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Drakengard/Drag-on Dragoon 1 and 2 in PCSX2 (1.6.0)

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  1. Drakengard/Drag-On Dragoon 1 and 2 in PCSX2 (1.6.0)
  2. ---------------------------------------------------
  3. In general, download the complete set of widescreen patches from the PCSX2 forums. DoD 1 and 2 patches are included:
  4. https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674
  5.  
  6. Use the DX11 video plug-in for compatibility, and use the following settings (testing in-progress):
  7. https://i.imgur.com/2OA51hn.png
  8.  
  9. -Drakengard 1 (NTSC)-
  10. Solving interlacing and blurriness:
  11. Apply the following No-Interlacing codes to the Drakengard 1 PNACH file (9679D44C.pnach). Make sure widescreen patches are enabled.
  12.  
  13. // No-Interlacing
  14. patch=1,EE,204F2668,extended,00000050
  15. patch=1,EE,204F2674,extended,000001E0
  16. patch=1,EE,204F2684,extended,00000000
  17.  
  18. Other fixes/notes:
  19. -High resolutions and awkward aspect ratios may corrupt the FMVs. Lower the rendering resolution and change to either 16:9 or 4:3 ratios to solve this.
  20. -The game may occasionally freeze for a second or two upon activating a combo attack, or using magic during flight stages. Lowering/disabling certain graphics settings may help. (Seems to be memory related?)
  21.  
  22. -Drakengard 2 (NTSC-U)-
  23. Solving interlacing and blurriness:
  24. Apply the following No-Interlacing codes to the Drakengard 2 PNACH file (1648E3C9.pnach).
  25.  
  26. // No-interlacing
  27. patch=1,EE,E0030003,extended,00456DA0
  28. patch=1,EE,20456DA0,extended,00000001
  29. patch=1,EE,20456DB0,extended,00001450
  30. patch=1,EE,20456DBC,extended,001DF9FF
  31. patch=1,EE,E0029400,extended,00456DB0
  32. patch=1,EE,20456DB0,extended,0000948C
  33. patch=1,EE,20456DBC,extended,001DF9FF
  34. patch=1,EE,E0030001,extended,00456D54
  35. patch=1,EE,20456D38,extended,00000050
  36. patch=1,EE,20456D44,extended,000001E1
  37. patch=1,EE,20456D54,extended,00000000
  38.  
  39. Other fixes/notes:
  40. -Drakengard 2 uses a particular bloom graphical effect that is entirely broken at rendering resolutions above 3x Native (~1080p). Try to stay at or below this if possible.
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