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- Mono path[0] = 'D:/Games/Subnautica/Subnautica_Data/Managed'
- Mono config path = 'D:/Games/Subnautica/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.8f1 (347)
- [XR] Discovering subsystems at path D:/Games/Subnautica/Subnautica_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce 920M (ID=0x1299)
- Vendor:
- VRAM: 2009 MB
- Driver: 25.21.14.2531
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.643 seconds
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: W:\unity1\Runtime/Mono/MonoScriptCache.cpp Line: 355)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
- (Filename: W:\unity1\Modules/VR/OpenVR/OpenVR.cpp Line: 1898)
- UnloadTime: 124.430400 ms
- Initializing Epic services
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- User id = 8b91d51a7de049c396f4f4046bb29501
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Application root directory: D:\Games\Subnautica
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: W:\unity1\Runtime/SceneManager/SceneManager.cpp Line: 566)
- Material doesn't have a texture property '_MainTex'
- (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371)
- Material doesn't have a texture property '_MainTex'
- (Filename: W:\unity1\Runtime/Shaders/Material.cpp Line: 1371)
- Loading game settings
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Process name: Subnautica
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- changeset 63668, QualityLevel = 0
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OK Running Win64
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Application version: 63668
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SystemInfo:
- deviceModel = Inspiron 5558 (Dell Inc.)
- deviceName = DESKTOP-3CL3NN5
- deviceType = Desktop
- deviceUniqueIdentifier = 1c3b038107548fe9b38750cacb39ad073522cd74
- graphicsDeviceID = 4761
- graphicsDeviceName = NVIDIA GeForce 920M
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- graphicsMemorySize = 2009
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 4
- processorFrequency = 1995
- processorType = Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 8102
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 14.216300 ms
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Heartbeat CSV, time s,57.94088, GC.GetTotalMemory MB,269.1484, OctNodes MB,0, CompactOctrees MB,256.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,47, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading asset bundle 'logos' because it is no longer referenced
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2187 unused Assets to reduce memory usage. Loaded Objects now: 11134.
- Total: 25.081900 ms (FindLiveObjects: 2.037400 ms CreateObjectMapping: 1.950100 ms MarkObjects: 19.674800 ms DeleteObjects: 1.419000 ms)
- 'Loading Essentials' took 17.92 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed parsing (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='5980 10 C:/Users/Administrator/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.in C:/Users/Administrator/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.out', CurrentDirectory='', Native error= The system cannot find the file specified.
- at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <735c83e43c004ee998f77c68cf8035da>:0
- at System.Diagnostics.Process.Start () [0x0003a] in <735c83e43c004ee998f77c68cf8035da>:0
- at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
- at MonitorLauncher.Start () [0x00133] in <08e3a801b15c454eadae7919261dd9cc>:0
- (Filename: <735c83e43c004ee998f77c68cf8035da> Line: 0)
- Cyclops::Awake frame 6576
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading Cyclops' took 17.96 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene Cyclops total ms: 17964.19 self ms: 17964.19
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab Cyclops frame 6576
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading Escape pod' took 6.27 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene EscapePod total ms: 6266.823 self ms: 6266.823
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab EscapePod frame 7385
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading Aurora' took 3.65 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene Aurora total ms: 3649.318 self ms: 3649.318
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab Aurora frame 7875
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'PreloadingBase' took 0.00 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PAXTerrainController::Initialize called - frame = 7875
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Preloading base' took 3.81 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PAXTerrainController::MountWorld frame 8307
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- builders ready, building world..
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading static world at 'D:\Games\Subnautica\SNUnmanagedData\Build18'.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- World in D:\Games\Subnautica\SNUnmanagedData\Build18 is from version 39
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld: Loading world. Frame 8309.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer::Deinitialize called, frame 8309
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer::Initialize frame 8309
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Calling LoadPrefabDatabase frame 8309
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Initialize prefab database (WorldEntities) total ms: 26.52 self ms: 26.5202
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: SaveLoadManager.Initialize total ms: 7.5508 self ms: 7.551
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Create octree compiler total ms: 5.15 self ms: 5.1502
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Create worker thread total ms: 2.0192 self ms: 2.0193
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Streamer initialize total ms: 172.9141 self ms: 131.3129
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: cellManager.ResetEntityDistributions total ms: 106.0548 self ms: 106.0549
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- initializing first time explosion
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/FireExtinguisher'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/FirstAidKit'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Food/DisinfectedWater'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/LaserCutter'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Battery'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Scanner'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Flashlight'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/SeaGlide'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Builder'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Welder'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/HeatBlade'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Caching tech types for 3322 prefabs
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/RadiationGloves'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/MapRoomHudChip'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Compass'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/rebreather'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/UltraGlideFins'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/HighCapacityTank'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/Fabricator'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/Radio'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/MedicalCabinet'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/RegenPowerCell'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Environment/Floater'')
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Achievement Unlocked: FindDegasiFloatingIslandsBase
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Achievement Unlocked: FindDegasiJellyshroomCavesBase
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Achievement Unlocked: DiveForTheVeryFirstTime
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Achievement Unlocked: RepairAuroraReactor
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Achievement Unlocked: FindPrecursorGun
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Achievement Unlocked: BuildBase
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Achievement Unlocked: BuildSeamoth
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: LoadSceneObjects total ms: 5689.181 self ms: 5689.181
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
- Cyclops::Awake frame 12566
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- found existing map room functionality at cell 6,2,3
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: LoadGlobalRoot total ms: 32161.5 self ms: 32161.5
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading palette total ms: 9118.552 self ms: 9118.552
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- biome map downsample factor: 4
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading biome map total ms: 1029.233 self ms: 1029.233
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld: calling land.Rebuild frame 12569
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Rebuilding land total ms: 46.3815 self ms: 46.3816
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OK world mounted: D:\Games\Subnautica\SNUnmanagedData\Build18
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading world' took 49.07 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading world tiles
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- cam batch 11,18,11, loading bounds 10,17,10 -> 12,19,12, total 27
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- surface bounds 0,16,0 -> 26,20,26
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- awaiters 2677
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading low detail terrain' took 0.01 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading 27 batches
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,1 (level 2, batch 10,18,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,2 (level 2, batch 10,18,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,3,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,3,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,3,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,4,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,4,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,4,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,3,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,3,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,3,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,4,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,4,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,4,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,3,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,3,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,3,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,0 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,3 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,4 (level 2, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 0,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 1,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 2,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 3,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,3,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,3,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,3,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,3,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,3,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,0 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,1 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,2 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,3 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Replacing cell Cell 4,4,4 (level 3, batch 11,17,11, state QueuedForAwake) with new cell.
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading world tiles' took 9.90 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading cells
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading low detail terrain' took 0.00 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading terrain' took 1.12 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading clipmap' took 0.00 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Updating cell visibility' took 0.05 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading entity cells' took 25.29 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LoadAsync Done
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LOADING FINISHED
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PerformGarbageAndAssetCollection, Time.time=57.92156, Time.frameCount=16225, DateTime.Now=4/9/2020 2:39:43 PM
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: PerformGarbageCollection -> GC.Collect total ms: 87.3711 self ms: 87.3713
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
- 'Loading...' took 136.70 seconds
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 12225 unused Assets to reduce memory usage. Loaded Objects now: 105749.
- Total: 832.768400 ms (FindLiveObjects: 16.716000 ms CreateObjectMapping: 8.391300 ms MarkObjects: 799.439800 ms DeleteObjects: 8.220900 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 87.6823 Asset GC Time 843.3298
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 16227
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
- found existing map room functionality at cell 6,2,3
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 738)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: W:\unity1\Modules/Physics/Rigidbody.cpp Line: 1713)
- PerformGarbageAndAssetCollection, Time.time=72.35454, Time.frameCount=16571, DateTime.Now=4/9/2020 2:40:00 PM
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: PerformGarbageCollection -> GC.Collect total ms: 64.8513 self ms: 64.8516
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 1357 unused Assets to reduce memory usage. Loaded Objects now: 103416.
- Total: 780.254500 ms (FindLiveObjects: 11.007500 ms CreateObjectMapping: 5.488400 ms MarkObjects: 760.956400 ms DeleteObjects: 2.801600 ms)
- --- PerformGarbageAndAssetCollectionAsync: GC Time 65.113 Asset GC Time 789.8383
- (Filename: W:\unity1\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;D:\Games\Subnautica;D:\Games\Subnautica;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Administrator'
- OS-Version: 10.0.0
- D:\Games\Subnautica\Subnautica.exe:Subnautica.exe (00007FF703520000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.2.8.347
- C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD7E900000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
- C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFD7D920000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFD7B920000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FFD79AA0000), size: 585728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\AcGenral.DLL:AcGenral.DLL (00007FFD55B50000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFD7CBE0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1
- C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFD7CCF0000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFD7CD90000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFD7CC90000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\combase.dll:combase.dll (00007FFD7CF40000), size: 3366912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFD7BD70000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFD7C690000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.295
- C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFD7DA70000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFD7C760000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFD7BBD0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFD7BE70000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFD7C9C0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFD7DD10000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.113
- C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FFD7DE70000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFD7E090000), size: 7229440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFD7C710000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFD7D7C0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFD7BF10000), size: 7856128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFD7B870000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFD7B7E0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FFD7B7D0000), size: 65536 (result: 0), SymType: '-deferred-', PDB: ''
- C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFD7B850000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FFD7C790000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFD7B6C0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\SYSTEM32\MPR.dll:MPR.dll (00007FFD6F1B0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFD7B6F0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\AcLayers.DLL:AcLayers.DLL (00007FFD4A0A0000), size: 4792320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\WINDOWS\SYSTEM32\sfc.dll:sfc.dll (0000028400950000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (00007FFD68E40000), size: 561152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFD7B8F0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFD77FC0000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.267
- C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFD7E7F0000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFD7ACF0000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\sfc_os.DLL:sfc_os.DLL (00007FFD78290000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\IMM32.DLL:IMM32.DLL (00007FFD7E060000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- D:\Games\Subnautica\UnityPlayer.dll:UnityPlayer.dll (00007FFD47880000), size: 25206784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.2.8.347
- C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFD7D280000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFD76CF0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFD7D9E0000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFD7C860000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.476
- C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFD7B830000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFD78B60000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFD74E00000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFD7A3E0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFD75B40000), size: 1765376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFD7A140000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFD78570000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFD551A0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFD72CD0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFD72B60000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFD7A440000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFD79EA0000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
- D:\Games\Subnautica\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFD446C0000), size: 7770112 (result: 0), SymType: '-deferred-', PDB: ''
- C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFD7C9B0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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- ========== OUTPUTTING STACK TRACE ==================
- 0x00007FFD4477C6D6 (mono-2.0-bdwgc) mono_string_new
- 0x00007FFD447B10F9 (mono-2.0-bdwgc) mono_verify_corlib
- 0x0000028456FC46A8 (Mono JIT Code) (wrapper managed-to-native) System.Environment:get_UserName ()
- 0x0000028456FC4513 (Mono JIT Code) SaveLoadManager/GameInfo:Initialize (single,long,string,UnityEngine.Texture2D)
- 0x0000028456FC36C3 (Mono JIT Code) SaveLoadManager/<SaveToTemporaryStorageAsync>d__45:MoveNext ()
- 0x00000284155FEB16 (Mono JIT Code) CoroutineTask`1<T_REF>:MoveNext ()
- 0x00000284126D62B8 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
- 0x00000284126D63E7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
- 0x00007FFD447EC010 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFD44772122 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFD4477B11F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFD4810D3BD (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFD4810A93A (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFD480F652A (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFD480F7BA8 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFD480F252F (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFD480F6759 (UnityPlayer) PAL_Thread_YieldExecution
- 0x00007FFD47EADDBC (UnityPlayer) UnityMain
- 0x00007FFD47FF2D94 (UnityPlayer) UnityMain
- 0x00007FFD47FE78A7 (UnityPlayer) UnityMain
- 0x00007FFD47FE7949 (UnityPlayer) UnityMain
- 0x00007FFD47FE9942 (UnityPlayer) UnityMain
- 0x00007FFD47DB2305 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFD47DB0EDA (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFD47DB4FA6 (UnityPlayer) PAL_Thread_SupportsThreads
- 0x00007FFD47DB890B (UnityPlayer) UnityMain
- ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7035211F2)
- 0x00007FF7035211F2 (Subnautica) (function-name not available)
- 0x00007FFD7D937BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFD7E96CED1 (ntdll) RtlUserThreadStart
- ========== END OF STACKTRACE ===========
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/Administrator/AppData/Local/Temp/Unknown Worlds/Subnautica/Crashes
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