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- Assertion failed: FaceGlyphData.FaceAndMemory.IsValid() [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\SlateCore\Private\Fonts\SlateFontRenderer.cpp] [Line: 243]
- UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
- UE4Editor_SlateCore!FSlateFontRenderer::GetRenderData() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\fonts\slatefontrenderer.cpp:245]
- UE4Editor_SlateCore!FSlateFontCache::AddNewEntry() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:1001]
- UE4Editor_SlateCore!FSlateFontCache::GetShapedGlyphFontAtlasData() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:1132]
- UE4Editor_SlateCore!FSlateElementBatcher::AddShapedTextElement() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:897]
- UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:200]
- UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:83]
- UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:587]
- UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1246]
- UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:960]
- UE4Editor_Slate!FSlateApplication::TickApplication() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1544]
- UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1336]
- UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2672]
- UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
- UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32
- ntdll
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