Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- PowerWeaponMod01 - Knock Down - Reduces enemy armor by 10 for 10 sec
- PowerWeaponMod02 - Pulpify - Bullet spread is reduced after every shot by 80%
- PowerWeaponMod03 - Focus - Eliminates vertical recoil while aiming
- PowerWeaponMod04 - Overpenetrate - Increases projectile kinetic energy by 6 times, increasing the chance to knock down an enemy
- PowerWeaponMod05 - Stabilizer - Reduces weapon sway by 50%
- PowerWeaponMod06 - Subsonic - Reduces weapon draw time by half. Increases damage by 20%
- PowerWeaponMod07 - Ricochet engine - +1 Ricochet count
- SimpleWeaponMod08 - Bouncy (Power) - Increases damage from ricochets by 12%
- SimpleWeaponMod09 - Charge Spike (Tech) - Increases damage from charged Tech weaponsby a maximum of 40% (depending on amount charged)
- SimpleWeaponMod10 - Battery (Tech) - Reduces charge time for tech weapons by -0%
- SimpleWeaponMod14 - Scorch (Tech) - Increases charge threshold to 75%
- SimpleWeaponMod15 - BeSmart (Smart) - Allows you to use Smart weapons without the required cyberware
- SmartWeaponMod01 - Markfinder - Reduces lock-on time by 50%
- SmartWeaponMod02 - Autocorrect - Locking on lasts 2 sec. longer after losing sight of the target
- SmartWeaponMod03 - Tracker - Weapon tracks 2 additional target(s)
- SmartWeaponMod04 - Nanoinfection - Increases size of smart markfinder by 25%
- SmartWeaponMod05 - Boosters - Increases projectile velocity by 50%
- TechWeaponMod01 - Supercapacitor - Fully charged weapon deals 10% more damage
- TechWeaponMod02 - Double Shot - Fires 2 rounds at once, but significantly lowers the rate of fire
- TechWeaponMod03 - Target Analysis - Reduces the minimum charge required to penetrate walls by 50%
- TechWeaponMod04 - Microreactor - Reduces weapon charge time by 50%
- TechWeaponMod05 - Black Knight - Tech weapons discharge 50% faster
Advertisement
Add Comment
Please, Sign In to add comment