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- Initialize engine version: 5.5.1p4 (70301f5c2872)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
- Vendor: NVIDIA
- VRAM: 6103 MB
- Driver: 23.21.13.8831
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless)
- Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain
- - Completed reload, in 0.078 seconds
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.847967 ms
- Default codepage number is 437.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Bootload CheckFreetypeLibrary
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.483640 ms
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7155.
- Total: 0.518642 ms (FindLiveObjects: 0.168622 ms CreateObjectMapping: 0.109349 ms MarkObjects: 0.233516 ms DeleteObjects: 0.006898 ms)
- [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 980 Ti/Direct3D 11.0 [level 11.1] (MT True)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Opening E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Using player type MF-MediaEngine-Software
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 447)
- Gamesight: Setting verbose logs to True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Gamesight: Setting API key to 0fe715eaaaac8b4b62fa124a7031b7f1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Gamesight: Setting User ID to 0x0110000103adca25
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Gamesight: Marking conversion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Gamesight: Event created! Reponse: {
- "event": {
- "identifiers": {
- "installed_browsers": null,
- "installed_fonts": null,
- "language": null,
- "os": "Windows 10 (10.0.0) 64bit",
- "resolution": "2560x1440",
- "timezone": null
- },
- "ip": "84.198.113.56",
- "type": "game_launch",
- "user_id": "0x0110000103adca25",
- "version": "1.0.0"
- }
- }
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless)
- Fallback handler could not load library E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc
- Fallback handler could not load library E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc
- Fallback handler could not load library E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Games\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Games\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Games\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 35743 unused Assets to reduce memory usage. Loaded Objects now: 91714.
- Total: 116.763771 ms (FindLiveObjects: 4.574783 ms CreateObjectMapping: 5.961066 ms MarkObjects: 99.150375 ms DeleteObjects: 7.077296 ms)
- [AVProVideo] Opening E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Using player type MF-MediaEngine-Software
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Opening E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Using player type MF-MediaEngine-Software
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Disposing(True)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MainMenu ExitToDesktop
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AVProVideo] Shutdown
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1a88 -> priority: 1
- Thread -> id: 21f8 -> priority: 1
- Profiler is not supported in this build
- (Filename: Line: 47)
- Profiler is not supported in this build
- (Filename: Line: 75)
- Profiler is not supported in this build
- (Filename: Line: 103)
- Disposing(False)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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