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fifa 20 ini - memory dump

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  1. // This file is a good place to document your INI.
  2. //
  3. // Please update the documentation
  4. //
  5. // Main page for wiki information
  6. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Useful_user.ini_Settings
  7. //
  8. // Core INI docs.
  9. // Audio
  10. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Audio_.ini_settings
  11. // Onlines
  12. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Online_Ini_Vars
  13. // http://garp.eac.ad.ea.com/gameplaywiki/index.php/Desync_testing
  14. // Rendering
  15. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Rendering:_Useful_INI_Settings
  16. // Game Direction
  17. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Game_Direction_INI_Settings
  18. //
  19. // Gameplay documents them here.
  20. // packages\gameplay\1st_integ\gameplay\aififa\dev\data\aidefault.ini
  21. // ..\packages\gameplay\aififa\dev\data\aidefault.ini
  22. //
  23. //  Autosmoke and debuging pages.
  24. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Autosoak_Ini_Vars
  25. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Debuging_INI
  26. // http://mono.eac.ad.ea.com/wiki/index.php?pagename=FIFA2007NG%2FUserIniSettings
  27.  
  28. INPUT_THREAD_60HZ = 1
  29.  
  30. //---------------------------------------------------
  31. // Gameplay tuning
  32. [HERO_MODE]
  33. PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for
  34.  
  35. []
  36. // Gameplay
  37. // ------------------------------------------------------------
  38. AI_RUN_AT_30HZ = 1
  39.  
  40. // Default rig assets
  41. ANIMATION_ANIMATABLE_ASSET =     "player_17_animatable"
  42. ANIMATION_ANIMATABLE_NIS_ASSET = "player_17_animatable_NIS"
  43. ANIMATION_RIG_ASSET =            "player_rig_17"
  44. ANIMATION_ANIMRIG_ASSET =        "player_rig_17/AnimRig"
  45. ANIMATION_RENDERING_RIG_ASSET =  "player_rig_15_rendering"
  46. ANIMATION_RIGOPLIST_ASSET =      "player_prephysics_2.0_rigoplist_kc"
  47. ANIMATION_SLC_ANIMATABLE_ASSET = "crowd_16_animatable"
  48. ANIMATION_CROWD_ANIMRIG_ASSET =  "crowd_rig_16/AnimRig"
  49. ANIMATION_CROWD_RIG_ASSET =      "crowd_rig_16"
  50.  
  51. // Gameplay intro timers
  52. CONTINUOUS_GAMEPLAY_INTRO_DELAY_TIME = 0
  53. CONTINUOUS_GAMEPLAY_INTRO_ANTHEM_LENGTH = 3000
  54. CHOREO_INTRO_TELEPORT_WAIT_TIME_WITHOUT_BALL_PLINTH = 1620
  55. CHOREO_INTRO_TELEPORT_WAIT_TIME_WITH_BALL_PLINTH = 900
  56.  
  57. // Gameplay end half time before fe menu
  58. CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT=1500              //Half-Time, End of 1st half going into 2nd half
  59. CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT_DEFAULT=1500      //Needs to be the same as CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT
  60. CONTINUOUS_GAMEPLAY_EX1ST_HALF_WAIT=1060            //Full-Time, End of 2nd half going into extra time
  61. CONTINUOUS_GAMEPLAY_EX2ND_HALF_WAIT=1060            //End of 1st extra half, going into 2nd extra half
  62. CONTINUOUS_GAMEPLAY_ENDHALF_USERSELECT=1000         //Full-Time, End of 2nd half going into user select
  63. CONTINUOUS_GAMEPLAY_SHOOTOUT_HALF_WAIT=1700         //End of Game (End of Full-Time of End of 2nd Extra Half), going into PK shootout
  64. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT=2500            //End of Game (End of Full-Time of End of 2nd Extra Half), normal flow
  65. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_DEFAULT=2500        //Needs to be the same as CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT
  66. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP=0         //End of Game (End of Full-Time of End of 2nd Extra Half), going into Major Champion NIS
  67. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP_MINOR=1020    //End of Game (End of Full-Time of End of 2nd Extra Half), going into Minor Champion NIS
  68. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CINEMATIC=260       // End of Game, going into a cinematic. Wait for 2.9s. Broadcast will switch camera at 3s.
  69. CONTINUOUS_GAMEPLAY_GOLDEN_GOAL_WAIT=1600           //End of Game (End of Full-Time of End of 2nd Extra Half), from Golden Goal
  70. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_STORYMODE_SCENARIO=1800 //End of Game (End of Full-Time of End of 2nd Extra Half), from scenario Match
  71.  
  72. // Gameplay booking timers
  73. GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING = 800
  74. GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE = 400
  75. GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING = 400
  76. GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD = 860
  77. CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME = 120
  78. CHOREO_BOOKING_SCRIPT_END_DELAY = 0
  79. CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME = 540
  80.  
  81. // Gameplay Ref skip feature and tuning variables
  82. CHOREO_BOOKING_REFEREE_TELEPORT_ENABLED = 1
  83. CHOREO_BOOKING_REFEREE_TELEPORT_TIME = 150
  84. CHOREO_BOOKING_REFEREE_TELEPORT_CHECK_DIST = 40
  85. CHOREO_BOOKING_REFEREE_TELEPORT_DIST_FROM_FOULER = 27
  86.  
  87. // Gameplay contentious foul feature
  88. CHOREO_BOOKING_HIGHLY_CONTENTIOUS_FOUL_ENABLED=1
  89.  
  90. // Other gameplay timers
  91. CHOREO_DELAY_TIMER_FOR_AUTO_SKIP_GOAL=6
  92. CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=7
  93. CHOREO_DELAY_TIMER_SECS=17
  94. CHOREO_DELAY_TIMER_FOR_AUTO_SKIP_GOAL_ONLINE=6
  95. CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=4
  96. CHOREO_DELAY_TIMER_SECS_ONLINE=4
  97. CHOREO_DELAY_TIMER_1969_SECS=8
  98. CHOREO_DELAY_TIMER_SURVIVAL_MODE_SECS=17
  99.  
  100. // Choreo EOG Timers
  101. CHOREO_EOHEOG_FIFA17_ENABLED=1
  102. CHOREO_EOHEOG_TELEPORT_WAIT_TIME_FOR_WALK_TO_TUNNEL=270
  103. CHOREO_EOHEOG_HAT_TRICK_HERO_AUTO_SYNCPOINT_SKIP_TIME=1050
  104.  
  105. ENABLE_QUICK_SUBS=0 // Disable quick subs by default
  106.  
  107. // Gameplay Saved Inputs
  108. SAVED_INPUT_TEST_MODE=0  // set saved input test mode to passive record by default
  109.  
  110. // Common debug
  111. // ------------------------------------------------------------
  112. COMMON_DEBUG_PRINT=1
  113.  
  114. // Presentation
  115. // ------------------------------------------------------------
  116. FADE_PAUSE_MENU=10000
  117. FADE_MAIN_MENU=60000
  118. ENABLE_TEAMSHEET=1
  119.  
  120. //TEMP FOR FUT!!!
  121. //---------------------------------------------------------
  122. [FUT]
  123. SKIP_ICE_BREAKER=0
  124. ACCEPT_ALL_CAPTCHA=0
  125. SKIP_MATCH_TIME_CHECK=1
  126. SKIP_MATCH_DATA=1
  127. //---------------------------------------------------------
  128. []
  129. //GameModes
  130. KICKOFF2_ENABLED = 1
  131.  
  132. //FE
  133. APT_ASSERTS=1
  134. LOCALIZE_UPPER_STRINGS=1
  135.  
  136. //SB Enabling team management for subs flow
  137. ENABLE_TM = 1
  138.  
  139. // Change this number to force all saves to be invalid.
  140. FEFIFA_SAVELOAD_VERSION = 109
  141.  
  142. // Virtual pro verification tuning
  143. VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20
  144.  
  145. WORKING_MATCHTIMES = "1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200 "
  146.  
  147. WORKING_SEASONS = "0,1,2,3 " // 0=SUMMER, 1=FALL, 2=WINTER, 3=SPRING, Note: string must have non-number char like , to be a string
  148.  
  149. WORKING_WEATHERS = "0,1,2,3,4,5,6,7,8 "  //0=DRY_SUNNY, 1=DRY_HAZY, 2=DRY_CLOUDY, 3=RAIN_NORMAL, 4=RAIN_SHOWERS, 5=OVERCAST_NORMAL, 6=OVERCAST_FOGGY,
  150.                     //7=SNOW_NORMAL, 8=SNOW_FLURRIES (7 && 8 only work for WINTER)
  151.  
  152.  
  153. // A list of game modes that are supported for the Training Hud feature. Check GameModes.h for the full list of game modes IDs.
  154. [TRAINING_HUD]
  155. SUPPORTED_GAME_MODES="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,45,46,47,48,50,51,52,53,54,56,57,58,59,60,61,62,63,65"
  156.  
  157.  
  158. // -----------------------
  159. // BAG - Be A Goalkeeper
  160. //
  161.  
  162. []
  163. FREEROAM_RANDOM_REPOSITIONING_ENABLED=1     // Random repositioning in the Arena
  164.  
  165. [BAG]
  166. //DEBUG_COVERAGE=1              // Let me see a debug circle representing the coverage when attempting to save
  167. //DEBUG_CALLFORACTIONS=1                // Show me the debug indicators for call for actions
  168. // -----------------------
  169.  
  170. []
  171. USE_PIK=1
  172. USE_HIK=0
  173.  
  174.  
  175. [RS4_LOC_CODE_LOOKUP]
  176. ENG_GB=EN_GB
  177. FRE_FR=FR_FR
  178. SPA_ES=ES_ES
  179. SPA_MX=ES_MX
  180. CZE_CZ=CZ_CZ
  181. DAN_DK=DA_DK
  182. GER_DE=DE_DE
  183. HUN_HU=HU_HU
  184. ITA_IT=IT_IT
  185. DUT_NL=NL_NL
  186. NOR_NO=NO_NO
  187. POL_PL=PL_PL
  188. POR_PT=PT_PT
  189. POR_BR=PT_BR
  190. RUS_RU=RU_RU
  191. SWE_SE=SV_SE
  192. JPN_JP=JP_JP
  193. KOR_KR=KO_KR
  194. ARA_SA=AR_SA
  195. CHI_HK=ZH_HK
  196. TUR_TR=TR_TR
  197. CHS_CN=ZH_CN
  198.  
  199. []
  200. ENABLE_PS3_MOVE=0
  201.  
  202. [SKILL_GAME_SELECTION]
  203. SKILL_CATEGORY_REUSE_THRESHOLD = 5
  204. GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
  205. SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
  206. DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
  207. PENALTIES_PERCENTAGE_THRESHOLD = 0.5
  208. FREE_KICKS_GAMES_THRESHOLD = 10
  209. LOB_PASS_GAMES_THRESHOLD = 10
  210. LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
  211. CHIP_SHOT_GAMES_THRESHOLD = 10
  212. CROSS_GAMES_THRESHOLD = 10
  213.  
  214. [SKILL_GAMES]
  215. SKIP_PMA_DRILL_COUNTDOWN = 1
  216. BONUS_DELAY_FRAMES = 4
  217. BONUS_DELAY_MILLIS = 33
  218. BONUS_START_DELAY_FRAMES = 30
  219. RATING_OVERLAY_CLOSE_MILLIS = 1500
  220. BONUS_SEC_PER_CYCLE = 2
  221. BONUS_PTS_PER_SEC = 10
  222. BONUS_PTS_PER_TRY = 100
  223. BONUS_PTS_PER_CYCLE = 100
  224. DRILL_COUNTDOWN_SEC = 3
  225. PAUSE_DELAY_FRAMES = 20
  226.  
  227. [PMA_DRILL_PRIORITY]
  228. //DRILL_ID_44 = 1
  229. //DRILL_ID_48 = 1
  230. //DEFAULT_PRIORITY = 40
  231.  
  232. [CURRENT_SHIP_DATE]
  233. YEAR = 2018
  234. MONTH = 9
  235. DAY = 28
  236.  
  237. [PROFILE_DIFFICULTY]
  238. ATTRIBUTE_0 = " 10, 20, 40, 50, 75, 100 "  // attacking
  239. ATTRIBUTE_1 = " 20, 40, 50, 70, 80, 100 "  // reaction speed
  240. ATTRIBUTE_2 = " 15, 30, 50, 60, 80, 100 "  // marking and space
  241.  
  242. [ADAPTIVE_DIFFICULTY]
  243. ENABLED = 1
  244.  
  245. //this is for 11v11
  246. LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
  247.  
  248. STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
  249. STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
  250. STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
  251. STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
  252. STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
  253. STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
  254.  
  255. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
  256. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
  257. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
  258. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
  259. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
  260. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
  261.  
  262. //this is for VOLTA
  263. SSF_LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 4 // e.g. "Single game loss >= X goals", "Single game win >= X goals"
  264.  
  265. SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 6 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Beginner)"
  266. SSF_STREAK_ABS_THRESHOLD_0 = 2 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Beginner)"
  267.  
  268. SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 6 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Amateur)"
  269. SSF_STREAK_ABS_THRESHOLD_1 = 2 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Amateur)"
  270.  
  271. SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 6 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
  272. SSF_STREAK_ABS_THRESHOLD_2 = 2 // e.g. "3 back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
  273.  
  274. SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 9 // e.g. "4 back to back losses with a negative goal diff of >= 12 (Professional)"
  275. SSF_STREAK_ABS_THRESHOLD_3 = 3 // e.g. "4 back to back losses with a negative goal diff of >= 12 (Professional)"
  276.  
  277. SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 9 // e.g. "4 back to back losses with a negative goal diff of >= 12 (World Class)"
  278. SSF_STREAK_ABS_THRESHOLD_4 = 3 // e.g. "4 back to back losses with a negative goal diff of >= 12 (World Class)"
  279.  
  280. SSF_ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 12 // e.g. "5 back to back losses with a negative goal diff of >= 15 (Legendary)"
  281. SSF_STREAK_ABS_THRESHOLD_5 = 4 // e.g. "5 back to back losses with a negative goal diff of >= 15 (Legendary)"
  282.  
  283. [ADAPTIVE_DIFFICULTY_RULES]
  284. INCREASE_RULES_11V11 = RULE1, RULE2, RULE3, RULE4, RULE5, RULE6
  285. DECREASE_RULES_11V11 = DRULE1, DRULE2, DRULE3, DRULE4, DRULE5, DRULE6
  286.  
  287. INCREASE_RULES_3V3 = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
  288. DECREASE_RULES_3V3 = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
  289.  
  290. INCREASE_RULES_3V3_GK = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
  291. DECREASE_RULES_3V3_GK = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
  292.  
  293. INCREASE_RULES_4V4 = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
  294. DECREASE_RULES_4V4 = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
  295.  
  296. INCREASE_RULES_4V4_GK = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
  297. DECREASE_RULES_4V4_GK = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
  298.  
  299. INCREASE_RULES_FUTSAL = SSF_RULE1, SSF_RULE2, SSF_RULE3, SSF_RULE4, SSF_RULE5, SSF_RULE6
  300. DECREASE_RULES_FUTSAL = SSF_DRULE1, SSF_DRULE2, SSF_DRULE3, SSF_DRULE4, SSF_DRULE5, SSF_DRULE6
  301.  
  302. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  303. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  304.  
  305. // Description: "User scores in first 5 minutes"
  306. // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
  307. RULE1_PARAM1 = 300 // 5 Minutes
  308. RULE1_OUTPUT = 0.25
  309.  
  310. // Description: "User scores in first 20 minutes"
  311. // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
  312. RULE2_PARAM1 = 1200 // 20 Minutes
  313. RULE2_OUTPUT = 0.25
  314.  
  315. // Description: "Score >= 2 goal lead"
  316. // WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
  317. RULE3_PARAM1 = 2 // Goal lead
  318. RULE3_OUTPUT = 0.25
  319.  
  320. // Description: ">70% possession after at least 20 minutes"
  321. // WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
  322. RULE4_PARAM1 = 70 // Possession percentage
  323. RULE4_PARAM2 = 1200 // 20 Minutes
  324. RULE4_OUTPUT = 0.25
  325.  
  326. // Description: "More than 5 shots in first 30 minutes"
  327. // WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
  328. RULE5_PARAM1 = 5 // Shots
  329. RULE5_PARAM2 = 1800 // 30 Minutes
  330. RULE5_OUTPUT = 0.15
  331.  
  332. // Description: "More than 10 shots on target at any point"
  333. // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
  334. RULE6_PARAM1 = 10 // Shots on target
  335. RULE6_PARAM2 = 10 // Increments on PARAM1
  336. RULE6_OUTPUT = 0.1
  337.  
  338. // Description: "Losing at any point"
  339. // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
  340. DRULE1_PARAM1 = 0 // 0 Minutes
  341. DRULE1_OUTPUT = -0.1
  342.  
  343. // Description: "No shot on target within 30 minutes of play"
  344. // WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
  345. DRULE2_PARAM1 = 1800 // 30 Minutes
  346. DRULE2_OUTPUT = -0.2
  347.  
  348. // Description: "<30% possession any time after 30 minutes"
  349. // WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
  350. DRULE3_PARAM1 = 30 // Possession
  351. DRULE3_PARAM2 = 1800 // 30 Minutes
  352. DRULE3_OUTPUT = -0.2
  353.  
  354. // Description: "<2 shots by 60th minute"
  355. // WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
  356. DRULE4_PARAM1 = 2 // Shots
  357. DRULE4_PARAM2 = 3600 // 60 Minutes
  358. DRULE4_OUTPUT = -0.2
  359.  
  360. // Description: "<4 shots on target 80th minute"
  361. // WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
  362. DRULE5_PARAM1 = 4 // Shots
  363. DRULE5_PARAM2 = 4800 // 80 Minutes
  364. DRULE5_OUTPUT = -0.3
  365.  
  366. // Description: "Losing by 2 goals"
  367. // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
  368. DRULE6_PARAM1 = -2 // Goals
  369. DRULE6_OUTPUT = -0.15
  370.  
  371. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  372. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  373.  
  374. // Description: "User scores in first PARAM1 minutes"
  375. // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before PARAM1 minutes> DO <increase difficulty by 0.25>
  376. SSF_RULE1_PARAM1 = 30 // 0.5 Minutes
  377. SSF_RULE1_OUTPUT = 0.25
  378.  
  379. // Description: "User scores in first PARAM1 minutes"
  380. // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before PARAM1 minutes> DO <increase difficulty by 0.25>
  381. SSF_RULE2_PARAM1 = 60 // 1 Minutes
  382. SSF_RULE2_OUTPUT = 0.25
  383.  
  384. // Description: "Score >= PARAM1 goal lead"
  385. // WHEN <GoalEvaluation> IF <user has greater than PARAM1 goal lead> DO <increase difficulty by 0.25>
  386. SSF_RULE3_PARAM1 = 2 // Goal lead
  387. SSF_RULE3_OUTPUT = 0.25
  388.  
  389. // Description: ">70% possession after at least PARAM2 minutes"
  390. // WHEN <BallOOP> IF <user has greater than 70% of possession and after PARAM2 minutes> DO <increase difficulty by 0.25>
  391. SSF_RULE4_PARAM1 = 70 // Possession percentage
  392. SSF_RULE4_PARAM2 = 180 // 3 Minutes
  393. SSF_RULE4_OUTPUT = 0.25
  394.  
  395. // Description: "More than 5 shots in first PARAM2 minutes"
  396. // WHEN <BallOOP> IF <user has more than 5 shots in the first PARAM2 minutes> DO <increase difficulty by 0.15>
  397. SSF_RULE5_PARAM1 = 10 // Shots
  398. SSF_RULE5_PARAM2 = 180 // 3 Minutes
  399. SSF_RULE5_OUTPUT = 0.15
  400.  
  401. // Description: "More than 10 shots on target at any point"
  402. // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1> <Activate the rule on subsequent PARAM2 shots on target>
  403. SSF_RULE6_PARAM1 = 10 // Shots on target
  404. SSF_RULE6_PARAM2 = 10 // Increments on PARAM1
  405. SSF_RULE6_OUTPUT = 0.1
  406.  
  407. // Description: "Losing at any point"
  408. // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
  409. SSF_DRULE1_PARAM1 = 0 // 0 Minutes
  410. SSF_DRULE1_OUTPUT = -0.1
  411.  
  412. // Description: "No shot on target within PARAM1 minutes of play"
  413. // WHEN <BallOOP> IF <after PARAM1 minutes> DO <decrease difficulty by 0.2>
  414. SSF_DRULE2_PARAM1 = 180 // 3 Minutes
  415. SSF_DRULE2_OUTPUT = -0.2
  416.  
  417. // Description: "<30% possession any time after PARAM2 minutes"
  418. // WHEN <BallOOP> IF <possession less than 30% and after PARAM2 minutes> DO <decrease difficulty by 0.2>
  419. SSF_DRULE3_PARAM1 = 30 // Possession
  420. SSF_DRULE3_PARAM2 = 180 // 3 Minutes
  421. SSF_DRULE3_OUTPUT = -0.2
  422.  
  423. // Description: "<2 shots by PARAM2th minute"
  424. // WHEN <BallOOP> IF <number of shots less than 2 and after PARAM2 minutes> DO <decrease difficulty by 0.2>
  425. SSF_DRULE4_PARAM1 = 2 // Shots
  426. SSF_DRULE4_PARAM2 = 60 // 1 Minutes
  427. SSF_DRULE4_OUTPUT = -0.2
  428.  
  429. // Description: "<4 shots on target PARAM2th minute"
  430. // WHEN <BallOOP> IF <number of shots less than 4 and after PARAM2 minutes> DO <decrease difficulty by 0.3>
  431. SSF_DRULE5_PARAM1 = 3 // Shots
  432. SSF_DRULE5_PARAM2 = 180 // 3 Minutes
  433. SSF_DRULE5_OUTPUT = -0.3
  434.  
  435. // Description: "Losing by 2 goals"
  436. // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
  437. SSF_DRULE6_PARAM1 = -2 // Goals
  438. SSF_DRULE6_OUTPUT = -0.15
  439.  
  440. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  441. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  442.  
  443. [ONLINE]
  444. REPLAY_UPLOAD_OVERRIDE_FET_ENABLE=0
  445. //NO_AUTO_SQUAD=1
  446. //BLAZEENV=DEV
  447. //FORCE-NON-SECURE=1
  448.  
  449. [AUDIO_STREAMING_OR_DEMO_REAL_NATION_ID]
  450. TEAM_5      = 14    // Chelsea
  451. TEAM_9      = 14    // Liverpool
  452. TEAM_18     = 14    // Tottenham
  453. TEAM_22     = 21    // Borussia Dortmund
  454. TEAM_73     = 18    // PSG
  455. TEAM_243    = 45    // Real Madrid
  456.  
  457. [AUDIO_STREAMING_OR_DEMO_CHANT_REGION_ID]
  458. TEAM_5      = 1     // Chelsea
  459. TEAM_9      = 1     // Liverpool
  460. TEAM_18     = 1     // Tottenham
  461. TEAM_22     = 4     // Borussia Dortmund
  462. TEAM_73     = 2     // PSG
  463. TEAM_243    = 5     // Real Madrid
  464.  
  465. [WORLD_TOUR]
  466. CHECKPOINTS_WITH_ADAPTIVE_DIFFICULTY = 3001
  467.  
  468. [STORY_MODE]
  469. MATCH_TRACKING_MIN_MINUTES_PLAYED = 60
  470. AAI_MATCH_EUROPEAN = 1  //set to 0 to disable Adaptive AI for this match in SM
  471. AAI_MATCH_MLS = 1       //set to 0 to disable Adaptive AI for this match in SM
  472. AAI_MATCH_11v11 = 1     //set to 0 to disable Adaptive AI for this match in SM
  473. HALF_LENGTH_4_STARTER    = 4
  474. HALF_LENGTH_4_EARLY_SUB  = 6
  475. HALF_LENGTH_4_LATE_SUB   = 15
  476. HALF_LENGTH_5_STARTER    = 5
  477. HALF_LENGTH_5_EARLY_SUB  = 7
  478. HALF_LENGTH_5_LATE_SUB   = 17
  479. HALF_LENGTH_6_STARTER    = 6
  480. HALF_LENGTH_6_EARLY_SUB  = 8
  481. HALF_LENGTH_6_LATE_SUB   = 18
  482. HALF_LENGTH_7_STARTER    = 7
  483. HALF_LENGTH_7_EARLY_SUB  = 9
  484. HALF_LENGTH_7_LATE_SUB   = 19
  485. HALF_LENGTH_8_STARTER    = 8
  486. HALF_LENGTH_8_EARLY_SUB  = 10
  487. HALF_LENGTH_8_LATE_SUB   = 20
  488. HALF_LENGTH_9_STARTER    = 9
  489. HALF_LENGTH_9_EARLY_SUB  = 10
  490. HALF_LENGTH_9_LATE_SUB   = 21
  491. HALF_LENGTH_10_STARTER   = 10
  492. HALF_LENGTH_10_EARLY_SUB = 11
  493. HALF_LENGTH_10_LATE_SUB  = 23
  494. HALF_LENGTH_15_STARTER   = 15
  495. HALF_LENGTH_15_EARLY_SUB = 17
  496. HALF_LENGTH_15_LATE_SUB  = 34
  497. HALF_LENGTH_20_STARTER   = 20
  498. HALF_LENGTH_20_EARLY_SUB = 23
  499. HALF_LENGTH_20_LATE_SUB  = 45
  500. DISALLOW_PRIME_AHEAD_SCENES=18_2_BGM_1320,18_2_SC_1330,19_C_MSC_0100
  501.  
  502. [WORLD_TOUR]
  503. MISSING_SAVE_SKIP_BEAT=Neverland
  504.  
  505. [WEATHER]
  506. CHANCE_SUMMER_DRY_SUNNY = 20
  507. CHANCE_SUMMER_DRY_HAZY = 20
  508. CHANCE_SUMMER_DRY_CLOUDY = 20
  509. CHANCE_SUMMER_RAIN_NORMAL = 5
  510. CHANCE_SUMMER_RAIN_SHOWERS = 10
  511. CHANCE_SUMMER_SNOW_NORMAL = 0
  512. CHANCE_SUMMER_SNOW_FLURRIES = 0
  513. CHANCE_SUMMER_OVERCAST_NORMAL = 20
  514. CHANCE_SUMMER_OVERCAST_FOGGY = 5
  515.  
  516. CHANCE_FALL_DRY_SUNNY = 15
  517. CHANCE_FALL_DRY_HAZY = 15
  518. CHANCE_FALL_DRY_CLOUDY = 20
  519. CHANCE_FALL_RAIN_NORMAL = 5
  520. CHANCE_FALL_RAIN_SHOWERS = 15
  521. CHANCE_FALL_SNOW_NORMAL = 0
  522. CHANCE_FALL_SNOW_FLURRIES = 0
  523. CHANCE_FALL_OVERCAST_NORMAL = 25
  524. CHANCE_FALL_OVERCAST_FOGGY = 5
  525.  
  526. CHANCE_WINTER_DRY_SUNNY = 15
  527. CHANCE_WINTER_DRY_HAZY = 5
  528. CHANCE_WINTER_DRY_CLOUDY = 20
  529. CHANCE_WINTER_RAIN_NORMAL = 10
  530. CHANCE_WINTER_RAIN_SHOWERS = 10
  531. CHANCE_WINTER_SNOW_NORMAL = 2
  532. CHANCE_WINTER_SNOW_FLURRIES = 3
  533. CHANCE_WINTER_OVERCAST_NORMAL = 20
  534. CHANCE_WINTER_OVERCAST_FOGGY = 15
  535.  
  536. CHANCE_SPRING_DRY_SUNNY = 15
  537. CHANCE_SPRING_DRY_HAZY = 5
  538. CHANCE_SPRING_DRY_CLOUDY = 20
  539. CHANCE_SPRING_RAIN_NORMAL = 12
  540. CHANCE_SPRING_RAIN_SHOWERS = 18
  541. CHANCE_SPRING_SNOW_NORMAL = 0
  542. CHANCE_SPRING_SNOW_FLURRIES = 0
  543. CHANCE_SPRING_OVERCAST_NORMAL = 20
  544. CHANCE_SPRING_OVERCAST_FOGGY = 10
  545.  
  546. [KICKOFF_START_TIME]
  547.  
  548. // List of supported leagues, keep this in sync with the entries below
  549. SUPPORTED_LEAGUES   = "13, 19, 53, 16, 31"
  550.  
  551. // England - Premier League
  552. LEAGUE_13_TIME      = "1230, 1500, 1730, 2000"     
  553. LEAGUE_13_CHANCE    = "25, 25, 25, 25"
  554.  
  555. // Germany - Bundesliga
  556. LEAGUE_19_TIME      = "1730, 1800, 2000, 2030"     
  557. LEAGUE_19_CHANCE    = "25, 25, 25, 25"
  558.  
  559. // Spain - La Liga
  560. LEAGUE_53_TIME      = "1200, 1515, 1730, 1945" 
  561. LEAGUE_53_CHANCE    = "25, 25, 25, 25"
  562.  
  563. // France - Ligue 1
  564. LEAGUE_16_TIME      = "1900"       
  565. LEAGUE_16_CHANCE    = "100"
  566.  
  567. // Italy - Serie A             
  568. LEAGUE_31_TIME      = "1400, 1945"         
  569. LEAGUE_31_CHANCE    = "50, 50"
  570.  
  571. // default values for press and demo
  572. [STADIUMS_SPECIAL_BUILD]
  573. //Bernabeu
  574. STADIUM_2_SEASON ="1"
  575. STADIUM_2_START_TIME = "2000"
  576. STADIUM_2_WEATHER = "0"
  577. STADIUM_2_TOD = "3"
  578.  
  579. // Wanda Metropolitano
  580. STADIUM_364_SEASON = "3"
  581. STADIUM_364_START_TIME = "2000"
  582. STADIUM_364_WEATHER = "0"
  583. STADIUM_364_TOD = "3"
  584.  
  585. // Override stadium availability at runtime
  586. [STADIUM_AVAILABILITY]
  587. STADIUM_264=0
  588.  
  589. [SCENES]
  590. WARM_UP_SCENE_COOLDOWN = 3
  591. WARM_UP_SCENE_TOP_SCORER_MIN_PERCENT_GAMES = 0.15
  592. WARM_UP_RATING_STAR_PLAYER = 86
  593. WARM_UP_RATING_HIGH_PROFILE = 80
  594.  
  595.  
  596. [FUT_ICONS]
  597. // FUT Icons who uses the same 3D head across all 3 eras
  598. 239598=51
  599. 239599=51
  600. 239600=240
  601. 239601=240
  602. 239520=241
  603. 239521=241
  604. 239537=246
  605. 239539=246
  606. 239108=570
  607. 239109=570
  608. 239112=805
  609. 239113=805
  610. 239518=942
  611. 239519=942
  612. 238431=1025
  613. 238432=1025
  614. 237071=1040
  615. 238430=1040
  616. 239516=1041
  617. 239517=1041
  618. 238382=1075
  619. 238383=1075
  620. 238439=1109
  621. 238440=1109
  622. 239062=1088
  623. 239063=1088
  624. 239525=1116
  625. 239526=1116
  626. 239064=1183
  627. 239065=1183
  628. 239071=1198
  629. 239072=1198
  630. 239110=1201
  631. 239111=1201
  632. 238426=1419
  633. 238427=1419
  634. 239069=1605
  635. 239070=1605
  636. 238414=1620
  637. 238415=1620
  638. 238387=4000
  639. 238388=4000
  640. 239541=4833
  641. 239542=4833
  642. 239082=5419
  643. 239083=5419
  644. 239080=5589
  645. 239081=5589
  646. 239114=5673
  647. 239115=5673
  648. 238424=5680
  649. 238425=5680
  650. 238441=5681
  651. 238442=5681
  652. 239535=6235
  653. 239602=6235
  654. 238418=7512
  655. 238419=7512
  656. 239532=10264
  657. 239533=10264
  658. 238384=13038
  659. 238386=13038
  660. 239419=13128
  661. 239420=13128
  662. 239060=51539
  663. 239061=51539
  664. 239261=52241
  665. 239262=52241
  666. 239026=53769
  667. 239027=53769
  668. 238420=156353
  669. 238421=156353
  670. 239067=161840
  671. 239068=161840
  672. 238416=164000
  673. 238417=164000
  674. 239056=166124
  675. 239057=166124
  676. 239527=166906
  677. 239528=166906
  678. 239530=190044
  679. 239531=190044
  680. 238428=190053
  681. 238429=190053
  682. 238435=191189
  683. 238436=191189
  684. 239603=191695
  685. 239604=191695
  686. 239054=192181
  687. 239055=192181
  688. 239421=214098
  689. 239422=214098
  690. 238433=214100
  691. 238434=214100
  692. 239522=214267
  693. 239524=214267
  694. 239058=222000
  695. 239059=222000
  696. 238443=222481
  697. 238444=222481
  698. 238437=226764
  699. 238438=226764
  700. 242858=1668
  701. 242859=1668
  702. 242942=167427
  703. 242943=167427
  704. 242625=13383
  705. 242626=13383
  706. 242517=190046
  707. 242518=190046
  708. 242860=5984
  709. 242861=5984
  710. 243076=243075
  711. 243077=243075
  712. 243078=1114
  713. 243079=1114
  714.  
  715.  
  716. [FUT_ICONS_UNIQUE]
  717. // FUT Icons who uses the unique 3D head for the 3 eras but same dynamic banner across all 3 eras
  718. 237062=1625
  719. 237069=1625
  720. 237065=7289
  721. 237066=7289
  722. 238395=28130
  723. 238706=28130
  724. 237063=37576
  725. 237064=37576
  726. 237073=190042
  727. 237074=190042
  728. 237068=190043
  729. 237067=190043
  730. 238380=238193
  731. 238381=238193
  732. 1256=242927
  733. 242928=242927
  734. 190049=242519
  735. 242520=242519
  736. 242929=5471
  737. 242930=5471
  738. 242521=190045
  739. 242522=190045
  740. 242950=4231
  741. 242951=4231
  742. 242931=13743
  743. 242932=13743
  744.  
  745.  
  746. [FUT_CREST_OVERRIDE]
  747. 113267 = 1
  748. 113268 = 1
  749. 113285 = 1
  750. 113286 = 1
  751. 113287 = 1
  752. 113288 = 1
  753. 113290 = 1
  754. 113291 = 1
  755. 113292 = 1
  756. 113293 = 1
  757. 113294 = 1
  758. 113295 = 1
  759. 113296 = 1
  760. 113307 = 1
  761. 113314 = 1
  762. 113315 = 1
  763. 113316 = 1
  764. 113317 = 1
  765. 113318 = 1
  766. 113319 = 1
  767. 113320 = 1
  768. 113321 = 1
  769. 113322 = 1
  770. 113323 = 1
  771. 113324 = 1
  772. 113325 = 1
  773. 113326 = 1
  774. 113327 = 1
  775. 113328 = 1
  776. 113329 = 1
  777. 113330 = 1
  778. 113332 = 1
  779. 113333 = 1
  780. 113334 = 1
  781. 113335 = 1
  782. 113336 = 1
  783. 113337 = 1
  784. 113561 = 1
  785. 113562 = 1
  786. 113563 = 1
  787. 113564 = 1
  788. 113565 = 1
  789. 113566 = 1
  790. 113567 = 1
  791. 113568 = 1
  792. 113569 = 1
  793. 113570 = 1
  794. 113571 = 1
  795. 113572 = 1
  796. 113573 = 1
  797. 113574 = 1
  798. 113575 = 1
  799. 113576 = 1
  800. 113577 = 1
  801. 113578 = 1
  802. 113579 = 1
  803. 113580 = 1
  804. 113581 = 1
  805. 113582 = 1
  806. 113588 = 1
  807. 113589 = 1
  808. 113592 = 1
  809. 113593 = 1
  810. 113594 = 1
  811. 113654 = 1
  812. 113655 = 1
  813. 113656 = 1
  814. 113657 = 1
  815. 113658 = 1
  816. 113659 = 1
  817. 113660 = 1
  818. 113661 = 1
  819. 113662 = 1
  820. 113663 = 1
  821. 113680 = 1
  822. 113681 = 1
  823. 113682 = 1
  824. 113683 = 1
  825. 113684 = 1
  826. 113685 = 1
  827. 113686 = 1
  828. 113687 = 1
  829. 113688 = 1
  830. 113689 = 1
  831. 113690 = 1
  832. 113691 = 1
  833. 113692 = 1
  834. 113693 = 1
  835. 113694 = 1
  836. 113695 = 1
  837. 113696 = 1
  838. 113697 = 1
  839. 113698 = 1
  840. 113699 = 1
  841. 113700 = 1
  842. 113799 = 1
  843. 113800 = 1
  844. 113801 = 1
  845. 113878 = 1
  846. 113879 = 1
  847. 113928 = 1
  848. 113929 = 1
  849. 113930 = 1
  850. 113931 = 1
  851. 113932 = 1
  852. 113933 = 1
  853. 113934 = 1
  854. 113935 = 1
  855. 113936 = 1
  856. 113937 = 1
  857. 113938 = 1
  858. 113939 = 1
  859. 113940 = 1
  860. 113941 = 1
  861. 113942 = 1
  862. 113943 = 1
  863. 113944 = 1
  864. 113945 = 1
  865. 113946 = 1
  866. 113947 = 1
  867.  
  868. 130000 = 1
  869. 130001 = 1
  870.      A      p?E          ????????        ??:    ??:    w?:    MemoryFs                                                                                                                                                                                        p?*     ?
  871. U:                    ?       ?                      A      p?E          ????????        ??:      ?:    ? ?:    MemoryFs                                                                                                                                                                                        p?*      U:    <       <       ?       ?                      A      p?E          ????????        :
  872. ?:    @
  873. ?:    ?
  874. ?:    MemoryFs                                                                                                                                                                                        p?*     ?U:    =       =       ?       ?                      A      p?E          ????????        z ?:    ? ?:    7 ?:    MemoryFs                                                                                                                                                                                        p?*      U:                  ?       ?                      A      p?E          ????????        ? ?:    ? ?:    w
  875. ?:    MemoryFs                                                                                                                                                                                        p?*     ?U:                  ?       ?                      A      p?E          ????????        ?
  876. ?:     ?:    ??:    MemoryFs                                                                                                                                                                                        p?*      U:                  ?       ?                      A      p?E          ????????        :?:    @?:    ??:    MemoryFs
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