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Sep 25th, 2017
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  1. Config_Gather :
  2. class bois {
  3. amount = 4;
  4. zones[] = { "trons_bois" };
  5. item = "hache";
  6. mined[] = { "bois" };
  7. zoneSize = 30;
  8.  
  9. Config_vItems:
  10. class bois {
  11. variable = "bois";
  12. displayName = "STR_Item_Bois";
  13. weight = 8;
  14. buyPrice = -1;
  15. sellPrice = -1;
  16. illegal = false;
  17. edible = -1;
  18. icon = "icons\ico_bois.paa";
  19. processedItem = "planche";
  20.  
  21. Config_Process :
  22.  
  23. class bois {
  24. MaterialsReq[] = {{"trons_unprocessed",1}};
  25. MaterialsGive[] = {{"planche_processed",1}};
  26. Text = "STR_Process_bois";
  27. //ScrollText = "Process planche de bois;
  28. NoLicenseCost = 950;
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