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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <GameDefs>
- <ItemDef>
- <Entity>
- <UniqueID>
- Game.Base.Items.Seeds.CarrotSeeds
- </UniqueID>
- <item>
- <name>Carrot Seeds</name>
- <icon>
- <path>Items/Equipment/Seeds/Carrot Seed/Carrot Seeds</path>
- </icon>
- </item>
- <equip>
- <prefab>Items/Equipment/Seeds/Carrot Seed/Carrot Seed Bag</prefab>
- <!--<selfBoned/>-->
- <attachBone>hand_R</attachBone>
- <type>Adam</type>
- <type>Girls</type>
- <type>Girls_Half</type>
- <slot>MainHand</slot>
- <!--<slot>OffHand</slot> can have multiple-->
- <behaviour>
- <path>Items/Equipment/Seeds/Shared Assets/Seed Bag Behaviour</path>
- <seed>Game.Base.Plants.Carrot</seed>
- </behaviour>
- </equip>
- </Entity>
- <Entity>
- <UniqueID>Game.Base.Items.Seeds.TurnipSeeds</UniqueID>
- <item>
- <name>Turnip Seeds</name>
- <icon>
- <path>Items/Equipment/Seeds/Shared Assets/icons</path>
- <rect>
- <x>32</x>
- <y>480</y>
- <width>32</width>
- <height>32</height>
- </rect>
- </icon>
- </item>
- <equip>
- <prefab>Items/Equipment/Seeds/Turnip Seed/Turnip Seed Bag</prefab>
- <!--<selfBoned/>-->
- <attachBone>hand_R</attachBone>
- <type>Adam</type>
- <type>Girls</type>
- <type>Girls_Half</type>
- <slot>MainHand</slot>
- <!--<slot>OffHand</slot> can have multiple-->
- <behaviour>
- <path>Items/Equipment/Seeds/Shared Assets/Seed Bag Behaviour</path>
- <seed>Game.Base.Plants.Turnip</seed>
- </behaviour>
- </equip>
- </Entity>
- <Entity>
- <UniqueID>Game.Base.Items.Seeds.PotatoSeeds</UniqueID>
- <item>
- <name>Potato Seeds</name>
- <icon>
- <path>Items/Equipment/Seeds/Shared Assets/icons</path>
- <rect>
- <x>64</x>
- <y>480</y>
- <width>32</width>
- <height>32</height>
- </rect>
- </icon>
- </item>
- <equip>
- <prefab>Items/Equipment/Seeds/Potato Seed/Potato Seed Bag</prefab>
- <!--<selfBoned/>-->
- <attachBone>hand_R</attachBone>
- <type>Adam</type>
- <type>Girls</type>
- <type>Girls_Half</type>
- <slot>MainHand</slot>
- <!--<slot>OffHand</slot> can have multiple-->
- <behaviour>
- <path>Items/Equipment/Seeds/Shared Assets/Seed Bag Behaviour</path>
- <seed>Game.Base.Plants.Potato</seed>
- </behaviour>
- </equip>
- </Entity>
- </ItemDef>
- </GameDefs>
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