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Apr 9th, 2020
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  1. Mono path[0] = 'D:/Games/Subnautica/Subnautica_Data/Managed'
  2. Mono config path = 'D:/Games/Subnautica/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.8f1 (347)
  4. [XR] Discovering subsystems at path D:/Games/Subnautica/Subnautica_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.0]
  8. Renderer: NVIDIA GeForce 920M (ID=0x1299)
  9. Vendor:
  10. VRAM: 2009 MB
  11. Driver: 25.21.14.2531
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 1.643 seconds
  14. OnLevelWasLoaded was found on OVRScreenFade
  15. This message has been deprecated and will be removed in a later version of Unity.
  16. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  17.  
  18. (Filename: W:\unity1\Runtime/Mono/MonoScriptCache.cpp Line: 355)
  19.  
  20. <RI> Initializing input.
  21.  
  22. <RI> Input initialized.
  23.  
  24. <RI> Initialized touch support.
  25.  
  26. XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
  27.  
  28. (Filename: W:\unity1\Modules/VR/OpenVR/OpenVR.cpp Line: 1898)
  29.  
  30. UnloadTime: 124.430400 ms
  31. Initializing Epic services
  32.  
  33. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  34.  
  35. User id = 8b91d51a7de049c396f4f4046bb29501
  36.  
  37. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  38.  
  39. Application root directory: D:\Games\Subnautica
  40.  
  41. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  42.  
  43. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  44.  
  45. (Filename: W:\unity1\Runtime/SceneManager/SceneManager.cpp Line: 566)
  46.  
  47. Material doesn't have a texture property '_MainTex'
  48.  
  49. (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371)
  50.  
  51. Material doesn't have a texture property '_MainTex'
  52.  
  53. (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371)
  54.  
  55. Loading game settings
  56.  
  57. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  58.  
  59. Process name: Subnautica
  60.  
  61. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  62.  
  63. changeset 63668, QualityLevel = 0
  64.  
  65. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  66.  
  67. OK Running Win64
  68.  
  69. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  70.  
  71. Application version: 63668
  72.  
  73. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  74.  
  75. SystemInfo:
  76. deviceModel = Inspiron 5558 (Dell Inc.)
  77. deviceName = DESKTOP-3CL3NN5
  78. deviceType = Desktop
  79. deviceUniqueIdentifier = 1c3b038107548fe9b38750cacb39ad073522cd74
  80. graphicsDeviceID = 4761
  81. graphicsDeviceName = NVIDIA GeForce 920M
  82. graphicsDeviceType = Direct3D11
  83. graphicsDeviceVendor = NVIDIA
  84. graphicsDeviceVendorID = 4318
  85. graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
  86. graphicsMemorySize = 2009
  87. graphicsShaderLevel = 50
  88. npotSupport = Full
  89. maxTextureSize = 16384
  90. operatingSystem = Windows 10 (10.0.0) 64bit
  91. processorCount = 4
  92. processorFrequency = 1995
  93. processorType = Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
  94. supportedRenderTargetCount = 8
  95. supports3DTextures = True
  96. supportsAccelerometer = False
  97. supportsComputeShaders = True
  98. supportsGyroscope = False
  99. supportsImageEffects = True
  100. supportsInstancing = True
  101. supportsLocationService = False
  102. supportsRawShadowDepthSampling = True
  103. supportsRenderTextures = True
  104. supportsRenderToCubemap = True
  105. supportsShadows = True
  106. supportsSparseTextures = True
  107. supportsStencil = 1
  108. supportsVibration = False
  109. systemMemorySize = 8102
  110.  
  111.  
  112. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  113.  
  114. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  115. UnloadTime: 14.216300 ms
  116. Kinematic body only supports Speculative Continuous collision detection
  117.  
  118. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  119.  
  120. Heartbeat CSV, time s,57.94088, GC.GetTotalMemory MB,269.1484, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,47, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
  121.  
  122. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  123.  
  124. Unloading asset bundle 'logos' because it is no longer referenced
  125.  
  126. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  127.  
  128.  
  129. Unloading 2187 unused Assets to reduce memory usage. Loaded Objects now: 11134.
  130. Total: 25.081900 ms (FindLiveObjects: 2.037400 ms CreateObjectMapping: 1.950100 ms MarkObjects: 19.674800 ms DeleteObjects: 1.419000 ms)
  131.  
  132. 'Loading Essentials' took 17.92 seconds
  133.  
  134. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  135.  
  136. failed parsing (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
  137.  
  138. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  139.  
  140. Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='5980 10 C:/Users/Administrator/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.in C:/Users/Administrator/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.out', CurrentDirectory='', Native error= The system cannot find the file specified.
  141.  
  142. at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <735c83e43c004ee998f77c68cf8035da>:0
  143. at System.Diagnostics.Process.Start () [0x0003a] in <735c83e43c004ee998f77c68cf8035da>:0
  144. at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
  145. at MonitorLauncher.Start () [0x00133] in <08e3a801b15c454eadae7919261dd9cc>:0
  146.  
  147. (Filename: <735c83e43c004ee998f77c68cf8035da> Line: 0)
  148.  
  149. Cyclops::Awake frame 6576
  150.  
  151. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  152.  
  153. 'Loading Cyclops' took 17.96 seconds
  154.  
  155. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  156.  
  157. L0: Loading lightmapped prefab scene Cyclops total ms: 17964.19 self ms: 17964.19
  158.  
  159. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  160.  
  161. Streamer not ready for __LIGHTMAPPED_PREFAB__
  162.  
  163. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  164.  
  165. Loaded lightmapped prefab Cyclops frame 6576
  166.  
  167. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  168.  
  169. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  170.  
  171. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  172.  
  173. 'Loading Escape pod' took 6.27 seconds
  174.  
  175. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  176.  
  177. L0: Loading lightmapped prefab scene EscapePod total ms: 6266.823 self ms: 6266.823
  178.  
  179. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  180.  
  181. Loaded lightmapped prefab EscapePod frame 7385
  182.  
  183. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  184.  
  185. 'Loading Aurora' took 3.65 seconds
  186.  
  187. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  188.  
  189. L0: Loading lightmapped prefab scene Aurora total ms: 3649.318 self ms: 3649.318
  190.  
  191. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  192.  
  193. Loaded lightmapped prefab Aurora frame 7875
  194.  
  195. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  196.  
  197. 'PreloadingBase' took 0.00 seconds
  198.  
  199. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  200.  
  201. PAXTerrainController::Initialize called - frame = 7875
  202.  
  203. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  204.  
  205. 'Preloading base' took 3.81 seconds
  206.  
  207. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  208.  
  209. PAXTerrainController::MountWorld frame 8307
  210.  
  211. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  212.  
  213. builders ready, building world..
  214.  
  215. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  216.  
  217. loading static world at 'D:\Games\Subnautica\SNUnmanagedData\Build18'.
  218.  
  219. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  220.  
  221. World in D:\Games\Subnautica\SNUnmanagedData\Build18 is from version 39
  222.  
  223. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  224.  
  225. LargeWorld: Loading world. Frame 8309.
  226.  
  227. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  228.  
  229. LargeWorld land 'Voxeland (Voxeland)'
  230.  
  231. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  232.  
  233. LargeWorldStreamer::Deinitialize called, frame 8309
  234.  
  235. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  236.  
  237. LargeWorldStreamer::Initialize frame 8309
  238.  
  239. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  240.  
  241. Read streaming settings:
  242. max frame ms 10, skip ents False, budget 200
  243.  
  244. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  245.  
  246. LargeWorldStreamer allocated space for 26,20,26 octree batches
  247.  
  248. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  249.  
  250. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  251.  
  252. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  253.  
  254. Calling LoadPrefabDatabase frame 8309
  255.  
  256. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  257.  
  258. L1: Initialize prefab database (WorldEntities) total ms: 26.52 self ms: 26.5202
  259.  
  260. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  261.  
  262. L1: SaveLoadManager.Initialize total ms: 7.5508 self ms: 7.551
  263.  
  264. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  265.  
  266. L1: Create octree compiler total ms: 5.15 self ms: 5.1502
  267.  
  268. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  269.  
  270. L1: Create worker thread total ms: 2.0192 self ms: 2.0193
  271.  
  272. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  273.  
  274. L0: Streamer initialize total ms: 172.9141 self ms: 131.3129
  275.  
  276. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  277.  
  278. L0: cellManager.ResetEntityDistributions total ms: 106.0548 self ms: 106.0549
  279.  
  280. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  281.  
  282. initializing first time explosion
  283.  
  284. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  285.  
  286. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/FireExtinguisher'')
  287.  
  288. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  289.  
  290. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/FirstAidKit'')
  291.  
  292. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  293.  
  294. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Food/DisinfectedWater'')
  295.  
  296. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  297.  
  298. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/LaserCutter'')
  299.  
  300. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  301.  
  302. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Battery'')
  303.  
  304. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  305.  
  306. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Scanner'')
  307.  
  308. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  309.  
  310. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Flashlight'')
  311.  
  312. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  313.  
  314. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/SeaGlide'')
  315.  
  316. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  317.  
  318. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Builder'')
  319.  
  320. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  321.  
  322. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Welder'')
  323.  
  324. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  325.  
  326. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/HeatBlade'')
  327.  
  328. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  329.  
  330. Caching tech types for 3322 prefabs
  331.  
  332. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  333.  
  334. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/RadiationGloves'')
  335.  
  336. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  337.  
  338. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/MapRoomHudChip'')
  339.  
  340. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  341.  
  342. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Compass'')
  343.  
  344. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  345.  
  346. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/rebreather'')
  347.  
  348. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  349.  
  350. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/UltraGlideFins'')
  351.  
  352. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  353.  
  354. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/HighCapacityTank'')
  355.  
  356. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  357.  
  358. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/Fabricator'')
  359.  
  360. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  361.  
  362. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/Radio'')
  363.  
  364. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  365.  
  366. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/MedicalCabinet'')
  367.  
  368. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  369.  
  370. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/RegenPowerCell'')
  371.  
  372. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  373.  
  374. PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Environment/Floater'')
  375.  
  376. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  377.  
  378. Achievement Unlocked: FindDegasiFloatingIslandsBase
  379.  
  380. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  381.  
  382. Achievement Unlocked: FindDegasiJellyshroomCavesBase
  383.  
  384. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  385.  
  386. Achievement Unlocked: DiveForTheVeryFirstTime
  387.  
  388. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  389.  
  390. Achievement Unlocked: RepairAuroraReactor
  391.  
  392. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  393.  
  394. Achievement Unlocked: FindPrecursorGun
  395.  
  396. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  397.  
  398. Achievement Unlocked: BuildBase
  399.  
  400. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  401.  
  402. Achievement Unlocked: BuildSeamoth
  403.  
  404. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  405.  
  406. L0: LoadSceneObjects total ms: 5689.181 self ms: 5689.181
  407.  
  408. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  409.  
  410. Kinematic body only supports Speculative Continuous collision detection
  411.  
  412. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  413.  
  414. Kinematic body only supports Speculative Continuous collision detection
  415.  
  416. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  417.  
  418. Kinematic body only supports Speculative Continuous collision detection
  419.  
  420. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
  421.  
  422. Kinematic body only supports Speculative Continuous collision detection
  423.  
  424. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  425.  
  426. Kinematic body only supports Speculative Continuous collision detection
  427.  
  428. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  429.  
  430. Kinematic body only supports Speculative Continuous collision detection
  431.  
  432. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  433.  
  434. Kinematic body only supports Speculative Continuous collision detection
  435.  
  436. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  437.  
  438. Kinematic body only supports Speculative Continuous collision detection
  439.  
  440. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  441.  
  442. Kinematic body only supports Speculative Continuous collision detection
  443.  
  444. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
  445.  
  446. Kinematic body only supports Speculative Continuous collision detection
  447.  
  448. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  449.  
  450. Kinematic body only supports Speculative Continuous collision detection
  451.  
  452. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
  453.  
  454. Kinematic body only supports Speculative Continuous collision detection
  455.  
  456. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  457.  
  458. Kinematic body only supports Speculative Continuous collision detection
  459.  
  460. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
  461.  
  462. Cyclops::Awake frame 12566
  463.  
  464. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  465.  
  466. found existing map room functionality at cell 6,2,3
  467.  
  468. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  469.  
  470. L0: LoadGlobalRoot total ms: 32161.5 self ms: 32161.5
  471.  
  472. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  473.  
  474. loading palette for LargeWorld at 'BlockPrefabs'.
  475.  
  476. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  477.  
  478. L0: Loading palette total ms: 9118.552 self ms: 9118.552
  479.  
  480. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  481.  
  482. biome map downsample factor: 4
  483.  
  484. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  485.  
  486. L0: Loading biome map total ms: 1029.233 self ms: 1029.233
  487.  
  488. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  489.  
  490. LargeWorld: calling land.Rebuild frame 12569
  491.  
  492. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  493.  
  494. L0: Rebuilding land total ms: 46.3815 self ms: 46.3816
  495.  
  496. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  497.  
  498. OK world mounted: D:\Games\Subnautica\SNUnmanagedData\Build18
  499.  
  500. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  501.  
  502. 'Loading world' took 49.07 seconds
  503.  
  504. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  505.  
  506. Loading world tiles
  507.  
  508. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  509.  
  510. cam batch 11,18,11, loading bounds 10,17,10 -> 12,19,12, total 27
  511.  
  512. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  513.  
  514. surface bounds 0,16,0 -> 26,20,26
  515.  
  516. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  517.  
  518. awaiters 2677
  519.  
  520. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  521.  
  522. 'Loading low detail terrain' took 0.01 seconds
  523.  
  524. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  525.  
  526. loading 27 batches
  527.  
  528. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  529.  
  530. Replacing cell Cell 4,4,1 (level 2, batch 10,18,11, state QueuedForAwake) with new cell.
  531.  
  532. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  533.  
  534. Replacing cell Cell 4,4,2 (level 2, batch 10,18,11, state QueuedForAwake) with new cell.
  535.  
  536. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  537.  
  538. Replacing cell Cell 0,3,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  539.  
  540. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  541.  
  542. Replacing cell Cell 0,3,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  543.  
  544. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  545.  
  546. Replacing cell Cell 0,3,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  547.  
  548. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  549.  
  550. Replacing cell Cell 0,4,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  551.  
  552. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  553.  
  554. Replacing cell Cell 0,4,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  555.  
  556. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  557.  
  558. Replacing cell Cell 0,4,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  559.  
  560. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  561.  
  562. Replacing cell Cell 3,3,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  563.  
  564. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  565.  
  566. Replacing cell Cell 3,3,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  567.  
  568. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  569.  
  570. Replacing cell Cell 3,3,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  571.  
  572. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  573.  
  574. Replacing cell Cell 3,4,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  575.  
  576. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  577.  
  578. Replacing cell Cell 3,4,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  579.  
  580. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  581.  
  582. Replacing cell Cell 3,4,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  583.  
  584. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  585.  
  586. Replacing cell Cell 4,3,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  587.  
  588. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  589.  
  590. Replacing cell Cell 4,3,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  591.  
  592. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  593.  
  594. Replacing cell Cell 4,3,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  595.  
  596. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  597.  
  598. Replacing cell Cell 4,4,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  599.  
  600. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  601.  
  602. Replacing cell Cell 4,4,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  603.  
  604. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  605.  
  606. Replacing cell Cell 4,4,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
  607.  
  608. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  609.  
  610. Replacing cell Cell 0,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  611.  
  612. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  613.  
  614. Replacing cell Cell 0,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  615.  
  616. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  617.  
  618. Replacing cell Cell 0,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  619.  
  620. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  621.  
  622. Replacing cell Cell 0,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  623.  
  624. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  625.  
  626. Replacing cell Cell 0,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  627.  
  628. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  629.  
  630. Replacing cell Cell 0,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  631.  
  632. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  633.  
  634. Replacing cell Cell 0,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  635.  
  636. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  637.  
  638. Replacing cell Cell 0,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  639.  
  640. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  641.  
  642. Replacing cell Cell 0,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  643.  
  644. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  645.  
  646. Replacing cell Cell 0,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  647.  
  648. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  649.  
  650. Replacing cell Cell 1,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  651.  
  652. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  653.  
  654. Replacing cell Cell 1,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  655.  
  656. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  657.  
  658. Replacing cell Cell 1,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  659.  
  660. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  661.  
  662. Replacing cell Cell 1,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  663.  
  664. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  665.  
  666. Replacing cell Cell 1,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  667.  
  668. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  669.  
  670. Replacing cell Cell 1,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  671.  
  672. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  673.  
  674. Replacing cell Cell 1,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  675.  
  676. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  677.  
  678. Replacing cell Cell 1,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  679.  
  680. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  681.  
  682. Replacing cell Cell 1,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  683.  
  684. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  685.  
  686. Replacing cell Cell 1,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  687.  
  688. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  689.  
  690. Replacing cell Cell 2,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  691.  
  692. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  693.  
  694. Replacing cell Cell 2,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  695.  
  696. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  697.  
  698. Replacing cell Cell 2,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  699.  
  700. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  701.  
  702. Replacing cell Cell 2,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  703.  
  704. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  705.  
  706. Replacing cell Cell 2,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  707.  
  708. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  709.  
  710. Replacing cell Cell 2,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  711.  
  712. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  713.  
  714. Replacing cell Cell 2,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  715.  
  716. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  717.  
  718. Replacing cell Cell 2,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  719.  
  720. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  721.  
  722. Replacing cell Cell 2,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  723.  
  724. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  725.  
  726. Replacing cell Cell 2,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  727.  
  728. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  729.  
  730. Replacing cell Cell 3,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  731.  
  732. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  733.  
  734. Replacing cell Cell 3,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  735.  
  736. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  737.  
  738. Replacing cell Cell 3,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  739.  
  740. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  741.  
  742. Replacing cell Cell 3,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  743.  
  744. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  745.  
  746. Replacing cell Cell 3,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  747.  
  748. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  749.  
  750. Replacing cell Cell 3,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  751.  
  752. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  753.  
  754. Replacing cell Cell 3,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  755.  
  756. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  757.  
  758. Replacing cell Cell 3,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  759.  
  760. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  761.  
  762. Replacing cell Cell 3,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  763.  
  764. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  765.  
  766. Replacing cell Cell 3,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  767.  
  768. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  769.  
  770. Replacing cell Cell 4,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  771.  
  772. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  773.  
  774. Replacing cell Cell 4,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  775.  
  776. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  777.  
  778. Replacing cell Cell 4,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  779.  
  780. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  781.  
  782. Replacing cell Cell 4,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  783.  
  784. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  785.  
  786. Replacing cell Cell 4,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  787.  
  788. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  789.  
  790. Replacing cell Cell 4,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  791.  
  792. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  793.  
  794. Replacing cell Cell 4,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  795.  
  796. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  797.  
  798. Replacing cell Cell 4,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  799.  
  800. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  801.  
  802. Replacing cell Cell 4,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  803.  
  804. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  805.  
  806. Replacing cell Cell 4,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
  807.  
  808. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  809.  
  810. 'Loading world tiles' took 9.90 seconds
  811.  
  812. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  813.  
  814. Loading cells
  815.  
  816. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  817.  
  818. 'Loading low detail terrain' took 0.00 seconds
  819.  
  820. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  821.  
  822. 'Loading terrain' took 1.12 seconds
  823.  
  824. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  825.  
  826. 'Loading clipmap' took 0.00 seconds
  827.  
  828. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  829.  
  830. 'Updating cell visibility' took 0.05 seconds
  831.  
  832. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  833.  
  834. 'Loading entity cells' took 25.29 seconds
  835.  
  836. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  837.  
  838. LoadAsync Done
  839.  
  840. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  841.  
  842. LOADING FINISHED
  843.  
  844. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  845.  
  846. PerformGarbageAndAssetCollection, Time.time=57.92156, Time.frameCount=16225, DateTime.Now=4/9/2020 2:39:43 PM
  847.  
  848. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  849.  
  850. L0: PerformGarbageCollection -> GC.Collect total ms: 87.3711 self ms: 87.3713
  851.  
  852. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  853.  
  854. Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
  855. 'Loading...' took 136.70 seconds
  856.  
  857. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  858.  
  859.  
  860. Unloading 12225 unused Assets to reduce memory usage. Loaded Objects now: 105749.
  861. Total: 832.768400 ms (FindLiveObjects: 16.716000 ms CreateObjectMapping: 8.391300 ms MarkObjects: 799.439800 ms DeleteObjects: 8.220900 ms)
  862.  
  863. --- PerformGarbageAndAssetCollectionAsync: GC Time 87.6823 Asset GC Time 843.3298
  864.  
  865. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  866.  
  867. LightmappedPrefabs all loaded, maybe starting intro vignette frame 16227
  868.  
  869. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  870.  
  871. Kinematic body only supports Speculative Continuous collision detection
  872.  
  873. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  874.  
  875. Kinematic body only supports Speculative Continuous collision detection
  876.  
  877. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
  878.  
  879. found existing map room functionality at cell 6,2,3
  880.  
  881. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  882.  
  883. Kinematic body only supports Speculative Continuous collision detection
  884.  
  885. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  886.  
  887. Kinematic body only supports Speculative Continuous collision detection
  888.  
  889. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
  890.  
  891. Kinematic body only supports Speculative Continuous collision detection
  892.  
  893. (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
  894.  
  895. PerformGarbageAndAssetCollection, Time.time=72.35454, Time.frameCount=16571, DateTime.Now=4/9/2020 2:40:00 PM
  896.  
  897. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  898.  
  899. L0: PerformGarbageCollection -> GC.Collect total ms: 64.8513 self ms: 64.8516
  900.  
  901. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  902.  
  903. Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
  904.  
  905. Unloading 1357 unused Assets to reduce memory usage. Loaded Objects now: 103416.
  906. Total: 780.254500 ms (FindLiveObjects: 11.007500 ms CreateObjectMapping: 5.488400 ms MarkObjects: 760.956400 ms DeleteObjects: 2.801600 ms)
  907.  
  908. --- PerformGarbageAndAssetCollectionAsync: GC Time 65.113 Asset GC Time 789.8383
  909.  
  910. (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  911.  
  912. Crash!!!
  913. SymInit: Symbol-SearchPath: '.;D:\Games\Subnautica;D:\Games\Subnautica;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Administrator'
  914. OS-Version: 10.0.0
  915. D:\Games\Subnautica\Subnautica.exe:Subnautica.exe (00007FF703520000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.2.8.347
  916. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD7E900000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
  917. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFD7D920000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
  918. C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFD7B920000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
  919. C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FFD79AA0000), size: 585728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  920. C:\WINDOWS\SYSTEM32\AcGenral.DLL:AcGenral.DLL (00007FFD55B50000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
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  968. C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFD551A0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
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  973. D:\Games\Subnautica\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFD446C0000), size: 7770112 (result: 0), SymType: '-deferred-', PDB: ''
  974. C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFD7C9B0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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  976. D:\Games\Subnautica\Subnautica_Data\Plugins\AudioPluginOculusSpatializer.dll:AudioPluginOculusSpatializer.dll (00007FFD44380000), size: 3350528 (result: 0), SymType: '-deferred-', PDB: ''
  977. C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFD7DF20000), size: 1269760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
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  1014. D:\Games\Subnautica\Subnautica_Data\Plugins\openvr_api.dll:openvr_api.dll (00007FFD53BD0000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.10.0
  1015. D:\Games\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll:UnityUWE.dll (00007FFD4E190000), size: 1929216 (result: 0), SymType: '-deferred-', PDB: ''
  1016. D:\Games\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FFD415A0000), size: 3305472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.1.10.12
  1017. C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFD75AC0000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  1018. C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFD7B590000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
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  1020. C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFD51C60000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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  1022. C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFD710E0000), size: 1429504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
  1023. C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFD51C50000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1024. C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFD51AC0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1025. C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFD79DB0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1026. C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFD7CC80000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
  1027. C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD76970000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
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  1029. C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFD7AD30000), size: 827392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  1030. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD724B0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1031. C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD76280000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207
  1032. C:\WINDOWS\System32\iertutil.dll:iertutil.dll (00007FFD720B0000), size: 2777088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 11.0.18362.449
  1033. C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD54330000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  1034.  
  1035. ========== OUTPUTTING STACK TRACE ==================
  1036.  
  1037. 0x00007FFD4477C6D6 (mono-2.0-bdwgc) mono_string_new
  1038. 0x00007FFD447B10F9 (mono-2.0-bdwgc) mono_verify_corlib
  1039. 0x0000028456FC46A8 (Mono JIT Code) (wrapper managed-to-native) System.Environment:get_UserName ()
  1040. 0x0000028456FC4513 (Mono JIT Code) SaveLoadManager/GameInfo:Initialize (single,long,string,UnityEngine.Texture2D)
  1041. 0x0000028456FC36C3 (Mono JIT Code) SaveLoadManager/<SaveToTemporaryStorageAsync>d__45:MoveNext ()
  1042. 0x00000284155FEB16 (Mono JIT Code) CoroutineTask`1<T_REF>:MoveNext ()
  1043. 0x00000284126D62B8 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
  1044. 0x00000284126D63E7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
  1045. 0x00007FFD447EC010 (mono-2.0-bdwgc) mono_get_runtime_build_info
  1046. 0x00007FFD44772122 (mono-2.0-bdwgc) mono_perfcounters_init
  1047. 0x00007FFD4477B11F (mono-2.0-bdwgc) mono_runtime_invoke
  1048. 0x00007FFD4810D3BD (UnityPlayer) PAL_Thread_YieldExecution
  1049. 0x00007FFD4810A93A (UnityPlayer) PAL_Thread_YieldExecution
  1050. 0x00007FFD480F652A (UnityPlayer) PAL_Thread_YieldExecution
  1051. 0x00007FFD480F7BA8 (UnityPlayer) PAL_Thread_YieldExecution
  1052. 0x00007FFD480F252F (UnityPlayer) PAL_Thread_YieldExecution
  1053. 0x00007FFD480F6759 (UnityPlayer) PAL_Thread_YieldExecution
  1054. 0x00007FFD47EADDBC (UnityPlayer) UnityMain
  1055. 0x00007FFD47FF2D94 (UnityPlayer) UnityMain
  1056. 0x00007FFD47FE78A7 (UnityPlayer) UnityMain
  1057. 0x00007FFD47FE7949 (UnityPlayer) UnityMain
  1058. 0x00007FFD47FE9942 (UnityPlayer) UnityMain
  1059. 0x00007FFD47DB2305 (UnityPlayer) PAL_Thread_SupportsThreads
  1060. 0x00007FFD47DB0EDA (UnityPlayer) PAL_Thread_SupportsThreads
  1061. 0x00007FFD47DB4FA6 (UnityPlayer) PAL_Thread_SupportsThreads
  1062. 0x00007FFD47DB890B (UnityPlayer) UnityMain
  1063. ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7035211F2)
  1064. 0x00007FF7035211F2 (Subnautica) (function-name not available)
  1065. 0x00007FFD7D937BD4 (KERNEL32) BaseThreadInitThunk
  1066. 0x00007FFD7E96CED1 (ntdll) RtlUserThreadStart
  1067.  
  1068. ========== END OF STACKTRACE ===========
  1069.  
  1070. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  1071. * C:/Users/Administrator/AppData/Local/Temp/Unknown Worlds/Subnautica/Crashes
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