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- PS3 Hex edit info
- Code Types
- Standard type
- 0TXXXXXX 000000YY = 8Bit Write
- 1TXXXXXX 0000YYYY = 16Bit Write
- 2TXXXXXX YYYYYYYY = 32Bit Write
- X= Address/Offset
- Y= Value to write
- T=Address/Offset type (0 = Normal / 8 = Offset From Pointer)
- 0TXXXXXX 000000YY
- 1TXXXXXX 0000YYYY
- 2TXXXXXX YYYYYYYY
- XXXXXX = Offset to write to
- YY = 8-Bit value to write
- YYYY = 16-Bit value to write
- YYYYYYYY = 32-Bit value to write
- T = Offset Type
- 0 = From start of the data
- 8 = Found from a search
- Multi Write / Serial type
- 4TXXXXXX YYYYYYYY
- 4NNNWWWW VVVVVVVV
- X= Address/Offset
- Y= Value to write (Starting)
- N=Times to Repeat
- W=Increase Address By
- V=Increase Value By
- T=Address/Offset type
- Normal/Pointer
- 0 / 8 = 8bit
- 1 / 9 = 16bit
- 2 / A = 32bit
- 4TXXXXXX YYYYYYYY
- 4NNNWWWW VVVVVVVV
- Info on Letters...
- XXXXXX = Offset to start with
- YYYYYYYY = 8/16/32-Bit value to start with
- NNN = Number of times to repeat
- WWWW = Increase address by (in bytes)
- VVVVVVVV = Increase value by
- T = Bit Size
- 0 = 8-Bit from start of the data(can store little data)
- 1 = 16-Bit from start of the data(can store a data bigger than 8-bits)
- 2 = 32-Bit from start of the data(can store big values, like 99999999999)
- 8 = 8-Bit found from a search
- 9 = 16-Bit found from a search
- A = 32-Bit found from a search
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