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Thrice

Ware wa Messiah Nari

Nov 18th, 2017
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  1. Signer
  2. [PATRON STAT]
  3. Prerequisites: Touched, GM Permission
  4. Static
  5. Effect: Choose a Rank 1 Blessing. You gain this Blessing in the form of a Sign. Signs store the energy of the Divine, and always cost 1 AP to activate, but their Frequency and what action they require depends on the Sign in question.
  6.  
  7.  
  8. Rank 1 Blessings:
  9.  
  10. Ancient Wisdom
  11. Messiah: Static
  12. Signer: Scene x2, Free Action
  13. Messiah Effect: Whenever you make a Skill Check, you gain a bonus to the check equal to your Patron's Rank in that Skill.
  14. Signer Effect: When you make a Skill Check, you may substitute your Patron's Ranks and bonus in that Skill in place of your own.
  15.  
  16. Blessed Strike
  17. Messiah: Scene x2 - Free Action
  18. Signer: Scene x2 - Free Action
  19. Trigger: You hit an enemy with a Struggle Attack or Weapon Attack
  20. Messiah Effect: The triggering Attack's Type matches that of your Patron. If your Patron has two Types, choose one.
  21. Signer Effect: The triggering Attack deals Typeless Damage, and the target loses a Tick of HP.
  22.  
  23. Paragon
  24. [Gift] (Messiah Only)
  25. Messiah: Static
  26. Signer: Daily x2 - Swift Action
  27. Messiah Effect: When you take Paragon, choose either Body, Mind or Spirit. You gain two Skill Edges to Rank Up Skills of the chosen Attribute, and you permanently gain a +2 bonus to all Skill Checks made with Skills of that Attribute.
  28. Signer Effect: Choose Body, Mind, or Spirit. You gain a +1 bonus to all Skill Checks under this category until the end of the Scene. Additionally, choose one non-Skill Edge that lists a Skill of the chosen Attribute as a prerequisite. As long as you have one of the Skills listed as a Prerequisite for that Edge at Novice Rank or higher, you gain the chosen Edge until the end of the Scene. You may choose a different Attribute and Edge each time you activate Paragon.
  29.  
  30. Spirit Mending
  31. Messiah: Daily x3 - Swift Action
  32. Signer: Daily x2 - Standard Action
  33. Target: A Pokémon or Trainer within 6 meters
  34. Messiah Effect: When using Spirit Mending, choose one of the following: The Target recovers two Ticks of HP, or the Target is healed of two Injuries. Spirit Mending may affect the same target only once per Scene.
  35. Signer Effect: The target gains two Ticks of Temp HP, may cure themselves of a single Volatile Status Condition, and is healed of one Injury. Spirit Mending may be used once per Scene.
  36.  
  37. Rank 2 Blessings:
  38.  
  39. Blessed Power
  40. Prerequisites: Blessed Strike
  41. Messiah: Static
  42. Signer: Scene x2 - Swift Action
  43. Messiah Effect: Choose both a Damage Base 8 or lower Damaging Move on your Patron's Level Up List and one non-Damaging Move on your Patron's Level Up List. The chosen Moves must match one of your Patron's Types. You learn the chosen Moves.
  44. Signer Effect: Choose one Move on your Patron's Level Up List that matches one of its Types. Until the end of the Scene, you may use this move as though it were on your Move List. You may only have one Move gained from this Sign at a time, but you may choose a different Move each time you activate this Sign, replacing the old Move.
  45.  
  46. Luck of the Gods
  47. Prerequisites: Paragon
  48. Messiah: Daily x2 - Free Action
  49. Signer: Scene x2 - Free Action
  50. Messiah Trigger – You fail a Skill Check or Accuracy Roll.
  51. Signer Trigger – You roll a Skill Check or Accuracy Roll.
  52. Messiah Effect: You may treat your next Skill Check this Scene as though you had rolled 5s on every die, or your next Accuracy roll as though you had rolled a 16. You may use this effect once per Scene.
  53. Signer Effect: You may add +4 to this Skill Check or +2 to this Accuracy Roll. If the attack or check fails, you are refunded the AP spent to activate this Sign.
  54.  
  55. Soul Mending
  56. Prerequisites: Spirit Mending
  57. Messiah: Daily - Extended Action
  58. Signer: Daily x2 - Swift Action, Interrupt
  59. Messiah Target: A Trainer or Pokémon
  60. Signer Trigger: A Trainer or Pokémon would be reduced below 0 HP.
  61. Messiah Effect: You bless the target with divine sanctity. The next time the target would die or be Knocked Out during the next 24 hours, they may instead choose to gain an Injury and be set to 1 HP. During this time, the target does not gain Injuries from Massive Damage or HP Markers.
  62. Signer Effect: The Target is instead set to 1 HP, and receives no Injuries from the triggering attack or effect. This may be used once per Scene.
  63.  
  64.  
  65. Rank 3 Blessings
  66.  
  67. Blessed Resilience
  68. Prerequisites: Blessed Power
  69. Messiah: Static
  70. Signer: Scene - Swift Action
  71. Messiah Effect: Choose two Types your Patron has Resistance or Immunity to. You gain Resistance to these types. If your Patron has only one Resistance or Immunity, you gain Resistance to Normal.
  72. Signer Effect: Choose a single Type your Patron has Resistance or Immunity to. You gain this Resistance to this Type until the end of the Scene.
  73.  
  74. Insight of the Great Ones
  75. Prerequisites: Ancient Wisdom
  76. Messiah: Scene - Swift Action
  77. Signer: Scene - Swift Action
  78. Target: A Pokémon or Trainer.
  79. Messiah Effect: You become aware of any Pacts, Patrons, or Allegiances the Target may have to a Legendary being or any organizations. If this Target has any particular weaknesses (both narrative and mechanical), you become aware of them. You also become aware of any immediate goals or motives the Target might possess at the moment.
  80. Signer Effect: You learn one of the Target's weaknesses (narrative or mechanical). If this target is aligned to a Legendary or an organization, you become of aware of this fact, but not of who or what in particular. You also learn if this Target's motives or goals would harm your Patron or their followers. You gain a +1 Accuracy Bonus and a +2 bonus on contested Skill Checks against this target until the end of the Scene.
  81.  
  82. Mark of Divinity
  83. Prerequisites: None
  84. Messiah: At-Will - Extended Action
  85. Signer: At-Will - Swift Action
  86. Target: A Trainer or Pokemon within 5 meters
  87. Messiah Effect: You mark the target with an indelible symbol of your Patron. You always know the location of a target marked in this way, and can choose to experience the world through their senses. Others with Gifts or Blessings can tell that the individual has been Marked, but only followers of your Patron can tell by whom specifically the mark was laid.
  88. Signer Effect: Until the end of the Scene, you can experience the world through the target's senses, know its location, and gain a +2 bonus to Evasion against its actions.
  89.  
  90.  
  91. Rank 4 Blessings
  92.  
  93. Divine Intervention
  94. Prerequisites: Luck of the Gods
  95. Messiah: Daily - Free Action, Interrupt
  96. Signer: Daily - Standard Action, Interrupt
  97. Messiah Trigger: You or an ally within 5 meters would be hit by a damaging attack
  98. Signer Trigger: You are targeted for an attack
  99. Messiah Effect: The triggering attack instead misses.
  100. Signer Effect: You redirect the triggering attack to an adjacent target. The attack must still hit, but if it does, the target suffers all damage and effects of the attack.
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