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- --Negate Attack
- --COPYRIGHT by Yami An
- function c999999980.initial_effect(c)
- --Activate
- local e1=Effect.CreateEffect(c)
- e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
- e1:SetType(EFFECT_TYPE_ACTIVATE)
- e1:SetCode(EVENT_ATTACK_ANNOUNCE)
- e1:SetCondition(c999999980.condition)
- e1:SetTarget(c999999980.target)
- e1:SetOperation(c999999980.activate)
- c:RegisterEffect(e1)
- end
- function c999999980.condition(e,tp,eg,ep,ev,re,r,rp)
- return tp~=Duel.GetTurnPlayer()
- end
- function c999999980.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
- local tg=Duel.GetAttacker()
- if chkc then return
- chkc==tg
- end
- if chk==0 then return
- tg:IsOnField() and tg:IsCanBeEffectTarget(e)
- end
- Duel.SetTargetCard(tg)
- end
- function c999999980.activate(e,tp,eg,ep,ev,re,r,rp)
- local tc=Duel.GetAttacker()
- if tc:IsRelateToEffect(e) and Duel.NegateAttack() then
- Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE,1)
- end
- end
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