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Nov 28th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6. p = game.Players.LocalPlayer
  7. char = p.Character
  8. local char = p.Character
  9. torso = char.Torso
  10. neck = char.Torso.Neck
  11. hum = char.Humanoid
  12. Player = game:GetService("Players").LocalPlayer
  13. Character = Player.Character
  14. tors = Character.Torso
  15. root = Character.HumanoidRootPart
  16. lleg = Character["Left Leg"]
  17. hed = Character.Head
  18. rleg = Character["Right Leg"]
  19. rarm = Character["Right Arm"]
  20. larm = Character["Left Arm"]
  21.  
  22. ypcall(function()
  23. for i,v in pairs(Character:children()) do
  24. if v:IsA("Hat") then
  25. v:Destroy()
  26. end
  27. end
  28. for i,v in pairs(Character:children()) do
  29. if v:IsA("Accessory") then
  30. v:Destroy()
  31. end
  32. end
  33. for i,v in pairs(Character:children()) do
  34. if v:IsA("Hair") then
  35. v:Destroy()
  36. end
  37. end
  38. end)
  39.  
  40. CV="Hot pink"
  41.  
  42. local txt = Instance.new("BillboardGui", char)
  43. txt.Adornee = char .Head
  44. txt.Name = "_status"
  45. txt.Size = UDim2.new(2, 0, 1.2, 0)
  46. txt.StudsOffset = Vector3.new(-9, 8, 0)
  47. local text = Instance.new("TextLabel", txt)
  48. text.Size = UDim2.new(10, 0, 7, 0)
  49. text.FontSize = "Size24"
  50. text.TextScaled = true
  51. text.TextTransparency = 0
  52. text.BackgroundTransparency = 1
  53. text.TextTransparency = 0
  54. text.TextStrokeTransparency = 0
  55. text.Font = "Arcade"
  56. text.TextStrokeColor3 = BrickColor.new("Really black").Color
  57.  
  58. v=Instance.new("Part")
  59. v.Name = "ColorBrick"
  60. v.Parent=p.Character
  61. v.FormFactor="Symmetric"
  62. v.Anchored=true
  63. v.CanCollide=false
  64. v.BottomSurface="Smooth"
  65. v.TopSurface="Smooth"
  66. v.Size=Vector3.new(10,5,3)
  67. v.Transparency=1
  68. v.CFrame=char.Torso.CFrame
  69. v.BrickColor=BrickColor.new(CV)
  70. v.Transparency=1
  71. text.TextColor3 = BrickColor.new("Bright green").Color
  72. v.Shape="Block"
  73. text.Text = " "
  74.  
  75. hed.face.Texture = "http://www.roblox.com/asset/?id=1"
  76. hed.Transparency = 1
  77. rleg.Transparency = 1
  78. rarm.Transparency = 1
  79. larm.Transparency = 1
  80. lleg.Transparency = 1
  81. tors.Transparency = 1
  82.  
  83. Player = game:GetService("Players").LocalPlayer
  84. Character = Player.Character
  85. rarm = Character["Right Arm"]
  86. larm = Character["Left Arm"]
  87. vt = Vector3.new
  88. bc = BrickColor.new
  89. wit = bc("Lime green").Color
  90.  
  91. local prth = Instance.new("Part",Character)
  92. prth.Size = vt(1.25,1.25,1.25)
  93. prth.CanCollide = false
  94. prth.Material = "Neon"
  95. prth.Transparency = 0.5
  96. prth.BrickColor = bc("Deep yellow")
  97. local wldh = Instance.new("Weld",Character)
  98. wldh.Part0 = hed
  99. wldh.Part1 = prth
  100.  
  101. local prtrm = Instance.new("Part",Character)
  102. prtrm.Size = vt(2.1,2.1,1.1)
  103. prtrm.CanCollide = false
  104. prtrm.Transparency = 0.5
  105. prtrm.Material = "Neon"
  106. prtrm.BrickColor = bc("Lime green")
  107. local wldm = Instance.new("Weld",Character)
  108. wldm.Part0 = root
  109. wldm.Part1 = prtrm
  110.  
  111. local prtr = Instance.new("Part",Character)
  112. prtr.Size = vt(1.1,2.1,1.1)
  113. prtr.CanCollide = false
  114. prtr.Transparency = 0.5
  115. prtr.Material = "Neon"
  116. prtr.BrickColor = bc("Lime green")
  117. local prtrl = Instance.new("Part",Character)
  118. prtrl.Size = vt(1.1,2.1,1.1)
  119. prtrl.CanCollide = false
  120. prtrl.Transparency = 0.5
  121. prtrl.Material = "Neon"
  122. prtrl.BrickColor = bc("Lime green")
  123. local eff = Instance.new("ParticleEmitter",prtr)
  124. eff.LightEmission = 1
  125. eff.Texture = "rbxassetid://284205403"
  126. eff.Color = ColorSequence.new(wit)
  127. eff.Size = NumberSequence.new(0.5,1)
  128. eff.Acceleration = vt(0,25,0)
  129. eff.Speed = NumberRange.new(-5)
  130. eff.LockedToPart = false
  131. eff.Transparency = NumberSequence.new(0.95)
  132. eff.Lifetime = NumberRange.new(0.5)
  133. eff.Rate = 100000
  134. eff.VelocitySpread = 25
  135. local wld = Instance.new("Weld",Character)
  136. wld.Part0 = rarm
  137. wld.Part1 = prtr
  138. local wldl = Instance.new("Weld",Character)
  139. wldl.Part0 = rleg
  140. wldl.Part1 = prtrl
  141.  
  142. local prtr2 = Instance.new("Part",Character)
  143. prtr2.Size = vt(1.1,2.1,1.1)
  144. prtr2.CanCollide = false
  145. prtr2.Transparency = 0.5
  146. prtr2.Material = "Neon"
  147. prtr2.BrickColor = bc("Lime green")
  148. local prtrl2 = Instance.new("Part",Character)
  149. prtrl2.Size = vt(1.1,2.1,1.1)
  150. prtrl2.CanCollide = false
  151. prtrl2.Transparency = 0.5
  152. prtrl2.Material = "Neon"
  153. prtrl2.BrickColor = bc("Lime green")
  154. local eff2 = Instance.new("ParticleEmitter",prtr2)
  155. eff2.LightEmission = 1
  156. eff2.Texture = "http://www.roblox.com/asset/?id=1828477921"
  157. eff2.Color = ColorSequence.new(wit)
  158. eff2.Size = NumberSequence.new(0.8,1)
  159. eff2.Acceleration = vt(0,25,0)
  160. eff2.Speed = NumberRange.new(-5)
  161. eff2.LockedToPart = false
  162. eff2.Transparency = NumberSequence.new(0.95)
  163. eff2.Lifetime = NumberRange.new(0.5)
  164. eff2.Rate = 100000
  165. eff2.VelocitySpread = 25
  166. local wld2 = Instance.new("Weld",Character)
  167. wld2.Part0 = larm
  168. wld2.Part1 = prtr2
  169. local wldl2 = Instance.new("Weld",Character)
  170. wldl2.Part0 = lleg
  171. wldl2.Part1 = prtrl2
  172.  
  173. local mouse = game.Players.LocalPlayer:GetMouse()
  174. tors = game.Players.LocalPlayer.Character.Torso
  175. vt = Vector3.new
  176. bc = BrickColor.new
  177.  
  178. local Effect = Instance.new("Part",game.Lighting)
  179. Effect.BrickColor = bc("Lime green")
  180. Effect.Transparency = 1
  181. Effect.Anchored = true
  182. Effect.CanCollide = false
  183. Effect.Material = "Neon"
  184. Effect.Shape = "Ball"
  185. Effect.Size = vt(5,5,5)
  186. local fire1 = Instance.new("Fire",Effect)
  187. fire1.Name = "Fire"
  188. fire1.Heat = 0
  189. fire1.Size = 30
  190. fire1.SecondaryColor = bc("Really black").Color
  191. fire1.Color = bc("Lime green").Color
  192. local fire2 = Instance.new("Fire",Effect)
  193. fire2.Name = "Fire2"
  194. fire2.Heat = 0
  195. fire2.Size = 25
  196. fire2.SecondaryColor = bc("Really black").Color
  197. fire2.Color = bc("Neon red").Color
  198.  
  199.  
  200.  
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. Humanoid = Character.Humanoid
  208. Mouse = Player:GetMouse()
  209. RootPart = Character["HumanoidRootPart"]
  210. Torso = Character["Torso"]
  211. Head = Character["Head"]
  212. RightArm = Character["Right Arm"]
  213. LeftArm = Character["Left Arm"]
  214. RightLeg = Character["Right Leg"]
  215. LeftLeg = Character["Left Leg"]
  216. RootJoint = RootPart["RootJoint"]
  217. Neck = Torso["Neck"]
  218. RightShoulder = Torso["Right Shoulder"]
  219. LeftShoulder = Torso["Left Shoulder"]
  220. RightHip = Torso["Right Hip"]
  221. LeftHip = Torso["Left Hip"]
  222. Character.Archivable = true
  223. Player:ClearCharacterAppearance()
  224.  
  225. IT = Instance.new
  226. CF = CFrame.new
  227. VT = Vector3.new
  228. RAD = math.rad
  229. C3 = Color3.new
  230. UD2 = UDim2.new
  231. BRICKC = BrickColor.new
  232. ANGLES = CFrame.Angles
  233. EULER = CFrame.fromEulerAnglesXYZ
  234. COS = math.cos
  235. ACOS = math.acos
  236. SIN = math.sin
  237. ASIN = math.asin
  238. ABS = math.abs
  239. MRANDOM = math.random
  240. FLOOR = math.floor
  241.  
  242. --//=================================\\
  243. --|| USEFUL VALUES
  244. --\\=================================//
  245.  
  246. Animation_Speed = 2
  247. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  248. local Speed = 20
  249. local SIZE = 1
  250. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  251. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  252. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  253. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  254. local DAMAGEMULTIPLIER = 1
  255. local ANIM = "Idle"
  256. local ATTACK = false
  257. local EQUIPPED = false
  258. local HOLD = false
  259. local COMBO = 1
  260. local Rooted = false
  261. local SINE = 0
  262. local KEYHOLD = false
  263. local CHANGE = 2 / Animation_Speed
  264. local WALKINGANIM = false
  265. local VALUE1 = false
  266. local VALUE2 = false
  267. local ROBLOXIDLEANIMATION = IT("Animation")
  268. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  269. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  270. local ATANIM = IT("Animation")
  271. ATANIM.Name = "Attack Animation"
  272. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  273. --ROBLOXIDLEANIMATION.Parent = Humanoid
  274. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  275. WEAPONGUI.Name = "Weapon GUI"
  276. local Weapon = IT("Model")
  277. Weapon.Name = "Adds"
  278. local Effects = IT("Folder", Weapon)
  279. Effects.Name = "Effects"
  280. local ANIMATOR = Humanoid.Animator
  281. local ANIMATE = Character.Animate
  282. local UNANCHOR = true
  283. local CLOCKLOOP = 0
  284. local SONG = 1703313447
  285. local CLOCKTARGET = nil
  286. local CLOCKSPEED = 2
  287. script.Parent = WEAPONGUI
  288. local CLONE = Character:Clone()
  289. CLONE.Parent = nil
  290. Character.Archivable = false
  291. local sick = Instance.new("Sound",Torso)
  292.  
  293. --//=================================\\
  294. --\\=================================//
  295.  
  296.  
  297. --//=================================\\
  298. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  299. --\\=================================//
  300.  
  301. ArtificialHB = Instance.new("BindableEvent", script)
  302. ArtificialHB.Name = "ArtificialHB"
  303.  
  304. script:WaitForChild("ArtificialHB")
  305.  
  306. frame = Frame_Speed
  307. tf = 0
  308. allowframeloss = false
  309. tossremainder = false
  310. lastframe = tick()
  311. script.ArtificialHB:Fire()
  312.  
  313. game:GetService("RunService").Heartbeat:connect(function(s, p)
  314. tf = tf + s
  315. if tf >= frame then
  316. if allowframeloss then
  317. script.ArtificialHB:Fire()
  318. lastframe = tick()
  319. else
  320. for i = 1, math.floor(tf / frame) do
  321. script.ArtificialHB:Fire()
  322. end
  323. lastframe = tick()
  324. end
  325. if tossremainder then
  326. tf = 0
  327. else
  328. tf = tf - frame * math.floor(tf / frame)
  329. end
  330. end
  331. end)
  332.  
  333. --//=================================\\
  334. --\\=================================//
  335.  
  336. --//=================================\\
  337. --|| SOME FUNCTIONS
  338. --\\=================================//
  339.  
  340. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  341. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  342. end
  343.  
  344. function PositiveAngle(NUMBER)
  345. if NUMBER >= 0 then
  346. NUMBER = 0
  347. end
  348. return NUMBER
  349. end
  350.  
  351. function NegativeAngle(NUMBER)
  352. if NUMBER <= 0 then
  353. NUMBER = 0
  354. end
  355. return NUMBER
  356. end
  357.  
  358. function Swait(NUMBER)
  359. if NUMBER == 0 or NUMBER == nil then
  360. ArtificialHB.Event:wait()
  361. else
  362. for i = 1, NUMBER do
  363. ArtificialHB.Event:wait()
  364. end
  365. end
  366. end
  367.  
  368. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  369. local NEWMESH = IT(MESH)
  370. if MESH == "SpecialMesh" then
  371. NEWMESH.MeshType = MESHTYPE
  372. if MESHID ~= "nil" and MESHID ~= "" then
  373. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  374. end
  375. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  376. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  377. end
  378. end
  379. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  380. NEWMESH.Scale = SCALE
  381. NEWMESH.Parent = PARENT
  382. return NEWMESH
  383. end
  384.  
  385. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  386. local NEWPART = IT("Part")
  387. NEWPART.formFactor = FORMFACTOR
  388. NEWPART.Reflectance = REFLECTANCE
  389. NEWPART.Transparency = TRANSPARENCY
  390. NEWPART.CanCollide = false
  391. NEWPART.Locked = true
  392. NEWPART.Anchored = true
  393. if ANCHOR == false then
  394. NEWPART.Anchored = false
  395. end
  396. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  397. NEWPART.Name = NAME
  398. NEWPART.Size = SIZE
  399. NEWPART.Position = Torso.Position
  400. NEWPART.Material = MATERIAL
  401. NEWPART:BreakJoints()
  402. NEWPART.Parent = PARENT
  403. return NEWPART
  404. end
  405.  
  406. local function weldBetween(a, b)
  407. local weldd = Instance.new("ManualWeld")
  408. weldd.Part0 = a
  409. weldd.Part1 = b
  410. weldd.C0 = CFrame.new()
  411. weldd.C1 = b.CFrame:inverse() * a.CFrame
  412. weldd.Parent = a
  413. return weldd
  414. end
  415.  
  416.  
  417. function QuaternionFromCFrame(cf)
  418. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  419. local trace = m00 + m11 + m22
  420. if trace > 0 then
  421. local s = math.sqrt(1 + trace)
  422. local recip = 0.5 / s
  423. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  424. else
  425. local i = 0
  426. if m11 > m00 then
  427. i = 1
  428. end
  429. if m22 > (i == 0 and m00 or m11) then
  430. i = 2
  431. end
  432. if i == 0 then
  433. local s = math.sqrt(m00 - m11 - m22 + 1)
  434. local recip = 0.5 / s
  435. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  436. elseif i == 1 then
  437. local s = math.sqrt(m11 - m22 - m00 + 1)
  438. local recip = 0.5 / s
  439. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  440. elseif i == 2 then
  441. local s = math.sqrt(m22 - m00 - m11 + 1)
  442. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  443. end
  444. end
  445. end
  446.  
  447. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  448. local xs, ys, zs = x + x, y + y, z + z
  449. local wx, wy, wz = w * xs, w * ys, w * zs
  450. local xx = x * xs
  451. local xy = x * ys
  452. local xz = x * zs
  453. local yy = y * ys
  454. local yz = y * zs
  455. local zz = z * zs
  456. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  457. end
  458.  
  459. function QuaternionSlerp(a, b, t)
  460. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  461. local startInterp, finishInterp;
  462. if cosTheta >= 0.0001 then
  463. if (1 - cosTheta) > 0.0001 then
  464. local theta = ACOS(cosTheta)
  465. local invSinTheta = 1 / SIN(theta)
  466. startInterp = SIN((1 - t) * theta) * invSinTheta
  467. finishInterp = SIN(t * theta) * invSinTheta
  468. else
  469. startInterp = 1 - t
  470. finishInterp = t
  471. end
  472. else
  473. if (1 + cosTheta) > 0.0001 then
  474. local theta = ACOS(-cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((t - 1) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = t - 1
  480. finishInterp = t
  481. end
  482. end
  483. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  484. end
  485.  
  486. function Clerp(a, b, t)
  487. local qa = {QuaternionFromCFrame(a)}
  488. local qb = {QuaternionFromCFrame(b)}
  489. local ax, ay, az = a.x, a.y, a.z
  490. local bx, by, bz = b.x, b.y, b.z
  491. local _t = 1 - t
  492. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  493. end
  494.  
  495. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  496. local frame = IT("Frame")
  497. frame.BackgroundTransparency = TRANSPARENCY
  498. frame.BorderSizePixel = BORDERSIZEPIXEL
  499. frame.Position = POSITION
  500. frame.Size = SIZE
  501. frame.BackgroundColor3 = COLOR
  502. frame.BorderColor3 = BORDERCOLOR
  503. frame.Name = NAME
  504. frame.Parent = PARENT
  505. return frame
  506. end
  507.  
  508. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  509. local label = IT("TextLabel")
  510. label.BackgroundTransparency = 1
  511. label.Size = UD2(1, 0, 1, 0)
  512. label.Position = UD2(0, 0, 0, 0)
  513. label.TextColor3 = TEXTCOLOR
  514. label.TextStrokeTransparency = STROKETRANSPARENCY
  515. label.TextTransparency = TRANSPARENCY
  516. label.FontSize = TEXTFONTSIZE
  517. label.Font = TEXTFONT
  518. label.BorderSizePixel = BORDERSIZEPIXEL
  519. label.TextStrokeColor3 = C3(1,1,1)
  520. label.TextScaled = false
  521. label.Text = TEXT
  522. label.Name = NAME
  523. label.Parent = PARENT
  524. return label
  525. end
  526.  
  527. function NoOutlines(PART)
  528. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  529. end
  530.  
  531. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  532. local NEWWELD = IT(TYPE)
  533. NEWWELD.Part0 = PART0
  534. NEWWELD.Part1 = PART1
  535. NEWWELD.C0 = C0
  536. NEWWELD.C1 = C1
  537. NEWWELD.Parent = PARENT
  538. return NEWWELD
  539. end
  540.  
  541. local S = IT("Sound")
  542. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  543. local NEWSOUND = nil
  544. coroutine.resume(coroutine.create(function()
  545. NEWSOUND = S:Clone()
  546. NEWSOUND.Parent = PARENT
  547. NEWSOUND.Volume = VOLUME
  548. NEWSOUND.Pitch = PITCH
  549. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  550. NEWSOUND:play()
  551. if DOESLOOP == true then
  552. NEWSOUND.Looped = true
  553. else
  554. repeat wait(1) until NEWSOUND.Playing == false
  555. NEWSOUND:remove()
  556. end
  557. end))
  558. return NEWSOUND
  559. end
  560.  
  561. function CFrameFromTopBack(at, top, back)
  562. local right = top:Cross(back)
  563. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  564. end
  565.  
  566. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  567. function WACKYEFFECT(Table)
  568. local TYPE = (Table.EffectType or "Sphere")
  569. local SIZE = (Table.Size or VT(1,1,1))
  570. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  571. local TRANSPARENCY = (Table.Transparency or 0)
  572. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  573. local CFRAME = (Table.CFrame or Torso.CFrame)
  574. local MOVEDIRECTION = (Table.MoveToPos or nil)
  575. local ROTATION1 = (Table.RotationX or 0)
  576. local ROTATION2 = (Table.RotationY or 0)
  577. local ROTATION3 = (Table.RotationZ or 0)
  578. local MATERIAL = (Table.Material or "Neon")
  579. local COLOR = (Table.Color or C3(1,1,1))
  580. local TIME = (Table.Time or 45)
  581. local SOUNDID = (Table.SoundID or nil)
  582. local SOUNDPITCH = (Table.SoundPitch or nil)
  583. local SOUNDVOLUME = (Table.SoundVolume or nil)
  584. coroutine.resume(coroutine.create(function()
  585. local PLAYSSOUND = false
  586. local SOUND = nil
  587. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  588. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  589. PLAYSSOUND = true
  590. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  591. end
  592. EFFECT.Color = COLOR
  593. local MSH = nil
  594. if TYPE == "Sphere" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  596. elseif TYPE == "Block" then
  597. MSH = IT("BlockMesh",EFFECT)
  598. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  599. elseif TYPE == "Wave" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  601. elseif TYPE == "Ring" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  603. elseif TYPE == "Slash" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  605. elseif TYPE == "Round Slash" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  607. elseif TYPE == "Swirl" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  609. elseif TYPE == "Skull" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  611. elseif TYPE == "Crystal" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  613. end
  614. if MSH ~= nil then
  615. local MOVESPEED = nil
  616. if MOVEDIRECTION ~= nil then
  617. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  618. end
  619. local GROWTH = SIZE - ENDSIZE
  620. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  621. if TYPE == "Block" then
  622. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  623. else
  624. EFFECT.CFrame = CFRAME
  625. end
  626. for LOOP = 1, TIME+1 do
  627. Swait()
  628. MSH.Scale = MSH.Scale - GROWTH/TIME
  629. if TYPE == "Wave" then
  630. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  631. end
  632. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  633. if TYPE == "Block" then
  634. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  635. else
  636. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  637. end
  638. if MOVEDIRECTION ~= nil then
  639. local ORI = EFFECT.Orientation
  640. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  641. EFFECT.Orientation = ORI
  642. end
  643. end
  644. if PLAYSSOUND == false then
  645. EFFECT:remove()
  646. else
  647. repeat Swait() until SOUND.Playing == false
  648. EFFECT:remove()
  649. end
  650. else
  651. if PLAYSSOUND == false then
  652. EFFECT:remove()
  653. else
  654. repeat Swait() until SOUND.Playing == false
  655. EFFECT:remove()
  656. end
  657. end
  658. end))
  659. end
  660.  
  661. function MakeForm(PART,TYPE)
  662. if TYPE == "Cyl" then
  663. local MSH = IT("CylinderMesh",PART)
  664. elseif TYPE == "Ball" then
  665. local MSH = IT("SpecialMesh",PART)
  666. MSH.MeshType = "Sphere"
  667. elseif TYPE == "Wedge" then
  668. local MSH = IT("SpecialMesh",PART)
  669. MSH.MeshType = "Wedge"
  670. end
  671. end
  672.  
  673. Debris = game:GetService("Debris")
  674.  
  675. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  676. local DIRECTION = CF(StartPos,EndPos).lookVector
  677. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  678. end
  679.  
  680. function turnto(position)
  681. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  682. end
  683.  
  684. --//=================================\\
  685. --|| WEAPON CREATION
  686. --\\=================================//
  687.  
  688. Humanoid.Parent = nil
  689. RootPart.Size = RootPart.Size*SIZE
  690. Torso.Size = Torso.Size*SIZE
  691. RightArm.Size = RightArm.Size*SIZE
  692. RightLeg.Size = RightLeg.Size*SIZE
  693. LeftArm.Size = LeftArm.Size*SIZE
  694. LeftLeg.Size = LeftLeg.Size*SIZE
  695. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  696. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  697. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  698. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  699. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  700. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  701. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  702. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  703. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  704. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  705. Head.Size = Head.Size*SIZE
  706. RootJoint.Parent = RootPart
  707. Neck.Parent = Torso
  708. RightShoulder.Parent = Torso
  709. LeftShoulder.Parent = Torso
  710. RightHip.Parent = Torso
  711. LeftHip.Parent = Torso
  712.  
  713. Humanoid.DisplayDistanceType = "None"
  714. local naeeym2 = IT("BillboardGui",Character)
  715. naeeym2.AlwaysOnTop = true
  716. naeeym2.Size = UDim2.new(5,35,2,15)
  717. naeeym2.StudsOffset = Vector3.new(0,2,0)
  718. naeeym2.MaxDistance = 75
  719. naeeym2.Adornee = Character.Head
  720. naeeym2.Name = "Name"
  721. local tecks2 = IT("TextLabel",naeeym2)
  722. tecks2.BackgroundTransparency = 1
  723. tecks2.TextScaled = true
  724. tecks2.BorderSizePixel = 0
  725. tecks2.Text = "/t/h/e/s/h/a/d/o/w/s/"
  726. tecks2.Font = "Arcade"
  727. tecks2.TextSize = 30
  728. tecks2.TextStrokeTransparency = 0
  729. tecks2.TextColor3 = C3(1,1,1)
  730. tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
  731. tecks2.Size = UDim2.new(1,0,0.5,0)
  732. tecks2.Parent = naeeym2
  733. local top = Instance.new("Shirt")
  734. top.ShirtTemplate = "rbxassetid://1533635803"
  735. top.Parent = Character
  736. top.Name = "Cloth"
  737. local bottom = Instance.new("Pants")
  738. bottom.PantsTemplate = "rbxassetid://1460022985"
  739. bottom.Parent = Character
  740. bottom.Name = "Cloth"
  741.  
  742. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  743. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  745. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  746. MakeForm(PRT,"Cyl")
  747. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  748. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  749. MakeForm(PRT,"Cyl")
  750. PRT.Color = C3(159/255, 111/255, 183/255)
  751. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  752. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  753. MakeForm(RING,"Cyl")
  754. RING.Color = C3(0,0,0)
  755. for i = 1, 12 do
  756. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  757. PRT.Color = C3(0,0,0)
  758. local MSH = IT("BlockMesh",PRT)
  759. MSH.Scale = VT(0.6,1,1)
  760. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  761. end
  762. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  763. PRT.Color = C3(0,0,0)
  764. local MSH = IT("BlockMesh",PRT)
  765. MSH.Scale = VT(0.4,1,1)
  766. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  767. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  768. PRT.Color = C3(0,0,0)
  769. local MSH = IT("BlockMesh",PRT)
  770. MSH.Scale = VT(0.4,1,1)
  771. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  772. coroutine.resume(coroutine.create(function()
  773.  
  774. Swait()
  775. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  776. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  777. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  778. if CLOCKLOOP <= -150 then
  779. if VALUE1 == false then
  780. CLOCKLOOP = 0
  781. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  782. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  783. ApplyAoE(HITPOS,10,15,45,75,false)
  784. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  785. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  786. if CLOCKTARGET ~= nil then
  787. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  788. if CLOCKTARGET.Torso ~= nil then
  789. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  790. end
  791. if CLOCKTARGET.Health == 0 then
  792. CLOCKTARGET = nil
  793.  
  794.  
  795.  
  796. end
  797. end
  798. end
  799. end
  800. end))
  801.  
  802. for _, c in pairs(Weapon:GetChildren()) do
  803. if c.ClassName == "Part" then
  804. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  805. end
  806. end
  807.  
  808. Neck.Name = "Weld"
  809. RootJoint.Name = "Weld"
  810. RightShoulder.Name = "Weld"
  811. LeftShoulder.Name = "Weld"
  812. RightHip.Name = "Weld"
  813. LeftHip.Name = "Weld"
  814.  
  815. local SKILLTEXTCOLOR = C3(322/21, 145/15, 163/255)
  816. local SKILLFONT = "Arcade"
  817. local SKILLTEXTSIZE = 7
  818.  
  819. Weapon.Parent = Character
  820. Humanoid.Parent = Character
  821.  
  822. Humanoid.Died:connect(function()
  823. ATTACK = true
  824. end)
  825.  
  826. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  827. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  828. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  829. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  830. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  831.  
  832. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  833. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  834. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  835. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  836. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  837.  
  838. --//=================================\\
  839. --|| DAMAGING
  840. --\\=================================//
  841.  
  842. function ApplyDamage(Humanoid,Damage,TorsoPart)
  843. local defence = Instance.new("BoolValue",Humanoid.Parent)
  844. defence.Name = ("HitBy"..Player.Name)
  845. game:GetService("Debris"):AddItem(defence, 0.001)
  846. Damage = Damage * DAMAGEMULTIPLIER
  847. if Humanoid.Health ~= 0 then
  848. local CritChance = MRANDOM(1,100)
  849. if Damage > Humanoid.Health then
  850. Damage = math.ceil(Humanoid.Health)
  851. if Damage == 0 then
  852. Damage = 0.1
  853. end
  854. end
  855. Humanoid.Health = Humanoid.Health - Damage
  856. end
  857. end
  858.  
  859. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  860. local CHILDREN = workspace:GetDescendants()
  861. for index, CHILD in pairs(CHILDREN) do
  862. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  863. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  864. if HUM then
  865. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  866. if TORSO then
  867. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  868. if INSTAKILL == true then
  869. CHILD:BreakJoints()
  870. else
  871. local DMG = MRANDOM(MINDMG,MAXDMG)
  872. ApplyDamage(HUM,DMG,TORSO)
  873. end
  874. if FLING > 0 then
  875. for _, c in pairs(CHILD:GetChildren()) do
  876. if c:IsA("BasePart") then
  877. local bv = Instance.new("BodyVelocity")
  878. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  879. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  880. bv.Parent = c
  881. Debris:AddItem(bv,0.05)
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891.  
  892. --//=================================\\
  893. --|| ATTACK FUNCTIONS AND STUFF
  894. --\\=================================//
  895.  
  896. function MagicMissiles()
  897. ATTACK = true
  898. Rooted = true
  899. local SELECTING = true
  900. local SPOTS = {}
  901. coroutine.resume(coroutine.create(function()
  902. local LOOP = 0
  903. repeat
  904. LOOP = LOOP + 1
  905. Swait()
  906. if LOOP >= 10 then
  907. LOOP = 0
  908. for i = 1, #SPOTS do
  909. if SPOTS[i] ~= nil then
  910. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  911. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  912. end
  913. end
  914. end
  915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. until SELECTING == false
  922. Rooted = false
  923. repeat
  924. LOOP = LOOP + 1
  925. Swait()
  926. if LOOP >= 10 then
  927. LOOP = 0
  928. for i = 1, #SPOTS do
  929. if SPOTS[i] ~= nil then
  930. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  931. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  932. end
  933. end
  934. end
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. until ATTACK == false
  942. end))
  943. repeat
  944. repeat Swait() until HOLD == true
  945. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  946. if DIST > 65 then
  947. DIST = 65
  948. end
  949. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  950. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  951. if HITFLOOR ~= nil then
  952. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  953. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  954. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  955. end
  956. repeat Swait() until HOLD == false
  957. until #SPOTS == 5
  958. SELECTING = false
  959. for i = 1, #SPOTS do
  960. if SPOTS[i] ~= nil then
  961. local POS = SPOTS[i]
  962. coroutine.resume(coroutine.create(function()
  963. local MISSILE = IT("Model",Effects)
  964. MISSILE.Name = "Missile"
  965. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  966. MakeForm(BASEPART,"Cyl")
  967. MISSILE.PrimaryPart = BASEPART
  968. BASEPART.CFrame = POS*CF(0,-30*3,0)
  969. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  970. MakeForm(HEAD,"Ball")
  971. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  972. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  973. MakeForm(TAIL,"Cyl")
  974. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  975. for i = 1, 10 do
  976. Swait()
  977. for _, c in pairs(MISSILE:GetChildren()) do
  978. if c.ClassName == "Part" then
  979. c.Transparency = c.Transparency - 1/10
  980. end
  981. end
  982. end
  983. for i = 1, 15*1.5 do
  984. Swait()
  985. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  986. end
  987. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  988. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  989. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  990. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  991. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  992. MISSILE:remove()
  993. end))
  994. end
  995. end
  996. wait(0.6)
  997. ATTACK = false
  998. Rooted = false
  999. end
  1000.  
  1001. function TimesUp()
  1002. CLOCKTARGET = nil
  1003. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1004. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1005. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1006. if TORSO then
  1007. ATTACK = true
  1008. Rooted = false
  1009. coroutine.resume(coroutine.create(function()
  1010. repeat
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. until ATTACK == false
  1019. end))
  1020. if Effects:FindFirstChild("NeonDoll") then
  1021. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1022. end
  1023. wait(0.5)
  1024. local FAKECHARACTER = IT("Model",Effects)
  1025. FAKECHARACTER.Name = "NeonDoll"
  1026. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1027. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1028. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1029. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1030. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1031. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1032. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1033. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1034. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1035. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1036. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1037. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1038. CreateSound(201858045, TORS, 5, 0.4, false)
  1039. for i = 1, 150 do
  1040. Swait()
  1041. CLOCKSPEED = 6
  1042. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1043. if c.ClassName == "Part" then
  1044. c.Transparency = c.Transparency - 0.5/150
  1045. end
  1046. end
  1047. end
  1048. CLOCKTARGET = HUM
  1049. coroutine.resume(coroutine.create(function()
  1050. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1051. for i = 1, 25 do
  1052. Swait()
  1053. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1054. if c.ClassName == "Part" then
  1055. c.Transparency = c.Transparency + 0.5/25
  1056. end
  1057. end
  1058. end
  1059. CLOCKSPEED = 1
  1060. FAKECHARACTER:remove()
  1061. end))
  1062. wait(0.5)
  1063. ATTACK = false
  1064. Rooted = false
  1065. end
  1066. end
  1067. end
  1068.  
  1069. function ChainPunch()
  1070. ATTACK = true
  1071. Rooted = false
  1072. local GYRO = IT("BodyGyro",RootPart)
  1073. GYRO.D = 25
  1074. GYRO.P = 2000
  1075. GYRO.MaxTorque = VT(0,40000,0)
  1076. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1077. repeat
  1078. Swait()
  1079. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. until HOLD == true
  1087. local POS = Mouse.Hit.p
  1088. local CHAINS = false
  1089. local CHAINLINKS = {}
  1090. local A = IT("Attachment",RightArm)
  1091. A.Position = VT(1,-1,0)*SIZE
  1092. A.Orientation = VT(-90, -89.982, 0)
  1093. local B = IT("Attachment",RightArm)
  1094. B.Position = VT(-1,-1,0)*SIZE
  1095. B.Orientation = VT(-90, 89.988, 0)
  1096. local C = IT("Attachment",RightArm)
  1097. C.Position = VT(0.5,-1.3,0)*SIZE
  1098. C.Orientation = VT(-90, -89.982, 0)
  1099. local D = IT("Attachment",RightArm)
  1100. D.Position = VT(-0.5,-1.3,0)*SIZE
  1101. D.Orientation = VT(-90, 89.988, 0)
  1102. local LIGHT = IT("Attachment",RightArm)
  1103. LIGHT.Position = VT(0,-1,0)*SIZE
  1104. local LIGHT2 = IT("PointLight",LIGHT)
  1105. LIGHT2.Range = 7
  1106. LIGHT2.Brightness = 5
  1107. LIGHT2.Color = SKILLTEXTCOLOR
  1108. for i = 1, 2 do
  1109. local TWIST = -2
  1110. local START = A
  1111. local END = B
  1112. if i == 1 then
  1113. START = B
  1114. END = A
  1115. end
  1116. local ChainLink = IT("Beam",Torso)
  1117. ChainLink.Texture = "rbxassetid://73042633"
  1118. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1119. ChainLink.TextureSpeed = 1
  1120. ChainLink.Width0 = 1
  1121. ChainLink.Width1 = 1
  1122. ChainLink.TextureLength = 2.5
  1123. ChainLink.Attachment0 = START
  1124. ChainLink.Attachment1 = END
  1125. ChainLink.CurveSize0 = TWIST
  1126. ChainLink.CurveSize1 = TWIST
  1127. --ChainLink.FaceCamera = true
  1128. ChainLink.Segments = 45
  1129. ChainLink.Transparency = NumberSequence.new(1)
  1130. table.insert(CHAINLINKS,ChainLink)
  1131. end
  1132. for i = 1, 2 do
  1133. local TWIST = -1
  1134. local START = C
  1135. local END = D
  1136. if i == 1 then
  1137. START = D
  1138. END = C
  1139. end
  1140. local ChainLink = IT("Beam",Torso)
  1141. ChainLink.Texture = "rbxassetid://73042633"
  1142. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1143. ChainLink.TextureSpeed = 1
  1144. ChainLink.Width0 = 1
  1145. ChainLink.Width1 = 1
  1146. ChainLink.TextureLength = 5
  1147. ChainLink.Attachment0 = START
  1148. ChainLink.Attachment1 = END
  1149. ChainLink.CurveSize0 = TWIST
  1150. ChainLink.CurveSize1 = TWIST
  1151. --ChainLink.FaceCamera = true
  1152. ChainLink.Segments = 25
  1153. ChainLink.LightEmission = 0.5
  1154. ChainLink.Transparency = NumberSequence.new(1)
  1155. table.insert(CHAINLINKS,ChainLink)
  1156. end
  1157. coroutine.resume(coroutine.create(function()
  1158. repeat
  1159. Swait()
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. until CHAINS == true
  1167. repeat
  1168. Swait()
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. until ATTACK == false
  1176. for e = 1, 15 do
  1177. Swait()
  1178. for i = 1, #CHAINLINKS do
  1179. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1180. end
  1181. end
  1182. A:remove()
  1183. B:remove()
  1184. C:remove()
  1185. D:remove()
  1186. end))
  1187. CreateSound(233856115, RightArm, 5, 1.2, false)
  1188. for e = 1, 15 do
  1189. Swait()
  1190. for i = 1, #CHAINLINKS do
  1191. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1192. end
  1193. end
  1194. CHAINS = true
  1195. Rooted = true
  1196. wait(0.25)
  1197. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1198. FIST.Color = C3(1, 215/255, 1)
  1199. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1200. local LIGHT3 = IT("PointLight",FIST)
  1201. LIGHT3.Range = 7
  1202. LIGHT3.Brightness = 5
  1203. LIGHT3.Color = SKILLTEXTCOLOR
  1204. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1205. local FISTA = IT("Attachment",FIST)
  1206. FISTA.Position = VT(0.062, 0.977, 0)
  1207. local ChainLink = IT("Beam",Torso)
  1208. ChainLink.Texture = "rbxassetid://73042633"
  1209. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1210. ChainLink.TextureSpeed = 0
  1211. ChainLink.Width0 = 3
  1212. ChainLink.Width1 = 3
  1213. ChainLink.TextureLength = 12
  1214. ChainLink.Attachment0 = LIGHT
  1215. ChainLink.Attachment1 = FISTA
  1216. ChainLink.FaceCamera = true
  1217. ChainLink.Segments = 45
  1218. ChainLink.LightEmission = 0.5
  1219. ChainLink.Transparency = NumberSequence.new(0.25)
  1220. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1221. for i = 1, 85 do
  1222. Swait()
  1223. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1224. ChainLink.TextureLength = 12+(i*2)
  1225. ApplyAoE(FIST.Position,10,15,25,100,false)
  1226. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1227. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1228. if HITFLOOR ~= nil then
  1229. HITFLOOR:BreakJoints()
  1230. coroutine.resume(coroutine.create(function()
  1231. for i = 1, 15 do
  1232. Swait()
  1233. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1234. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1235. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1236. end
  1237. end))
  1238. break
  1239. end
  1240. end
  1241. coroutine.resume(coroutine.create(function()
  1242. for i = 1, 50 do
  1243. Swait()
  1244. FIST.Transparency = FIST.Transparency + 0.5/50
  1245. LIGHT3.Range = LIGHT3.Range - 7/50
  1246. end
  1247. FIST:remove()
  1248. end))
  1249. LIGHT:remove()
  1250. GYRO:remove()
  1251. ATTACK = false
  1252. Rooted = false
  1253. end
  1254.  
  1255. function WarpMeteor()
  1256. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1257. if DIST > 180 then
  1258. DIST = 180
  1259. end
  1260. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1261. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1262. if HITFLOOR then
  1263. local POS = HITPOS
  1264. ATTACK = true
  1265. Rooted = true
  1266. local WARPED = false
  1267. local SMASHED = false
  1268. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1269. coroutine.resume(coroutine.create(function()
  1270. repeat
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. until WARPED == true
  1279. repeat
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. until SMASHED == true
  1288. repeat
  1289. Swait()
  1290. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. until ATTACK == false
  1297. end))
  1298. VALUE1 = true
  1299. CreateSound(233856115, Torso, 5, 1.6, false)
  1300. for i = 1, 25 do
  1301. Swait()
  1302. for _, c in pairs(Character:GetChildren()) do
  1303. if c.ClassName == "Part" then
  1304. c.Transparency = c.Transparency + 1/25
  1305. end
  1306. end
  1307. for _, c in pairs(Weapon:GetChildren()) do
  1308. if c.ClassName == "Part" then
  1309. c.Transparency = c.Transparency + 1/25
  1310. end
  1311. end
  1312. end
  1313. UNANCHOR = false
  1314. RootPart.Anchored = true
  1315. RootPart.Velocity = VT(0,0,0)
  1316. local ROOTPOS = RootPart.Position
  1317. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1318. WARPED = true
  1319. for i = 1, 25 do
  1320. Swait()
  1321. for _, c in pairs(Character:GetChildren()) do
  1322. if c.ClassName == "Part" then
  1323. c.Transparency = c.Transparency - 1/25
  1324. end
  1325. end
  1326. for _, c in pairs(Weapon:GetChildren()) do
  1327. if c.ClassName == "Part" then
  1328. c.Transparency = c.Transparency - 1/25
  1329. end
  1330. end
  1331. end
  1332. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1333. SHELL.CFrame = RootPart.CFrame
  1334. MakeForm(SHELL,"Ball")
  1335. CreateSound(402981977, SHELL, 5, 1.6, false)
  1336. for i = 1, 10 do
  1337. Swait()
  1338. SHELL.Transparency = SHELL.Transparency - 1/10
  1339. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1340. end
  1341. for i = 1, math.ceil(75/2) do
  1342. Swait()
  1343. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1344. SHELL.CFrame = CF(RootPart.Position)
  1345. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1346. end
  1347. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1348. SHELL.CFrame = CF(RootPart.Position)
  1349. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1350. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1351. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1352. for i = 1, 5 do
  1353. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1354. end
  1355. SHELL:remove()
  1356. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1357. SMASHED = true
  1358. wait(1)
  1359. VALUE1 = false
  1360. UNANCHOR = true
  1361. ATTACK = false
  1362. Rooted = false
  1363. end
  1364. end
  1365. function Explode(rad,par)
  1366. local expart = Instance.new("Part",script.Parent)
  1367. local expart2 = Instance.new("Part",script.Parent)
  1368. local snd = Instance.new("Sound",expart)
  1369. snd.SoundId = "rbxassetid://258057783"
  1370. snd.Volume = 2.5
  1371. local partMesh = Instance.new("SpecialMesh",expart)
  1372. partMesh.MeshType = "Sphere"
  1373. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1374. partMesh2.MeshType = "Sphere"
  1375. local expld = Instance.new("Explosion", script.Parent)
  1376. expld.BlastRadius = rad
  1377. expld.Position = par.Position
  1378. partMesh.Scale = vt(rad,rad,rad)
  1379. expart.Size = vt(1,1,1)*1.5
  1380. expart.Transparency = 0.5
  1381. expart.Anchored = true
  1382. expart.Material = "Neon"
  1383. expart.BrickColor = bc("Lime green")
  1384. expart.CFrame = par.CFrame
  1385. partMesh2.Scale = vt(rad,rad,rad)
  1386. expart2.Size = vt(1.15,1.15,1.15)*1.5
  1387. expart2.Transparency = 0.5
  1388. expart2.Anchored = true
  1389. expart2.Material = "Neon"
  1390. expart2.BrickColor = bc("Bright green")
  1391. expart2.CFrame = par.CFrame
  1392. snd:Play()
  1393. for i = 0, 100 do
  1394. expart.Transparency = expart.Transparency + 0.005
  1395. partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25)
  1396. expart.CFrame = expart.CFrame
  1397. expart2.Transparency = expart.Transparency + 0.005
  1398. partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25)
  1399. expart2.CFrame = expart.CFrame
  1400. wait(0)
  1401. end
  1402. snd.Parent = nil
  1403. expart.Parent = nil
  1404. expart2.Parent = nil
  1405. expld.Parent = nil
  1406. end
  1407.  
  1408. function PandorasBox()
  1409. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1410. if HITFLOOR ~= nil then
  1411. ATTACK = true
  1412. Rooted = true
  1413. local RINGSPIN = true
  1414. local CONSTRUCTING = true
  1415. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1416. RING.Color = C3(0,0,0)
  1417. MakeForm(RING,"Cyl")
  1418. RING.CFrame = CF(HITPOS)
  1419. CreateSound(402981977, RING, 5, 1.2, false)
  1420. coroutine.resume(coroutine.create(function()
  1421. repeat
  1422. Swait()
  1423. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. until CONSTRUCTING == false
  1431. repeat
  1432. Swait()
  1433. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1434. until RINGSPIN == false
  1435. for i = 1, 25 do
  1436. Swait()
  1437. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1438. RING.Size = RING.Size - VT(0.15,0,0.15)
  1439. --DECAL.Transparency = DECAL.Transparency + 1/25
  1440. RING.Transparency = RING.Transparency + 1/25
  1441. end
  1442. RING:remove()
  1443. end))
  1444. for i = 1, 15 do
  1445. Swait()
  1446. RING.Size = RING.Size + VT(0.75,0,0.75)
  1447. RING.Transparency = RING.Transparency - 1/15
  1448. end
  1449. local BOXSPIN = true
  1450. local PANDORASBOX = IT("Model",Effects)
  1451. PANDORASBOX.Name = "Pandora's Box"
  1452. local BOX = IT("Model",PANDORASBOX)
  1453. BOX.Name = "Body"
  1454. local LID = IT("Model",PANDORASBOX)
  1455. LID.Name = "Lid"
  1456. --BUILDING THE BOX--
  1457. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1458. BASE.Color = C3(0,0,0)
  1459. PANDORASBOX.PrimaryPart = BASE
  1460. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1461. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1462. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1463. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1464. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1465. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1466. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1467. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1468. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1469. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1470. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1471. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1472. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1473. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1474. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1475. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1476. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1477. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1478. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1479. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1480. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1481. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1482. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1483. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1484. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1485. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1486. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1487. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1488. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1489. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1490. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1491. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1492. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1493. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1494. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1495. -------------
  1496. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1497. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1498. LID.PrimaryPart = LIDPART
  1499. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1500. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1501. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1502. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1503. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1504. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1505. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1506. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1507. local DECAL = IT("Decal",LIDPART)
  1508. DECAL.Face = "Top"
  1509. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1510. DECAL.Color3 = C3(0,0,0)
  1511. --BUILDING THE BOX--
  1512. coroutine.resume(coroutine.create(function()
  1513. repeat
  1514. Swait()
  1515. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1516. until BOXSPIN == false
  1517. end))
  1518. for i = 1, 25 do
  1519. Swait()
  1520. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1521. end
  1522. wait(0.5)
  1523. BOXSPIN = false
  1524. CONSTRUCTING = false
  1525. coroutine.resume(coroutine.create(function()
  1526. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1527. --[[for i = 1, 45 do
  1528. Swait()
  1529. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1530. end-
  1531. LID:remove()]]--
  1532. for _, c in pairs(LID:GetChildren()) do
  1533. if c.ClassName == "Part" then
  1534. c.Anchored = false
  1535. c.CanCollide = true
  1536. if c ~= LIDPART then
  1537. weldBetween(LIDPART,c)
  1538. end
  1539. end
  1540. end
  1541. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1542. Debris:AddItem(LID,15)
  1543. wait(0.5)
  1544. local RANDOMEFFECT = MRANDOM(1,4)
  1545. if RANDOMEFFECT == 1 then
  1546. for i = 1, 45 do
  1547. wait((2-(i/15))/15)
  1548. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1549. end
  1550. wait(1)
  1551. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1552. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1553. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1554. for i = 1, 5 do
  1555. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1556. end
  1557. ApplyAoE(BASE.Position,50,1,200,375,false)
  1558. ApplyAoE(BASE.Position,250,35,75,175,false)
  1559. elseif RANDOMEFFECT == 2 then
  1560. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1561. FIELD.CFrame = BASE.CFrame
  1562. MakeForm(FIELD,"Ball")
  1563. for i = 1, 50 do
  1564. Swait()
  1565. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1566. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1567. end
  1568. wait(0.2)
  1569. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1570. coroutine.resume(coroutine.create(function()
  1571. for i = 1, 75 do
  1572. Swait()
  1573. LOOP.Volume = LOOP.Volume + 10/75
  1574. LOOP.Parent = FIELD
  1575. local CHILDREN = workspace:GetDescendants()
  1576. for index, CHILD in pairs(CHILDREN) do
  1577. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1578. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1579. if HUM then
  1580. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1581. if TORSO then
  1582. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1583. HUM.Health = HUM.Health - 0.1
  1584. TORSO.Velocity = VT(0,5,0)
  1585. HUM.PlatformStand = true
  1586. if TORSO.RotVelocity.Magnitude < 15 then
  1587. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1588. end
  1589. end
  1590. end
  1591. end
  1592. end
  1593. end
  1594. FIELD.Size = FIELD.Size + VT(3,3,3)
  1595. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1596. end
  1597. for i = 1, 500 do
  1598. Swait()
  1599. LOOP.Parent = FIELD
  1600. local CHILDREN = workspace:GetDescendants()
  1601. for index, CHILD in pairs(CHILDREN) do
  1602. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1603. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1604. if HUM then
  1605. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1606. if TORSO then
  1607. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1608. TORSO.Velocity = VT(0,5,0)
  1609. HUM.Health = HUM.Health - 0.1
  1610. HUM.PlatformStand = true
  1611. if TORSO.RotVelocity.Magnitude < 15 then
  1612. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620. for i = 1, 25 do
  1621. Swait()
  1622. LOOP.Volume = LOOP.Volume + 10/25
  1623. LOOP.Parent = FIELD
  1624. local CHILDREN = workspace:GetDescendants()
  1625. for index, CHILD in pairs(CHILDREN) do
  1626. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1627. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1628. if HUM then
  1629. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1630. if TORSO then
  1631. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1632. TORSO.Velocity = VT(0,5,0)
  1633. HUM.Health = HUM.Health - 0.1
  1634. HUM.PlatformStand = false
  1635. if TORSO.RotVelocity.Magnitude < 15 then
  1636. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1637. end
  1638. end
  1639. end
  1640. end
  1641. end
  1642. end
  1643. FIELD.Size = FIELD.Size - VT(3,3,3)
  1644. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1645. end
  1646. FIELD:remove()
  1647. end))
  1648. elseif RANDOMEFFECT == 3 then
  1649. for i = 1, 10 do
  1650. wait(0.15)
  1651. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1652. coroutine.resume(coroutine.create(function()
  1653. local MINION = CLONE:Clone()
  1654. MINION.Parent = Effects
  1655. MINION.Name = "Shadow"
  1656. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1657. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1658. for _, c in pairs(MINION:GetChildren()) do
  1659. if c.ClassName == "Part" then
  1660. c.Material = "Neon"
  1661. c.Color = C3(0,0,0)
  1662. c.Transparency = 0.25
  1663. if c.Name == "Head" then
  1664. c:ClearAllChildren()
  1665. local MSH = IT("BlockMesh",c)
  1666. MSH.Scale = VT(0.5,1,1)
  1667. end
  1668. end
  1669. end
  1670. local TORSO = MINION.Torso
  1671. local HUMAN = MINION.Humanoid
  1672. HUMAN.WalkSpeed = 20
  1673. HUMAN.MaxHealth = math.huge
  1674. HUMAN.Health = math.huge
  1675. HUMAN.DisplayDistanceType = "None"
  1676. HUMAN.Died:connect(function()
  1677. MINION:remove()
  1678. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1679. end)
  1680. wait(1)
  1681. local findNearestTorso = function(POS)
  1682. local list = game.Workspace:GetDescendants()
  1683. local torso = nil
  1684. local dist = 500
  1685. local temp = nil
  1686. local human = nil
  1687. local temp2 = nil
  1688. for x = 1, #list do
  1689. temp2 = list[x]
  1690. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1691. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1692. human = temp2:findFirstChildOfClass("Humanoid")
  1693. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1694. if (temp.Position - POS).magnitude < dist then
  1695. torso = temp
  1696. dist = (temp.Position - POS).magnitude
  1697. end
  1698. end
  1699. end
  1700. end
  1701. return torso, dist
  1702. end
  1703. for i = 1, 40 do
  1704. if HUMAN.Health == 0 then
  1705. break
  1706. end
  1707. wait(0.3)
  1708. local target,dist= findNearestTorso(TORSO.Position)
  1709. if target then
  1710. HUMAN:MoveTo(target.Position)
  1711. if dist < 25 then
  1712. CreateSound(348663022, TORSO, 10, 1, true)
  1713. wait(2)
  1714. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1715. --ANIM:Play()
  1716. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1717. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1718. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1719. for i = 1, 5 do
  1720. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1721. end
  1722. break
  1723. end
  1724. end
  1725. end
  1726. MINION:remove()
  1727. end))
  1728. end
  1729. elseif RANDOMEFFECT == 4 then
  1730. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1731. FIELD.Color = C3(0,0,0)
  1732. FIELD.CFrame = BASE.CFrame
  1733. MakeForm(FIELD,"Ball")
  1734. FIELD.CanCollide = true
  1735. for i = 1, 50 do
  1736. Swait()
  1737. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1738. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1739. end
  1740. wait(0.2)
  1741. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1742. coroutine.resume(coroutine.create(function()
  1743. local E = 0
  1744. for i = 1, 75 do
  1745. E = E + 1
  1746. Swait()
  1747. if E >= 35 then
  1748. E = 0
  1749. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1750. end
  1751. LOOP.Volume = LOOP.Volume + 10/75
  1752. LOOP.Parent = FIELD
  1753. local CHILDREN = workspace:GetDescendants()
  1754. for index, CHILD in pairs(CHILDREN) do
  1755. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1756. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1757. if HUM then
  1758. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1759. if TORSO then
  1760. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1761. for _, c in pairs(CHILD:GetChildren()) do
  1762. if c:IsA("BasePart") then
  1763. local bv = Instance.new("BodyVelocity")
  1764. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1765. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1766. bv.Parent = c
  1767. Debris:AddItem(bv,0.05)
  1768. end
  1769. end
  1770. HUM.Health = HUM.Health - 0.3
  1771. end
  1772. end
  1773. end
  1774. end
  1775. end
  1776. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1777. end
  1778. for i = 1, 180 do
  1779. E = E + 1
  1780. Swait()
  1781. if E >= 35 then
  1782. E = 0
  1783. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1784. end
  1785. LOOP.Parent = FIELD
  1786. local CHILDREN = workspace:GetDescendants()
  1787. for index, CHILD in pairs(CHILDREN) do
  1788. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1789. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1790. if HUM then
  1791. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1792. if TORSO then
  1793. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1794. for _, c in pairs(CHILD:GetChildren()) do
  1795. if c:IsA("BasePart") then
  1796. local bv = Instance.new("BodyVelocity")
  1797. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1798. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1799. bv.Parent = c
  1800. Debris:AddItem(bv,0.05)
  1801. end
  1802. end
  1803. HUM.Health = HUM.Health - 0.3
  1804. end
  1805. end
  1806. end
  1807. end
  1808. end
  1809. end
  1810. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1811. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1812. for i = 1, 5 do
  1813. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1814. end
  1815. FIELD:remove()
  1816. end))
  1817. elseif RANDOMEFFECT == 5 then
  1818. end
  1819. wait(0.5)
  1820. for i = 1, 25 do
  1821. Swait()
  1822. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1823. end
  1824. PANDORASBOX:remove()
  1825. RINGSPIN = false
  1826. end))
  1827. ATTACK = false
  1828. Rooted = false
  1829. end
  1830. end
  1831.  
  1832. function Taunt()
  1833. ATTACK = true
  1834. local LAUGH = nil
  1835. coroutine.resume(coroutine.create(function()
  1836. repeat
  1837. Swait()
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. until LAUGH ~= nil
  1845. repeat
  1846. Swait()
  1847. LAUGH.Parent = Head
  1848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. until LAUGH.Playing == false
  1855. ATTACK = false
  1856. end))
  1857. wait(0.1)
  1858. sick:Pause()
  1859. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1860. wait(1)
  1861. sick:Resume()
  1862. end
  1863.  
  1864. --//=================================\\
  1865. --|| ASSIGN THINGS TO KEYS
  1866. --\\=================================//
  1867.  
  1868. function MouseDown(Mouse)
  1869. HOLD = true
  1870. if ATTACK == false then
  1871. end
  1872. end
  1873.  
  1874. function MouseUp(Mouse)
  1875. HOLD = false
  1876. end
  1877.  
  1878. function KeyDown(Key)
  1879. KEYHOLD = true
  1880. if Key == "z" and ATTACK == false then
  1881. MagicMissiles()
  1882. end
  1883.  
  1884. if Key == "b" and ATTACK == false then
  1885. Explode()
  1886. end
  1887.  
  1888. if Key == "c" and ATTACK == false then
  1889. ChainPunch()
  1890. end
  1891.  
  1892. if Key == "v" and ATTACK == false then
  1893. WarpMeteor()
  1894. end
  1895.  
  1896. if Key == "x" and ATTACK == false then
  1897. PandorasBox()
  1898. end
  1899.  
  1900. if Key == "t" and ATTACK == false then
  1901. Taunt()
  1902. end
  1903. end
  1904.  
  1905. function KeyUp(Key)
  1906. KEYHOLD = false
  1907. end
  1908.  
  1909. Mouse.Button1Down:connect(function(NEWKEY)
  1910. MouseDown(NEWKEY)
  1911. end)
  1912. Mouse.Button1Up:connect(function(NEWKEY)
  1913. MouseUp(NEWKEY)
  1914. end)
  1915. Mouse.KeyDown:connect(function(NEWKEY)
  1916. KeyDown(NEWKEY)
  1917. end)
  1918. Mouse.KeyUp:connect(function(NEWKEY)
  1919. KeyUp(NEWKEY)
  1920. end)
  1921.  
  1922. --//=================================\\
  1923. --\\=================================//
  1924.  
  1925.  
  1926. function unanchor()
  1927. if UNANCHOR == true then
  1928. RootPart.Anchored = false
  1929. end
  1930. g = Character:GetChildren()
  1931. for i = 1, #g do
  1932. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1933. g[i].Anchored = false
  1934. end
  1935. end
  1936. g = Weapon:GetChildren()
  1937. for i = 1, #g do
  1938. if g[i].ClassName == "Part" then
  1939. g[i].Anchored = false
  1940. end
  1941. end
  1942. end
  1943.  
  1944.  
  1945. --//=================================\\
  1946. --|| WRAP THE WHOLE SCRIPT UP
  1947. --\\=================================//
  1948.  
  1949. Humanoid.Changed:connect(function(Jump)
  1950. if Jump == "Jump" and (Disable_Jump == true) then
  1951. Humanoid.Jump = false
  1952. end
  1953. end)
  1954.  
  1955. local CLOCKSPEED = 0
  1956. while true do
  1957. Swait()
  1958. script.Parent = WEAPONGUI
  1959. ANIMATE.Parent = nil
  1960. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1961. v:Stop();
  1962. end
  1963. SINE = SINE + CHANGE
  1964. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1965. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1966. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1967. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1968. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1969. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1970. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1971. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1972. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1973. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1974. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1975. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1976. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1977. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1978. end
  1979. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1980. ANIM = "Jump"
  1981. if ATTACK == false then
  1982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. end
  1989. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1990. ANIM = "Fall"
  1991. if ATTACK == false then
  1992. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. end
  1999. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2000. ANIM = "Idle"
  2001. if ATTACK == false then
  2002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  2004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. end
  2009. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2010. ANIM = "Walk"
  2011. if ATTACK == false then
  2012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2018. end
  2019. end
  2020. unanchor()
  2021. Humanoid.MaxHealth = "inf"
  2022. Humanoid.Health = "inf"
  2023. if Rooted == false then
  2024. Disable_Jump = false
  2025. Humanoid.WalkSpeed = Speed
  2026. elseif Rooted == true then
  2027. Disable_Jump = true
  2028. Humanoid.WalkSpeed = 0
  2029. end
  2030. for _, c in pairs(Character:GetChildren()) do
  2031. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2032. c.Material = "Fabric"
  2033. if c:FindFirstChildOfClass("ParticleEmitter") then
  2034. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2035. end
  2036. if c ~= Head then
  2037. c.Color = C3(0,0,0)
  2038. else
  2039. c.Color = C3(1,1,1)
  2040. end
  2041. if c == Head then
  2042. if c:FindFirstChild("face") then
  2043. c.face:remove()
  2044. end
  2045. end
  2046. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2047. c:remove()
  2048. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2049. c:remove()
  2050. end
  2051. end
  2052. sick.SoundId = "rbxassetid://"..SONG
  2053. sick.Looped = true
  2054. sick.Pitch = 1
  2055. sick.Volume = 5
  2056. sick.Parent = Torso
  2057. sick:Resume()
  2058. --sick.Playing = false
  2059.  
  2060. end
  2061.  
  2062. --//=================================\\
  2063. --\\=================================//
  2064.  
  2065.  
  2066.  
  2067.  
  2068.  
  2069. --//====================================================\\--
  2070. --|| END OF SCRIPT
  2071. --\\====================================================//--
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