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Brittank88

Hammer Build Log

Jan 27th, 2019
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  1.  
  2.  
  3.  
  4. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  5. Loading C:\Users\mason\Documents\HammerMaps\FirstMap.vmf
  6. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  7. fixing up env_cubemap materials on brush sides...
  8. 0...1...2...3...4...Brush 1050: WARNING, microbrush
  9. Brush 1254: WARNING, microbrush
  10. Brush 1322: WARNING, microbrush
  11. Brush 1594: WARNING, microbrush
  12. Brush 1798: WARNING, microbrush
  13. Brush 1866: WARNING, microbrush
  14. 5Brush 506: WARNING, microbrush
  15. Brush 710: WARNING, microbrush
  16. Brush 778: WARNING, microbrush
  17. Brush 2138: WARNING, microbrush
  18. Brush 2342: WARNING, microbrush
  19. Brush 2410: WARNING, microbrush
  20. ...6...7...8...9...10WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
  21. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16400.000000))
  22. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -15888.000000))
  23. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16400.000000))
  24. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -15888.000000))
  25. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16400.000000))
  26. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -15888.000000))
  27. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16400.000000))
  28. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -15888.000000))
  29. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16400.000000))
  30. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -15888.000000))
  31. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -15888.000000))
  32. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -15888.000000))
  33. WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -15888.000000))
  34. WARNING: BSP node with unbounded volume (material: METAL/METALFLOOR003A, near (15360.000000, 15360.000000, -15888.000000))
  35. WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSSKYBOX, near (16384.000000, 16384.000000, 16400.000000))
  36.  
  37.  
  38.  
  39. 8 threads
  40. reading c:\users\mason\documents\hammermaps\FirstMap.bsp
  41. Error opening c:\users\mason\documents\hammermaps\FirstMap.bsp
  42.  
  43.  
  44. [Reading texlights from 'lights.rad']
  45. [45 texlights parsed from 'lights.rad']
  46.  
  47. Loading c:\users\mason\documents\hammermaps\FirstMap.bsp
  48. Error opening c:\users\mason\documents\hammermaps\FirstMap.bsp
  49.  
  50.  
  51. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  52. Loading C:\Users\mason\Documents\HammerMaps\FirstMap.vmf
  53. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  54. fixing up env_cubemap materials on brush sides...
  55. 0...1...2...3...4...Brush 1254: WARNING, microbrush
  56. Brush 1050: WARNING, microbrush
  57. Brush 1798: WARNING, microbrush
  58. Brush 1594: WARNING, microbrush
  59. 5Brush 710: WARNING, microbrush
  60. Brush 506: WARNING, microbrush
  61. Brush 2342: WARNING, microbrush
  62. Brush 2138: WARNING, microbrush
  63. ...6...7...8...9...100...1...2...3...4...Brush 1254: WARNING, microbrush
  64. Brush 1050: WARNING, microbrush
  65. Brush 1798: WARNING, microbrush
  66. Brush 1594: WARNING, microbrush
  67. 5Brush 710: WARNING, microbrush
  68. Brush 506: WARNING, microbrush
  69. Brush 2342: WARNING, microbrush
  70. Brush 2138: WARNING, microbrush
  71. ...6...7...8...9...10Processing areas...done (0)
  72. Building Faces...done (0)
  73. FixTjuncs...
  74. PruneNodes...
  75. WriteBSP...
  76. done (0)
  77. writing C:\Users\mason\Documents\HammerMaps\FirstMap.prt...Building visibility clusters...
  78. done (0)
  79. Creating default LDR cubemaps for env_cubemap using skybox materials:
  80. skybox/sky_day01_01*.vmt
  81. ! Run buildcubemaps in the engine to get the correct cube maps.
  82. Creating default HDR cubemaps for env_cubemap using skybox materials:
  83. skybox/sky_day01_01*.vmt
  84. ! Run buildcubemaps in the engine to get the correct cube maps.
  85. Finding displacement neighbors...
  86. Finding lightmap sample positions...
  87. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  88. Building Physics collision data...
  89. done (2) (168660 bytes)
  90. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  91. Compacting texture/material tables...
  92. Reduced 32 texinfos to 19
  93. Reduced 9 texdatas to 8 (231 bytes to 190)
  94. Writing C:\Users\mason\Documents\HammerMaps\FirstMap.bsp
  95. 3 seconds elapsed
  96.  
  97.  
  98.  
  99. 8 threads
  100. reading c:\users\mason\documents\hammermaps\FirstMap.bsp
  101. reading c:\users\mason\documents\hammermaps\FirstMap.prt
  102. 1167 portalclusters
  103. 2406 numportals
  104. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 147 visible clusters (0.01%)
  105. Total clusters visible: 1333889
  106. Average clusters visible: 1143
  107. Building PAS...
  108. Average clusters audible: 1167
  109. visdatasize:349678 compressed from 354768
  110. writing c:\users\mason\documents\hammermaps\FirstMap.bsp
  111. 1 minute, 17 seconds elapsed
  112.  
  113.  
  114.  
  115. [Reading texlights from 'lights.rad']
  116. [45 texlights parsed from 'lights.rad']
  117.  
  118. Loading c:\users\mason\documents\hammermaps\FirstMap.bsp
  119. 12176 faces
  120. 22380568 square feet [3222801664.00 square inches]
  121. 0 Displacements
  122. 0 Square Feet [0.00 Square Inches]
  123. 12176 patches before subdivision
  124. 625680 patches after subdivision
  125. 0 direct lights
  126. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52152680, max 10114
  127. transfer lists: 397.9 megs
  128. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
  129. Build Patch/Sample Hash Table(s).....Done<0.5172 sec>
  130. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  131. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  132. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  133. Ready to Finish
  134.  
  135. Object names Objects/Maxobjs Memory / Maxmem Fullness
  136. ------------ --------------- --------------- --------
  137. models 1/1024 48/49152 ( 0.1%)
  138. brushes 487/8192 5844/98304 ( 5.9%)
  139. brushsides 9610/65536 76880/524288 (14.7%)
  140. planes 12730/65536 254600/1310720 (19.4%)
  141. vertexes 12931/65536 155172/786432 (19.7%)
  142. nodes 3928/65536 125696/2097152 ( 6.0%)
  143. texinfos 19/12288 1368/884736 ( 0.2%)
  144. texdata 8/2048 256/65536 ( 0.4%)
  145. dispinfos 0/0 0/0 ( 0.0%)
  146. disp_verts 0/0 0/0 ( 0.0%)
  147. disp_tris 0/0 0/0 ( 0.0%)
  148. disp_lmsamples 0/0 0/0 ( 0.0%)
  149. faces 12176/65536 681856/3670016 (18.6%)
  150. hdr faces 0/65536 0/3670016 ( 0.0%)
  151. origfaces 500/65536 28000/3670016 ( 0.8%)
  152. leaves 3930/65536 125760/2097152 ( 6.0%)
  153. leaffaces 12320/65536 24640/131072 (18.8%)
  154. leafbrushes 4533/65536 9066/131072 ( 6.9%)
  155. areas 2/256 16/2048 ( 0.8%)
  156. surfedges 51402/512000 205608/2048000 (10.0%)
  157. edges 26268/256000 105072/1024000 (10.3%)
  158. LDR worldlights 0/8192 0/720896 ( 0.0%)
  159. HDR worldlights 0/8192 0/720896 ( 0.0%)
  160. leafwaterdata 0/32768 0/393216 ( 0.0%)
  161. waterstrips 108/32768 1080/327680 ( 0.3%)
  162. waterverts 0/65536 0/786432 ( 0.0%)
  163. waterindices 1371/65536 2742/131072 ( 2.1%)
  164. cubemapsamples 0/1024 0/16384 ( 0.0%)
  165. overlays 0/512 0/180224 ( 0.0%)
  166. LDR lightdata [variable] 79854380/0 ( 0.0%)
  167. HDR lightdata [variable] 0/0 ( 0.0%)
  168. visdata [variable] 349678/16777216 ( 2.1%)
  169. entdata [variable] 348/393216 ( 0.1%)
  170. LDR ambient table 3930/65536 15720/262144 ( 6.0%)
  171. HDR ambient table 3930/65536 15720/262144 ( 6.0%)
  172. LDR leaf ambient 1167/65536 32676/1835008 ( 1.8%)
  173. HDR leaf ambient 3930/65536 110040/1835008 ( 6.0%)
  174. occluders 0/0 0/0 ( 0.0%)
  175. occluder polygons 0/0 0/0 ( 0.0%)
  176. occluder vert ind 0/0 0/0 ( 0.0%)
  177. detail props [variable] 1/12 ( 8.3%)
  178. static props [variable] 1/12 ( 8.3%)
  179. pakfile [variable] 211546/0 ( 0.0%)
  180. physics [variable] 168660/4194304 ( 4.0%)
  181. physics terrain [variable] 2/1048576 ( 0.0%)
  182.  
  183. Level flags = 0
  184.  
  185. Total triangle count: 25217
  186. Writing c:\users\mason\documents\hammermaps\FirstMap.bsp
  187. 1 minute, 0 seconds elapsed
  188.  
  189.  
  190.  
  191. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  192. Loading C:\Users\mason\Documents\HammerMaps\FirstMap.vmf
  193. Brush 14832: no visible sides on brush
  194. Brush 14832: no visible sides on brush
  195. Brush 14832: no visible sides on brush
  196. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  197. fixing up env_cubemap materials on brush sides...
  198. 0...1...2...3...4..Brush 13942: WARNING, microbrush
  199. Brush 26730: WARNING, microbrush
  200. Brush 26800: WARNING, microbrush
  201. Brush 27010: WARNING, microbrush
  202. Brush 39919: WARNING, microbrush
  203. Brush 27420: WARNING, microbrush
  204. Brush 27422: WARNING, microbrush
  205. Brush 28252: WARNING, microbrush
  206. Brush 28322: WARNING, microbrush
  207. Brush 46279: WARNING, microbrush
  208. Brush 29387: WARNING, microbrush
  209. Brush 45162: WARNING, microbrush
  210. .Brush 1254: WARNING, microbrush
  211. Brush 1050: WARNING, microbrush
  212. Brush 14024: WARNING, microbrush
  213. Brush 27684: WARNING, microbrush
  214. Brush 42075: WARNING, microbrush
  215. Brush 28632: WARNING, microbrush
  216. Brush 28871: WARNING, microbrush
  217. Brush 28939: WARNING, microbrush
  218. Brush 29009: WARNING, microbrush
  219. Brush 1798: WARNING, microbrush
  220. Brush 1594: WARNING, microbrush
  221. Brush 33411: WARNING, microbrush
  222. Brush 30000: WARNING, microbrush
  223. Brush 30137: WARNING, microbrush
  224. Brush 30347: WARNING, microbrush
  225. 5Brush 710: WARNING, microbrush
  226. Brush 506: WARNING, microbrush
  227. Brush 2342: WARNING, microbrush
  228. Brush 2138: WARNING, microbrush
  229. ...6...7...8...9...10
  230. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (139.3 -895.8 8200.7)
  231. Leaf 0 contents: CONTENTS_SOLID
  232. Leaf 1 contents:
  233. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  234. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  235. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  236. Candidate brush IDs: Brush 30137:
  237.  
  238.  
  239. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (119.4 -867.4 8201.3)
  240. Leaf 0 contents: CONTENTS_SOLID
  241. Leaf 1 contents:
  242. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  243. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  244. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  245. Candidate brush IDs: Brush 30137:
  246.  
  247.  
  248. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (149.1 -892.7 8192.0)
  249. Leaf 0 contents: CONTENTS_SOLID
  250. Leaf 1 contents:
  251. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  252. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  253. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  254. Candidate brush IDs: Brush 30000:
  255.  
  256.  
  257. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (159.0 -917.5 8199.1)
  258. Leaf 0 contents: CONTENTS_SOLID
  259. Leaf 1 contents:
  260. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  261. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  262. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  263. Candidate brush IDs: Brush 30000:
  264.  
  265.  
  266. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (185.7 -931.5 8210.9)
  267. Leaf 0 contents:
  268. Leaf 1 contents: CONTENTS_SOLID
  269. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  270. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  271. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  272. Candidate brush IDs: Brush 30000:
  273.  
  274.  
  275. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (188.8 -937.0 8212.0)
  276. Leaf 0 contents:
  277. Leaf 1 contents: CONTENTS_SOLID
  278. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  279. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  280. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  281. Candidate brush IDs: Brush 30000:
  282.  
  283.  
  284. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -1284.8 8239.6)
  285. Leaf 0 contents: CONTENTS_SOLID
  286. Leaf 1 contents:
  287. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  288. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  289. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  290. Candidate brush IDs: Brush 28252:
  291.  
  292.  
  293. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14.7 -1281.9 8256.0)
  294. Leaf 0 contents:
  295. Leaf 1 contents: CONTENTS_SOLID
  296. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  297. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  298. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  299. Candidate brush IDs: Brush 28252:
  300.  
  301. *** Suppressing further FindPortalSide errors.... ***
  302. 0...1...2...3...4..Brush 13942: WARNING, microbrush
  303. Brush 26730: WARNING, microbrush
  304. Brush 26800: WARNING, microbrush
  305. Brush 27010: WARNING, microbrush
  306. Brush 39919: WARNING, microbrush
  307. Brush 27420: WARNING, microbrush
  308. Brush 27422: WARNING, microbrush
  309. Brush 28252: WARNING, microbrush
  310. Brush 28322: WARNING, microbrush
  311. Brush 46279: WARNING, microbrush
  312. Brush 29387: WARNING, microbrush
  313. Brush 45162: WARNING, microbrush
  314. .Brush 1254: WARNING, microbrush
  315. Brush 1050: WARNING, microbrush
  316. Brush 14024: WARNING, microbrush
  317. Brush 27684: WARNING, microbrush
  318. Brush 42075: WARNING, microbrush
  319. Brush 28632: WARNING, microbrush
  320. Brush 28871: WARNING, microbrush
  321. Brush 28939: WARNING, microbrush
  322. Brush 29009: WARNING, microbrush
  323. Brush 1798: WARNING, microbrush
  324. Brush 1594: WARNING, microbrush
  325. Brush 33411: WARNING, microbrush
  326. Brush 30000: WARNING, microbrush
  327. Brush 30137: WARNING, microbrush
  328. Brush 30347: WARNING, microbrush
  329. 5Brush 710: WARNING, microbrush
  330. Brush 506: WARNING, microbrush
  331. Brush 2342: WARNING, microbrush
  332. Brush 2138: WARNING, microbrush
  333. ...6...7...8...9...10Processing areas...done (0)
  334. Building Faces...done (0)
  335. FixTjuncs...
  336. PruneNodes...
  337. WriteBSP...
  338. done (1)
  339. writing C:\Users\mason\Documents\HammerMaps\FirstMap.prt...Building visibility clusters...
  340. done (0)
  341. Creating default LDR cubemaps for env_cubemap using skybox materials:
  342. skybox/sky_day01_01*.vmt
  343. ! Run buildcubemaps in the engine to get the correct cube maps.
  344. Creating default HDR cubemaps for env_cubemap using skybox materials:
  345. skybox/sky_day01_01*.vmt
  346. ! Run buildcubemaps in the engine to get the correct cube maps.
  347. Finding displacement neighbors...
  348. Finding lightmap sample positions...
  349. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  350. Building Physics collision data...
  351. done (0) (362140 bytes)
  352. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  353. Compacting texture/material tables...
  354. Reduced 37 texinfos to 23
  355. Reduced 11 texdatas to 10 (278 bytes to 237)
  356. Writing C:\Users\mason\Documents\HammerMaps\FirstMap.bsp
  357. 2 seconds elapsed
  358.  
  359.  
  360.  
  361. 8 threads
  362. reading c:\users\mason\documents\hammermaps\FirstMap.bsp
  363. reading c:\users\mason\documents\hammermaps\FirstMap.prt
  364. 1283 portalclusters
  365. 2759 numportals
  366. 0...1...2...3...4...5...6...7...8...9...100
  367.  
  368.  
  369. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  370. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  371. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  372. fixing up env_cubemap materials on brush sides...
  373. 0...1...2...3...4..Brush 13942: WARNING, microbrush
  374. Brush 45162: WARNING, microbrush
  375. Brush 46279: WARNING, microbrush
  376. .Brush 28632: WARNING, microbrush
  377. Brush 28871: WARNING, microbrush
  378. Brush 33411: WARNING, microbrush
  379. 5...6...7...8...9...10
  380. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (169.5 -1169.0 8192.0)
  381. Leaf 0 contents: CONTENTS_SOLID
  382. Leaf 1 contents:
  383. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  384. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  385. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  386. Candidate brush IDs: Brush 45162:
  387.  
  388.  
  389. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (149.1 -1208.0 8201.1)
  390. Leaf 0 contents: CONTENTS_SOLID
  391. Leaf 1 contents:
  392. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  393. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  394. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  395. Candidate brush IDs: Brush 45162:
  396.  
  397.  
  398. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (188.8 -1174.9 8198.3)
  399. Leaf 0 contents: CONTENTS_SOLID
  400. Leaf 1 contents:
  401. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  402. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  403. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  404. Candidate brush IDs: Brush 45162:
  405.  
  406.  
  407. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (174.8 -1193.6 8202.3)
  408. Leaf 0 contents: CONTENTS_SOLID
  409. Leaf 1 contents:
  410. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  411. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  412. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  413. Candidate brush IDs: Brush 45162:
  414.  
  415. 0...1...2...3...4..Brush 13942: WARNING, microbrush
  416. Brush 45162: WARNING, microbrush
  417. Brush 46279: WARNING, microbrush
  418. .Brush 28632: WARNING, microbrush
  419. Brush 28871: WARNING, microbrush
  420. Brush 33411: WARNING, microbrush
  421. 5...6...7...8...9...10
  422. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (169.6 -1168.7 8192.0)
  423. Leaf 0 contents: CONTENTS_SOLID
  424. Leaf 1 contents:
  425. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  426. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  427. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  428. Candidate brush IDs: Brush 45162:
  429.  
  430.  
  431. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (150.0 -1207.3 8200.9)
  432. Leaf 0 contents: CONTENTS_SOLID
  433. Leaf 1 contents:
  434. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  435. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  436. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  437. Candidate brush IDs: Brush 45162:
  438.  
  439.  
  440. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (199.3 -1155.7 8195.0)
  441. Leaf 0 contents: CONTENTS_SOLID
  442. Leaf 1 contents:
  443. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  444. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  445. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  446. Candidate brush IDs: Brush 45162:
  447.  
  448. Processing areas...done (0)
  449. Building Faces...done (0)
  450. FixTjuncs...
  451. PruneNodes...
  452. WriteBSP...
  453. done (0)
  454. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  455. done (0)
  456. Creating default LDR cubemaps for env_cubemap using skybox materials:
  457. skybox/sky_day01_01*.vmt
  458. ! Run buildcubemaps in the engine to get the correct cube maps.
  459. Creating default HDR cubemaps for env_cubemap using skybox materials:
  460. skybox/sky_day01_01*.vmt
  461. ! Run buildcubemaps in the engine to get the correct cube maps.
  462. Finding displacement neighbors...
  463. Finding lightmap sample positions...
  464. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  465. Building Physics collision data...
  466. done (1) (362812 bytes)
  467. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  468. Compacting texture/material tables...
  469. Reduced 47 texinfos to 31
  470. Reduced 11 texdatas to 10 (278 bytes to 237)
  471. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  472. 2 seconds elapsed
  473.  
  474.  
  475.  
  476. 8 threads
  477. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  478. reading c:\users\mason\documents\hammermaps\firstmap.prt
  479. 1314 portalclusters
  480. 2884 numportals
  481. 0...1...2...3...4...5...6...7...8...9...10Optimized: 11202 visible clusters (0.67%)
  482. Total clusters visible: 1680640
  483. Average clusters visible: 1279
  484. Building PAS...
  485. Average clusters audible: 1314
  486. visdatasize:443090 compressed from 441504
  487. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  488. 0 seconds elapsed
  489.  
  490.  
  491.  
  492. [Reading texlights from 'lights.rad']
  493. [45 texlights parsed from 'lights.rad']
  494.  
  495. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  496. 14374 faces
  497. 5 degenerate faces
  498. 22617318 square feet [3256893696.00 square inches]
  499. 0 Displacements
  500. 0 Square Feet [0.00 Square Inches]
  501. 14369 patches before subdivision
  502. 652677 patches after subdivision
  503. 12 direct lights
  504. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 69670738, max 10932
  505. transfer lists: 531.5 megs
  506. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(321, 448, 691)
  507. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(16, 16, 19)
  508. Build Patch/Sample Hash Table(s).....Done<0.6057 sec>
  509. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  510. 8 of 10 (80% of) surface lights went in leaf ambient cubes.
  511. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  512. Ready to Finish
  513.  
  514. Object names Objects/Maxobjs Memory / Maxmem Fullness
  515. ------------ --------------- --------------- --------
  516. models 1/1024 48/49152 ( 0.1%)
  517. brushes 1151/8192 13812/98304 (14.1%)
  518. brushsides 24886/65536 199088/524288 (38.0%)
  519. planes 29462/65536 589240/1310720 (45.0%)
  520. vertexes 15967/65536 191604/786432 (24.4%)
  521. nodes 4686/65536 149952/2097152 ( 7.2%)
  522. texinfos 31/12288 2232/884736 ( 0.3%)
  523. texdata 10/2048 320/65536 ( 0.5%)
  524. dispinfos 0/0 0/0 ( 0.0%)
  525. disp_verts 0/0 0/0 ( 0.0%)
  526. disp_tris 0/0 0/0 ( 0.0%)
  527. disp_lmsamples 0/0 0/0 ( 0.0%)
  528. faces 14374/65536 804944/3670016 (21.9%)
  529. hdr faces 0/65536 0/3670016 ( 0.0%)
  530. origfaces 1020/65536 57120/3670016 ( 1.6%)
  531. leaves 4688/65536 150016/2097152 ( 7.2%)
  532. leaffaces 14555/65536 29110/131072 (22.2%)
  533. leafbrushes 5596/65536 11192/131072 ( 8.5%)
  534. areas 2/256 16/2048 ( 0.8%)
  535. surfedges 62912/512000 251648/2048000 (12.3%)
  536. edges 32722/256000 130888/1024000 (12.8%)
  537. LDR worldlights 12/8192 1056/720896 ( 0.1%)
  538. HDR worldlights 0/8192 0/720896 ( 0.0%)
  539. leafwaterdata 0/32768 0/393216 ( 0.0%)
  540. waterstrips 203/32768 2030/327680 ( 0.6%)
  541. waterverts 0/65536 0/786432 ( 0.0%)
  542. waterindices 2625/65536 5250/131072 ( 4.0%)
  543. cubemapsamples 0/1024 0/16384 ( 0.0%)
  544. overlays 0/512 0/180224 ( 0.0%)
  545. LDR lightdata [variable] 83666860/0 ( 0.0%)
  546. HDR lightdata [variable] 0/0 ( 0.0%)
  547. visdata [variable] 443090/16777216 ( 2.6%)
  548. entdata [variable] 1317/393216 ( 0.3%)
  549. LDR ambient table 4688/65536 18752/262144 ( 7.2%)
  550. HDR ambient table 4688/65536 18752/262144 ( 7.2%)
  551. LDR leaf ambient 1632/65536 45696/1835008 ( 2.5%)
  552. HDR leaf ambient 4688/65536 131264/1835008 ( 7.2%)
  553. occluders 0/0 0/0 ( 0.0%)
  554. occluder polygons 0/0 0/0 ( 0.0%)
  555. occluder vert ind 0/0 0/0 ( 0.0%)
  556. detail props [variable] 1/12 ( 8.3%)
  557. static props [variable] 1/12 ( 8.3%)
  558. pakfile [variable] 211546/0 ( 0.0%)
  559. physics [variable] 362812/4194304 ( 8.7%)
  560. physics terrain [variable] 2/1048576 ( 0.0%)
  561.  
  562. Level flags = 0
  563.  
  564. Total triangle count: 30260
  565. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  566. 2 minutes, 17 seconds elapsed
  567.  
  568.  
  569.  
  570. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  571. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  572. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  573. fixing up env_cubemap materials on brush sides...
  574. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  575. Entity light (-132.00 716.00 8364.00) leaked!
  576. Processing areas...done (0)
  577. Building Faces...done (0)
  578. FixTjuncs...
  579. PruneNodes...
  580. WriteBSP...
  581. done (0)
  582. Creating default LDR cubemaps for env_cubemap using skybox materials:
  583. skybox/sky_day01_01*.vmt
  584. ! Run buildcubemaps in the engine to get the correct cube maps.
  585. Creating default HDR cubemaps for env_cubemap using skybox materials:
  586. skybox/sky_day01_01*.vmt
  587. ! Run buildcubemaps in the engine to get the correct cube maps.
  588. Finding displacement neighbors...
  589. Finding lightmap sample positions...
  590. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  591. Building Physics collision data...
  592. done (0) (127204 bytes)
  593. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  594. Compacting texture/material tables...
  595. Reduced 54 texinfos to 38
  596. Reduced 12 texdatas to 11 (318 bytes to 277)
  597. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  598. 0 seconds elapsed
  599.  
  600.  
  601.  
  602. 8 threads
  603. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  604. reading c:\users\mason\documents\hammermaps\firstmap.prt
  605. LoadPortals: couldn't read c:\users\mason\documents\hammermaps\firstmap.prt
  606.  
  607.  
  608.  
  609. [Reading texlights from 'lights.rad']
  610. [45 texlights parsed from 'lights.rad']
  611.  
  612. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  613. No vis information, direct lighting only.
  614. 33752 faces
  615. 8 degenerate faces
  616. 45867572 square feet [6604930048.00 square inches]
  617. 0 Displacements
  618. 0 Square Feet [0.00 Square Inches]
  619. 14 direct lights
  620. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<1.4008 sec>
  621. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  622. 8 of 10 (80% of) surface lights went in leaf ambient cubes.
  623. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  624. Ready to Finish
  625.  
  626. Object names Objects/Maxobjs Memory / Maxmem Fullness
  627. ------------ --------------- --------------- --------
  628. models 1/1024 48/49152 ( 0.1%)
  629. brushes 409/8192 4908/98304 ( 5.0%)
  630. brushsides 4307/65536 34456/524288 ( 6.6%)
  631. planes 3302/65536 66040/1310720 ( 5.0%)
  632. vertexes 34864/65536 418368/786432 (53.2%)
  633. nodes 6745/65536 215840/2097152 (10.3%)
  634. texinfos 38/12288 2736/884736 ( 0.3%)
  635. texdata 11/2048 352/65536 ( 0.5%)
  636. dispinfos 0/0 0/0 ( 0.0%)
  637. disp_verts 0/0 0/0 ( 0.0%)
  638. disp_tris 0/0 0/0 ( 0.0%)
  639. disp_lmsamples 0/0 0/0 ( 0.0%)
  640. faces 33752/65536 1890112/3670016 (51.5%)
  641. hdr faces 0/65536 0/3670016 ( 0.0%)
  642. origfaces 1029/65536 57624/3670016 ( 1.6%)
  643. leaves 6747/65536 215904/2097152 (10.3%)
  644. leaffaces 34346/65536 68692/131072 (52.4%)
  645. leafbrushes 3471/65536 6942/131072 ( 5.3%)
  646. areas 2/256 16/2048 ( 0.8%)
  647. surfedges 142076/512000 568304/2048000 (27.7%)
  648. edges 72041/256000 288164/1024000 (28.1%)
  649. LDR worldlights 14/8192 1232/720896 ( 0.2%)
  650. HDR worldlights 0/8192 0/720896 ( 0.0%)
  651. leafwaterdata 0/32768 0/393216 ( 0.0%)
  652. waterstrips 390/32768 3900/327680 ( 1.2%)
  653. waterverts 0/65536 0/786432 ( 0.0%)
  654. waterindices 5436/65536 10872/131072 ( 8.3%)
  655. cubemapsamples 0/1024 0/16384 ( 0.0%)
  656. overlays 0/512 0/180224 ( 0.0%)
  657. LDR lightdata [variable] 193810748/0 ( 0.0%)
  658. HDR lightdata [variable] 0/0 ( 0.0%)
  659. visdata [variable] 0/16777216 ( 0.0%)
  660. entdata [variable] 1871/393216 ( 0.5%)
  661. LDR ambient table 6747/65536 26988/262144 (10.3%)
  662. HDR ambient table 6747/65536 26988/262144 (10.3%)
  663. LDR leaf ambient 34683/65536 971124/1835008 (52.9%)
  664. HDR leaf ambient 6747/65536 188916/1835008 (10.3%)
  665. occluders 0/0 0/0 ( 0.0%)
  666. occluder polygons 0/0 0/0 ( 0.0%)
  667. occluder vert ind 0/0 0/0 ( 0.0%)
  668. detail props [variable] 1/12 ( 8.3%)
  669. static props [variable] 1/12 ( 8.3%)
  670. pakfile [variable] 211546/0 ( 0.0%)
  671. physics [variable] 127204/4194304 ( 3.0%)
  672. physics terrain [variable] 2/1048576 ( 0.0%)
  673.  
  674. Level flags = 0
  675.  
  676. Total triangle count: 70546
  677. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  678. 2 minutes, 35 seconds elapsed
  679.  
  680.  
  681.  
  682. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  683. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  684. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  685. fixing up env_cubemap materials on brush sides...
  686. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  687. Building Faces...done (0)
  688. FixTjuncs...
  689. PruneNodes...
  690. WriteBSP...
  691. done (2)
  692. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  693. done (0)
  694. Creating default LDR cubemaps for env_cubemap using skybox materials:
  695. skybox/sky_day01_01*.vmt
  696. ! Run buildcubemaps in the engine to get the correct cube maps.
  697. Creating default HDR cubemaps for env_cubemap using skybox materials:
  698. skybox/sky_day01_01*.vmt
  699. ! Run buildcubemaps in the engine to get the correct cube maps.
  700. Finding displacement neighbors...
  701. Finding lightmap sample positions...
  702. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  703. Building Physics collision data...
  704. done (0) (519756 bytes)
  705. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  706. Compacting texture/material tables...
  707. Reduced 338 texinfos to 246
  708. Reduced 12 texdatas to 11 (299 bytes to 258)
  709. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  710. 3 seconds elapsed
  711.  
  712.  
  713.  
  714. 8 threads
  715. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  716. reading c:\users\mason\documents\hammermaps\firstmap.prt
  717. 3101 portalclusters
  718. 7348 numportals
  719. 0...1...2...3...4...5...6...7...8...9...10Optimized: 144287 visible clusters (1.96%)
  720. Total clusters visible: 7351190
  721. Average clusters visible: 2370
  722. Building PAS...
  723. Average clusters audible: 3101
  724. visdatasize:2200521 compressed from 2431184
  725. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  726. 3 seconds elapsed
  727.  
  728.  
  729.  
  730. [Reading texlights from 'lights.rad']
  731. [45 texlights parsed from 'lights.rad']
  732.  
  733. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  734. 23165 faces
  735. 4 degenerate faces
  736. 22613430 square feet [3256333824.00 square inches]
  737. 0 Displacements
  738. 0 Square Feet [0.00 Square Inches]
  739. 23161 patches before subdivision
  740. 660807 patches after subdivision
  741. 1680 direct lights
  742. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 106869034, max 10996
  743. transfer lists: 815.3 megs
  744. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3743525, 3617918, 2837814)
  745. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(107508, 86137, 65403)
  746. Build Patch/Sample Hash Table(s).....Done<0.6621 sec>
  747. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  748. 1436 of 1438 (99% of) surface lights went in leaf ambient cubes.
  749. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  750. Ready to Finish
  751.  
  752. Object names Objects/Maxobjs Memory / Maxmem Fullness
  753. ------------ --------------- --------------- --------
  754. models 1/1024 48/49152 ( 0.1%)
  755. brushes 1065/8192 12780/98304 (13.0%)
  756. brushsides 9403/65536 75224/524288 (14.3%)
  757. planes 3746/65536 74920/1310720 ( 5.7%)
  758. vertexes 29734/65536 356808/786432 (45.4%)
  759. nodes 7297/65536 233504/2097152 (11.1%)
  760. texinfos 246/12288 17712/884736 ( 2.0%)
  761. texdata 11/2048 352/65536 ( 0.5%)
  762. dispinfos 0/0 0/0 ( 0.0%)
  763. disp_verts 0/0 0/0 ( 0.0%)
  764. disp_tris 0/0 0/0 ( 0.0%)
  765. disp_lmsamples 0/0 0/0 ( 0.0%)
  766. faces 23165/65536 1297240/3670016 (35.3%)
  767. hdr faces 0/65536 0/3670016 ( 0.0%)
  768. origfaces 5074/65536 284144/3670016 ( 7.7%)
  769. leaves 7299/65536 233568/2097152 (11.1%)
  770. leaffaces 23290/65536 46580/131072 (35.5%)
  771. leafbrushes 4991/65536 9982/131072 ( 7.6%)
  772. areas 2/256 16/2048 ( 0.8%)
  773. surfedges 121439/512000 485756/2048000 (23.7%)
  774. edges 63695/256000 254780/1024000 (24.9%)
  775. LDR worldlights 1680/8192 147840/720896 (20.5%)
  776. HDR worldlights 0/8192 0/720896 ( 0.0%)
  777. leafwaterdata 0/32768 0/393216 ( 0.0%)
  778. waterstrips 255/32768 2550/327680 ( 0.8%)
  779. waterverts 0/65536 0/786432 ( 0.0%)
  780. waterindices 3270/65536 6540/131072 ( 5.0%)
  781. cubemapsamples 0/1024 0/16384 ( 0.0%)
  782. overlays 0/512 0/180224 ( 0.0%)
  783. LDR lightdata [variable] 83845952/0 ( 0.0%)
  784. HDR lightdata [variable] 0/0 ( 0.0%)
  785. visdata [variable] 2200521/16777216 (13.1%)
  786. entdata [variable] 42877/393216 (10.9%)
  787. LDR ambient table 7299/65536 29196/262144 (11.1%)
  788. HDR ambient table 7299/65536 29196/262144 (11.1%)
  789. LDR leaf ambient 12372/65536 346416/1835008 (18.9%)
  790. HDR leaf ambient 7299/65536 204372/1835008 (11.1%)
  791. occluders 0/0 0/0 ( 0.0%)
  792. occluder polygons 0/0 0/0 ( 0.0%)
  793. occluder vert ind 0/0 0/0 ( 0.0%)
  794. detail props [variable] 1/12 ( 8.3%)
  795. static props [variable] 1/12 ( 8.3%)
  796. pakfile [variable] 211546/0 ( 0.0%)
  797. physics [variable] 519756/4194304 (12.4%)
  798. physics terrain [variable] 2/1048576 ( 0.0%)
  799.  
  800. Level flags = 0
  801.  
  802. Total triangle count: 52905
  803. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  804. 6 minutes, 39 seconds elapsed
  805.  
  806.  
  807.  
  808. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  809. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  810. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  811. fixing up env_cubemap materials on brush sides...
  812. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  813. Building Faces...done (0)
  814. FixTjuncs...
  815. PruneNodes...
  816. WriteBSP...
  817. done (1)
  818. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  819. done (0)
  820. Creating default LDR cubemaps for env_cubemap using skybox materials:
  821. skybox/sky_day01_01*.vmt
  822. ! Run buildcubemaps in the engine to get the correct cube maps.
  823. Creating default HDR cubemaps for env_cubemap using skybox materials:
  824. skybox/sky_day01_01*.vmt
  825. ! Run buildcubemaps in the engine to get the correct cube maps.
  826. Finding displacement neighbors...
  827. Finding lightmap sample positions...
  828. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  829. Building Physics collision data...
  830. done (1) (548524 bytes)
  831. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  832. Water found with no water_lod_control entity, creating a default one.
  833. Compacting texture/material tables...
  834. Reduced 480 texinfos to 322
  835. Reduced 17 texdatas to 15 (425 bytes to 344)
  836. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  837. 3 seconds elapsed
  838.  
  839.  
  840.  
  841. 8 threads
  842. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  843. reading c:\users\mason\documents\hammermaps\firstmap.prt
  844. 2961 portalclusters
  845. 7235 numportals
  846. 0...1...2...3...4...5...6...7...8...9...10Optimized: 246511 visible clusters (3.35%)
  847. Total clusters visible: 7349618
  848. Average clusters visible: 2482
  849. Building PAS...
  850. Average clusters audible: 2961
  851. visdatasize:2094204 compressed from 2226672
  852. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  853. 2 seconds elapsed
  854.  
  855.  
  856.  
  857. [Reading texlights from 'lights.rad']
  858. [45 texlights parsed from 'lights.rad']
  859.  
  860. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  861. 22858 faces
  862. 4 degenerate faces
  863. 23124712 square feet [3329958400.00 square inches]
  864. 0 Displacements
  865. 0 Square Feet [0.00 Square Inches]
  866. 22854 patches before subdivision
  867. 684610 patches after subdivision
  868. 1574 direct lights
  869. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 120665022, max 11191
  870. transfer lists: 920.6 megs
  871. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(299725, 318840, 321059)
  872. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(23931, 22678, 19479)
  873. Build Patch/Sample Hash Table(s).....Done<0.7474 sec>
  874. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  875. 1208 of 1330 (90% of) surface lights went in leaf ambient cubes.
  876. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  877. Ready to Finish
  878.  
  879. Object names Objects/Maxobjs Memory / Maxmem Fullness
  880. ------------ --------------- --------------- --------
  881. models 4/1024 192/49152 ( 0.4%)
  882. brushes 1139/8192 13668/98304 (13.9%)
  883. brushsides 10225/65536 81800/524288 (15.6%)
  884. planes 4196/65536 83920/1310720 ( 6.4%)
  885. vertexes 30098/65536 361176/786432 (45.9%)
  886. nodes 7068/65536 226176/2097152 (10.8%)
  887. texinfos 322/12288 23184/884736 ( 2.6%)
  888. texdata 15/2048 480/65536 ( 0.7%)
  889. dispinfos 0/0 0/0 ( 0.0%)
  890. disp_verts 0/0 0/0 ( 0.0%)
  891. disp_tris 0/0 0/0 ( 0.0%)
  892. disp_lmsamples 0/0 0/0 ( 0.0%)
  893. faces 22858/65536 1280048/3670016 (34.9%)
  894. hdr faces 0/65536 0/3670016 ( 0.0%)
  895. origfaces 5339/65536 298984/3670016 ( 8.1%)
  896. leaves 7073/65536 226336/2097152 (10.8%)
  897. leaffaces 22989/65536 45978/131072 (35.1%)
  898. leafbrushes 5201/65536 10402/131072 ( 7.9%)
  899. areas 2/256 16/2048 ( 0.8%)
  900. surfedges 122462/512000 489848/2048000 (23.9%)
  901. edges 64336/256000 257344/1024000 (25.1%)
  902. LDR worldlights 1574/8192 138512/720896 (19.2%)
  903. HDR worldlights 0/8192 0/720896 ( 0.0%)
  904. leafwaterdata 1/32768 12/393216 ( 0.0%)
  905. waterstrips 365/32768 3650/327680 ( 1.1%)
  906. waterverts 0/65536 0/786432 ( 0.0%)
  907. waterindices 6249/65536 12498/131072 ( 9.5%)
  908. cubemapsamples 0/1024 0/16384 ( 0.0%)
  909. overlays 0/512 0/180224 ( 0.0%)
  910. LDR lightdata [variable] 95043476/0 ( 0.0%)
  911. HDR lightdata [variable] 0/0 ( 0.0%)
  912. visdata [variable] 2094204/16777216 (12.5%)
  913. entdata [variable] 65788/393216 (16.7%)
  914. LDR ambient table 7073/65536 28292/262144 (10.8%)
  915. HDR ambient table 7073/65536 28292/262144 (10.8%)
  916. LDR leaf ambient 13021/65536 364588/1835008 (19.9%)
  917. HDR leaf ambient 7073/65536 198044/1835008 (10.8%)
  918. occluders 0/0 0/0 ( 0.0%)
  919. occluder polygons 0/0 0/0 ( 0.0%)
  920. occluder vert ind 0/0 0/0 ( 0.0%)
  921. detail props [variable] 1/12 ( 8.3%)
  922. static props [variable] 1/12 ( 8.3%)
  923. pakfile [variable] 211831/0 ( 0.0%)
  924. physics [variable] 548524/4194304 (13.1%)
  925. physics terrain [variable] 2/1048576 ( 0.0%)
  926.  
  927. Level flags = 0
  928.  
  929. Total triangle count: 53457
  930. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  931. 5 minutes, 16 seconds elapsed
  932.  
  933.  
  934.  
  935. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  936. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  937. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  938. fixing up env_cubemap materials on brush sides...
  939. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  940. Building Faces...done (0)
  941. FixTjuncs...
  942. PruneNodes...
  943. WriteBSP...
  944. done (2)
  945. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  946. done (0)
  947. Creating default LDR cubemaps for env_cubemap using skybox materials:
  948. skybox/sky_day01_01*.vmt
  949. ! Run buildcubemaps in the engine to get the correct cube maps.
  950. Creating default HDR cubemaps for env_cubemap using skybox materials:
  951. skybox/sky_day01_01*.vmt
  952. ! Run buildcubemaps in the engine to get the correct cube maps.
  953. Finding displacement neighbors...
  954. Finding lightmap sample positions...
  955. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  956. Building Physics collision data...
  957. done (0) (550132 bytes)
  958. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  959. Water found with no water_lod_control entity, creating a default one.
  960. Compacting texture/material tables...
  961. Reduced 486 texinfos to 323
  962. Reduced 20 texdatas to 17 (517 bytes to 389)
  963. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  964. 3 seconds elapsed
  965.  
  966.  
  967.  
  968. 8 threads
  969. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  970. reading c:\users\mason\documents\hammermaps\firstmap.prt
  971. 2973 portalclusters
  972. 7262 numportals
  973. 0...1...2...3...4...5...6...7...8...9...10Optimized: 248133 visible clusters (3.35%)
  974. Total clusters visible: 7414652
  975. Average clusters visible: 2493
  976. Building PAS...
  977. Average clusters audible: 2973
  978. visdatasize:2107815 compressed from 2235696
  979. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  980. 2 seconds elapsed
  981.  
  982.  
  983.  
  984. [Reading texlights from 'lights.rad']
  985. [45 texlights parsed from 'lights.rad']
  986.  
  987. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  988. 22908 faces
  989. 4 degenerate faces
  990. 22892004 square feet [3296448512.00 square inches]
  991. 0 Displacements
  992. 0 Square Feet [0.00 Square Inches]
  993. 22904 patches before subdivision
  994. 686758 patches after subdivision
  995. 1574 direct lights
  996. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 123773877, max 11228
  997. transfer lists: 944.3 megs
  998. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(309682, 327395, 325316)
  999. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24410, 23074, 19650)
  1000. Build Patch/Sample Hash Table(s).....Done<0.6869 sec>
  1001. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1002. 1208 of 1330 (90% of) surface lights went in leaf ambient cubes.
  1003. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1004. Ready to Finish
  1005.  
  1006. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1007. ------------ --------------- --------------- --------
  1008. models 4/1024 192/49152 ( 0.4%)
  1009. brushes 1144/8192 13728/98304 (14.0%)
  1010. brushsides 10258/65536 82064/524288 (15.7%)
  1011. planes 4216/65536 84320/1310720 ( 6.4%)
  1012. vertexes 30188/65536 362256/786432 (46.1%)
  1013. nodes 7091/65536 226912/2097152 (10.8%)
  1014. texinfos 323/12288 23256/884736 ( 2.6%)
  1015. texdata 17/2048 544/65536 ( 0.8%)
  1016. dispinfos 0/0 0/0 ( 0.0%)
  1017. disp_verts 0/0 0/0 ( 0.0%)
  1018. disp_tris 0/0 0/0 ( 0.0%)
  1019. disp_lmsamples 0/0 0/0 ( 0.0%)
  1020. faces 22908/65536 1282848/3670016 (35.0%)
  1021. hdr faces 0/65536 0/3670016 ( 0.0%)
  1022. origfaces 5342/65536 299152/3670016 ( 8.2%)
  1023. leaves 7096/65536 227072/2097152 (10.8%)
  1024. leaffaces 23066/65536 46132/131072 (35.2%)
  1025. leafbrushes 5214/65536 10428/131072 ( 8.0%)
  1026. areas 2/256 16/2048 ( 0.8%)
  1027. surfedges 122732/512000 490928/2048000 (24.0%)
  1028. edges 64485/256000 257940/1024000 (25.2%)
  1029. LDR worldlights 1574/8192 138512/720896 (19.2%)
  1030. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1031. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1032. waterstrips 376/32768 3760/327680 ( 1.1%)
  1033. waterverts 0/65536 0/786432 ( 0.0%)
  1034. waterindices 6393/65536 12786/131072 ( 9.8%)
  1035. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1036. overlays 0/512 0/180224 ( 0.0%)
  1037. LDR lightdata [variable] 94965092/0 ( 0.0%)
  1038. HDR lightdata [variable] 0/0 ( 0.0%)
  1039. visdata [variable] 2107815/16777216 (12.6%)
  1040. entdata [variable] 62524/393216 (15.9%)
  1041. LDR ambient table 7096/65536 28384/262144 (10.8%)
  1042. HDR ambient table 7096/65536 28384/262144 (10.8%)
  1043. LDR leaf ambient 13177/65536 368956/1835008 (20.1%)
  1044. HDR leaf ambient 7096/65536 198688/1835008 (10.8%)
  1045. occluders 0/0 0/0 ( 0.0%)
  1046. occluder polygons 0/0 0/0 ( 0.0%)
  1047. occluder vert ind 0/0 0/0 ( 0.0%)
  1048. detail props [variable] 1/12 ( 8.3%)
  1049. static props [variable] 1/12 ( 8.3%)
  1050. pakfile [variable] 212155/0 ( 0.0%)
  1051. physics [variable] 550132/4194304 (13.1%)
  1052. physics terrain [variable] 2/1048576 ( 0.0%)
  1053.  
  1054. Level flags = 0
  1055.  
  1056. Total triangle count: 53617
  1057. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1058. 6 minutes, 23 seconds elapsed
  1059.  
  1060.  
  1061.  
  1062. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  1063. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  1064. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  1065. fixing up env_cubemap materials on brush sides...
  1066. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1067. Building Faces...done (0)
  1068. FixTjuncs...
  1069. PruneNodes...
  1070. WriteBSP...
  1071. done (2)
  1072. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  1073. done (0)
  1074. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1075. skybox/sky_day01_01*.vmt
  1076. ! Run buildcubemaps in the engine to get the correct cube maps.
  1077. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1078. skybox/sky_day01_01*.vmt
  1079. ! Run buildcubemaps in the engine to get the correct cube maps.
  1080. Finding displacement neighbors...
  1081. Finding lightmap sample positions...
  1082. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1083. Building Physics collision data...
  1084. done (0) (550133 bytes)
  1085. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1086. Water found with no water_lod_control entity, creating a default one.
  1087. Compacting texture/material tables...
  1088. Reduced 486 texinfos to 323
  1089. Reduced 20 texdatas to 17 (530 bytes to 398)
  1090. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1091. 3 seconds elapsed
  1092.  
  1093.  
  1094.  
  1095. 8 threads
  1096. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  1097. reading c:\users\mason\documents\hammermaps\firstmap.prt
  1098. 2973 portalclusters
  1099. 7262 numportals
  1100. 0...1...2...3...4...5...6...7...8...9...10Optimized: 248133 visible clusters (3.35%)
  1101. Total clusters visible: 7414652
  1102. Average clusters visible: 2493
  1103. Building PAS...
  1104. Average clusters audible: 2973
  1105. visdatasize:2107815 compressed from 2235696
  1106. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1107. 2 seconds elapsed
  1108.  
  1109.  
  1110.  
  1111. [Reading texlights from 'lights.rad']
  1112. [45 texlights parsed from 'lights.rad']
  1113.  
  1114. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  1115. 22908 faces
  1116. 4 degenerate faces
  1117. 22892004 square feet [3296448512.00 square inches]
  1118. 0 Displacements
  1119. 0 Square Feet [0.00 Square Inches]
  1120. 22904 patches before subdivision
  1121. 686758 patches after subdivision
  1122. 1574 direct lights
  1123. 0
  1124.  
  1125.  
  1126. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  1127. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  1128. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  1129. fixing up env_cubemap materials on brush sides...
  1130. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1131. Building Faces...done (0)
  1132. FixTjuncs...
  1133. PruneNodes...
  1134. WriteBSP...
  1135. done (1)
  1136. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  1137. done (0)
  1138. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1139. skybox/sky_day01_01*.vmt
  1140. ! Run buildcubemaps in the engine to get the correct cube maps.
  1141. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1142. skybox/sky_day01_01*.vmt
  1143. ! Run buildcubemaps in the engine to get the correct cube maps.
  1144. Finding displacement neighbors...
  1145. Finding lightmap sample positions...
  1146. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1147. Building Physics collision data...
  1148. done (0) (550133 bytes)
  1149. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1150. Water found with no water_lod_control entity, creating a default one.
  1151. Compacting texture/material tables...
  1152. Reduced 477 texinfos to 323
  1153. Reduced 20 texdatas to 17 (530 bytes to 398)
  1154. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1155. 2 seconds elapsed
  1156.  
  1157.  
  1158.  
  1159. 8 threads
  1160. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  1161. reading c:\users\mason\documents\hammermaps\firstmap.prt
  1162. 2974 portalclusters
  1163. 7265 numportals
  1164. 0...1...2...3...4...5...6...7...8...9...10Optimized: 248486 visible clusters (3.35%)
  1165. Total clusters visible: 7420042
  1166. Average clusters visible: 2494
  1167. Building PAS...
  1168. Average clusters audible: 2974
  1169. visdatasize:2108668 compressed from 2236448
  1170. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1171. 2 seconds elapsed
  1172.  
  1173.  
  1174.  
  1175. [Reading texlights from 'lights.rad']
  1176. [45 texlights parsed from 'lights.rad']
  1177.  
  1178. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  1179. 22910 faces
  1180. 4 degenerate faces
  1181. 22892000 square feet [3296448000.00 square inches]
  1182. 0 Displacements
  1183. 0 Square Feet [0.00 Square Inches]
  1184. 22906 patches before subdivision
  1185. 686766 patches after subdivision
  1186. 1574 direct lights
  1187. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 123778351, max 11229
  1188. transfer lists: 944.4 megs
  1189. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(309636, 327354, 325296)
  1190. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24410, 23073, 19649)
  1191. Build Patch/Sample Hash Table(s).....Done<0.5507 sec>
  1192. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1193. 1208 of 1330 (90% of) surface lights went in leaf ambient cubes.
  1194. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1195. Ready to Finish
  1196.  
  1197. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1198. ------------ --------------- --------------- --------
  1199. models 4/1024 192/49152 ( 0.4%)
  1200. brushes 1144/8192 13728/98304 (14.0%)
  1201. brushsides 10226/65536 81808/524288 (15.6%)
  1202. planes 4152/65536 83040/1310720 ( 6.3%)
  1203. vertexes 30191/65536 362292/786432 (46.1%)
  1204. nodes 7092/65536 226944/2097152 (10.8%)
  1205. texinfos 323/12288 23256/884736 ( 2.6%)
  1206. texdata 17/2048 544/65536 ( 0.8%)
  1207. dispinfos 0/0 0/0 ( 0.0%)
  1208. disp_verts 0/0 0/0 ( 0.0%)
  1209. disp_tris 0/0 0/0 ( 0.0%)
  1210. disp_lmsamples 0/0 0/0 ( 0.0%)
  1211. faces 22910/65536 1282960/3670016 (35.0%)
  1212. hdr faces 0/65536 0/3670016 ( 0.0%)
  1213. origfaces 5340/65536 299040/3670016 ( 8.1%)
  1214. leaves 7097/65536 227104/2097152 (10.8%)
  1215. leaffaces 23059/65536 46118/131072 (35.2%)
  1216. leafbrushes 5214/65536 10428/131072 ( 8.0%)
  1217. areas 2/256 16/2048 ( 0.8%)
  1218. surfedges 122739/512000 490956/2048000 (24.0%)
  1219. edges 64486/256000 257944/1024000 (25.2%)
  1220. LDR worldlights 1574/8192 138512/720896 (19.2%)
  1221. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1222. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1223. waterstrips 378/32768 3780/327680 ( 1.2%)
  1224. waterverts 0/65536 0/786432 ( 0.0%)
  1225. waterindices 6396/65536 12792/131072 ( 9.8%)
  1226. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1227. overlays 0/512 0/180224 ( 0.0%)
  1228. LDR lightdata [variable] 94967144/0 ( 0.0%)
  1229. HDR lightdata [variable] 0/0 ( 0.0%)
  1230. visdata [variable] 2108668/16777216 (12.6%)
  1231. entdata [variable] 62525/393216 (15.9%)
  1232. LDR ambient table 7097/65536 28388/262144 (10.8%)
  1233. HDR ambient table 7097/65536 28388/262144 (10.8%)
  1234. LDR leaf ambient 13186/65536 369208/1835008 (20.1%)
  1235. HDR leaf ambient 7097/65536 198716/1835008 (10.8%)
  1236. occluders 0/0 0/0 ( 0.0%)
  1237. occluder polygons 0/0 0/0 ( 0.0%)
  1238. occluder vert ind 0/0 0/0 ( 0.0%)
  1239. detail props [variable] 1/12 ( 8.3%)
  1240. static props [variable] 1/12 ( 8.3%)
  1241. pakfile [variable] 212167/0 ( 0.0%)
  1242. physics [variable] 550133/4194304 (13.1%)
  1243. physics terrain [variable] 2/1048576 ( 0.0%)
  1244.  
  1245. Level flags = 0
  1246.  
  1247. Total triangle count: 53627
  1248. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1249. 5 minutes, 22 seconds elapsed
  1250.  
  1251.  
  1252.  
  1253. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  1254. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  1255. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1256. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  1257. fixing up env_cubemap materials on brush sides...
  1258. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1259. Building Faces...done (0)
  1260. FixTjuncs...
  1261. PruneNodes...
  1262. WriteBSP...
  1263. done (2)
  1264. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  1265. done (0)
  1266. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1267. skybox/sky_day01_01*.vmt
  1268. ! Run buildcubemaps in the engine to get the correct cube maps.
  1269. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1270. skybox/sky_day01_01*.vmt
  1271. ! Run buildcubemaps in the engine to get the correct cube maps.
  1272. Finding displacement neighbors...
  1273. Finding lightmap sample positions...
  1274. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1275. Building Physics collision data...
  1276. done (0) (551979 bytes)
  1277. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1278. Water found with no water_lod_control entity, creating a default one.
  1279. Compacting texture/material tables...
  1280. Reduced 480 texinfos to 324
  1281. Reduced 21 texdatas to 18 (545 bytes to 413)
  1282. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1283. 3 seconds elapsed
  1284.  
  1285.  
  1286.  
  1287. 8 threads
  1288. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  1289. reading c:\users\mason\documents\hammermaps\firstmap.prt
  1290. 2974 portalclusters
  1291. 7260 numportals
  1292. 0...1...2...3...4...5...6...7...8...9...10Optimized: 248486 visible clusters (3.35%)
  1293. Total clusters visible: 7420044
  1294. Average clusters visible: 2494
  1295. Building PAS...
  1296. Average clusters audible: 2974
  1297. visdatasize:2108668 compressed from 2236448
  1298. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1299. 3 seconds elapsed
  1300.  
  1301.  
  1302.  
  1303. [Reading texlights from 'lights.rad']
  1304. [45 texlights parsed from 'lights.rad']
  1305.  
  1306. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  1307. 22909 faces
  1308. 4 degenerate faces
  1309. 22892000 square feet [3296448000.00 square inches]
  1310. 0 Displacements
  1311. 0 Square Feet [0.00 Square Inches]
  1312. 22905 patches before subdivision
  1313. 686815 patches after subdivision
  1314. 1574 direct lights
  1315. 0...1...2...3...4...5...6...7...8...9...100
  1316.  
  1317.  
  1318. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  1319. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  1320. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1321. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  1322. fixing up env_cubemap materials on brush sides...
  1323. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1324. Building Faces...done (0)
  1325. FixTjuncs...
  1326. PruneNodes...
  1327. WriteBSP...
  1328. done (1)
  1329. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  1330. done (0)
  1331. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1332. skybox/sky_day01_01*.vmt
  1333. ! Run buildcubemaps in the engine to get the correct cube maps.
  1334. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1335. skybox/sky_day01_01*.vmt
  1336. ! Run buildcubemaps in the engine to get the correct cube maps.
  1337. Finding displacement neighbors...
  1338. Finding lightmap sample positions...
  1339. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1340. Building Physics collision data...
  1341. done (0) (551915 bytes)
  1342. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1343. Water found with no water_lod_control entity, creating a default one.
  1344. Compacting texture/material tables...
  1345. Reduced 480 texinfos to 324
  1346. Reduced 21 texdatas to 18 (561 bytes to 422)
  1347. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1348. 3 seconds elapsed
  1349.  
  1350.  
  1351.  
  1352. 8 threads
  1353. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  1354. reading c:\users\mason\documents\hammermaps\firstmap.prt
  1355. 2974 portalclusters
  1356. 7260 numportals
  1357. 0...1...2...3...4...5...6...7...8...9...10Optimized: 248486 visible clusters (3.35%)
  1358. Total clusters visible: 7420044
  1359. Average clusters visible: 2494
  1360. Building PAS...
  1361. Average clusters audible: 2974
  1362. visdatasize:2108668 compressed from 2236448
  1363. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1364. 2 seconds elapsed
  1365.  
  1366.  
  1367.  
  1368. [Reading texlights from 'lights.rad']
  1369. [45 texlights parsed from 'lights.rad']
  1370.  
  1371. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  1372. 22909 faces
  1373. 4 degenerate faces
  1374. 22892000 square feet [3296448000.00 square inches]
  1375. 0 Displacements
  1376. 0 Square Feet [0.00 Square Inches]
  1377. 22905 patches before subdivision
  1378. 686815 patches after subdivision
  1379. 1574 direct lights
  1380. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 123782610, max 11228
  1381. transfer lists: 944.4 megs
  1382. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(309936, 327442, 325308)
  1383. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24501, 23098, 19651)
  1384. Build Patch/Sample Hash Table(s).....Done<0.6451 sec>
  1385. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1386. 1208 of 1330 (90% of) surface lights went in leaf ambient cubes.
  1387. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1388. Ready to Finish
  1389.  
  1390. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1391. ------------ --------------- --------------- --------
  1392. models 4/1024 192/49152 ( 0.4%)
  1393. brushes 1149/8192 13788/98304 (14.0%)
  1394. brushsides 10256/65536 82048/524288 (15.6%)
  1395. planes 4166/65536 83320/1310720 ( 6.4%)
  1396. vertexes 30209/65536 362508/786432 (46.1%)
  1397. nodes 7105/65536 227360/2097152 (10.8%)
  1398. texinfos 324/12288 23328/884736 ( 2.6%)
  1399. texdata 18/2048 576/65536 ( 0.9%)
  1400. dispinfos 0/0 0/0 ( 0.0%)
  1401. disp_verts 0/0 0/0 ( 0.0%)
  1402. disp_tris 0/0 0/0 ( 0.0%)
  1403. disp_lmsamples 0/0 0/0 ( 0.0%)
  1404. faces 22909/65536 1282904/3670016 (35.0%)
  1405. hdr faces 0/65536 0/3670016 ( 0.0%)
  1406. origfaces 5340/65536 299040/3670016 ( 8.1%)
  1407. leaves 7110/65536 227520/2097152 (10.8%)
  1408. leaffaces 23060/65536 46120/131072 (35.2%)
  1409. leafbrushes 5313/65536 10626/131072 ( 8.1%)
  1410. areas 2/256 16/2048 ( 0.8%)
  1411. surfedges 122735/512000 490940/2048000 (24.0%)
  1412. edges 64497/256000 257988/1024000 (25.2%)
  1413. LDR worldlights 1574/8192 138512/720896 (19.2%)
  1414. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1415. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1416. waterstrips 377/32768 3770/327680 ( 1.2%)
  1417. waterverts 0/65536 0/786432 ( 0.0%)
  1418. waterindices 6393/65536 12786/131072 ( 9.8%)
  1419. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1420. overlays 0/512 0/180224 ( 0.0%)
  1421. LDR lightdata [variable] 94964020/0 ( 0.0%)
  1422. HDR lightdata [variable] 0/0 ( 0.0%)
  1423. visdata [variable] 2108668/16777216 (12.6%)
  1424. entdata [variable] 62525/393216 (15.9%)
  1425. LDR ambient table 7110/65536 28440/262144 (10.8%)
  1426. HDR ambient table 7110/65536 28440/262144 (10.8%)
  1427. LDR leaf ambient 13173/65536 368844/1835008 (20.1%)
  1428. HDR leaf ambient 7110/65536 199080/1835008 (10.8%)
  1429. occluders 0/0 0/0 ( 0.0%)
  1430. occluder polygons 0/0 0/0 ( 0.0%)
  1431. occluder vert ind 0/0 0/0 ( 0.0%)
  1432. detail props [variable] 1/12 ( 8.3%)
  1433. static props [variable] 1/12 ( 8.3%)
  1434. pakfile [variable] 212188/0 ( 0.0%)
  1435. physics [variable] 551915/4194304 (13.2%)
  1436. physics terrain [variable] 2/1048576 ( 0.0%)
  1437.  
  1438. Level flags = 0
  1439.  
  1440. Total triangle count: 53625
  1441. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1442. 5 minutes, 27 seconds elapsed
  1443.  
  1444.  
  1445.  
  1446. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  1447. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  1448. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1449. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  1450. fixing up env_cubemap materials on brush sides...
  1451. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1452. Building Faces...done (0)
  1453. FixTjuncs...
  1454. PruneNodes...
  1455. WriteBSP...
  1456. done (1)
  1457. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  1458. done (0)
  1459. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1460. skybox/sky_day01_01*.vmt
  1461. ! Run buildcubemaps in the engine to get the correct cube maps.
  1462. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1463. skybox/sky_day01_01*.vmt
  1464. ! Run buildcubemaps in the engine to get the correct cube maps.
  1465. Finding displacement neighbors...
  1466. Finding lightmap sample positions...
  1467. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1468. Building Physics collision data...
  1469. done (1) (551915 bytes)
  1470. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1471. Water found with no water_lod_control entity, creating a default one.
  1472. Compacting texture/material tables...
  1473. Reduced 480 texinfos to 324
  1474. Reduced 21 texdatas to 18 (561 bytes to 422)
  1475. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1476. 3 seconds elapsed
  1477.  
  1478.  
  1479.  
  1480. 8 threads
  1481. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  1482. reading c:\users\mason\documents\hammermaps\firstmap.prt
  1483. 2974 portalclusters
  1484. 7260 numportals
  1485. 0...1...2...3...4...5...6...7...8...9...10Optimized: 248486 visible clusters (3.35%)
  1486. Total clusters visible: 7420044
  1487. Average clusters visible: 2494
  1488. Building PAS...
  1489. Average clusters audible: 2974
  1490. visdatasize:2108668 compressed from 2236448
  1491. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1492. 2 seconds elapsed
  1493.  
  1494.  
  1495.  
  1496. [Reading texlights from 'lights.rad']
  1497. [45 texlights parsed from 'lights.rad']
  1498.  
  1499. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  1500. 22909 faces
  1501. 4 degenerate faces
  1502. 22892000 square feet [3296448000.00 square inches]
  1503. 0 Displacements
  1504. 0 Square Feet [0.00 Square Inches]
  1505. 22905 patches before subdivision
  1506. 686815 patches after subdivision
  1507. 1574 direct lights
  1508. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 123782610, max 11228
  1509. transfer lists: 944.4 megs
  1510. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(309936, 327442, 325308)
  1511. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24501, 23098, 19651)
  1512. Build Patch/Sample Hash Table(s).....Done<0.6824 sec>
  1513. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1514. 1208 of 1330 (90% of) surface lights went in leaf ambient cubes.
  1515. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1516. Ready to Finish
  1517.  
  1518. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1519. ------------ --------------- --------------- --------
  1520. models 4/1024 192/49152 ( 0.4%)
  1521. brushes 1149/8192 13788/98304 (14.0%)
  1522. brushsides 10256/65536 82048/524288 (15.6%)
  1523. planes 4166/65536 83320/1310720 ( 6.4%)
  1524. vertexes 30209/65536 362508/786432 (46.1%)
  1525. nodes 7105/65536 227360/2097152 (10.8%)
  1526. texinfos 324/12288 23328/884736 ( 2.6%)
  1527. texdata 18/2048 576/65536 ( 0.9%)
  1528. dispinfos 0/0 0/0 ( 0.0%)
  1529. disp_verts 0/0 0/0 ( 0.0%)
  1530. disp_tris 0/0 0/0 ( 0.0%)
  1531. disp_lmsamples 0/0 0/0 ( 0.0%)
  1532. faces 22909/65536 1282904/3670016 (35.0%)
  1533. hdr faces 0/65536 0/3670016 ( 0.0%)
  1534. origfaces 5340/65536 299040/3670016 ( 8.1%)
  1535. leaves 7110/65536 227520/2097152 (10.8%)
  1536. leaffaces 23060/65536 46120/131072 (35.2%)
  1537. leafbrushes 5313/65536 10626/131072 ( 8.1%)
  1538. areas 2/256 16/2048 ( 0.8%)
  1539. surfedges 122735/512000 490940/2048000 (24.0%)
  1540. edges 64497/256000 257988/1024000 (25.2%)
  1541. LDR worldlights 1574/8192 138512/720896 (19.2%)
  1542. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1543. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1544. waterstrips 377/32768 3770/327680 ( 1.2%)
  1545. waterverts 0/65536 0/786432 ( 0.0%)
  1546. waterindices 6393/65536 12786/131072 ( 9.8%)
  1547. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1548. overlays 0/512 0/180224 ( 0.0%)
  1549. LDR lightdata [variable] 94964020/0 ( 0.0%)
  1550. HDR lightdata [variable] 0/0 ( 0.0%)
  1551. visdata [variable] 2108668/16777216 (12.6%)
  1552. entdata [variable] 62799/393216 (16.0%)
  1553. LDR ambient table 7110/65536 28440/262144 (10.8%)
  1554. HDR ambient table 7110/65536 28440/262144 (10.8%)
  1555. LDR leaf ambient 13173/65536 368844/1835008 (20.1%)
  1556. HDR leaf ambient 7110/65536 199080/1835008 (10.8%)
  1557. occluders 0/0 0/0 ( 0.0%)
  1558. occluder polygons 0/0 0/0 ( 0.0%)
  1559. occluder vert ind 0/0 0/0 ( 0.0%)
  1560. detail props [variable] 1/12 ( 8.3%)
  1561. static props [variable] 1/12 ( 8.3%)
  1562. pakfile [variable] 212188/0 ( 0.0%)
  1563. physics [variable] 551915/4194304 (13.2%)
  1564. physics terrain [variable] 2/1048576 ( 0.0%)
  1565.  
  1566. Level flags = 0
  1567.  
  1568. Total triangle count: 53625
  1569. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1570. 5 minutes, 59 seconds elapsed
  1571.  
  1572.  
  1573.  
  1574. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  1575. Loading C:\Users\mason\Documents\HammerMaps\FirstMap.vmf
  1576. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1577. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  1578. fixing up env_cubemap materials on brush sides...
  1579. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1580. Building Faces...done (0)
  1581. FixTjuncs...
  1582. PruneNodes...
  1583. WriteBSP...
  1584. done (1)
  1585. writing C:\Users\mason\Documents\HammerMaps\FirstMap.prt...Building visibility clusters...
  1586. done (0)
  1587. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1588. skybox/sky_day01_01*.vmt
  1589. ! Run buildcubemaps in the engine to get the correct cube maps.
  1590. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1591. skybox/sky_day01_01*.vmt
  1592. ! Run buildcubemaps in the engine to get the correct cube maps.
  1593. Finding displacement neighbors...
  1594. Finding lightmap sample positions...
  1595. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1596. Building Physics collision data...
  1597. done (1) (551915 bytes)
  1598. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1599. Water found with no water_lod_control entity, creating a default one.
  1600. Compacting texture/material tables...
  1601. Reduced 480 texinfos to 324
  1602. Reduced 21 texdatas to 18 (545 bytes to 413)
  1603. Writing C:\Users\mason\Documents\HammerMaps\FirstMap.bsp
  1604. 3 seconds elapsed
  1605.  
  1606.  
  1607.  
  1608. 8 threads
  1609. reading c:\users\mason\documents\hammermaps\FirstMap.bsp
  1610. reading c:\users\mason\documents\hammermaps\FirstMap.prt
  1611. 2974 portalclusters
  1612. 7260 numportals
  1613. 0...1...2...3...4...5...6...7...8...9...100
  1614.  
  1615.  
  1616. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  1617. Loading c:\users\mason\documents\hammermaps\firstmap.vmf
  1618. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1619. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  1620. fixing up env_cubemap materials on brush sides...
  1621. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1622. Building Faces...done (0)
  1623. FixTjuncs...
  1624. PruneNodes...
  1625. WriteBSP...
  1626. done (1)
  1627. writing c:\users\mason\documents\hammermaps\firstmap.prt...Building visibility clusters...
  1628. done (0)
  1629. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1630. skybox/sky_day01_01*.vmt
  1631. ! Run buildcubemaps in the engine to get the correct cube maps.
  1632. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1633. skybox/sky_day01_01*.vmt
  1634. ! Run buildcubemaps in the engine to get the correct cube maps.
  1635. Finding displacement neighbors...
  1636. Finding lightmap sample positions...
  1637. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1638. Building Physics collision data...
  1639. done (0) (552307 bytes)
  1640. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1641. Water found with no water_lod_control entity, creating a default one.
  1642. Compacting texture/material tables...
  1643. Reduced 480 texinfos to 324
  1644. Reduced 21 texdatas to 18 (545 bytes to 413)
  1645. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1646. 2 seconds elapsed
  1647.  
  1648.  
  1649.  
  1650. 8 threads
  1651. reading c:\users\mason\documents\hammermaps\firstmap.bsp
  1652. reading c:\users\mason\documents\hammermaps\firstmap.prt
  1653. 2974 portalclusters
  1654. 7256 numportals
  1655. 0...1...2...3...4...5...6...7...8...9...10Optimized: 246439 visible clusters (3.32%)
  1656. Total clusters visible: 7422153
  1657. Average clusters visible: 2495
  1658. Building PAS...
  1659. Average clusters audible: 2974
  1660. visdatasize:2108970 compressed from 2236448
  1661. writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1662. 2 seconds elapsed
  1663.  
  1664.  
  1665.  
  1666. [Reading texlights from 'lights.rad']
  1667. [45 texlights parsed from 'lights.rad']
  1668.  
  1669. Loading c:\users\mason\documents\hammermaps\firstmap.bsp
  1670. 22913 faces
  1671. 4 degenerate faces
  1672. 22892000 square feet [3296448000.00 square inches]
  1673. 0 Displacements
  1674. 0 Square Feet [0.00 Square Inches]
  1675. 22909 patches before subdivision
  1676. 686819 patches after subdivision
  1677. 1574 direct lights
  1678. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 123820376, max 11228
  1679. transfer lists: 944.7 megs
  1680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(309935, 327442, 325308)
  1681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24501, 23098, 19651)
  1682. Build Patch/Sample Hash Table(s).....Done<0.5948 sec>
  1683. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1684. 1208 of 1330 (90% of) surface lights went in leaf ambient cubes.
  1685. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1686. Ready to Finish
  1687.  
  1688. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1689. ------------ --------------- --------------- --------
  1690. models 4/1024 192/49152 ( 0.4%)
  1691. brushes 1150/8192 13800/98304 (14.0%)
  1692. brushsides 10262/65536 82096/524288 (15.7%)
  1693. planes 4170/65536 83400/1310720 ( 6.4%)
  1694. vertexes 30216/65536 362592/786432 (46.1%)
  1695. nodes 7161/65536 229152/2097152 (10.9%)
  1696. texinfos 324/12288 23328/884736 ( 2.6%)
  1697. texdata 18/2048 576/65536 ( 0.9%)
  1698. dispinfos 0/0 0/0 ( 0.0%)
  1699. disp_verts 0/0 0/0 ( 0.0%)
  1700. disp_tris 0/0 0/0 ( 0.0%)
  1701. disp_lmsamples 0/0 0/0 ( 0.0%)
  1702. faces 22913/65536 1283128/3670016 (35.0%)
  1703. hdr faces 0/65536 0/3670016 ( 0.0%)
  1704. origfaces 5340/65536 299040/3670016 ( 8.1%)
  1705. leaves 7166/65536 229312/2097152 (10.9%)
  1706. leaffaces 23064/65536 46128/131072 (35.2%)
  1707. leafbrushes 6491/65536 12982/131072 ( 9.9%)
  1708. areas 2/256 16/2048 ( 0.8%)
  1709. surfedges 122751/512000 491004/2048000 (24.0%)
  1710. edges 64505/256000 258020/1024000 (25.2%)
  1711. LDR worldlights 1574/8192 138512/720896 (19.2%)
  1712. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1713. leafwaterdata 1/32768 12/393216 ( 0.0%)
  1714. waterstrips 377/32768 3770/327680 ( 1.2%)
  1715. waterverts 0/65536 0/786432 ( 0.0%)
  1716. waterindices 6393/65536 12786/131072 ( 9.8%)
  1717. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1718. overlays 0/512 0/180224 ( 0.0%)
  1719. LDR lightdata [variable] 94964052/0 ( 0.0%)
  1720. HDR lightdata [variable] 0/0 ( 0.0%)
  1721. visdata [variable] 2108970/16777216 (12.6%)
  1722. entdata [variable] 62801/393216 (16.0%)
  1723. LDR ambient table 7166/65536 28664/262144 (10.9%)
  1724. HDR ambient table 7166/65536 28664/262144 (10.9%)
  1725. LDR leaf ambient 13162/65536 368536/1835008 (20.1%)
  1726. HDR leaf ambient 7166/65536 200648/1835008 (10.9%)
  1727. occluders 0/0 0/0 ( 0.0%)
  1728. occluder polygons 0/0 0/0 ( 0.0%)
  1729. occluder vert ind 0/0 0/0 ( 0.0%)
  1730. detail props [variable] 1/12 ( 8.3%)
  1731. static props [variable] 1/12 ( 8.3%)
  1732. pakfile [variable] 212167/0 ( 0.0%)
  1733. physics [variable] 552307/4194304 (13.2%)
  1734. physics terrain [variable] 2/1048576 ( 0.0%)
  1735.  
  1736. Level flags = 0
  1737.  
  1738. Total triangle count: 53633
  1739. Writing c:\users\mason\documents\hammermaps\firstmap.bsp
  1740. 5 minutes, 21 seconds elapsed
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