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- concommand.Add("unarrest", function(_, _, _, s)
- net.Start("BailOut");
- local lp = LocalPlayer();
- local s = s:lower();
- if(#s == 0) then
- net.WriteEntity(lp);
- net.WriteEntity(lp);
- else
- local found = false;
- for i, v in pairs(player.GetAll()) do
- local nick = v:Nick();
- if(s:find(nick:lower()) ~= nil) then
- net.WriteEntity(v);
- net.WriteEntity(v);
- found = true;
- break;
- end
- end
- if(not found) then
- print("Couldn't find player named that!");
- return;
- end
- end
- net.WriteFloat(0);
- net.SendToServer();
- end);
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