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- // This file is a good place to document your INI.
- //
- // Please update the documentation
- //
- // Main page for wiki information
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Useful_user.ini_Settings
- //
- // Core INI docs.
- // Audio
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Audio_.ini_settings
- // Onlines
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Online_Ini_Vars
- // http://garp.eac.ad.ea.com/gameplaywiki/index.php/Desync_testing
- // Rendering
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Rendering:_Useful_INI_Settings
- // Game Direction
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Game_Direction_INI_Settings
- //
- // Gameplay documents them here.
- // packages\gameplay\1st_integ\gameplay\aififa\dev\data\aidefault.ini
- // ..\packages\gameplay\aififa\dev\data\aidefault.ini
- //
- // Autosmoke and debuging pages.
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Autosoak_Ini_Vars
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Debuging_INI
- // http://mono.eac.ad.ea.com/wiki/index.php?pagename=FIFA2007NG%2FUserIniSettings
- INPUT_THREAD_60HZ = 1
- //---------------------------------------------------
- // Gameplay tuning
- [HERO_MODE]
- PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for
- []
- // Gameplay
- // ------------------------------------------------------------
- AI_RUN_AT_30HZ = 1
- // Default rig assets
- ANIMATION_ANIMATABLE_ASSET = "player_17_animatable"
- ANIMATION_ANIMATABLE_NIS_ASSET = "player_17_animatable_NIS"
- ANIMATION_RIG_ASSET = "player_rig_17"
- ANIMATION_ANIMRIG_ASSET = "player_rig_17/AnimRig"
- ANIMATION_RENDERING_RIG_ASSET = "player_rig_15_rendering"
- ANIMATION_RIGOPLIST_ASSET = "player_prephysics_2.0_rigoplist_kc"
- ANIMATION_SLC_ANIMATABLE_ASSET = "crowd_16_animatable"
- ANIMATION_CROWD_ANIMRIG_ASSET = "crowd_rig_16/AnimRig"
- ANIMATION_CROWD_RIG_ASSET = "crowd_rig_16"
- // Gameplay intro timers
- CONTINUOUS_GAMEPLAY_INTRO_DELAY_TIME = 0
- CONTINUOUS_GAMEPLAY_INTRO_ANTHEM_LENGTH = 3000
- CHOREO_INTRO_TELEPORT_WAIT_TIME_WITHOUT_BALL_PLINTH = 1620
- CHOREO_INTRO_TELEPORT_WAIT_TIME_WITH_BALL_PLINTH = 900
- // Gameplay end half time before fe menu
- CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT=1500 //Half-Time, End of 1st half going into 2nd half
- CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT_DEFAULT=1500 //Needs to be the same as CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT
- CONTINUOUS_GAMEPLAY_EX1ST_HALF_WAIT=1060 //Full-Time, End of 2nd half going into extra time
- CONTINUOUS_GAMEPLAY_EX2ND_HALF_WAIT=1060 //End of 1st extra half, going into 2nd extra half
- CONTINUOUS_GAMEPLAY_ENDHALF_USERSELECT=1000 //Full-Time, End of 2nd half going into user select
- CONTINUOUS_GAMEPLAY_SHOOTOUT_HALF_WAIT=1700 //End of Game (End of Full-Time of End of 2nd Extra Half), going into PK shootout
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT=2500 //End of Game (End of Full-Time of End of 2nd Extra Half), normal flow
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_DEFAULT=2500 //Needs to be the same as CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP=0 //End of Game (End of Full-Time of End of 2nd Extra Half), going into Major Champion NIS
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP_MINOR=1020 //End of Game (End of Full-Time of End of 2nd Extra Half), going into Minor Champion NIS
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CINEMATIC=260 // End of Game, going into a cinematic. Wait for 2.9s. Broadcast will switch camera at 3s.
- CONTINUOUS_GAMEPLAY_GOLDEN_GOAL_WAIT=1600 //End of Game (End of Full-Time of End of 2nd Extra Half), from Golden Goal
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_STORYMODE_SCENARIO=1800 //End of Game (End of Full-Time of End of 2nd Extra Half), from scenario Match
- // Gameplay booking timers
- GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING = 800
- GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE = 400
- GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING = 400
- GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD = 860
- CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME = 120
- CHOREO_BOOKING_SCRIPT_END_DELAY = 0
- CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME = 540
- // Gameplay Ref skip feature and tuning variables
- CHOREO_BOOKING_REFEREE_TELEPORT_ENABLED = 1
- CHOREO_BOOKING_REFEREE_TELEPORT_TIME = 150
- CHOREO_BOOKING_REFEREE_TELEPORT_CHECK_DIST = 40
- CHOREO_BOOKING_REFEREE_TELEPORT_DIST_FROM_FOULER = 27
- // Gameplay contentious foul feature
- CHOREO_BOOKING_HIGHLY_CONTENTIOUS_FOUL_ENABLED=1
- // Other gameplay timers
- CHOREO_DELAY_TIMER_FOR_AUTO_SKIP_GOAL=6
- CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=7
- CHOREO_DELAY_TIMER_SECS=17
- CHOREO_DELAY_TIMER_FOR_AUTO_SKIP_GOAL_ONLINE=6
- CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=4
- CHOREO_DELAY_TIMER_SECS_ONLINE=4
- CHOREO_DELAY_TIMER_1969_SECS=8
- CHOREO_DELAY_TIMER_SURVIVAL_MODE_SECS=17
- // Choreo EOG Timers
- CHOREO_EOHEOG_FIFA17_ENABLED=1
- CHOREO_EOHEOG_TELEPORT_WAIT_TIME_FOR_WALK_TO_TUNNEL=270
- CHOREO_EOHEOG_HAT_TRICK_HERO_AUTO_SYNCPOINT_SKIP_TIME=1050
- ENABLE_QUICK_SUBS=0 // Disable quick subs by default
- // Gameplay Saved Inputs
- SAVED_INPUT_TEST_MODE=0 // set saved input test mode to passive record by default
- // Common debug
- // ------------------------------------------------------------
- COMMON_DEBUG_PRINT=1
- // Presentation
- // ------------------------------------------------------------
- FADE_PAUSE_MENU=10000
- FADE_MAIN_MENU=60000
- ENABLE_TEAMSHEET=1
- //TEMP FOR FUT!!!
- //---------------------------------------------------------
- [FUT]
- SKIP_ICE_BREAKER=0
- ACCEPT_ALL_CAPTCHA=0
- SKIP_MATCH_TIME_CHECK=1
- SKIP_MATCH_DATA=1
- //---------------------------------------------------------
- []
- //GameModes
- KICKOFF2_ENABLED = 1
- //FE
- APT_ASSERTS=1
- LOCALIZE_UPPER_STRINGS=1
- //SB Enabling team management for subs flow
- ENABLE_TM = 1
- // Change this number to force all saves to be invalid.
- FEFIFA_SAVELOAD_VERSION = 109
- // Virtual pro verification tuning
- VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20
- WORKING_MATCHTIMES = "1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200 "
- WORKING_SEASONS = "0,1,2,3 " // 0=SUMMER, 1=FALL, 2=WINTER, 3=SPRING, Note: string must have non-number char like , to be a string
- WORKING_WEATHERS = "0,1,2,3,4,5,6,7,8 " //0=DRY_SUNNY, 1=DRY_HAZY, 2=DRY_CLOUDY, 3=RAIN_NORMAL, 4=RAIN_SHOWERS, 5=OVERCAST_NORMAL, 6=OVERCAST_FOGGY,
- //7=SNOW_NORMAL, 8=SNOW_FLURRIES (7 && 8 only work for WINTER)
- // A list of game modes that are supported for the Training Hud feature. Check GameModes.h for the full list of game modes IDs.
- [TRAINING_HUD]
- SUPPORTED_GAME_MODES="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,45,46,47,48,50,51,52,53,54,56,57,58,59,60,61,62,63,65"
- // -----------------------
- // BAG - Be A Goalkeeper
- //
- []
- FREEROAM_RANDOM_REPOSITIONING_ENABLED=1 // Random repositioning in the Arena
- [BAG]
- //DEBUG_COVERAGE=1 // Let me see a debug circle representing the coverage when attempting to save
- //DEBUG_CALLFORACTIONS=1 // Show me the debug indicators for call for actions
- // -----------------------
- []
- USE_PIK=1
- USE_HIK=0
- [RS4_LOC_CODE_LOOKUP]
- ENG_GB=EN_GB
- FRE_FR=FR_FR
- SPA_ES=ES_ES
- SPA_MX=ES_MX
- CZE_CZ=CZ_CZ
- DAN_DK=DA_DK
- GER_DE=DE_DE
- HUN_HU=HU_HU
- ITA_IT=IT_IT
- DUT_NL=NL_NL
- NOR_NO=NO_NO
- POL_PL=PL_PL
- POR_PT=PT_PT
- POR_BR=PT_BR
- RUS_RU=RU_RU
- SWE_SE=SV_SE
- JPN_JP=JP_JP
- KOR_KR=KO_KR
- ARA_SA=AR_SA
- CHI_HK=ZH_HK
- TUR_TR=TR_TR
- CHS_CN=ZH_CN
- []
- ENABLE_PS3_MOVE=0
- [SKILL_GAME_SELECTION]
- SKILL_CATEGORY_REUSE_THRESHOLD = 5
- GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
- SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
- DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
- PENALTIES_PERCENTAGE_THRESHOLD = 0.5
- FREE_KICKS_GAMES_THRESHOLD = 10
- LOB_PASS_GAMES_THRESHOLD = 10
- LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
- CHIP_SHOT_GAMES_THRESHOLD = 10
- CROSS_GAMES_THRESHOLD = 10
- [SKILL_GAMES]
- SKIP_PMA_DRILL_COUNTDOWN = 1
- BONUS_DELAY_FRAMES = 4
- BONUS_DELAY_MILLIS = 33
- BONUS_START_DELAY_FRAMES = 30
- RATING_OVERLAY_CLOSE_MILLIS = 1500
- BONUS_SEC_PER_CYCLE = 2
- BONUS_PTS_PER_SEC = 10
- BONUS_PTS_PER_TRY = 100
- BONUS_PTS_PER_CYCLE = 100
- DRILL_COUNTDOWN_SEC = 3
- PAUSE_DELAY_FRAMES = 20
- [PMA_DRILL_PRIORITY]
- //DRILL_ID_44 = 1
- //DRILL_ID_48 = 1
- //DEFAULT_PRIORITY = 40
- [CURRENT_SHIP_DATE]
- YEAR = 2018
- MONTH = 9
- DAY = 28
- [PROFILE_DIFFICULTY]
- ATTRIBUTE_0 = " 10, 20, 40, 50, 75, 100 " // attacking
- ATTRIBUTE_1 = " 20, 40, 50, 70, 80, 100 " // reaction speed
- ATTRIBUTE_2 = " 15, 30, 50, 60, 80, 100 " // marking and space
- [ADAPTIVE_DIFFICULTY]
- ENABLED = 1
- //this is for 11v11
- LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
- STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
- STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
- STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
- STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
- STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
- STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
- //this is for VOLTA
- SSF_LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 4 // e.g. "Single game loss >= X goals", "Single game win >= X goals"
- SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 6 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Beginner)"
- SSF_STREAK_ABS_THRESHOLD_0 = 2 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Beginner)"
- SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 6 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Amateur)"
- SSF_STREAK_ABS_THRESHOLD_1 = 2 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Amateur)"
- SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 6 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
- SSF_STREAK_ABS_THRESHOLD_2 = 2 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
- SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 9 // e.g. "4 back to back losses with a negative goal diff of >= 12 (Professional)"
- SSF_STREAK_ABS_THRESHOLD_3 = 3 // e.g. "4 back to back losses with a negative goal diff of >= 12 (Professional)"
- SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 9 // e.g. "4 back to back losses with a negative goal diff of >= 12 (World Class)"
- SSF_STREAK_ABS_THRESHOLD_4 = 3 // e.g. "4 back to back losses with a negative goal diff of >= 12 (World Class)"
- SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 12 // e.g. "5 back to back losses with a negative goal diff of >= 15 (Legendary)"
- SSF_STREAK_ABS_THRESHOLD_5 = 4 // e.g. "5 back to back losses with a negative goal diff of >= 15 (Legendary)"
- [ADAPTIVE_DIFFICULTY_RULES]
- INCREASE_RULES_11V11 = RULE1, RULE2, RULE3, RULE4, RULE5, RULE6
- DECREASE_RULES_11V11 = DRULE1, DRULE2, DRULE3, DRULE4, DRULE5, DRULE6
- INCREASE_RULES_3V3 = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
- DECREASE_RULES_3V3 = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
- INCREASE_RULES_3V3_GK = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
- DECREASE_RULES_3V3_GK = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
- INCREASE_RULES_4V4 = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
- DECREASE_RULES_4V4 = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
- INCREASE_RULES_4V4_GK = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
- DECREASE_RULES_4V4_GK = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
- INCREASE_RULES_FUTSAL = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
- DECREASE_RULES_FUTSAL = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Description: "User scores in first 5 minutes"
- // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
- RULE1_PARAM1 = 300 // 5 Minutes
- RULE1_OUTPUT = 0.25
- // Description: "User scores in first 20 minutes"
- // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
- RULE2_PARAM1 = 1200 // 20 Minutes
- RULE2_OUTPUT = 0.25
- // Description: "Score >= 2 goal lead"
- // WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
- RULE3_PARAM1 = 2 // Goal lead
- RULE3_OUTPUT = 0.25
- // Description: ">70% possession after at least 20 minutes"
- // WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
- RULE4_PARAM1 = 70 // Possession percentage
- RULE4_PARAM2 = 1200 // 20 Minutes
- RULE4_OUTPUT = 0.25
- // Description: "More than 5 shots in first 30 minutes"
- // WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
- RULE5_PARAM1 = 5 // Shots
- RULE5_PARAM2 = 1800 // 30 Minutes
- RULE5_OUTPUT = 0.15
- // Description: "More than 10 shots on target at any point"
- // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
- RULE6_PARAM1 = 10 // Shots on target
- RULE6_PARAM2 = 10 // Increments on PARAM1
- RULE6_OUTPUT = 0.1
- // Description: "Losing at any point"
- // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
- DRULE1_PARAM1 = 0 // 0 Minutes
- DRULE1_OUTPUT = -0.1
- // Description: "No shot on target within 30 minutes of play"
- // WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
- DRULE2_PARAM1 = 1800 // 30 Minutes
- DRULE2_OUTPUT = -0.2
- // Description: "<30% possession any time after 30 minutes"
- // WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
- DRULE3_PARAM1 = 30 // Possession
- DRULE3_PARAM2 = 1800 // 30 Minutes
- DRULE3_OUTPUT = -0.2
- // Description: "<2 shots by 60th minute"
- // WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
- DRULE4_PARAM1 = 2 // Shots
- DRULE4_PARAM2 = 3600 // 60 Minutes
- DRULE4_OUTPUT = -0.2
- // Description: "<4 shots on target 80th minute"
- // WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
- DRULE5_PARAM1 = 4 // Shots
- DRULE5_PARAM2 = 4800 // 80 Minutes
- DRULE5_OUTPUT = -0.3
- // Description: "Losing by 2 goals"
- // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
- DRULE6_PARAM1 = -2 // Goals
- DRULE6_OUTPUT = -0.15
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Description: "User scores in first PARAM1 minutes"
- // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before PARAM1 minutes> DO <increase difficulty by 0.25>
- SSF_RULE1_PARAM1 = 30 // 0.5 Minutes
- SSF_RULE1_OUTPUT = 0.25
- // Description: "User scores in first PARAM1 minutes"
- // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before PARAM1 minutes> DO <increase difficulty by 0.25>
- SSF_RULE2_PARAM1 = 60 // 1 Minutes
- SSF_RULE2_OUTPUT = 0.25
- // Description: "Score >= PARAM1 goal lead"
- // WHEN <GoalEvaluation> IF <user has greater than PARAM1 goal lead> DO <increase difficulty by 0.25>
- SSF_RULE3_PARAM1 = 2 // Goal lead
- SSF_RULE3_OUTPUT = 0.25
- // Description: ">70% possession after at least PARAM2 minutes"
- // WHEN <BallOOP> IF <user has greater than 70% of possession and after PARAM2 minutes> DO <increase difficulty by 0.25>
- SSF_RULE4_PARAM1 = 70 // Possession percentage
- SSF_RULE4_PARAM2 = 180 // 3 Minutes
- SSF_RULE4_OUTPUT = 0.25
- // Description: "More than 5 shots in first PARAM2 minutes"
- // WHEN <BallOOP> IF <user has more than 5 shots in the first PARAM2 minutes> DO <increase difficulty by 0.15>
- SSF_RULE5_PARAM1 = 10 // Shots
- SSF_RULE5_PARAM2 = 180 // 3 Minutes
- SSF_RULE5_OUTPUT = 0.15
- // Description: "More than 10 shots on target at any point"
- // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1> <Activate the rule on subsequent PARAM2 shots on target>
- SSF_RULE6_PARAM1 = 10 // Shots on target
- SSF_RULE6_PARAM2 = 10 // Increments on PARAM1
- SSF_RULE6_OUTPUT = 0.1
- // Description: "Losing at any point"
- // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
- SSF_DRULE1_PARAM1 = 0 // 0 Minutes
- SSF_DRULE1_OUTPUT = -0.1
- // Description: "No shot on target within PARAM1 minutes of play"
- // WHEN <BallOOP> IF <after PARAM1 minutes> DO <decrease difficulty by 0.2>
- SSF_DRULE2_PARAM1 = 180 // 3 Minutes
- SSF_DRULE2_OUTPUT = -0.2
- // Description: "<30% possession any time after PARAM2 minutes"
- // WHEN <BallOOP> IF <possession less than 30% and after PARAM2 minutes> DO <decrease difficulty by 0.2>
- SSF_DRULE3_PARAM1 = 30 // Possession
- SSF_DRULE3_PARAM2 = 180 // 3 Minutes
- SSF_DRULE3_OUTPUT = -0.2
- // Description: "<2 shots by PARAM2th minute"
- // WHEN <BallOOP> IF <number of shots less than 2 and after PARAM2 minutes> DO <decrease difficulty by 0.2>
- SSF_DRULE4_PARAM1 = 2 // Shots
- SSF_DRULE4_PARAM2 = 60 // 1 Minutes
- SSF_DRULE4_OUTPUT = -0.2
- // Description: "<4 shots on target PARAM2th minute"
- // WHEN <BallOOP> IF <number of shots less than 4 and after PARAM2 minutes> DO <decrease difficulty by 0.3>
- SSF_DRULE5_PARAM1 = 3 // Shots
- SSF_DRULE5_PARAM2 = 180 // 3 Minutes
- SSF_DRULE5_OUTPUT = -0.3
- // Description: "Losing by 2 goals"
- // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
- SSF_DRULE6_PARAM1 = -2 // Goals
- SSF_DRULE6_OUTPUT = -0.15
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- [ONLINE]
- REPLAY_UPLOAD_OVERRIDE_FET_ENABLE=0
- //NO_AUTO_SQUAD=1
- //BLAZEENV=DEV
- //FORCE-NON-SECURE=1
- [AUDIO_STREAMING_OR_DEMO_REAL_NATION_ID]
- TEAM_5 = 14 // Chelsea
- TEAM_9 = 14 // Liverpool
- TEAM_18 = 14 // Tottenham
- TEAM_22 = 21 // Borussia Dortmund
- TEAM_73 = 18 // PSG
- TEAM_243 = 45 // Real Madrid
- [AUDIO_STREAMING_OR_DEMO_CHANT_REGION_ID]
- TEAM_5 = 1 // Chelsea
- TEAM_9 = 1 // Liverpool
- TEAM_18 = 1 // Tottenham
- TEAM_22 = 4 // Borussia Dortmund
- TEAM_73 = 2 // PSG
- TEAM_243 = 5 // Real Madrid
- [WORLD_TOUR]
- CHECKPOINTS_WITH_ADAPTIVE_DIFFICULTY = 3001
- [STORY_MODE]
- MATCH_TRACKING_MIN_MINUTES_PLAYED = 60
- AAI_MATCH_EUROPEAN = 1 //set to 0 to disable Adaptive AI for this match in SM
- AAI_MATCH_MLS = 1 //set to 0 to disable Adaptive AI for this match in SM
- AAI_MATCH_11v11 = 1 //set to 0 to disable Adaptive AI for this match in SM
- HALF_LENGTH_4_STARTER = 4
- HALF_LENGTH_4_EARLY_SUB = 6
- HALF_LENGTH_4_LATE_SUB = 15
- HALF_LENGTH_5_STARTER = 5
- HALF_LENGTH_5_EARLY_SUB = 7
- HALF_LENGTH_5_LATE_SUB = 17
- HALF_LENGTH_6_STARTER = 6
- HALF_LENGTH_6_EARLY_SUB = 8
- HALF_LENGTH_6_LATE_SUB = 18
- HALF_LENGTH_7_STARTER = 7
- HALF_LENGTH_7_EARLY_SUB = 9
- HALF_LENGTH_7_LATE_SUB = 19
- HALF_LENGTH_8_STARTER = 8
- HALF_LENGTH_8_EARLY_SUB = 10
- HALF_LENGTH_8_LATE_SUB = 20
- HALF_LENGTH_9_STARTER = 9
- HALF_LENGTH_9_EARLY_SUB = 10
- HALF_LENGTH_9_LATE_SUB = 21
- HALF_LENGTH_10_STARTER = 10
- HALF_LENGTH_10_EARLY_SUB = 11
- HALF_LENGTH_10_LATE_SUB = 23
- HALF_LENGTH_15_STARTER = 15
- HALF_LENGTH_15_EARLY_SUB = 17
- HALF_LENGTH_15_LATE_SUB = 34
- HALF_LENGTH_20_STARTER = 20
- HALF_LENGTH_20_EARLY_SUB = 23
- HALF_LENGTH_20_LATE_SUB = 45
- DISALLOW_PRIME_AHEAD_SCENES=18_2_BGM_1320,18_2_SC_1330,19_C_MSC_0100
- [WORLD_TOUR]
- MISSING_SAVE_SKIP_BEAT=Neverland
- [WEATHER]
- CHANCE_SUMMER_DRY_SUNNY = 20
- CHANCE_SUMMER_DRY_HAZY = 20
- CHANCE_SUMMER_DRY_CLOUDY = 20
- CHANCE_SUMMER_RAIN_NORMAL = 5
- CHANCE_SUMMER_RAIN_SHOWERS = 10
- CHANCE_SUMMER_SNOW_NORMAL = 0
- CHANCE_SUMMER_SNOW_FLURRIES = 0
- CHANCE_SUMMER_OVERCAST_NORMAL = 20
- CHANCE_SUMMER_OVERCAST_FOGGY = 5
- CHANCE_FALL_DRY_SUNNY = 15
- CHANCE_FALL_DRY_HAZY = 15
- CHANCE_FALL_DRY_CLOUDY = 20
- CHANCE_FALL_RAIN_NORMAL = 5
- CHANCE_FALL_RAIN_SHOWERS = 15
- CHANCE_FALL_SNOW_NORMAL = 0
- CHANCE_FALL_SNOW_FLURRIES = 0
- CHANCE_FALL_OVERCAST_NORMAL = 25
- CHANCE_FALL_OVERCAST_FOGGY = 5
- CHANCE_WINTER_DRY_SUNNY = 15
- CHANCE_WINTER_DRY_HAZY = 5
- CHANCE_WINTER_DRY_CLOUDY = 20
- CHANCE_WINTER_RAIN_NORMAL = 10
- CHANCE_WINTER_RAIN_SHOWERS = 10
- CHANCE_WINTER_SNOW_NORMAL = 2
- CHANCE_WINTER_SNOW_FLURRIES = 3
- CHANCE_WINTER_OVERCAST_NORMAL = 20
- CHANCE_WINTER_OVERCAST_FOGGY = 15
- CHANCE_SPRING_DRY_SUNNY = 15
- CHANCE_SPRING_DRY_HAZY = 5
- CHANCE_SPRING_DRY_CLOUDY = 20
- CHANCE_SPRING_RAIN_NORMAL = 12
- CHANCE_SPRING_RAIN_SHOWERS = 18
- CHANCE_SPRING_SNOW_NORMAL = 0
- CHANCE_SPRING_SNOW_FLURRIES = 0
- CHANCE_SPRING_OVERCAST_NORMAL = 20
- CHANCE_SPRING_OVERCAST_FOGGY = 10
- [KICKOFF_START_TIME]
- // List of supported leagues, keep this in sync with the entries below
- SUPPORTED_LEAGUES = "13, 19, 53, 16, 31"
- // England - Premier League
- LEAGUE_13_TIME = "1230, 1500, 1730, 2000"
- LEAGUE_13_CHANCE = "25, 25, 25, 25"
- // Germany - Bundesliga
- LEAGUE_19_TIME = "1730, 1800, 2000, 2030"
- LEAGUE_19_CHANCE = "25, 25, 25, 25"
- // Spain - La Liga
- LEAGUE_53_TIME = "1200, 1515, 1730, 1945"
- LEAGUE_53_CHANCE = "25, 25, 25, 25"
- // France - Ligue 1
- LEAGUE_16_TIME = "1900"
- LEAGUE_16_CHANCE = "100"
- // Italy - Serie A
- LEAGUE_31_TIME = "1400, 1945"
- LEAGUE_31_CHANCE = "50, 50"
- // default values for press and demo
- [STADIUMS_SPECIAL_BUILD]
- //Bernabeu
- STADIUM_2_SEASON ="1"
- STADIUM_2_START_TIME = "2000"
- STADIUM_2_WEATHER = "0"
- STADIUM_2_TOD = "3"
- // Wanda Metropolitano
- STADIUM_364_SEASON = "3"
- STADIUM_364_START_TIME = "2000"
- STADIUM_364_WEATHER = "0"
- STADIUM_364_TOD = "3"
- // Override stadium availability at runtime
- [STADIUM_AVAILABILITY]
- STADIUM_264=0
- [SCENES]
- WARM_UP_SCENE_COOLDOWN = 3
- WARM_UP_SCENE_TOP_SCORER_MIN_PERCENT_GAMES = 0.15
- WARM_UP_RATING_STAR_PLAYER = 86
- WARM_UP_RATING_HIGH_PROFILE = 80
- [FUT_ICONS]
- // FUT Icons who uses the same 3D head across all 3 eras
- 239598=51
- 239599=51
- 239600=240
- 239601=240
- 239520=241
- 239521=241
- 239537=246
- 239539=246
- 239108=570
- 239109=570
- 239112=805
- 239113=805
- 239518=942
- 239519=942
- 238431=1025
- 238432=1025
- 237071=1040
- 238430=1040
- 239516=1041
- 239517=1041
- 238382=1075
- 238383=1075
- 238439=1109
- 238440=1109
- 239062=1088
- 239063=1088
- 239525=1116
- 239526=1116
- 239064=1183
- 239065=1183
- 239071=1198
- 239072=1198
- 239110=1201
- 239111=1201
- 238426=1419
- 238427=1419
- 239069=1605
- 239070=1605
- 238414=1620
- 238415=1620
- 238387=4000
- 238388=4000
- 239541=4833
- 239542=4833
- 239082=5419
- 239083=5419
- 239080=5589
- 239081=5589
- 239114=5673
- 239115=5673
- 238424=5680
- 238425=5680
- 238441=5681
- 238442=5681
- 239535=6235
- 239602=6235
- 238418=7512
- 238419=7512
- 239532=10264
- 239533=10264
- 238384=13038
- 238386=13038
- 239419=13128
- 239420=13128
- 239060=51539
- 239061=51539
- 239261=52241
- 239262=52241
- 239026=53769
- 239027=53769
- 238420=156353
- 238421=156353
- 239067=161840
- 239068=161840
- 238416=164000
- 238417=164000
- 239056=166124
- 239057=166124
- 239527=166906
- 239528=166906
- 239530=190044
- 239531=190044
- 238428=190053
- 238429=190053
- 238435=191189
- 238436=191189
- 239603=191695
- 239604=191695
- 239054=192181
- 239055=192181
- 239421=214098
- 239422=214098
- 238433=214100
- 238434=214100
- 239522=214267
- 239524=214267
- 239058=222000
- 239059=222000
- 238443=222481
- 238444=222481
- 238437=226764
- 238438=226764
- 242858=1668
- 242859=1668
- 242942=167427
- 242943=167427
- 242625=13383
- 242626=13383
- 242517=190046
- 242518=190046
- 242860=5984
- 242861=5984
- 243076=243075
- 243077=243075
- 243078=1114
- 243079=1114
- [FUT_ICONS_UNIQUE]
- // FUT Icons who uses the unique 3D head for the 3 eras but same dynamic banner across all 3 eras
- 237062=1625
- 237069=1625
- 237065=7289
- 237066=7289
- 238395=28130
- 238706=28130
- 237063=37576
- 237064=37576
- 237073=190042
- 237074=190042
- 237068=190043
- 237067=190043
- 238380=238193
- 238381=238193
- 1256=242927
- 242928=242927
- 190049=242519
- 242520=242519
- 242929=5471
- 242930=5471
- 242521=190045
- 242522=190045
- 242950=4231
- 242951=4231
- 242931=13743
- 242932=13743
- [FUT_CREST_OVERRIDE]
- 113267 = 1
- 113268 = 1
- 113285 = 1
- 113286 = 1
- 113287 = 1
- 113288 = 1
- 113290 = 1
- 113291 = 1
- 113292 = 1
- 113293 = 1
- 113294 = 1
- 113295 = 1
- 113296 = 1
- 113307 = 1
- 113314 = 1
- 113315 = 1
- 113316 = 1
- 113317 = 1
- 113318 = 1
- 113319 = 1
- 113320 = 1
- 113321 = 1
- 113322 = 1
- 113323 = 1
- 113324 = 1
- 113325 = 1
- 113326 = 1
- 113327 = 1
- 113328 = 1
- 113329 = 1
- 113330 = 1
- 113332 = 1
- 113333 = 1
- 113334 = 1
- 113335 = 1
- 113336 = 1
- 113337 = 1
- 113561 = 1
- 113562 = 1
- 113563 = 1
- 113564 = 1
- 113565 = 1
- 113566 = 1
- 113567 = 1
- 113568 = 1
- 113569 = 1
- 113570 = 1
- 113571 = 1
- 113572 = 1
- 113573 = 1
- 113574 = 1
- 113575 = 1
- 113576 = 1
- 113577 = 1
- 113578 = 1
- 113579 = 1
- 113580 = 1
- 113581 = 1
- 113582 = 1
- 113588 = 1
- 113589 = 1
- 113592 = 1
- 113593 = 1
- 113594 = 1
- 113654 = 1
- 113655 = 1
- 113656 = 1
- 113657 = 1
- 113658 = 1
- 113659 = 1
- 113660 = 1
- 113661 = 1
- 113662 = 1
- 113663 = 1
- 113680 = 1
- 113681 = 1
- 113682 = 1
- 113683 = 1
- 113684 = 1
- 113685 = 1
- 113686 = 1
- 113687 = 1
- 113688 = 1
- 113689 = 1
- 113690 = 1
- 113691 = 1
- 113692 = 1
- 113693 = 1
- 113694 = 1
- 113695 = 1
- 113696 = 1
- 113697 = 1
- 113698 = 1
- 113699 = 1
- 113700 = 1
- 113799 = 1
- 113800 = 1
- 113801 = 1
- 113878 = 1
- 113879 = 1
- 113928 = 1
- 113929 = 1
- 113930 = 1
- 113931 = 1
- 113932 = 1
- 113933 = 1
- 113934 = 1
- 113935 = 1
- 113936 = 1
- 113937 = 1
- 113938 = 1
- 113939 = 1
- 113940 = 1
- 113941 = 1
- 113942 = 1
- 113943 = 1
- 113944 = 1
- 113945 = 1
- 113946 = 1
- 113947 = 1
- 130000 = 1
- 130001 = 1
- A p?E ???????? ??: ??: w?: MemoryFs p?* ?
- U: ? ? A p?E ???????? ??: ?: ? ?: MemoryFs p?* U: < < ? ? A p?E ???????? :
- ?: @
- ?: ?
- ?: MemoryFs p?* ?U: = = ? ? A p?E ???????? z?: ??: 7?: MemoryFs p?* U: ? ? A p?E ???????? ??: ??: w
- ?: MemoryFs p?* ?U: ? ? A p?E ???????? ?
- ?: ?: ??: MemoryFs p?* U: ? ? A p?E ???????? :?: @?: ??: MemoryFs
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