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- Config_Gather :
- class bois {
- amount = 4;
- zones[] = { "trons_bois" };
- item = "hache";
- mined[] = { "bois" };
- zoneSize = 30;
- Config_vItems:
- class bois {
- variable = "bois";
- displayName = "STR_Item_Bois";
- weight = 8;
- buyPrice = -1;
- sellPrice = -1;
- illegal = false;
- edible = -1;
- icon = "icons\ico_bois.paa";
- processedItem = "planche";
- Config_Process :
- class bois {
- MaterialsReq[] = {{"trons_unprocessed",1}};
- MaterialsGive[] = {{"planche_processed",1}};
- Text = "STR_Process_bois";
- //ScrollText = "Process planche de bois;
- NoLicenseCost = 950;
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