carlosname

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Jan 12th, 2020
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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170.  
  171. local me = game.Players.LocalPlayer
  172. local mouse = me:GetMouse()
  173. local char = me.Character
  174. local hum = char:FindFirstChild('Humanoid')
  175. local hd = char:FindFirstChild('Head')
  176. local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
  177. local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
  178. local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
  179. local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
  180. local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
  181. local root = char:FindFirstChild('HumanoidRootPart')
  182. local rj = root:FindFirstChild('RootJoint')
  183. local rs = ts:FindFirstChild('Right Shoulder')
  184. local ls = ts:FindFirstChild('Left Shoulder')
  185. local rh = ts:FindFirstChild('Right Hip')
  186. local lh = ts:FindFirstChild('Left Hip')
  187. local nk = ts:FindFirstChild('Neck')
  188. local anim = char:FindFirstChild('Animate')
  189. local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
  190. local cantimerewind = true
  191. local cooldown = false
  192. local selfrewind = true
  193. local cc = workspace.CurrentCamera
  194. local cos = math.cos
  195. local sin = math.sin
  196. local rad = math.rad
  197. local rand = math.random
  198. local cfn = CFrame.new
  199. local cfa = CFrame.Angles
  200. local v3 = Vector3.new
  201. local str = string
  202. local past = {}
  203. local lastpast = {}
  204. local sine = 0
  205. local rewind = Instance.new('Sound', hd)
  206. local onrewind = Instance.new('Sound', workspace.CurrentCamera)
  207. onrewind.Looped = true
  208. onrewind.Volume = 10
  209. onrewind.SoundId = 'rbxassetid://2061143306'
  210. rewind.SoundId = 'rbxassetid://864569342'
  211. rewind.Name = 'trewind'
  212. rewind.Volume = 1
  213. rewind.PlaybackSpeed = 1.25
  214. hum.WalkSpeed = 23
  215. effects = Instance.new('Folder', char)
  216. effects.Name = 'Effects'
  217. print([[
  218. -- // Moves
  219. R - Rewind
  220. ]])
  221.  
  222. ArtificialHB = Instance.new('BindableEvent', script)
  223. ArtificialHB.Name = 'Heartbeat'
  224. script:WaitForChild('Heartbeat')
  225.  
  226. frame = 1 / 60
  227. tf = 0
  228. allowframeloss = false
  229. tossremainder = false
  230. lastframe = tick()
  231. script.Heartbeat:Fire()
  232.  
  233. game:GetService('RunService').Heartbeat:connect(function(s, p)
  234. tf = tf + s
  235. if tf >= frame then
  236. if allowframeloss then
  237. script.Heartbeat:Fire()
  238. lastframe = tick()
  239. else
  240. for i = 1, math.floor(tf / frame) do
  241. script.Heartbeat:Fire()
  242. end
  243. lastframe = tick()
  244. end
  245. if tossremainder then
  246. tf = 0
  247. else
  248. tf = tf - frame * math.floor(tf / frame)
  249. end
  250. end
  251. end)
  252.  
  253. function swait(t)
  254. if t == 0 or t == nil then
  255. script.Heartbeat.Event:Wait()
  256. else
  257. for i = 0, t do
  258. script.Heartbeat.Event:Wait()
  259. end
  260. end
  261. end
  262.  
  263. function sound(id, parent, vol, pitch, timepos)
  264. local s = Instance.new('Sound')
  265. s.Parent = parent
  266. s.SoundId = id
  267. s.Volume = vol
  268. s.PlaybackSpeed = pitch
  269. s.TimePosition = timepos
  270. s:Play()
  271. game.Debris:AddItem(s, s.PlaybackSpeed + 5)
  272. end
  273.  
  274. function camshake(duration, intensity)
  275. coroutine.wrap(function()
  276. for i = 0, duration*60 do
  277. hum.CameraOffset = v3(rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10),(intensity*10))/10, rand(-(intensity*10), (intensity*10))/10)
  278. swait()
  279. end
  280. hum.CameraOffset = v3(0, 0, 0)
  281. end)()
  282. end
  283.  
  284. function readyrewind()
  285. cantimerewind = false
  286. cooldown = true
  287. onrewind:Play()
  288. for i,v in pairs(workspace:GetDescendants()) do
  289. if v:IsA('BasePart') then
  290. local lastpos = v.CFrame
  291. table.insert(past, {part = v, change = lastpos})
  292. end
  293. if v.Parent then
  294. local lastparent2 = v.Parent
  295. table.insert(lastpast, {part2 = v, change4 = lastparent2})
  296. end
  297. if v:IsA('Camera') then
  298. local lastcam = v.CFrame
  299. table.insert(past, {cam = v, change3 = lastcam})
  300. end
  301. if v:IsA('Sound') then
  302. if v ~= rewind then
  303. local lastsongpos = v.TimePosition
  304. table.insert(past, {sound = v, pchange = lastsongpos})
  305. end
  306. end
  307. if v:IsA('Humanoid') then
  308. local lasthp = v.Health
  309. local always = lasthp
  310. table.insert(past, {health = v, hchange = lasthp})
  311. end
  312. end
  313. newpast = workspace.DescendantAdded:Connect(function(v)
  314. if v:IsA('BasePart') then
  315. local lastpos = v.CFrame
  316. local lastparent = v.Parent
  317. table.insert(past, {part = v, change = lastpos, change4 = lastparent})
  318. end
  319. if v.Parent then
  320. local lastparent2 = v.Parent
  321. table.insert(lastpast, {part2 = v, change4 = lastparent2})
  322. end
  323. if v:IsA('Camera') then
  324. local lastcampos = v.CFrame
  325. table.insert(past, {cam = v, change3 = lastcampos})
  326. end
  327. if v:IsA('Sound') then
  328. if v ~= rewind then
  329. local lastsongpos = v.TimePosition
  330. table.insert(past, {sound = v, pchange = lastsongpos})
  331. end
  332. end
  333. if v:IsA('Humanoid') then
  334. local lasthp = v.Health
  335. local always = lasthp
  336. table.insert(past, {health = v, hchange = lasthp})
  337. end
  338. end)
  339. end
  340.  
  341. function timerewind()
  342. if cooldown then
  343. rewind:Play()
  344. sine = 0
  345. onrewind:Stop()
  346. coroutine.wrap(function()
  347. local blur = Instance.new('BlurEffect', game.Lighting)
  348. local effect2 = Instance.new('Part', effects)
  349. local effect3 = Instance.new('Part', effects)
  350. effect3.Shape = 'Ball'
  351. effect3.Material = 'ForceField'
  352. effect3.Anchored = true
  353. effect3.CanCollide = false
  354. effect3.Name = 'eff3'
  355. effect3.BrickColor = BrickColor.new('Really red')
  356. effect3.Size = v3(30, 30, 30)
  357. effect3.Transparency = 0
  358. effect2.CastShadow = false
  359. effect2.Shape = 'Ball'
  360. effect2.BrickColor = BrickColor.new('Bright red')
  361. effect2.Material = 'ForceField'
  362. effect2.Name = 'eff2'
  363. effect2.Anchored = true
  364. effect2.CanCollide = false
  365. effect2.Size = v3(50, 50, 50)
  366. effect2.Transparency = 0
  367. cantimerewind = true
  368. for i,v in pairs(past) do
  369. pcall(function()
  370. v.part.CFrame = v.change
  371. end)
  372. pcall(function()
  373. v.cam.CFrame = v.change3
  374. end)
  375. pcall(function()
  376. v.sound.TimePosition = v.pchange
  377. end)
  378. pcall(function()
  379. v.health.Health = v.hchange
  380. end)
  381. end
  382. for i,v in pairs(lastpast) do
  383. pcall(function()
  384. v.part2.Parent = v.change4
  385. end)
  386. end
  387. pcall(function()
  388. newpast:Disconnect()
  389. end)
  390. coroutine.wrap(function()
  391. for i = 1, 1000 do
  392. effect2.CFrame = ts.CFrame
  393. effect3.CFrame = ts.CFrame
  394. blur.Size = v3(blur.Size, 0, 0):lerp(v3(0, 0, 0), .010).X
  395. effect2.Transparency = effect2.Transparency + 0.020
  396. effect3.Transparency = effect3.Transparency + 0.020
  397. effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.050)
  398. effect3.Size = effect3.Size:lerp(v3(0, 0, 0), 0.030)
  399. if effect2.Transparency >= 1 then
  400. effect2:Destroy()
  401. end
  402. if effect3.Transparency >= 1 then
  403. effect3:Destroy()
  404. end
  405. swait()
  406. end
  407. end)()
  408. wait(1)
  409. blur:Destroy()
  410. end)()
  411. wait(1.5) -- cooldown
  412. past = {}
  413. cooldown = false
  414. end
  415. end
  416.  
  417. mouse.KeyDown:connect(function(key)
  418. elseif str.lower(key) == 'f' and cantimerewind and cooldown == false then
  419. readyrewind()
  420. elseif str.lower(key) == 'f' and cantimerewind == false and cooldown then
  421. timerewind()
  422. end
  423. end)
  424.  
  425. print"Created and Perfected by lanceron2, took 3 days to make"
  426.  
  427. wait(0.1)
  428. local Player = game.Players.LocalPlayer
  429. local Character = Player.Character
  430. local Humanoid = Character.Humanoid
  431. Humanoid.Name = "DIO"
  432. local Mouse = Player:GetMouse()
  433. local LeftArm = Character["Left Arm"]
  434. local RightArm = Character["Right Arm"]
  435. local LeftLeg = Character["Left Leg"]
  436. local RightLeg = Character["Right Leg"]
  437. local Head = Character.Head
  438. local Torso = Character.Torso
  439. function chatfunc(text)
  440. local chat = coroutine.wrap(function()
  441. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  442. Character:FindFirstChild("TalkingBillBoard"):destroy()
  443. end
  444. local naeeym2 = Instance.new("BillboardGui",Character)
  445. naeeym2.Size = UDim2.new(0,100,0,40)
  446. naeeym2.StudsOffset = Vector3.new(0,3,0)
  447. naeeym2.Adornee = Head
  448. naeeym2.Name = "TalkingBillBoard"
  449. tecks2 = Instance.new("TextLabel",naeeym2)
  450. tecks2.BackgroundTransparency = 1
  451. tecks2.BorderSizePixel = 0
  452. tecks2.Text = ""
  453. tecks2.Font = "Fantasy"
  454. tecks2.TextSize = 30
  455. tecks2.TextStrokeTransparency = 0
  456. tecks2.TextColor3 = Color3.new(0,0,0)
  457. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  458. tecks2.Size = UDim2.new(1,0,0.5,0)
  459. local tecks3 = Instance.new("TextLabel",naeeym2)
  460. tecks3.BackgroundTransparency = 1
  461. tecks3.BorderSizePixel = 0
  462. tecks3.Text = ""
  463. tecks3.Font = "Fantasy"
  464. tecks3.TextSize = 30
  465. tecks3.TextStrokeTransparency = 0
  466. tecks3.TextColor3 = Color3.new(244/255,173/255,59/255)
  467. tecks3.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  468. tecks3.Size = UDim2.new(1,0,0.5,0)
  469. for i = 1,string.len(text),1 do
  470.  
  471. tecks2.Text = string.sub(text,1,i)
  472. tecks3.Text = string.sub(text,1,i)
  473. wait(0.01)
  474. end
  475. wait(2)
  476. for i = 1, 50 do
  477.  
  478. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  479. tecks2.Rotation = tecks2.Rotation - .8
  480. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  481. tecks2.TextTransparency = tecks2.TextTransparency + .04
  482. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  483. tecks3.Rotation = tecks2.Rotation + .8
  484. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  485. tecks3.TextTransparency = tecks2.TextTransparency + .04
  486. end
  487. naeeym2:Destroy()
  488. end)
  489. chat()
  490. local txt = Instance.new("BillboardGui", Character)
  491. txt.Adornee = Character.Head
  492. txt.Name = "_status"
  493. txt.Size = UDim2.new(4, 0, 2.5, 0)
  494. txt.StudsOffset = Vector3.new(-4, 2, 0)
  495. local text = Instance.new("TextLabel", txt)
  496. text.Size = UDim2.new(3, 0, 0.5, 0)
  497. text.FontSize = "Size24"
  498. text.TextScaled = true
  499. text.TextTransparency = 0
  500. text.BackgroundTransparency = 1
  501. text.TextTransparency = 0
  502. text.TextStrokeTransparency = 0
  503. text.Font = "SciFi"
  504. text.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  505. text.Text = ""
  506. Player = game:service'Players'.LocalPlayer
  507. Character = Player.Character
  508. local ms = Player:GetMouse()
  509. CV="Bright red"
  510.  
  511. local txt = Instance.new("BillboardGui", chr)
  512. txt.Adornee = Character.Head
  513. txt.Name = "_status"
  514. txt.Size = UDim2.new(4, 0, 2.5, 0)
  515. txt.StudsOffset = Vector3.new(-4, 1.5, 0)
  516. local text = Instance.new("TextLabel", txt)
  517. text.Size = UDim2.new(3, 0, 0.5, 0)
  518. text.FontSize = "Size24"
  519. text.TextScaled = false
  520. text.TextTransparency = 0
  521. text.BackgroundTransparency = 1
  522. text.TextTransparency = 0
  523. text.TextStrokeTransparency = 0
  524. text.Font = "SciFi"
  525. text.TextStrokeColor3 = Color3.new(125/255,30/255,64/255)
  526. text.Text = "by lanceron2"
  527. end
  528. shirt = Instance.new("Shirt", Character)
  529. shirt.Name = "Shirt"
  530. pants = Instance.new("Pants", Character)
  531. pants.Name = "Pants"
  532. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=3466467576"
  533. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2620599974"
  534. Head.face.Texture = "http://www.roblox.com/asset/?id=3954683705"
  535. Head.BrickColor = BrickColor.new("Pastel brown")
  536. for i,v in pairs(Character:GetChildren()) do
  537. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  538. v:destroy()
  539. end
  540. end
  541. Humanoid.Health = Humanoid.MaxHealth
  542. local BC = Character["Body Colors"]
  543. BC.HeadColor = BrickColor.new("Pastel brown")
  544. BC.LeftArmColor = BrickColor.new("Pastel brown")
  545. BC.LeftLegColor = BrickColor.new("Pastel brown")
  546. BC.RightArmColor = BrickColor.new("Pastel brown")
  547. BC.RightLegColor = BrickColor.new("Pastel brown")
  548. BC.TorsoColor = BrickColor.new("Pastel brown")
  549. local Hair = Instance.new("Part")
  550. Hair.Parent = Character
  551. Hair.Name = "Hair"
  552. Hair.Size = Vector3.new(1, 1, 1)
  553. Hair.CFrame = Head.CFrame
  554. Hair:BreakJoints()
  555. Hair.CanCollide = false
  556. Hair.TopSurface = "Smooth"
  557. Hair.BottomSurface = "Smooth"
  558. Hair.BrickColor = BrickColor.new("White")
  559. Weld = Instance.new("Weld")
  560. Weld.Name = "Weld"
  561. Weld.Part0 = Head
  562. Weld.Part1 = Hair
  563. Weld.Parent = Head
  564. Weld.C0 = CFrame.new(0.01,0.05,0.099)*CFrame.fromEulerAnglesXYZ(0,3,-3.2)
  565. Mesh = Instance.new("SpecialMesh")
  566. Mesh.Parent = Hair
  567. Mesh.MeshId = "rbxassetid://901575276"
  568. Mesh.TextureId = "rbxassetid://901575299"
  569. Mesh.Scale = Vector3.new(-0.03,-0.03,-0.03)
  570. local Camera = game.Workspace.CurrentCamera
  571. local RootPart = Character.HumanoidRootPart
  572. local Music = Instance.new("Sound",RootPart)
  573. Music.Pitch = 1
  574. Music.Volume = 5
  575. Music.Looped = true
  576. Music.SoundId = "rbxassetid://3619953008"
  577. Music:play()
  578. local RootJoint = RootPart.RootJoint
  579. local Pause = false
  580. local attack = false
  581. local Change = false
  582. local DDZ = false
  583. local LOL = false
  584. local Anim = 'Idle'
  585. local attacktype = 1
  586. local delays = false
  587. local play = true
  588. local Time = 7
  589. local targetted = nil
  590. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  591. local velocity = RootPart.Velocity.y
  592. local sine = 0
  593. local change = 1
  594. local D = false
  595. Loop = false
  596. local DD = false
  597. local doe = 0
  598. local Create = LoadLibrary("RbxUtility").Create
  599. local Stand = Instance.new("Model",Character)
  600. Stand.Name = "Stand"
  601. local ST = Instance.new("Part",Stand)
  602. ST.Size = Vector3.new(2,2,1)
  603. ST.BrickColor = BrickColor.new("Light brick yellow")
  604. ST.CanCollide = false
  605. local ST2 = Instance.new("SpecialMesh",ST)
  606. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  607. ST2.Scale = Vector3.new(1,1,1)
  608. local ST3 = Instance.new("Weld",ST)
  609. ST3.Part0 = RootPart
  610. ST3.Part1 = ST
  611. ST3.C0 = CFrame.new(0,0,0)
  612. local SH = Instance.new("Part",Stand)
  613. SH.Size = Vector3.new(1.25,1.25,1.25)
  614. SH.CanCollide = false
  615. SH.BrickColor = BrickColor.new("Light brick yellow")
  616. local SH2 = Instance.new("SpecialMesh",SH)
  617. SH2.MeshType = "Head"
  618. SH2.Scale = Vector3.new(1,1,1)
  619. local SH2 = Instance.new("Weld",SH)
  620. SH2.Part0 = ST
  621. SH2.Part1 = SH
  622. SH2.C0 = CFrame.new(0,1.5,0)
  623. local SRA = Instance.new("Part",Stand)
  624. SRA.Size = Vector3.new(1,2,1)
  625. SRA.CanCollide = false
  626. SRA.BrickColor = BrickColor.new("Bright orange")
  627. local SRA2 = Instance.new("SpecialMesh",SRA)
  628. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  629. SRA2.Scale = Vector3.new(1,1,1)
  630. local SRA3 = Instance.new("Weld",SRA)
  631. SRA3.Part0 = ST
  632. SRA3.Part1 = SRA
  633. SRA3.C0 = CFrame.new(1.5,0,0)
  634. local SLA = Instance.new("Part",Stand)
  635. SLA.Size = Vector3.new(1,2,1)
  636. SLA.CanCollide = false
  637. SLA.BrickColor = BrickColor.new("Bright orange")
  638. local SLA2 = Instance.new("SpecialMesh",SLA)
  639. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  640. SLA2.Scale = Vector3.new(1,1,1)
  641. local SLA3 = Instance.new("Weld",SLA)
  642. SLA3.Part0 = ST
  643. SLA3.Part1 = SLA
  644. SLA3.C0 = CFrame.new(-1.5,0,0)
  645. local SRL = Instance.new("Part",Stand)
  646. SRL.Size = Vector3.new(1,2,1)
  647. SRL.CanCollide = false
  648. SRL.BrickColor = BrickColor.new("Bright orange")
  649. local SRL2 = Instance.new("SpecialMesh",SRL)
  650. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  651. SRL2.Scale = Vector3.new(1,1,1)
  652. local SRL3 = Instance.new("Weld",SRL)
  653. SRL3.Part0 = ST
  654. SRL3.Part1 = SRL
  655. SRL3.C0 = CFrame.new(0.5,-2,0)
  656. local ArmsA = Instance.new("Part",Stand)
  657. ArmsA.BrickColor = BrickColor.new("Bright orange")
  658. ArmsA.CanCollide = false
  659. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  660. ArmsA2.MeshId = "rbxassetid://1412262458"
  661. ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
  662. local ArmsA3 = Instance.new("Weld",ArmsA)
  663. ArmsA3.Part0 = SLA
  664. ArmsA3.Part1 = ArmsA
  665. ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
  666. local OtArmsA = Instance.new("Part",Stand)
  667. OtArmsA.BrickColor = BrickColor.new("Bright orange")
  668. OtArmsA.CanCollide = false
  669. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  670. OtArmsA2.MeshId = "rbxassetid://1412262458"
  671. OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
  672. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  673. OtArmsA3.Part0 = SRA
  674. OtArmsA3.Part1 = OtArmsA
  675. OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
  676. local SLL = Instance.new("Part",Stand)
  677. SLL.Size = Vector3.new(1,2,1)
  678. SLL.CanCollide = false
  679. SLL.BrickColor = BrickColor.new("Bright orange")
  680. local SLL2 = Instance.new("SpecialMesh",SLL)
  681. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  682. SLL2.Scale = Vector3.new(1,1,1)
  683. local SLL3 = Instance.new("Weld",SLL)
  684. SLL3.Part0 = ST
  685. SLL3.Part1 = SLL
  686. SLL3.C0 = CFrame.new(-0.5,-2,0)
  687. local Face = Instance.new("Decal",SH)
  688. Face.Face = "Front"
  689. Face.Texture = "http://www.roblox.com/asset/?id=3423965424"
  690. local StarH = Instance.new("Part",Stand)
  691. StarH.BrickColor = BrickColor.new("Light brick yellow")
  692. StarH.CanCollide = false
  693. local StarH2 = Instance.new("SpecialMesh",StarH)
  694. StarH2.MeshId = "rbxassetid://3410915323"
  695. StarH2.Scale = Vector3.new(1,1,1)
  696. local StarH3 = Instance.new("Weld",StarH)
  697. StarH3.Part0 = SH
  698. StarH3.Part1 = StarH
  699. StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
  700. local ARW = Instance.new("Part",Stand)
  701. ARW.BrickColor = BrickColor.new("Med. reddish violet")
  702. ARW.CanCollide = false
  703. local ARW2 = Instance.new("SpecialMesh",ARW)
  704. ARW2.MeshId = "rbxassetid://2248726963"
  705. ARW2.Scale = Vector3.new(0.20, 0.20, 0.20)
  706. local ARW3 = Instance.new("Weld",ARW)
  707. ARW3.Part0 = SH
  708. ARW3.Part1 = ARW
  709. ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
  710. local Scarf = Instance.new("Part",Stand)
  711. Scarf.BrickColor = BrickColor.new("Med. reddish violet")
  712. Scarf.CanCollide = false
  713. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  714. Scarf2.MeshId = "rbxassetid://2248726963"
  715. Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
  716. local Scarf3 = Instance.new("Weld",Scarf)
  717. Scarf3.Part0 = ST
  718. Scarf3.Part1 = Scarf
  719. Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
  720. local AM= Instance.new("Part",Stand)
  721. AM.BrickColor = BrickColor.new("Bright orange")
  722. AM.CanCollide = false
  723. local AM2= Instance.new("SpecialMesh",AM)
  724. AM2.MeshId = "rbxassetid://1175220072"
  725. AM2.Scale = Vector3.new(0.01,0.01,0.01)
  726. local AM3 = Instance.new("Weld",AM)
  727. AM3.Part0 = ST
  728. AM3.Part1 = AM
  729. AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
  730. local Clot = Instance.new("Part",Stand)
  731. Clot.BrickColor = BrickColor.new("Med. reddish violet")
  732. Clot.CanCollide = false
  733. local Clot2 = Instance.new("SpecialMesh",Clot)
  734. Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  735. Clot2.Scale = Vector3.new(1.1,1.1,1.1)
  736. local Clot3 = Instance.new("Weld",Clot)
  737. Clot3.Part0 = ST
  738. Clot3.Part1 = Clot
  739. Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
  740. local BClot = Instance.new("Part",Stand)
  741. BClot.BrickColor = BrickColor.new("Med. reddish violet")
  742. BClot.CanCollide = false
  743. local BClot2 = Instance.new("SpecialMesh",BClot)
  744. BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  745. BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
  746. local BClot3 = Instance.new("Weld",BClot)
  747. BClot3.Part0 = ST
  748. BClot3.Part1 = BClot
  749. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
  750. local LegA = Instance.new("Part",Stand)
  751. LegA.BrickColor = BrickColor.new("Light brick yellow")
  752. LegA.CanCollide = false
  753. local LegA2 = Instance.new("SpecialMesh",LegA)
  754. LegA2.MeshId = "rbxassetid://1412404633"
  755. LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
  756. local LegA3 = Instance.new("Weld",LegA)
  757. LegA3.Part0 = SLL
  758. LegA3.Part1 = LegA
  759. LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
  760. local OtLegA = Instance.new("Part",Stand)
  761. OtLegA.BrickColor = BrickColor.new("Light brick yellow")
  762. OtLegA.CanCollide = false
  763. local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
  764. OtLegA2.MeshId = "rbxassetid://1412404633"
  765. OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
  766. local OtLegA3 = Instance.new("Weld",OtLegA)
  767. OtLegA3.Part0 = SRL
  768. OtLegA3.Part1 = OtLegA
  769. OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
  770. local Shoulder = Instance.new("Part",Stand)
  771. Shoulder.BrickColor = BrickColor.new("Light brick yellow")
  772. Shoulder.CanCollide = false
  773. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  774. Shoulder2.MeshId = "rbxassetid://1412255210"
  775. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  776. local Shoulder3 = Instance.new("Weld",Shoulder)
  777. Shoulder3.Part0 = SRA
  778. Shoulder3.Part1 = Shoulder
  779. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  780. local OtShoulder = Instance.new("Part",Stand)
  781. OtShoulder.BrickColor = BrickColor.new("Light brick yellow")
  782. OtShoulder.CanCollide = false
  783. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  784. OtShoulder2.MeshId = "rbxassetid://1412255210"
  785. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  786. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  787. OtShoulder3.Part0 = SLA
  788. OtShoulder3.Part1 = OtShoulder
  789. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  790. local ArmsA = Instance.new("Part",Stand)
  791. ArmsA.BrickColor = BrickColor.new("Sea green")
  792. ArmsA.CanCollide = false
  793. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  794. ArmsA2.MeshId = "rbxassetid://3429797627"
  795. ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  796. local ArmsA3 = Instance.new("Weld",ArmsA)
  797. ArmsA3.Part0 = SLA
  798. ArmsA3.Part1 = ArmsA
  799. ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
  800. local OtArmsA = Instance.new("Part",Stand)
  801. OtArmsA.BrickColor = BrickColor.new("Sea green")
  802. OtArmsA.CanCollide = false
  803. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  804. OtArmsA2.MeshId = "rbxassetid://3429797627"
  805. OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  806. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  807. OtArmsA3.Part0 = SRA
  808. OtArmsA3.Part1 = OtArmsA
  809. OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
  810. local Abs = Instance.new("Part",Stand)
  811. Abs.BrickColor = BrickColor.new("Light brick yellow")
  812. Abs.CanCollide = false
  813. local Abs2 = Instance.new("SpecialMesh",Abs)
  814. Abs2.MeshId = "rbxassetid://958074736"
  815. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  816. local Abs3 = Instance.new("Weld",Abs)
  817. Abs3.Part0 = ST
  818. Abs3.Part1 = Abs
  819. Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
  820. Humanoid.Animator.Parent = nil
  821. Character.Animate.Parent = nil
  822. mas = Instance.new("Model",game:GetService("Lighting"))
  823. WeldConstraint0 = Instance.new("WeldConstraint")
  824. WeldConstraint1 = Instance.new("WeldConstraint")
  825. WeldConstraint2 = Instance.new("WeldConstraint")
  826. WeldConstraint3 = Instance.new("WeldConstraint")
  827. WeldConstraint4 = Instance.new("WeldConstraint")
  828. WeldConstraint5 = Instance.new("WeldConstraint")
  829. WeldConstraint6 = Instance.new("WeldConstraint")
  830. WeldConstraint7 = Instance.new("WeldConstraint")
  831. WeldConstraint8 = Instance.new("WeldConstraint")
  832. WeldConstraint9 = Instance.new("WeldConstraint")
  833. WeldConstraint10 = Instance.new("WeldConstraint")
  834. WeldConstraint11 = Instance.new("WeldConstraint")
  835. WeldConstraint12 = Instance.new("WeldConstraint")
  836. WeldConstraint13 = Instance.new("WeldConstraint")
  837. Part14 = Instance.new("Part")
  838. Part15 = Instance.new("Part")
  839. WeldConstraint16 = Instance.new("WeldConstraint")
  840. WeldConstraint17 = Instance.new("WeldConstraint")
  841. WeldConstraint18 = Instance.new("WeldConstraint")
  842. WeldConstraint19 = Instance.new("WeldConstraint")
  843. WeldConstraint20 = Instance.new("WeldConstraint")
  844. WeldConstraint21 = Instance.new("WeldConstraint")
  845. WeldConstraint22 = Instance.new("WeldConstraint")
  846. WeldConstraint23 = Instance.new("WeldConstraint")
  847. WeldConstraint24 = Instance.new("WeldConstraint")
  848. WeldConstraint25 = Instance.new("WeldConstraint")
  849. WeldConstraint26 = Instance.new("WeldConstraint")
  850. WeldConstraint27 = Instance.new("WeldConstraint")
  851. WeldConstraint28 = Instance.new("WeldConstraint")
  852. WeldConstraint29 = Instance.new("WeldConstraint")
  853. Part30 = Instance.new("Part")
  854. Part31 = Instance.new("Part")
  855. Part32 = Instance.new("Part")
  856. Part33 = Instance.new("Part")
  857. Part34 = Instance.new("Part")
  858. Part35 = Instance.new("Part")
  859. Part36 = Instance.new("Part")
  860. Part37 = Instance.new("Part")
  861. Part38 = Instance.new("Part")
  862. Part39 = Instance.new("Part")
  863. Part40 = Instance.new("Part")
  864. Part41 = Instance.new("Part")
  865. Part42 = Instance.new("Part")
  866. WeldConstraint20.Parent = Part15
  867. WeldConstraint20.Part0 = Part15
  868. WeldConstraint20.Part1 = Part33
  869. WeldConstraint22.Parent = Part15
  870. WeldConstraint22.Part0 = Part15
  871. WeldConstraint22.Part1 = Part35
  872. WeldConstraint21.Parent = Part15
  873. WeldConstraint21.Part0 = Part15
  874. WeldConstraint21.Part1 = Part34
  875. WeldConstraint23.Parent = Part15
  876. WeldConstraint23.Part0 = Part15
  877. WeldConstraint23.Part1 = Part36
  878. WeldConstraint24.Parent = Part15
  879. WeldConstraint24.Part0 = Part15
  880. WeldConstraint24.Part1 = Part37
  881. WeldConstraint25.Parent = Part15
  882. WeldConstraint25.Part0 = Part15
  883. WeldConstraint25.Part1 = Part38
  884. WeldConstraint26.Parent = Part15
  885. WeldConstraint26.Part0 = Part15
  886. WeldConstraint26.Part1 = Part39
  887. WeldConstraint27.Parent = Part15
  888. WeldConstraint27.Part0 = Part15
  889. WeldConstraint27.Part1 = Part40
  890. WeldConstraint29.Parent = Part15
  891. WeldConstraint29.Part0 = Part15
  892. WeldConstraint29.Part1 = Part42
  893. WeldConstraint28.Parent = Part15
  894. WeldConstraint28.Part0 = Part15
  895. WeldConstraint28.Part1 = Part41
  896. WeldConstraint16.Parent = Part15
  897. WeldConstraint16.Part0 = Part15
  898. WeldConstraint16.Part1 = Part14
  899. WeldConstraint17.Parent = Part15
  900. WeldConstraint17.Part0 = Part15
  901. WeldConstraint17.Part1 = Part30
  902. WeldConstraint18.Parent = Part15
  903. WeldConstraint18.Part0 = Part15
  904. WeldConstraint18.Part1 = Part31
  905. WeldConstraint19.Parent = Part15
  906. WeldConstraint19.Part0 = Part15
  907. WeldConstraint19.Part1 = Part32
  908. Part14.Name = "Glove"
  909. Part14.Parent = mas
  910. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  911. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  912. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  913. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  914. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  915. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  916. Part14.BottomSurface = Enum.SurfaceType.Smooth
  917. Part14.BrickColor = BrickColor.new("Light brick yellow")
  918. Part14.CanCollide = false
  919. Part14.Material = Enum.Material.SmoothPlastic
  920. Part14.TopSurface = Enum.SurfaceType.Smooth
  921. Part14.brickColor = BrickColor.new("Light brick yellow")
  922. Part15.Name = "LeftHandle"
  923. Part15.Parent = mas
  924. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  925. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  926. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  927. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  928. Part15.Color = Color3.new(1, 1, 0)
  929. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  930. Part15.BottomSurface = Enum.SurfaceType.Smooth
  931. Part15.BrickColor = BrickColor.new("Light brick yellow")
  932. Part15.CanCollide = false
  933. Part15.Material = Enum.Material.SmoothPlastic
  934. Part15.TopSurface = Enum.SurfaceType.Smooth
  935. Part15.brickColor = BrickColor.new("Light brick yellow")
  936. Part15.Shape = Enum.PartType.Ball
  937. WeldConstraint16.Parent = Part15
  938. WeldConstraint16.Part0 = Part15
  939. WeldConstraint16.Part1 = Part14
  940. WeldConstraint17.Parent = Part15
  941. WeldConstraint17.Part0 = Part15
  942. WeldConstraint17.Part1 = Part30
  943. WeldConstraint18.Parent = Part15
  944. WeldConstraint18.Part0 = Part15
  945. WeldConstraint18.Part1 = Part31
  946. WeldConstraint19.Parent = Part15
  947. WeldConstraint19.Part0 = Part15
  948. WeldConstraint19.Part1 = Part32
  949. WeldConstraint20.Parent = Part15
  950. WeldConstraint20.Part0 = Part15
  951. WeldConstraint20.Part1 = Part33
  952. WeldConstraint21.Parent = Part15
  953. WeldConstraint21.Part0 = Part15
  954. WeldConstraint21.Part1 = Part34
  955. WeldConstraint22.Parent = Part15
  956. WeldConstraint22.Part0 = Part15
  957. WeldConstraint22.Part1 = Part35
  958. WeldConstraint23.Parent = Part15
  959. WeldConstraint23.Part0 = Part15
  960. WeldConstraint23.Part1 = Part36
  961. WeldConstraint24.Parent = Part15
  962. WeldConstraint24.Part0 = Part15
  963. WeldConstraint24.Part1 = Part37
  964. WeldConstraint25.Parent = Part15
  965. WeldConstraint25.Part0 = Part15
  966. WeldConstraint25.Part1 = Part38
  967. WeldConstraint26.Parent = Part15
  968. WeldConstraint26.Part0 = Part15
  969. WeldConstraint26.Part1 = Part39
  970. WeldConstraint27.Parent = Part15
  971. WeldConstraint27.Part0 = Part15
  972. WeldConstraint27.Part1 = Part40
  973. WeldConstraint28.Parent = Part15
  974. WeldConstraint28.Part0 = Part15
  975. WeldConstraint28.Part1 = Part41
  976. WeldConstraint29.Parent = Part15
  977. WeldConstraint29.Part0 = Part15
  978. WeldConstraint29.Part1 = Part42
  979. Part30.Parent = mas
  980. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  981. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  982. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  983. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  984. Part30.Color = Color3.new(1, 1, 0)
  985. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  986. Part30.BottomSurface = Enum.SurfaceType.Smooth
  987. Part30.BrickColor = BrickColor.new("Light brick yellow")
  988. Part30.CanCollide = false
  989. Part30.Material = Enum.Material.SmoothPlastic
  990. Part30.TopSurface = Enum.SurfaceType.Smooth
  991. Part30.brickColor = BrickColor.new("Light brick yellow")
  992. Part30.Shape = Enum.PartType.Ball
  993. Part31.Parent = mas
  994. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  995. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  996. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  997. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  998. Part31.Color = Color3.new(1, 1, 0)
  999. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1000. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1001. Part31.BrickColor = BrickColor.new("Bright yellow")
  1002. Part31.CanCollide = false
  1003. Part31.Material = Enum.Material.SmoothPlastic
  1004. Part31.TopSurface = Enum.SurfaceType.Smooth
  1005. Part31.brickColor = BrickColor.new("New Yeller")
  1006. Part31.Shape = Enum.PartType.Ball
  1007. Part32.Parent = mas
  1008. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1009. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1010. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1011. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1012. Part32.Color = Color3.new(1, 1, 0)
  1013. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1014. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1015. Part32.BrickColor = BrickColor.new("Light brick yellow")
  1016. Part32.CanCollide = false
  1017. Part32.Material = Enum.Material.SmoothPlastic
  1018. Part32.TopSurface = Enum.SurfaceType.Smooth
  1019. Part32.brickColor = BrickColor.new("Light brick yellow")
  1020. Part32.Shape = Enum.PartType.Ball
  1021. Part33.Parent = mas
  1022. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1023. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1024. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1025. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1026. Part33.Color = Color3.new(1, 1, 0)
  1027. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1028. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1029. Part33.BrickColor = BrickColor.new("Light brick yellow")
  1030. Part33.CanCollide = false
  1031. Part33.Material = Enum.Material.SmoothPlastic
  1032. Part33.TopSurface = Enum.SurfaceType.Smooth
  1033. Part33.brickColor = BrickColor.new("Light brick yellow")
  1034. Part33.Shape = Enum.PartType.Ball
  1035. Part34.Parent = mas
  1036. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1037. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1038. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1039. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1040. Part34.Color = Color3.new(1, 1, 0)
  1041. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1042. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1043. Part34.BrickColor = BrickColor.new("Light brick yellow")
  1044. Part34.CanCollide = false
  1045. Part34.Material = Enum.Material.SmoothPlastic
  1046. Part34.TopSurface = Enum.SurfaceType.Smooth
  1047. Part34.brickColor = BrickColor.new("Light brick yellow")
  1048. Part34.Shape = Enum.PartType.Ball
  1049. Part35.Parent = mas
  1050. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1051. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1052. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1053. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1054. Part35.Color = Color3.new(1, 1, 0)
  1055. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1056. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1057. Part35.BrickColor = BrickColor.new("Light brick yellow")
  1058. Part35.CanCollide = false
  1059. Part35.Material = Enum.Material.SmoothPlastic
  1060. Part35.TopSurface = Enum.SurfaceType.Smooth
  1061. Part35.brickColor = BrickColor.new("New Yeller")
  1062. Part35.Shape = Enum.PartType.Ball
  1063. Part36.Parent = mas
  1064. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1065. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1066. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1067. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1068. Part36.Color = Color3.new(1, 1, 0)
  1069. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1070. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1071. Part36.BrickColor = BrickColor.new("Light brick yellow")
  1072. Part36.CanCollide = false
  1073. Part36.Material = Enum.Material.SmoothPlastic
  1074. Part36.TopSurface = Enum.SurfaceType.Smooth
  1075. Part36.brickColor = BrickColor.new("Light brick yellow")
  1076. Part36.Shape = Enum.PartType.Ball
  1077. Part37.Parent = mas
  1078. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1079. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1080. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1081. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1082. Part37.Color = Color3.new(1, 1, 0)
  1083. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1084. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1085. Part37.BrickColor = BrickColor.new("Light brick yellow")
  1086. Part37.CanCollide = false
  1087. Part37.Material = Enum.Material.SmoothPlastic
  1088. Part37.TopSurface = Enum.SurfaceType.Smooth
  1089. Part37.brickColor = BrickColor.new("Light brick yellow")
  1090. Part37.Shape = Enum.PartType.Ball
  1091. Part38.Parent = mas
  1092. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1093. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1094. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1095. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1096. Part38.Color = Color3.new(1, 1, 0)
  1097. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1098. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1099. Part38.BrickColor = BrickColor.new("Light brick yellow")
  1100. Part38.CanCollide = false
  1101. Part38.Material = Enum.Material.SmoothPlastic
  1102. Part38.TopSurface = Enum.SurfaceType.Smooth
  1103. Part38.brickColor = BrickColor.new("Light brick yellow")
  1104. Part38.Shape = Enum.PartType.Ball
  1105. Part39.Parent = mas
  1106. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1107. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1108. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1109. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1110. Part39.Color = Color3.new(1, 1, 0)
  1111. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1112. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1113. Part39.BrickColor = BrickColor.new("Bright yellow")
  1114. Part39.CanCollide = false
  1115. Part39.Material = Enum.Material.SmoothPlastic
  1116. Part39.TopSurface = Enum.SurfaceType.Smooth
  1117. Part39.brickColor = BrickColor.new("Light brick yellow")
  1118. Part39.Shape = Enum.PartType.Ball
  1119. Part40.Parent = mas
  1120. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1121. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1122. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1123. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1124. Part40.Color = Color3.new(1, 1, 0)
  1125. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1126. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1127. Part40.BrickColor = BrickColor.new("Light brick yellow")
  1128. Part40.CanCollide = false
  1129. Part40.Material = Enum.Material.SmoothPlastic
  1130. Part40.TopSurface = Enum.SurfaceType.Smooth
  1131. Part40.brickColor = BrickColor.new("Light brick yellow")
  1132. Part41.Parent = mas
  1133. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1134. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1135. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1136. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1137. Part41.Color = Color3.new(1, 1, 0)
  1138. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1139. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1140. Part41.BrickColor = BrickColor.new("Light brick yellow")
  1141. Part41.CanCollide = false
  1142. Part41.Material = Enum.Material.SmoothPlastic
  1143. Part41.TopSurface = Enum.SurfaceType.Smooth
  1144. Part41.brickColor = BrickColor.new("Light brick yellow")
  1145. Part42.Parent = mas
  1146. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1147. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1148. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1149. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1150. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1151. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1152. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1153. Part42.BrickColor = BrickColor.new("Light brick yellow")
  1154. Part42.CanCollide = false
  1155. Part42.Material = Enum.Material.SmoothPlastic
  1156. Part42.TopSurface = Enum.SurfaceType.Smooth
  1157. Part42.brickColor = BrickColor.new("Light brick yellow")
  1158. for i,v in pairs(mas:GetChildren()) do
  1159. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1160. pcall(function() v:MakeJoints() end)
  1161. end
  1162. local Wld = Instance.new("Weld",Part15)
  1163. Wld.Part0 = SLA
  1164. Wld.Part1 = Part15
  1165. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  1166. mas2 = Instance.new("Model",game:GetService("Lighting"))
  1167. WeldConstraint0 = Instance.new("WeldConstraint")
  1168. WeldConstraint1 = Instance.new("WeldConstraint")
  1169. WeldConstraint2 = Instance.new("WeldConstraint")
  1170. WeldConstraint3 = Instance.new("WeldConstraint")
  1171. WeldConstraint4 = Instance.new("WeldConstraint")
  1172. WeldConstraint5 = Instance.new("WeldConstraint")
  1173. WeldConstraint6 = Instance.new("WeldConstraint")
  1174. WeldConstraint7 = Instance.new("WeldConstraint")
  1175. WeldConstraint8 = Instance.new("WeldConstraint")
  1176. WeldConstraint9 = Instance.new("WeldConstraint")
  1177. WeldConstraint10 = Instance.new("WeldConstraint")
  1178. WeldConstraint11 = Instance.new("WeldConstraint")
  1179. WeldConstraint12 = Instance.new("WeldConstraint")
  1180. WeldConstraint13 = Instance.new("WeldConstraint")
  1181. Part14 = Instance.new("Part")
  1182. Part15 = Instance.new("Part")
  1183. WeldConstraint16 = Instance.new("WeldConstraint")
  1184. WeldConstraint17 = Instance.new("WeldConstraint")
  1185. WeldConstraint18 = Instance.new("WeldConstraint")
  1186. WeldConstraint19 = Instance.new("WeldConstraint")
  1187. WeldConstraint20 = Instance.new("WeldConstraint")
  1188. WeldConstraint21 = Instance.new("WeldConstraint")
  1189. WeldConstraint22 = Instance.new("WeldConstraint")
  1190. WeldConstraint23 = Instance.new("WeldConstraint")
  1191. WeldConstraint24 = Instance.new("WeldConstraint")
  1192. WeldConstraint25 = Instance.new("WeldConstraint")
  1193. WeldConstraint26 = Instance.new("WeldConstraint")
  1194. WeldConstraint27 = Instance.new("WeldConstraint")
  1195. WeldConstraint28 = Instance.new("WeldConstraint")
  1196. WeldConstraint29 = Instance.new("WeldConstraint")
  1197. Part30 = Instance.new("Part")
  1198. Part31 = Instance.new("Part")
  1199. Part32 = Instance.new("Part")
  1200. Part33 = Instance.new("Part")
  1201. Part34 = Instance.new("Part")
  1202. Part35 = Instance.new("Part")
  1203. Part36 = Instance.new("Part")
  1204. Part37 = Instance.new("Part")
  1205. Part38 = Instance.new("Part")
  1206. Part39 = Instance.new("Part")
  1207. Part40 = Instance.new("Part")
  1208. Part41 = Instance.new("Part")
  1209. Part42 = Instance.new("Part")
  1210. WeldConstraint20.Parent = Part15
  1211. WeldConstraint20.Part0 = Part15
  1212. WeldConstraint20.Part1 = Part33
  1213. WeldConstraint22.Parent = Part15
  1214. WeldConstraint22.Part0 = Part15
  1215. WeldConstraint22.Part1 = Part35
  1216. WeldConstraint21.Parent = Part15
  1217. WeldConstraint21.Part0 = Part15
  1218. WeldConstraint21.Part1 = Part34
  1219. WeldConstraint23.Parent = Part15
  1220. WeldConstraint23.Part0 = Part15
  1221. WeldConstraint23.Part1 = Part36
  1222. WeldConstraint24.Parent = Part15
  1223. WeldConstraint24.Part0 = Part15
  1224. WeldConstraint24.Part1 = Part37
  1225. WeldConstraint25.Parent = Part15
  1226. WeldConstraint25.Part0 = Part15
  1227. WeldConstraint25.Part1 = Part38
  1228. WeldConstraint26.Parent = Part15
  1229. WeldConstraint26.Part0 = Part15
  1230. WeldConstraint26.Part1 = Part39
  1231. WeldConstraint27.Parent = Part15
  1232. WeldConstraint27.Part0 = Part15
  1233. WeldConstraint27.Part1 = Part40
  1234. WeldConstraint29.Parent = Part15
  1235. WeldConstraint29.Part0 = Part15
  1236. WeldConstraint29.Part1 = Part42
  1237. WeldConstraint28.Parent = Part15
  1238. WeldConstraint28.Part0 = Part15
  1239. WeldConstraint28.Part1 = Part41
  1240. WeldConstraint16.Parent = Part15
  1241. WeldConstraint16.Part0 = Part15
  1242. WeldConstraint16.Part1 = Part14
  1243. WeldConstraint17.Parent = Part15
  1244. WeldConstraint17.Part0 = Part15
  1245. WeldConstraint17.Part1 = Part30
  1246. WeldConstraint18.Parent = Part15
  1247. WeldConstraint18.Part0 = Part15
  1248. WeldConstraint18.Part1 = Part31
  1249. WeldConstraint19.Parent = Part15
  1250. WeldConstraint19.Part0 = Part15
  1251. WeldConstraint19.Part1 = Part32
  1252. Part14.Name = "Glove"
  1253. Part14.Parent = mas2
  1254. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1255. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1256. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1257. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1258. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1259. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1260. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1261. Part14.BrickColor = BrickColor.new("Light brick yellow")
  1262. Part14.CanCollide = false
  1263. Part14.Material = Enum.Material.SmoothPlastic
  1264. Part14.TopSurface = Enum.SurfaceType.Smooth
  1265. Part14.brickColor = BrickColor.new("Light brick yellow")
  1266. Part15.Name = "LeftHandle"
  1267. Part15.Parent = mas2
  1268. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1269. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1270. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1271. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1272. Part15.Color = Color3.new(1, 1, 0)
  1273. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1274. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1275. Part15.BrickColor = BrickColor.new("Light brick yellow")
  1276. Part15.CanCollide = false
  1277. Part15.Material = Enum.Material.SmoothPlastic
  1278. Part15.TopSurface = Enum.SurfaceType.Smooth
  1279. Part15.brickColor = BrickColor.new("Light brick yellow")
  1280. Part15.Shape = Enum.PartType.Ball
  1281. WeldConstraint16.Parent = Part15
  1282. WeldConstraint16.Part0 = Part15
  1283. WeldConstraint16.Part1 = Part14
  1284. WeldConstraint17.Parent = Part15
  1285. WeldConstraint17.Part0 = Part15
  1286. WeldConstraint17.Part1 = Part30
  1287. WeldConstraint18.Parent = Part15
  1288. WeldConstraint18.Part0 = Part15
  1289. WeldConstraint18.Part1 = Part31
  1290. WeldConstraint19.Parent = Part15
  1291. WeldConstraint19.Part0 = Part15
  1292. WeldConstraint19.Part1 = Part32
  1293. WeldConstraint20.Parent = Part15
  1294. WeldConstraint20.Part0 = Part15
  1295. WeldConstraint20.Part1 = Part33
  1296. WeldConstraint21.Parent = Part15
  1297. WeldConstraint21.Part0 = Part15
  1298. WeldConstraint21.Part1 = Part34
  1299. WeldConstraint22.Parent = Part15
  1300. WeldConstraint22.Part0 = Part15
  1301. WeldConstraint22.Part1 = Part35
  1302. WeldConstraint23.Parent = Part15
  1303. WeldConstraint23.Part0 = Part15
  1304. WeldConstraint23.Part1 = Part36
  1305. WeldConstraint24.Parent = Part15
  1306. WeldConstraint24.Part0 = Part15
  1307. WeldConstraint24.Part1 = Part37
  1308. WeldConstraint25.Parent = Part15
  1309. WeldConstraint25.Part0 = Part15
  1310. WeldConstraint25.Part1 = Part38
  1311. WeldConstraint26.Parent = Part15
  1312. WeldConstraint26.Part0 = Part15
  1313. WeldConstraint26.Part1 = Part39
  1314. WeldConstraint27.Parent = Part15
  1315. WeldConstraint27.Part0 = Part15
  1316. WeldConstraint27.Part1 = Part40
  1317. WeldConstraint28.Parent = Part15
  1318. WeldConstraint28.Part0 = Part15
  1319. WeldConstraint28.Part1 = Part41
  1320. WeldConstraint29.Parent = Part15
  1321. WeldConstraint29.Part0 = Part15
  1322. WeldConstraint29.Part1 = Part42
  1323. Part30.Parent = mas2
  1324. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1325. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1326. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1327. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1328. Part30.Color = Color3.new(1, 1, 0)
  1329. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1330. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1331. Part30.BrickColor = BrickColor.new("Light brick yellow")
  1332. Part30.CanCollide = false
  1333. Part30.Material = Enum.Material.SmoothPlastic
  1334. Part30.TopSurface = Enum.SurfaceType.Smooth
  1335. Part30.brickColor = BrickColor.new("Light brick yellow")
  1336. Part30.Shape = Enum.PartType.Ball
  1337. Part31.Parent = mas2
  1338. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1339. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1340. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1341. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1342. Part31.Color = Color3.new(1, 1, 0)
  1343. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1344. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1345. Part31.BrickColor = BrickColor.new("Light brick yellow")
  1346. Part31.CanCollide = false
  1347. Part31.Material = Enum.Material.SmoothPlastic
  1348. Part31.TopSurface = Enum.SurfaceType.Smooth
  1349. Part31.brickColor = BrickColor.new("Light brick yellow")
  1350. Part31.Shape = Enum.PartType.Ball
  1351. Part32.Parent = mas2
  1352. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1353. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1354. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1355. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1356. Part32.Color = Color3.new(1, 1, 0)
  1357. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1358. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1359. Part32.BrickColor = BrickColor.new("Light brick yellow")
  1360. Part32.CanCollide = false
  1361. Part32.Material = Enum.Material.SmoothPlastic
  1362. Part32.TopSurface = Enum.SurfaceType.Smooth
  1363. Part32.brickColor = BrickColor.new("Light brick yellow")
  1364. Part32.Shape = Enum.PartType.Ball
  1365. Part33.Parent = mas2
  1366. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1367. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1368. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1369. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1370. Part33.Color = Color3.new(1, 1, 0)
  1371. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1372. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1373. Part33.BrickColor = BrickColor.new("Light brick yellow")
  1374. Part33.CanCollide = false
  1375. Part33.Material = Enum.Material.SmoothPlastic
  1376. Part33.TopSurface = Enum.SurfaceType.Smooth
  1377. Part33.brickColor = BrickColor.new("Light brick yellow")
  1378. Part33.Shape = Enum.PartType.Ball
  1379. Part34.Parent = mas2
  1380. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1381. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1382. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1383. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1384. Part34.Color = Color3.new(1, 1, 0)
  1385. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1386. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1387. Part34.BrickColor = BrickColor.new("Light brick yellow")
  1388. Part34.CanCollide = false
  1389. Part34.Material = Enum.Material.SmoothPlastic
  1390. Part34.TopSurface = Enum.SurfaceType.Smooth
  1391. Part34.brickColor = BrickColor.new("Light brick yellow")
  1392. Part34.Shape = Enum.PartType.Ball
  1393. Part35.Parent = mas2
  1394. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1395. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1396. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1397. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1398. Part35.Color = Color3.new(1, 1, 0)
  1399. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1400. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1401. Part35.BrickColor = BrickColor.new("Light brick yellow")
  1402. Part35.CanCollide = false
  1403. Part35.Material = Enum.Material.SmoothPlastic
  1404. Part35.TopSurface = Enum.SurfaceType.Smooth
  1405. Part35.brickColor = BrickColor.new("Light brick yellow")
  1406. Part35.Shape = Enum.PartType.Ball
  1407. Part36.Parent = mas2
  1408. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1409. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1410. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1411. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1412. Part36.Color = Color3.new(1, 1, 0)
  1413. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1414. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1415. Part36.BrickColor = BrickColor.new("Light brick yellow")
  1416. Part36.CanCollide = false
  1417. Part36.Material = Enum.Material.SmoothPlastic
  1418. Part36.TopSurface = Enum.SurfaceType.Smooth
  1419. Part36.brickColor = BrickColor.new("Light brick yellow")
  1420. Part36.Shape = Enum.PartType.Ball
  1421. Part37.Parent = mas2
  1422. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1423. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1424. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1425. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1426. Part37.Color = Color3.new(1, 1, 0)
  1427. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1428. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1429. Part37.BrickColor = BrickColor.new("Light brick yellow")
  1430. Part37.CanCollide = false
  1431. Part37.Material = Enum.Material.SmoothPlastic
  1432. Part37.TopSurface = Enum.SurfaceType.Smooth
  1433. Part37.brickColor = BrickColor.new("Light brick yellow")
  1434. Part37.Shape = Enum.PartType.Ball
  1435. Part38.Parent = mas2
  1436. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1437. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1438. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1439. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1440. Part38.Color = Color3.new(1, 1, 0)
  1441. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1442. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1443. Part38.BrickColor = BrickColor.new("Light brick yellow")
  1444. Part38.CanCollide = false
  1445. Part38.Material = Enum.Material.SmoothPlastic
  1446. Part38.TopSurface = Enum.SurfaceType.Smooth
  1447. Part38.brickColor = BrickColor.new("Light brick yellow")
  1448. Part38.Shape = Enum.PartType.Ball
  1449. Part39.Parent = mas2
  1450. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1451. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1452. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1453. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1454. Part39.Color = Color3.new(1, 1, 0)
  1455. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1456. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1457. Part39.BrickColor = BrickColor.new("Light brick yellow")
  1458. Part39.CanCollide = false
  1459. Part39.Material = Enum.Material.SmoothPlastic
  1460. Part39.TopSurface = Enum.SurfaceType.Smooth
  1461. Part39.brickColor = BrickColor.new("Light brick yellow")
  1462. Part39.Shape = Enum.PartType.Ball
  1463. Part40.Parent = mas2
  1464. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1465. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1466. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1467. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1468. Part40.Color = Color3.new(1, 1, 0)
  1469. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1470. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1471. Part40.BrickColor = BrickColor.new("Light brick yellow")
  1472. Part40.CanCollide = false
  1473. Part40.Material = Enum.Material.SmoothPlastic
  1474. Part40.TopSurface = Enum.SurfaceType.Smooth
  1475. Part40.brickColor = BrickColor.new("Light brick yellow")
  1476. Part41.Parent = mas2
  1477. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1478. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1479. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1480. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1481. Part41.Color = Color3.new(1, 1, 0)
  1482. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1483. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1484. Part41.BrickColor = BrickColor.new("Light brick yellow")
  1485. Part41.CanCollide = false
  1486. Part41.Material = Enum.Material.SmoothPlastic
  1487. Part41.TopSurface = Enum.SurfaceType.Smooth
  1488. Part41.brickColor = BrickColor.new("Light brick yellow")
  1489. Part42.Parent = mas2
  1490. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1491. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1492. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1493. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1494. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1495. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1496. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1497. Part42.BrickColor = BrickColor.new("Light brick yellow")
  1498. Part42.CanCollide = false
  1499. Part42.Material = Enum.Material.SmoothPlastic
  1500. Part42.TopSurface = Enum.SurfaceType.Smooth
  1501. Part42.brickColor = BrickColor.new("Bright yellow")
  1502. for i,v in pairs(mas2:GetChildren()) do
  1503. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1504. pcall(function() v:MakeJoints() end)
  1505. end
  1506. local Wld = Instance.new("Weld",Part15)
  1507. Wld.Part0 = SRA
  1508. Wld.Part1 = Part15
  1509. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1510. for i,v in pairs(mas:children()) do
  1511. if v:IsA("Part") then
  1512. v.Transparency = 1
  1513. end
  1514. end
  1515. for i,v in pairs(Character.Stand:children()) do
  1516. if v:IsA("Part") then
  1517. v.Transparency = 1
  1518. Face.Transparency = 1
  1519. end
  1520. end
  1521. local newMotor = function(part0, part1, c0, c1)
  1522. local w = Create('Motor'){
  1523. Parent = part0,
  1524. Part0 = part0,
  1525. Part1 = part1,
  1526. C0 = c0,
  1527. C1 = c1,
  1528. }
  1529. return w
  1530. end
  1531. function clerp(a, b, t)
  1532. return a:lerp(b, t)
  1533. end
  1534.  
  1535. coroutine.resume(coroutine.create(function()
  1536. while true do
  1537. Humanoid.MaxHealth = 100
  1538. ST.Anchored = false
  1539. SH.Anchored = false
  1540. SRL.Anchored = false
  1541. SLL.Anchored = false
  1542. SRA.Anchored = false
  1543. SLA.Anchored = false
  1544. game:GetService("RunService").RenderStepped:wait()
  1545. end
  1546. end))
  1547. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1548. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1549.  
  1550. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1551. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1552. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1553. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1554. RootJoint.C1 = CFrame.new(0, 0, 0)
  1555. RootJoint.C0 = CFrame.new(0, 0, 0)
  1556. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1557. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1558.  
  1559. local rarmc1 = RW.C1
  1560. local larmc1 = LW.C1
  1561. local rlegc1 = RH.C1
  1562. local llegc1 = LH.C1
  1563.  
  1564. local resetc1 = false
  1565.  
  1566. function PlayAnimationFromTable(table, speed, bool)
  1567. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1568. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1569. RW.C0 = clerp(RW.C0, table[3], speed)
  1570. LW.C0 = clerp(LW.C0, table[4], speed)
  1571. RH.C0 = clerp(RH.C0, table[5], speed)
  1572. LH.C0 = clerp(LH.C0, table[6], speed)
  1573. if bool == true then
  1574. if resetc1 == false then
  1575. resetc1 = true
  1576. RootJoint.C1 = RootJoint.C1
  1577. Torso.Neck.C1 = Torso.Neck.C1
  1578. RW.C1 = rarmc1
  1579. LW.C1 = larmc1
  1580. RH.C1 = rlegc1
  1581. LH.C1 = llegc1
  1582. end
  1583. end
  1584. end
  1585.  
  1586. ArtificialHB = Create("BindableEvent", script){
  1587. Parent = script,
  1588. Name = "Heartbeat",
  1589. }
  1590.  
  1591. script:WaitForChild("Heartbeat")
  1592.  
  1593. frame = 1 / 30
  1594. tf = 0
  1595. allowframeloss = false
  1596. tossremainder = false
  1597. lastframe = tick()
  1598. script.Heartbeat:Fire()
  1599.  
  1600. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1601. tf = tf + s
  1602. if tf >= frame then
  1603. if allowframeloss then
  1604. script.Heartbeat:Fire()
  1605. lastframe = tick()
  1606. else
  1607. for i = 1, math.floor(tf / frame) do
  1608. script.Heartbeat:Fire()
  1609. end
  1610. lastframe = tick()
  1611. end
  1612. if tossremainder then
  1613. tf = 0
  1614. else
  1615. tf = tf - frame * math.floor(tf / frame)
  1616. end
  1617. end
  1618. end)
  1619.  
  1620. function swait(num)
  1621. if num == 0 or num == nil then
  1622. ArtificialHB.Event:wait()
  1623. else
  1624. for i = 0, num do
  1625. ArtificialHB.Event:wait()
  1626. end
  1627. end
  1628. end
  1629.  
  1630. Mouse.KeyDown:connect(function(key)
  1631. if key == "q" then
  1632. if Change == false then
  1633. Stand()
  1634. Change = true
  1635. elseif Change == true then
  1636. UnStand()
  1637. Change = false
  1638. end
  1639. end
  1640. end)
  1641.  
  1642. function Stand()
  1643. if D == false then
  1644. D = true
  1645. Pause = true
  1646. for i = 0,0.1,0.1 do
  1647. swait()
  1648. PlayAnimationFromTable({
  1649. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1652. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. }, .5, false)
  1656. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1657. end
  1658. coroutine.resume(coroutine.create(function()
  1659. for i = 0,1.2,0.1 do
  1660. swait()
  1661. PlayAnimationFromTable({
  1662. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1663. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1664. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1665. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1666. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1667. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1668. }, .5, false)
  1669. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1670. end
  1671. Pause = false
  1672. end))
  1673. local Sound = Instance.new("Sound",ST)
  1674. Sound.Pitch = 1
  1675. Sound.Volume = 10
  1676. Sound.Looped = false
  1677. Sound.SoundId = "rbxassetid://3378937315"
  1678. Sound:play()
  1679. local Sound = Instance.new("Sound",ST)
  1680. Sound.Pitch = 1
  1681. Sound.Volume = 10
  1682. Sound.Looped = false
  1683. Sound.SoundId = "rbxassetid://3991855114"
  1684. Sound:play()
  1685. chatfunc("Golden Experience Requiem!")
  1686. coroutine.resume(coroutine.create(function()
  1687. for i,v in pairs(mas:children()) do
  1688. if v:IsA("Part") then
  1689. coroutine.resume(coroutine.create(function()
  1690. v.Transparency = v.Transparency - 0.1
  1691. game:GetService("RunService").RenderStepped:wait()
  1692. end))
  1693. v.Transparency = 1
  1694. end
  1695. end
  1696. end))
  1697. for i,v in pairs(Character.Stand:children()) do
  1698. if v:IsA("Part") then
  1699. coroutine.resume(coroutine.create(function()
  1700. for i = 1,11 do
  1701. v.Transparency = v.Transparency - 0.1
  1702. Face.Transparency = Face.Transparency - 0.1
  1703. game:GetService("RunService").RenderStepped:wait()
  1704. end
  1705. end))
  1706. end
  1707. end
  1708. CFuncs = {
  1709. Part = {
  1710. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1711. local Part = Create("Part")({
  1712. Parent = Parent,
  1713. Reflectance = Reflectance,
  1714. Transparency = Transparency,
  1715. CanCollide = false,
  1716. Locked = true,
  1717. BrickColor = BrickColor.new(tostring(BColor)),
  1718. Name = Name,
  1719. Size = Size,
  1720. Material = Material
  1721. })
  1722. RemoveOutlines(Part)
  1723. return Part
  1724. end
  1725. },
  1726. Mesh = {
  1727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1728. local Msh = Create(Mesh)({
  1729. Parent = Part,
  1730. Offset = OffSet,
  1731. Scale = Scale
  1732. })
  1733. if Mesh == "SpecialMesh" then
  1734. Msh.MeshType = MeshType
  1735. Msh.MeshId = MeshId
  1736. end
  1737. return Msh
  1738. end
  1739. },
  1740. Weld = {
  1741. Create = function(Parent, Part0, Part1, C0, C1)
  1742. local Weld = Create("Weld")({
  1743. Parent = Parent,
  1744. Part0 = Part0,
  1745. Part1 = Part1,
  1746. C0 = C0,
  1747. C1 = C1
  1748. })
  1749. return Weld
  1750. end
  1751. },
  1752. Sound = {
  1753. Create = function(id, par, vol, pit)
  1754. local Sound = Create("Sound")({
  1755. Volume = vol,
  1756. Pitch = pit or 1,
  1757. SoundId = "rbxassetid://" .. id,
  1758. Parent = par or workspace
  1759. })
  1760. Sound:play()
  1761. game:GetService("Debris"):AddItem(Sound, 130)
  1762. return Sound
  1763. end
  1764. },
  1765. Decal = {
  1766. Create = function(Color, Texture, Transparency, Name, Parent)
  1767. local Decal = Create("Decal")({
  1768. Color3 = Color,
  1769. Texture = "rbxassetid://" .. Texture,
  1770. Transparency = Transparency,
  1771. Name = Name,
  1772. Parent = Parent
  1773. })
  1774. return Decal
  1775. end
  1776. },
  1777. BillboardGui = {
  1778. Create = function(Parent, Image, Position, Size)
  1779. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1780. BillPar.CFrame = CFrame.new(Position)
  1781. local Bill = Create("BillboardGui")({
  1782. Parent = BillPar,
  1783. Adornee = BillPar,
  1784. Size = UDim2.new(1, 0, 1, 0),
  1785. SizeOffset = Vector2.new(Size, Size)
  1786. })
  1787. local d = Create("ImageLabel", Bill)({
  1788. Parent = Bill,
  1789. BackgroundTransparency = 1,
  1790. Size = UDim2.new(1, 0, 1, 0),
  1791. Image = "rbxassetid://" .. Image
  1792. })
  1793. return BillPar
  1794. end
  1795. },
  1796. ParticleEmitter = {
  1797. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1798. local Particle = Create("ParticleEmitter")({
  1799. Parent = Parent,
  1800. Color = ColorSequence.new(Color1, Color2),
  1801. LightEmission = LightEmission,
  1802. Size = Size,
  1803. Texture = Texture,
  1804. Transparency = Transparency,
  1805. ZOffset = ZOffset,
  1806. Acceleration = Accel,
  1807. Drag = Drag,
  1808. LockedToPart = LockedToPart,
  1809. VelocityInheritance = VelocityInheritance,
  1810. EmissionDirection = EmissionDirection,
  1811. Enabled = Enabled,
  1812. Lifetime = LifeTime,
  1813. Rate = Rate,
  1814. Rotation = Rotation,
  1815. RotSpeed = RotSpeed,
  1816. Speed = Speed,
  1817. VelocitySpread = VelocitySpread
  1818. })
  1819. return Particle
  1820. end
  1821. },
  1822. CreateTemplate = {}
  1823. }
  1824. cooldown = false
  1825. ZZZ = Mouse.KeyDown:connect(function(key)
  1826. if key == "q" then
  1827. if Change == false then
  1828. Stand()
  1829. Change = true
  1830. elseif Change == true then
  1831. UnStand()
  1832. Change = false
  1833. end
  1834. end
  1835. if key == "" and cooldown == false and DDZ == false then
  1836.  
  1837. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1838. game.Lighting.TimeOfDay="00:00:00"
  1839. wait(0.000004)
  1840. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1841. game.Lighting.TimeOfDay="15:00:00"
  1842. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1843. bam = CFuncs.Sound.Create("2553988018")
  1844. bam.Volume = 10
  1845. cooldown = true
  1846. wait(0.3)
  1847. bam:Destroy()
  1848. cooldown = false
  1849.  
  1850. end
  1851. if key == "t" and Change == true then
  1852. Scorpion()
  1853. end
  1854. if key == "l" and Change == true then
  1855. Speech()
  1856. end
  1857. if key == "p" and Change == true then
  1858. Credits()
  1859. end
  1860. if key == "y" and Change == true then
  1861. Heal()
  1862. end
  1863. if key == "r" and Change == true then
  1864. LifeForceMuda()
  1865. end
  1866. if key == "e" and Change == true then
  1867. GERmuda()
  1868. end
  1869. if key == "z" and Change == true then
  1870. Jump()
  1871. end
  1872. end)
  1873. function Credits()
  1874. wait(2)
  1875. chatfunc("Gold Experience Requiem By lanceron2")
  1876. end
  1877.  
  1878. function Speech()
  1879. local Sound = Instance.new("Sound",ST)
  1880. Sound.Pitch = 1
  1881. Sound.Volume = 10
  1882. Sound.Looped = false
  1883. Sound.SoundId = "rbxassetid://3555506426"
  1884. Sound:play()
  1885. Music:Pause()
  1886. wait(4)
  1887.  
  1888. wait(35)
  1889. Music:Play()
  1890. end
  1891.  
  1892.  
  1893. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1894. if key == "e" and Change == true then
  1895. Stop()
  1896. end
  1897. end)
  1898. wait(0.5)
  1899. D = false
  1900. end
  1901. end
  1902.  
  1903. function Scorpion()
  1904. if D == false then
  1905. D = true
  1906. Pause = true
  1907. for i = 0,1.2,0.1 do
  1908. swait()
  1909. PlayAnimationFromTable({
  1910. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1913. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916. }, .5, false)
  1917. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1918. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1919. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1920. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1921. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1922. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1923. end
  1924. coroutine.resume(coroutine.create(function()
  1925. wait(0.7)
  1926. Pause = false
  1927. end))
  1928. local Bl = Instance.new("Part",workspace)
  1929. Bl.CanCollide = false
  1930. Bl.Material = "Neon"
  1931. Bl.Shape = "Ball"
  1932. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1933. Bl.BrickColor = BrickColor.new("New Yeller")
  1934. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1935. local bl2 = Instance.new("SpecialMesh",Bl)
  1936. bl2.MeshId = "rbxassetid://490893357"
  1937. bl2.TextureId = "rbxassetid://490893474"
  1938. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1939. trail = Instance.new("Trail")
  1940. local attach1 = Instance.new("Attachment",Bl)
  1941. attach1.Position = Vector3.new(0,1,0.5)
  1942. local attach2 = Instance.new("Attachment",Bl)
  1943. attach2.Position = Vector3.new(0,-1,0)
  1944. trail.Attachment0 = attach1
  1945. trail.Attachment1 = attach2
  1946. trail.Texture = "rbxassetid://461231644"
  1947. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1948. trail.Lifetime = 0.8
  1949. trail.Parent = Bl
  1950. local Fl = Instance.new("BodyVelocity",Bl)
  1951. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1952. if DDZ == true then
  1953. Fl.Velocity = RootPart.CFrame.lookVector*0
  1954. D = false
  1955. repeat
  1956. wait()
  1957. until DDZ == false
  1958. Fl.Velocity = RootPart.CFrame.lookVector*160
  1959. elseif DDZ == false then
  1960. Fl.Velocity = RootPart.CFrame.lookVector*160
  1961. end
  1962. local Ring = Instance.new("Part",RootPart)
  1963. Ring.Size = Vector3.new(1,1,1)
  1964. Ring.CanCollide = false
  1965. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1966. Ring.Anchored = true
  1967. Ring.BrickColor = BrickColor.new("Bright yellow")
  1968. Ring.Transparency = 0
  1969. local Ring2 = Instance.new("SpecialMesh",Ring)
  1970. Ring2.MeshId = "rbxassetid://3270017"
  1971. Ring2.Scale = Vector3.new(1,1,0.1)
  1972. coroutine.resume(coroutine.create(function()
  1973. for i = 1,50 do
  1974. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1975. Ring.Transparency = Ring.Transparency + 0.07
  1976. game:GetService("RunService").RenderStepped:wait()
  1977. end
  1978. Ring:remove()
  1979. end))
  1980. Bl.Touched:connect(function(hit)
  1981. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1982. Bl:remove()
  1983. local S = Instance.new("Sound",hit.Parent.Head)
  1984. S.SoundId = "rbxassetid://785201669"
  1985. S.Volume = 1
  1986. S.Looped = false
  1987. S:play()
  1988.  
  1989. hit.Parent.Humanoid:TakeDamage(40)
  1990. hit.Parent.Humanoid.WalkSpeed = 18
  1991. local random = math.random(-3,3)
  1992. local random2 = math.random(-3,3)
  1993. local random3 = math.random(-3,3)
  1994. local Ef = Instance.new("Part",workspace)
  1995. Ef.Size = Vector3.new(0.3,0.3,2)
  1996. Ef.CanCollide = false
  1997. Ef.Material = "ForceField"
  1998. Ef.BrickColor = BrickColor.new("Burlap")
  1999. Ef.Anchored = true
  2000. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2001. local Ef2 = Instance.new("SpecialMesh",Ef)
  2002. Ef2.MeshType = "Sphere"
  2003. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2004. local Part = Instance.new("Part",workspace)
  2005. Part.Size = Vector3.new(0.3,0.3,2)
  2006. Part.CanCollide = false
  2007. Part.BrickColor = BrickColor.new("Burlap")
  2008. Part.Material = "ForceField"
  2009. Part.Anchored = true
  2010. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2011. local Part2 = Instance.new("SpecialMesh",Part)
  2012. Part2.MeshType = "Sphere"
  2013. Part2.Scale = Vector3.new(0.3,0.3,2)
  2014. for i = 1,50 do
  2015. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  2016. Part.Transparency = Part.Transparency + 0.07
  2017. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2018. Ef.Transparency = Ef.Transparency + 0.07
  2019. game:GetService("RunService").RenderStepped:wait()
  2020. end
  2021. Part:remove()
  2022. Ef:remove()
  2023. end
  2024. end)
  2025. wait(0.5)
  2026. D = false
  2027. end
  2028. end
  2029.  
  2030. function Jump()
  2031. if DD == false then
  2032. DD = true
  2033. print("ASD")
  2034. local Bod = Instance.new("BodyPosition",RootPart)
  2035. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2036. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  2037. local Ef = Instance.new("Part",workspace)
  2038. Ef.Size = Vector3.new(1,1,1)
  2039. Ef.CanCollide = false
  2040. Ef.Anchored = true
  2041. Ef.BrickColor = BrickColor.new("New Yeller")
  2042. Ef.Material = "Neon"
  2043. Ef.Shape = "Ball"
  2044. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  2045. coroutine.resume(coroutine.create(function()
  2046. for i = 1,30 do
  2047. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  2048. Ef.Transparency = Ef.Transparency + 0.07
  2049. game:GetService("RunService").RenderStepped:wait()
  2050. end
  2051. Ef:remove()
  2052. end))
  2053. wait(0.1)
  2054. Bod:remove()
  2055. wait(1)
  2056. DD = false
  2057. end
  2058. end
  2059.  
  2060. function LifeForceMuda()
  2061. if D == false then
  2062. D = true
  2063. Pause = true
  2064. local HB = Instance.new("Part",SRA)
  2065. HB.CanCollide = false
  2066. HB.Transparency = 1
  2067. HB.Size = Vector3.new(1,1,1)
  2068. local HB2 = Instance.new("Weld",HB)
  2069. HB2.Part0 = SRA
  2070. HB2.Part1 = HB
  2071. HB2.C0 = CFrame.new(0,0,0)
  2072. HB.Touched:connect(function(hit)
  2073. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2074. HB:remove()
  2075. hit.Parent.Humanoid:TakeDamage(40)
  2076. hit.Parent.Humanoid.WalkSpeed = 2
  2077. hit.Parent.Humanoid.PlatformStand = true
  2078. local Ef = Instance.new("Part",workspace)
  2079. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2080. Ef.CanCollide = false
  2081. Ef.Anchored = true
  2082. Ef.Shape = "Ball"
  2083. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2084. Ef.Material = "ForceField"
  2085. Ef.BrickColor = BrickColor.new("Burlap")
  2086. local Ef2 = Instance.new("SpecialMesh",Ef)
  2087. Ef2.MeshType = "Sphere"
  2088. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2089. coroutine.resume(coroutine.create(function()
  2090. for i = 1,5 do
  2091. local random = math.random(-3,3)
  2092. local random2 = math.random(-3,3)
  2093. local random3 = math.random(-3,3)
  2094. local ZC = Instance.new("Part",workspace)
  2095. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2096. ZC.CanCollide = false
  2097. ZC.Anchored = true
  2098. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2099. ZC.Shape = "Ball"
  2100. ZC.Material = "ForceField"
  2101. ZC.BrickColor = BrickColor.new("Burlap")
  2102. local ZC2 = Instance.new("SpecialMesh",ZC)
  2103. ZC2.MeshType = "Sphere"
  2104. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2105. coroutine.resume(coroutine.create(function()
  2106. for i = 1,100 do
  2107. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2108. ZC.Transparency = ZC.Transparency + 0.03
  2109. game:GetService("RunService").RenderStepped:wait()
  2110. end
  2111. ZC:remove()
  2112. end))
  2113. end
  2114. end))
  2115. coroutine.resume(coroutine.create(function()
  2116. for i = 1,100 do
  2117. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2118. Ef.Transparency = Ef.Transparency + 0.03
  2119. game:GetService("RunService").RenderStepped:wait()
  2120. end
  2121. Ef:remove()
  2122. end))
  2123. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2124. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2125. Fl.velocity = RootPart.CFrame.lookVector*190
  2126. wait(0.3)
  2127. Fl:remove()
  2128. wait(0.5)
  2129. hit.Parent.Humanoid.PlatformStand = false
  2130. end
  2131. end)
  2132. for i = 0,0.5,0.1 do
  2133. swait()
  2134. PlayAnimationFromTable({
  2135. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2136. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2137. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2138. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2139. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2140. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2141. }, .5, false)
  2142. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2143. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2144. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2145. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2146. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2147. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2148. end
  2149. local Ora = Instance.new("Sound",ST)
  2150. Ora.SoundId = "rbxassetid://3552369081"
  2151. Ora.Pitch = 1
  2152. Ora.Looped = false
  2153. Ora.Volume = 7
  2154. Ora:play()
  2155. for i = 0,0.6,0.1 do
  2156. swait()
  2157. PlayAnimationFromTable({
  2158. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2159. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2160. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2161. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2162. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2163. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2164. }, .5, false)
  2165. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2166. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2167. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2168. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2169. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2170. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2171. end
  2172. coroutine.resume(coroutine.create(function()
  2173. wait(0.4)
  2174. HB:remove()
  2175. end))
  2176. Pause = false
  2177. wait(0.5)
  2178. D = false
  2179. end
  2180. end
  2181. function Heal()
  2182. if D == false then
  2183. D = true
  2184. Pause = true
  2185. local HB = Instance.new("Part",SRA)
  2186. HB.CanCollide = false
  2187. HB.Transparency = 1
  2188. HB.Size = Vector3.new(1,1,1)
  2189. local HB2 = Instance.new("Weld",HB)
  2190. HB2.Part0 = SRA
  2191. HB2.Part1 = HB
  2192. HB2.C0 = CFrame.new(0,0,0)
  2193. HB.Touched:connect(function(hit)
  2194. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2195. HB:remove()
  2196. hit.Parent.Humanoid:TakeDamage(-40)
  2197. hit.Parent.Humanoid.WalkSpeed = 18
  2198. hit.Parent.Humanoid.PlatformStand = true
  2199. local Ef = Instance.new("Part",workspace)
  2200. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2201. Ef.CanCollide = false
  2202. Ef.Anchored = true
  2203. Ef.Shape = "Ball"
  2204. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2205. Ef.Material = "ForceField"
  2206. Ef.BrickColor = BrickColor.new("Sea green")
  2207. local Ef2 = Instance.new("SpecialMesh",Ef)
  2208. Ef2.MeshType = "Sphere"
  2209. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2210. coroutine.resume(coroutine.create(function()
  2211. for i = 1,5 do
  2212. local random = math.random(-3,3)
  2213. local random2 = math.random(-3,3)
  2214. local random3 = math.random(-3,3)
  2215. local ZC = Instance.new("Part",workspace)
  2216. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2217. ZC.CanCollide = false
  2218. ZC.Anchored = true
  2219. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2220. ZC.Shape = "Ball"
  2221. ZC.Material = "ForceField"
  2222. ZC.BrickColor = BrickColor.new("Burlap")
  2223. local ZC2 = Instance.new("SpecialMesh",ZC)
  2224. ZC2.MeshType = "Sphere"
  2225. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2226. coroutine.resume(coroutine.create(function()
  2227. for i = 1,100 do
  2228. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2229. ZC.Transparency = ZC.Transparency + 0.03
  2230. game:GetService("RunService").RenderStepped:wait()
  2231. end
  2232. ZC:remove()
  2233. end))
  2234. end
  2235. end))
  2236. coroutine.resume(coroutine.create(function()
  2237. for i = 1,100 do
  2238. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2239. Ef.Transparency = Ef.Transparency + 0.03
  2240. game:GetService("RunService").RenderStepped:wait()
  2241. end
  2242. Ef:remove()
  2243. end))
  2244. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2245. Fl.maxForce = Vector3.new(1,1,1)
  2246. Fl.velocity = RootPart.CFrame.lookVector*190
  2247. wait(0.3)
  2248. Fl:remove()
  2249. wait(0.5)
  2250. hit.Parent.Humanoid.PlatformStand = false
  2251. end
  2252. end)
  2253. for i = 0,0.5,0.1 do
  2254. swait()
  2255. PlayAnimationFromTable({
  2256. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2257. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2258. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2259. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2260. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2261. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2262. }, .5, false)
  2263. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2264. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2265. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2266. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2267. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2268. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2269. end
  2270. local Ora = Instance.new("Sound",ST)
  2271. Ora.SoundId = "rbxassetid://3378924410"
  2272. Ora.Pitch = 1
  2273. Ora.Looped = false
  2274. Ora.Volume = 7
  2275. Ora:play()
  2276. for i = 0,0.6,0.1 do
  2277. swait()
  2278. PlayAnimationFromTable({
  2279. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2280. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2281. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2282. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2283. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2284. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2285. }, .5, false)
  2286. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2287. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2288. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2289. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2290. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2291. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2292. end
  2293. coroutine.resume(coroutine.create(function()
  2294. wait(0.4)
  2295. HB:remove()
  2296. end))
  2297. Pause = false
  2298. wait(0.5)
  2299. D = false
  2300. end
  2301. end
  2302.  
  2303. function GERmuda()
  2304. if D == false then
  2305. D = true
  2306. Pause = true
  2307. Loop = true
  2308. trail = Instance.new("Trail")
  2309. local attach1 = Instance.new("Attachment",SRA)
  2310. attach1.Position = Vector3.new(0,1,0.5)
  2311. local attach2 = Instance.new("Attachment",SRA)
  2312. attach2.Position = Vector3.new(0,-1,0.5)
  2313. trail.Attachment0 = attach1
  2314. trail.Attachment1 = attach2
  2315. trail.Texture = "rbxassetid://1369718163"
  2316. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2317. trail.Lifetime = 1
  2318. trail.Parent = SRA
  2319. trail2 = Instance.new("Trail")
  2320. local attach1 = Instance.new("Attachment",SLA)
  2321. attach1.Position = Vector3.new(0,1,0.5)
  2322. local attach2 = Instance.new("Attachment",SLA)
  2323. attach2.Position = Vector3.new(0,-1,0.5)
  2324. trail2.Attachment0 = attach1
  2325. trail2.Attachment1 = attach2
  2326. trail2.Texture = "461231644"
  2327. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2328. trail2.Lifetime = 1
  2329. trail2.Parent = SLA
  2330. SoundZ = Instance.new("Sound",ST)
  2331. SoundZ.SoundId = "rbxassetid://3443190191"
  2332. SoundZ.Volume = 10
  2333. SoundZ.Looped = true
  2334. SoundZ.Pitch = 1
  2335. SoundZ:play()
  2336. while Loop do
  2337. local HB = Instance.new("Part",SRA)
  2338. HB.CanCollide = false
  2339. HB.Transparency = 1
  2340. local HB2 = Instance.new("Weld",HB)
  2341. HB2.Part0 = SRA
  2342. HB2.Part1 = HB
  2343. HB2.C0 = CFrame.new(0,-1.1,0)
  2344. HB.Touched:connect(function(hit)
  2345. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2346. hit.Parent.Humanoid:TakeDamage(0.9)
  2347. hit.Parent.Humanoid.WalkSpeed = 18
  2348. local random = math.random(-3,3)
  2349. local random2 = math.random(-3,3)
  2350. local random3 = math.random(-3,3)
  2351. end
  2352. end)
  2353. for i = 0,0.15,0.1 do
  2354. swait()
  2355. PlayAnimationFromTable({
  2356. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2357. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2358. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2359. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2360. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2361. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2362. }, .5, false)
  2363. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2364. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2365. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2366. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2367. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2368. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2369. end
  2370. coroutine.resume(coroutine.create(function()
  2371. wait(1)
  2372. HB:remove()
  2373. end))
  2374. local CCB = Instance.new("Part",SRA)
  2375. CCB.CanCollide = false
  2376. CCB.Transparency = 1
  2377. local CCB2 = Instance.new("Weld",CCB)
  2378. CCB2.Part0 = SRA
  2379. CCB2.Part1 = CCB
  2380. CCB2.C0 = CFrame.new(0,-1.1,0)
  2381. CCB.Touched:connect(function(hit)
  2382. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2383. CCB:remove()
  2384.  
  2385. hit.Parent.Humanoid:TakeDamage(1)
  2386. hit.Parent.Humanoid.WalkSpeed = 18
  2387. local random = math.random(3,3)
  2388. local random2 = math.random(3,3)
  2389. local random3 = math.random(3,3)
  2390. end
  2391. end)
  2392. for i = 0,0.15,0.1 do
  2393. swait()
  2394. PlayAnimationFromTable({
  2395. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2396. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2397. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2398. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2399. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2400. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2401. }, .5, false)
  2402. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
  2403. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
  2404. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2405. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2406. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2407. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2408. end
  2409. coroutine.resume(coroutine.create(function()
  2410. wait(1)
  2411. CCB:remove()
  2412. end))
  2413. game:GetService("RunService").RenderStepped:wait()
  2414. end
  2415. wait(0.2)
  2416. D = false
  2417. end
  2418. end
  2419.  
  2420. function Stop()
  2421. Pause = false
  2422. if SoundZ ~= nil then
  2423. SoundZ:remove()
  2424. end
  2425. Loop = false
  2426. if trail ~= nil and trail2 ~= nil then
  2427. trail:remove()
  2428. trail2:remove()
  2429. end
  2430. end
  2431.  
  2432. function UnStand()
  2433. if D == false then
  2434. D = true
  2435. Pause = true
  2436. coroutine.resume(coroutine.create(function()
  2437. for i = 0,1.2,0.1 do
  2438. swait()
  2439. PlayAnimationFromTable({
  2440. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2441. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2442. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2443. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2444. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2445. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2446. }, .5, false)
  2447. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2448. end
  2449. Pause = false
  2450. end))
  2451. for i,v in pairs(Character.Stand:children()) do
  2452. if v:IsA("Part") then
  2453. coroutine.resume(coroutine.create(function()
  2454. for i = 1,11 do
  2455. v.Transparency = v.Transparency + 0.1
  2456. Face.Transparency = Face.Transparency + 0.1
  2457. game:GetService("RunService").RenderStepped:wait()
  2458. end
  2459. end))
  2460. end
  2461. end
  2462. wait(0.5)
  2463. D = false
  2464.  
  2465. end
  2466. end
  2467.  
  2468.  
  2469. New = function(Object, Parent, Name, Data)
  2470. local Object = Instance.new(Object)
  2471. for Index, Value in pairs(Data or {}) do
  2472. Object[Index] = Value
  2473. end
  2474. Object.Parent = Parent
  2475. Object.Name = Name
  2476. return Object
  2477. end
  2478. function rayCast(Position, Direction, Range, Ignore)
  2479. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2480. end
  2481.  
  2482.  
  2483.  
  2484. while true do
  2485. swait()
  2486. for i, v in pairs(Character:GetChildren()) do
  2487. if v:IsA("Part") then
  2488. v.Material = "SmoothPlastic"
  2489. elseif v:IsA("Accessory") then
  2490. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2491. end
  2492. end
  2493.  
  2494. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2495. velocity = RootPart.Velocity.y
  2496. sine = sine + change
  2497. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2498. if RootPart.Velocity.y > 1 and hit == nil then
  2499. Anim = "Jump"
  2500. if Pause == false then
  2501. PlayAnimationFromTable({
  2502. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2503. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2504. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2505. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2506. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2507. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2508. }, .3, false)
  2509. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2510. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2511. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2512. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2513. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2514. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2515. end
  2516. elseif RootPart.Velocity.y < -1 and hit == nil then
  2517. Anim = "Fall"
  2518. if Pause == false then
  2519. PlayAnimationFromTable({
  2520. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2521. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2522. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2523. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2524. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2525. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2526. }, .3, false)
  2527. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2528. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2529. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2530. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2531. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2532. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2533. end
  2534. elseif Torsovelocity < 1 and hit ~= nil then
  2535. Anim = "Idle"
  2536. if Pause == false then
  2537. change = 1
  2538. PlayAnimationFromTable({
  2539. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
  2540. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
  2541. CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
  2542. CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
  2543. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
  2544. CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
  2545. }, .3, false)
  2546. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
  2547. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
  2548. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
  2549. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
  2550. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
  2551. ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
  2552. end
  2553. elseif Torsovelocity > 2 and hit ~= nil then
  2554. Anim = "Walk"
  2555. if Pause == false then
  2556. PlayAnimationFromTable({
  2557. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2558. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2559. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2560. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2561. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2562. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2563. }, .3, false)
  2564. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2565. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2566. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2567. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2568. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2569. ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2570. end
  2571. end
  2572. end
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