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  1. /*
  2. * Format:
  3. * 3: STRING (Conditions) - Must return boolean :
  4. * String can contain any amount of conditions, aslong as the entire
  5. * string returns a boolean. This allows you to check any levels, licenses etc,
  6. * in any combination. For example:
  7. * "call life_coplevel && license_civ_someLicense"
  8. * This will also let you call any other function.
  9. *
  10. */
  11. class CfgSpawnPoints {
  12.  
  13. class Lakeside_Countyv2 {
  14. class Civilian {
  15. class Lakeside {
  16. displayName = "Lakeside";
  17. spawnMarker = "civ_spawn_1";
  18. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  19. conditions = "";
  20. };
  21.  
  22. class Morision {
  23. displayName = "Morision";
  24. spawnMarker = "civ_spawn_3";
  25. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  26. conditions = "";
  27. };
  28.  
  29. class SantaMaria {
  30. displayName = "Snata Maria";
  31. spawnMarker = "civ_spawn_2";
  32. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  33. conditions = "";
  34. };
  35.  
  36. class LosDiabolos {
  37. displayName = "los Diabolos";
  38. spawnMarker = "civ_spawn_4";
  39. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  40. conditions = "";
  41. };
  42. };
  43.  
  44. class Cop {
  45. class Lakeside {
  46. displayName = "lakeside HQ";
  47. spawnMarker = "cop_spawn_1";
  48. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  49. conditions = "";
  50. };
  51.  
  52. class Morrision {
  53. displayName = "Morrision HQ";
  54. spawnMarker = "cop_spawn_3";
  55. icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
  56. conditions = "";
  57. };
  58.  
  59. class LosDiablos {
  60. displayName = "Los Diabolos HQ";
  61. spawnMarker = "cop_spawn_2";
  62. icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
  63. conditions = "";
  64. };
  65. };
  66.  
  67. class Medic {
  68. class LakesideHQ {
  69. displayName = "Lakeside FDHQ";
  70. spawnMarker = "medic_spawn_1";
  71. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  72. conditions = "";
  73. };
  74.  
  75. class Lakeside {
  76. displayName = "Lakeside Krankenhaus";
  77. spawnMarker = "medic_spawn_2";
  78. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  79. conditions = "";
  80. };
  81.  
  82. class LosDiabolos {
  83. displayName = "Los Diabolos";
  84. spawnMarker = "medic_spawn_3";
  85. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  86. conditions = "";
  87. };
  88. };
  89. };
  90.  
  91. class Tanoa {
  92.  
  93. class Civilian {
  94. class Georgetown {
  95. displayName = "Georgetown";
  96. spawnMarker = "civ_spawn_1";
  97. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  98. conditions = "!license_civ_rebel";
  99. };
  100.  
  101. class Balavu {
  102. displayName = "Balavu";
  103. spawnMarker = "civ_spawn_3";
  104. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  105. conditions = "";
  106. };
  107.  
  108. class Tuvanaka {
  109. displayName = "Tuvanaka";
  110. spawnMarker = "civ_spawn_2";
  111. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  112. conditions = "";
  113. };
  114.  
  115. class Lijnhaven {
  116. displayName = "Lijnhaven";
  117. spawnMarker = "civ_spawn_4";
  118. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  119. conditions = "";
  120. };
  121.  
  122. class RebelNW {
  123. displayName = $STR_SP_Reb_NW;
  124. spawnMarker = "Rebelop";
  125. icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
  126. conditions = "license_civ_rebel";
  127. };
  128.  
  129. class RebelS {
  130. displayName = $STR_SP_Reb_S;
  131. spawnMarker = "Rebelop_1";
  132. icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
  133. conditions = "license_civ_rebel";
  134. };
  135.  
  136. class RebelNE {
  137. displayName = $STR_SP_Reb_NE;
  138. spawnMarker = "Rebelop_2";
  139. icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
  140. conditions = "license_civ_rebel";
  141. };
  142. };
  143.  
  144. class Cop {
  145. class NAirport {
  146. displayName = $STR_SP_Cop_Air_N;
  147. spawnMarker = "cop_spawn_1";
  148. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  149. conditions = "";
  150. };
  151.  
  152. class SWAirport {
  153. displayName = $STR_SP_Cop_Air_SW;
  154. spawnMarker = "cop_spawn_3";
  155. icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
  156. conditions = "";
  157. };
  158.  
  159. class GeorgetownHQ {
  160. displayName = "Georgetown HQ";
  161. spawnMarker = "cop_spawn_2";
  162. icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
  163. conditions = "";
  164. };
  165.  
  166. class Air {
  167. displayName = $STR_MAR_Police_Air_HQ;
  168. spawnMarker = "cop_spawn_4";
  169. icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
  170. conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
  171. };
  172.  
  173. class HW {
  174. displayName = $STR_MAR_Highway_Patrol;
  175. spawnMarker = "cop_spawn_5";
  176. icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
  177. conditions = "call life_coplevel >= 3";
  178. };
  179. };
  180.  
  181. class Medic {
  182.  
  183. class SEHospital {
  184. displayName = $STR_SP_EMS_SE;
  185. spawnMarker = "medic_spawn_1";
  186. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  187. conditions = "";
  188. };
  189.  
  190. class TanoukaHospital {
  191. displayName = $STR_SP_EMS_Tan;
  192. spawnMarker = "medic_spawn_2";
  193. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  194. conditions = "";
  195. };
  196.  
  197. class NEAirportHospital {
  198. displayName = $STR_SP_EMS_NEair;
  199. spawnMarker = "medic_spawn_3";
  200. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  201. conditions = "";
  202. };
  203.  
  204. };
  205.  
  206. };
  207.  
  208. class Altis {
  209. class Civilian {
  210. class Lakeside {
  211. displayName = "Lakeside";
  212. spawnMarker = "civ_spawn_1";
  213. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  214. conditions = "";
  215. };
  216.  
  217. class Morision {
  218. displayName = "Morision";
  219. spawnMarker = "civ_spawn_3";
  220. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  221. conditions = "";
  222. };
  223.  
  224. class SantaMaria {
  225. displayName = "Snata Maria";
  226. spawnMarker = "civ_spawn_2";
  227. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  228. conditions = "";
  229. };
  230.  
  231. class LosDiabolos {
  232. displayName = "los Diabolos";
  233. spawnMarker = "civ_spawn_4";
  234. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  235. conditions = "";
  236. };
  237. };
  238.  
  239. class Cop {
  240. class Lakeside {
  241. displayName = "lakeside HQ";
  242. spawnMarker = "cop_spawn_1";
  243. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  244. conditions = "";
  245. };
  246.  
  247. class Morrision {
  248. displayName = "Morrision HQ";
  249. spawnMarker = "cop_spawn_3";
  250. icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
  251. conditions = "";
  252. };
  253.  
  254. class LosDiablos {
  255. displayName = "Los Diabolos HQ";
  256. spawnMarker = "cop_spawn_2";
  257. icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
  258. conditions = "";
  259. };
  260. };
  261.  
  262. class Medic {
  263. class LakesideHQ {
  264. displayName = "Lakeside FDHQ";
  265. spawnMarker = "medic_spawn_1";
  266. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  267. conditions = "";
  268. };
  269.  
  270. class Lakeside {
  271. displayName = "Lakeside Krankenhaus";
  272. spawnMarker = "medic_spawn_2";
  273. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  274. conditions = "";
  275. };
  276.  
  277. class LosDiabolos {
  278. displayName = "Los Diabolos";
  279. spawnMarker = "medic_spawn_3";
  280. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  281. conditions = "";
  282. };
  283. };
  284. };
  285.  
  286. };
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