffect.UnregisterForAllMenus ()
- end
- function ActiveMagicEffect.OnMenuOpen (menuName)
- end
- function ActiveMagicEffect.OnMenuClose (menuName)
- end
- function ActiveMagicEffect.RegisterForModEvent (eventName,callbackName)
- end
- function ActiveMagicEffect.UnregisterForModEvent (eventName)
- end
- function ActiveMagicEffect.UnregisterForAllModEvents ()
- end
- function ActiveMagicEffect.SendModEvent (eventName,strArg ,numArg )
- end
- function ActiveMagicEffect.RegisterForCameraState ()
- end
- function ActiveMagicEffect.UnregisterForCameraState ()
- end
- function ActiveMagicEffect.OnPlayerCameraState (oldState,newState)
- end
- function ActiveMagicEffect.RegisterForCrosshairRef ()
- end
- function ActiveMagicEffect.UnregisterForCrosshairRef ()
- end
- function ActiveMagicEffect.OnCrosshairRefChange (ref)
- end
- function ActiveMagicEffect.RegisterForActorAction (actionType)
- end
- function ActiveMagicEffect.UnregisterForActorAction (actionType)
- end
- function ActiveMagicEffect.OnActorAction (actionType,akActor,source,slot)
- end
- function ActiveMagicEffect.GetMagnitude ()
- -- Return Type is float
- return 0.0
- end
- -- ---------------------------------------------------------------------------------[Actor]
- -- Functions: 210
- -- Events: 15
- function Actor.ModFavorPoints (iFavorPoints )
- end
- function Actor.ModFavorPointsWithGlobal (FavorPointsGlobal)
- end
- function Actor.MakePlayerFriend ()
- end
- function Actor.AddPerk (akPerk)
- end
- function Actor.AddShout (akShout)
- -- Return Type is bool
- return true
- end
- function Actor.AddSpell (akSpell,abVerbose)
- -- Return Type is bool
- return true
- end
- function Actor.AllowBleedoutDialogue (abCanTalk)
- end
- function Actor.AllowPCDialogue (abTalk)
- end
- function Actor.AttachAshPile (akAshPileBase )
- end
- function Actor.CanFlyHere ()
- -- Return Type is bool
- return true
- end
- function Actor.ClearArrested ()
- end
- function Actor.ClearExpressionOverride ()
- end
- function Actor.ClearExtraArrows ()
- end
- function Actor.ClearForcedLandingMarker ()
- end
- function Actor.ClearKeepOffsetFromActor ()
- end
- function Actor.ClearLookAt ()
- end
- function Actor.DamageActorValue (asValueName,afDamage)
- end
- function Actor.DamageAV (asValueName,afDamage)
- end
- function Actor.Dismount ()
- -- Return Type is bool
- return true
- end
- function Actor.DispelAllSpells ()
- end
- function Actor.DispelSpell (akSpell)
- -- Return Type is bool
- return true
- end
- function Actor.DoCombatSpellApply (akSpell,akTarget)
- end
- function Actor.EnableAI (abEnable )
- end
- function Actor.EndDeferredKill ()
- end
- function Actor.EquipItem (akItem,abPreventRemoval ,abSilent )
- end
- function Actor.EquipShout (akShout)
- end
- function Actor.EquipSpell (akSpell,aiSource)
- end
- function Actor.EvaluatePackage ()
- end
- function Actor.ForceActorValue (asValueName,afNewValue)
- end
- function Actor.ForceAV (asValueName,afNewValue)
- end
- function Actor.GetActorBase ()
- -- Return Type is actorbase
- return ActorBase
- end
- function Actor.GetActorValue (asValueName)
- -- Return Type is float
- return 0.0
- end
- function Actor.GetActorValuePercentage (asValueName)
- -- Return Type is float
- return 0.0
- end
- function Actor.GetAV (asValueName)
- -- Return Type is float
- return 0.0
- end
- function Actor.GetAVPercentage (asValueName)
- -- Return Type is float
- return 0.0
- end
- function Actor.GetBaseActorValue (asValueName)
- -- Return Type is float
- return 0.0
- end
- function Actor.GetBaseAV (asValueName)
- -- Return Type is float
- return 0.0
- end
- function Actor.GetBribeAmount ()
- -- Return Type is int
- return 0
- end
- function Actor.GetCrimeFaction ()
- -- Return Type is faction
- return Faction
- end
- function Actor.GetCombatState ()
- -- Return Type is int
- return 0
- end
- function Actor.GetCombatTarget ()
- -- Return Type is actor
- return Actor
- end
- function Actor.GetCurrentPackage ()
- -- Return Type is package
- return Package
- end
- function Actor.GetDialogueTarget ()
- -- Return Type is actor
- return Actor
- end
- function Actor.GetEquippedItemType (aiHand)
- -- Return Type is int
- return 0
- end
- function Actor.GetEquippedShout ()
- -- Return Type is shout
- return Shout
- end
- function Actor.GetEquippedWeapon (abLeftHand )
- -- Return Type is weapon
- return Weapon
- end
- function Actor.GetEquippedShield ()
- -- Return Type is armor
- return Armor
- end
- function Actor.GetEquippedSpell (aiSource)
- -- Return Type is spell
- return Spell
- end
- function Actor.GetFactionRank (akFaction)
- -- Return Type is int
- return 0
- end
- function Actor.GetFactionReaction (akOther)
- -- Return Type is int
- return 0
- end
- function Actor.GetFlyingState ()
- -- Return Type is int
- return 0
- end
- function Actor.GetForcedLandingMarker ()
- -- Return Type is objectreference
- return ObjectReference
- end
- function Actor.GetGoldAmount ()
- -- Return Type is int
- return 0
- end
- function Actor.GetHighestRelationshipRank ()
- -- Return Type is int
- return 0
- end
- function Actor.GetKiller ()
- -- Return Type is actor
- return Actor
- end
- function Actor.GetLevel ()
- -- Return Type is int
- return 0
- end
- function Actor.GetLightLevel ()
- -- Return Type is float
- return 0.0
- end
- function Actor.GetLowestRelationshipRank ()
- -- Return Type is int
- return 0
- end
- function Actor.GetLeveledActorBase ()
- -- Return Type is actorbase
- return ActorBase
- end
- function Actor.GetNoBleedoutRecovery ()
- -- Return Type is bool
- return true
- end
- function Actor.GetPlayerControls ()
- -- Return Type is bool
- return true
- end
- function Actor.GetRace ()
- -- Return Type is race
- return Race
- end
- function Actor.GetRelationshipRank (akOther)
- -- Return Type is int
- return 0
- end
- function Actor.GetSitState ()
- -- Return Type is int
- return 0
- end
- function Actor.GetSleepState ()
- -- Return Type is int
- return 0
- end
- function Actor.GetVoiceRecoveryTime ()
- -- Return Type is float
- return 0.0
- end
- function Actor.HasAssociation (akAssociation,akOther )
- -- Return Type is bool
- return true
- end
- function Actor.HasFamilyRelationship (akOther )
- -- Return Type is bool
- return true
- end
- function Actor.HasLOS (akOther)
- -- Return Type is bool
- return true
- end
- function Actor.HasMagicEffect (akEffect)
- -- Return Type is bool
- return true
- end
- function Actor.HasMagicEffectWithKeyword (akKeyword)
- -- Return Type is bool
- return true
- end
- function Actor.HasParentRelationship (akOther)
- -- Return Type is bool
- return true
- end
- function Actor.HasPerk (akPerk)
- -- Return Type is bool
- return true
- end
- function Actor.HasSpell (akForm)
- -- Return Type is bool
- return true
- end
- function Actor.IsAlarmed ()
- -- Return Type is bool
- return true
- end
- function Actor.IsAlerted ()
- -- Return Type is bool
- return true
- end
- function Actor.IsAllowedToFly ()
- -- Return Type is bool
- return true
- end
- function Actor.IsArrested ()
- -- Return Type is bool
- return true
- end
- function Actor.IsArrestingTarget ()
- -- Return Type is bool
- return true
- end
- function Actor.IsBeingRidden ()
- -- Return Type is bool
- return true
- end
- function Actor.IsBleedingOut ()
- -- Return Type is bool
- return true
- end
- function Actor.IsBribed ()
- -- Return Type is bool
- return true
- end
- function Actor.IsChild ()
- -- Return Type is bool
- return true
- end
- function Actor.IsCommandedActor ()
- -- Return Type is bool
- return true
- end
- function Actor.IsDead ()
- -- Return Type is bool
- return true
- end
- function Actor.IsDetectedBy (akOther)
- -- Return Type is bool
- return true
- end
- function Actor.IsDoingFavor ()
- -- Return Type is bool
- return true
- end
- function Actor.IsEquipped (akItem)
- -- Return Type is bool
- return true
- end
- function Actor.IsEssential ()
- -- Return Type is bool
- return true
- end
- function Actor.IsFlying ()
- -- Return Type is bool
- return true
- end
- function Actor.IsGuard ()
- -- Return Type is bool
- return true
- end
- function Actor.IsGhost ()
- -- Return Type is bool
- return true
- end
- function Actor.IsHostileToActor (akActor)
- -- Return Type is bool
- return true
- end
- function Actor.IsInCombat ()
- -- Return Type is bool
- return true
- end
- function Actor.IsInFaction (akFaction)
- -- Return Type is bool
- return true
- end
- function Actor.IsInKillMove ()
- -- Return Type is bool
- return true
- end
- function Actor.IsIntimidated ()
- -- Return Type is bool
- return true
- end
- function Actor.IsOnMount ()
- -- Return Type is bool
- return true
- end
- function Actor.IsPlayersLastRiddenHorse ()
- -- Return Type is bool
- return true
- end
- function Actor.IsPlayerTeammate ()
- -- Return Type is bool
- return true
- end
- function Actor.IsRunning ()
- -- Return Type is bool
- return true
- end
- function Actor.IsSneaking ()
- -- Return Type is bool
- return true
- end
- function Actor.IsSprinting ()
- -- Return Type is bool
- return true
- end
- function Actor.IsTrespassing ()
- -- Return Type is bool
- return true
- end
- function Actor.IsUnconscious ()
- -- Return Type is bool
- return true
- end
- function Actor.IsWeaponDrawn ()
- -- Return Type is bool
- return true
- end
- function Actor.KeepOffsetFromActor (arTarget,afOffsetX,afOffsetY,afOffsetZ,afOffsetAngleX ,afOffsetAngleY ,afOffsetAngleZ ,afCatchUpRadius ,afFollowRadius )
- end
- function Actor.Kill (akKiller )
- end
- function Actor.KillEssential (akKiller )
- end
- function Actor.KillSilent (akKiller )
- end
- function Actor.ModActorValue (asValueName,afAmount)
- end
- function Actor.ModAV (asValueName,afAmount)
- end
- function Actor.ModFactionRank (akFaction,aiMod)
- end
- function Actor.MoveToPackageLocation ()
- end
- function Actor.OpenInventory (abForceOpen )
- end
- function Actor.PathToReference (aTarget,afWalkRunPercent)
- -- Return Type is bool
- return true
- end
- function Actor.PlayIdle (akIdle)
- -- Return Type is bool
- return true
- end
- function Actor.PlayIdleWithTarget (akIdle,akTarget)
- -- Return Type is bool
- return true
- end
- function Actor.PlaySubGraphAnimation (asEventName)
- end
- function Actor.RemoveFromFaction (akFaction)
- end
- function Actor.RemoveFromAllFactions ()
- end
- function Actor.RemovePerk (akPerk)
- end
- function Actor.RemoveShout (akShout)
- -- Return Type is bool
- return true
- end
- function Actor.RemoveSpell (akSpell)
- -- Return Type is bool
- return true
- end
- function Actor.ResetHealthAndLimbs ()
- end
- function Actor.RestoreActorValue (asValueName,afAmount)
- end
- function Actor.Resurrect ()
- end
- function Actor.RestoreAV (asValueName,afAmount)
- end
- function Actor.SendAssaultAlarm ()
- end
- function Actor.SendTrespassAlarm (akCriminal)
- end
- function Actor.SetActorValue (asValueName,afValue)
- end
- function Actor.SetAlert (abAlerted )
- end
- function Actor.SetAllowFlying (abAllowed )
- end
- function Actor.SetAllowFlyingEx (abAllowed ,abAllowCrash ,abAllowSearch )
- end
- function Actor.SetAlpha (afTargetAlpha,abFade )
- end
- function Actor.SetAttackActorOnSight (abAttackOnSight )
- end
- function Actor.SetAV (asValueName,afValue)
- end
- function Actor.SetBribed (abBribe )
- end
- function Actor.SetCrimeFaction (akFaction)
- end
- function Actor.SetCriticalStage (aiStage)
- end
- function Actor.SetDoingFavor (abDoingFavor )
- end
- function Actor.SetDontMove (abDontMove )
- end
- function Actor.SetExpressionOverride (aiMood,aiStrength )
- end
- function Actor.SetEyeTexture (akNewTexture)
- end
- function Actor.SetFactionRank (akFaction,aiRank)
- end
- function Actor.SetForcedLandingMarker (aMarker)
- end
- function Actor.SetGhost (abIsGhost )
- end
- function Actor.AddToFaction (akFaction)
- end
- function Actor.SetHeadTracking (abEnable )
- end
- function Actor.SetIntimidated (abIntimidate )
- end
- function Actor.SetLookAt (akTarget,abPathingLookAt )
- end
- function Actor.SetNoBleedoutRecovery (abAllowed)
- end
- function Actor.SetNotShowOnStealthMeter (abNotShow)
- end
- function Actor.SetOutfit (akOutfit,abSleepOutfit )
- end
- function Actor.SetPlayerControls (abControls)
- end
- function Actor.SetPlayerResistingArrest ()
- end
- function Actor.SetPlayerTeammate (abTeammate ,abCanDoFavor)
- end
- function Actor.SetRace (akRace )
- end
- function Actor.SetRelationshipRank (akOther,aiRank)
- end
- function Actor.SetRestrained (abRestrained )
- end
- function Actor.SetSubGraphFloatVariable (asVariableName,afValue)
- end
- function Actor.SetUnconscious (abUnconscious )
- end
- function Actor.SetVehicle (akVehicle)
- end
- function Actor.SetVoiceRecoveryTime (afTime)
- end
- function Actor.ShowBarterMenu ()
- end
- function Actor.ShowGiftMenu (abGivingGift,apFilterList ,abShowStolenItems ,abUseFavorPoints )
- -- Return Type is int
- return 0
- end
- function Actor.StartCannibal (akTarget)
- end
- function Actor.StartCombat (akTarget)
- end
- function Actor.StartDeferredKill ()
- end
- function Actor.StartVampireFeed (akTarget)
- end
- function Actor.StopCombat ()
- end
- function Actor.StopCombatAlarm ()
- end
- function Actor.TrapSoul (akTarget)
- -- Return Type is bool
- return true
- end
- function Actor.UnequipAll ()
- end
- function Actor.UnequipItem (akItem,abPreventEquip ,abSilent )
- end
- function Actor.UnequipItemSlot (aiSlot)
- end
- function Actor.UnequipShout (akShout)
- end
- function Actor.UnequipSpell (akSpell,aiSource)
- end
- function Actor.UnLockOwnedDoorsInCell ()
- end
- function Actor.WillIntimidateSucceed ()
- -- Return Type is bool
- return true
- end
- function Actor.WornHasKeyword (akKeyword)
- -- Return Type is bool
- return true
- end
- function Actor.StartSneaking ()
- end
- function Actor.DrawWeapon ()
- end
- function Actor.OnCombatStateChanged (akTarget,aeCombatState)
- end
- function Actor.OnSit (akFurniture)
- end
- function Actor.OnGetUp (akFurniture)
- end
- function Actor.OnDeath (akKiller)
- end
- function Actor.OnDying (akKiller)
- end
- function Actor.OnEnterBleedout ()
- end
- function Actor.OnLocationChange (akOldLoc,akNewLoc)
- end
- function Actor.OnObjectEquipped (akBaseObject,akReference)
- end
- function Actor.OnObjectUnequipped (akBaseObject,akReference)
- end
- function Actor.OnPackageStart (akNewPackage)
- end
- function Actor.OnPackageChange (akOldPackage)
- end
- function Actor.OnPackageEnd (akOldPackage)
- end
- function Actor.OnRaceSwitchComplete ()
- end
- function Actor.OnPlayerBowShot (akWeapon,akAmmo,afPower,abSunGazing)
- end
- function Actor.OnPlayerLoadGame ()
- end
- function Actor.ForceMovementDirection (afXAngle ,afYAngle ,afZAngle )
- end
- function Actor.ForceMovementSpeed (afSpeedMult)
- end
- function Actor.ForceMovementRotationSpeed (afXMult ,afYMult ,afZMult )
- end
- function Actor.ForceMovementDirectionRamp (afXAngle ,afYAngle ,afZAngle ,afRampTime )
- end
- function Actor.ForceMovementSpeedRamp (afSpeedMult,afRampTime )
- end
- function Actor.ForceMovementRotationSpeedRamp (afXMult ,afYMult ,afZMult ,afRampTime )
- end
- function Actor.ForceTargetDirection (afXAngle ,afYAngle ,afZAngle )
- end
- function Actor.ForceTargetSpeed (afSpeed)
- end
- function Actor.ForceTargetAngle (afXAngle ,afYAngle ,afZAngle )
- end
- function Actor.ClearForcedMovement ()
- end
- function Actor.GetWornForm (slotMask)
- -- Return Type is form
- return Form
- end
- function Actor.GetWornItemId (slotMask)
- -- Return Type is int
- return 0
- end
- function Actor.GetEquippedObject (location)
- -- Return Type is form
- return Form
- end
- function Actor.GetEquippedItemId (location)
- -- Return Type is int
- return 0
- end
- function Actor.GetSpellCount ()
- -- Return Type is int
- return 0
- end
- function Actor.GetNthSpell (n)
- -- Return Type is spell
- return Spell
- end
- function Actor.QueueNiNodeUpdate ()
- end
- function Actor.RegenerateHead ()
- end
- function Actor.EquipItemEx (item,equipSlot ,preventUnequip ,equipSound )
- end
- function Actor.EquipItemById (item,itemId,equipSlot ,preventUnequip ,equipSound )
- end
- function Actor.UnequipItemEx (item,equipSlot ,preventEquip )
- end
- function Actor.ChangeHeadPart (hPart)
- end
- function Actor.ReplaceHeadPart (oPart,newPart)
- end
- function Actor.UpdateWeight (neckDelta)
- end
- function Actor.IsAIEnabled ()
- -- Return Type is bool
- return true
- end
- function Actor.IsSwimming ()
- -- Return Type is bool
- return true
- end
- function Actor.SheatheWeapon ()
- end
- -- ---------------------------------------------------------------------------------[ActorBase]
- -- Functions: 45
- -- Events: 0
- function ActorBase.GetClass ()
- -- Return Type is class
- return Class
- end
- function ActorBase.GetDeadCount ()
- -- Return Type is int
- return 0
- end
- function ActorBase.GetGiftFilter ()
- -- Return Type is formlist
- return FormList
- end
- function ActorBase.GetRace ()
- -- Return Type is race
- return Race
- end
- function ActorBase.GetSex ()
- -- Return Type is int
- return 0
- end
- function ActorBase.IsEssential ()
- -- Return Type is bool
- return true
- end
- function ActorBase.IsInvulnerable ()
- -- Return Type is bool
- return true
- end
- function ActorBase.IsProtected ()
- -- Return Type is bool
- return true
- end
- function ActorBase.IsUnique ()
- -- Return Type is bool
- return true
- end
- function ActorBase.SetEssential (abEssential )
- end
- function ActorBase.SetInvulnerable (abInvulnerable )
- end
- function ActorBase.SetProtected (abProtected )
- end
- function ActorBase.SetOutfit (akOutfit,abSleepOutfit )
- end
- function ActorBase.GetCombatStyle ()
- -- Return Type is combatstyle
- return CombatStyle
- end
- function ActorBase.SetCombatStyle (cs)
- end
- function ActorBase.GetOutfit (bSleepOutfit )
- -- Return Type is outfit
- return Outfit
- end
- function ActorBase.SetClass (c)
- end
- function ActorBase.GetHeight ()
- -- Return Type is float
- return 0.0
- end
- function ActorBase.SetHeight (height)
- end
- function ActorBase.GetWeight ()
- -- Return Type is float
- return 0.0
- end
- function ActorBase.SetWeight (weight)
- end
- function ActorBase.GetNumHeadParts ()
- -- Return Type is int
- return 0
- end
- function ActorBase.GetNthHeadPart (slotPart)
- -- Return Type is headpart
- return HeadPart
- end
- function ActorBase.SetNthHeadPart (headPart,slotPart)
- end
- function ActorBase.GetIndexOfHeadPartByType (type)
- -- Return Type is int
- return 0
- end
- function ActorBase.GetNumOverlayHeadParts ()
- -- Return Type is int
- return 0
- end
- function ActorBase.GetNthOverlayHeadPart (slotPart)
- -- Return Type is headpart
- return HeadPart
- end
- function ActorBase.GetIndexOfOverlayHeadPartByType (type)
- -- Return Type is int
- return 0
- end
- function ActorBase.GetFaceMorph (index)
- -- Return Type is float
- return 0.0
- end
- function ActorBase.SetFaceMorph (value,index)
- end
- function ActorBase.GetFacePreset (index)
- -- Return Type is int
- return 0
- end
- function ActorBase.SetFacePreset (value,index)
- end
- function ActorBase.GetHairColor ()
- -- Return Type is colorform
- return ColorForm
- end
- function ActorBase.SetHairColor (color)
- end
- function ActorBase.GetSpellCount ()
- -- Return Type is int
- return 0
- end
- function ActorBase.GetNthSpell (n)
- -- Return Type is spell
- return Spell
- end
- function ActorBase.GetFaceTextureSet ()
- -- Return Type is textureset
- return TextureSet
- end
- function ActorBase.SetFaceTextureSet (textures)
- end
- function ActorBase.GetVoiceType ()
- -- Return Type is voicetype
- return VoiceType
- end
- function ActorBase.SetVoiceType (nVoice)
- end
- function ActorBase.GetSkin ()
- -- Return Type is armor
- return Armor
- end
- function ActorBase.SetSkin (skin)
- end
- function ActorBase.GetSkinFar ()
- -- Return Type is armor
- return Armor
- end
- function ActorBase.SetSkinFar (skin)
- end
- function ActorBase.GetTemplate ()
- -- Return Type is actorbase
- return ActorBase
- end
- -- ---------------------------------------------------------------------------------[ActorValueInfo]
- -- Functions: 20
- -- Events: 0
- function ActorValueInfo.GetActorValueInfoByName (avName)
- -- Return Type is actorvalueinfo
- return ActorValueInfo
- end
- function ActorValueInfo.GetAVIByName (avName)
- -- Return Type is actorvalueinfo
- return ActorValueInfo
- end
- function ActorValueInfo.GetActorValueInfoByID (id)
- -- Return Type is actorvalueinfo
- return ActorValueInfo
- end
- function ActorValueInfo.GetAVIByID (id)
- -- Return Type is actorvalueinfo
- return ActorValueInfo
- end
- function ActorValueInfo.IsSkill ()
- -- Return Type is bool
- return true
- end
- function ActorValueInfo.GetSkillUseMult ()
- -- Return Type is float
- return 0.0
- end
- function ActorValueInfo.SetSkillUseMult (value)
- end
- function ActorValueInfo.GetSkillOffsetMult ()
- -- Return Type is float
- return 0.0
- end
- function ActorValueInfo.SetSkillOffsetMult (value)
- end
- function ActorValueInfo.GetSkillImproveMult ()
- -- Return Type is float
- return 0.0
- end
- function ActorValueInfo.SetSkillImproveMult (value)
- end
- function ActorValueInfo.GetSkillImproveOffset ()
- -- Return Type is float
- return 0.0
- end
- function ActorValueInfo.SetSkillImproveOffset (value)
- end
- function ActorValueInfo.GetSkillExperience ()
- -- Return Type is float
- return 0.0
- end
- function ActorValueInfo.SetSkillExperience (exp)
- end
- function ActorValueInfo.AddSkillExperience (exp)
- end
- function ActorValueInfo.GetExperienceForLevel (currentLevel)
- -- Return Type is float
- return 0.0
- end
- function ActorValueInfo.GetSkillLegendaryLevel ()
- -- Return Type is int
- return 0
- end
- function ActorValueInfo.SetSkillLegendaryLevel (level)
- end
- function ActorValueInfo.GetPerkTree (list,akActor ,unowned ,allRanks )
- end
- -- ---------------------------------------------------------------------------------[Alias]
- -- Functions: 40
- -- Events: 18
- function Alias.GetOwningQuest ()
- -- Return Type is quest
- return Quest
- end
- function Alias.RegisterForAnimationEvent (akSender,asEventName)
- -- Return Type is bool
- return true
- end
- function Alias.RegisterForLOS (akViewer,akTarget)
- end
- function Alias.RegisterForSingleLOSGain (akViewer,akTarget)
- end
- function Alias.RegisterForSingleLOSLost (akViewer,akTarget)
- end
- function Alias.RegisterForSingleUpdate (afInterval)
- end
- function Alias.RegisterForUpdate (afInterval)
- end
- function Alias.RegisterForUpdateGameTime (afInterval)
- end
- function Alias.RegisterForSingleUpdateGameTime (afInterval)
- end
- function Alias.RegisterForSleep ()
- end
- function Alias.RegisterForTrackedStatsEvent ()
- end
- function Alias.StartObjectProfiling ()
- end
- function Alias.StopObjectProfiling ()
- end
- function Alias.UnregisterForLOS (akViewer,akTarget)
- end
- function Alias.UnregisterForAnimationEvent (akSender,asEventName)
- end
- function Alias.UnregisterForSleep ()
- end
- function Alias.UnregisterForTrackedStatsEvent ()
- end
- function Alias.UnregisterForUpdate ()
- end
- function Alias.UnregisterForUpdateGameTime ()
- end
- function Alias.OnAnimationEvent (akSource,asEventName)
- end
- function Alias.OnAnimationEventUnregistered (akSource,asEventName)
- end
- function Alias.OnGainLOS (akViewer,akTarget)
- end
- function Alias.OnLostLOS (akViewer,akTarget)
- end
- function Alias.OnSleepStart (afSleepStartTime,afDesiredSleepEndTime)
- end
- function Alias.OnSleepStop (abInterrupted)
- end
- function Alias.OnTrackedStatsEvent (arStatName,aiStatValue)
- end
- function Alias.OnUpdate ()
- end
- function Alias.OnUpdateGameTime ()
- end
- function Alias.GetName ()
- -- Return Type is string
- return ""
- end
- function Alias.GetID ()
- -- Return Type is int
- return 0
- end
- function Alias.RegisterForKey (keyCode)
- end
- function Alias.UnregisterForKey (keyCode)
- end
- function Alias.UnregisterForAllKeys ()
- end
- function Alias.OnKeyDown (keyCode)
- end
- function Alias.OnKeyUp (keyCode,holdTime)
- end
- function Alias.RegisterForControl (control)
- end
- function Alias.UnregisterForControl (control)
- end
- function Alias.UnregisterForAllControls ()
- end
- function Alias.OnControlDown (control)
- end
- function Alias.OnControlUp (control,holdTime)
- end
- function Alias.RegisterForMenu (menuName)
- end
- function Alias.UnregisterForMenu (menuName)
- end
- function Alias.UnregisterForAllMenus ()
- end
- function Alias.OnMenuOpen (menuName)
- end
- function Alias.OnMenuClose (menuName)
- end
- function Alias.RegisterForModEvent (eventName,callbackName)
- end
- function Alias.UnregisterForModEvent (eventName)
- end
- function Alias.UnregisterForAllModEvents ()
- end
- function Alias.SendModEvent (eventName,strArg ,numArg )
- end
- function Alias.RegisterForCameraState ()
- end
- function Alias.UnregisterForCameraState ()
- end
- function Alias.OnPlayerCameraState (oldState,newState)
- end
- function Alias.RegisterForCrosshairRef ()
- end
- function Alias.UnregisterForCrosshairRef ()
- end
- function Alias.OnCrosshairRefChange (ref)
- end
- function Alias.RegisterForActorAction (actionType)
- end
- function Alias.UnregisterForActorAction (actionType)
- end
- function Alias.OnActorAction (actionType,akActor,source,slot)
- end
- -- ---------------------------------------------------------------------------------[Ammo]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Apparatus]
- -- Functions: 2
- -- Events: 0
- function Apparatus.GetQuality ()
- -- Return Type is int
- return 0
- end
- function Apparatus.SetQuality (quality)
- end
- -- ---------------------------------------------------------------------------------[Armor]
- -- Functions: 39
- -- Events: 0
- function Armor.GetArmorRating ()
- -- Return Type is int
- return 0
- end
- function Armor.GetAR ()
- -- Return Type is int
- return 0
- end
- function Armor.SetArmorRating (armorRating)
- end
- function Armor.SetAR (armorRating)
- end
- function Armor.ModArmorRating (modBy)
- end
- function Armor.ModAR (modBy)
- end
- function Armor.GetModelPath (bFemalePath)
- -- Return Type is string
- return ""
- end
- function Armor.SetModelPath (path,bFemalePath)
- end
- function Armor.GetIconPath (bFemalePath)
- -- Return Type is string
- return ""
- end
- function Armor.SetIconPath (path,bFemalePath)
- end
- function Armor.GetMessageIconPath (bFemalePath)
- -- Return Type is string
- return ""
- end
- function Armor.SetMessageIconPath (path,bFemalePath)
- end
- function Armor.GetWeightClass ()
- -- Return Type is int
- return 0
- end
- function Armor.SetWeightClass (weightClass)
- end
- function Armor.GetEnchantment ()
- -- Return Type is enchantment
- return Enchantment
- end
- function Armor.SetEnchantment (e)
- end
- function Armor.IsLightArmor ()
- -- Return Type is bool
- return true
- end
- function Armor.IsHeavyArmor ()
- -- Return Type is bool
- return true
- end
- function Armor.IsClothing ()
- -- Return Type is bool
- return true
- end
- function Armor.IsBoots ()
- -- Return Type is bool
- return true
- end
- function Armor.IsCuirass ()
- -- Return Type is bool
- return true
- end
- function Armor.IsGauntlets ()
- -- Return Type is bool
- return true
- end
- function Armor.IsHelmet ()
- -- Return Type is bool
- return true
- end
- function Armor.IsShield ()
- -- Return Type is bool
- return true
- end
- function Armor.IsJewelry ()
- -- Return Type is bool
- return true
- end
- function Armor.IsClothingHead ()
- -- Return Type is bool
- return true
- end
- function Armor.IsClothingBody ()
- -- Return Type is bool
- return true
- end
- function Armor.IsClothingFeet ()
- -- Return Type is bool
- return true
- end
- function Armor.IsClothingHands ()
- -- Return Type is bool
- return true
- end
- function Armor.IsClothingRing ()
- -- Return Type is bool
- return true
- end
- function Armor.IsClothingRich ()
- -- Return Type is bool
- return true
- end
- function Armor.IsClothingPoor ()
- -- Return Type is bool
- return true
- end
- function Armor.GetSlotMask ()
- -- Return Type is int
- return 0
- end
- function Armor.SetSlotMask (slotMask)
- end
- function Armor.AddSlotToMask (slotMask)
- -- Return Type is int
- return 0
- end
- function Armor.RemoveSlotFromMask (slotMask)
- -- Return Type is int
- return 0
- end
- function Armor.GetMaskForSlot (slot)
- -- Return Type is int
- return 0
- end
- function Armor.GetNumArmorAddons ()
- -- Return Type is int
- return 0
- end
- function Armor.GetNthArmorAddon (n)
- -- Return Type is armoraddon
- return ArmorAddon
- end
- -- ---------------------------------------------------------------------------------[ArmorAddon]
- -- Functions: 12
- -- Events: 0
- function ArmorAddon.GetModelPath (firstPerson,female)
- -- Return Type is string
- return ""
- end
- function ArmorAddon.SetModelPath (path,firstPerson,female)
- end
- function ArmorAddon.GetModelNumTextureSets (first,female)
- -- Return Type is int
- return 0
- end
- function ArmorAddon.GetModelNthTextureSet (n,first,female)
- -- Return Type is textureset
- return TextureSet
- end
- function ArmorAddon.SetModelNthTextureSet (texture,n,first,female)
- end
- function ArmorAddon.GetNumAdditionalRaces ()
- -- Return Type is int
- return 0
- end
- function ArmorAddon.GetNthAdditionalRace (n)
- -- Return Type is race
- return Race
- end
- function ArmorAddon.GetSlotMask ()
- -- Return Type is int
- return 0
- end
- function ArmorAddon.SetSlotMask (slotMask)
- end
- function ArmorAddon.AddSlotToMask (slotMask)
- -- Return Type is int
- return 0
- end
- function ArmorAddon.RemoveSlotFromMask (slotMask)
- -- Return Type is int
- return 0
- end
- function ArmorAddon.GetMaskForSlot (slot)
- -- Return Type is int
- return 0
- end
- -- ---------------------------------------------------------------------------------[Art]
- -- Functions: 2
- -- Events: 0
- function Art.GetModelPath ()
- -- Return Type is string
- return ""
- end
- function Art.SetModelPath (path)
- end
- -- ---------------------------------------------------------------------------------[AssociationType]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Book]
- -- Functions: 4
- -- Events: 0
- function Book.GetSpell ()
- -- Return Type is spell
- return Spell
- end
- function Book.GetSkill ()
- -- Return Type is int
- return 0
- end
- function Book.IsRead ()
- -- Return Type is bool
- return true
- end
- function Book.IsTakeable ()
- -- Return Type is bool
- return true
- end
- -- ---------------------------------------------------------------------------------[Cell]
- -- Functions: 12
- -- Events: 0
- function Cell.GetActorOwner ()
- -- Return Type is actorbase
- return ActorBase
- end
- function Cell.GetFactionOwner ()
- -- Return Type is faction
- return Faction
- end
- function Cell.IsAttached ()
- -- Return Type is bool
- return true
- end
- function Cell.IsInterior ()
- -- Return Type is bool
- return true
- end
- function Cell.Reset ()
- end
- function Cell.SetActorOwner (akActor)
- end
- function Cell.SetFactionOwner (akFaction)
- end
- function Cell.SetFogPlanes (afNear,afFar)
- end
- function Cell.SetFogPower (afPower)
- end
- function Cell.SetPublic (abPublic )
- end
- function Cell.GetNumRefs (formTypeFilter )
- -- Return Type is int
- return 0
- end
- function Cell.GetNthRef (n,formTypeFilter )
- -- Return Type is objectreference
- return ObjectReference
- end
- -- ---------------------------------------------------------------------------------[Class]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[ColorComponent]
- -- Functions: 14
- -- Events: 0
- function ColorComponent.GetAlpha (argb)
- -- Return Type is int
- return 0
- end
- function ColorComponent.GetRed (argb)
- -- Return Type is int
- return 0
- end
- function ColorComponent.GetGreen (argb)
- -- Return Type is int
- return 0
- end
- function ColorComponent.GetBlue (argb)
- -- Return Type is int
- return 0
- end
- function ColorComponent.GetHue (argb)
- -- Return Type is float
- return 0.0
- end
- function ColorComponent.GetSaturation (argb)
- -- Return Type is float
- return 0.0
- end
- function ColorComponent.GetValue (argb)
- -- Return Type is float
- return 0.0
- end
- function ColorComponent.SetAlpha (argb,a)
- -- Return Type is int
- return 0
- end
- function ColorComponent.SetRed (argb,r)
- -- Return Type is int
- return 0
- end
- function ColorComponent.SetGreen (argb,g)
- -- Return Type is int
- return 0
- end
- function ColorComponent.SetBlue (argb,b)
- -- Return Type is int
- return 0
- end
- function ColorComponent.SetHue (argb,h)
- -- Return Type is int
- return 0
- end
- function ColorComponent.SetSaturation (argb,s)
- -- Return Type is int
- return 0
- end
- function ColorComponent.SetValue (argb,v)
- -- Return Type is int
- return 0
- end
- -- ---------------------------------------------------------------------------------[ColorForm]
- -- Functions: 8
- -- Events: 0
- function ColorForm.GetColor ()
- -- Return Type is int
- return 0
- end
- function ColorForm.SetColor (color)
- end
- function ColorForm.GetRed ()
- -- Return Type is int
- return 0
- end
- function ColorForm.GetGreen ()
- -- Return Type is int
- return 0
- end
- function ColorForm.GetBlue ()
- -- Return Type is int
- return 0
- end
- function ColorForm.GetHue ()
- -- Return Type is float
- return 0.0
- end
- function ColorForm.GetSaturation ()
- -- Return Type is float
- return 0.0
- end
- function ColorForm.GetValue ()
- -- Return Type is float
- return 0.0
- end
- -- ---------------------------------------------------------------------------------[CombatStyle]
- -- Functions: 54
- -- Events: 0
- function CombatStyle.GetOffensiveMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetDefensiveMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetGroupOffensiveMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetAvoidThreatChance ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMeleeMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetRangedMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMagicMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetShoutMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetStaffMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetUnarmedMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.SetOffensiveMult (mult)
- end
- function CombatStyle.SetDefensiveMult (mult)
- end
- function CombatStyle.SetGroupOffensiveMult (mult)
- end
- function CombatStyle.SetAvoidThreatChance (chance)
- end
- function CombatStyle.SetMeleeMult (mult)
- end
- function CombatStyle.SetRangedMult (mult)
- end
- function CombatStyle.SetMagicMult (mult)
- end
- function CombatStyle.SetShoutMult (mult)
- end
- function CombatStyle.SetStaffMult (mult)
- end
- function CombatStyle.SetUnarmedMult (mult)
- end
- function CombatStyle.GetMeleeAttackStaggeredMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMeleePowerAttackStaggeredMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMeleePowerAttackBlockingMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMeleeBashMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMeleeBashRecoiledMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMeleeBashAttackMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMeleeBashPowerAttackMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetMeleeSpecialAttackMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetAllowDualWielding ()
- -- Return Type is bool
- return true
- end
- function CombatStyle.SetMeleeAttackStaggeredMult (mult)
- end
- function CombatStyle.SetMeleePowerAttackStaggeredMult (mult)
- end
- function CombatStyle.SetMeleePowerAttackBlockingMult (mult)
- end
- function CombatStyle.SetMeleeBashMult (mult)
- end
- function CombatStyle.SetMeleeBashRecoiledMult (mult)
- end
- function CombatStyle.SetMeleeBashAttackMult (mult)
- end
- function CombatStyle.SetMeleeBashPowerAttackMult (mult)
- end
- function CombatStyle.SetMeleeSpecialAttackMult (mult)
- end
- function CombatStyle.SetAllowDualWielding (allow)
- end
- function CombatStyle.GetCloseRangeDuelingCircleMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetCloseRangeDuelingFallbackMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetCloseRangeFlankingFlankDistance ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetCloseRangeFlankingStalkTime ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.SetCloseRangeDuelingCircleMult (mult)
- end
- function CombatStyle.SetCloseRangeDuelingFallbackMult (mult)
- end
- function CombatStyle.SetCloseRangeFlankingFlankDistance (mult)
- end
- function CombatStyle.SetCloseRangeFlankingStalkTime (mult)
- end
- function CombatStyle.GetLongRangeStrafeMult ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.SetLongRangeStrafeMult (mult)
- end
- function CombatStyle.GetFlightHoverChance ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetFlightDiveBombChance ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.GetFlightFlyingAttackChance ()
- -- Return Type is float
- return 0.0
- end
- function CombatStyle.SetFlightHoverChance (chance)
- end
- function CombatStyle.SetFlightDiveBombChance (chance)
- end
- function CombatStyle.SetFlightFlyingAttackChance (mult)
- end
- -- ---------------------------------------------------------------------------------[ConstructibleObject]
- -- Functions: 11
- -- Events: 0
- function ConstructibleObject.GetResult ()
- -- Return Type is form
- return Form
- end
- function ConstructibleObject.SetResult (result)
- end
- function ConstructibleObject.GetResultQuantity ()
- -- Return Type is int
- return 0
- end
- function ConstructibleObject.SetResultQuantity (quantity)
- end
- function ConstructibleObject.GetNumIngredients ()
- -- Return Type is int
- return 0
- end
- function ConstructibleObject.GetNthIngredient (n)
- -- Return Type is form
- return Form
- end
- function ConstructibleObject.SetNthIngredient (required,n)
- end
- function ConstructibleObject.GetNthIngredientQuantity (n)
- -- Return Type is int
- return 0
- end
- function ConstructibleObject.SetNthIngredientQuantity (value,n)
- end
- function ConstructibleObject.GetWorkbenchKeyword ()
- -- Return Type is keyword
- return Keyword
- end
- function ConstructibleObject.SetWorkbenchKeyword (aKeyword)
- end
- -- ---------------------------------------------------------------------------------[Container]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Debug]
- -- Functions: 31
- -- Events: 0
- function Debug.CenterOnCell (asCellname)
- end
- function Debug.CenterOnCellAndWait (asCellname)
- -- Return Type is float
- return 0.0
- end
- function Debug.PlayerMoveToAndWait (asDestRef)
- -- Return Type is float
- return 0.0
- end
- function Debug.CloseUserLog (asLogName)
- end
- function Debug.DebugChannelNotify (channel,message)
- end
- function Debug.DumpAliasData (akQuest)
- end
- function Debug.GetConfigName ()
- -- Return Type is string
- return ""
- end
- function Debug.GetPlatformName ()
- -- Return Type is string
- return ""
- end
- function Debug.GetVersionNumber ()
- -- Return Type is string
- return ""
- end
- function Debug.MessageBox (asMessageBoxText)
- end
- function Debug.Notification (asNotificationText)
- end
- function Debug.OpenUserLog (asLogName)
- -- Return Type is bool
- return true
- end
- function Debug.QuitGame ()
- end
- function Debug.SetFootIK (abFootIK)
- end
- function Debug.SetGodMode (abGodMode)
- end
- function Debug.SendAnimationEvent (arRef,asEventName)
- end
- function Debug.StartScriptProfiling (asScriptName)
- end
- function Debug.StartStackProfiling ()
- end
- function Debug.StopScriptProfiling (asScriptName)
- end
- function Debug.StopStackProfiling ()
- end
- function Debug.TakeScreenshot (asFilename)
- end
- function Debug.ToggleAI ()
- end
- function Debug.ToggleCollisions ()
- end
- function Debug.ToggleMenus ()
- end
- function Debug.Trace (asTextToPrint,aiSeverity )
- end
- function Debug.TraceStack (asTextToPrint ,aiSeverity )
- end
- function Debug.TraceUser (asUserLog,asTextToPrint,aiSeverity )
- -- Return Type is bool
- return true
- end
- function Debug.TraceConditional (TextToPrint,ShowTrace)
- end
- function Debug.TraceAndBox (asTextToPrint,aiSeverity )
- end
- function Debug.ShowRefPosition (arRef)
- end
- function Debug.DBSendPlayerPosition ()
- end
- -- ---------------------------------------------------------------------------------[DefaultObjectManager]
- -- Functions: 2
- -- Events: 0
- function DefaultObjectManager.GetForm (key)
- -- Return Type is form
- return Form
- end
- function DefaultObjectManager.SetForm (key,newForm)
- end
- -- ---------------------------------------------------------------------------------[Door]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[EffectShader]
- -- Functions: 2
- -- Events: 0
- function EffectShader.Play (akObject,afDuration )
- end
- function EffectShader.Stop (akObject)
- end
- -- ---------------------------------------------------------------------------------[Enchantment]
- -- Functions: 11
- -- Events: 0
- function Enchantment.IsHostile ()
- -- Return Type is bool
- return true
- end
- function Enchantment.GetNumEffects ()
- -- Return Type is int
- return 0
- end
- function Enchantment.GetNthEffectMagnitude (index)
- -- Return Type is float
- return 0.0
- end
- function Enchantment.GetNthEffectArea (index)
- -- Return Type is int
- return 0
- end
- function Enchantment.GetNthEffectDuration (index)
- -- Return Type is int
- return 0
- end
- function Enchantment.GetNthEffectMagicEffect (index)
- -- Return Type is magiceffect
- return MagicEffect
- end
- function Enchantment.GetCostliestEffectIndex ()
- -- Return Type is int
- return 0
- end
- function Enchantment.SetNthEffectMagnitude (index,value)
- end
- function Enchantment.SetNthEffectArea (index,value)
- end
- function Enchantment.SetNthEffectDuration (index,value)
- end
- function Enchantment.GetBaseEnchantment ()
- -- Return Type is enchantment
- return Enchantment
- end
- -- ---------------------------------------------------------------------------------[EncounterZone]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[EquipSlot]
- -- Functions: 2
- -- Events: 0
- function EquipSlot.GetNumParents ()
- -- Return Type is int
- return 0
- end
- function EquipSlot.GetNthParent (n)
- -- Return Type is equipslot
- return EquipSlot
- end
- -- ---------------------------------------------------------------------------------[Explosion]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Faction]
- -- Functions: 24
- -- Events: 0
- function Faction.CanPayCrimeGold ()
- -- Return Type is bool
- return true
- end
- function Faction.GetCrimeGold ()
- -- Return Type is int
- return 0
- end
- function Faction.GetCrimeGoldNonViolent ()
- -- Return Type is int
- return 0
- end
- function Faction.GetCrimeGoldViolent ()
- -- Return Type is int
- return 0
- end
- function Faction.GetInfamy ()
- -- Return Type is int
- return 0
- end
- function Faction.GetInfamyNonViolent ()
- -- Return Type is int
- return 0
- end
- function Faction.GetInfamyViolent ()
- -- Return Type is int
- return 0
- end
- function Faction.GetReaction (akOther)
- -- Return Type is int
- return 0
- end
- function Faction.GetStolenItemValueCrime ()
- -- Return Type is int
- return 0
- end
- function Faction.GetStolenItemValueNoCrime ()
- -- Return Type is int
- return 0
- end
- function Faction.IsFactionInCrimeGroup (akOther)
- -- Return Type is bool
- return true
- end
- function Faction.IsPlayerExpelled ()
- -- Return Type is bool
- return true
- end
- function Faction.ModCrimeGold (aiAmount,abViolent )
- end
- function Faction.ModReaction (akOther,aiAmount)
- end
- function Faction.PlayerPayCrimeGold (abRemoveStolenItems ,abGoToJail )
- end
- function Faction.SendAssaultAlarm ()
- end
- function Faction.SendPlayerToJail (abRemoveInventory ,abRealJail )
- end
- function Faction.SetAlly (akOther,abSelfIsFriendToOther ,abOtherIsFriendToSelf )
- end
- function Faction.SetCrimeGold (aiGold)
- end
- function Faction.SetCrimeGoldViolent (aiGold)
- end
- function Faction.SetEnemy (akOther,abSelfIsNeutralToOther ,abOtherIsNeutralToSelf )
- end
- function Faction.SetPlayerEnemy (abIsEnemy )
- end
- function Faction.SetPlayerExpelled (abIsExpelled )
- end
- function Faction.SetReaction (akOther,aiNewValue)
- end
- -- ---------------------------------------------------------------------------------[Flora]
- -- Functions: 4
- -- Events: 0
- function Flora.GetHarvestSound ()
- -- Return Type is sounddescriptor
- return SoundDescriptor
- end
- function Flora.SetHarvestSound (akSoundDescriptor)
- end
- function Flora.GetIngredient ()
- -- Return Type is ingredient
- return Ingredient
- end
- function Flora.SetIngredient (akIngredient)
- end
- -- ---------------------------------------------------------------------------------[Form]
- -- Functions: 52
- -- Events: 18
- function Form.GetFormID ()
- -- Return Type is int
- return 0
- end
- function Form.GetGoldValue ()
- -- Return Type is int
- return 0
- end
- function Form.HasKeyword (akKeyword)
- -- Return Type is bool
- return true
- end
- function Form.PlayerKnows ()
- -- Return Type is bool
- return true
- end
- function Form.RegisterForAnimationEvent (akSender,asEventName)
- -- Return Type is bool
- return true
- end
- function Form.RegisterForLOS (akViewer,akTarget)
- end
- function Form.RegisterForSingleLOSGain (akViewer,akTarget)
- end
- function Form.RegisterForSingleLOSLost (akViewer,akTarget)
- end
- function Form.RegisterForSingleUpdate (afInterval)
- end
- function Form.RegisterForSleep ()
- end
- function Form.RegisterForTrackedStatsEvent ()
- end
- function Form.RegisterForUpdate (afInterval)
- end
- function Form.RegisterForUpdateGameTime (afInterval)
- end
- function Form.RegisterForSingleUpdateGameTime (afInterval)
- end
- function Form.StartObjectProfiling ()
- end
- function Form.StopObjectProfiling ()
- end
- function Form.UnregisterForAnimationEvent (akSender,asEventName)
- end
- function Form.UnregisterForLOS (akViewer,akTarget)
- end
- function Form.UnregisterForSleep ()
- end
- function Form.UnregisterForTrackedStatsEvent ()
- end
- function Form.UnregisterForUpdate ()
- end
- function Form.UnregisterForUpdateGameTime ()
- end
- function Form.OnAnimationEvent (akSource,asEventName)
- end
- function Form.OnAnimationEventUnregistered (akSource,asEventName)
- end
- function Form.OnGainLOS (akViewer,akTarget)
- end
- function Form.OnLostLOS (akViewer,akTarget)
- end
- function Form.OnSleepStart (afSleepStartTime,afDesiredSleepEndTime)
- end
- function Form.OnSleepStop (abInterrupted)
- end
- function Form.OnTrackedStatsEvent (arStatName,aiStatValue)
- end
- function Form.OnUpdate ()
- end
- function Form.OnUpdateGameTime ()
- end
- function Form.GetType ()
- -- Return Type is int
- return 0
- end
- function Form.GetName ()
- -- Return Type is string
- return ""
- end
- function Form.SetName (name)
- end
- function Form.GetWeight ()
- -- Return Type is float
- return 0.0
- end
- function Form.SetWeight (weight)
- end
- function Form.SetGoldValue (value)
- end
- function Form.GetNumKeywords ()
- -- Return Type is int
- return 0
- end
- function Form.GetNthKeyword (index)
- -- Return Type is keyword
- return Keyword
- end
- function Form.HasKeywordString (s)
- -- Return Type is bool
- return true
- end
- function Form.SetPlayerKnows (knows)
- end
- function Form.RegisterForKey (keyCode)
- end
- function Form.UnregisterForKey (keyCode)
- end
- function Form.UnregisterForAllKeys ()
- end
- function Form.OnKeyDown (keyCode)
- end
- function Form.OnKeyUp (keyCode,holdTime)
- end
- function Form.RegisterForControl (control)
- end
- function Form.UnregisterForControl (control)
- end
- function Form.UnregisterForAllControls ()
- end
- function Form.OnControlDown (control)
- end
- function Form.OnControlUp (control,holdTime)
- end
- function Form.RegisterForMenu (menuName)
- end
- function Form.UnregisterForMenu (menuName)
- end
- function Form.UnregisterForAllMenus ()
- end
- function Form.OnMenuOpen (menuName)
- end
- function Form.OnMenuClose (menuName)
- end
- function Form.RegisterForModEvent (eventName,callbackName)
- end
- function Form.UnregisterForModEvent (eventName)
- end
- function Form.UnregisterForAllModEvents ()
- end
- function Form.SendModEvent (eventName,strArg ,numArg )
- end
- function Form.RegisterForCameraState ()
- end
- function Form.UnregisterForCameraState ()
- end
- function Form.OnPlayerCameraState (oldState,newState)
- end
- function Form.RegisterForCrosshairRef ()
- end
- function Form.UnregisterForCrosshairRef ()
- end
- function Form.OnCrosshairRefChange (ref)
- end
- function Form.RegisterForActorAction (actionType)
- end
- function Form.UnregisterForActorAction (actionType)
- end
- function Form.OnActorAction (actionType,akActor,source,slot)
- end
- function Form.TempClone ()
- -- Return Type is form
- return Form
- end
- -- ---------------------------------------------------------------------------------[FormList]
- -- Functions: 7
- -- Events: 0
- function FormList.AddForm (apForm)
- end
- function FormList.Find (apForm)
- -- Return Type is int
- return 0
- end
- function FormList.GetSize ()
- -- Return Type is int
- return 0
- end
- function FormList.GetAt (aiIndex)
- -- Return Type is form
- return Form
- end
- function FormList.HasForm (akForm)
- -- Return Type is bool
- return true
- end
- function FormList.RemoveAddedForm (apForm)
- end
- function FormList.Revert ()
- end
- -- ---------------------------------------------------------------------------------[FormType]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Furniture]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Game]
- -- Functions: 126
- -- Events: 0
- function Game.AddAchievement (aiAchievementID)
- end
- function Game.AddPerkPoints (aiPerkPoints)
- end
- function Game.AdvanceSkill (asSkillName,afMagnitude)
- end
- function Game.AddHavokBallAndSocketConstraint (arRefA,arRefANode,arRefB,arRefBNode,afRefALocalOffsetX ,afRefALocalOffsetY ,afRefALocalOffsetZ ,afRefBLocalOffsetX ,afRefBLocalOffsetY ,afRefBLocalOffsetZ )
- -- Return Type is bool
- return true
- end
- function Game.RemoveHavokConstraints (arFirstRef,arFirstRefNodeName,arSecondRef,arSecondRefNodeName)
- -- Return Type is bool
- return true
- end
- function Game.CalculateFavorCost (aiFavorPrice)
- -- Return Type is int
- return 0
- end
- function Game.ClearPrison ()
- end
- function Game.ClearTempEffects ()
- end
- function Game.EnableFastTravel (abEnable )
- end
- function Game.FadeOutGame (abFadingOut,abBlackFade,afSecsBeforeFade,afFadeDuration)
- end
- function Game.FastTravel (akDestination)
- end
- function Game.FindClosestReferenceOfType (arBaseObject,afX,afY,afZ,afRadius)
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.FindRandomReferenceOfType (arBaseObject,afX,afY,afZ,afRadius)
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.FindClosestReferenceOfAnyTypeInList (arBaseObjects,afX,afY,afZ,afRadius)
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.FindRandomReferenceOfAnyTypeInList (arBaseObjects,afX,afY,afZ,afRadius)
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.FindClosestReferenceOfTypeFromRef (arBaseObject,arCenter,afRadius)
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.FindRandomReferenceOfTypeFromRef (arBaseObject,arCenter,afRadius)
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.FindClosestReferenceOfAnyTypeInListFromRef (arBaseObjects,arCenter,afRadius)
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.FindRandomReferenceOfAnyTypeInListFromRef (arBaseObjects,arCenter,afRadius)
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.FindClosestActor (afX,afY,afZ,afRadius)
- -- Return Type is actor
- return Actor
- end
- function Game.FindRandomActor (afX,afY,afZ,afRadius)
- -- Return Type is actor
- return Actor
- end
- function Game.FindClosestActorFromRef (arCenter,afRadius)
- -- Return Type is actor
- return Actor
- end
- function Game.FindRandomActorFromRef (arCenter,afRadius)
- -- Return Type is actor
- return Actor
- end
- function Game.ForceThirdPerson ()
- end
- function Game.ForceFirstPerson ()
- end
- function Game.ShowFirstPersonGeometry (abShow )
- end
- function Game.GetForm (aiFormID)
- -- Return Type is form
- return Form
- end
- function Game.GetFormFromFile (aiFormID,asFilename)
- -- Return Type is form
- return Form
- end
- function Game.GetGameSettingFloat (asGameSetting)
- -- Return Type is float
- return 0.0
- end
- function Game.GetGameSettingInt (asGameSetting)
- -- Return Type is int
- return 0
- end
- function Game.GetGameSettingString (asGameSetting)
- -- Return Type is string
- return ""
- end
- function Game.GetPlayer ()
- -- Return Type is actor
- return Actor
- end
- function Game.GetPlayerGrabbedRef ()
- -- Return Type is objectreference
- return ObjectReference
- end
- function Game.GetPlayersLastRiddenHorse ()
- -- Return Type is actor
- return Actor
- end
- function Game.GetSunPositionX ()
- -- Return Type is float
- return 0.0
- end
- function Game.GetSunPositionY ()
- -- Return Type is float
- return 0.0
- end
- function Game.GetSunPositionZ ()
- -- Return Type is float
- return 0.0
- end
- function Game.GetRealHoursPassed ()
- -- Return Type is float
- return 0.0
- end
- function Game.IncrementSkill (asSkillName)
- end
- function Game.IncrementSkillBy (asSkillName,aiCount)
- end
- function Game.IncrementStat (asStatName,aiModAmount )
- end
- function Game.IsActivateControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsCamSwitchControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsFastTravelControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsFastTravelEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsFightingControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsJournalControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsLookingControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsMenuControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsMovementControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsPlayerSungazing ()
- -- Return Type is bool
- return true
- end
- function Game.IsSneakingControlsEnabled ()
- -- Return Type is bool
- return true
- end
- function Game.IsWordUnlocked (akWord)
- -- Return Type is bool
- return true
- end
- function Game.PrecacheCharGen ()
- end
- function Game.PrecacheCharGenClear ()
- end
- function Game.QueryStat (asStat)
- -- Return Type is int
- return 0
- end
- function Game.QuitToMainMenu ()
- end
- function Game.RequestAutoSave ()
- end
- function Game.RequestModel (asModelName)
- end
- function Game.RequestSave ()
- end
- function Game.ServeTime ()
- end
- function Game.SendWereWolfTransformation ()
- end
- function Game.SetBeastForm (abEntering)
- end
- function Game.SetCameraTarget (arTarget)
- end
- function Game.SetHudCartMode (abSetCartMode )
- end
- function Game.SetInChargen (abDisableSaving,abDisableWaiting,abShowControlsDisabledMessage)
- end
- function Game.SetPlayerAIDriven (abAIDriven )
- end
- function Game.SetPlayerReportCrime (abReportCrime )
- end
- function Game.SetSittingRotation (afValue)
- end
- function Game.ShakeCamera (akSource ,afStrength ,afDuration )
- end
- function Game.ShakeController (afSmallMotorStrength,afBigMotorStreangth,afDuration)
- end
- function Game.ShowRaceMenu ()
- end
- function Game.ShowLimitedRaceMenu ()
- end
- function Game.ShowTitleSequenceMenu ()
- end
- function Game.HideTitleSequenceMenu ()
- end
- function Game.StartTitleSequence (asSequenceName)
- end
- function Game.SetAllowFlyingMountLandingRequests (abAllow)
- end
- function Game.SetSunGazeImageSpaceModifier (apImod )
- end
- function Game.ShowTrainingMenu (aTrainer)
- end
- function Game.TeachWord (akWord)
- end
- function Game.TriggerScreenBlood (aiValue)
- end
- function Game.UnlockWord (akWord)
- end
- function Game.UsingGamepad ()
- -- Return Type is bool
- return true
- end
- function Game.GetPerkPoints ()
- -- Return Type is int
- return 0
- end
- function Game.SetPerkPoints (perkPoints)
- end
- function Game.ModPerkPoints (perkPoints)
- end
- function Game.GetModCount ()
- -- Return Type is int
- return 0
- end
- function Game.GetModByName (name)
- -- Return Type is int
- return 0
- end
- function Game.GetModName (modIndex)
- -- Return Type is string
- return ""
- end
- function Game.GetModAuthor (modIndex)
- -- Return Type is string
- return ""
- end
- function Game.GetModDescription (modIndex)
- -- Return Type is string
- return ""
- end
- function Game.GetModDependencyCount (modIndex)
- -- Return Type is int
- return 0
- end
- function Game.GetNthModDependency (modIndex,n)
- -- Return Type is int
- return 0
- end
- function Game.SetGameSettingFloat (setting,value)
- end
- function Game.SetGameSettingInt (setting,value)
- end
- function Game.SetGameSettingBool (setting,value)
- end
- function Game.SetGameSettingString (setting,value)
- end
- function Game.SaveGame (name)
- end
- function Game.LoadGame (name)
- end
- function Game.GetNumTintMasks ()
- -- Return Type is int
- return 0
- end
- function Game.GetNthTintMaskColor (n)
- -- Return Type is int
- return 0
- end
- function Game.GetNthTintMaskType (n)
- -- Return Type is int
- return 0
- end
- function Game.SetNthTintMaskColor (n,color)
- end
- function Game.GetNthTintMaskTexturePath (n)
- -- Return Type is string
- return ""
- end
- function Game.SetNthTintMaskTexturePath (path,n)
- end
- function Game.GetNumTintsByType (type)
- -- Return Type is int
- return 0
- end
- function Game.GetTintMaskColor (type,index)
- -- Return Type is int
- return 0
- end
- function Game.SetTintMaskColor (color,type,index)
- end
- function Game.GetTintMaskTexturePath (type,index)
- -- Return Type is string
- return ""
- end
- function Game.SetTintMaskTexturePath (path,type,index)
- end
- function Game.UpdateTintMaskColors ()
- end
- function Game.UpdateHairColor ()
- end
- function Game.GetCameraState ()
- -- Return Type is int
- return 0
- end
- function Game.SetMiscStat (name,value)
- end
- function Game.SetPlayersLastRiddenHorse (horse)
- end
- function Game.GetSkillLegendaryLevel (actorValue)
- -- Return Type is int
- return 0
- end
- function Game.SetSkillLegendaryLevel (actorValue,level)
- end
- function Game.GetPlayerExperience ()
- -- Return Type is float
- return 0.0
- end
- function Game.SetPlayerExperience (exp)
- end
- function Game.GetExperienceForLevel (currentLevel)
- -- Return Type is float
- return 0.0
- end
- function Game.GetPlayerMovementMode ()
- -- Return Type is bool
- return true
- end
- function Game.UpdateThirdPerson ()
- end
- function Game.UnbindObjectHotkey (hotkey)
- end
- function Game.GetHotkeyBoundObject (hotkey)
- -- Return Type is form
- return Form
- end
- function Game.IsObjectFavorited (form)
- -- Return Type is bool
- return true
- end
- function Game.GetFormEx (formId)
- -- Return Type is form
- return Form
- end
- -- ---------------------------------------------------------------------------------[GlobalVariable]
- -- Functions: 7
- -- Events: 0
- function GlobalVariable.GetValue ()
- -- Return Type is float
- return 0.0
- end
- function GlobalVariable.SetValue (afNewValue)
- end
- function GlobalVariable.GetValueInt ()
- -- Return Type is int
- return 0
- end
- function GlobalVariable.SetValueInt (aiNewValue)
- end
- function GlobalVariable.get ()
- -- Return Type is float
- return 0.0
- end
- function GlobalVariable.set (afValue)
- end
- function GlobalVariable.Mod (afHowMuch)
- -- Return Type is float
- return 0.0
- end
- -- ---------------------------------------------------------------------------------[Hazard]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[HeadPart]
- -- Functions: 8
- -- Events: 0
- function HeadPart.GetHeadPart (name)
- -- Return Type is headpart
- return HeadPart
- end
- function HeadPart.GetType ()
- -- Return Type is int
- return 0
- end
- function HeadPart.GetNumExtraParts ()
- -- Return Type is int
- return 0
- end
- function HeadPart.GetNthExtraPart (n)
- -- Return Type is headpart
- return HeadPart
- end
- function HeadPart.HasExtraPart (p)
- -- Return Type is bool
- return true
- end
- function HeadPart.GetIndexOfExtraPart (p)
- -- Return Type is int
- return 0
- end
- function HeadPart.GetValidRaces ()
- -- Return Type is formlist
- return FormList
- end
- function HeadPart.SetValidRaces (vRaces)
- end
- -- ---------------------------------------------------------------------------------[Idle]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[ImageSpaceModifier]
- -- Functions: 5
- -- Events: 0
- function ImageSpaceModifier.Apply (afStrength )
- end
- function ImageSpaceModifier.ApplyCrossFade (afFadeDuration )
- end
- function ImageSpaceModifier.PopTo (akNewModifier,afStrength )
- end
- function ImageSpaceModifier.Remove ()
- end
- function ImageSpaceModifier.RemoveCrossFade (afFadeDuration )
- end
- -- ---------------------------------------------------------------------------------[ImpactDataSet]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Ingredient]
- -- Functions: 14
- -- Events: 0
- function Ingredient.IsHostile ()
- -- Return Type is bool
- return true
- end
- function Ingredient.LearnEffect (aiIndex)
- end
- function Ingredient.LearnNextEffect ()
- -- Return Type is int
- return 0
- end
- function Ingredient.LearnAllEffects ()
- end
- function Ingredient.GetNumEffects ()
- -- Return Type is int
- return 0
- end
- function Ingredient.GetNthEffectMagnitude (index)
- -- Return Type is float
- return 0.0
- end
- function Ingredient.GetNthEffectArea (index)
- -- Return Type is int
- return 0
- end
- function Ingredient.GetNthEffectDuration (index)
- -- Return Type is int
- return 0
- end
- function Ingredient.GetNthEffectMagicEffect (index)
- -- Return Type is magiceffect
- return MagicEffect
- end
- function Ingredient.GetCostliestEffectIndex ()
- -- Return Type is int
- return 0
- end
- function Ingredient.SetNthEffectMagnitude (index,value)
- end
- function Ingredient.SetNthEffectArea (index,value)
- end
- function Ingredient.SetNthEffectDuration (index,value)
- end
- function Ingredient.GetIsNthEffectKnown (index)
- -- Return Type is bool
- return true
- end
- -- ---------------------------------------------------------------------------------[Input]
- -- Functions: 8
- -- Events: 0
- function Input.IsKeyPressed (dxKeycode)
- -- Return Type is bool
- return true
- end
- function Input.TapKey (dxKeycode)
- end
- function Input.HoldKey (dxKeycode)
- end
- function Input.ReleaseKey (dxKeycode)
- end
- function Input.GetNumKeysPressed ()
- -- Return Type is int
- return 0
- end
- function Input.GetNthKeyPressed (n)
- -- Return Type is int
- return 0
- end
- function Input.GetMappedKey (control,deviceType )
- -- Return Type is int
- return 0
- end
- function Input.GetMappedControl (keycode)
- -- Return Type is string
- return ""
- end
- -- ---------------------------------------------------------------------------------[Key]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Keyword]
- -- Functions: 2
- -- Events: 0
- function Keyword.GetKeyword (key)
- -- Return Type is keyword
- return Keyword
- end
- function Keyword.GetString ()
- -- Return Type is string
- return ""
- end
- -- ---------------------------------------------------------------------------------[LeveledActor]
- -- Functions: 8
- -- Events: 0
- function LeveledActor.AddForm (apForm,aiLevel)
- end
- function LeveledActor.Revert ()
- end
- function LeveledActor.GetNumForms ()
- -- Return Type is int
- return 0
- end
- function LeveledActor.GetNthForm (n)
- -- Return Type is form
- return Form
- end
- function LeveledActor.GetNthLevel (n)
- -- Return Type is int
- return 0
- end
- function LeveledActor.SetNthLevel (n,level)
- end
- function LeveledActor.GetNthCount (n)
- -- Return Type is int
- return 0
- end
- function LeveledActor.SetNthCount (n,count)
- end
- -- ---------------------------------------------------------------------------------[LeveledItem]
- -- Functions: 12
- -- Events: 0
- function LeveledItem.AddForm (apForm,aiLevel,aiCount)
- end
- function LeveledItem.Revert ()
- end
- function LeveledItem.GetChanceNone ()
- -- Return Type is int
- return 0
- end
- function LeveledItem.SetChanceNone (chance)
- end
- function LeveledItem.GetChanceGlobal ()
- -- Return Type is globalvariable
- return GlobalVariable
- end
- function LeveledItem.SetChanceGlobal (glob)
- end
- function LeveledItem.GetNumForms ()
- -- Return Type is int
- return 0
- end
- function LeveledItem.GetNthForm (n)
- -- Return Type is form
- return Form
- end
- function LeveledItem.GetNthLevel (n)
- -- Return Type is int
- return 0
- end
- function LeveledItem.SetNthLevel (n,level)
- end
- function LeveledItem.GetNthCount (n)
- -- Return Type is int
- return 0
- end
- function LeveledItem.SetNthCount (n,count)
- end
- -- ---------------------------------------------------------------------------------[LeveledSpell]
- -- Functions: 8
- -- Events: 0
- function LeveledSpell.AddForm (apForm,aiLevel)
- end
- function LeveledSpell.Revert ()
- end
- function LeveledSpell.GetChanceNone ()
- -- Return Type is int
- return 0
- end
- function LeveledSpell.SetChanceNone (chance)
- end
- function LeveledSpell.GetNumForms ()
- -- Return Type is int
- return 0
- end
- function LeveledSpell.GetNthForm (n)
- -- Return Type is form
- return Form
- end
- function LeveledSpell.GetNthLevel (n)
- -- Return Type is int
- return 0
- end
- function LeveledSpell.SetNthLevel (n,level)
- end
- -- ---------------------------------------------------------------------------------[Light]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Location]
- -- Functions: 11
- -- Events: 0
- function Location.GetKeywordData (akKeyword)
- -- Return Type is float
- return 0.0
- end
- function Location.GetRefTypeAliveCount (akRefType)
- -- Return Type is int
- return 0
- end
- function Location.GetRefTypeDeadCount (akRefType)
- -- Return Type is int
- return 0
- end
- function Location.HasCommonParent (akOther,akFilter )
- -- Return Type is bool
- return true
- end
- function Location.HasRefType (akRefType)
- -- Return Type is bool
- return true
- end
- function Location.IsCleared ()
- -- Return Type is bool
- return true
- end
- function Location.IsChild (akOther)
- -- Return Type is bool
- return true
- end
- function Location.IsLoaded ()
- -- Return Type is bool
- return true
- end
- function Location.IsSameLocation (akOtherLocation,akKeyword )
- -- Return Type is bool
- return true
- end
- function Location.SetKeywordData (akKeyword,afData)
- end
- function Location.SetCleared (abCleared )
- end
- -- ---------------------------------------------------------------------------------[LocationAlias]
- -- Functions: 3
- -- Events: 0
- function LocationAlias.Clear ()
- end
- function LocationAlias.GetLocation ()
- -- Return Type is location
- return Location
- end
- function LocationAlias.ForceLocationTo (akNewLocation)
- end
- -- ---------------------------------------------------------------------------------[LocationRefType]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[MagicEffect]
- -- Functions: 41
- -- Events: 0
- function MagicEffect.GetAssociatedSkill ()
- -- Return Type is string
- return ""
- end
- function MagicEffect.SetAssociatedSkill (skill)
- end
- function MagicEffect.GetResistance ()
- -- Return Type is string
- return ""
- end
- function MagicEffect.SetResistance (skill)
- end
- function MagicEffect.IsEffectFlagSet (flag)
- -- Return Type is bool
- return true
- end
- function MagicEffect.SetEffectFlag (flag)
- end
- function MagicEffect.ClearEffectFlag (flag)
- end
- function MagicEffect.GetCastTime ()
- -- Return Type is float
- return 0.0
- end
- function MagicEffect.SetCastTime (castTime)
- end
- function MagicEffect.GetSkillLevel ()
- -- Return Type is int
- return 0
- end
- function MagicEffect.SetSkillLevel (level)
- end
- function MagicEffect.GetArea ()
- -- Return Type is int
- return 0
- end
- function MagicEffect.SetArea (area)
- end
- function MagicEffect.GetSkillUsageMult ()
- -- Return Type is float
- return 0.0
- end
- function MagicEffect.SetSkillUsageMult (usageMult)
- end
- function MagicEffect.GetBaseCost ()
- -- Return Type is float
- return 0.0
- end
- function MagicEffect.SetBaseCost (cost)
- end
- function MagicEffect.GetLight ()
- -- Return Type is light
- return Light
- end
- function MagicEffect.SetLight (obj)
- end
- function MagicEffect.GetHitShader ()
- -- Return Type is effectshader
- return EffectShader
- end
- function MagicEffect.SetHitShader (obj)
- end
- function MagicEffect.GetEnchantShader ()
- -- Return Type is effectshader
- return EffectShader
- end
- function MagicEffect.SetEnchantShader (obj)
- end
- function MagicEffect.GetProjectile ()
- -- Return Type is projectile
- return Projectile
- end
- function MagicEffect.SetProjectile (obj)
- end
- function MagicEffect.GetExplosion ()
- -- Return Type is explosion
- return Explosion
- end
- function MagicEffect.SetExplosion (obj)
- end
- function MagicEffect.GetCastingArt ()
- -- Return Type is art
- return Art
- end
- function MagicEffect.SetCastingArt (obj)
- end
- function MagicEffect.GetHitEffectArt ()
- -- Return Type is art
- return Art
- end
- function MagicEffect.SetHitEffectArt (obj)
- end
- function MagicEffect.GetEnchantArt ()
- -- Return Type is art
- return Art
- end
- function MagicEffect.SetEnchantArt (obj)
- end
- function MagicEffect.GetImpactDataSet ()
- -- Return Type is impactdataset
- return ImpactDataSet
- end
- function MagicEffect.SetImpactDataSet (obj)
- end
- function MagicEffect.GetEquipAbility ()
- -- Return Type is spell
- return Spell
- end
- function MagicEffect.SetEquipAbility (obj)
- end
- function MagicEffect.GetImageSpaceMod ()
- -- Return Type is imagespacemodifier
- return ImageSpaceModifier
- end
- function MagicEffect.SetImageSpaceMod (obj)
- end
- function MagicEffect.GetPerk ()
- -- Return Type is perk
- return Perk
- end
- function MagicEffect.SetPerk (obj)
- end
- -- ---------------------------------------------------------------------------------[Math]
- -- Functions: 20
- -- Events: 0
- function Math.abs (afValue)
- -- Return Type is float
- return math.abs(afValue)
- end
- function Math.acos (afValue)
- -- Return Type is float
- return math.acos(afValue)
- end
- function Math.asin (afValue)
- -- Return Type is float
- return math.asin(afValue)
- end
- function Math.atan (afValue)
- -- Return Type is float
- return math.atan(afValue)
- end
- function Math.Ceiling (afValue)
- -- Return Type is int
- return math.ceil(afValue)
- end
- function Math.cos (afValue)
- -- Return Type is float
- return math.cos(afValue)
- end
- function Math.DegreesToRadians (afDegrees)
- -- Return Type is float
- return math.deg(afDegrees)
- end
- function Math.Floor (afValue)
- -- Return Type is int
- return math.floor(afValue)
- end
- function Math.pow (x,y)
- -- Return Type is float
- return math.pow(x,y)
- end
- function Math.RadiansToDegrees (afRadians)
- -- Return Type is float
- return math.rad(afRadians)
- end
- function Math.sin (afValue)
- -- Return Type is float
- return math.sin(afValue)
- end
- function Math.sqrt (afValue)
- -- Return Type is float
- return math.sqrt(afValue)
- end
- function Math.tan (afValue)
- -- Return Type is float
- return math.tan(afValue)
- end
- function Math.LeftShift (value,shiftBy)
- -- Return Type is int
- return bit.lshift(value,shiftBy)
- end
- function Math.RightShift (value,shiftBy)
- -- Return Type is int
- return bit.rshift(value,shiftBy)
- end
- function Math.LogicalAnd (arg1,arg2)
- -- Return Type is int
- return bit.band(arg1,arg2)
- end
- function Math.LogicalOr (arg1,arg2)
- -- Return Type is int
- return bit.bor(arg1,arg2)
- end
- function Math.LogicalXor (arg1,arg2)
- -- Return Type is int
- return bit.bxor(arg1,arg2)
- end
- function Math.LogicalNot (arg1)
- -- Return Type is int
- return bit.bnot(arg1,arg2)
- end
- function Math.Log (arg1)
- -- Return Type is float
- return math.log(arg1)
- end
- -- ---------------------------------------------------------------------------------[Message]
- -- Functions: 3
- -- Events: 0
- function Message.Show (afArg1 ,afArg2 ,afArg3 ,afArg4 ,afArg5 ,afArg6 ,afArg7 ,afArg8 ,afArg9 )
- -- Return Type is int
- return 0
- end
- function Message.ShowAsHelpMessage (asEvent,afDuration,afInterval,aiMaxTimes)
- end
- function Message.ResetHelpMessage (asEvent)
- end
- -- ---------------------------------------------------------------------------------[MiscObject]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[ModEvent]
- -- Functions: 8
- -- Events: 0
- function ModEvent.Create (eventName)
- -- Return Type is int
- return 0
- end
- function ModEvent.Send (handle)
- -- Return Type is bool
- return true
- end
- function ModEvent.Release (handle)
- end
- function ModEvent.PushBool (handle,value)
- end
- function ModEvent.PushInt (handle,value)
- end
- function ModEvent.PushFloat (handle,value)
- end
- function ModEvent.PushString (handle,value)
- end
- function ModEvent.PushForm (handle,value)
- end
- -- ---------------------------------------------------------------------------------[MusicType]
- -- Functions: 2
- -- Events: 0
- function MusicType.Add ()
- end
- function MusicType.Remove ()
- end
- -- ---------------------------------------------------------------------------------[NetImmerse]
- -- Functions: 7
- -- Events: 0
- function NetImmerse.HasNode (ref,node,firstPerson)
- -- Return Type is bool
- return true
- end
- function NetImmerse.GetNodePositionX (ref,node,firstPerson)
- -- Return Type is float
- return 0.0
- end
- function NetImmerse.GetNodePositionY (ref,node,firstPerson)
- -- Return Type is float
- return 0.0
- end
- function NetImmerse.GetNodePositionZ (ref,node,firstPerson)
- -- Return Type is float
- return 0.0
- end
- function NetImmerse.GetNodeScale (ref,node,firstPerson)
- -- Return Type is float
- return 0.0
- end
- function NetImmerse.SetNodeScale (ref,node,scale,firstPerson)
- end
- function NetImmerse.SetNodeTextureSet (ref,node,tSet,firstPerson)
- end
- -- ---------------------------------------------------------------------------------[ObjectReference]
- -- Functions: 156
- -- Events: 33
- function ObjectReference.rampRumble (power ,duration ,falloff )
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsNearPlayer ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsInInterior ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.MoveToIfUnloaded (akTarget,afXOffset ,afYOffset ,afZOffset )
- -- Return Type is bool
- return true
- end
- function ObjectReference.MoveToWhenUnloaded (akTarget,afXOffset ,afYOffset ,afZOffset )
- end
- function ObjectReference.DeleteWhenAble ()
- end
- function ObjectReference.AddKeyIfNeeded (ObjectWithNeededKey)
- end
- function ObjectReference.get ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.get ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.get ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.Activate (akActivator,abDefaultProcessingOnly )
- -- Return Type is bool
- return true
- end
- function ObjectReference.AddDependentAnimatedObjectReference (akDependent)
- -- Return Type is bool
- return true
- end
- function ObjectReference.AddInventoryEventFilter (akFilter)
- end
- function ObjectReference.AddItem (akItemToAdd,aiCount ,abSilent )
- end
- function ObjectReference.AddToMap (abAllowFastTravel )
- end
- function ObjectReference.ApplyHavokImpulse (afX,afY,afZ,afMagnitude)
- end
- function ObjectReference.BlockActivation (abBlocked )
- end
- function ObjectReference.CalculateEncounterLevel (aiDifficulty )
- -- Return Type is int
- return 0
- end
- function ObjectReference.CanFastTravelToMarker ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.ClearDestruction ()
- end
- function ObjectReference.CreateDetectionEvent (akOwner,aiSoundLevel )
- end
- function ObjectReference.DamageObject (afDamage)
- end
- function ObjectReference.Delete ()
- end
- function ObjectReference.Disable (abFadeOut )
- end
- function ObjectReference.DisableNoWait (abFadeOut )
- end
- function ObjectReference.DropObject (akObject,aiCount )
- -- Return Type is objectreference
- return ObjectReference
- end
- function ObjectReference.Enable (abFadeIn )
- end
- function ObjectReference.EnableFastTravel (abEnable )
- end
- function ObjectReference.EnableNoWait (abFadeIn )
- end
- function ObjectReference.ForceAddRagdollToWorld ()
- end
- function ObjectReference.ForceRemoveRagdollFromWorld ()
- end
- function ObjectReference.GetActorOwner ()
- -- Return Type is actorbase
- return ActorBase
- end
- function ObjectReference.GetAngleX ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetAngleY ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetAngleZ ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetAnimationVariableBool (arVariableName)
- -- Return Type is bool
- return true
- end
- function ObjectReference.GetAnimationVariableInt (arVariableName)
- -- Return Type is int
- return 0
- end
- function ObjectReference.GetAnimationVariableFloat (arVariableName)
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetBaseObject ()
- -- Return Type is form
- return Form
- end
- function ObjectReference.GetCurrentDestructionStage ()
- -- Return Type is int
- return 0
- end
- function ObjectReference.GetCurrentLocation ()
- -- Return Type is location
- return Location
- end
- function ObjectReference.GetCurrentScene ()
- -- Return Type is scene
- return Scene
- end
- function ObjectReference.GetDistance (akOther)
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetEditorLocation ()
- -- Return Type is location
- return Location
- end
- function ObjectReference.GetFactionOwner ()
- -- Return Type is faction
- return Faction
- end
- function ObjectReference.GetHeadingAngle (akOther)
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetHeight ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetItemCount (akItem)
- -- Return Type is int
- return 0
- end
- function ObjectReference.GetItemHealthPercent ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetKey ()
- -- Return Type is key
- return Key
- end
- function ObjectReference.GetLength ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetLinkedRef (apKeyword )
- -- Return Type is objectreference
- return ObjectReference
- end
- function ObjectReference.GetLockLevel ()
- -- Return Type is int
- return 0
- end
- function ObjectReference.countLinkedRefChain (apKeyword ,maxExpectedLinkedRefs )
- -- Return Type is int
- return 0
- end
- function ObjectReference.GetNthLinkedRef (aiLinkedRef)
- -- Return Type is objectreference
- return ObjectReference
- end
- function ObjectReference.EnableLinkChain (apKeyword )
- end
- function ObjectReference.DisableLinkChain (apKeyword ,abFadeOut )
- end
- function ObjectReference.GetMass ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetOpenState ()
- -- Return Type is int
- return 0
- end
- function ObjectReference.GetParentCell ()
- -- Return Type is cell
- return Cell
- end
- function ObjectReference.GetPositionX ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetPositionY ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetPositionZ ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetScale ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetTriggerObjectCount ()
- -- Return Type is int
- return 0
- end
- function ObjectReference.GetVoiceType ()
- -- Return Type is voicetype
- return VoiceType
- end
- function ObjectReference.GetWidth ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetWorldSpace ()
- -- Return Type is worldspace
- return WorldSpace
- end
- function ObjectReference.GetSelfAsActor ()
- -- Return Type is actor
- return Actor
- end
- function ObjectReference.HasEffectKeyword (akKeyword)
- -- Return Type is bool
- return true
- end
- function ObjectReference.HasNode (asNodeName)
- -- Return Type is bool
- return true
- end
- function ObjectReference.HasRefType (akRefType)
- -- Return Type is bool
- return true
- end
- function ObjectReference.IgnoreFriendlyHits (abIgnore )
- end
- function ObjectReference.InterruptCast ()
- end
- function ObjectReference.IsActivateChild (akChild)
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsActivationBlocked ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.Is3DLoaded ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsDeleted ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsDisabled ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsEnabled ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsFurnitureInUse (abIgnoreReserved )
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsFurnitureMarkerInUse (aiMarker,abIgnoreReserved )
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsIgnoringFriendlyHits ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsInDialogueWithPlayer ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsLockBroken ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsLocked ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsMapMarkerVisible ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.KnockAreaEffect (afMagnitude,afRadius)
- end
- function ObjectReference.Lock (abLock ,abAsOwner )
- end
- function ObjectReference.MoveTo (akTarget,afXOffset ,afYOffset ,afZOffset ,abMatchRotation )
- end
- function ObjectReference.MoveToInteractionLocation (akTarget)
- end
- function ObjectReference.MoveToMyEditorLocation ()
- end
- function ObjectReference.MoveToNode (akTarget,asNodeName)
- end
- function ObjectReference.PlaceAtMe (akFormToPlace,aiCount ,abForcePersist ,abInitiallyDisabled )
- -- Return Type is objectreference
- return ObjectReference
- end
- function ObjectReference.PlaceActorAtMe (akActorToPlace,aiLevelMod ,akZone )
- -- Return Type is actor
- return Actor
- end
- function ObjectReference.PlayAnimation (asAnimation)
- -- Return Type is bool
- return true
- end
- function ObjectReference.PlayAnimationAndWait (asAnimation,asEventName)
- -- Return Type is bool
- return true
- end
- function ObjectReference.PlayGamebryoAnimation (asAnimation,abStartOver ,afEaseInTime )
- -- Return Type is bool
- return true
- end
- function ObjectReference.PlayImpactEffect (akImpactEffect,asNodeName ,afPickDirX ,afPickDirY ,afPickDirZ ,afPickLength ,abApplyNodeRotation ,abUseNodeLocalRotation )
- -- Return Type is bool
- return true
- end
- function ObjectReference.PlaySyncedAnimationSS (asAnimation1,akObj2,asAnimation2)
- -- Return Type is bool
- return true
- end
- function ObjectReference.PlaySyncedAnimationAndWaitSS (asAnimation1,asEvent1,akObj2,asAnimation2,asEvent2)
- -- Return Type is bool
- return true
- end
- function ObjectReference.PlayTerrainEffect (asEffectModelName,asAttachBoneName)
- end
- function ObjectReference.ProcessTrapHit (akTrap,afDamage,afPushback,afXVel,afYVel,afZVel,afXPos,afYPos,afZPos,aeMaterial,afStagger)
- end
- function ObjectReference.PushActorAway (akActorToPush,aiKnockbackForce)
- end
- function ObjectReference.RemoveAllInventoryEventFilters ()
- end
- function ObjectReference.RemoveAllItems (akTransferTo ,abKeepOwnership ,abRemoveQuestItems )
- end
- function ObjectReference.RemoveInventoryEventFilter (akFilter)
- end
- function ObjectReference.RemoveItem (akItemToRemove,aiCount ,abSilent ,akOtherContainer )
- end
- function ObjectReference.RemoveDependentAnimatedObjectReference (akDependent)
- -- Return Type is bool
- return true
- end
- function ObjectReference.Reset (akTarget )
- end
- function ObjectReference.Say (akTopicToSay,akActorToSpeakAs ,abSpeakInPlayersHead )
- end
- function ObjectReference.SendStealAlarm (akThief)
- end
- function ObjectReference.SetActorCause (akActor)
- end
- function ObjectReference.SetActorOwner (akActorBase)
- end
- function ObjectReference.SetAngle (afXAngle,afYAngle,afZAngle)
- end
- function ObjectReference.SetAnimationVariableBool (arVariableName,abNewValue)
- end
- function ObjectReference.SetAnimationVariableInt (arVariableName,aiNewValue)
- end
- function ObjectReference.SetAnimationVariableFloat (arVariableName,afNewValue)
- end
- function ObjectReference.SetDestroyed (abDestroyed )
- end
- function ObjectReference.SetFactionOwner (akFaction)
- end
- function ObjectReference.SetLockLevel (aiLockLevel)
- end
- function ObjectReference.SetMotionType (aeMotionType,abAllowActivate )
- end
- function ObjectReference.SetNoFavorAllowed (abNoFavor )
- end
- function ObjectReference.SetOpen (abOpen )
- end
- function ObjectReference.SetPosition (afX,afY,afZ)
- end
- function ObjectReference.SetScale (afScale)
- end
- function ObjectReference.TranslateTo (afX,afY,afZ,afXAngle,afYAngle,afZAngle,afSpeed,afMaxRotationSpeed )
- end
- function ObjectReference.SplineTranslateTo (afX,afY,afZ,afXAngle,afYAngle,afZAngle,afTangentMagnitude,afSpeed,afMaxRotationSpeed )
- end
- function ObjectReference.SplineTranslateToRefNode (arTarget,arNodeName,afTangentMagnitude,afSpeed,afMaxRotationSpeed )
- end
- function ObjectReference.StopTranslation ()
- end
- function ObjectReference.TranslateToRef (arTarget,afSpeed,afMaxRotationSpeed )
- end
- function ObjectReference.SplineTranslateToRef (arTarget,afTangentMagnitude,afSpeed,afMaxRotationSpeed )
- end
- function ObjectReference.TetherToHorse (akHorse)
- end
- function ObjectReference.WaitForAnimationEvent (asEventName)
- -- Return Type is bool
- return true
- end
- function ObjectReference.IsInLocation (akLocation)
- -- Return Type is bool
- return true
- end
- function ObjectReference.OnActivate (akActionRef)
- end
- function ObjectReference.OnAttachedToCell ()
- end
- function ObjectReference.OnCellAttach ()
- end
- function ObjectReference.OnCellDetach ()
- end
- function ObjectReference.OnCellLoad ()
- end
- function ObjectReference.OnClose (akActionRef)
- end
- function ObjectReference.OnContainerChanged (akNewContainer,akOldContainer)
- end
- function ObjectReference.OnDestructionStageChanged (aiOldStage,aiCurrentStage)
- end
- function ObjectReference.OnDetachedFromCell ()
- end
- function ObjectReference.OnEquipped (akActor)
- end
- function ObjectReference.OnGrab ()
- end
- function ObjectReference.OnTrigger (akActionRef)
- end
- function ObjectReference.OnTriggerEnter (akActionRef)
- end
- function ObjectReference.OnTriggerLeave (akActionRef)
- end
- function ObjectReference.OnHit (akAggressor,akSource,akProjectile,abPowerAttack,abSneakAttack,abBashAttack,abHitBlocked)
- end
- function ObjectReference.OnItemAdded (akBaseItem,aiItemCount,akItemReference,akSourceContainer)
- end
- function ObjectReference.OnItemRemoved (akBaseItem,aiItemCount,akItemReference,akDestContainer)
- end
- function ObjectReference.OnLoad ()
- end
- function ObjectReference.OnLockStateChanged ()
- end
- function ObjectReference.OnMagicEffectApply (akCaster,akEffect)
- end
- function ObjectReference.OnOpen (akActionRef)
- end
- function ObjectReference.OnRead ()
- end
- function ObjectReference.OnRelease ()
- end
- function ObjectReference.OnReset ()
- end
- function ObjectReference.OnSell (akSeller)
- end
- function ObjectReference.OnSpellCast (akSpell)
- end
- function ObjectReference.OnTranslationAlmostComplete ()
- end
- function ObjectReference.OnTranslationComplete ()
- end
- function ObjectReference.OnTranslationFailed ()
- end
- function ObjectReference.OnTrapHitStop (akTarget)
- end
- function ObjectReference.OnUnequipped (akActor)
- end
- function ObjectReference.OnUnload ()
- end
- function ObjectReference.OnWardHit (akCaster,akSpell,aiStatus)
- end
- function ObjectReference.GetNumItems ()
- -- Return Type is int
- return 0
- end
- function ObjectReference.GetNthForm (index)
- -- Return Type is form
- return Form
- end
- function ObjectReference.GetTotalItemWeight ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetTotalArmorWeight ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.IsHarvested ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.SetHarvested (harvested)
- end
- function ObjectReference.SetItemHealthPercent (health)
- end
- function ObjectReference.SetItemMaxCharge (maxCharge)
- end
- function ObjectReference.GetItemMaxCharge ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.GetItemCharge ()
- -- Return Type is float
- return 0.0
- end
- function ObjectReference.SetItemCharge (charge)
- end
- function ObjectReference.ResetInventory ()
- end
- function ObjectReference.IsOffLimits ()
- -- Return Type is bool
- return true
- end
- function ObjectReference.GetDisplayName ()
- -- Return Type is string
- return ""
- end
- function ObjectReference.SetDisplayName (name,force )
- -- Return Type is bool
- return true
- end
- function ObjectReference.GetEnableParent ()
- -- Return Type is objectreference
- return ObjectReference
- end
- function ObjectReference.GetEnchantment ()
- -- Return Type is enchantment
- return Enchantment
- end
- function ObjectReference.SetEnchantment (source,maxCharge)
- end
- function ObjectReference.CreateEnchantment (maxCharge,effects,magnitudes,areas,durations)
- end
- function ObjectReference.GetNumReferenceAliases ()
- -- Return Type is int
- return 0
- end
- function ObjectReference.GetNthReferenceAlias (n)
- -- Return Type is referencealias
- return ReferenceAlias
- end
- -- ---------------------------------------------------------------------------------[Outfit]
- -- Functions: 2
- -- Events: 0
- function Outfit.GetNumParts ()
- -- Return Type is int
- return 0
- end
- function Outfit.GetNthPart (n)
- -- Return Type is form
- return Form
- end
- -- ---------------------------------------------------------------------------------[Package]
- -- Functions: 2
- -- Events: 0
- function Package.GetOwningQuest ()
- -- Return Type is quest
- return Quest
- end
- function Package.GetTemplate ()
- -- Return Type is package
- return Package
- end
- -- ---------------------------------------------------------------------------------[Perk]
- -- Functions: 18
- -- Events: 0
- function Perk.GetNextPerk ()
- -- Return Type is perk
- return Perk
- end
- function Perk.GetNumEntries ()
- -- Return Type is int
- return 0
- end
- function Perk.GetNthEntryRank (n)
- -- Return Type is int
- return 0
- end
- function Perk.SetNthEntryRank (n,rank)
- -- Return Type is bool
- return true
- end
- function Perk.GetNthEntryPriority (n)
- -- Return Type is int
- return 0
- end
- function Perk.SetNthEntryPriority (n,priority)
- -- Return Type is bool
- return true
- end
- function Perk.GetNthEntryQuest (n)
- -- Return Type is quest
- return Quest
- end
- function Perk.SetNthEntryQuest (n,newQuest)
- -- Return Type is bool
- return true
- end
- function Perk.GetNthEntryStage (n)
- -- Return Type is int
- return 0
- end
- function Perk.SetNthEntryStage (n,stage)
- -- Return Type is bool
- return true
- end
- function Perk.GetNthEntrySpell (n)
- -- Return Type is spell
- return Spell
- end
- function Perk.SetNthEntrySpell (n,newSpell)
- -- Return Type is bool
- return true
- end
- function Perk.GetNthEntryLeveledList (n)
- -- Return Type is leveleditem
- return LeveledItem
- end
- function Perk.SetNthEntryLeveledList (n,lList)
- -- Return Type is bool
- return true
- end
- function Perk.GetNthEntryText (n)
- -- Return Type is string
- return ""
- end
- function Perk.SetNthEntryText (n,newText)
- -- Return Type is bool
- return true
- end
- function Perk.GetNthEntryValue (n,i)
- -- Return Type is float
- return 0.0
- end
- function Perk.SetNthEntryValue (n,i,value)
- -- Return Type is bool
- return true
- end
- -- ---------------------------------------------------------------------------------[Potion]
- -- Functions: 11
- -- Events: 0
- function Potion.IsHostile ()
- -- Return Type is bool
- return true
- end
- function Potion.IsFood ()
- -- Return Type is bool
- return true
- end
- function Potion.GetNumEffects ()
- -- Return Type is int
- return 0
- end
- function Potion.GetNthEffectMagnitude (index)
- -- Return Type is float
- return 0.0
- end
- function Potion.GetNthEffectArea (index)
- -- Return Type is int
- return 0
- end
- function Potion.GetNthEffectDuration (index)
- -- Return Type is int
- return 0
- end
- function Potion.GetNthEffectMagicEffect (index)
- -- Return Type is magiceffect
- return MagicEffect
- end
- function Potion.GetCostliestEffectIndex ()
- -- Return Type is int
- return 0
- end
- function Potion.SetNthEffectMagnitude (index,value)
- end
- function Potion.SetNthEffectArea (index,value)
- end
- function Potion.SetNthEffectDuration (index,value)
- end
- -- ---------------------------------------------------------------------------------[Projectile]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Quest]
- -- Functions: 34
- -- Events: 15
- function Quest.ModObjectiveGlobal (afModValue,aModGlobal,aiObjectiveID ,afTargetValue ,abCountingUp ,abCompleteObjective ,abRedisplayObjective )
- -- Return Type is bool
- return true
- end
- function Quest.CompleteAllObjectives ()
- end
- function Quest.CompleteQuest ()
- end
- function Quest.FailAllObjectives ()
- end
- function Quest.GetAlias (aiAliasID)
- -- Return Type is alias
- return Alias
- end
- function Quest.GetCurrentStageID ()
- -- Return Type is int
- return 0
- end
- function Quest.GetStage ()
- -- Return Type is int
- return 0
- end
- function Quest.GetStageDone (aiStage)
- -- Return Type is bool
- return true
- end
- function Quest.IsActive ()
- -- Return Type is bool
- return true
- end
- function Quest.IsCompleted ()
- -- Return Type is bool
- return true
- end
- function Quest.IsObjectiveCompleted (aiObjective)
- -- Return Type is bool
- return true
- end
- function Quest.IsObjectiveDisplayed (aiObjective)
- -- Return Type is bool
- return true
- end
- function Quest.IsObjectiveFailed (aiObjective)
- -- Return Type is bool
- return true
- end
- function Quest.IsRunning ()
- -- Return Type is bool
- return true
- end
- function Quest.IsStageDone (aiStage)
- -- Return Type is bool
- return true
- end
- function Quest.IsStarting ()
- -- Return Type is bool
- return true
- end
- function Quest.IsStopping ()
- -- Return Type is bool
- return true
- end
- function Quest.IsStopped ()
- -- Return Type is bool
- return true
- end
- function Quest.Reset ()
- end
- function Quest.SetActive (abActive )
- end
- function Quest.SetCurrentStageID (aiStageID)
- -- Return Type is bool
- return true
- end
- function Quest.SetObjectiveCompleted (aiObjective,abCompleted )
- end
- function Quest.SetObjectiveDisplayed (aiObjective,abDisplayed ,abForce )
- end
- function Quest.SetObjectiveFailed (aiObjective,abFailed )
- end
- function Quest.SetStage (aiStage)
- -- Return Type is bool
- return true
- end
- function Quest.Start ()
- -- Return Type is bool
- return true
- end
- function Quest.Stop ()
- end
- function Quest.UpdateCurrentInstanceGlobal (aUpdateGlobal)
- -- Return Type is bool
- return true
- end
- function Quest.OnStoryBribeNPC (akActor)
- end
- function Quest.OnStoryCure (akInfection)
- end
- function Quest.OnStoryDialogue (akLocation,akActor1,akActor2)
- end
- function Quest.OnStoryEscapeJail (akLocation,akCrimeGroup)
- end
- function Quest.OnStoryActivateActor (akLocation,akActor)
- end
- function Quest.OnStoryFlatterNPC (akActor)
- end
- function Quest.OnStoryHello (akLocation,akActor1,akActor2)
- end
- function Quest.OnStoryIncreaseLevel (aiNewLevel)
- end
- function Quest.OnStoryIncreaseSkill (asSkill)
- end
- function Quest.OnStoryInfection (akTransmittingActor,akInfection)
- end
- function Quest.OnStoryIntimidateNPC (akActor)
- end
- function Quest.OnStoryCraftItem (akBench,akLocation,akCreatedItem)
- end
- function Quest.OnStoryNewVoicePower (akActor,akVoicePower)
- end
- function Quest.OnStoryPickLock (akActor,akLock)
- end
- function Quest.OnStoryPlayerGetsFavor (akActor)
- end
- function Quest.GetQuest (editorId)
- -- Return Type is quest
- return Quest
- end
- function Quest.GetID ()
- -- Return Type is string
- return ""
- end
- function Quest.GetPriority ()
- -- Return Type is int
- return 0
- end
- function Quest.GetNumAliases ()
- -- Return Type is int
- return 0
- end
- function Quest.GetNthAlias (index)
- -- Return Type is alias
- return Alias
- end
- function Quest.GetAliasByName (name)
- -- Return Type is alias
- return Alias
- end
- -- ---------------------------------------------------------------------------------[Race]
- -- Functions: 54
- -- Events: 0
- function Race.GetSpellCount ()
- -- Return Type is int
- return 0
- end
- function Race.GetNthSpell (n)
- -- Return Type is spell
- return Spell
- end
- function Race.IsRaceFlagSet (n)
- -- Return Type is bool
- return true
- end
- function Race.SetRaceFlag (n)
- end
- function Race.ClearRaceFlag (n)
- end
- function Race.GetDefaultVoiceType (female)
- -- Return Type is voicetype
- return VoiceType
- end
- function Race.SetDefaultVoiceType (female,voice)
- end
- function Race.GetSkin ()
- -- Return Type is armor
- return Armor
- end
- function Race.SetSkin (skin)
- end
- function Race.GetNumPlayableRaces ()
- -- Return Type is int
- return 0
- end
- function Race.GetNthPlayableRace (n)
- -- Return Type is race
- return Race
- end
- function Race.GetRace (editorId)
- -- Return Type is race
- return Race
- end
- function Race.IsPlayable ()
- -- Return Type is bool
- return true
- end
- function Race.MakePlayable ()
- end
- function Race.MakeUnplayable ()
- end
- function Race.IsChildRace ()
- -- Return Type is bool
- return true
- end
- function Race.MakeChildRace ()
- end
- function Race.MakeNonChildRace ()
- end
- function Race.CanFly ()
- -- Return Type is bool
- return true
- end
- function Race.MakeCanFly ()
- end
- function Race.MakeNonFlying ()
- end
- function Race.CanSwim ()
- -- Return Type is bool
- return true
- end
- function Race.MakeCanSwim ()
- end
- function Race.MakeNonSwimming ()
- end
- function Race.CanWalk ()
- -- Return Type is bool
- return true
- end
- function Race.MakeCanWalk ()
- end
- function Race.MakeNonWalking ()
- end
- function Race.IsImmobile ()
- -- Return Type is bool
- return true
- end
- function Race.MakeImmobile ()
- end
- function Race.MakeMobile ()
- end
- function Race.IsNotPushable ()
- -- Return Type is bool
- return true
- end
- function Race.MakeNotPushable ()
- end
- function Race.MakePushable ()
- end
- function Race.NoKnockdowns ()
- -- Return Type is bool
- return true
- end
- function Race.MakeNoKnockdowns ()
- end
- function Race.ClearNoKNockdowns ()
- end
- function Race.NoCombatInWater ()
- -- Return Type is bool
- return true
- end
- function Race.SetNoCombatInWater ()
- end
- function Race.ClearNoCombatInWater ()
- end
- function Race.AvoidsRoads ()
- -- Return Type is bool
- return true
- end
- function Race.SetAvoidsRoads ()
- end
- function Race.ClearAvoidsRoads ()
- end
- function Race.AllowPickpocket ()
- -- Return Type is bool
- return true
- end
- function Race.SetAllowPickpocket ()
- end
- function Race.ClearAllowPickpocket ()
- end
- function Race.AllowPCDialogue ()
- -- Return Type is bool
- return true
- end
- function Race.SetAllowPCDialogue ()
- end
- function Race.ClearAllowPCDialogue ()
- end
- function Race.CantOpenDoors ()
- -- Return Type is bool
- return true
- end
- function Race.SetCantOpenDoors ()
- end
- function Race.ClearCantOpenDoors ()
- end
- function Race.NoShadow ()
- -- Return Type is bool
- return true
- end
- function Race.SetNoShadow ()
- end
- function Race.ClearNoShadow ()
- end
- -- ---------------------------------------------------------------------------------[ReferenceAlias]
- -- Functions: 22
- -- Events: 47
- function ReferenceAlias.AddInventoryEventFilter (akFilter)
- end
- function ReferenceAlias.Clear ()
- end
- function ReferenceAlias.GetReference ()
- -- Return Type is objectreference
- return ObjectReference
- end
- function ReferenceAlias.ForceRefTo (akNewRef)
- end
- function ReferenceAlias.RemoveAllInventoryEventFilters ()
- end
- function ReferenceAlias.RemoveInventoryEventFilter (akFilter)
- end
- function ReferenceAlias.ForceRefIfEmpty (akNewRef)
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.GetActorReference ()
- -- Return Type is actor
- return Actor
- end
- function ReferenceAlias.GetRef ()
- -- Return Type is objectreference
- return ObjectReference
- end
- function ReferenceAlias.GetActorRef ()
- -- Return Type is actor
- return Actor
- end
- function ReferenceAlias.TryToAddToFaction (FactionToAddTo)
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToRemoveFromFaction (FactionToRemoveFrom)
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToStopCombat ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToDisable ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToDisableNoWait ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToEnable ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToEnableNoWait ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToEvaluatePackage ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToKill ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToMoveTo (RefToMoveTo)
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToReset ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.TryToClear ()
- -- Return Type is bool
- return true
- end
- function ReferenceAlias.OnActivate (akActionRef)
- end
- function ReferenceAlias.OnAttachedToCell ()
- end
- function ReferenceAlias.OnCellAttach ()
- end
- function ReferenceAlias.OnCellDetach ()
- end
- function ReferenceAlias.OnCellLoad ()
- end
- function ReferenceAlias.OnClose (akActionRef)
- end
- function ReferenceAlias.OnContainerChanged (akNewContainer,akOldContainer)
- end
- function ReferenceAlias.OnDestructionStageChanged (aiOldStage,aiCurrentStage)
- end
- function ReferenceAlias.OnDetachedFromCell ()
- end
- function ReferenceAlias.OnEquipped (akActor)
- end
- function ReferenceAlias.OnGrab ()
- end
- function ReferenceAlias.OnHit (akAggressor,akSource,akProjectile,abPowerAttack,abSneakAttack,abBashAttack,abHitBlocked)
- end
- function ReferenceAlias.OnItemAdded (akBaseItem,aiItemCount,akItemReference,akSourceContainer)
- end
- function ReferenceAlias.OnItemRemoved (akBaseItem,aiItemCount,akItemReference,akDestContainer)
- end
- function ReferenceAlias.OnLoad ()
- end
- function ReferenceAlias.OnLockStateChanged ()
- end
- function ReferenceAlias.OnMagicEffectApply (akCaster,akEffect)
- end
- function ReferenceAlias.OnOpen (akActionRef)
- end
- function ReferenceAlias.OnRead ()
- end
- function ReferenceAlias.OnRelease ()
- end
- function ReferenceAlias.OnReset ()
- end
- function ReferenceAlias.OnSell (akSeller)
- end
- function ReferenceAlias.OnSpellCast (akSpell)
- end
- function ReferenceAlias.OnTranslationComplete ()
- end
- function ReferenceAlias.OnTranslationFailed ()
- end
- function ReferenceAlias.OnTrapHitStop (akTarget)
- end
- function ReferenceAlias.OnTrigger (akActionRef)
- end
- function ReferenceAlias.OnTriggerEnter (akActionRef)
- end
- function ReferenceAlias.OnTriggerLeave (akActionRef)
- end
- function ReferenceAlias.OnUnequipped (akActor)
- end
- function ReferenceAlias.OnUnload ()
- end
- function ReferenceAlias.OnCombatStateChanged (akTarget,aeCombatState)
- end
- function ReferenceAlias.OnSit (akFurniture)
- end
- function ReferenceAlias.OnGetUp (akFurniture)
- end
- function ReferenceAlias.OnDeath (akKiller)
- end
- function ReferenceAlias.OnDying (akKiller)
- end
- function ReferenceAlias.OnEnterBleedout ()
- end
- function ReferenceAlias.OnLocationChange (akOldLoc,akNewLoc)
- end
- function ReferenceAlias.OnObjectEquipped (akBaseObject,akReference)
- end
- function ReferenceAlias.OnObjectUnequipped (akBaseObject,akReference)
- end
- function ReferenceAlias.OnPackageStart (akNewPackage)
- end
- function ReferenceAlias.OnPackageChange (akOldPackage)
- end
- function ReferenceAlias.OnPackageEnd (akOldPackage)
- end
- function ReferenceAlias.OnRaceSwitchComplete ()
- end
- function ReferenceAlias.OnWardHit (akCaster,akSpell,aiStatus)
- end
- function ReferenceAlias.OnPlayerBowShot (akWeapon,akAmmo,afPower,abSunGazing)
- end
- function ReferenceAlias.OnPlayerLoadGame ()
- end
- -- ---------------------------------------------------------------------------------[Scene]
- -- Functions: 6
- -- Events: 0
- function Scene.ForceStart ()
- end
- function Scene.Start ()
- end
- function Scene.Stop ()
- end
- function Scene.IsPlaying ()
- -- Return Type is bool
- return true
- end
- function Scene.GetOwningQuest ()
- -- Return Type is quest
- return Quest
- end
- function Scene.IsActionComplete (aiActionID)
- -- Return Type is bool
- return true
- end
- -- ---------------------------------------------------------------------------------[Scroll]
- -- Functions: 14
- -- Events: 0
- function Scroll.Cast (akSource,akTarget)
- end
- function Scroll.GetCastTime ()
- -- Return Type is float
- return 0.0
- end
- function Scroll.GetPerk ()
- -- Return Type is perk
- return Perk
- end
- function Scroll.GetNumEffects ()
- -- Return Type is int
- return 0
- end
- function Scroll.GetNthEffectMagnitude (index)
- -- Return Type is float
- return 0.0
- end
- function Scroll.GetNthEffectArea (index)
- -- Return Type is int
- return 0
- end
- function Scroll.GetNthEffectDuration (index)
- -- Return Type is int
- return 0
- end
- function Scroll.GetNthEffectMagicEffect (index)
- -- Return Type is magiceffect
- return MagicEffect
- end
- function Scroll.GetCostliestEffectIndex ()
- -- Return Type is int
- return 0
- end
- function Scroll.SetNthEffectMagnitude (index,value)
- end
- function Scroll.SetNthEffectArea (index,value)
- end
- function Scroll.SetNthEffectDuration (index,value)
- end
- function Scroll.GetEquipType ()
- -- Return Type is equipslot
- return EquipSlot
- end
- function Scroll.SetEquipType (type)
- end
- -- ---------------------------------------------------------------------------------[Shout]
- -- Functions: 6
- -- Events: 0
- function Shout.GetNthWordOfPower (n)
- -- Return Type is wordofpower
- return WordOfPower
- end
- function Shout.GetNthSpell (n)
- -- Return Type is spell
- return Spell
- end
- function Shout.GetNthRecoveryTime (n)
- -- Return Type is float
- return 0.0
- end
- function Shout.SetNthWordOfPower (n,aWoop)
- end
- function Shout.SetNthSpell (n,aSpell)
- end
- function Shout.SetNthRecoveryTime (n,time)
- end
- -- ---------------------------------------------------------------------------------[SKSE]
- -- Functions: 6
- -- Events: 0
- function SKSE.GetVersion ()
- -- Return Type is int
- return 0
- end
- function SKSE.GetVersionMinor ()
- -- Return Type is int
- return 0
- end
- function SKSE.GetVersionBeta ()
- -- Return Type is int
- return 0
- end
- function SKSE.GetVersionRelease ()
- -- Return Type is int
- return 0
- end
- function SKSE.GetScriptVersionRelease ()
- -- Return Type is int
- return 0
- end
- function SKSE.GetPluginVersion (name)
- -- Return Type is int
- return 0
- end
- -- ---------------------------------------------------------------------------------[SoulGem]
- -- Functions: 2
- -- Events: 0
- function SoulGem.GetSoulSize ()
- -- Return Type is int
- return 0
- end
- function SoulGem.GetGemSize ()
- -- Return Type is int
- return 0
- end
- -- ---------------------------------------------------------------------------------[Sound]
- -- Functions: 5
- -- Events: 0
- function Sound.Play (akSource)
- -- Return Type is int
- return 0
- end
- function Sound.PlayAndWait (akSource)
- -- Return Type is bool
- return true
- end
- function Sound.StopInstance (aiPlaybackInstance)
- end
- function Sound.SetInstanceVolume (aiPlaybackInstance,afVolume)
- end
- function Sound.GetDescriptor ()
- -- Return Type is sounddescriptor
- return SoundDescriptor
- end
- -- ---------------------------------------------------------------------------------[SoundCategory]
- -- Functions: 6
- -- Events: 0
- function SoundCategory.Pause ()
- end
- function SoundCategory.UnPause ()
- end
- function SoundCategory.Mute ()
- end
- function SoundCategory.UnMute ()
- end
- function SoundCategory.SetVolume (afVolume)
- end
- function SoundCategory.SetFrequency (afFrequencyCoeffecient)
- end
- -- ---------------------------------------------------------------------------------[SoundDescriptor]
- -- Functions: 8
- -- Events: 0
- function SoundDescriptor.GetDecibelAttenuation ()
- -- Return Type is float
- return 0.0
- end
- function SoundDescriptor.SetDecibelAttenuation (dbAttenuation)
- end
- function SoundDescriptor.GetDecibelVariance ()
- -- Return Type is int
- return 0
- end
- function SoundDescriptor.SetDecibelVariance (dbVariance)
- end
- function SoundDescriptor.GetFrequencyVariance ()
- -- Return Type is int
- return 0
- end
- function SoundDescriptor.SetFrequencyVariance (frequencyVariance)
- end
- function SoundDescriptor.GetFrequencyShift ()
- -- Return Type is int
- return 0
- end
- function SoundDescriptor.SetFrequencyShift (frequencyShift)
- end
- -- ---------------------------------------------------------------------------------[Spell]
- -- Functions: 20
- -- Events: 0
- function Spell.Cast (akSource,akTarget)
- end
- function Spell.RemoteCast (akSource,akBlameActor,akTarget)
- end
- function Spell.IsHostile ()
- -- Return Type is bool
- return true
- end
- function Spell.Preload ()
- end
- function Spell.Unload ()
- end
- function Spell.GetCastTime ()
- -- Return Type is float
- return 0.0
- end
- function Spell.GetPerk ()
- -- Return Type is perk
- return Perk
- end
- function Spell.GetNumEffects ()
- -- Return Type is int
- return 0
- end
- function Spell.GetNthEffectMagnitude (index)
- -- Return Type is float
- return 0.0
- end
- function Spell.GetNthEffectArea (index)
- -- Return Type is int
- return 0
- end
- function Spell.GetNthEffectDuration (index)
- -- Return Type is int
- return 0
- end
- function Spell.GetNthEffectMagicEffect (index)
- -- Return Type is magiceffect
- return MagicEffect
- end
- function Spell.GetCostliestEffectIndex ()
- -- Return Type is int
- return 0
- end
- function Spell.GetMagickaCost ()
- -- Return Type is int
- return 0
- end
- function Spell.GetEffectiveMagickaCost (caster)
- -- Return Type is int
- return 0
- end
- function Spell.SetNthEffectMagnitude (index,value)
- end
- function Spell.SetNthEffectArea (index,value)
- end
- function Spell.SetNthEffectDuration (index,value)
- end
- function Spell.GetEquipType ()
- -- Return Type is equipslot
- return EquipSlot
- end
- function Spell.SetEquipType (type)
- end
- -- ---------------------------------------------------------------------------------[Static]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[StringUtil]
- -- Functions: 10
- -- Events: 0
- function StringUtil.GetLength (s)
- -- Return Type is int
- return 0
- end
- function StringUtil.GetNthChar (s,index)
- -- Return Type is string
- return ""
- end
- function StringUtil.IsLetter (c)
- -- Return Type is bool
- return true
- end
- function StringUtil.IsDigit (c)
- -- Return Type is bool
- return true
- end
- function StringUtil.IsPunctuation (c)
- -- Return Type is bool
- return true
- end
- function StringUtil.IsPrintable (c)
- -- Return Type is bool
- return true
- end
- function StringUtil.Find (s,toFind,startIndex )
- -- Return Type is int
- return 0
- end
- function StringUtil.Substring (s,startIndex,len )
- -- Return Type is string
- return ""
- end
- function StringUtil.AsOrd (c)
- -- Return Type is int
- return 0
- end
- function StringUtil.AsChar (c)
- -- Return Type is string
- return ""
- end
- -- ---------------------------------------------------------------------------------[TalkingActivator]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[TextureSet]
- -- Functions: 3
- -- Events: 0
- function TextureSet.GetNumTexturePaths ()
- -- Return Type is int
- return 0
- end
- function TextureSet.GetNthTexturePath (n)
- -- Return Type is string
- return ""
- end
- function TextureSet.SetNthTexturePath (n,texturePath)
- end
- -- ---------------------------------------------------------------------------------[Topic]
- -- Functions: 1
- -- Events: 0
- function Topic.Add ()
- end
- -- ---------------------------------------------------------------------------------[TopicInfo]
- -- Functions: 1
- -- Events: 0
- function TopicInfo.GetOwningQuest ()
- -- Return Type is quest
- return Quest
- end
- -- ---------------------------------------------------------------------------------[Tree]
- -- Functions: 4
- -- Events: 0
- function Tree.GetHarvestSound ()
- -- Return Type is sounddescriptor
- return SoundDescriptor
- end
- function Tree.SetHarvestSound (akSoundDescriptor)
- end
- function Tree.GetIngredient ()
- -- Return Type is ingredient
- return Ingredient
- end
- function Tree.SetIngredient (akIngredient)
- end
- -- ---------------------------------------------------------------------------------[UI]
- -- Functions: 26
- -- Events: 0
- function UI.IsMenuOpen (menuName)
- -- Return Type is bool
- return true
- end
- function UI.SetBool (menuName,target,value)
- end
- function UI.SetInt (menuName,target,value)
- end
- function UI.SetFloat (menuName,target,value)
- end
- function UI.SetString (menuName,target,value)
- end
- function UI.SetNumber (menuName,target,value)
- end
- function UI.GetBool (menuName,target)
- -- Return Type is bool
- return true
- end
- function UI.GetInt (menuName,target)
- -- Return Type is int
- return 0
- end
- function UI.GetFloat (menuName,target)
- -- Return Type is float
- return 0.0
- end
- function UI.GetString (menuName,target)
- -- Return Type is string
- return ""
- end
- function UI.GetNumber (menuName,target)
- -- Return Type is float
- return 0.0
- end
- function UI.Invoke (menuName,target)
- end
- function UI.InvokeBool (menuName,target,arg)
- end
- function UI.InvokeInt (menuName,target,arg)
- end
- function UI.InvokeFloat (menuName,target,arg)
- end
- function UI.InvokeString (menuName,target,arg)
- end
- function UI.InvokeNumber (menuName,target,arg)
- end
- function UI.InvokeBoolA (menuName,target,args)
- end
- function UI.InvokeIntA (menuName,target,args)
- end
- function UI.InvokeFloatA (menuName,target,args)
- end
- function UI.InvokeStringA (menuName,target,args)
- end
- function UI.InvokeNumberA (menuName,target,args)
- end
- function UI.InvokeForm (menuName,target,arg)
- end
- function UI.IsTextInputEnabled ()
- -- Return Type is bool
- return true
- end
- function UI.OpenCustomMenu (swfPath,flags )
- end
- function UI.CloseCustomMenu ()
- end
- -- ---------------------------------------------------------------------------------[UICallback]
- -- Functions: 11
- -- Events: 0
- function UICallback.Create (menuName,target)
- -- Return Type is int
- return 0
- end
- function UICallback.Send (handle)
- -- Return Type is bool
- return true
- end
- function UICallback.Release (handle)
- end
- function UICallback.PushBool (handle,value)
- end
- function UICallback.PushInt (handle,value)
- end
- function UICallback.PushFloat (handle,value)
- end
- function UICallback.PushString (handle,value)
- end
- function UICallback.PushBoolA (handle,args)
- end
- function UICallback.PushIntA (handle,args)
- end
- function UICallback.PushFloatA (handle,args)
- end
- function UICallback.PushStringA (handle,args)
- end
- -- ---------------------------------------------------------------------------------[Utility]
- -- Functions: 28
- -- Events: 0
- function Utility.GameTimeToString (afGameTime)
- -- Return Type is string
- return ""
- end
- function Utility.GetCurrentGameTime ()
- -- Return Type is float
- return 0.0
- end
- function Utility.GetCurrentRealTime ()
- -- Return Type is float
- return 0.0
- end
- function Utility.IsInMenuMode ()
- -- Return Type is bool
- return true
- end
- function Utility.RandomInt (aiMin ,aiMax )
- -- Return Type is int
- return 0
- end
- function Utility.RandomFloat (afMin ,afMax )
- -- Return Type is float
- return 0.0
- end
- function Utility.SetINIFloat (ini,value)
- end
- function Utility.SetINIInt (ini,value)
- end
- function Utility.SetINIBool (ini,value)
- end
- function Utility.SetINIString (ini,value)
- end
- function Utility.Wait (afSeconds)
- end
- function Utility.WaitGameTime (afHours)
- end
- function Utility.WaitMenuMode (afSeconds)
- end
- function Utility.CaptureFrameRate (numFrames)
- -- Return Type is string
- return ""
- end
- function Utility.StartFrameRateCapture ()
- end
- function Utility.EndFrameRateCapture ()
- end
- function Utility.GetAverageFrameRate ()
- -- Return Type is float
- return 0.0
- end
- function Utility.GetMinFrameRate ()
- -- Return Type is float
- return 0.0
- end
- function Utility.GetMaxFrameRate ()
- -- Return Type is float
- return 0.0
- end
- function Utility.GetCurrentMemory ()
- -- Return Type is int
- return 0
- end
- function Utility.GetBudgetCount ()
- -- Return Type is int
- return 0
- end
- function Utility.GetCurrentBudget (aiBudgetNumber)
- -- Return Type is int
- return 0
- end
- function Utility.OverBudget (aiBudgetNumber)
- -- Return Type is bool
- return true
- end
- function Utility.GetBudgetName (aiBudgetNumber)
- -- Return Type is string
- return ""
- end
- function Utility.GetINIFloat (ini)
- -- Return Type is float
- return 0.0
- end
- function Utility.GetINIInt (ini)
- -- Return Type is int
- return 0
- end
- function Utility.GetINIBool (ini)
- -- Return Type is bool
- return true
- end
- function Utility.GetINIString (ini)
- -- Return Type is string
- return ""
- end
- -- ---------------------------------------------------------------------------------[VisualEffect]
- -- Functions: 2
- -- Events: 0
- function VisualEffect.Play (akObject,afTime ,akFacingObject )
- end
- function VisualEffect.Stop (akObject)
- end
- -- ---------------------------------------------------------------------------------[VoiceType]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[Weapon]
- -- Functions: 50
- -- Events: 0
- function Weapon.Fire (akSource,akAmmo )
- end
- function Weapon.GetBaseDamage ()
- -- Return Type is int
- return 0
- end
- function Weapon.SetBaseDamage (damage)
- end
- function Weapon.GetCritDamage ()
- -- Return Type is int
- return 0
- end
- function Weapon.SetCritDamage (damage)
- end
- function Weapon.GetReach ()
- -- Return Type is float
- return 0.0
- end
- function Weapon.SetReach (reach)
- end
- function Weapon.GetMinRange ()
- -- Return Type is float
- return 0.0
- end
- function Weapon.SetMinRange (minRange)
- end
- function Weapon.GetMaxRange ()
- -- Return Type is float
- return 0.0
- end
- function Weapon.SetMaxRange (maxRange)
- end
- function Weapon.GetSpeed ()
- -- Return Type is float
- return 0.0
- end
- function Weapon.SetSpeed (speed)
- end
- function Weapon.GetStagger ()
- -- Return Type is float
- return 0.0
- end
- function Weapon.SetStagger (stagger)
- end
- function Weapon.GetWeaponType ()
- -- Return Type is int
- return 0
- end
- function Weapon.SetWeaponType (type)
- end
- function Weapon.GetModelPath ()
- -- Return Type is string
- return ""
- end
- function Weapon.SetModelPath (path)
- end
- function Weapon.GetIconPath ()
- -- Return Type is string
- return ""
- end
- function Weapon.SetIconPath (path)
- end
- function Weapon.GetMessageIconPath ()
- -- Return Type is string
- return ""
- end
- function Weapon.SetMessageIconPath (path)
- end
- function Weapon.GetEnchantment ()
- -- Return Type is enchantment
- return Enchantment
- end
- function Weapon.SetEnchantment (e)
- end
- function Weapon.GetEnchantmentValue ()
- -- Return Type is int
- return 0
- end
- function Weapon.SetEnchantmentValue (value)
- end
- function Weapon.GetEquippedModel ()
- -- Return Type is static
- return Static
- end
- function Weapon.SetEquippedModel (model)
- end
- function Weapon.GetEquipType ()
- -- Return Type is equipslot
- return EquipSlot
- end
- function Weapon.SetEquipType (type)
- end
- function Weapon.GetSkill ()
- -- Return Type is string
- return ""
- end
- function Weapon.SetSkill (skill)
- end
- function Weapon.GetResist ()
- -- Return Type is string
- return ""
- end
- function Weapon.SetResist (resist)
- end
- function Weapon.GetCritEffect ()
- -- Return Type is spell
- return Spell
- end
- function Weapon.SetCritEffect (ce)
- end
- function Weapon.GetCritEffectOnDeath ()
- -- Return Type is bool
- return true
- end
- function Weapon.SetCritEffectOnDeath (ceod)
- end
- function Weapon.GetCritMultiplier ()
- -- Return Type is float
- return 0.0
- end
- function Weapon.SetCritMultiplier (crit)
- end
- function Weapon.IsBattleaxe ()
- -- Return Type is bool
- return true
- end
- function Weapon.IsBow ()
- -- Return Type is bool
- return true
- end
- function Weapon.IsDagger ()
- -- Return Type is bool
- return true
- end
- function Weapon.IsGreatsword ()
- -- Return Type is bool
- return true
- end
- function Weapon.IsMace ()
- -- Return Type is bool
- return true
- end
- function Weapon.IsStaff ()
- -- Return Type is bool
- return true
- end
- function Weapon.IsSword ()
- -- Return Type is bool
- return true
- end
- function Weapon.IsWarhammer ()
- -- Return Type is bool
- return true
- end
- function Weapon.IsWarAxe ()
- -- Return Type is bool
- return true
- end
- -- ---------------------------------------------------------------------------------[Weather]
- -- Functions: 14
- -- Events: 0
- function Weather.ReleaseOverride ()
- end
- function Weather.ForceActive (abOverride)
- end
- function Weather.SetActive (abOverride,abAccelerate)
- end
- function Weather.FindWeather (auiType)
- -- Return Type is weather
- return Weather
- end
- function Weather.GetClassification ()
- -- Return Type is int
- return 0
- end
- function Weather.GetCurrentWeather ()
- -- Return Type is weather
- return Weather
- end
- function Weather.GetOutgoingWeather ()
- -- Return Type is weather
- return Weather
- end
- function Weather.GetCurrentWeatherTransition ()
- -- Return Type is float
- return 0.0
- end
- function Weather.GetSkyMode ()
- -- Return Type is int
- return 0
- end
- function Weather.GetSunGlare ()
- -- Return Type is float
- return 0.0
- end
- function Weather.GetSunDamage ()
- -- Return Type is float
- return 0.0
- end
- function Weather.GetWindDirection ()
- -- Return Type is float
- return 0.0
- end
- function Weather.GetWindDirectionRange ()
- -- Return Type is float
- return 0.0
- end
- function Weather.GetFogDistance (day,type)
- -- Return Type is float
- return 0.0
- end
- -- ---------------------------------------------------------------------------------[WordOfPower]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[WorldSpace]
- -- Script Object is empty contains no Functions or Events
- -- ---------------------------------------------------------------------------------[WornObject]
- -- Functions: 12
- -- Events: 0
- function WornObject.GetItemHealthPercent (akActor,handSlot,slotMask)
- -- Return Type is float
- return 0.0
- end
- function WornObject.SetItemHealthPercent (akActor,handSlot,slotMask,health)
- end
- function WornObject.SetItemMaxCharge (akActor,handSlot,slotMask,maxCharge)
- end
- function WornObject.GetItemMaxCharge (akActor,handSlot,slotMask)
- -- Return Type is float
- return 0.0
- end
- function WornObject.GetItemCharge (akActor,handSlot,slotMask)
- -- Return Type is float
- return 0.0
- end
- function WornObject.GetDisplayName (akActor,handSlot,slotMask)
- -- Return Type is string
- return ""
- end
- function WornObject.SetDisplayName (akActor,handSlot,slotMask,name,force )
- -- Return Type is bool
- return true
- end
- function WornObject.GetEnchantment (akActor,handSlot,slotMask)
- -- Return Type is enchantment
- return Enchantment
- end
- function WornObject.SetEnchantment (akActor,handSlot,slotMask,source,maxCharge)
- end
- function WornObject.CreateEnchantment (akActor,handSlot,slotMask,maxCharge,effects,magnitudes,areas,durations)
- end
- function WornObject.GetNumReferenceAliases (akActor,handSlot,slotMask)
- -- Return Type is int
- return 0
- end
- function WornObject.GetNthReferenceAlias (akActor,handSlot,slotMask,n)
- -- Return Type is referencealias
- return ReferenceAlias
- en
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