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  1. SpaceEngine Version 0.9.8.0 beta
  2.  
  3. STARTING
  4. [MT] Scanning data directories
  5. [MT] Data directory "data"
  6. [MT] Data directory "addons"
  7. [MT] Loading script "config/main-def.cfg"
  8. [MT] Loading script "config/main-user.cfg"
  9. [MT] Loading image "data/textures/common/splash18.jpg"
  10. [MT] 20 localizations found
  11. DONE
  12.  
  13. INITIALIZING OPENGL
  14. [MT] Vendor: ATI Technologies Inc.
  15. [MT] Renderer: ATI Radeon HD 5450
  16. [MT] Driver version: Context
  17. [MT] OpenGL version: 4.1.10524 Compatibility Profile Context
  18. [MT] GLSL version: 4.10
  19. [MT] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  20. [MT] Floating-point pixel format: GL_RGBA16F_ARB
  21. [MT] Debug output not supported
  22. [MT] Reverse float depth buffer not supported
  23. [MT] Half float supported
  24. [MT] 3D textures supported
  25. [MT] Swap control tear not supported
  26. [MT] Stereoscopic draw buffers not supported
  27. [MT] Direct state access not supported
  28. [MT] Binary shader program supported
  29. [MT] Sync objects IGNORED
  30. [MT] Max texture image units: 16
  31. [MT] Max vertex texture image units: 16
  32. [MT] Max combined texture image units: 32
  33. [MT] Max texture size: 16384
  34. [MT] Max rectangle texture size: 16384
  35. [MT] Max cubemap texture size: 16384
  36. [MT] Max 3D texture size: 8192
  37. [MT] Max viewport size: 16384 x 16384
  38. [MT] Max anisotropy: 16
  39. [MT] Max multisamples: 4
  40. [MT] Multisampling supported
  41. [MT] Draw buffers: 8
  42. [MT] Saving script "config/main-user.cfg"
  43. DONE
  44.  
  45. INITIALIZING OPENAL
  46. [MT] Vendor: Creative Labs Inc.
  47. [MT] Renderer: Software
  48. [MT] OpenAL Version: OpenAL 1.0
  49. [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
  50. [MT] ALC Default device specifier: DirectSound3D
  51. [MT] ALC Device specifier: DirectSound
  52. [MT] ALC Extensions:
  53. [MT] Loading default sounds
  54. [MT] Loading sound "data/sounds/button.ogg"
  55. [MT] Loading sound "data/sounds/menu.ogg"
  56. [MT] Loading sound "data/sounds/rocket_engine.ogg"
  57. [MT] Loading sound "data/sounds/rocket_engine_2.ogg"
  58. DONE
  59.  
  60. INITIALIZING LOADER
  61. [MT] Number of CPUs: 2
  62. [MT] Worker threads: 1
  63. [MT] RAM granularty: 4 kb
  64. [MT] Total RAM: 4095 Mb
  65. [MT] Available RAM: 3927 Mb
  66. [MT] Physical VRAM: 1024 Mb
  67. [MT] Available VRAM: 973 Mb
  68. [MT] Max. used VRAM: 1536 Mb
  69. [MT] Scanning pak files
  70. [MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files
  71. [MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files
  72. [MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files
  73. [MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files
  74. [MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files
  75. [MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files
  76. [MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files
  77. [MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files
  78. [MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files
  79. [MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files
  80. [MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files
  81. [MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files
  82. [MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files
  83. [MT] Total: 34943 files in 13 paks
  84. [MT] Initializing the filesystem data
  85. DONE
  86.  
  87. INITIALIZING OCULUS RIFT
  88. [MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8
  89. DONE
  90.  
  91. INITIALIZING ENGINE
  92. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl"
  93. [MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
  94. Vertex shader was successfully compiled to run on hardware.
  95. [MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
  96. Fragment shader was successfully compiled to run on hardware.
  97. [MT] WARNING: Linking shader "#/shaders/hdr_down.glsl":
  98. Vertex shader(s) linked, fragment shader(s) linked.
  99. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl"
  100. [MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
  101. Vertex shader was successfully compiled to run on hardware.
  102. [MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
  103. Fragment shader was successfully compiled to run on hardware.
  104. [MT] WARNING: Linking shader "#/shaders/hdr_gauss_blur.glsl":
  105. Vertex shader(s) linked, fragment shader(s) linked.
  106. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl"
  107. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  108. Vertex shader was successfully compiled to run on hardware.
  109. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  110. Fragment shader was successfully compiled to run on hardware.
  111. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  112. Vertex shader(s) linked, fragment shader(s) linked.
  113. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA)
  114. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  115. Vertex shader was successfully compiled to run on hardware.
  116. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  117. Fragment shader was successfully compiled to run on hardware.
  118. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  119. Vertex shader(s) linked, fragment shader(s) linked.
  120. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA)
  121. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  122. Vertex shader was successfully compiled to run on hardware.
  123. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  124. Fragment shader was successfully compiled to run on hardware.
  125. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  126. Vertex shader(s) linked, fragment shader(s) linked.
  127. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl"
  128. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  129. Vertex shader was successfully compiled to run on hardware.
  130. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  131. Fragment shader was successfully compiled to run on hardware.
  132. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  133. Vertex shader(s) linked, fragment shader(s) linked.
  134. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE)
  135. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  136. Vertex shader was successfully compiled to run on hardware.
  137. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  138. Fragment shader was successfully compiled to run on hardware.
  139. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  140. Vertex shader(s) linked, fragment shader(s) linked.
  141. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING)
  142. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  143. Vertex shader was successfully compiled to run on hardware.
  144. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  145. Fragment shader was successfully compiled to run on hardware.
  146. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  147. Vertex shader(s) linked, fragment shader(s) linked.
  148. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE)
  149. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  150. Vertex shader was successfully compiled to run on hardware.
  151. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  152. Fragment shader was successfully compiled to run on hardware.
  153. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  154. Vertex shader(s) linked, fragment shader(s) linked.
  155. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl"
  156. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
  157. Vertex shader was successfully compiled to run on hardware.
  158. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
  159. Fragment shader was successfully compiled to run on hardware.
  160. [MT] WARNING: Linking shader "#/shaders/proj_fisheye.glsl":
  161. Vertex shader(s) linked, fragment shader(s) linked.
  162. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl"
  163. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
  164. Vertex shader was successfully compiled to run on hardware.
  165. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
  166. Fragment shader was successfully compiled to run on hardware.
  167. [MT] WARNING: Linking shader "#/shaders/proj_fisheye_gui.glsl":
  168. Vertex shader(s) linked, fragment shader(s) linked.
  169. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl"
  170. [MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
  171. Vertex shader was successfully compiled to run on hardware.
  172. [MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
  173. Fragment shader was successfully compiled to run on hardware.
  174. [MT] WARNING: Linking shader "#/shaders/proj_cylinder.glsl":
  175. Vertex shader(s) linked, fragment shader(s) linked.
  176. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl"
  177. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  178. Vertex shader was successfully compiled to run on hardware.
  179. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  180. Fragment shader was successfully compiled to run on hardware.
  181. [MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
  182. Vertex shader(s) linked, fragment shader(s) linked.
  183. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR)
  184. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  185. Vertex shader was successfully compiled to run on hardware.
  186. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  187. Fragment shader was successfully compiled to run on hardware.
  188. [MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
  189. Vertex shader(s) linked, fragment shader(s) linked.
  190. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl"
  191. [MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
  192. Vertex shader was successfully compiled to run on hardware.
  193. [MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
  194. Fragment shader was successfully compiled to run on hardware.
  195. [MT] WARNING: Linking shader "#/shaders/3D_anaglyph.glsl":
  196. Vertex shader(s) linked, fragment shader(s) linked.
  197. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl"
  198. [MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
  199. Vertex shader was successfully compiled to run on hardware.
  200. [MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
  201. Fragment shader was successfully compiled to run on hardware.
  202. [MT] WARNING: Linking shader "#/shaders/hdr_copy.glsl":
  203. Vertex shader(s) linked, fragment shader(s) linked.
  204. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl"
  205. [MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
  206. Vertex shader was successfully compiled to run on hardware.
  207. [MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
  208. Fragment shader was successfully compiled to run on hardware.
  209. [MT] WARNING: Linking shader "#/shaders/hdr_copy_cube.glsl":
  210. Vertex shader(s) linked, fragment shader(s) linked.
  211. [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl"
  212. [MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
  213. Vertex shader was successfully compiled to run on hardware.
  214. [MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
  215. Fragment shader was successfully compiled to run on hardware.
  216. [MT] WARNING: Linking shader "#/shaders/fxaa.glsl":
  217. Vertex shader(s) linked, fragment shader(s) linked.
  218. [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl"
  219. [MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
  220. Vertex shader was successfully compiled to run on hardware.
  221. [MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
  222. Fragment shader was successfully compiled to run on hardware.
  223. [MT] WARNING: Linking shader "#/shaders/fxaa_lum.glsl":
  224. Vertex shader(s) linked, fragment shader(s) linked.
  225. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl"
  226. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  227. Vertex shader was successfully compiled to run on hardware.
  228. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  229. Fragment shader was successfully compiled to run on hardware.
  230. [MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
  231. Vertex shader(s) linked, fragment shader(s) linked.
  232. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES)
  233. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  234. Vertex shader was successfully compiled to run on hardware.
  235. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  236. Fragment shader was successfully compiled to run on hardware.
  237. [MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
  238. Vertex shader(s) linked, fragment shader(s) linked.
  239. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl"
  240. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  241. Vertex shader was successfully compiled to run on hardware.
  242. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  243. Fragment shader was successfully compiled to run on hardware.
  244. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  245. Vertex shader(s) linked, fragment shader(s) linked.
  246. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
  247. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  248. Vertex shader was successfully compiled to run on hardware.
  249. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  250. Fragment shader was successfully compiled to run on hardware.
  251. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  252. Vertex shader(s) linked, fragment shader(s) linked.
  253. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
  254. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  255. Vertex shader was successfully compiled to run on hardware.
  256. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  257. Fragment shader was successfully compiled to run on hardware.
  258. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  259. Vertex shader(s) linked, fragment shader(s) linked.
  260. [MT] Initializing galaxies models cache
  261. [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
  262. [MT] Initializing nebulae models cache
  263. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg"
  264. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg"
  265. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg"
  266. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg"
  267. [MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg"
  268. [MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl"
  269. [MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
  270. Vertex shader was successfully compiled to run on hardware.
  271. [MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
  272. Fragment shader was successfully compiled to run on hardware.
  273. [MT] WARNING: Linking shader "#/shaders/atmo_transm.glsl":
  274. Vertex shader(s) linked, fragment shader(s) linked.
  275. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl"
  276. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  277. Vertex shader was successfully compiled to run on hardware.
  278. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  279. Fragment shader was successfully compiled to run on hardware.
  280. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  281. Vertex shader(s) linked, fragment shader(s) linked.
  282. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP)
  283. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  284. Vertex shader was successfully compiled to run on hardware.
  285. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  286. Fragment shader was successfully compiled to run on hardware.
  287. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  288. Vertex shader(s) linked, fragment shader(s) linked.
  289. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK)
  290. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  291. Vertex shader was successfully compiled to run on hardware.
  292. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  293. Fragment shader was successfully compiled to run on hardware.
  294. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  295. Vertex shader(s) linked, fragment shader(s) linked.
  296. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
  297. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  298. Vertex shader was successfully compiled to run on hardware.
  299. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  300. Fragment shader was successfully compiled to run on hardware.
  301. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  302. Vertex shader(s) linked, fragment shader(s) linked.
  303. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR)
  304. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  305. Vertex shader was successfully compiled to run on hardware.
  306. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  307. Fragment shader was successfully compiled to run on hardware.
  308. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  309. Vertex shader(s) linked, fragment shader(s) linked.
  310. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
  311. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  312. Vertex shader was successfully compiled to run on hardware.
  313. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  314. Fragment shader was successfully compiled to run on hardware.
  315. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  316. Vertex shader(s) linked, fragment shader(s) linked.
  317. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
  318. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  319. Vertex shader was successfully compiled to run on hardware.
  320. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  321. Fragment shader was successfully compiled to run on hardware.
  322. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  323. Vertex shader(s) linked, fragment shader(s) linked.
  324. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
  325. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  326. Vertex shader was successfully compiled to run on hardware.
  327. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  328. Fragment shader was successfully compiled to run on hardware.
  329. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  330. Vertex shader(s) linked, fragment shader(s) linked.
  331. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE)
  332. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  333. Vertex shader was successfully compiled to run on hardware.
  334. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  335. Fragment shader was successfully compiled to run on hardware.
  336. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  337. Vertex shader(s) linked, fragment shader(s) linked.
  338. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
  339. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  340. Vertex shader was successfully compiled to run on hardware.
  341. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  342. Fragment shader was successfully compiled to run on hardware.
  343. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  344. Vertex shader(s) linked, fragment shader(s) linked.
  345. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl"
  346. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  347. Vertex shader was successfully compiled to run on hardware.
  348. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  349. Fragment shader was successfully compiled to run on hardware.
  350. [MT] WARNING: Linking shader "#/shaders/ship_warp.glsl":
  351. Vertex shader(s) linked, fragment shader(s) linked.
  352. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP)
  353. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  354. Vertex shader was successfully compiled to run on hardware.
  355. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  356. Fragment shader was successfully compiled to run on hardware.
  357. [MT] WARNING: Linking shader "#/shaders/ship_warp.glsl":
  358. Vertex shader(s) linked, fragment shader(s) linked.
  359. [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl"
  360. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  361. Vertex shader was successfully compiled to run on hardware.
  362. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  363. Fragment shader was successfully compiled to run on hardware.
  364. [MT] WARNING: Linking shader "#/shaders/get_pixel.glsl":
  365. Vertex shader(s) linked, fragment shader(s) linked.
  366. [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA)
  367. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  368. Vertex shader was successfully compiled to run on hardware.
  369. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  370. Fragment shader was successfully compiled to run on hardware.
  371. [MT] WARNING: Linking shader "#/shaders/get_pixel.glsl":
  372. Vertex shader(s) linked, fragment shader(s) linked.
  373. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl"
  374. [MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
  375. Vertex shader was successfully compiled to run on hardware.
  376. [MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
  377. Fragment shader was successfully compiled to run on hardware.
  378. [MT] WARNING: Linking shader "#/shaders/sun_flare_mark.glsl":
  379. Vertex shader(s) linked, fragment shader(s) linked.
  380. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl"
  381. [MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
  382. Vertex shader was successfully compiled to run on hardware.
  383. [MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
  384. Fragment shader was successfully compiled to run on hardware.
  385. [MT] WARNING: Linking shader "#/shaders/sun_flare_conv.glsl":
  386. Vertex shader(s) linked, fragment shader(s) linked.
  387. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl"
  388. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  389. Vertex shader was successfully compiled to run on hardware.
  390. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  391. Fragment shader was successfully compiled to run on hardware.
  392. [MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl":
  393. Vertex shader(s) linked, fragment shader(s) linked.
  394. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE)
  395. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  396. Vertex shader was successfully compiled to run on hardware.
  397. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  398. Fragment shader was successfully compiled to run on hardware.
  399. [MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl":
  400. Vertex shader(s) linked, fragment shader(s) linked.
  401. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
  402. [MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
  403. Vertex shader was successfully compiled to run on hardware.
  404. [MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
  405. Fragment shader was successfully compiled to run on hardware.
  406. [MT] WARNING: Linking shader "#/shaders/mipmap_down.glsl":
  407. Vertex shader(s) linked, fragment shader(s) linked.
  408. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
  409. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
  410. Vertex shader was successfully compiled to run on hardware.
  411. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
  412. Fragment shader was successfully compiled to run on hardware.
  413. [MT] WARNING: Linking shader "#/shaders/mipmap_down_glow.glsl":
  414. Vertex shader(s) linked, fragment shader(s) linked.
  415. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
  416. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
  417. Vertex shader was successfully compiled to run on hardware.
  418. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
  419. Fragment shader was successfully compiled to run on hardware.
  420. [MT] WARNING: Linking shader "#/shaders/mipmap_down_norm.glsl":
  421. Vertex shader(s) linked, fragment shader(s) linked.
  422. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
  423. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
  424. Vertex shader was successfully compiled to run on hardware.
  425. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
  426. Fragment shader was successfully compiled to run on hardware.
  427. [MT] WARNING: Linking shader "#/shaders/mipmap_down_packed_norm.glsl":
  428. Vertex shader(s) linked, fragment shader(s) linked.
  429. [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
  430. [MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
  431. Vertex shader was successfully compiled to run on hardware.
  432. [MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
  433. Fragment shader was successfully compiled to run on hardware.
  434. [MT] WARNING: Linking shader "#/shaders/bump_to_normal.glsl":
  435. Vertex shader(s) linked, fragment shader(s) linked.
  436. [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
  437. [MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
  438. Vertex shader was successfully compiled to run on hardware.
  439. [MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
  440. Fragment shader was successfully compiled to run on hardware.
  441. [MT] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl":
  442. Vertex shader(s) linked, fragment shader(s) linked.
  443. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl"
  444. [MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
  445. Vertex shader was successfully compiled to run on hardware.
  446. [MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
  447. Fragment shader was successfully compiled to run on hardware.
  448. [MT] WARNING: Linking shader "#/shaders/tg_spiral_galaxy.glsl":
  449. Vertex shader(s) linked, fragment shader(s) linked.
  450. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl"
  451. [MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
  452. Vertex shader was successfully compiled to run on hardware.
  453. [MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
  454. Fragment shader was successfully compiled to run on hardware.
  455. [MT] WARNING: Linking shader "#/shaders/tg_sun_height.glsl":
  456. Vertex shader(s) linked, fragment shader(s) linked.
  457. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_sun_height.bin"
  458. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl"
  459. [MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
  460. Vertex shader was successfully compiled to run on hardware.
  461. [MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
  462. Fragment shader was successfully compiled to run on hardware.
  463. [MT] WARNING: Linking shader "#/shaders/tg_sun_color.glsl":
  464. Vertex shader(s) linked, fragment shader(s) linked.
  465. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_sun_color.bin"
  466. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl"
  467. [MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
  468. Vertex shader was successfully compiled to run on hardware.
  469. [MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
  470. Fragment shader was successfully compiled to run on hardware.
  471. [MT] WARNING: Linking shader "#/shaders/tg_sun_glow.glsl":
  472. Vertex shader(s) linked, fragment shader(s) linked.
  473. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_sun_glow.bin"
  474. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl"
  475. [MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
  476. Vertex shader was successfully compiled to run on hardware.
  477. [MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
  478. Fragment shader was successfully compiled to run on hardware.
  479. [MT] WARNING: Linking shader "#/shaders/tg_terra_height.glsl":
  480. Vertex shader(s) linked, fragment shader(s) linked.
  481. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_terra_height.bin"
  482. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl"
  483. [MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
  484. Vertex shader was successfully compiled to run on hardware.
  485. [MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
  486. Fragment shader was successfully compiled to run on hardware.
  487. [MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl":
  488. Vertex shader(s) linked, fragment shader(s) linked.
  489. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_terra_color.bin"
  490. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl"
  491. [MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
  492. Vertex shader was successfully compiled to run on hardware.
  493. [MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
  494. Fragment shader was successfully compiled to run on hardware.
  495. [MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl":
  496. Vertex shader(s) linked, fragment shader(s) linked.
  497. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_terra_glow.bin"
  498. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl"
  499. [MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
  500. Vertex shader was successfully compiled to run on hardware.
  501. [MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
  502. Fragment shader was successfully compiled to run on hardware.
  503. [MT] WARNING: Linking shader "#/shaders/tg_selena_height.glsl":
  504. Vertex shader(s) linked, fragment shader(s) linked.
  505. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_selena_height.bin"
  506. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl"
  507. [MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
  508. Vertex shader was successfully compiled to run on hardware.
  509. [MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
  510. Fragment shader was successfully compiled to run on hardware.
  511. [MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl":
  512. Vertex shader(s) linked, fragment shader(s) linked.
  513. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_selena_color.bin"
  514. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl"
  515. [MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
  516. Vertex shader was successfully compiled to run on hardware.
  517. [MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
  518. Fragment shader was successfully compiled to run on hardware.
  519. [MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl":
  520. Vertex shader(s) linked, fragment shader(s) linked.
  521. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_selena_glow.bin"
  522. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl"
  523. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
  524. Vertex shader was successfully compiled to run on hardware.
  525. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
  526. Fragment shader was successfully compiled to run on hardware.
  527. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_height.glsl":
  528. Vertex shader(s) linked, fragment shader(s) linked.
  529. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_asteroid_height.bin"
  530. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl"
  531. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
  532. Vertex shader was successfully compiled to run on hardware.
  533. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
  534. Fragment shader was successfully compiled to run on hardware.
  535. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl":
  536. Vertex shader(s) linked, fragment shader(s) linked.
  537. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_asteroid_color.bin"
  538. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl"
  539. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
  540. Vertex shader was successfully compiled to run on hardware.
  541. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
  542. Fragment shader was successfully compiled to run on hardware.
  543. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl":
  544. Vertex shader(s) linked, fragment shader(s) linked.
  545. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_asteroid_glow.bin"
  546. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl"
  547. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
  548. Vertex shader was successfully compiled to run on hardware.
  549. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
  550. Fragment shader was successfully compiled to run on hardware.
  551. [MT] WARNING: Linking shader "#/shaders/tg_clouds_height.glsl":
  552. Vertex shader(s) linked, fragment shader(s) linked.
  553. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_clouds_height.bin"
  554. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl"
  555. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
  556. Vertex shader was successfully compiled to run on hardware.
  557. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
  558. Fragment shader was successfully compiled to run on hardware.
  559. [MT] WARNING: Linking shader "#/shaders/tg_clouds_color.glsl":
  560. Vertex shader(s) linked, fragment shader(s) linked.
  561. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_clouds_color.bin"
  562. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl"
  563. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
  564. Vertex shader was successfully compiled to run on hardware.
  565. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
  566. Fragment shader was successfully compiled to run on hardware.
  567. [MT] WARNING: Linking shader "#/shaders/tg_clouds_glow.glsl":
  568. Vertex shader(s) linked, fragment shader(s) linked.
  569. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_clouds_glow.bin"
  570. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl"
  571. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
  572. Vertex shader was successfully compiled to run on hardware.
  573. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
  574. Fragment shader was successfully compiled to run on hardware.
  575. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_height.glsl":
  576. Vertex shader(s) linked, fragment shader(s) linked.
  577. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_gasgiant_height.bin"
  578. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl"
  579. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
  580. Vertex shader was successfully compiled to run on hardware.
  581. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
  582. Fragment shader was successfully compiled to run on hardware.
  583. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_color.glsl":
  584. Vertex shader(s) linked, fragment shader(s) linked.
  585. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_gasgiant_color.bin"
  586. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl"
  587. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
  588. Vertex shader was successfully compiled to run on hardware.
  589. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
  590. Fragment shader was successfully compiled to run on hardware.
  591. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_glow.glsl":
  592. Vertex shader(s) linked, fragment shader(s) linked.
  593. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_gasgiant_glow.bin"
  594. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl"
  595. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl":
  596. Vertex shader was successfully compiled to run on hardware.
  597. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl":
  598. Fragment shader was successfully compiled to run on hardware.
  599. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_height.glsl":
  600. Vertex shader(s) linked, fragment shader(s) linked.
  601. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_browndwarf_height.bin"
  602. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl"
  603. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
  604. Vertex shader was successfully compiled to run on hardware.
  605. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
  606. Fragment shader was successfully compiled to run on hardware.
  607. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_color.glsl":
  608. Vertex shader(s) linked, fragment shader(s) linked.
  609. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_browndwarf_color.bin"
  610. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl"
  611. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
  612. Vertex shader was successfully compiled to run on hardware.
  613. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
  614. Fragment shader was successfully compiled to run on hardware.
  615. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_glow.glsl":
  616. Vertex shader(s) linked, fragment shader(s) linked.
  617. [MT] Saving shader "cache/shaders/AMD_Context_4.1.10524_4.10/bin/tg_browndwarf_glow.bin"
  618. [MT] Procedural generator shaders loaded in 7583.404 ms
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