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black_calculus

HDR Version 10.0.0a -> 10.1.0a Changelog

May 11th, 2021
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  1. |===| HDR VERSION 10.0.0a -> 10.1.0a CHANGELOG |===|
  2. ====================================================
  3.  
  4. ___________________
  5. ______________CHANGELOG LEGEND:______________
  6.  
  7. > | All |
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11. ($) - Graphical/aesthetic change
  12.  
  13. > | Characters |
  14. (+) - Buff Overall
  15. (-) - Nerf Overall
  16. (=) - Sidegrade
  17. (R) - Rework
  18.  
  19. > | Mechanics |
  20. (M) - Global Mechanic Rework
  21. (m) - Global Mechanic Readjustment
  22. ______________________________________________
  23.  
  24.  
  25.  
  26. >>> [ === GENERAL MECHANICS === ] <<<
  27. (m) - Ledge grab rules readjusted - you can now grab ledge while either falling or with zero vertical velocity, rather than strictly falling (exceptions to these rules unchanged)
  28. (M) - Knockback parameters reverted to prepatch
  29. ~ KB to hitstun multiplier increased 0.4 -> 0.41
  30. ~ Hitstun threshold for damage level 2 animations increased 21F -> 22F
  31. ~ Hitstun threshold for damage level 3 animations increased 32F -> 33F
  32. ~ Balloon effect intensity scaling hitstun thresholds readjusted (min/max) 40/50 -> 45/57
  33. ~ Balloon effect deceleration constant increased 18 -> 32
  34.  
  35.  
  36.  
  37. >>> [ CHARACTER ADJUSTMENTS ] <<<
  38.  
  39. <<<=== MARIO ===>>>>>
  40. (+) - Run speed increased 1.515 -> 1.52
  41. (+) - Max horizontal jump speed increased 1.505 -> 1.51
  42. (*) - Removed an experimental airdodge change
  43.  
  44. <<<=== YOSHI ===>>>>>
  45. (*) - Bair last hit KBG corrected 30 -> 45
  46.  
  47. <<<=== DR. MARIO ===>>>>>
  48. (*) - Bair early hit inner and outer hitbox information swapped; outer hit is now a proper sweetspot, inner hit is now a proper sourspot
  49.  
  50. <<<=== SONIC ===>>>>>
  51. (+) - Run speed increased 2.75 -> 3.5
  52.  
  53. <<<=== IKE ===>>>>>
  54. (/) - Short hop height increased 15 -> 16.6
  55. (-) - Max horizontal jump speed decreased 1.75 -> 1.5
  56.  
  57. <<<=== RYU ===>>>>>
  58. (*) - Fixed an issue where Tatsumaki's hitboxes would not properly connect if Ryu was too close to the opponent
  59. (*) - Temporarily disabled EX Shoryuken as it was causing large issues with prox jab
  60.  
  61. <<<=== TERRY ===>>>>>
  62. (*) - Fire Kick momentum corrected
  63.  
  64. <<<=== SEPHIROTH ===>>>>>
  65. (*)(+) - Nair early hit KBG decreased 80 -> 77; late hit angle increased 50 -> 60; FAF fixed F36 -> F33
  66. (*) - Fair autocancel window fixed F37 -> F33
  67. (*) - Fixed an issue where Blade Dash could not jump cancel on hit while Limit is active
  68.  
  69. <<<=== BYLETH ===>>>>>
  70. (+) - Max horizontal jump speed increased 1.29 -> 1.295
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