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May 9th, 2020
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  1. if (Input.GetMouseButtonDown(0))
  2. {
  3. startMousePosx = Input.mousePosition.x;
  4. startMousePosy = Input.mousePosition.y;
  5. startRot = transform.localEulerAngles;
  6. }
  7.  
  8. if (Input.GetMouseButton(0))
  9. {
  10.  
  11. float distx = Input.mousePosition.x - startMousePosx;
  12. float disty = Input.mousePosition.y - startMousePosy;
  13. GetComponent<Rigidbody>().MoveRotation(Quaternion.Euler(startRot + new Vector3(-disty * 0.1f, 0, distx * 0.1f)));
  14.  
  15. }
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