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Wizard's Quest Concept

Sep 18th, 2013
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  1. Wizard's Quest
  2.  
  3. Match 3 Gameplay with RPG elements
  4.  
  5. Player is a wizard who uses magic to destroy groups of Elemental Orbs.
  6. Each move costs 1 Mana and the Level is lost if the player runs out of mana.
  7.  
  8. Player must travel through a world map, battling monsters along the way to return to the Magician's Guild and cast out the Dark Sorceror.
  9.  
  10. Player can click any orb but will only activate an effect if 3 or more of a same colour orbs are destroyed in the single click.
  11. 1-2 Orbs = The orbs are destroyed, 1 mana is deducted and no other effect happens.
  12. 3 Orbs = A Basic elemental attack, damages the enemy based on the wizards level and the enemies elemental resistance.
  13. 4+ Orbs = A stronger form of the elemental spell plus a special effect
  14.  
  15. Normal Stages just involve destroying a certain amount of orbs without running out of Mana
  16. Battle Stages involve fighting an enemy who will attack the player every few turns and must be defeated by doing damage.
  17.  
  18. Enemies can be weak or resistant to each element type and will take more or less damage accordingly
  19.  
  20. Player earns XP which levels him up and Gold for matching orbs and defeating enemies which can be spent on items to improve his abilities.
  21.  
  22. Red Orbs - Fire Element - Deals Fire damage to enemies
  23. Blue Orbs - Water Element - Deals Water damage to enemies
  24. Yellow Orb - Electric Element - Deals Shock damage to enemies
  25. Green Orb - Earth Element - Deals Earth damage to enemies
  26. Black Orbs - Darkness Element - Deals damage to the player
  27.  
  28. 3 Matched - Basic Spell (Deals damage to the enemy)
  29. 4 Match - Better Spell (Deals more damage to the enemy)
  30. 5 Match - Alchemy (Transforms a random amount of the board into the same type as the orb)
  31. 6+ Match - Elemental Blast (Destroys all Orbs of the same element, dealing bonus elemental damage for each one)
  32.  
  33. ---------------------------------------------------
  34.  
  35. Stats
  36.  
  37. Health (HP) - Simplistic version of the Player's health i.e 30/50
  38. Mana (MP) - The Player's available pool of magic to move orbs.
  39. ATK - Attack Power stat which influences attack damage to enemies
  40. ARM - Armour Stat, reduces incoming damage by the Armour Value before reducing health
  41.  
  42. Damage Output = ((random()*ATK) + Item bonuses + Fire Path Perk Bonuses) * elemental type weakness/resistance
  43. Damage taken = (starting damage - ARM value)
  44.  
  45. ---------------------------------------------------
  46.  
  47. Items -
  48.  
  49. Player can Equip:
  50.  
  51. Name Main Stat Optional Stats
  52.  
  53. Staff ATK Mana
  54. Robes ARM Mana, HP
  55. Amulet HP Mana, ATK, ARM
  56. Gloves ARM ATK
  57. Boots ARM HP
  58.  
  59. Item Levels/Ranks
  60.  
  61. Wooden/Cloth/Iron - Lowest rank, cheap, tiny bonuses and worth very little when sold
  62. Bronze/Silk - Low rank, fairly cheap, small bonuses, worth little when sold
  63. Silver/Leather - Mid rank, average price, medium bonuses, worth average amount when sold
  64. Gold/Mithril - High Rank, expensive, high bonuses, worth a lot when sold
  65. Crystal/Dragonhide - Rare Rank, V expensive, highest bonuses, worth very large amounts when sold
  66.  
  67.  
  68. Item Types/Names
  69.  
  70. of Magic - provides a bonus to Mana
  71. of Life - provides a bonus to Health
  72. of Warding - provides a bonus to ARM
  73. of Power - provides a bonus to ATK
  74.  
  75. i.e
  76.  
  77. Wooden Staff of Power
  78. Crystal Amulet of Warding
  79.  
  80. ---------------------------------------------------
  81.  
  82. Leveling
  83.  
  84. Each level up improves the player's stats in the following ways
  85.  
  86. +5 Max Health
  87. +1 Max Mana
  88. Fully Healed (if health wasn't 100% anyway)
  89.  
  90.  
  91. Leveling up also allows the player to pick either a perk from one of the 4 elemental paths or a boost
  92.  
  93. Fire Path - Fire Path focuses on increasing damage to specific enemy types
  94. Vermin Killer - Increases Damage to Vermin type enemies by 50%
  95. Bug Sprayer - Increases Damage to Bug type enemies by 50%
  96. Beast Hunter - Increases Damage to Beast type enemies by 50%
  97. Undead Slayer - Increases Damage to Undead type enemies by 50%
  98. Human Killer - Increases Damage to Human type enemies by 50%
  99. Demon Slayer - Increases Damage to Demon type enemies by 50%
  100.  
  101. -------------------------------------
  102.  
  103. Water Path - Water Path focuses on Mana storage and replishment
  104. Mana Pool - Increases the Wizard's Max Mana by +5
  105. Liquid Mana - Every 25 Water Orbs destroyed restores +1 Mana
  106. Mana Pool II - Increases the Wizard's Max Mana by +10
  107. Liquid Mana II - Every 20 Water Orbs destroyed restores +1 Mana
  108. Liquid Mana III - Every 10 Water Orbs destroyed restores +2 Mana
  109. Mana Pool III - Increases the Wizard's Max Mana by +25
  110.  
  111. -------------------------------------
  112.  
  113. Shock Path - Shock Path focuses on increasing XP and Gold earnings
  114. Bright Spark - Gain a 5% XP bonus at the end of each stage
  115. Alchemy - Every 15 Shock Orbs destroyed awards +1 Gold
  116. Brighter Spark - Gain a 10% XP Bonus at the end of each stage.
  117. Alchemy II - Every 15 Shock Orbs destroyed awards +3 Gold
  118. Alchemy III - Every 15 Shock Orbs destroyed awards +5 Gold
  119. Brightest Spark - Gain a 25% XP Bonus at the end of each stage.
  120.  
  121. -------------------------------------
  122.  
  123. Earth Path - Earth Path focuses on increasing and restoring health
  124. Life Boost - Increases Player's health by +10
  125. Herbal Remedy - Every 15 Earth Orbs destroyed restores +1 Health
  126. Life Boost II - Increases Player's health by +25
  127. Herbal Cure - Every 15 Earth Orbs destroyed restores +3 Health
  128. Herbal Bounty - Every 15 Earth Orbs destroyed restores +5 Health
  129. Life Boost III - Increases Player's health by +50
  130.  
  131. -------------------------------------
  132.  
  133. Boost Path - A level up point can be spent on a boost instead (boosts can be bought repeatedly)
  134. Mana Boost - +1 Max Mana
  135. Health Boost - +5 Max Health
  136. Gold Boost - +50 Gold
  137.  
  138. ======================================
  139.  
  140. Enemies
  141.  
  142. Name Type/Class Details Elemental Details
  143. --------------------------------------------------------------------------------------------------
  144. Rat Vermin An Average Rat Weak against Fire and Shock
  145. Rat Pack Vermin A group of 3 rats Weak against Fire and Shock
  146. Giant Rat Vermin One large Rat Weak against Fire, resistant to Water
  147.  
  148. Zombie Undead A zombified human Weak against fire, resistant to Earth & Water
  149. Ghoul Undead A Ghoul Resistant to Earth
  150. Skeleton Undead A Skeleton Resistant to Shock, Water and Earth
  151. Vampire Undead A Vampire Boss of the Graveyard/Undead area. Resistant to Earth and Shock.
  152.  
  153. Pickpocket Human A slim, unkempt human Average to all
  154. Thief Human A Shady looking human Weak against Shock
  155. Bandit Human A large dumb brute type Average to All
  156. Bandit King Human A hulking human brute Resistant to Shock and Earth
  157.  
  158.  
  159. Webling Spider A small baby spider Weak against Fire, Resistant to Earth
  160. Webspinner Spider An average sided spider Resistant to Earth
  161. Webtrapper Spider A larger spider Resistant to Earth
  162. Web Queen Spider Large Bloated Spider Boss of the Webbed Caverns. Weak to Fire, Immune to Earth and Water
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