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- if (Input.GetMouseButtonDown(0))
- {
- startMousePosx = Input.mousePosition.x;
- startMousePosy = Input.mousePosition.y;
- startRot = transform.localEulerAngles;
- }
- if (Input.GetMouseButton(0))
- {
- float distx = Input.mousePosition.x - startMousePosx;
- float disty = Input.mousePosition.y - startMousePosy;
- GetComponent<Rigidbody>().MoveRotation(Quaternion.Euler(startRot + new Vector3(-disty * 0.1f, 0, distx * 0.1f)));
- }
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