Hazuzi

CP2077 Weapon Mods currently unusable 2022-03-11

Mar 11th, 2022
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  1. PowerWeaponMod01 - Knock Down - Reduces enemy armor by 10 for 10 sec
  2. PowerWeaponMod02 - Pulpify - Bullet spread is reduced after every shot by 80%
  3. PowerWeaponMod03 - Focus - Eliminates vertical recoil while aiming
  4. PowerWeaponMod04 - Overpenetrate - Increases projectile kinetic energy by 6 times, increasing the chance to knock down an enemy
  5. PowerWeaponMod05 - Stabilizer - Reduces weapon sway by 50%
  6. PowerWeaponMod06 - Subsonic - Reduces weapon draw time by half. Increases damage by 20%
  7. PowerWeaponMod07 - Ricochet engine - +1 Ricochet count
  8.  
  9. SimpleWeaponMod08 - Bouncy (Power) - Increases damage from ricochets by 12%
  10. SimpleWeaponMod09 - Charge Spike (Tech) - Increases damage from charged Tech weaponsby a maximum of 40% (depending on amount charged)
  11. SimpleWeaponMod10 - Battery (Tech) - Reduces charge time for tech weapons by -0%
  12. SimpleWeaponMod14 - Scorch (Tech) - Increases charge threshold to 75%
  13. SimpleWeaponMod15 - BeSmart (Smart) - Allows you to use Smart weapons without the required cyberware
  14.  
  15. SmartWeaponMod01 - Markfinder - Reduces lock-on time by 50%
  16. SmartWeaponMod02 - Autocorrect - Locking on lasts 2 sec. longer after losing sight of the target
  17. SmartWeaponMod03 - Tracker - Weapon tracks 2 additional target(s)
  18. SmartWeaponMod04 - Nanoinfection - Increases size of smart markfinder by 25%
  19. SmartWeaponMod05 - Boosters - Increases projectile velocity by 50%
  20.  
  21. TechWeaponMod01 - Supercapacitor - Fully charged weapon deals 10% more damage
  22. TechWeaponMod02 - Double Shot - Fires 2 rounds at once, but significantly lowers the rate of fire
  23. TechWeaponMod03 - Target Analysis - Reduces the minimum charge required to penetrate walls by 50%
  24. TechWeaponMod04 - Microreactor - Reduces weapon charge time by 50%
  25. TechWeaponMod05 - Black Knight - Tech weapons discharge 50% faster
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