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  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By InfiniteOneWithdank Hello User")
  8. print("=====| 100 Percent Done Version |=====")
  9. print(">=Updates")
  10. print("!=Big Changes")
  11. print("*=Small Changes")
  12. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  13. print(">Gun is now a rainbow color")
  14. print("*Changed Fire Size by 1")
  15. print("*Changed Taunts/Voices A Bit")
  16. print(">Added Wave Emote when u click")
  17. print(">Added in intro text")
  18. print(">Added New Smexy moves")
  19. warn("Make Them All Suffer For Their Sins")
  20. warn("In Fact Make them Burn")
  21.  
  22.  
  23. script:ClearAllChildren()
  24. wait(0.2)
  25.  
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local TIME = 0
  47. local sick = Instance.new("Sound",Torso)
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65. local RWINGS = {}
  66. local LWINGS = {}
  67. local GunPoint
  68. Player_Size = 1
  69.  
  70. -- Thingy To Make Song Work
  71.  
  72. p = game.Players.LocalPlayer
  73. char = p.Character
  74.  
  75. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  76. local s = Instance.new("Sound",char)
  77. s.Name = "BGMusic"
  78. s.SoundId = "rbxassetid://1416617454"
  79. s.Pitch = 1
  80. s.Volume = 40
  81. s.Looped = true
  82. s.archivable = false
  83. s.Parent = char.Head
  84. wait(0.1)
  85. s:play()
  86.  
  87. -- Rest of Script
  88. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  89.  
  90. --//=================================\\
  91. --|| PARTICLES N STUFF
  92. --\\=================================//
  93.  
  94. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  95. particleemitter.VelocitySpread = 350
  96. particleemitter.Lifetime = NumberRange.new(1)
  97. particleemitter.Speed = NumberRange.new(0)
  98. cringememe= {}
  99. for i=0, 19 do
  100. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  101. end
  102. particleemitter.Size = NumberSequence.new(cringememe)
  103. particleemitter.Rate = 20
  104. particleemitter.LockedToPart = true
  105. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  106. particleemitter.LightEmission = 1
  107. particleemitter.Texture = "rbxassetid://38727848"
  108. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  109.  
  110. local particleemitter = Instance.new('ParticleEmitter', Torso)
  111. particleemitter.VelocitySpread = 250
  112. particleemitter.Lifetime = NumberRange.new(3)
  113. particleemitter.Speed = NumberRange.new(1.5)
  114. youAreATHOT = {}
  115. for i=0, 19 do
  116. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  117. end
  118. particleemitter.Size = NumberSequence.new(youAreATHOT)
  119. particleemitter.Rate = 10
  120. particleemitter.LockedToPart = false
  121. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  122. particleemitter.LightEmission = 1
  123. particleemitter.Texture = "rbxassetid://253188763"
  124. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  125.  
  126. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  127. particleemitter.VelocitySpread = 350
  128. particleemitter.Lifetime = NumberRange.new(1)
  129. particleemitter.Speed = NumberRange.new(0)
  130. cringememe2= {}
  131. for i=0, 19 do
  132. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  133. end
  134. particleemitter.Size = NumberSequence.new(cringememe2)
  135. particleemitter.Rate = 20
  136. particleemitter.LockedToPart = true
  137. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  138. particleemitter.LightEmission = 1
  139. particleemitter.Texture = "rbxassetid://38727848"
  140. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  141.  
  142. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  143. particleemitter.VelocitySpread = 350
  144. particleemitter.Lifetime = NumberRange.new(1)
  145. particleemitter.Speed = NumberRange.new(0)
  146. cringememe3= {}
  147. for i=0, 19 do
  148. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  149. end
  150. particleemitter.Size = NumberSequence.new(cringememe3)
  151. particleemitter.Rate = 30
  152. particleemitter.LockedToPart = true
  153. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  154. particleemitter.LightEmission = 1
  155. particleemitter.Texture = "rbxassetid://38727848"
  156. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  157.  
  158. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  159. particleemitter.VelocitySpread = 350
  160. particleemitter.Lifetime = NumberRange.new(1)
  161. particleemitter.Speed = NumberRange.new(0)
  162. cringememe4= {}
  163. for i=0, 19 do
  164. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  165. end
  166. particleemitter.Size = NumberSequence.new(cringememe4)
  167. particleemitter.Rate = 30
  168. particleemitter.LockedToPart = true
  169. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  170. particleemitter.LightEmission = 1
  171. particleemitter.Texture = "rbxassetid://38727848"
  172. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  173.  
  174. --//=================================\\
  175. --|| USEFUL VALUES
  176. --\\=================================//
  177.  
  178. Animation_Speed = 1.5
  179. local FORCERESET = false
  180. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  181. local Speed = 16
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local DAMAGEMULTIPLIER = 1
  187. local ANIM = "Idle"
  188. local ATTACK = false
  189. local EQUIPPED = false
  190. local HOLD = false
  191. local COMBO = 1
  192. local Rooted = false
  193. local SINE = 0
  194. local KEYHOLD = false
  195. local CHANGE = 2 / Animation_Speed
  196. local WALKINGANIM = false
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "BanishV3Gui"
  205. local Weapon = IT("Model")
  206. Weapon.Name = "Adds"
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character:FindFirstChild("Animate")
  211. local UNANCHOR = true
  212. local TOBANISH = {}
  213. script.Parent = PlayerGui
  214.  
  215. function StatLabel(CFRAME, TEXT, COLOR)
  216. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  217. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  218. local BODYGYRO = IT("BodyGyro", STATPART)
  219. game:GetService("Debris"):AddItem(STATPART ,5)
  220. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  221. BILLBOARDGUI.Adornee = STATPART
  222. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  223. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  224. BILLBOARDGUI.AlwaysOnTop = false
  225. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  226. TEXTLABEL.BackgroundTransparency = 1
  227. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  228. TEXTLABEL.Text = TEXT
  229. TEXTLABEL.Font = SKILLFONT
  230. TEXTLABEL.FontSize="Size42"
  231. TEXTLABEL.TextColor3 = COLOR
  232. TEXTLABEL.TextStrokeTransparency = 0
  233. TEXTLABEL.TextScaled = true
  234. TEXTLABEL.TextWrapped = true
  235. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  236. for i = 1, 50 do
  237. Swait()
  238. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  239. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  240. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  241. end
  242. THEPART.Parent = nil
  243. end),STATPART, TEXTLABEL)
  244. end
  245. local CLOCKTARGET = nil
  246. local CLOCKSPEED = 5
  247. script.Parent = WEAPONGUI
  248. local CLONE = Character:Clone()
  249. CLONE.Parent = nil
  250. Character.Archivable = false
  251. local sick = Instance.new("Sound",Torso)
  252. local CLOCKLOOP = 0
  253. --//=================================\\
  254. --\\=================================//
  255.  
  256.  
  257. --//=================================\\
  258. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  259. --\\=================================//
  260.  
  261. ArtificialHB = Instance.new("BindableEvent", script)
  262. ArtificialHB.Name = "ArtificialHB"
  263.  
  264. script:WaitForChild("ArtificialHB")
  265.  
  266. frame = Frame_Speed
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270. lastframe = tick()
  271. script.ArtificialHB:Fire()
  272.  
  273. game:GetService("RunService").Heartbeat:connect(function(s, p)
  274. tf = tf + s
  275. if tf >= frame then
  276. if allowframeloss then
  277. script.ArtificialHB:Fire()
  278. lastframe = tick()
  279. else
  280. for i = 1, math.floor(tf / frame) do
  281. script.ArtificialHB:Fire()
  282. end
  283. lastframe = tick()
  284. end
  285. if tossremainder then
  286. tf = 0
  287. else
  288. tf = tf - frame * math.floor(tf / frame)
  289. end
  290. end
  291. end)
  292.  
  293. --//=================================\\
  294. --\\=================================//
  295.  
  296. --//=================================\\
  297. --|| SOME TAG EDIT
  298. --\\=================================//
  299.  
  300. m = game.Players.LocalPlayer
  301. char = m.Character
  302. local txt = Instance.new("BillboardGui", char)
  303. txt.Adornee = char.Head
  304. txt.Name = "_status"
  305. txt.Size = UDim2.new(2, 0, 1.2, 0)
  306. txt.StudsOffset = Vector3.new(-9, 8, 0)
  307. local text = Instance.new("TextLabel", txt)
  308. text.Size = UDim2.new(10, 0, 7, 0)
  309. text.FontSize = "Size24"
  310. text.TextScaled = true
  311. text.TextTransparency = 0
  312. text.BackgroundTransparency = 1
  313. text.TextTransparency = 0
  314. text.TextStrokeTransparency = 0
  315. text.Font = "Bodoni"
  316. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  317. v = Instance.new("Part")
  318. v.Name = "ColorBrick"
  319. v.Parent = m.Character
  320. v.FormFactor = "Symmetric"
  321. v.Anchored = true
  322. v.CanCollide = false
  323. v.BottomSurface = "Smooth"
  324. v.TopSurface = "Smooth"
  325. v.Size = Vector3.new(10, 5, 3)
  326. v.Transparency = 1
  327. v.CFrame = char.Torso.CFrame
  328. v.BrickColor = BrickColor.new("Really black")
  329. v.Transparency = 1
  330. v.Shape = "Block"
  331. spawn(function()
  332. local TweenService = game:GetService("TweenService")
  333. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  334. local Int = 0
  335. while wait(0.5) do
  336. if Int == #Colours then Int = 0 end
  337. Int = Int+1
  338. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  339. end
  340. end)
  341. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  342. wait(2)
  343. text.Text = "People thought i was gone but no i return to tell you this..."
  344. wait(3)
  345. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  346. wait(2)
  347. text.Text = "Burning Hope"
  348.  
  349. --//=================================\\
  350. --\\=================================//
  351.  
  352. --//=================================\\
  353. --|| SOME FUNCTIONS
  354. --\\=================================//
  355.  
  356. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  357. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  358. end
  359.  
  360. function PositiveAngle(NUMBER)
  361. if NUMBER >= 0 then
  362. NUMBER = 0
  363. end
  364. return NUMBER
  365. end
  366.  
  367. function NegativeAngle(NUMBER)
  368. if NUMBER <= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  375. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  376. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  377. wave.CFrame = CFRAME
  378. coroutine.resume(coroutine.create(function(PART)
  379. for i = 1, WAIT do
  380. Swait()
  381. mesh.Scale = mesh.Scale + GROW
  382. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  383. if DOESROT == true then
  384. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  385. end
  386. wave.Transparency = wave.Transparency + 0.5 / WAIT
  387. if wave.Transparency > 0.99 then
  388. wave:remove()
  389. end
  390. end
  391. end))
  392. end
  393.  
  394. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  395. for _, c in pairs(PARENT:GetChildren()) do
  396. if c.ClassName == "Model" then
  397. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  398. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  399. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  400. if DIST > (TORSO.Position - FROM).Magnitude then
  401. table.insert(TABLE, c)
  402. end
  403. AddChildrenToTable(FROM, c, DIST, TABLE)
  404. elseif c.ClassName == "Folder" then
  405. AddChildrenToTable(FROM, c, DIST, TABLE)
  406. end
  407. end
  408. end
  409. end
  410.  
  411. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  412. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  413. local mesh
  414. if KIND == "Base" then
  415. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  416. elseif KIND == "Thin" then
  417. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  418. elseif KIND == "Round" then
  419. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  420. end
  421. wave.CFrame = CFRAME
  422. coroutine.resume(coroutine.create(function(PART)
  423. for i = 1, WAIT do
  424. Swait()
  425. mesh.Scale = mesh.Scale + GROW / 10
  426. wave.Transparency = wave.Transparency + 0.5 / WAIT
  427. if wave.Transparency > 0.99 then
  428. wave:remove()
  429. end
  430. end
  431. end))
  432. end
  433.  
  434. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  435. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  436. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. wave.Transparency = wave.Transparency + 1 / WAIT
  443. if wave.Transparency > 0.99 then
  444. wave:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  451. local TORSO = Torso
  452. local HUM = Humanoid
  453. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  454. coroutine.wrap(function()
  455. VT = Vector3.new
  456. MRANDOM = math.random
  457. local A = TIME
  458. local B = INTENSITY
  459. local C = true
  460. local HUMANOID = Humanoid
  461. local TIMER = A or 35
  462. local SHAKE = B or 5
  463. local FADE = C or true
  464. if HUMANOID then
  465. local FADER = SHAKE / TIMER
  466. for i = 1, TIMER do
  467. wait()
  468. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  469. end
  470. HUMANOID.CameraOffset = VT(0, 0, 0)
  471. end
  472.  
  473. end)()
  474. end
  475. end
  476.  
  477. function Effect(data)
  478. local FX = data.Effect or 'ResizeAndFade'
  479. local Parent = data.Parent or Effects
  480. local Color = data.Color or C3.N(0,0,0)
  481. local Size = data.Size or V3.N(1,1,1)
  482. local MoveDir = data.MoveDirection or nil
  483. local MeshData = data.Mesh or nil
  484. local SndData = data.Sound or nil
  485. local Frames = data.Frames or 45
  486. local Manual = data.Manual or nil
  487. local Material = data.Material or nil
  488. local CFra = data.CFrame or Torso.CFrame
  489. local Settings = data.FXSettings or {}
  490. local Snd,Prt,Msh;
  491. local Shape = data.Shape or Enum.PartType.Block
  492. coroutine.resume(coroutine.create(function()
  493. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  494. Prt = Manual
  495. else
  496. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  497. Prt.Shape = Shape
  498. end
  499. if(typeof(MeshData) == 'table')then
  500. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  501. elseif(typeof(MeshData) == 'Instance')then
  502. Msh = MeshData:Clone()
  503. Msh.Parent = Prt
  504. elseif(Shape == Enum.PartType.Block)then
  505. Msh = Mesh(Prt,Enum.MeshType.Brick)
  506. end
  507. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  508. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  509. end
  510. if(Snd)then
  511. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  512. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  513. end
  514. local MoveSpeed = nil;
  515. if(MoveDir)then
  516. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  517. end
  518. local Inc = M.RNG()-M.RNG()
  519. local Thingie = 0
  520. local Thingie2 = M.RNG(50,100)/100
  521. if(FX ~= 'Arc')then
  522. for i = 1, Frames do
  523. if(swait and typeof(swait) == 'function')then
  524. swait()
  525. else
  526. wait()
  527. end
  528. if(FX == 'ResizeAndFade')then
  529. if(not Settings.EndSize)then
  530. Settings.EndSize = V3.N(0,0,0)
  531. end
  532. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  533. if(Settings.EndIsIncrement)then
  534. Prt.Size = Prt.Size + Settings.EndSize
  535. else
  536. Prt.Size = Prt.Size - grow/Frames
  537. end
  538. Prt.Transparency = (i/Frames)
  539. elseif(FX == 'Fade')then
  540. Prt.Transparency = (i/Frames)
  541. end
  542.  
  543. if(Settings.RandomizeCFrame)then
  544. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  545. end
  546. if(MoveDir and MoveSpeed)then
  547. local Orientation = Prt.Orientation
  548. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  549. Prt.Orientation = Orientation
  550. end
  551. end
  552. Prt:destroy()
  553. else
  554. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  555. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  556. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  557. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  558. assert(start ~= nil,"You need to specify a start point!")
  559. assert(endP ~= nil,"You need to specify an end point!")
  560. for i = 0, 1, Settings.Speed or 0.01 do
  561. if(swait and typeof(swait) == 'function')then
  562. swait()
  563. else
  564. wait()
  565. end
  566. if(Settings.Home)then
  567. endP = Settings.Home.CFrame
  568. end
  569. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  570. end
  571. if(Settings.RemoveOnGoal)then
  572. Prt:destroy()
  573. end
  574. end
  575. end))
  576. return Prt,Msh,Snd
  577. end
  578.  
  579. function RightWing()
  580. for i = 1, 2 do
  581. local PART
  582. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  583. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  584. table.insert(RWINGS, WingWeld)
  585. PART = Wing
  586. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  587. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  588. PART = Wing
  589. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  590. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  592. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  593. PART = Wing
  594. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  595. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  597. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  599. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  600. PART = Wing
  601. table.insert(RWINGS, WingWeld)
  602. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  603. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  604. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  605. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  606. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  607. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  608. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  609. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  610. PART = Wing
  611. table.insert(RWINGS, WingWeld)
  612. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  613. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  614. PART = Wing
  615. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  616. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  617. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  618. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  619. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  620. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  621. PART = Wing
  622. table.insert(RWINGS, WingWeld)
  623. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  624. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  625. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  626. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  628. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  629. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  630. table.insert(EYES, Wing1)
  631. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  632. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  633. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  634. PART = Wing
  635. table.insert(RWINGS, WingWeld)
  636. end
  637. BODY = {}
  638. for _, c in pairs(Character:GetDescendants()) do
  639. if c:IsA("BasePart") then
  640. table.insert(BODY, {
  641. c,
  642. c.Parent,
  643. c.Material,
  644. c.Color
  645. })
  646. elseif c:IsA("JointInstance") then
  647. table.insert(BODY, {
  648. c,
  649. c.Parent,
  650. nil,
  651. nil
  652. })
  653. end
  654. end
  655. end
  656. function LeftWing()
  657. for i = 1, 2 do
  658. local PART
  659. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  660. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  661. table.insert(LWINGS, WingWeld)
  662. PART = Wing
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  665. PART = Wing
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  669. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  670. PART = Wing
  671. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  672. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  674. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  677. PART = Wing
  678. table.insert(LWINGS, WingWeld)
  679. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  680. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  681. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  682. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  683. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  684. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  685. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  686. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  687. PART = Wing
  688. table.insert(LWINGS, WingWeld)
  689. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  690. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  691. PART = Wing
  692. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  693. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  694. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  695. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  696. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  697. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  698. PART = Wing
  699. table.insert(LWINGS, WingWeld)
  700. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  701. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  702. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  704. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  705. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  706. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  707. table.insert(EYES, Wing1)
  708. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  709. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  710. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  711. PART = Wing
  712. table.insert(LWINGS, WingWeld)
  713. end
  714. BODY = {}
  715. for _, c in pairs(Character:GetDescendants()) do
  716. if c:IsA("BasePart") then
  717. table.insert(BODY, {
  718. c,
  719. c.Parent,
  720. c.Material,
  721. c.Color
  722. })
  723. elseif c:IsA("JointInstance") then
  724. table.insert(BODY, {
  725. c,
  726. c.Parent,
  727. nil,
  728. nil
  729. })
  730. end
  731. end
  732. end
  733.  
  734. function Swait(NUMBER)
  735. if NUMBER == 0 or NUMBER == nil then
  736. ArtificialHB.Event:wait()
  737. else
  738. for i = 1, NUMBER do
  739. ArtificialHB.Event:wait()
  740. end
  741. end
  742. end
  743.  
  744. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  745. local NEWMESH = IT(MESH)
  746. if MESH == "SpecialMesh" then
  747. NEWMESH.MeshType = MESHTYPE
  748. if MESHID ~= "nil" and MESHID ~= "" then
  749. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  750. end
  751. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  752. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  753. end
  754. end
  755. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  756. NEWMESH.Scale = SCALE
  757. NEWMESH.Parent = PARENT
  758. return NEWMESH
  759. end
  760.  
  761. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  762. local NEWPART = IT("Part")
  763. NEWPART.formFactor = FORMFACTOR
  764. NEWPART.Reflectance = REFLECTANCE
  765. NEWPART.Transparency = TRANSPARENCY
  766. NEWPART.CanCollide = false
  767. NEWPART.Locked = true
  768. NEWPART.Anchored = true
  769. if ANCHOR == false then
  770. NEWPART.Anchored = false
  771. end
  772. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  773. NEWPART.Name = NAME
  774. NEWPART.Size = SIZE
  775. NEWPART.Position = Torso.Position
  776. NEWPART.Material = MATERIAL
  777. NEWPART:BreakJoints()
  778. NEWPART.Parent = PARENT
  779. return NEWPART
  780. end
  781.  
  782. local function weldBetween(a, b)
  783. local weldd = Instance.new("ManualWeld")
  784. weldd.Part0 = a
  785. weldd.Part1 = b
  786. weldd.C0 = CFrame.new()
  787. weldd.C1 = b.CFrame:inverse() * a.CFrame
  788. weldd.Parent = a
  789. return weldd
  790. end
  791.  
  792.  
  793. function QuaternionFromCFrame(cf)
  794. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  795. local trace = m00 + m11 + m22
  796. if trace > 0 then
  797. local s = math.sqrt(1 + trace)
  798. local recip = 0.5 / s
  799. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  800. else
  801. local i = 0
  802. if m11 > m00 then
  803. i = 1
  804. end
  805. if m22 > (i == 0 and m00 or m11) then
  806. i = 2
  807. end
  808. if i == 0 then
  809. local s = math.sqrt(m00 - m11 - m22 + 1)
  810. local recip = 0.5 / s
  811. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  812. elseif i == 1 then
  813. local s = math.sqrt(m11 - m22 - m00 + 1)
  814. local recip = 0.5 / s
  815. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  816. elseif i == 2 then
  817. local s = math.sqrt(m22 - m00 - m11 + 1)
  818. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  819. end
  820. end
  821. end
  822.  
  823. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  824. local xs, ys, zs = x + x, y + y, z + z
  825. local wx, wy, wz = w * xs, w * ys, w * zs
  826. local xx = x * xs
  827. local xy = x * ys
  828. local xz = x * zs
  829. local yy = y * ys
  830. local yz = y * zs
  831. local zz = z * zs
  832. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  833. end
  834.  
  835. function QuaternionSlerp(a, b, t)
  836. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  837. local startInterp, finishInterp;
  838. if cosTheta >= 0.0001 then
  839. if (1 - cosTheta) > 0.0001 then
  840. local theta = ACOS(cosTheta)
  841. local invSinTheta = 1 / SIN(theta)
  842. startInterp = SIN((1 - t) * theta) * invSinTheta
  843. finishInterp = SIN(t * theta) * invSinTheta
  844. else
  845. startInterp = 1 - t
  846. finishInterp = t
  847. end
  848. else
  849. if (1 + cosTheta) > 0.0001 then
  850. local theta = ACOS(-cosTheta)
  851. local invSinTheta = 1 / SIN(theta)
  852. startInterp = SIN((t - 1) * theta) * invSinTheta
  853. finishInterp = SIN(t * theta) * invSinTheta
  854. else
  855. startInterp = t - 1
  856. finishInterp = t
  857. end
  858. end
  859. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  860. end
  861.  
  862. function Clerp(a, b, t)
  863. local qa = {QuaternionFromCFrame(a)}
  864. local qb = {QuaternionFromCFrame(b)}
  865. local ax, ay, az = a.x, a.y, a.z
  866. local bx, by, bz = b.x, b.y, b.z
  867. local _t = 1 - t
  868. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  869. end
  870.  
  871. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  872. local frame = IT("Frame")
  873. frame.BackgroundTransparency = TRANSPARENCY
  874. frame.BorderSizePixel = BORDERSIZEPIXEL
  875. frame.Position = POSITION
  876. frame.Size = SIZE
  877. frame.BackgroundColor3 = COLOR
  878. frame.BorderColor3 = BORDERCOLOR
  879. frame.Name = NAME
  880. frame.Parent = PARENT
  881. return frame
  882. end
  883.  
  884. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  885. local label = IT("TextLabel")
  886. label.BackgroundTransparency = 1
  887. label.Size = UD2(1, 0, 1, 0)
  888. label.Position = UD2(0, 0, 0, 0)
  889. label.TextColor3 = TEXTCOLOR
  890. label.TextStrokeTransparency = STROKETRANSPARENCY
  891. label.TextTransparency = TRANSPARENCY
  892. label.FontSize = TEXTFONTSIZE
  893. label.Font = TEXTFONT
  894. label.BorderSizePixel = BORDERSIZEPIXEL
  895. label.TextScaled = false
  896. label.Text = TEXT
  897. label.Name = NAME
  898. label.Parent = PARENT
  899. return label
  900. end
  901.  
  902. function NoOutlines(PART)
  903. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  904. end
  905.  
  906. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  907. local NEWWELD = IT(TYPE)
  908. NEWWELD.Part0 = PART0
  909. NEWWELD.Part1 = PART1
  910. NEWWELD.C0 = C0
  911. NEWWELD.C1 = C1
  912. NEWWELD.Parent = PARENT
  913. return NEWWELD
  914. end
  915.  
  916. local S = IT("Sound")
  917. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  918. local NEWSOUND = nil
  919. coroutine.resume(coroutine.create(function()
  920. NEWSOUND = S:Clone()
  921. NEWSOUND.Parent = PARENT
  922. NEWSOUND.Volume = VOLUME
  923. NEWSOUND.Pitch = PITCH
  924. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  925. NEWSOUND:play()
  926. if DOESLOOP == true then
  927. NEWSOUND.Looped = true
  928. else
  929. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  930. NEWSOUND:remove()
  931. end
  932. end))
  933. return NEWSOUND
  934. end
  935.  
  936. function CFrameFromTopBack(at, top, back)
  937. local right = top:Cross(back)
  938. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  939. end
  940.  
  941. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  942. function Lightning(Table)
  943. local Color = Table.Color or C3(1,1,1)
  944. local StartPos = Table.Start or Torso.Position
  945. local EndPos = Table.End or Mouse.Hit.p
  946. local SegmentLength = Table.SegmentL or 2
  947. local Thickness = Table.Thickness or 0.1
  948. local Dissapear = Table.DoesFade or false
  949. local Parent = Table.Ignore or Character
  950. local MaxDist = Table.MaxDist or 400
  951. local Branches = Table.Branches or false
  952. local Thicken = Table.Thicken or false
  953. local FadeTime = Table.FadeTime or 15
  954. local FadeIn = Table.FadeIn or false
  955. local Material = Table.Material or "Neon"
  956. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  957. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  958. local LIGHTNINGMODEL = IT("Model",Effects)
  959. LIGHTNINGMODEL.Name = "Lightning"
  960. local LastBolt = nil
  961. for E = 1, DISTANCE do
  962. local ExtraSize = 0
  963. if Thicken == true then
  964. ExtraSize = (DISTANCE-E)/15
  965. end
  966. local TRANSPARENCY = 0
  967. if FadeIn == true then
  968. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  969. if TRANSPARENCY < 0 then
  970. TRANSPARENCY = 0
  971. end
  972. end
  973. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  974. PART.Color = Color
  975. MakeForm(PART,"Cyl")
  976. if LastBolt == nil then
  977. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  978. else
  979. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  980. end
  981. LastBolt = PART
  982. if Branches == true and E < (DISTANCE-5) then
  983. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  984. if CHOICE == 1 then
  985. local LASTBRANCH = nil
  986. for i = 1, MRANDOM(2,5) do
  987. local ExtraSize2 = 0
  988. if Thicken == true then
  989. ExtraSize = ((DISTANCE-E)/25)/i
  990. end
  991. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  992. PART.Color = Color
  993. MakeForm(PART,"Cyl")
  994. if LASTBRANCH == nil then
  995. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  996. else
  997. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  998. end
  999. LASTBRANCH = PART
  1000. end
  1001. end
  1002. end
  1003. end
  1004. if Dissapear == true then
  1005. coroutine.resume(coroutine.create(function()
  1006. for i = 1, FadeTime do
  1007. Swait()
  1008. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1009. if c.ClassName == "Part" then
  1010. c.Transparency = c.Transparency + (i/FadeTime)/10
  1011. end
  1012. end
  1013. end
  1014. LIGHTNINGMODEL:remove()
  1015. end))
  1016. elseif Dissapear == false then
  1017. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1018. end
  1019. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1020. end
  1021.  
  1022. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1023. local cR=255
  1024. local cG=0
  1025. local cB=0
  1026. local flg5=1 local omgidk=1
  1027. local add=15
  1028. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1029. if omgidk>10000 then omgidk=0 end
  1030. omgidk=omgidk+1
  1031. if cR>=255 then flg5=1 end
  1032. if cG>=255 then flg5=2 end
  1033. if cB>=255 then flg5=3 end
  1034. if flg5==1 then cR=cR-add cG=cG+add end
  1035. if flg5==2 then cG=cG-add cB=cB+add end
  1036. if flg5==3 then cB=cB-add cR=cR+add end
  1037. color=Color3.fromRGB(cR,cG,cB)
  1038. function WACKYEFFECT(Table)
  1039. local TYPE = (Table.EffectType or "Sphere")
  1040. local SIZE = (Table.Size or VT(6,6,6))
  1041. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1042. local TRANSPARENCY = (Table.Transparency or 0)
  1043. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1044. local CFRAME = (Table.CFrame or Torso.CFrame)
  1045. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1046. local ROTATION1 = (Table.RotationX or 0)
  1047. local ROTATION2 = (Table.RotationY or 0)
  1048. local ROTATION3 = (Table.RotationZ or 0)
  1049. local MATERIAL = "Neon"
  1050. local COLOR = color
  1051. local TIME = (Table.Time or 45)
  1052. local SOUNDID = (Table.SoundID or nil)
  1053. local SOUNDPITCH = (Table.SoundPitch or nil)
  1054. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1055. coroutine.resume(coroutine.create(function()
  1056. local PLAYSSOUND = false
  1057. local SOUND = nil
  1058. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1059. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1060. PLAYSSOUND = true
  1061. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1062. end
  1063. EFFECT.Color = color
  1064. local MSH = nil
  1065. if TYPE == "Sphere" then
  1066. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1067. elseif TYPE == "Block" then
  1068. MSH = IT("BlockMesh",EFFECT)
  1069. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1070. elseif TYPE == "Wave" then
  1071. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1072. elseif TYPE == "Ring" then
  1073. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1074. elseif TYPE == "Slash" then
  1075. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1076. elseif TYPE == "Round Slash" then
  1077. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1078. elseif TYPE == "Swirl" then
  1079. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1080. elseif TYPE == "Skull" then
  1081. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1082. elseif TYPE == "Crystal" then
  1083. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1084. end
  1085. if MSH ~= nil then
  1086. local MOVESPEED = nil
  1087. if MOVEDIRECTION ~= nil then
  1088. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1089. end
  1090. local GROWTH = SIZE - ENDSIZE
  1091. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1092. if TYPE == "Block" then
  1093. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1094. else
  1095. EFFECT.CFrame = CFRAME
  1096. end
  1097. for LOOP = 1, TIME+1 do
  1098. Swait()
  1099. MSH.Scale = MSH.Scale - GROWTH/TIME
  1100. if TYPE == "Wave" then
  1101. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1102. end
  1103. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1104. if TYPE == "Block" then
  1105. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1106. else
  1107. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1108. end
  1109. if MOVEDIRECTION ~= nil then
  1110. local ORI = EFFECT.Orientation
  1111. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1112. EFFECT.Orientation = ORI
  1113. end
  1114. end
  1115. if PLAYSSOUND == false then
  1116. EFFECT:remove()
  1117. else
  1118. SOUND.Stopped:Connect(function()
  1119. EFFECT:remove()
  1120. end)
  1121. end
  1122. else
  1123. if PLAYSSOUND == false then
  1124. EFFECT:remove()
  1125. else
  1126. repeat Swait() until SOUND.Playing == false
  1127. EFFECT:remove()
  1128. end
  1129. end
  1130. end))
  1131. end
  1132. end)
  1133. function MakeForm(PART,TYPE)
  1134. if TYPE == "Cyl" then
  1135. local MSH = IT("CylinderMesh",PART)
  1136. elseif TYPE == "Ball" then
  1137. local MSH = IT("SpecialMesh",PART)
  1138. MSH.MeshType = "Sphere"
  1139. elseif TYPE == "Wedge" then
  1140. local MSH = IT("SpecialMesh",PART)
  1141. MSH.MeshType = "Wedge"
  1142. end
  1143. end
  1144. function SpawnTrail(FROM,TO,BIG)
  1145. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1146. MakeForm(TRAIL,"Cyl")
  1147. local cR=255
  1148. local cG=0
  1149. local cB=0
  1150. local flg5=1 local omgidk=1
  1151. local add=15
  1152. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1153. if omgidk>10000 then omgidk=0 end
  1154. omgidk=omgidk+1
  1155. if cR>=255 then flg5=1 end
  1156. if cG>=255 then flg5=2 end
  1157. if cB>=255 then flg5=3 end
  1158. if flg5==1 then cR=cR-add cG=cG+add end
  1159. if flg5==2 then cG=cG-add cB=cB+add end
  1160. if flg5==3 then cB=cB-add cR=cR+add end
  1161. color=Color3.fromRGB(cR,cG,cB)
  1162. TRAIL.Color = color
  1163. end)
  1164. local DIST = (FROM - TO).Magnitude
  1165. if BIG == true then
  1166. TRAIL.Size = VT(5,DIST,5)
  1167. else
  1168. TRAIL.Size = VT(5,DIST,5)
  1169. end
  1170. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1171. coroutine.resume(coroutine.create(function()
  1172. for i = 1, 55 do
  1173. Swait()
  1174. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1175. end
  1176. TRAIL:remove()
  1177. end))
  1178. end
  1179.  
  1180. Debris = game:GetService("Debris")
  1181.  
  1182. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1183. local DIRECTION = CF(StartPos,EndPos).lookVector
  1184. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1185. end
  1186.  
  1187. function turnto(position)
  1188. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1189. EFFECT.Color = COLOR
  1190. local MSH = nil
  1191. if TYPE == "Sphere" then
  1192. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1193. elseif TYPE == "Block" then
  1194. MSH = IT("BlockMesh",EFFECT)
  1195. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1196. elseif TYPE == "Wave" then
  1197. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1198. elseif TYPE == "Ring" then
  1199. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1200. elseif TYPE == "Slash" then
  1201. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1202. elseif TYPE == "Round Slash" then
  1203. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1204. elseif TYPE == "Swirl" then
  1205. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1206. elseif TYPE == "Skull" then
  1207. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1208. elseif TYPE == "Crystal" then
  1209. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1210. end
  1211. if MSH ~= nil then
  1212. local MOVESPEED = nil
  1213. if MOVEDIRECTION ~= nil then
  1214. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1215. end
  1216. local GROWTH = SIZE - ENDSIZE
  1217. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1218. if TYPE == "Block" then
  1219. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1220. else
  1221. EFFECT.CFrame = CFRAME
  1222. end
  1223. for LOOP = 1, TIME+1 do
  1224. Swait()
  1225. MSH.Scale = MSH.Scale - GROWTH/TIME
  1226. if TYPE == "Wave" then
  1227. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1228. end
  1229. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1230. if TYPE == "Block" then
  1231. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1232. else
  1233. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1234. end
  1235. if MOVEDIRECTION ~= nil then
  1236. local ORI = EFFECT.Orientation
  1237. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1238. EFFECT.Orientation = ORI
  1239. end
  1240. end
  1241. end
  1242.  
  1243. --//=================================\\
  1244. --|| WEAPON CREATION
  1245. --\\=================================//
  1246. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1247.  
  1248. for i = 1, 35 do
  1249. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1250. FACE.Color = C3(0,0,0)
  1251. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1252. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1253. end
  1254. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1255. MakeForm(Eye,"Ball")
  1256. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1257. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1258. MakeForm(Eye,"Ball")
  1259. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1260. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1261. MakeForm(Eye,"Ball")
  1262. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1263. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1264. MakeForm(Eye,"Ball")
  1265. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1266.  
  1267. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1268. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1269.  
  1270. local Particle = IT("ParticleEmitter",nil)
  1271. Particle.Enabled = false
  1272. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1273. Particle.LightEmission = 0.5
  1274. Particle.Rate = 150
  1275. Particle.ZOffset = 0.2
  1276. Particle.Rotation = NumberRange.new(-180, 180)
  1277. Particle.RotSpeed = NumberRange.new(-180, 180)
  1278. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1279. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1280.  
  1281. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1282. function ParticleEmitter(Table)
  1283. local PRTCL = Particle:Clone()
  1284. local Speed = Table.Speed or 5
  1285. local Drag = Table.Drag or 0
  1286. local Size1 = Table.Size1 or 1
  1287. local Size2 = Table.Size2 or 5
  1288. local Lifetime1 = Table.Lifetime1 or 1
  1289. local Lifetime2 = Table.Lifetime2 or 1.5
  1290. local Parent = Table.Parent or Torso
  1291. local Emit = Table.Emit or 100
  1292. local Offset = Table.Offset or 360
  1293. local Acel = Table.Acel or VT(0,0,0)
  1294. local Enabled = Table.Enabled or false
  1295. PRTCL.Parent = Parent
  1296. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1297. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1298. PRTCL.Speed = NumberRange.new(Speed)
  1299. PRTCL.VelocitySpread = Offset
  1300. PRTCL.Drag = Drag
  1301. PRTCL.Acceleration = Acel
  1302. if Enabled == false then
  1303. PRTCL:Emit(Emit)
  1304. Debris:AddItem(PRTCL,Lifetime2)
  1305. else
  1306. PRTCL.Enabled = true
  1307. end
  1308. return PRTCL
  1309. end
  1310.  
  1311. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1312. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1313. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1314. MakeForm(Part,"Wedge")
  1315. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1316. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1317. MakeForm(Part,"Wedge")
  1318. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1319. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1320. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1321. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1322. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1323. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1324. MakeForm(Part,"Cyl")
  1325. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1326. for i = 1, 8 do
  1327. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1328. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1329. end
  1330. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1331. MakeForm(Part,"Cyl")
  1332. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1333. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1334. MakeForm(Part,"Ball")
  1335. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1336. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1337. MakeForm(Part,"Wedge")
  1338. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1339. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1340. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1341. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1342. MakeForm(Part,"Cyl")
  1343. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1344. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1345. MakeForm(Part,"Cyl")
  1346. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1347. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1348. MakeForm(Part,"Cyl")
  1349. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1350. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1351. MakeForm(Part,"Wedge")
  1352. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1353. local LASTPART = Handle
  1354. for i = 1, 10 do
  1355. if LASTPART == Handle then
  1356. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1357. LASTPART = Part
  1358. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1359. else
  1360. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1361. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1362. LASTPART = Part
  1363. end
  1364. end
  1365.  
  1366. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1367. MakeForm(Barrel,"Cyl")
  1368. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1369. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1370. MakeForm(Part,"Cyl")
  1371. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1372. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1373. MakeForm(Part,"Wedge")
  1374. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1375. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1376. MakeForm(Hole,"Cyl")
  1377. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1378. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1379. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1380. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1381. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1382. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1383. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1384. coroutine.resume(coroutine.create(function()
  1385. while wait() do
  1386. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1387. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1388. end
  1389. end))
  1390.  
  1391. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1392. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1393.  
  1394. local cR=255
  1395. local cG=0
  1396. local cB=0
  1397. local flg5=1 local omgidk=1
  1398. local add=15
  1399. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1400. if omgidk>10000 then omgidk=0 end
  1401. omgidk=omgidk+1
  1402. if cR>=255 then flg5=1 end
  1403. if cG>=255 then flg5=2 end
  1404. if cB>=255 then flg5=3 end
  1405. if flg5==1 then cR=cR-add cG=cG+add end
  1406. if flg5==2 then cG=cG-add cB=cB+add end
  1407. if flg5==3 then cB=cB-add cR=cR+add end
  1408. color=Color3.fromRGB(cR,cG,cB)
  1409. for _, c in pairs(Weapon:GetDescendants()) do
  1410. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1411. c.Material = "Glass"
  1412. c.Color = C3(0,0,0)
  1413. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1414. c.Color = color
  1415. c.Material = "Neon"
  1416. end
  1417. end
  1418. end)
  1419. Weapon.Parent = Character
  1420. for _, c in pairs(Weapon:GetChildren()) do
  1421. if c.ClassName == "Part" then
  1422. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1423. end
  1424. end
  1425.  
  1426. function swait(num)
  1427. if num == 0 or num == nil then
  1428. ArtificialHB.Event:wait()
  1429. else
  1430. for i = 0, num do
  1431. ArtificialHB.Event:wait()
  1432. end
  1433. end
  1434. end
  1435.  
  1436. function chatfunc(text)
  1437. local chat = coroutine.wrap(function()
  1438. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1439. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1440. end
  1441. local Bill = Instance.new("BillboardGui",Character)
  1442. Bill.Size = UDim2.new(0,100,0,40)
  1443. Bill.StudsOffset = Vector3.new(0,3,0)
  1444. Bill.Adornee = Character.Head
  1445. Bill.Name = "TalkingBillBoard"
  1446. local Hehe = Instance.new("TextLabel",Bill)
  1447. Hehe.BackgroundTransparency = 1
  1448. Hehe.BorderSizePixel = 0
  1449. Hehe.Text = ""
  1450. Hehe.Font = "Bodoni"
  1451. Hehe.TextSize = 40
  1452. Hehe.TextStrokeTransparency = 0
  1453. Hehe.Size = UDim2.new(1,0,0.5,0)
  1454. coroutine.resume(coroutine.create(function()
  1455. while Hehe ~= nil do
  1456. swait()
  1457. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1458. Hehe.Rotation = math.random(-5,5)
  1459. Hehe.TextColor3 = Color3.new(0,255,0)
  1460. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1461. end
  1462. end))
  1463. for i = 1,string.len(text),1 do
  1464. swait()
  1465. Hehe.Text = string.sub(text,1,i)
  1466. end
  1467. swait(90)--Re[math.random(1, 93)]
  1468. for i = 0, 1, .025 do
  1469. swait()
  1470. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1471. Hehe.TextStrokeTransparency = i
  1472. Hehe.TextTransparency = i
  1473. end
  1474. Bill:Destroy()
  1475. end)
  1476. chat()
  1477. end
  1478.  
  1479. function onChatted(msg)
  1480. chatfunc(msg)
  1481. end
  1482.  
  1483. Player.Chatted:connect(onChatted)
  1484.  
  1485. local BODY = {}
  1486. for _, c in pairs(Character:GetDescendants()) do
  1487. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1488. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1489. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1490. end
  1491. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1492. elseif c:IsA("JointInstance") then
  1493. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1494. end
  1495. end
  1496.  
  1497. function refit()
  1498. Character.Parent = workspace
  1499. for e = 1, #BODY do
  1500. if BODY[e] ~= nil then
  1501. local STUFF = BODY[e]
  1502. local PART = STUFF[1]
  1503. local PARENT = STUFF[2]
  1504. local MATERIAL = STUFF[3]
  1505. local COLOR = STUFF[4]
  1506. local TRANSPARENCY = STUFF[5]
  1507. --local SIZE = STUFF[6]
  1508. local NAME = STUFF[7]
  1509. if PART.ClassName == "Part" and PART ~= RootPart then
  1510. PART.Material = MATERIAL
  1511. PART.Transparency = TRANSPARENCY
  1512. PART.Name = NAME
  1513. end
  1514. if PART.Parent ~= PARENT then
  1515. Humanoid:remove()
  1516. PART.Parent = PARENT
  1517. Humanoid = IT("Humanoid",Character)
  1518. end
  1519. end
  1520. end
  1521. end
  1522.  
  1523. local SKILLTEXTCOLOR = C3(0,255,0)
  1524. local SKILLFONT = "Code"
  1525. local SKILLTEXTSIZE = 7
  1526.  
  1527. Humanoid.Died:connect(function()
  1528. refit()
  1529. end)
  1530.  
  1531. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1532. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1533. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1534. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1535. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1536. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1537. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1538. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1539. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1540. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1541. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1542. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1543.  
  1544. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1545. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1546. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1547. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1548. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1549. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1550. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1551. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1552. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1553. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1554. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1555. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1556.  
  1557. function printbye(Name)
  1558. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1559. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1560. end
  1561.  
  1562. workspace.ChildAdded:connect(function(instance)
  1563. for BANISH = 1, #TOBANISH do
  1564. if TOBANISH[BANISH] ~= nil then
  1565. if instance.Name == TOBANISH[BANISH] then
  1566. coroutine.resume(coroutine.create(function()
  1567. printbye(instance.Name)
  1568. instance:ClearAllChildren()
  1569. Debris:AddItem(instance,0.0005)
  1570. end))
  1571. end
  1572. end
  1573. end
  1574. end)
  1575.  
  1576. --//=================================\\
  1577. --|| DAMAGING
  1578. --\\=================================//
  1579.  
  1580. function Banish(Foe)
  1581. if Foe then
  1582. coroutine.resume(coroutine.create(function()
  1583. --if game.Players:FindFirstChild(Foe.Name) then
  1584. table.insert(TOBANISH,Foe.Name)
  1585. printbye(Foe.Name)
  1586. --end
  1587. Foe.Archivable = true
  1588. local CLONE = Foe:Clone()
  1589. Foe:Destroy()
  1590. CLONE.Parent = Effects
  1591. CLONE:BreakJoints()
  1592. local MATERIALS = {"Glass","Neon"}
  1593. for _, c in pairs(CLONE:GetDescendants()) do
  1594. if c:IsA("BasePart") then
  1595. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1596. CreateSound(340722848, c, 10, 1, false)
  1597. end
  1598. c.Anchored = true
  1599. c.Transparency = c.Transparency + 0.2
  1600. c.Material = MATERIALS[MRANDOM(1,2)]
  1601. c.Color = C3(0,255,0)
  1602. if c.ClassName == "MeshPart" then
  1603. c.TextureID = ""
  1604. end
  1605. if c:FindFirstChildOfClass("SpecialMesh") then
  1606. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1607. end
  1608. if c:FindFirstChildOfClass("Decal") then
  1609. c:FindFirstChildOfClass("Decal"):remove()
  1610. end
  1611. c.Name = "Banished"
  1612. c.CanCollide = false
  1613. else
  1614. c:remove()
  1615. end
  1616. end
  1617. local A = false
  1618. for i = 1, 35 do
  1619. if A == false then
  1620. A = true
  1621. elseif A == true then
  1622. A = false
  1623. end
  1624. for _, c in pairs(CLONE:GetDescendants()) do
  1625. if c:IsA("BasePart") then
  1626. c.Anchored = true
  1627. c.Material = MATERIALS[MRANDOM(1,2)]
  1628. c.Transparency = c.Transparency + 0.8/35
  1629. if A == false then
  1630. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1631. elseif A == true then
  1632. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1633. end
  1634. end
  1635. end
  1636. Swait()
  1637. end
  1638. CLONE:remove()
  1639. end))
  1640. end
  1641. end
  1642.  
  1643. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1644. local CHILDREN = workspace:GetDescendants()
  1645. for index, CHILD in pairs(CHILDREN) do
  1646. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1647. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1648. if HUM then
  1649. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1650. if TORSO then
  1651. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1652. if ISBANISH == true then
  1653. Banish(CHILD)
  1654. else
  1655. if ISBANISH == "Gravity" then
  1656. HUM.PlatformStand = true
  1657. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1658. local grav = Instance.new("BodyPosition",TORSO)
  1659. grav.D = 15
  1660. grav.P = 20000
  1661. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1662. grav.position = TORSO.Position
  1663. grav.Name = "V3BanishForce"..Player.Name
  1664. else
  1665. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1666. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1667. end
  1668. else
  1669. HUM.PlatformStand = false
  1670. end
  1671. end
  1672. elseif ISBANISH == "Gravity" then
  1673. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1674. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1675. HUM.PlatformStand = false
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683.  
  1684. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1685.  
  1686. --//=================================\\
  1687. --|| ATTACK FUNCTIONS AND STUFF
  1688. --\\=================================//
  1689. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1690.  
  1691. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1692. MakeForm(RightHole,"Cyl")
  1693. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1694. MakeForm(LeftHole,"Cyl")
  1695.  
  1696. function getbloody(victim,amount)
  1697. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1698. PART.CFrame = victim.CFrame
  1699. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1700. Debris:AddItem(PART,5)
  1701. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1702. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1703. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1704. local prtcl = asd:Clone()
  1705. prtcl.Parent = PART
  1706. prtcl:Emit(amount*10)
  1707. end
  1708.  
  1709. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1710.  
  1711. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1712. if DoesCourontine == false then
  1713. local Direction = CF(Part.Position, ToLocation)
  1714. local Distance = (Part.Position - ToLocation).magnitude
  1715. for i = 1, AmountOfTime do
  1716. Swait()
  1717. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1718. Direction = Part.CFrame
  1719. end
  1720. Part:remove()
  1721. elseif DoesCourontine == true then
  1722. coroutine.resume(coroutine.create(function()
  1723. local Direction = CF(Part.Position, ToLocation)
  1724. local Distance = (Part.Position - ToLocation).magnitude
  1725. for i = 1, AmountOfTime do
  1726. Swait()
  1727. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1728. Direction = Part.CFrame
  1729. end
  1730. Part:remove()
  1731. end))
  1732. end
  1733. end
  1734.  
  1735. function Absoluteum()
  1736. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1737. if HITFLOOR ~= nil then
  1738. do
  1739. local HITBODIES = {}
  1740. ATTACK = true
  1741. Rooted = true
  1742. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1743. MakeForm(ABSOLUTE, "Ball")
  1744. CreateSound("416200578", RootPart, 10, 1)
  1745. for i = 0, 8, 0.1 / Animation_Speed do
  1746. Swait()
  1747. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1748. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1749. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1750. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1751. MakeForm(CHARGE, "Ball")
  1752. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1753. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1754. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. end
  1761. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1762. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1763. for i = 1, 45 do
  1764. Swait()
  1765. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. end
  1772. coroutine.resume(coroutine.create(function()
  1773. local IMPACT = false
  1774. local BULLET = ABSOLUTE
  1775. MakeForm(BULLET, "Ball")
  1776. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1777. for i = 1, 500 do
  1778. Swait()
  1779. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1780. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1781. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1782. if HIT ~= nil then
  1783. IMPACT = true
  1784. break
  1785. end
  1786. end
  1787. if IMPACT == false then
  1788. for i = 1, 40 do
  1789. Swait()
  1790. BULLET.Size = BULLET.Size * 0.9
  1791. end
  1792. BULLET:remove()
  1793. else
  1794. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1795. for i = 1, 175 do
  1796. Swait()
  1797. BULLET.Size = BULLET.Size * 0.99
  1798. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1799. end
  1800. CreateSound("438666001", BULLET, 10, 3)
  1801. Swait(35)
  1802. BULLET.Transparency = 1
  1803. for i = 1, 20 do
  1804. for e = 1, 5 do
  1805. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1806. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1807. end
  1808. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1809. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1810. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1811. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1812. Swait(5)
  1813. for e = 1, #HITBODIES do
  1814. if HITBODIES[e] ~= nil then
  1815. local BOD = HITBODIES[e]
  1816. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1817. if TORS then
  1818. BOD:BreakJoints()
  1819. for _, c in pairs(BOD:GetChildren()) do
  1820. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1821. local bv = Instance.new("BodyVelocity")
  1822. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1823. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1824. bv.Parent = c
  1825. Debris:AddItem(bv, 0.2)
  1826. end
  1827. end
  1828. end
  1829. end
  1830. end
  1831. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1832. end
  1833. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1834. Debris:AddItem(BULLET, 10)
  1835. end
  1836. end))
  1837. ATTACK = false
  1838. Rooted = false
  1839. end
  1840. end
  1841. end
  1842.  
  1843. function Nuke()
  1844. ATTACK = true
  1845. Rooted = true
  1846. local CHARGE = false
  1847. local BLASTS = {468991944, 468991990}
  1848. coroutine.resume(coroutine.create(function()
  1849. repeat
  1850. Swait()
  1851. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1857. until CHARGE == true
  1858. for i = 0, 0.4, 0.1 / Animation_Speed do
  1859. Swait()
  1860. WACKYEFFECT({
  1861. Time = 15,
  1862. EffectType = "Sphere",
  1863. Size = VT(60, 60, 60),
  1864. Size2 = VT(0, 0, 0),
  1865. Transparency = 1,
  1866. Transparency2 = 0.7,
  1867. CFrame = CF(RootPart.Position),
  1868. MoveToPos = nil,
  1869. RotationX = 0,
  1870. RotationY = 0,
  1871. RotationZ = 0,
  1872. Material = "Neon",
  1873. Color = C3(1, 1, 1),
  1874. SoundID = nil,
  1875. SoundPitch = nil,
  1876. SoundVolume = nil
  1877. })
  1878. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. end
  1885. coroutine.resume(coroutine.create(function()
  1886. local POS = RootPart.Position
  1887. wait(0.2)
  1888. for i = 1, 5 do
  1889. WACKYEFFECT({
  1890. Time = 65,
  1891. EffectType = "Sphere",
  1892. Size = VT(2, 2, 2),
  1893. Size2 = VT(0, 0, 500),
  1894. Transparency = 1,
  1895. Transparency2 = 0,
  1896. CFrame = CF(POS),
  1897. MoveToPos = nil,
  1898. RotationX = MRANDOM(-2, 2),
  1899. RotationY = MRANDOM(-12, 12),
  1900. RotationZ = MRANDOM(-2, 2),
  1901. Material = "Neon",
  1902. Color = C3(1, 1, 1),
  1903. SoundID = nil,
  1904. SoundPitch = nil,
  1905. SoundVolume = nil
  1906. })
  1907. end
  1908. wait(1)
  1909. SHAKECAM(POS, 9999999999, 25, 25)
  1910. ApplyAoE(POS, 450)
  1911. WACKYEFFECT({
  1912. Time = 85,
  1913. EffectType = "Sphere",
  1914. Size = VT(120, 120, 120),
  1915. Size2 = VT(350, 350, 350),
  1916. Transparency = 0,
  1917. Transparency2 = 1,
  1918. CFrame = CF(POS),
  1919. MoveToPos = nil,
  1920. RotationX = 0,
  1921. RotationY = 0,
  1922. RotationZ = 0,
  1923. Material = "Neon",
  1924. Color = C3(1, 1, 1),
  1925. SoundID = nil,
  1926. SoundPitch = 1,
  1927. SoundVolume = 10
  1928. })
  1929. for i = 1, 20 do
  1930. WACKYEFFECT({
  1931. Time = 85,
  1932. EffectType = "Sphere",
  1933. Size = VT(120, 120, 120),
  1934. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1935. Transparency = 0.8,
  1936. Transparency2 = 1,
  1937. CFrame = CF(POS),
  1938. MoveToPos = nil,
  1939. RotationX = 0,
  1940. RotationY = 0,
  1941. RotationZ = 0,
  1942. Material = "Neon",
  1943. Color = C3(1, 1, 1),
  1944. SoundID = nil,
  1945. SoundPitch = 1,
  1946. SoundVolume = 10
  1947. })
  1948. WACKYEFFECT({
  1949. Time = 100,
  1950. EffectType = "Wave",
  1951. Size = VT(25, 2, 25),
  1952. Size2 = VT(400, 0, 400) * 1.2,
  1953. Transparency = 0,
  1954. Transparency2 = 1,
  1955. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1956. MoveToPos = nil,
  1957. RotationX = 0,
  1958. RotationY = 0,
  1959. RotationZ = 0,
  1960. Material = "Neon",
  1961. Color = C3(1, 1, 1),
  1962. SoundID = nil,
  1963. SoundPitch = nil,
  1964. SoundVolume = nil
  1965. })
  1966. end
  1967. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1968. for i = 1, 5 do
  1969. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1970. WACKYEFFECT({
  1971. Time = 120,
  1972. EffectType = "Wave",
  1973. Size = VT(150, 2, 150),
  1974. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1975. Transparency = 0,
  1976. Transparency2 = 1,
  1977. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1978. MoveToPos = nil,
  1979. RotationX = 0,
  1980. RotationY = 0,
  1981. RotationZ = 0,
  1982. Material = "Neon",
  1983. Color = C3(1, 1, 1),
  1984. SoundID = nil,
  1985. SoundPitch = nil,
  1986. SoundVolume = nil
  1987. })
  1988. end
  1989. end))
  1990. for i = 0, 1, 0.1 / Animation_Speed do
  1991. Swait()
  1992. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. end
  1999. ATTACK = false
  2000. Rooted = false
  2001. end))
  2002. for i = 1, 30 do
  2003. wait(0.01)
  2004. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2005. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2006. if HITFLOOR then
  2007. ApplyAoE(HITPOS, 65, true)
  2008. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2009. WACKYEFFECT({
  2010. Time = 25,
  2011. EffectType = "Sphere",
  2012. Size = VT(22, 22, 22),
  2013. Size2 = VT(85, 85, 85),
  2014. Transparency = 0,
  2015. Transparency2 = 1,
  2016. CFrame = CF(HITPOS),
  2017. MoveToPos = nil,
  2018. RotationX = 0,
  2019. RotationY = 0,
  2020. RotationZ = 0,
  2021. Material = "Neon",
  2022. Color = C3(1, 1, 1),
  2023. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2024. SoundPitch = MRANDOM(9, 12) / 10,
  2025. SoundVolume = 10
  2026. })
  2027. for e = 1, 3 do
  2028. WACKYEFFECT({
  2029. EffectType = "Wave",
  2030. Size = VT(25, 0, 25),
  2031. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2032. Transparency = 0,
  2033. Transparency2 = 1,
  2034. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2035. MoveToPos = nil,
  2036. RotationX = 0,
  2037. RotationY = 3,
  2038. RotationZ = 0,
  2039. Material = "Neon",
  2040. Color = C3(1, 1, 1),
  2041. SoundID = nil,
  2042. SoundPitch = nil,
  2043. SoundVolume = nil
  2044. })
  2045. WACKYEFFECT({
  2046. Time = 35,
  2047. EffectType = "Sphere",
  2048. Size = VT(22, 45, 22),
  2049. Size2 = VT(25, 45 + e * 75, 25),
  2050. Transparency = 0,
  2051. Transparency2 = 1,
  2052. CFrame = CF(HITPOS) * TURN,
  2053. MoveToPos = nil,
  2054. RotationX = 0,
  2055. RotationY = 0,
  2056. RotationZ = 0,
  2057. Material = "Neon",
  2058. Color = C3(1, 1, 1),
  2059. SoundID = nil,
  2060. SoundPitch = MRANDOM(9, 12) / 10,
  2061. SoundVolume = 10
  2062. })
  2063. end
  2064. end
  2065. end
  2066. CHARGE = true
  2067. end
  2068.  
  2069. function SpectralBanishing()
  2070. ATTACK = true
  2071. Rooted = false
  2072. chatfunc("If you desire to be a ghost...", 20)
  2073. for i = 0, 5, 0.1 / Animation_Speed do
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2081. end
  2082. chatfunc("Then move on to the afterlife!", 6)
  2083. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2084. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2085. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2086. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2087. local distance = (GunPoint.Position - Way).magnitude
  2088. for i = 1, 5 do
  2089. local laser = Instance.new("Part", Effects)
  2090. laser.Transparency = 0
  2091. laser.CanCollide = false
  2092. laser.Anchored = true
  2093. laser.Color = C3(1, 0, 0)
  2094. laser.Material = "Neon"
  2095. laser.formFactor = Enum.FormFactor.Custom
  2096. laser.Size = Vector3.new(0.15, 0.15, distance)
  2097. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2098. table.insert(Effects2, {
  2099. laser,
  2100. "Disappear",
  2101. 0.1,
  2102. 1,
  2103. 1,
  2104. 1,
  2105. 2
  2106. })
  2107. end
  2108. coroutine.resume(coroutine.create(function()
  2109. Swait(15)
  2110. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2111. for i = 1, 25 do
  2112. Swait()
  2113. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2114. end
  2115. local GAME = game.Players:GetChildren()
  2116. for PLAYER = 1, #GAME do
  2117. do
  2118. local PLAY = GAME[PLAYER]
  2119. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2120. PLAY.Character.Parent = nil
  2121. coroutine.resume(coroutine.create(function()
  2122. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2123. PLAY.Character.Parent = workspace
  2124. local Value = IT("BoolValue", Delete)
  2125. Value.Name = PLAY.Name
  2126. end
  2127. end))
  2128. end
  2129. end
  2130. end
  2131. for i = 1, 25 do
  2132. Swait()
  2133. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2134. end
  2135. end))
  2136. for i = 0, 2, 0.1 / Animation_Speed do
  2137. Swait()
  2138. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2144. end
  2145. ATTACK = false
  2146. Rooted = false
  2147. end
  2148.  
  2149. function Madness()
  2150. ATTACK = true
  2151. Rooted = false
  2152. local GYRO = IT("BodyGyro",RootPart)
  2153. GYRO.D = 750
  2154. GYRO.P = 20000
  2155. GYRO.MaxTorque = VT(0,40000000,0)
  2156. local LOCKED = true
  2157. local SHOT = false
  2158. coroutine.resume(coroutine.create(function()
  2159. for i=0, 1, 0.1 / Animation_Speed do
  2160. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2161. Swait()
  2162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2166. end
  2167. LOCKED = false
  2168. SHOT = true
  2169. repeat
  2170. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2171. Swait()
  2172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2176. until HOLD == false and SHOT == false
  2177. for i=0, 0.3, 0.1 / Animation_Speed do
  2178. Swait()
  2179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2183. end
  2184. GYRO:remove()
  2185. ATTACK = false
  2186. Rooted = false
  2187. end))
  2188. repeat wait() until LOCKED == false
  2189. repeat
  2190. SHOT = true
  2191. wait(0.2)
  2192. SHOT = false
  2193. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2194. local HIT = BULLET.Hit
  2195. local HITPOS = BULLET.End
  2196. if HIT then
  2197. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2198. Banish(HIT.Parent)
  2199. end
  2200. end
  2201. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2202. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2203. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2204. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2205. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2206. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2207. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2208. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2209. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2210. until HOLD == false
  2211. end
  2212.  
  2213. function EMOTE()
  2214. ATTACK = true
  2215. Rooted = false
  2216. local LOOP = 0
  2217. for i=0, 0.1, 0.1 / Animation_Speed do
  2218. Swait()
  2219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2223. end
  2224. for i=0, 3, 0.1 / Animation_Speed do
  2225. Swait()
  2226. LOOP = LOOP + 1
  2227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2231. end
  2232. for i=0, 0.1, 0.1 / Animation_Speed do
  2233. Swait()
  2234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2238. end
  2239. ATTACK = false
  2240. Rooted = false
  2241. end
  2242.  
  2243. function Kill(Char)
  2244. local NewCharacter = IT("Model",Effects)
  2245. NewCharacter.Name = "Ow im ded ;-;"
  2246. for _, c in pairs(Char:GetDescendants()) do
  2247. if c:IsA("BasePart") and c.Transparency == 0 then
  2248. if c.Parent == Char then
  2249. getbloody(c,5)
  2250. end
  2251. c:BreakJoints()
  2252. c.Material = "Glass"
  2253. c.Color = C3(0.5,0,0)
  2254. c.CanCollide = true
  2255. c.Transparency = 0.3
  2256. if c:FindFirstChildOfClass("SpecialMesh") then
  2257. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2258. end
  2259. if c.Name == "Head" then
  2260. c:ClearAllChildren()
  2261. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2262. end
  2263. if c.ClassName == "MeshPart" then
  2264. c.TextureID = ""
  2265. end
  2266. if c:FindFirstChildOfClass("BodyPosition") then
  2267. c:FindFirstChildOfClass("BodyPosition"):remove()
  2268. end
  2269. if c:FindFirstChildOfClass("ParticleEmitter") then
  2270. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2271. end
  2272. c.Parent = NewCharacter
  2273. c.Name = "DeadPart"
  2274. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2275. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2276. end
  2277. end
  2278. Char:remove()
  2279. Debris:AddItem(NewCharacter,5)
  2280. end
  2281.  
  2282. function Taunt()
  2283. ATTACK = true
  2284. Rooted = true
  2285. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2286. repeat
  2287. Swait()
  2288. TAUNT.Parent = Torso
  2289. TAUNT.Playing = true
  2290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. until TAUNT.TimePosition >= 1.25
  2297. for i=0, 1.6, 0.1 / Animation_Speed do
  2298. Swait()
  2299. TAUNT.Parent = Torso
  2300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306. end
  2307. ATTACK = false
  2308. Rooted = false
  2309. end
  2310.  
  2311. function oofBeam()
  2312. ATTACK = true
  2313. Rooted = false
  2314. VALUE2 = true
  2315. local GYRO = IT("BodyGyro", RootPart)
  2316. GYRO.D = 20
  2317. GYRO.P = 4000
  2318. GYRO.MaxTorque = VT(0, 40000, 0)
  2319. local POS = RootPart.Position + VT(0, 25, 0)
  2320. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2327. coroutine.resume(coroutine.create(function()
  2328. local E = 0
  2329. repeat
  2330. E = E + 5
  2331. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2332. Swait()
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2339. until ATTACK == false
  2340. GYRO:remove()
  2341. end))
  2342. for i = 1, 50 do
  2343. Swait()
  2344. end
  2345. for i = 1, 25 do
  2346. Swait()
  2347. WACKYEFFECT({
  2348. Time = 15,
  2349. EffectType = "Skull",
  2350. Size = VT(4, 4, 4),
  2351. Size2 = VT(0, 0, 0),
  2352. Transparency = 1,
  2353. Transparency2 = 0,
  2354. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2355. MoveToPos = Eon.Position,
  2356. RotationX = 0,
  2357. RotationY = 0,
  2358. RotationZ = 0,
  2359. Material = "Neon",
  2360. Color = C3(1, 0, 0),
  2361. SoundID = nil,
  2362. SoundPitch = nil,
  2363. SoundVolume = nil
  2364. })
  2365. end
  2366. local LOOP = 0
  2367. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2368. MakeForm(BEAMO, "Ball")
  2369. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2370. MakeForm(BEAM, "Cyl")
  2371. repeat
  2372. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2373. if DISTANCE < 2000 then
  2374. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2375. BEAMO.CFrame = CF(Eon.Position)
  2376. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2377. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2378. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2379. WACKYEFFECT({
  2380. Time = 35,
  2381. EffectType = "Sphere",
  2382. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2383. Size2 = VT(5, 75, 5),
  2384. Transparency = 0,
  2385. Transparency2 = 1,
  2386. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2387. MoveToPos = nil,
  2388. RotationX = 0,
  2389. RotationY = 0,
  2390. RotationZ = 0,
  2391. Material = "Neon",
  2392. Color = C3(1, 0, 0),
  2393. SoundID = nil,
  2394. SoundPitch = MRANDOM(9, 12) / 10,
  2395. SoundVolume = 10
  2396. })
  2397. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2398. Swait()
  2399. LOOP = LOOP + 1
  2400. end
  2401. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2402. coroutine.resume(coroutine.create(function()
  2403. for i = 1, 15 do
  2404. Swait()
  2405. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2406. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2407. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2408. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2409. end
  2410. BEAM:remove()
  2411. BEAMO:remove()
  2412. end))
  2413. ATTACK = false
  2414. Rooted = false
  2415. VALUE2 = false
  2416. end
  2417.  
  2418. function TakeOnMe()
  2419. Speed = 5
  2420. local MEME = CreateSound(0, Effects, 2, 1, false)
  2421. ATTACK = true
  2422. Rooted = false
  2423. local DANCE = true
  2424. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2425. if NEWKEY == "p" then
  2426. DANCE = false
  2427. end
  2428. end)
  2429. PLAYSONG = false
  2430. while true do
  2431. for i = 1, 15 do
  2432. Swait()
  2433. MEME.Parent = Effects
  2434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2440. end
  2441. if DANCE == false then
  2442. break
  2443. end
  2444. for i = 1, 15 do
  2445. Swait()
  2446. MEME.Parent = Effects
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2451. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. end
  2454. end
  2455. PLAYSONG = true
  2456. KEY:Disconnect()
  2457. MEME:remove()
  2458. Speed = 25
  2459. ATTACK = false
  2460. Rooted = false
  2461. end
  2462.  
  2463. function Banisher_Bullet()
  2464. ATTACK = true
  2465. Rooted = false
  2466. for i=0, 0.05, 0.1 / Animation_Speed do
  2467. Swait()
  2468. turnto(Mouse.Hit.p)
  2469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2475. end
  2476. repeat
  2477. for i=0, 0.05, 0.1 / Animation_Speed do
  2478. Swait()
  2479. turnto(Mouse.Hit.p)
  2480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2486. end
  2487. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2488. SpawnTrail(Hole.Position,POS)
  2489. if HIT ~= nil then
  2490. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2491. Banish(HIT.Parent)
  2492. end
  2493. end
  2494. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2495. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2496. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2497. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2498. for i=0, 0.05, 0.1 / Animation_Speed do
  2499. Swait()
  2500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2506. end
  2507. until KEYHOLD == false
  2508. ATTACK = false
  2509. Rooted = false
  2510. end
  2511. function Execute()
  2512. ATTACK = true
  2513. Rooted = false
  2514. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2515. Part.Color = C3(0,0,0)
  2516. MakeForm(Part,"Wedge")
  2517. Part.CanCollide = true
  2518. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2519. for i=0, 1, 0.1 / Animation_Speed do
  2520. Swait()
  2521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. end
  2528. CreateSound(541909867, RightBarrel, 7, 1, false)
  2529. local TOCH = Part.Touched:Connect(function(hit)
  2530. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2531. Banish(hit.Parent)
  2532. end
  2533. end)
  2534. for i=0, 0.35, 0.1 / Animation_Speed do
  2535. Swait()
  2536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. end
  2543. TOCH:disconnect()
  2544. for i=0, 0.35, 0.1 / Animation_Speed do
  2545. Swait()
  2546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. end
  2553. Part:remove()
  2554. ATTACK = false
  2555. Rooted = false
  2556. end
  2557. function Banisher_Burn()
  2558. ATTACK = true
  2559. Rooted = true
  2560. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2561. for i=0, 1, 0.1 / Animation_Speed do
  2562. Swait()
  2563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. end
  2570. coroutine.resume(coroutine.create(function()
  2571. local POS = Mouse.Hit.p
  2572. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2573. MakeForm(RAY,"Cyl")
  2574. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2575. MakeForm(SPHERE,"Ball")
  2576. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2577. MakeForm(SHIELD,"Ball")
  2578. SHIELD.CFrame = CF(POS)
  2579. RAY.CFrame = CF(POS)
  2580. SPHERE.CFrame = CF(POS)
  2581. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2582. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2583. for i = 1, 200 do
  2584. Swait()
  2585. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2587. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2588. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2589. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2590. end
  2591. for i = 1, 45 do
  2592. Swait()
  2593. RAY.Transparency = RAY.Transparency + 1/45
  2594. SPHERE.Transparency = RAY.Transparency
  2595. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2596. end
  2597. RAY:remove()
  2598. SHIELD:remove()
  2599. SPHERE:remove()
  2600. end))
  2601. for i=0, 1, 0.1 / Animation_Speed do
  2602. Swait()
  2603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. end
  2610. ATTACK = false
  2611. Rooted = false
  2612. end
  2613. function Teleport()
  2614. ATTACK = true
  2615. Rooted = false
  2616. for i=0, 0.5, 0.1 / Animation_Speed do
  2617. Swait()
  2618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2620. end
  2621. for e = 1, #BODY do
  2622. if BODY[e] ~= nil then
  2623. local STUFF = BODY[e]
  2624. local PART = STUFF[1]
  2625. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2626. local PRT = PART:Clone()
  2627. PRT.Anchored = true
  2628. PRT.CanCollide = false
  2629. PRT.Material = "Neon"
  2630. PRT.Color = C3(255,100,255)
  2631. PRT.Name = "WarpEffect"
  2632. PRT.Parent = Effects
  2633. PRT.CFrame = PART.CFrame
  2634. PRT:BreakJoints()
  2635. if PRT:FindFirstChildOfClass("Sound") then
  2636. PRT:FindFirstChildOfClass("Sound"):remove()
  2637. end
  2638. if PRT:FindFirstChildOfClass("Decal") then
  2639. PRT:FindFirstChildOfClass("Decal"):remove()
  2640. end
  2641. coroutine.resume(coroutine.create(function()
  2642. for i = 1, 100 do
  2643. Swait()
  2644. PRT.Transparency = PRT.Transparency + 1/100
  2645. end
  2646. PRT:remove()
  2647. end))
  2648. end
  2649. end
  2650. end
  2651. CreateSound(217767125, Torso, 10, 1)
  2652. local POS = RootPart.Orientation
  2653. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2654. RootPart.Orientation = POS
  2655. RootJoint.Parent = RootPart
  2656. for i=0, 0.5, 0.1 / Animation_Speed do
  2657. Swait()
  2658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2660. end
  2661. for i=0, 0.1, 0.1 / Animation_Speed do
  2662. Swait()
  2663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2664. end
  2665. ATTACK = false
  2666. Rooted = false
  2667. end
  2668. function BanishmentBeam()
  2669. ATTACK = true
  2670. Rooted = false
  2671. local GYRO = IT("BodyGyro",RootPart)
  2672. GYRO.D = 100
  2673. GYRO.P = 2000
  2674. GYRO.MaxTorque = VT(0,4000000,0)
  2675. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2676. CreateSound("93724183", RightArm, 5, 1, false)
  2677. for i=1, 35 do
  2678. Swait()
  2679. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2680. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. end
  2688. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2689. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2690. local TOCH = BEAM.Touched:Connect(function(hit)
  2691. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2692. Kill(hit)
  2693. end
  2694. end)
  2695. local I = 0
  2696. repeat
  2697. Swait()
  2698. I = I + 1
  2699. if I <= 10 then
  2700. BEAM.Transparency = BEAM.Transparency - 0.1
  2701. end
  2702. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2703. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2704. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2705. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2706. BEAM.Size = VT(2,2,DISTANCE)
  2707. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2709. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2710. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. if ENDHIT ~= nil then
  2718. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2719. Banish(ENDHIT)
  2720. end
  2721. end
  2722. until LOOP.Playing == false
  2723. GYRO:remove()
  2724. BEAM:remove()
  2725. ATTACK = false
  2726. Rooted = false
  2727. end
  2728. function Deathbound()
  2729. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2730. ATTACK = true
  2731. Rooted = true
  2732. for i=0, 1, 0.1 / Animation_Speed do
  2733. Swait()
  2734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. end
  2741. local DONE = false
  2742. local GATE = nil
  2743. local GATESPIN = true
  2744. coroutine.resume(coroutine.create(function()
  2745. repeat
  2746. Swait()
  2747. if GATE ~= nil then
  2748. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2749. end
  2750. until GATESPIN == false
  2751. end))
  2752. coroutine.resume(coroutine.create(function()
  2753. repeat
  2754. Swait()
  2755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. until DONE == true
  2762. Swait(50)
  2763. for i = 1, 35 do
  2764. Swait(4)
  2765. local FIRED = false
  2766. local CHILDREN = workspace:GetDescendants()
  2767. for index, CHILD in pairs(CHILDREN) do
  2768. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2769. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2770. if HUM then
  2771. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2772. if TORSO then
  2773. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2774. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2775. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2776. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2777. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2778. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2779. Banish(CHILD)
  2780. FIRED = true
  2781. break
  2782. end
  2783. end
  2784. end
  2785. end
  2786. end
  2787. if FIRED == false then
  2788. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2789. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2790. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2791. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2792. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2793. if HITBOD ~= nil then
  2794. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2795. Kill(HITBOD.Parent)
  2796. end
  2797. end
  2798. end
  2799. end
  2800. for i = 1, 45 do
  2801. Swait()
  2802. GATE.Size = GATE.Size - VT(3,0,3)
  2803. end
  2804. GATESPIN = false
  2805. GATE:remove()
  2806. end))
  2807. Swait(15)
  2808. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2809. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2810. local DECAL = IT("Decal",GATE)
  2811. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2812. DECAL.Face = "Top"
  2813. GATE.CFrame = CF(HITPOS)
  2814. CreateSound(160772554, GATE, 7, 1.3, false)
  2815. for i = 1, 45 do
  2816. Swait()
  2817. GATE.Size = GATE.Size + VT(3,0,3)
  2818. end
  2819. CreateSound(213603013, RightHole, 7, 1, false)
  2820. CreateSound(213603013, LeftHole, 7, 1, false)
  2821. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2822. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2823. ATTACK = false
  2824. Rooted = false
  2825. DONE = true
  2826. end
  2827.  
  2828.  
  2829. --//=================================\\
  2830. --|| ASSIGN THINGS TO KEYS
  2831. --\\=================================//
  2832.  
  2833. function MouseDown(Mouse)
  2834. if ATTACK == false then
  2835. EMOTE()
  2836. end
  2837. end
  2838.  
  2839. function MouseUp(Mouse)
  2840. HOLD = false
  2841. end
  2842.  
  2843. function KeyDown(Key)
  2844. KEYHOLD = true
  2845. if Key == "z" and ATTACK == false then
  2846. Banisher_Bullet()
  2847. end
  2848.  
  2849. if Key == "b" and ATTACK == false then
  2850. Banisher_Burn()
  2851. end
  2852.  
  2853. if Key == "c" and ATTACK == false then
  2854. BanishmentBeam()
  2855. end
  2856.  
  2857. if Key == "v" and ATTACK == false then
  2858. Teleport()
  2859. end
  2860.  
  2861. if Key == "t" and ATTACK == false then
  2862. Taunt()
  2863. end
  2864.  
  2865. if Key == "e" and ATTACK == false then
  2866. Madness()
  2867. end
  2868.  
  2869. if Key == "j" and ATTACK == false then
  2870. Nuke()
  2871. end
  2872.  
  2873. if Key == "y" and ATTACK == false then
  2874. oofBeam()
  2875. end
  2876.  
  2877. if Key == "u" and ATTACK == false then
  2878. Absoluteum()
  2879. end
  2880.  
  2881. if Key == "g" and ATTACK == false then
  2882. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2883. TOBANISH = {}
  2884. end
  2885.  
  2886. if Key == "p" and ATTACK == false then
  2887. TakeOnMe()
  2888. end
  2889.  
  2890. if Key == "x" and ATTACK == false then
  2891. Deathbound()
  2892. end
  2893. end
  2894.  
  2895. function KeyUp(Key)
  2896. KEYHOLD = false
  2897. end
  2898.  
  2899. Mouse.Button1Down:connect(function(NEWKEY)
  2900. MouseDown(NEWKEY)
  2901. end)
  2902. Mouse.Button1Up:connect(function(NEWKEY)
  2903. MouseUp(NEWKEY)
  2904. end)
  2905. Mouse.KeyDown:connect(function(NEWKEY)
  2906. KeyDown(NEWKEY)
  2907. end)
  2908. Mouse.KeyUp:connect(function(NEWKEY)
  2909. KeyUp(NEWKEY)
  2910. end)
  2911.  
  2912. --//=================================\\
  2913. --\\=================================//
  2914.  
  2915.  
  2916. function unanchor()
  2917. if UNANCHOR == true then
  2918. g = Character:GetChildren()
  2919. for i = 1, #g do
  2920. if g[i].ClassName == "Part" then
  2921. g[i].Anchored = false
  2922. end
  2923. end
  2924. end
  2925. end
  2926.  
  2927.  
  2928. --//=================================\\
  2929. --|| WRAP THE WHOLE SCRIPT UP
  2930. --\\=================================//
  2931.  
  2932. Humanoid.Changed:connect(function(Jump)
  2933. if Jump == "Jump" and (Disable_Jump == true) then
  2934. Humanoid.Jump = false
  2935. end
  2936. end)
  2937.  
  2938. local CONNECT = nil
  2939.  
  2940. while true do
  2941. Swait()
  2942. ANIMATE.Parent = nil
  2943. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2944. Humanoid = IT("Humanoid",Character)
  2945. end
  2946. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2947. v:Stop();
  2948. end
  2949. SINE = SINE + CHANGE
  2950. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2951. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2952. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2953. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2954. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2955. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2956. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2957. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2958. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2959. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2960. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2961. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2962. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2963. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2964. end
  2965. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2966. ANIM = "Jump"
  2967. if ATTACK == false then
  2968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2974. end
  2975. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2976. ANIM = "Fall"
  2977. if ATTACK == false then
  2978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2984. end
  2985. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2986. ANIM = "Idle"
  2987. if ATTACK == false then
  2988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2994. end
  2995. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2996. ANIM = "Walk"
  2997. if ATTACK == false then
  2998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3002. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3004. end
  3005. end
  3006. unanchor()
  3007. Humanoid.MaxHealth = "inf"
  3008. Humanoid.Health = "inf"
  3009. if Rooted == false then
  3010. Disable_Jump = false
  3011. Humanoid.WalkSpeed = Speed
  3012. elseif Rooted == true then
  3013. Disable_Jump = true
  3014. Humanoid.WalkSpeed = 0
  3015. end
  3016. refit()
  3017. sick.Parent = Torso
  3018. sick:resume()
  3019. sick.Volume = 5
  3020. sick.Pitch = 1
  3021. sick.SoundId = "rbxassetid://0"
  3022. sick.Name = "BanishV3Music"
  3023. end
  3024.  
  3025. --//=================================\\
  3026. --\\=================================//
  3027.  
  3028.  
  3029.  
  3030.  
  3031.  
  3032. --//====================================================\\--
  3033. --|| END OF SCRIPT
  3034. --\\====================================================//--
  3035. end
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