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moctga

94th F2P Ranger

Oct 24th, 2019
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  1. Race: Human Guild: Ranger
  2. Gender: Male Age: 35 Circle: 94
  3. You were born on the 36th day of the 1st month of Akroeg the Ram in the year of the Emerald Dolphin, 397 years after the victory of Lanival the Redeemer.
  4.  
  5. Your birthday is more than 5 months away.
  6.  
  7. Strength : 50 Reflex : 60 +4
  8. Agility : 56 Charisma : 20
  9. Discipline : 56 Wisdom : 42
  10. Intelligence : 42 Stamina : 50
  11.  
  12. Concentration : 440 Max : 440
  13.  
  14. Favors : 10
  15. TDPs : 280
  16. Encumbrance : None
  17. Luck : Average
  18.  
  19. Wealth:
  20. 38 gold, 202 silver, 8 bronze, and 31 copper Kronars (58311 copper Kronars).
  21. No Lirums.
  22. No Dokoras.
  23.  
  24. Debt:
  25. No debt.
  26.  
  27. >
  28. Circle: 94
  29. Showing all skills regardless of rank.
  30.  
  31. SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
  32. Shield Usage: 444 26% mind lock (34/34) Light Armor: 449 83% mind lock (34/34)
  33. Chain Armor: 341 23% engaged (22/34) Brigandine: 323 90% fascinated (25/34)
  34. Plate Armor: 345 54% engrossed (27/34) Defending: 441 30% mind lock (34/34)
  35. Parry Ability: 416 18% engaged (22/34) Small Edged: 274 42% perusing (2/34)
  36. Large Edged: 276 43% clear (0/34) Twohanded Edged: 258 33% clear (0/34)
  37. Small Blunt: 266 19% clear (0/34) Large Blunt: 251 14% clear (0/34)
  38. Twohanded Blunt: 266 92% learning (3/34) Slings: 2 99% clear (0/34)
  39. Bow: 349 32% concentrating (9/34) Crossbow: 213 21% clear (0/34)
  40. Staves: 282 24% considering (6/34) Polearms: 266 78% clear (0/34)
  41. Light Thrown: 268 54% clear (0/34) Heavy Thrown: 296 31% perusing (2/34)
  42. Brawling: 315 73% very engaged (23/34) Offhand Weapon: 265 85% clear (0/34)
  43. Melee Mastery: 443 11% very engaged (23/34) Missile Mastery: 435 29% very riveted (29/34)
  44. Life Magic: 356 80% mind lock (34/34) Attunement: 319 67% very riveted (29/34)
  45. Arcana: 272 97% engrossed (27/34) Targeted Magic: 250 13% pondering (7/34)
  46. Augmentation: 324 26% enthralled (32/34) Debilitation: 330 16% focused (20/34)
  47. Utility: 287 24% mind lock (34/34) Warding: 277 74% dabbling (1/34)
  48. Sorcery: 151 26% clear (0/34) Evasion: 464 03% riveted (28/34)
  49. Athletics: 411 24% very riveted (29/34) Perception: 559 17% enthralled (32/34)
  50. Stealth: 393 54% dabbling (1/34) Locksmithing: 262 28% clear (0/34)
  51. Thievery: 21 47% clear (0/34) First Aid: 127 99% clear (0/34)
  52. Outdoorsmanship: 485 07% rapt (30/34) Skinning: 414 10% scrutinizing (17/34)
  53. Scouting: 379 68% learning (3/34) Forging: 5 03% clear (0/34)
  54. Engineering: 0 99% clear (0/34) Outfitting: 41 10% clear (0/34)
  55. Alchemy: 26 68% clear (0/34) Enchanting: 2 09% clear (0/34)
  56. Scholarship: 213 48% cogitating (24/34) Mechanical Lore: 20 34% clear (0/34)
  57. Appraisal: 312 06% rapt (30/34) Performance: 263 28% enthralled (32/34)
  58. Tactics: 335 30% fascinated (25/34)
  59.  
  60. Total Ranks Displayed: 14782
  61. Time Development Points: 280 Favors: 10 Deaths: 3 Departs: 3
  62. [Unlock Rested Experience (and more!) by visiting the SimuCoin Store!]
  63. Overall state of mind: clear
  64. Requirements for Circle 95:
  65.  
  66. You have enough Primary Weapon(Bow) for Circle 94 and need 1 (350) ranks for Circle 95
  67.  
  68. You have enough 8th Survival(Locksmithing) for Circle 97 and need 2 (264) ranks for Circle 98
  69. You have enough 4th Survival(Skinning) for Circle 104 and need 1 (415) ranks for Circle 105
  70. You have enough 5th Survival(Athletics) for Circle 104 and need 4 (415) ranks for Circle 105
  71. You have enough Tertiary Survival(Evasion) for Circle 107 and need 4 (468) ranks for Circle 108
  72. You have enough Secondary Survival(Outdoorsmanship) for Circle 109 and need 5 (490) ranks for Circle 110
  73. You have enough Secondary Weapon(Brawling) for Circle 113 and need 1 (316) ranks for Circle 114
  74. You have enough Scouting for Circle 114 and need 1 (380) ranks for Circle 115
  75. You have enough 7th Survival(Scouting) for Circle 114 and need 1 (380) ranks for Circle 115
  76. You have enough 6th Survival(Stealth) for Circle 118 and need 3 (396) ranks for Circle 119
  77. You have enough Primary Survival(Perception) for Circle 121 and need 3 (562) ranks for Circle 122
  78. You have enough Primary Armor(Light Armor) for Circle 125 and need 1 (450) ranks for Circle 126
  79. You have enough Secondary Magic(Augmentation) for Circle 134 and need 1 (325) ranks for Circle 135
  80. You have enough Primary Magic(Debilitation) for Circle 136 and need 1 (331) ranks for Circle 137
  81. You have enough Tertiary Magic(Attunement) for Circle 149 and need 1 (320) ranks for Circle 150
  82. You have enough Primary Lore(Tactics) for Circle 151 and need 1 (336) ranks for Circle 152
  83. You have enough Defending for Circle 152 and need 9 (450) ranks for Circle 153
  84. You have enough Parry Ability for Circle 154 and need 4 (420) ranks for Circle 155
  85. You have enough Secondary Armor(Shield Usage) for Circle 163 and need 8 (452) ranks for Circle 164
  86. You have enough Secondary Lore(Appraisal) for Circle 168 and need 3 (315) ranks for Circle 169
  87.  
  88. TDPs Gained: 12872
  89. Total Ranks: 14782
  90. EXP HELP for more information
  91.  
  92. You take a moment and rummage about your person, taking stock of your possessions...
  93.  
  94. You have:
  95.  
  96. a steel brigandine mask
  97. a polished steel parry stick
  98. a lumium triangular sipar
  99. some quilted heavy burlap gloves with a reinforced design
  100. some crude coarse leathers fashioned from roughly stitched cave bear hides
  101. a quilted heavy burlap hood with a reinforced design
  102. a purple gem pouch (closed)
  103. a heavy silk haversack
  104. -a dull brass skippet (closed)
  105. -a corroded brass caddy (closed)
  106. -a mud-stained iron caddy (closed)
  107. -a plain iron chest (closed)
  108. -a poorly made wooden strongbox (closed)
  109. -a crust-covered deobar trunk (closed)
  110. -a rusty steel coffer (closed)
  111. -a misshaped pine crate (closed)
  112. -a mildewy ironwood crate (closed)
  113. a pair of copper zills
  114. a small steel skinning knife with a leather-wrapped hilt
  115. a thick cambrinth armband carved with a pattern of blight locusts
  116. a thigh quiver dyed in a brown and green camouflage pattern
  117. -some crossbow bolts
  118. a canvas miner's backpack
  119. -a banded competition shortbow
  120. -some bundling rope
  121. -a steel footman's flail
  122. -a steel scimitar
  123. -a steel ring mask
  124. -a bronze bola with a tempered head
  125. -a bronze throwing hammer with a tempered head
  126. -a simple black compendium
  127. -a lever-drawn light crossbow
  128. -a purple gem pouch (closed)
  129. -a stout broadsword
  130. -a steel claymore
  131. -some iron knitting needles
  132. -a book of apprentice tailoring instructions
  133. -a bronze nightstick with a tempered finish
  134. -a bronze light spear with a tempered blade
  135. -a light steel plate mask
  136.  
  137. > spell
  138. You recall the spells you have learned from your training.
  139.  
  140. In the chapter entitled "Animal Abilities", you have notes on the Wolf Scent [ws], See the Wind [stw], Instinct [inst], Cheetah Swiftness [cs], Bear Strength [bes], Grizzly Claws [griz], Senses of the Tiger [sott], Wisdom of the Pack [wotp], and Claws of the Cougar [cotc] spells.
  141.  
  142. In the chapter entitled "Wilderness Survival", you have notes on the Hands of Lirisa [hol], Earth Meld [em], Essence of Yew [ey], Blend, Forestwalker's Boon [fwb], Skein of Shadows [sks], Oath of the Firstborn [oath], and Athleticism spells.
  143.  
  144. In the chapter entitled "Nature Manipulation", you have notes on the Compost, Deadfall [df], Eagle's Cry [ec], Curse of the Wilds [cotw], Stampede, and Devolve [de] spells.
  145.  
  146. You recall proficiency with the magic feats of Cautious Casting, Injured Casting, Raw Channeling, Efficient Harnessing and Magic Theorist.
  147.  
  148. You have 5 spell slots available.
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