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- |===| HDR VERSION 10.0.0a -> 10.1.0a CHANGELOG |===|
- ====================================================
- ___________________
- ______________CHANGELOG LEGEND:______________
- > | All |
- (*) - Bugfix
- (!) - New tech/feature
- (/) - Quality of life change
- ($) - Graphical/aesthetic change
- > | Characters |
- (+) - Buff Overall
- (-) - Nerf Overall
- (=) - Sidegrade
- (R) - Rework
- > | Mechanics |
- (M) - Global Mechanic Rework
- (m) - Global Mechanic Readjustment
- ______________________________________________
- >>> [ === GENERAL MECHANICS === ] <<<
- (m) - Ledge grab rules readjusted - you can now grab ledge while either falling or with zero vertical velocity, rather than strictly falling (exceptions to these rules unchanged)
- (M) - Knockback parameters reverted to prepatch
- ~ KB to hitstun multiplier increased 0.4 -> 0.41
- ~ Hitstun threshold for damage level 2 animations increased 21F -> 22F
- ~ Hitstun threshold for damage level 3 animations increased 32F -> 33F
- ~ Balloon effect intensity scaling hitstun thresholds readjusted (min/max) 40/50 -> 45/57
- ~ Balloon effect deceleration constant increased 18 -> 32
- >>> [ CHARACTER ADJUSTMENTS ] <<<
- <<<=== MARIO ===>>>>>
- (+) - Run speed increased 1.515 -> 1.52
- (+) - Max horizontal jump speed increased 1.505 -> 1.51
- (*) - Removed an experimental airdodge change
- <<<=== YOSHI ===>>>>>
- (*) - Bair last hit KBG corrected 30 -> 45
- <<<=== DR. MARIO ===>>>>>
- (*) - Bair early hit inner and outer hitbox information swapped; outer hit is now a proper sweetspot, inner hit is now a proper sourspot
- <<<=== SONIC ===>>>>>
- (+) - Run speed increased 2.75 -> 3.5
- <<<=== IKE ===>>>>>
- (/) - Short hop height increased 15 -> 16.6
- (-) - Max horizontal jump speed decreased 1.75 -> 1.5
- <<<=== RYU ===>>>>>
- (*) - Fixed an issue where Tatsumaki's hitboxes would not properly connect if Ryu was too close to the opponent
- (*) - Temporarily disabled EX Shoryuken as it was causing large issues with prox jab
- <<<=== TERRY ===>>>>>
- (*) - Fire Kick momentum corrected
- <<<=== SEPHIROTH ===>>>>>
- (*)(+) - Nair early hit KBG decreased 80 -> 77; late hit angle increased 50 -> 60; FAF fixed F36 -> F33
- (*) - Fair autocancel window fixed F37 -> F33
- (*) - Fixed an issue where Blade Dash could not jump cancel on hit while Limit is active
- <<<=== BYLETH ===>>>>>
- (+) - Max horizontal jump speed increased 1.29 -> 1.295
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