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  1. Initialize engine version: 5.5.1p4 (70301f5c2872)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8)
  6. Vendor: NVIDIA
  7. VRAM: 6103 MB
  8. Driver: 23.21.13.8831
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless)
  13. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless)
  14. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  15. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  16. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  17. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  18. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  23. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  24. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless)
  25. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain
  26. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless)
  27. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain
  28. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless)
  29. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain
  30. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless)
  31. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain
  32. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  33. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  34. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless)
  35. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain
  36. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  37. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  38. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll (this message is harmless)
  39. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll into Unity Child Domain
  40. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless)
  41. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain
  42. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless)
  43. Loading E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain
  44. - Completed reload, in 0.078 seconds
  45. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless)
  46. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless)
  47. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless)
  48. <RI> Initializing input.
  49.  
  50. <RI> Input initialized.
  51.  
  52. desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
  53. <RI> Initialized touch support.
  54.  
  55. UnloadTime: 0.847967 ms
  56. Default codepage number is 437.
  57.  
  58. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  59.  
  60. Bootload CheckFreetypeLibrary
  61.  
  62. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  63.  
  64. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless)
  65. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless)
  66. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  67. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  68. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  69. UnloadTime: 0.483640 ms
  70.  
  71. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7155.
  72. Total: 0.518642 ms (FindLiveObjects: 0.168622 ms CreateObjectMapping: 0.109349 ms MarkObjects: 0.233516 ms DeleteObjects: 0.006898 ms)
  73.  
  74. [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 980 Ti/Direct3D 11.0 [level 11.1] (MT True)
  75.  
  76. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  77.  
  78. [AVProVideo] Opening E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4
  79.  
  80. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  81.  
  82. [AVProVideo] Using player type MF-MediaEngine-Software
  83.  
  84. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  85.  
  86. GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found
  87.  
  88. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  89.  
  90. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  91.  
  92. (Filename: Line: 447)
  93.  
  94. Gamesight: Setting verbose logs to True
  95.  
  96. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  97.  
  98. Gamesight: Setting API key to 0fe715eaaaac8b4b62fa124a7031b7f1
  99.  
  100. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  101.  
  102. Gamesight: Setting User ID to 0x0110000103adca25
  103.  
  104. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  105.  
  106. Gamesight: Marking conversion
  107.  
  108. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  109.  
  110. Gamesight: Event created! Reponse: {
  111. "event": {
  112. "identifiers": {
  113. "installed_browsers": null,
  114. "installed_fonts": null,
  115. "language": null,
  116. "os": "Windows 10 (10.0.0) 64bit",
  117. "resolution": "2560x1440",
  118. "timezone": null
  119. },
  120. "ip": "84.198.113.56",
  121. "type": "game_launch",
  122. "user_id": "0x0110000103adca25",
  123. "version": "1.0.0"
  124. }
  125. }
  126.  
  127.  
  128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  129.  
  130. Platform assembly: E:\Games\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless)
  131. Fallback handler could not load library E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc
  132. Fallback handler could not load library E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc
  133. Fallback handler could not load library E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc
  134. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Games\steamapps\mono\mono\mini\mono.exe
  135. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  136. --- End of inner exception stack trace ---
  137. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  138. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  139. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  140. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Games\steamapps\mono\mono\mini\mono.exe
  141. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  142. --- End of inner exception stack trace ---
  143. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  144. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  145. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  146. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Games\steamapps\mono\mono\mini\mono.exe
  147. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  148. --- End of inner exception stack trace ---
  149. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  150. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  151. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  152. Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
  153.  
  154. Unloading 35743 unused Assets to reduce memory usage. Loaded Objects now: 91714.
  155. Total: 116.763771 ms (FindLiveObjects: 4.574783 ms CreateObjectMapping: 5.961066 ms MarkObjects: 99.150375 ms DeleteObjects: 7.077296 ms)
  156.  
  157. [AVProVideo] Opening E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4
  158.  
  159. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  160.  
  161. [AVProVideo] Using player type MF-MediaEngine-Software
  162.  
  163. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  164.  
  165. Disposing(True)...
  166.  
  167. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  168.  
  169. Disposing(True)...
  170.  
  171. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  172.  
  173. [AVProVideo] Opening E:/Games/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4
  174.  
  175. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  176.  
  177. [AVProVideo] Using player type MF-MediaEngine-Software
  178.  
  179. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  180.  
  181. Disposing(True)...
  182.  
  183. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  184.  
  185. Disposing(True)...
  186.  
  187. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  188.  
  189. MainMenu ExitToDesktop
  190.  
  191. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  192.  
  193. [AVProVideo] Shutdown
  194.  
  195. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  196.  
  197. Setting up 2 worker threads for Enlighten.
  198. Thread -> id: 1a88 -> priority: 1
  199. Thread -> id: 21f8 -> priority: 1
  200. Profiler is not supported in this build
  201.  
  202. (Filename: Line: 47)
  203.  
  204. Profiler is not supported in this build
  205.  
  206. (Filename: Line: 75)
  207.  
  208. Profiler is not supported in this build
  209.  
  210. (Filename: Line: 103)
  211.  
  212. Disposing(False)...
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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