Dragonecro0987

(L) Ninja (Izakaiya)

Feb 2nd, 2021 (edited)
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  1. Izakaya Flip/Dragon Ninja Support + Deck
  2. ==============================
  3. New Cards:
  4. -----------
  5. Green Dragon Ninja
  6. Level 6 EARTH Insect Effect Monster
  7. ATK: 2300
  8. DEF: 1400
  9. When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 face-up monster on the field; that monster loses 500 ATK for each face-up "Ninjitsu Art" card on the field. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Green Dragon Ninja" once per turn.
  10.  
  11. Emerald Ninja (OCG: Green Ninja)
  12. Level 3 EARTH Warrior Flip Effect Monster
  13. ATK: 1200
  14. DEF: 1900
  15. FLIP: You can target 1 opponent's Attack Position monster; change its ATK to 0 until the end of this turn.
  16. If this card is Special Summoned by the effect of a "Ninja" monster or "Ninjitsu Art" Spell/Trap: You can Special Summon 1 Level 6 or lower "Ninja" monster from your GY in Attack Position or face-down Defense Position. You can only use this effect of "Emerald Ninja" once per turn.
  17.  
  18. Sapphire Ninja (OCG: Azure Ninja)
  19. Level 3 WATER Warrior Flip Effect Monster
  20. ATK: 1300
  21. DEF: 1800
  22. FLIP: Discard 1 card from your opponent's hand.
  23. If this card is Special Summoned by the effect of a "Ninja" monster or "Ninjitsu Art" Spell/Trap: You can add 1 "Ninjitsu Art" card from your GY to your hand. You can only use this effect of "Sapphire Ninja" once per turn.
  24.  
  25. Ruby Ninja (OCG: Vermillion Ninja)
  26. Level 3 FIRE Warrior Flip Effect Monster
  27. ATK: 1400
  28. DEF: 1700
  29. FLIP: Target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict 700 damage to your opponent.
  30. If this card is Special Summoned by the effect of a "Ninja" monster or "Ninjitsu Art" Spell/Trap: You can equip 1 "Fuhma Shuriken" from your Deck or GY to a "Ninja" monster you control. You can only use this effect of "Ruby Ninja" once per turn.
  31.  
  32. Topaz Ninja (OCG: Yellow Ninja)
  33. Level 4 WIND Warrior Effect Monster
  34. ATK: 1900
  35. DEF: 1800
  36. If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn.
  37.  
  38. Onyx Ninja (OCG: Ebon Ninja)
  39. Level 4 DARK Warrior Effect Monster
  40. ATK: 1800
  41. DEF: 1700
  42. If this card is Normal Summoned or flipped face-up: You can banish 1 “Ninja” or “Ninjitsu Art” card; draw 1 card. If this card is banished or sent to the GY by a “Ninja” monster or “Ninjitsu Art” Spell/Trap: You can Special Summon this card. You can only use each effect of “Onyx Ninja” once per turn.
  43.  
  44. Diamond Ninja (OCG: Ivory Ninja)
  45. Level 4 LIGHT Warrior Effect Monster
  46. ATK: 1700
  47. DEF: 1600
  48. If this card is Normal Summoned or flipped face-up: You can target 1 “Ninja” monster or “Ninjitsu Art” Spell/Trap you control; it is unaffected by your opponent’s card effects until the end of the turn. ???
  49.  
  50. Vile Violet Ninja
  51. Level 5 DARK Warrior Effect Monster
  52. ATK: 2000
  53. DEF: 0
  54. If you control a "Ninjitsu Art" Spell/Trap, you can Special Summon this card (from your hand). You can only Special Summon "Vile Violet Ninja" once per turn this way. You can activate 1 "Ninjitsu Art" Trap the turn it is Set. You can only use this effect of "Vile Violet Ninja" once per turn.
  55.  
  56. Violet Dragon Ninja
  57. Level 8 DARK Reptile Fusion Effect Monster
  58. ATK:2900
  59. DEF:1500
  60. Must first be Special Summoned by a "Ninja" monster or a "Ninjitsu Art" Spell/Trap. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY; reduce the ATK or DEF (whichever is higher) of 1 monster your opponent controls to 0, and if you do, inflict damage to your opponent equal to that lost ATK/DEF.
  61.  
  62. Silver Dragon Ninja
  63. Level 9 EARTH Wyrm Fusion Effect Monster
  64. ATK:3200
  65. DEF:2000
  66. Must first be Special Summoned by a "Ninja" monster or a "Ninjitsu Art" Spell/Trap. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn: You can banish 1 "Ninja" monster or "Ninjitsu Art" card from your GY; change all monsters on the field to face-up Defense Position, except this card.
  67.  
  68. Gold Dragon Ninja
  69. Level 10 LIGHT Fish/Fusion Effect Monster
  70. ATK:3500
  71. DEF:2500
  72. Must first be Special Summoned by a "Ninja" monster or a "Ninjitsu Art" Spell/Trap. Gains 500 ATK for each "Ninja" monster you control, except this card. Once per turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY; this turn, if a "Ninja" monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  73.  
  74. Ninjitsu Art of Preparation
  75. Normal Spell Card
  76. Target any number of "Ninja" or "Ninjitsu Art" cards you control or in your hand and shuffle them back into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. ???
  77.  
  78. Ninjitsu Art of Sudden Emergence
  79. Quick-Play Spell Card
  80. If you control a "Ninjitsu Art" card and no "Ninja" monsters: Special Summon 1 "Ninja" monster from your hand or GY, but shuffle it into the Deck during the End Phase of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Set 1 "Ninjitsu Art" Spell/Trap from your GY, except "Ninjitsu Art of Sudden Emergence". You can only use each effect of "Ninjitsu Art of Sudden Emergence" once per turn.
  81.  
  82. Ninjitsu Art of Soul Transformation
  83. Continuous Trap Card
  84. Once per turn: You can Tribute 1 Warrior "Ninja" monster; Special Summon 1 non-Warrior "Ninja" monster from your Deck or Extra Deck with the same Attribute, but send it to the GY during the End Phase. You can only control 1 "Ninjitsu Art of Soul Transformation".
  85.  
  86. ==============================
  87.  
  88. Decklist:
  89. MD (40)
  90. --------
  91. Yellow Dragon Ninja
  92. Black Dragon Ninja
  93. White Dragon Ninja
  94. Red Dragon Ninja
  95. Green Dragon Ninja
  96. Blue Dragon Ninja
  97. Topaz Ninja
  98. Onyx Ninja
  99. Diamond Ninja
  100. Ruby Ninja
  101. Emerald Ninja
  102. Sapphire Ninja
  103. Vile Violet Ninja
  104. Ninja Grandmaster Hanzo
  105. Upstart Golden Ninja
  106. Senior Silver Ninja
  107. ----
  108. Ninjitsu Art Notebook
  109. Fuhma Shuriken
  110. Hidden Village of Ninjitsu Arts
  111. ----
  112. Ninjitsu Art of Transformation
  113. Ninjitsu Art of Super-Transformation
  114. Ninjitsu Art of Mirage-Transformation
  115.  
  116. ED (?)
  117. --------
  118. Violet Dragon Ninja
  119. Silver Dragon Ninja
  120. Gold Dragon Ninja
  121. Ninja Grandmaster Saizo
  122.  
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