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- --- define lua functions
- function NoOp(self, source)
- end
- function kill(self) -- Kill unit self.
- ExecuteAction("NAMED_KILL", self);
- end
- function RadiateUncontrollableFear( self )
- ObjectBroadcastEventToEnemies( self, "BeUncontrollablyAfraid", 350 )
- end
- function RadiateGateDamageFear(self)
- ObjectBroadcastEventToAllies(self, "BeAfraidOfGateDamaged", 200)
- end
- function OnNeutralGarrisonableBuildingCreated(self)
- ObjectHideSubObjectPermanently( self, "ARMOR", true )
- end
- function OnGDITechCenterCreated(self)
- ObjectHideSubObjectPermanently( self, "UG_Boost", true )
- ObjectHideSubObjectPermanently( self, "UG_Mortar", true )
- ObjectHideSubObjectPermanently( self, "UG_Rail", true )
- ObjectHideSubObjectPermanently( self, "UG_Scan", true )
- end
- function OnGDIMedicalBayCreated(self)
- ObjectHideSubObjectPermanently( self, "UG_Armor", true )
- ObjectHideSubObjectPermanently( self, "UG_StealthDetector", true )
- ObjectHideSubObjectPermanently( self, "UG_StealthDetector01", true )
- ObjectHideSubObjectPermanently( self, "UG_Injector", true )
- end
- function OnGDIPowerPlantCreated(self)
- ObjectHideSubObjectPermanently( self, "Turbines", true )
- ObjectHideSubObjectPermanently( self, "TurbineGlows", true )
- end
- function OnGDIZoneTrooperCreated(self)
- ObjectHideSubObjectPermanently( self, "UGSCANNER", true )
- ObjectHideSubObjectPermanently( self, "UGJUMP", true )
- ObjectHideSubObjectPermanently( self, "UGINJECTOR", true )
- end
- function OnGDIPredatorCreated(self)
- ObjectHideSubObjectPermanently( self, "UGRAIL_01", true )
- end
- function OnGDIMammothCreated(self)
- ObjectHideSubObjectPermanently( self, "UGRAIL_01", true )
- ObjectHideSubObjectPermanently( self, "UGRAIL_02", true )
- ObjectHideSubObjectPermanently( self, "MuzzleFlash_01", true )
- ObjectHideSubObjectPermanently( self, "MuzzleFlash_02", true )
- end
- function OnGDIJuggernaughtCreated(self)
- ObjectHideSubObjectPermanently( self, "MuzzleFlash_01", true )
- ObjectHideSubObjectPermanently( self, "MuzzleFlash_02", true )
- ObjectHideSubObjectPermanently( self, "MuzzleFlash_03", true )
- end
- function OnGDIWatchTowerCreated(self)
- ObjectHideSubObjectPermanently( self, "MuzzleFlash_01", true )
- ObjectHideSubObjectPermanently( self, "MuzzleFlash_02", true )
- end
- function OnGDIFirehawkCreated(self)
- -- bomb load by default.
- ObjectGrantUpgrade( self, "Upgrade_SelectLoad_02" )
- ObjectHideSubObjectPermanently( self, "Plane04", true )
- end
- function OnGDIPitbullCreated(self)
- ObjectHideSubObjectPermanently( self, "MortorTube", true )
- end
- function OnGDIOrcaCreated(self)
- ObjectHideSubObjectPermanently( self, "UG_PROBE", true )
- end
- function OnGDISniperSquadCreated(self)
- ObjectSetObjectStatus( self, "CAN_SPOT_FOR_BOMBARD" )
- end
- function OnGDIOrcaClipEmpty(self)
- ObjectHideSubObjectPermanently( self, "MISSILE01", true )
- end
- function OnGDIOrcaClipFull(self)
- ObjectHideSubObjectPermanently( self, "MISSILE01", false )
- end
- function OnGDIV35Ox_SummonedForVehicleCreated(self)
- ObjectHideSubObjectPermanently( self, "LOADREF", true )
- end
- function OnNODShredderCreated(self)
- end
- function OnNODRaiderTankCreated(self)
- ObjectHideSubObjectPermanently( self, "Gun_Upgrade", true )
- ObjectHideSubObjectPermanently( self, "Turret2_Gun", true )
- ObjectHideSubObjectPermanently( self, "Turret2", true )
- ObjectHideSubObjectPermanently( self, "MuzzleFlash_01", true )
- ObjectHideSubObjectPermanently( self, "DOZERBLADE", true )
- end
- function OnNODAvatarCreated(self)
- ObjectHideSubObjectPermanently( self, "NUBEAM", true )
- ObjectHideSubObjectPermanently( self, "FLAMETANK", true )
- ObjectHideSubObjectPermanently( self, "S_DETECTOR", true )
- ObjectHideSubObjectPermanently( self, "S_GENERATOR", true )
- end
- function OnNODScorpionBuggyCreated(self)
- ObjectHideSubObjectPermanently( self, "EMP", true )
- end
- function OnNODVenomCreated(self)
- ObjectHideSubObjectPermanently( self, "SigGen", true )
- end
- function OnNODTechAssembleyPlantCreated(self)
- ObjectHideSubObjectPermanently( self, "UG_EMP", true )
- ObjectHideSubObjectPermanently( self, "UG_Lasers", true )
- ObjectHideSubObjectPermanently( self, "UG_SigGen", true )
- ObjectHideSubObjectPermanently( self, "UG_DozerBlades", true )
- end
- function OnNODSecretShrineCreated(self)
- ObjectHideSubObjectPermanently( self, "GLOWS", true )
- ObjectHideSubObjectPermanently( self, "ConfUpgrd", true )
- end
- function OnNODSecretShrinePowerOutage(self)
- if ObjectHasUpgrade( self, "Upgrade_NODConfessorUpgrade" ) == 1 then
- ObjectHideSubObjectPermanently( self, "GLOWS", true )
- end
- end
- function OnNODSecretShrinePowerRestored(self)
- if ObjectHasUpgrade( self, "Upgrade_NODConfessorUpgrade" ) == 1 then
- ObjectHideSubObjectPermanently( self, "GLOWS", false )
- end
- end
- function onCreatedControlPointFunctions(self)
- ObjectHideSubObjectPermanently( self, "TB_CP_ALN", true )
- ObjectHideSubObjectPermanently( self, "TB_CP_GDI", true )
- ObjectHideSubObjectPermanently( self, "TB_CP_NOD", true )
- ObjectHideSubObjectPermanently( self, "LIGHTSF01", true )
- ObjectHideSubObjectPermanently( self, "100", false)
- ObjectHideSubObjectPermanently( self, "75", false)
- ObjectHideSubObjectPermanently( self, "50", false)
- ObjectHideSubObjectPermanently( self, "25", false )
- end
- function onBuildingPowerOutage(self)
- ObjectHideSubObjectPermanently( self, "LIGHTS", true )
- ObjectHideSubObjectPermanently( self, "FXLIGHTS05", true )
- ObjectHideSubObjectPermanently( self, "FXLIGHTS", true )
- ObjectHideSubObjectPermanently( self, "FXGLOWS", true )
- ObjectHideSubObjectPermanently( self, "FLASHINGLIGHTS", true )
- ObjectHideSubObjectPermanently( self, "MESH01", true )
- ObjectHideSubObjectPermanently( self, "POWERPLANTGLOWS", true )
- ObjectHideSubObjectPermanently( self, "LIGHTL", true )
- ObjectHideSubObjectPermanently( self, "LIGHTR", true )
- ObjectHideSubObjectPermanently( self, "LIGHTS1", true )
- ObjectHideSubObjectPermanently( self, "NBCHEMICALPTE1", true )
- ObjectHideSubObjectPermanently( self, "LINKS", true )
- ObjectHideSubObjectPermanently( self, "MESH28", true )
- ObjectHideSubObjectPermanently( self, "TURBINEGLOWS", true )
- ObjectHideSubObjectPermanently( self, "GLOWS", true )
- end
- function onBuildingPowerRestored(self)
- ObjectHideSubObjectPermanently( self, "LIGHTS", false )
- ObjectHideSubObjectPermanently( self, "FXLIGHTS05", false )
- ObjectHideSubObjectPermanently( self, "FXLIGHTS", false )
- ObjectHideSubObjectPermanently( self, "FXGLOWS", false )
- ObjectHideSubObjectPermanently( self, "FLASHINGLIGHTS", false )
- ObjectHideSubObjectPermanently( self, "MESH01", false )
- ObjectHideSubObjectPermanently( self, "POWERPLANTGLOWS", false )
- ObjectHideSubObjectPermanently( self, "LIGHTL", false )
- ObjectHideSubObjectPermanently( self, "LIGHTR", false )
- ObjectHideSubObjectPermanently( self, "LIGHTS1", false )
- ObjectHideSubObjectPermanently( self, "NBCHEMICALPTE1", false )
- ObjectHideSubObjectPermanently( self, "LINKS", false )
- ObjectHideSubObjectPermanently( self, "MESH28", false )
- ObjectHideSubObjectPermanently( self, "TURBINEGLOWS", false )
- ObjectHideSubObjectPermanently( self, "GLOWS", false )
- end
- function OnNeutralGarrisonableBuildingGenericEvent(self,data)
- end
- function onCreatedGDIOrcaAirstrike(self)
- ObjectForbidPlayerCommands( self, true )
- end
- function onCreatedAlienMCVUnpacking(self)
- ObjectForbidPlayerCommands( self, true )
- end
- function GoIntoRampage(self)
- ObjectEnterRampageState(self)
- --Broadcast fear to surrounding unit(if we actually rampaged)
- if ObjectTestModelCondition(self, "WEAPONSET_RAMPAGE") then
- ObjectBroadcastEventToUnits(self, "BeAfraidOfRampage", 250)
- end
- end
- function MakeMeAlert(self)
- ObjectEnterAlertState(self)
- end
- function BecomeUncontrollablyAfraid(self, other)
- if not ObjectTestCanSufferFear(self) then
- return
- end
- ObjectEnterUncontrollableCowerState(self, other)
- end
- function BecomeAfraidOfRampage(self, other)
- if not ObjectTestCanSufferFear(self) then
- return
- end
- ObjectEnterCowerState(self, other)
- end
- function RadiateTerror(self, other)
- ObjectBroadcastEventToEnemies(self, "BeTerrified", 180)
- end
- function RadiateTerrorEx(self, other, terrorRange)
- ObjectBroadcastEventToEnemies(self, "BeTerrified", terrorRange)
- end
- function BecomeTerrified(self, other)
- ObjectEnterRunAwayPanicState(self, other)
- end
- function BecomeAfraidOfGateDamaged(self, other)
- if not ObjectTestCanSufferFear(self) then
- return
- end
- ObjectEnterCowerState(self,other)
- end
- function ChantForUnit(self) -- Used by units to broadcast the chant event to their own side.
- ObjectBroadcastEventToAllies(self, "BeginChanting", 9999)
- end
- function StopChantForUnit(self) -- Used by units to stop the chant event to their own side.
- ObjectBroadcastEventToAllies(self, "StopChanting", 9999)
- end
- function SpyMoving(self, other)
- print(ObjectDescription(self).." spying movement of "..ObjectDescription(other));
- end
- function OnGarrisonableCreated(self)
- ObjectHideSubObjectPermanently( self, "GARRISON01", true )
- ObjectHideSubObjectPermanently( self, "GARRISON02", true )
- end
- function OnRubbleDropshipCreated(self)
- ObjectHideSubObjectPermanently( self, "Loadref", true )
- end
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