Advertisement
TheInsidiousOne

magmacore

Jun 19th, 2015
282
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.70 KB | None | 0 0
  1. Barracuda of the Blazing Abyss
  2. [Level 3/FIRE/Fish/Effect/1300/900]
  3. When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can add 1 "Blazing Abyss" Spell/Trap Card from your Deck to your hand. If this card is banished to Special Summon a "Blazing Abyss" Fusion Monster: You can target 1 of your banished "Blazing Abyss" monsters, except "Barracuda of the Blazing Abyss"; add that target to your hand. You can only use each effect of "Barracuda of the Blazing Abyss" once per turn.
  4.  
  5. Charybdis, Dark Spirit of the Blazing Abyss
  6. [Level 9/FIRE/Sea Serpent/Fusion/Effect/3100/2700]
  7. 1 Level 7 "Blazing Abyss" Fusion Monster + 2 or more "Blazing Abyss" monsters
  8. Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card is Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; banish it, face-down, also this card gains ATK equal to (the number of this card's Fusion Materials -2 + the number of the Fusion Materials of the Level 7 "Blazing Abyss" Fusion Monster used for this card's Special Summon) x100. Your opponent cannot Special Summon 2 or more monsters at the same time. Your opponent cannot Special Summon more than 2 monsters from the Extra Deck. If this card was Fusion Summoned using 5 or more monsters, it is unaffected by Trap effects.
  9.  
  10. Swarm of Scorpions
  11. [Level 3/DARK/Insect/Effect/800/800]
  12. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 card in the Pendulum Zone; destroy it.
  13.  
  14. Edge Imp Furnace
  15. [Level 3/DARK/Fiend/Effect/300/1800]
  16. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Add 1 "Fluffal" monster from your Deck to your hand.
  17.  
  18. Frightfur Orochi
  19. [Level 7/DARK/Fiend/Fusion/Effect/?/2000]
  20. "Edge Imp Furnace" + 1 or more "Fluffal" monsters
  21. Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card's ATK becomes equal to the number of "Fluffal" monsters used for the Fusion Summon of this card x800. If this card battles a monster, negate that monster's effects (even in the Graveyard). If this card battles a Special Summoned monster in Defense Position: Destroy that monster. If this card destroys an opponent's monster by battle: You can target 1 "Frightfur" monster in your Graveyard; shuffle it to the Deck.
  22.  
  23. Scar-Right Archfiend Soldier
  24. [Level 3/DARK/Fiend/Tuner/Effect/1300/800]
  25. Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK monster. If this card is sent to the Graveyard as a Synchro Material: You can activate this effect; the Summoned monster gains 800 ATK, also if it battles a Defense Position monster, inflict piercing battle damage to your opponent.
  26.  
  27. Speed Motor
  28. [Level 4/WIND/Machine/Effect/1700/1000]
  29. If you control a face-up Field Spell Card, you can Special Summon this card (from your hand). If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. You can only control 1 "Speed Motor".
  30.  
  31. Phoenix Whirlwind
  32. [Level 5/DARK/Machine/Effect/2000/1500]
  33. If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. Once per turn, if you control no Spell/Trap Cards: You can Special Summon 1 Level 3 DARK Tuner monster from your hand or Deck.
  34.  
  35. Blackbird
  36. [Level 4/DARK/Machine/Effect/1600/0]
  37. (This card is always treated as a Winged Beast-Type monster. This card is always treated as a "Blackwing" monster.)
  38. Once per turn, if you control no other monsters: You can Special Summon 1 "Blackwing" Tuner monster from your Deck in Defense Position. A "Blackwing" Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
  39.  
  40. Bloody Kiss
  41. [Level 4/FIRE/Plant/Tuner/Effect/1600/800]
  42. If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. If this card is Normal Summoned: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard, except "Bloody Kiss"; Special Summon that target. You cannot Special Summon monsters for the rest of the turn, except FIRE monsters from the Extra Deck.
  43.  
  44. The Beast
  45. [Level 4/DARK/Machine/Effect/1700/600]
  46. If you Normal Summon a DARK Machine-Type monster, except "The Beast": You can Special Summon this card (from your hand). You can only Special Summon 1 "The Beast" once per turn this way. Once per turn: You can send 1 DARK Machine-Type monster from your Deck to the Graveyard, except "The Beast"; this card's name becomes the sent monster's name, until the End Phase.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement