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- void CESP::Aimbot(void)
- {
- if (GetAsyncKeyState(0x02))
- {
- for (int i = 1; i < 130; i++)
- {
- if (Functions.Distance(Matrix[0].Position, Matrix[i].Position) < 1000)
- {
- D3DXVECTOR3 footPosition, footScreen, headPosition, headScreen;
- footPosition.x = Matrix[i].Position.x;
- footPosition.y = Matrix[i].Position.y;
- footPosition.z = Matrix[i].Position.z - 1.0;
- headPosition.x = Matrix[i].Position.x;
- headPosition.y = Matrix[i].Position.y;
- headPosition.z = Matrix[i].Position.z + 0.9;
- if (Functions.WorldToScreen(&footPosition, &footScreen) && Functions.WorldToScreen(&headPosition, &headScreen))
- {
- int Height = footScreen.y - headScreen.y;
- int Width = Height / 2.5;
- int CrosshairX, CrosshairY;
- CrosshairX = DirectX.Width / 1.885;
- CrosshairY = DirectX.Height / 2.50;
- if (Functions.WeaponSlot[0] == 6)
- {
- CrosshairX = DirectX.Center.x;
- CrosshairY = DirectX.Center.y;
- }
- float Difference, Smooth;
- if ((CrosshairX > headScreen.x - (Width * 2) && CrosshairX < headScreen.x + (Width * 2)) && (CrosshairY > headScreen.y && CrosshairY < headScreen.y + Height))
- {
- if (Menu.Items[CHEAT_AIMBOT].Value)
- {
- if (Menu.Items[CHEAT_AUTOSHOT].Value)
- CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Shot, 0, 0, 0);
- DWORD KameraX = 0xB6F9CC;
- DWORD KameraY = 0xB6F9D0;
- float * ViewX = (float*)0xB6F258;
- D3DXVECTOR3 Position, Camera;
- Camera.x = *(float*)KameraX;
- Camera.y = *(float*)KameraY;
- Position.x = Camera.x - headPosition.x;
- Position.y = Camera.y - headPosition.y;
- if (Functions.WeaponSlot[0] == 6)
- {
- Position.x = Matrix[0].Position.x - headPosition.x;
- Position.y = Matrix[0].Position.y - headPosition.y;
- }
- float Dist = sqrt((Position.x * Position.x) + (Position.y * Position.y));
- float One = acosf(Position.x / Dist);
- if (Position.x <= 0.0 && Position.y >= 0.0 || Position.x >= 0.0 && Position.y >= 0.0)
- {
- if (Functions.WeaponSlot[0] == 6)
- Difference = (One)-*ViewX;
- else
- Difference = (One + 0.0390) - *ViewX;
- }
- if (Position.x >= 0.0 && Position.y <= 0.0 || Position.x <= 0.0 && Position.y <= 0.0)
- {
- if (Functions.WeaponSlot[0] == 6)
- Difference = (-One) - *ViewX;
- else
- Difference = (-One + 0.0390) - *ViewX;
- }
- Smooth = Difference / Menu.Items[CHEAT_SMOOTH].Value;
- if (Smooth > -1.0 && Smooth < 0.5 && Difference > -2.0 && Difference < 2.0)
- *ViewX += Smooth;
- }
- }
- }
- }
- }
- }
- }
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