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- <?xml version="1.0" encoding="UTF-8"?>
- <!-- Table_of_Contents -->
- <!-- Search_Find_All_for *** -->
- <!-- Search_Find_All_for *** RANDOM for all random health values -->
- <!-- HideInSpawnMenu has been replaced with UserSpawnType -->
- <!-- <property name="UserSpawnType" value="None"/> -->
- <!-- Cannot be spawned in F6 Menu or Console -->
- <!-- <property name="UserSpawnType" value="Console"/> -->
- <!-- Can only be spawned with a console command -->
- <!-- <property name="UserSpawnType" value="Menu"/> -->
- <!-- Can be spawned in F6 Menu and Console (Default setting if no property set except when extended) -->
- <!-- <property name="SwapMats" value="@:Entities/Zombies/Marlene/Materials/HD_Arlene_Radiated2.mat,@:Entities/Zombies/Arlene/Materials/HD_Arlene_Radiated3.mat"/> -->
- <!-- Swaps materials for index 0 to x based on commas. Empty commas like ,, skip over that index -->
- <!-- AI -->
- <!-- <property name="AITarget-" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,8"/>-->
- <!-- Class name, hear distance, see distance (negative to not apply senseScale to distance) -->
- <!-- Censorship Settings -->
- <!-- <property name="Censor" value="1,3"/> -->
- <!-- 0 = Default. No censorship. Mostly used for cases of extended properties -->
- <!-- 1 = Prefab - Like the hanging eye or guts -->
- <!-- 2 = Dismemberment - Exposed brains with a blunt decap -->
- <!-- 3.= Both -->
- <entity_classes>
- <!-- color name = Used as a reference to the MatColor property on each zombie type -->
- <!-- value = RGB float values from 0 to 1. -->
- <!-- Float values higher than 1 will "blow out" the color. -->
- <!-- Example "red" = 1,0,0 "green" = 0,1,0 -->
- <color name="radiated" value=".295,1,0, 0"/> <!-- Green -->
- <color name="charged" value="0,.8,3, .7"/> <!-- Blue, A + 1 is emissive power (.5 would be 150%) -->
- <color name="infernal" value="2.7,.8,0, .55"/> <!-- Red -->
- <!-- Replace properties values starting with ^ that match these names with the value -->
- <replace_properties>
- <property name="chargedMoveSpeedPattern" value="1.2, .8, .7, 1.5, 1, .8, .5, 1.5"/> <!-- Delay, scale -->
- <property name="infernalMoveSpeedPattern" value="3, .95, 1, .75"/>
- </replace_properties>
- <!-- Replace passive_effect values starting with ^ that match these names with the value -->
- <replace_passive_effect>
- <property name="healthZombieTemplate" value="150"/>
- <property name="healthSlim" value="125"/>
- <property name="healthSlimFeral" value="500"/>
- <property name="healthSlimRadiated" value="800"/>
- <property name="healthSlimCharged" value="1000"/>
- <property name="healthSlimInfernal" value="1600"/>
- <property name="healthBusinessManRadiated" value="1000"/>
- <property name="healthBusinessManCharged" value="1200"/>
- <property name="healthBusinessManInfernal" value="1800"/>
- <property name="healthNormal" value="200"/>
- <property name="healthNormalFeral" value="550"/>
- <property name="healthNormalRadiated" value="900"/>
- <property name="healthNormalCharged" value="1100"/>
- <property name="healthNormalInfernal" value="1700"/>
- <property name="healthUtilityWorkerRadiated" value="1100"/>
- <property name="healthUtilityWorkerCharged" value="1300"/>
- <property name="healthUtilityWorkerInfernal" value="1900"/>
- <property name="healthSturdy" value="600"/>
- <property name="healthSturdyFeral" value="900"/>
- <property name="healthSturdyRadiated" value="1600"/>
- <property name="healthSturdyCharged" value="1800"/>
- <property name="healthSturdyInfernal" value="2400"/>
- <property name="healthStrong" value="450"/>
- <property name="healthStrongFeral" value="950"/>
- <property name="healthStrongRadiated" value="1700"/>
- <property name="healthStrongCharged" value="1900"/>
- <property name="healthStrongInfernal" value="2500"/>
- <property name="healthFit" value="250"/>
- <property name="healthFitFeral" value="800"/>
- <property name="healthFitRadiated" value="1400"/>
- <property name="healthFitCharged" value="1600"/>
- <property name="healthFitInfernal" value="2200"/>
- <property name="healthWightFeral" value="1200"/>
- <property name="healthWightRadiated" value="2200"/>
- <property name="healthWightCharged" value="2400"/>
- <property name="healthWightInfernal" value="3000"/>
- <property name="healthScreamer" value="200"/>
- <property name="healthScreamerFeral" value="250"/>
- <property name="healthScreamerRadiated" value="500"/>
- <property name="healthScreamerCharged" value="700"/>
- <property name="healthScreamerInfernal" value="2200"/>
- <property name="healthDemo" value="1200"/>
- <property name="healthCrawler" value="200"/>
- <property name="healthCrawlerFeral" value="300"/>
- </replace_passive_effect>
- <!-- *** PLAYER -->
- <!-- *** PLAYER_MALE -->
- <entity_class name="playerMale">
- <property name="Class" value="EntityPlayer"/>
- <property name="UserSpawnType" value="None"/>
- <property name="EntityFlags" value="player,edible"/>
- <property name="EntityType" value="Player"/>
- <property name="Tags" value="entity,player,human"/> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
- <!-- NEW_SDCS_CHARACTER -->
- <property name="ModelType" value="SDCS"/>
- <property name="PhysicsBody" value="PlayerSDCS"/>
- <property name="AvatarController" value="AvatarSDCSController"/>
- <property name="Prefab" value="Player"/>
- <property name="Mass" value="180"/>
- <property name="HasDeathAnim" value="false"/>
- <property name="HasRagdoll" value="true"/>
- <property name="RagdollOnDeathChance" value="0"/>
- <property name="LocalAvatarController" value="AvatarLocalPlayerController"/>
- <property name="Parent" value="Players"/>
- <property name="CrouchYOffsetFP" value="-0.65"/>
- <property name="IsMale" value="true"/>
- <property name="TimeStayAfterDeath" value="10"/>
- <property name="SurfaceCategory" value="organic"/>
- <property name="PushFactor" value="5"/>
- <property name="Weight" value="70"/>
- <!-- <property name="Immunity" value="ArmorUp"/> Does not work to block a type of buff on blocks or from eating -->
- <property name="ParticleOnDeath" value="blood_death"/>
- <property name="SoundHurt" value="player1painlg"/>
- <property name="SoundHurtSmall" value="player1painsm"/>
- <property name="SoundDeath" value="player1death"/>
- <property name="SoundStamina" value="player1stamina"/>
- <property name="SoundDrownPain" value="player1drownpain"/>
- <property name="SoundWaterSurface" value="player1drownsurface"/>
- <property name="SoundDrownDeath" value="player1drowndeath"/>
- <property name="SoundJump" value="player1Jump"/>
- <property name="SoundLandSoft" value="player1LandSoft"/>
- <property name="SoundLandHard" value="player1LandHard"/>
- <property name="SoundPlayerLandThump" value="PlayerLandThump"/>
- <property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
- <property name="NavObject" value="party,ally,player"/>
- <property name="TrackerIcon" value="ui_game_symbol_run"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="DropInventoryBlock" value="cntBackpackDropped"/> <!-- deprecated. It's an entity now "Backpack" -->
- <property name="ItemsOnEnterGame.GameModeSurvival" value="drinkJarBoiledWater=2,foodCanChili,medicalFirstAidBandage,meleeToolTorch,noteDuke01"/>
- <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch"/>
- <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch"/>
- <property name="ExperienceGain" value="130"/><!-- Player Male -->
- <property name="LegsExplosionDamageMultiplier" value=".41"/> <!-- Player gets 20% damage reduction (where from?) and this takes it to 33% total -->
- <property name="ArmsExplosionDamageMultiplier" value=".41"/>
- <property name="HeadExplosionDamageMultiplier" value=".41"/>
- <property name="ChestExplosionDamageMultiplier" value=".41"/>
- <property name="Buffs" value="buffStatusCheck01,buffStatusCheck02"/>
- <property name="HandItem" value="meleeHandPlayer"/>
- <!-- IMPORTANT NOTE: In entityclasses.xml, effect_groups DO extend if you extend an entity to another.
- Pay attention so that you do not stack several base_add or perc_add. -->
- <effect_group>
- <passive_effect name="HealthMax" operation="base_set" value="100"/>
- <passive_effect name="StaminaMax" operation="base_set" value="100"/>
- <passive_effect name="WaterMax" operation="base_set" value="100"/>
- <passive_effect name="HealthChangeOT" operation="base_set" value="0.017"> <!-- heal 1 point of (red) health / minute -->
- <requirement name="NotHasBuff" buff="buffStatusHungry03"/>
- <requirement name="NotHasBuff" buff="buffStatusThirsty03"/>
- </passive_effect>
- <!--<passive_effect name="HealthMaxModifierOT" operation="base_add" value=".00028"/>--> <!-- heal 1 point of MaxHealth / hour -->
- <passive_effect name="DamageModifier" operation="perc_set" value="1"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
- <passive_effect name="DismemberChance" operation="base_set" value=".05"/>
- <passive_effect name="HarvestCount" operation="base_set" value="1" tags="allHarvest,oreWoodHarvest,cropHarvest,wildCropsHarvest"/>
- <passive_effect name="HarvestCount" operation="base_set" value="1" tags="allToolsHarvest"/> <!-- all tools but not player hands, they come later in the OOO and set this back to 0. -->
- <passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest"/>
- <passive_effect name="HarvestCount" operation="base_set" value="0" tags="WasteTreasuresAcidHarvest,WasteTreasuresCoffinHarvest,WasteTreasuresDoorHarvest,PercMasterySteelHarvest,PercMasteryDukeHarvest,perkStrengthMasteryBrassHarvest"/>
- <passive_effect name="HarvestCount" operation="base_set" value="0" tags="artOfMiningLuckyStrikeHarvest,WasteTreasuresHoneyHarvest,WasteTreasuresSinkHarvest,WasteTreasuresCompleteHarvest,bonusCropHarvest,farmerBonusHarvest"/>
- <passive_effect name="WalkSpeed" operation="base_set" value="1.53"/>
- <passive_effect name="RunSpeed" operation="base_set" value="1.10"/>
- <passive_effect name="CrouchSpeed" operation="base_set" value="1.04"/>
- <passive_effect name="WalkSpeed" operation="base_set" value="1.38" tags="swimming"/>
- <passive_effect name="RunSpeed" operation="base_set" value="0.99" tags="swimming"/>
- <passive_effect name="Mobility" operation="base_set" value="1"/> <!-- Overall movement speed multiplier of 0 to 1 -->
- <passive_effect name="JumpStrength" operation="base_set" value="0.16"/>
- <!-- .125 is min jump with a broken leg, .16 = 1.5m easy, .175 = 2m barely, .186 = 2m plus a bit, .22 = 2.3m (1.6 + 39%), .276 = juuust 3.3m (1.6 + 75%) -->
- <passive_effect name="JumpStrength" operation="base_set" value="0.08" tags="crouching">
- <requirement name="ProgressionLevel" progression_name="perkUrbanCombatJumping" operation="Equals" value="0"/>
- </passive_effect>
- <passive_effect name="StaminaChangeOT" operation="base_set" value="10"/> <!-- PLAYER_MALE_BASE_SET -->
- <!-- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.5" tags="running"/>the Ext Char Stats ignore the tag and display this as current -->
- </effect_group>
- <effect_group name="food/water balancing">
- <passive_effect name="WaterLossPerHealthPointGained" operation="base_set" value="0.06"/> <!-- healing damage costs you water -->
- <passive_effect name="WaterChangeOT" operation="base_subtract" value=".0111"/> <!-- water base drain, 40/hour -->
- <passive_effect name="WaterChangeOT" operation="base_subtract" value="@_vehicleFood" tags="driving"/>
- <passive_effect name="WaterLossPerStaminaPointGained" operation="base_set" value="0.00453"/> <!-- regening stamina costs you water -->
- <!--<passive_effect name="HealthLossMaxMult" operation="base_set" value="0.15"/>--> <!-- taking damage blacks out part of the HP bar -->
- <passive_effect name="FoodChangeOT" operation="base_subtract" value=".00833"/> <!-- hunger base drain, 30/hour -->
- <passive_effect name="FoodChangeOT" operation="base_subtract" value="@_vehicleFood" tags="driving"/>
- <passive_effect name="FoodLossPerStaminaPointGained" operation="base_set" value="0.00408"/> <!-- regening stamina costs food -->
- </effect_group>
- <effect_group>
- <requirement name="!EntityHasMovementTag" tags="idle"/>
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.45" tags="running"/> <!-- IF_NOT_IDLE -->
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.1" tags="floating"/> <!-- IF_NOT_IDLE -->
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.15" tags="swimming"/> <!-- IF_NOT_IDLE -->
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.9" tags="swimmingRun"/> <!-- IF_NOT_IDLE -->
- <!--
- EntityHasMovementTag (climbing,floating,idle,jumping,running,swimming,walking)
- possibly (crouching, standing, idle, walking, running, swimming, floating, jumping, falling, climbing)
- -->
- </effect_group>
- <effect_group>
- <!-- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.4"> --> <!-- NOT_USED -->
- <!-- <requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/> -->
- <!-- </passive_effect> -->
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="1.35" tags="running"> <!-- GREAT_HEIST_CROUCH_RUN -->
- <!-- Stealthy Sprinting: Use no stamina while sneak sprinting. -->
- <requirement name="ProgressionLevel" progression_name="perkGreatHeistSprintSneak" operation="Equals" value="1"/>
- <requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
- </passive_effect>
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.15" match_all_tags="true" tags="crouching,walking"/>
- <!-- Cumulative critical hit chance -->
- <triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="self" buff="buffCumChanceCH"/>
- <passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
- <passive_effect name="BuffResistance" operation="base_add" value="-.1" tags="buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"/>
- <!--
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" tags="swimming"/> NOT_USED
- <requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75"/> NOT_USED
- <requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
- </passive_effect>
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-.75" match_all_tags="true" tags="swimming,walking"/> NOT_USED
- <passive_effect name="StaminaChangeOT" operation="perc_add" value="-1.35" match_all_tags="true" tags="swimming,running"/> NOT_USED
- -->
- <!-- <passive_effect name="StaminaChangeOT" operation="base_set" value="-10" match_all_tags="true" tags="crouching,running"/> NOT_USED
- this is redundant because running is covered.
- With a different value the base_set would override the previous one -->
- <!--
- <triggered_effect trigger="onSelfPrimaryActionRayHit" target_tags="entity" action="AddBuff" buff="buffShocked">
- <requirement name="HoldingItemHasTags" tags="melee"/>
- </triggered_effect>
- -->
- <triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="buffPowerAttackStaminaStunt">
- <requirement name="HoldingItemHasTags" tags="melee"/>
- <requirement name="!HoldingItemHasTags" tags="thrownWeapon"/>
- </triggered_effect>
- <triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" buff="buffPowerAttackStaminaStunt">
- <requirement name="HoldingItemHasTags" tags="melee"/>
- <requirement name="HoldingItemHasTags" tags="thrownWeapon"/>
- </triggered_effect>
- <passive_effect name="StaminaLoss" operation="base_set" value="20" tags="jumping"/>
- <passive_effect name="StaminaLoss" operation="base_set" value="40" tags="swimming"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="1"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="1"/>
- <passive_effect name="SpreadMultiplierHip" operation="base_set" value="1"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.05"/>
- <passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1"/>
- <passive_effect name="CraftingTier" operation="base_set" value="1"/>
- <passive_effect name="CarryCapacity" operation="base_set" value="27"/>
- <passive_effect name="BagSize" operation="base_set" value="45"/> <!-- number of slots on the inventory UI -->
- <passive_effect name="ProjectileStickChance" operation="base_set" value=".5"/>
- <passive_effect name="ProjectileStickChance" operation="perc_add" value="-2" tags="glass"/>
- <!-- PlayerExpGain, Tags: Kill, Harvesting, Upgrading, Crafting, Selling, Quest, Looting, Party, Other -->
- <!-- <passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Repairing"/> -->
- <!-- <passive_effect name="PlayerExpGain" operation="perc_add" value="-.25" tags="Kill"/> -->
- <!-- <passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Quest"/> -->
- <passive_effect name="PlayerExpGain" operation="perc_add" value="5" tags="Upgrading"/>
- <!-- Setup biome hazard timers for first spawn -->
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180"/>
- <!-- SHORTER BIOME TIMERS FOR TESTING ONLY -->
- <!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="5"/> -->
- <!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="5"/> -->
- <!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="5"/> -->
- <!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="5"/> -->
- <!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="5"/> -->
- <!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="5"/> -->
- <!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="5"/> -->
- <!-- <triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="5"/> -->
- <!-- END TEST -->
- <!-- Cleans up timers from old saves in V2.2 B3 and V3.0 B21 -->
- <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$BurntHazardTimerMax" operation="set" value="180">
- <requirement name="CVarCompare" cvar="$BurntHazardTimerMax" operation="LT" value="180"/></triggered_effect>
- <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$DesertHazardTimerMax" operation="set" value="180">
- <requirement name="CVarCompare" cvar="$DesertHazardTimerMax" operation="LT" value="180"/></triggered_effect>
- <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$SnowHazardTimerMax" operation="set" value="180">
- <requirement name="CVarCompare" cvar="$SnowHazardTimerMax" operation="LT" value="180"/></triggered_effect>
- <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180">
- <requirement name="CVarCompare" cvar="$WastelandHazardTimerMax" operation="LT" value="180"/></triggered_effect>
- <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$BurntHazardTimer" operation="set" value="180">
- <requirement name="CVarCompare" cvar="$BurntHazardTimer" operation="Equals" value="-1"/></triggered_effect>
- <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$DesertHazardTimer" operation="set" value="180">
- <requirement name="CVarCompare" cvar="$DesertHazardTimer" operation="Equals" value="-1"/></triggered_effect>
- <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$SnowHazardTimer" operation="set" value="180">
- <requirement name="CVarCompare" cvar="$SnowHazardTimer" operation="Equals" value="-1"/></triggered_effect>
- <triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$WastelandHazardTimer" operation="set" value="180">
- <requirement name="CVarCompare" cvar="$WastelandHazardTimer" operation="Equals" value="-1"/></triggered_effect>
- <triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffStatusCheck01,buffStatusCheck02"/>
- <triggered_effect trigger="onSelfRespawn" action="AddBuff" target="self" buff="buffStatusCheck01,buffStatusCheck02,buffNearDeathTraumaTrigger,buffDeathFoodDrinkAdjust"/>
- </effect_group>
- <effect_group name="Remove Buffs">
- <requirement name="GameStatBool" gamestat="BiomeProgression" invert="true"/>
- <triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffBurnt_Hazard_Recover"/>
- <triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffWasteland_Hazard_Recover"/>
- <triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffSnow_Hazard_Recover"/>
- <triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffDesert_Hazard_Recover"/>
- <triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffForest_Hazard,buffDesert_Hazard,buffSnow_Hazard,buffWasteland_Hazard,buffBurnt_Hazard"/>
- <triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffForest_Hazard_Over,buffDesert_Hazard_Over,buffSnow_Hazard_Over,buffWasteland_Hazard_Over,buffBurnt_Hazard_Over"/>
- </effect_group>
- <effect_group>
- <requirement name="PlayerLevel" operation="LT" value="300"/>
- <passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value=".25"/>
- <passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value=".5"/>
- </effect_group>
- <effect_group>
- <requirement name="PlayerLevel" operation="GTE" value="300"/>
- <passive_effect name="ExpDeficitPerDeathPercentage" operation="base_set" value="0"/>
- <passive_effect name="ExpDeficitMaxPercentage" operation="base_set" value="0"/>
- </effect_group>
- </entity_class>
- <!-- *** PLAYER_FEMALE-->
- <entity_class name="playerFemale" extends="playerMale"> <!-- ignore="<excluded defs>" to not extend unwanted properties -->
- <property name="UserSpawnType" value="None"/>
- <property name="Tags" value="entity,player,human"/>
- <property name="Mass" value="130"/>
- <property name="IsMale" value="false"/>
- <property name="CrouchYOffsetFP" value="-0.55"/>
- <property name="SoundHurt" value="player2painlg"/>
- <property name="SoundHurtSmall" value="player2painsm"/>
- <property name="SoundDeath" value="player2death"/>
- <property name="SoundStamina" value="player2stamina"/>
- <property name="SoundDrownPain" value="player2drownpain"/>
- <property name="SoundWaterSurface" value="player2drownsurface"/>
- <property name="SoundDrownDeath" value="player2drowndeath"/>
- <property name="SoundJump" value="player2Jump"/>
- <property name="SoundLandSoft" value="player2LandSoft"/>
- <property name="SoundLandHard" value="player2LandHard"/>
- <property name="SoundPlayerLandThump" value="PlayerLandThump"/>
- </entity_class>
- <!-- *** ZOMBIES -->
- <!-- *** ZOMBIE_TEMPLATE -->
- <entity_class name="zombieTemplateMale">
- <property name="Class" value="EntityZombie"/>
- <property name="UserSpawnType" value="None"/>
- <property name="EntityFlags" value="zombie"/><!-- This decides for scoring -->
- <property name="EntityType" value="Zombie"/>
- <property name="Tags" value="entity,zombie,walker"/> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected -->
- <!-- Mesh and class properties -->
- <property name="Prefab" value="Z"/>
- <property name="Mesh" value=""/>
- <property name="AvatarController" value="AvatarZombieController"/>
- <property name="ModelType" value="Standard"/>
- <property name="HasRagdoll" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="Parent" value="Enemies"/>
- <property name="PhysicsBody" value="zombieStandard"/>
- <property name="Mass" value="170"/>
- <property name="Weight" value="70"/>
- <property name="Faction" value="undead"/>
- <property name="IsEnemyEntity" value="true"/>
- <property name="CrouchType" value="1"/>
- <property name="DanceType" value="1"/>
- <property name="WalkType" value="7"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="ParticleOnDeath" value="blood_death"/>
- <property name="SurfaceCategory" value="organic"/> <!-- determines the particle effect played on hit -->
- <!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot"/> -->
- <property name="CompassIcon" value="ui_game_symbol_enemy_dot"/>
- <property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up"/>
- <property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down"/>
- <property name="TrackerIcon" value="ui_game_symbol_run"/>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,clear_sleeper"/>
- <property name="SoundRandomTime" value="30"/> <!-- Plays SoundRandom every 30/15 seconds -->
- <property name="SoundRandom" value="zombiemaleroam"/>
- <property name="SoundAlertTime" value="25"/> <!-- Delay sounds after SoundAlert for x/2 to x seconds -->
- <property name="SoundAlert" value="zombiemalealert"/>
- <property name="SoundSense" value="zombiemalesense"/>
- <property name="SoundHurt" value="zombiemalepain"/>
- <property name="SoundDeath" value="zombiemaledeath"/>
- <property name="SoundAttack" value="zombiemaleattack"/>
- <property name="SoundSleeperSense" value="sleepersense"/>
- <property name="SoundSleeperBackToSleep" value="sleeperbacktosleep"/>
- <property name="AIFeralSense" value="1.5"/>
- <property name="AINoiseSeekDist" value="8"/>
- <property name="AIPathCostScale" value=".15, .4"/>
- <!-- ApproachAndAttackTarget class=class,chaseTimeMax (go home) -->
- <!-- SetNearestEntityAsTarget class=class, hear dist, see dist (checked left to right)(0 dist uses entity default, neg no sense scale) -->
- <property name="AITask" value="
- BreakBlock|
- DestroyArea|
- Territorial|
- ApproachDistraction|
- ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
- ApproachSpot|
- Look|
- Wander|
- "/>
- <property name="AITarget" value="
- SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|
- BlockingTargetTask|
- SetNearestCorpseAsTarget flags=edible|
- SetNearestEntityAsTarget class=EntityPlayer,0,0,EntityBandit,0,-10|
- "/>
- <!--Classes for AITarget:
- EntityAnimalRabbit (also chicken), EntityAnimalStag, EntityBackpack, EntityBandit, EntityEnemyAnimal,
- EntityLootContainer, EntityMinibike, EntityNPC, EntityPlayer, EntitySupplyCrate, EntitySupplyPlane, EntitySurvivor,
- EntityVulture, EntityZombie, EntityZombieCop, EntityZombieDog
- -->
- <!--Stealth gameplay:
- SetAsTargetIfHurt/SetNearestEntityAsTarget start a 60 second timer of alertness and that sets the cvar _notAlerted to 0.
- For zombies that time is up to 6 seconds.
- -->
- <!-- Name: any unique string -->
- <!-- Values Data:
- anim - Land, LandLow, LandHard, Stumble, Ragdoll
- height - required (min) or (min-max) range
- weight - required numeric value for relative proability of choice(among other valid choices)
- ragePer - optional (min) or (min-max) range rage speed percentage
- rageTime - optional (min) or (min-max) range rage time value
- difficulty - optional(min) or (min-max) difficulty this entry is applicable to
- -->
- <property class="FallLandBehavior">
- <property name="1None" data="anim=None;height=0,1;weight=0.4"/>
- <property name="1Land" data="anim=Land;height=0,1;weight=0.4"/>
- <property name="1LandLow" data="anim=LandLow;height=0,1;weight=0.15"/>
- <property name="1Stumble" data="anim=Stumble;height=0,1;weight=0.05"/>
- <property name="LowLand" data="anim=LandLow;height=1,3;weight=0.7"/>
- <property name="LowStumble" data="anim=Stumble;height=1,3;weight=0.3"/>
- <property name="MidStumble" data="anim=Stumble;height=3,5;weight=0.3"/>
- <property name="MidStumbleAndRage" data="anim=Stumble;height=3,5;weight=0.3;ragePer=0.5,1.5;rageTime=1.0,2.0"/>
- <property name="MidLandHard" data="anim=LandHard;height=3,5;weight=0.3"/>
- <property name="MidLandHardAndRage" data="anim=LandHard;height=3,5;weight=0.3;ragePer=0.5,1.5;rageTime=1.0,2.0"/>
- <property name="HighStumbleAndRage" data="anim=Stumble;height=5,13;weight=0.13;ragePer=0.5,1.5;rageTime=2,8"/>
- <property name="Ragdoll" data="anim=Ragdoll;height=3;weight=0.4"/>
- </property>
- <!-- Name: any unique string -->
- <!-- Values Data:
- anim - None, Stumble, Ragdoll
- weight - required numeric value for relative probability of choice(among other valid choices)
- ragePer - optional (min) or (min-max) range rage speed percentage
- rageTime - optional (min) or (min-max) range rage time value
- difficulty - optional(min) or (min-max) difficulty this entry is applicable to
- -->
- <property class="DestroyBlockBehavior">
- <property name="None" data="weight=0.0"/>
- <property name="Stumble" data="weight=0.2"/>
- <property name="Ragdoll" data="weight=0.2"/>
- </property>
- <!-- Must match gore dismemberment tags -->
- <!-- Override parts in the derived class -->
- <!-- The first prefab in each list is the default -->
- <!-- It is a fall back and uses no data but can take a scale -->
- <!-- <property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore;Prefabs/RedSphereTest;Prefabs/BlueSphereTest" data =";scale=1,1,1+type=blunt;scale=1,1,1+rot=1,1,1+type=blade"/> -->
- <property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore"/>
- <property name="DismemberTag_L_LeftUpperLegGore" value="Prefabs/UpperLegGore"/>
- <property name="DismemberTag_L_LeftLowerLegGore" value="Prefabs/LowerLegGore"/>
- <property name="DismemberTag_L_RightUpperLegGore" value="Prefabs/UpperLegGore"/>
- <property name="DismemberTag_L_RightLowerLegGore" value="Prefabs/LowerLegGore"/>
- <property name="DismemberTag_L_LeftUpperArmGore" value="Prefabs/UpperArmGore"/>
- <property name="DismemberTag_L_LeftLowerArmGore" value="Prefabs/LowerArmGore"/>
- <property name="DismemberTag_L_RightUpperArmGore" value="Prefabs/UpperArmGore"/>
- <property name="DismemberTag_L_RightLowerArmGore" value="Prefabs/LowerArmGore"/>
- <property name="DismemberMultiplierHead" value="1"/>
- <property name="DismemberMultiplierArms" value="1"/>
- <property name="DismemberMultiplierLegs" value="1"/>
- <property name="LegCrippleScale" value="2"/> <!-- Scales chance to cripple (percent of health that a hit does is the chance) -->
- <property name="LegCrawlerThreshold" value="0"/> <!-- at like .175 nearly every zombie knocked down from a leg hit turns into a crawler -->
- <property name="KnockdownProneDamageThreshold" value="0.5"/>
- <property name="KnockdownProneStunDuration" value="0.5,1.8"/>
- <property name="KnockdownProneRefillRate" value="0.045,0.045"/>
- <property name="KnockdownKneelDamageThreshold" value="0.4"/>
- <property name="KnockdownKneelStunDuration" value="0.5,1.8"/>
- <property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
- <property name="LegsExplosionDamageMultiplier" value="1"/>
- <property name="ArmsExplosionDamageMultiplier" value="1"/>
- <property name="HeadExplosionDamageMultiplier" value="1"/>
- <property name="ChestExplosionDamageMultiplier" value="1"/>
- <property name="PainResistPerHit" value=".55"/> <!-- Added when hit. Caps at 3. Decay .2 per second. At 1 movement is not slowed by pain -->
- <!-- Gameplay zombieTemplateMale -->
- <property name="Buffs" value="zombieBuffStatusCheck01"/>
- <property name="HandItem" value="meleeHandZombie01"/>
- <property name="HandItemCrawler" value="meleeHandZombie02"/> <!-- meleeHandZombie02 is referenced in code but can be overridden -->
- <property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
- <property name="MaxTurnSpeed" value="250"/>
- <property name="MoveSpeed" value="0.08"/> <!-- Just shambling around -->
- <property name="MoveSpeedAggro" value="0.2, 1.25"/> <!-- Chasing a target min/max (like day or night)-->
- <property name="MoveSpeedRand" value="-.2, .25"/> <!-- Rand added to min aggro speed -->
- <property name="MoveSpeedPanic" value="0.55"/>
- <property name="SwimSpeed" value="1"/>
- <property name="SwimStrokeRate" value="1,1.5"/>
- <property name="CanClimbLadders" value="true"/>
- <property name="JumpMaxDistance" value="2.8, 3.9"/>
- <property name="MaxViewAngle" value="180"/>
- <property name="SightRange" value="30"/> <!-- distance in m -->
- <property name="SightLightThreshold" value="-2,150"/> <!-- how well lit you have to be for the zombie to see you at min,max range -->
- <property name="LookAtAngle" value="60"/>
- <property name="AttackTimeoutDay" value="1.5"/> <!-- in seconds -->
- <property name="AttackTimeoutNight" value="1.1"/>
- <property name="ExperienceGain" value="400"/><!-- XP ZOMBIE TEMPLATE -->
- <property name="LootDropProb" value=".04"/> <!-- Whether it drops a loot bag on death or not. -->
- <!-- <property name="LootListOnDeath" value="45"/> -->
- <property name="LootDropEntityClass" value="EntityLootContainerRegular"/>
- <!-- <property name="CorpseBlock" value="air"/><property name="CorpseBlockChance" value="0"/> -->
- <property name="TimeStayAfterDeath" value="30"/>
- <property name="DeadBodyHitPoints" value="1000"/> <!-- For harvesting or resisting corpse destruction --> <!-- to adjust corpse destruction speed for the non-harvest zombie corpses. This property does not extend. -->
- <property name="SleeperNoiseToSense" value="3,8"/> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
- <property name="SleeperNoiseToSenseSoundChance" value=".5"/> <!-- the chance to play "SoundSleeperSense" -->
- <property name="SleeperNoiseToWake" value="9,12"/>
- <property name="SleeperSightToSenseMin" value="-10,0"/> <!-- same as wake -->
- <property name="SleeperSightToSenseMax" value="200,300"/>
- <property name="SleeperSightToWakeMin" value="-40,5"/> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
- <property name="SleeperSightToWakeMax" value="340,480"/> <!-- Indiv.Random. "I see you" light value at "SightRange" -->
- <effect_group> <!-- zombieTemplateMale -->
- <passive_effect name="DistractionResistance" operation="base_set" value="0,0"/>
- <passive_effect name="HealthMax" operation="base_set" value="^healthZombieTemplate"/>
- <!-- *** RANDOM_ZOMBIE_HEALTH -->
- <passive_effect name="HealthMax" operation="perc_add" value="-.15,.15"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffEntitySpawnHeal"/>
- <passive_effect name="StaminaMax" operation="base_set" value="100"/>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffRadiationPool"/>
- <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="0">
- <requirement name="NotHasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
- <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="1">
- <requirement name="HasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
- </effect_group>
- </entity_class>
- <entity_class name="zombieTemplateShort" extends="zombieTemplateMale">
- <property name="HandItem" value="meleeHandZombieShort"/>
- </entity_class>
- <!-- *** ZOMBIES_SLIM -->
- <!-- Slightly lower HP, but faster -->
- <entity_class name="zombieTemplateSlimFemale" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="None"/>
- <property name="SizeScale" value="0.9"/>
- <property name="Tags" value="entity,zombie,walker"/>
- <property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArlene.prefab"/>
- <property name="DanceType" value="2"/>
- <property name="WalkType" value="3"/>
- <property name="NavObjectHeadOffset" value="0,-0.15,0"/>
- <property name="AIPathCostScale" value=".4, .4"/>
- <property name="SoundRandom" value="zombiefemaleroam"/>
- <property name="SoundAlert" value="zombiefemalealert"/>
- <property name="SoundAttack" value="zombiefemaleattack"/>
- <property name="SoundHurt" value="zombiefemalepain"/>
- <property name="SoundDeath" value="zombiefemaledeath"/>
- <property name="SoundSense" value="zombiefemalesense"/>
- <!-- Gameplay -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlim"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_ARLENE -->
- <entity_class name="zombieArlene" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="Menu"/>
- <property name="SizeScale" value="0.9"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Arlene/ZArlene.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Arlene/Materials/HD_Arlene2.mat,@:Entities/Zombies/Arlene/Materials/HD_Arlene3.mat"/>
- <property name="SoundRandom" value="zombiefemaleroam"/>
- <property name="SoundAlert" value="zombiefemalealert"/>
- <property name="SoundAttack" value="zombiefemaleattack"/>
- <property name="SoundHurt" value="zombiefemalepain"/>
- <property name="SoundDeath" value="zombiefemaledeath"/>
- <property name="SoundSense" value="zombiefemalesense"/>
- <property name="SoundStepType" value="barestep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="3"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="AIPathCostScale" value=".4, .4"/>
- <property name="NavObjectHeadOffset" value="0,-0.15,0"/>
- <property name="DanceType" value="2"/>
- <!--Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Arlene/Dismemberment/Blade/Head;Arlene/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Arlene/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Arlene/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Arlene/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Arlene/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Arlene/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Arlene/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieArlene -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- </entity_class>
- <!-- *** ZOMBIE_ARLENE TEST -->
- <!--<entity_class name="zombieArleneLOD" extends="zombieArlene">
- <property name="Mesh" value="@:Entities/Zombies/Prefabs/ZArleneLOD.prefab"/>
- </entity_class>
- -->
- <!-- *** ZOMBIE_ARLENE_FERAL -->
- <entity_class name="zombieArleneFeral" extends="zombieArlene">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Arlene/ZArleneFeral.prefab"/>
- <!-- Gameplay zombieArleneFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieShortFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_ARLENE_RADIATED -->
- <entity_class name="zombieArleneRadiated" extends="zombieArleneFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Arlene/ZArleneRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Arlene/Materials/HD_Arlene_Radiated2.mat,@:Entities/Zombies/Arlene/Materials/HD_Arlene_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieArleneRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_ARLENE_CHARGED -->
- <entity_class name="zombieArleneCharged" extends="zombieArleneRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_ARLENE_INFERNAL -->
- <!-- <entity_class name="zombieArleneInfernal" extends="zombieArleneRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="3, .95, 1, .75"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_MARLENE -->
- <entity_class name="zombieMarlene" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,3"/>
- <property name="SizeScale" value="0.97"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarlene.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Marlene/Materials/HD_Marlene2.mat,@:Entities/Zombies/Marlene/Materials/HD_Marlene3.mat"/>
- <property name="SoundRandom" value="zombiefemale2roam"/>
- <property name="SoundAlert" value="zombiefemale2alert"/>
- <property name="SoundAttack" value="zombiefemale2attack"/>
- <property name="SoundHurt" value="zombiefemale2pain"/>
- <property name="SoundDeath" value="zombiefemale2death"/>
- <property name="SoundSense" value="zombiefemale2sense"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="5"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="DanceType" value="2"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Marlene/Dismemberment/Blade/Head;Marlene/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Marlene/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Marlene/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Marlene/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Marlene/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Marlene/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Marlene/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieMarlene -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- </entity_class>
- <!-- *** ZOMBIE_MARLENE_FERAL -->
- <entity_class name="zombieMarleneFeral" extends="zombieMarlene">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarleneFeral.prefab"/>
- <!-- Gameplay zombieMarleneFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieShortFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MARLENE_RADIATED -->
- <entity_class name="zombieMarleneRadiated" extends="zombieMarleneFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Marlene/ZMarleneRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Marlene/Materials/HD_Marlene_Radiated2.mat,@:Entities/Zombies/Marlene/Materials/HD_Marlene_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieMarleneRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MARLENE_CHARGED -->
- <entity_class name="zombieMarleneCharged" extends="zombieMarleneRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MARLENE_INFERNAL -->
- <!-- <entity_class name="zombieMarleneInfernal" extends="zombieMarleneRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_PARTY_GIRL -->
- <entity_class name="zombiePartyGirl" extends="zombieTemplateSlimFemale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value="0.99"/>
- <property name="SoundStepType" value="heelstep"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitress.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/CocktailWaitress/Materials/HD_CocktailWaitress2.mat,@:Entities/Zombies/CocktailWaitress/Materials/HD_CocktailWaitress3.mat"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Cocktailwaitress/Dismemberment/Blade/Head;Cocktailwaitress/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Cocktailwaitress/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Cocktailwaitress/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Cocktailwaitress/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Cocktailwaitress/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Cocktailwaitress/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Cocktailwaitress/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombiePartyGirl -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- </entity_class>
- <!-- *** ZOMBIE_PARTY_GIRL_FERAL -->
- <entity_class name="zombiePartyGirlFeral" extends="zombiePartyGirl">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitressFeral.prefab"/>
- <!-- Gameplay zombiePartyGirlFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieShortFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_PARTY_GIRL_RADIATED -->
- <entity_class name="zombiePartyGirlRadiated" extends="zombiePartyGirlFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitressRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/CocktailWaitress/Materials/HD_Cocktail_Waitress_Radiated2.mat,@:Entities/Zombies/CocktailWaitress/Materials/HD_Cocktail_Waitress_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombiePartyGirlRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_PARTY_GIRL_CHARGED -->
- <entity_class name="zombiePartyGirlCharged" extends="zombiePartyGirlRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_PARTY_GIRL_INFERNAL -->
- <!-- <entity_class name="zombiePartyGirlInfernal" extends="zombiePartyGirlRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_NURSE -->
- <entity_class name="zombieNurse" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurse.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Nurse/Materials/HD_NurseZ2.mat,@:Entities/Zombies/Nurse/Materials/HD_NurseZ3.mat"/>
- <property name="SoundRandom" value="zombiefemaleroam"/>
- <property name="SoundAlert" value="zombiefemalealert"/>
- <property name="SoundAttack" value="zombiefemaleattack"/>
- <property name="SoundHurt" value="zombiefemalepain"/>
- <property name="SoundDeath" value="zombiefemaledeath"/>
- <property name="SoundSense" value="zombiefemalesense"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="7"/>
- <property name="Mass" value="130"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="AIPathCostScale" value=".5, .65"/>
- <property name="DanceType" value="2"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Nurse/Dismemberment/Blade/Head;Nurse/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Nurse/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Nurse/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Nurse/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Nurse/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Nurse/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Nurse/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieNurse -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- <property name="LootDropProb" value=".04"/> <!-- Nurse -->
- <property name="LootDropEntityClass" value="EntityLootContainerNurse"/>
- </entity_class>
- <!-- *** ZOMBIE_NURSE_FERAL -->
- <entity_class name="zombieNurseFeral" extends="zombieNurse">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurseFeral.prefab"/>
- <!-- Gameplay zombieNurseFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieShortFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_NURSE_RADIATED -->
- <entity_class name="zombieNurseRadiated" extends="zombieNurseFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Nurse/ZNurseRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Nurse/Materials/HD_NurseZ_Radiated2.mat,@:Entities/Zombies/Nurse/Materials/HD_NurseZ_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieNurseRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_NURSE_CHARGED -->
- <entity_class name="zombieNurseCharged" extends="zombieNurseRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_NURSE_INFERNAL -->
- <!-- <entity_class name="zombieNurseInfernal" extends="zombieNurseRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_JOE -->
- <entity_class name="zombieJoe" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Joe/ZJoe.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Joe/Materials/HD_Joe2.mat,@:Entities/Zombies/Joe/Materials/HD_Joe3.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="5"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Joe/Dismemberment/Blade/Head;Joe/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Joe/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Joe/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Joe/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Joe/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Joe/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Joe/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieJoe -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- </entity_class>
- <!-- *** ZOMBIE_JOE_FERAL -->
- <entity_class name="zombieJoeFeral" extends="zombieJoe">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Joe/ZJoeFeral.prefab"/>
- <!-- Gameplay zombieJoeFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieShortFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_JOE_RADIATED -->
- <entity_class name="zombieJoeRadiated" extends="zombieJoeFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Joe/ZJoeRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Joe/Materials/HD_Joe_Radiated2.mat,@:Entities/Zombies/Joe/Materials/HD_Joe_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieJoeRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_JOE_CHARGED -->
- <entity_class name="zombieJoeCharged" extends="zombieJoeRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_JOE_INFERNAL -->
- <!-- <entity_class name="zombieJoeInfernal" extends="zombieJoeRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_STEVE -->
- <entity_class name="zombieSteve" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value="0.95"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Steve/ZSteve.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Steve/Materials/HD_Steve2.mat,@:Entities/Zombies/Steve/Materials/HD_Steve3.mat,@:Entities/Zombies/Steve/Materials/HD_Steve4.mat,@:Entities/Zombies/Steve/Materials/HD_Steve5.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="6"/>
- <property name="Mass" value="160"/>
- <property name="RootMotion" value="true"/>
- <!-- Dismemberment -->
- <!-- Must match gore dismemberment tags -->
- <!-- Values for paths point to the AssetBundles Dismemberment folder -->
- <property name ="DismemberTag_L_HeadGore" value="Steve/Dismemberment/Blade/Head;Steve/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Steve/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Steve/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Steve/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Steve/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Steve/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Steve/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieSteve -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- </entity_class>
- <!-- *** ZOMBIE_STEVE_FERAL -->
- <entity_class name="zombieSteveFeral" extends="zombieSteve">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Steve/ZSteveFeral.prefab"/>
- <!-- Gameplay zombieSteveFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieShortFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_STEVE_RADIATED -->
- <entity_class name="zombieSteveRadiated" extends="zombieSteveFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Steve/ZSteveRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated2.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated3.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated4.mat,@:Entities/Zombies/Steve/Materials/HD_Steve_Radiated5.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieSteveRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_STEVE_CHARGED -->
- <entity_class name="zombieSteveCharged" extends="zombieSteveRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_STEVE_INFERNAL -->
- <!-- <entity_class name="zombieSteveInfernal" extends="zombieSteveRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/>XP Slim Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_TOM_CLARK-->
- <entity_class name="zombieTomClark" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value="0.95"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClark.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/TomClark/Materials/HD_TomClark2.mat,@:Entities/Zombies/TomClark/Materials/HD_TomClark3.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="6"/>
- <property name="Mass" value="160"/>
- <property name="RootMotion" value="true"/>
- <!-- Must match gore dismemberment tags -->
- <!-- Override parts in the derrived class -->
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Tomclark/Dismemberment/Blade/Head;Tomclark/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Tomclark/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Tomclark/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Tomclark/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Tomclark/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Tomclark/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Tomclark/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieTomClark -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- </entity_class>
- <!-- *** ZOMBIE_TOM_CLARK_FERAL -->
- <entity_class name="zombieTomClarkFeral" extends="zombieTomClark">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClarkFeral.prefab"/>
- <!-- Gameplay zombieTomClarkFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieShortFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_TOM_CLARK_RADIATED -->
- <entity_class name="zombieTomClarkRadiated" extends="zombieTomClarkFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/TomClark/ZTomClarkRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/TomClark/Materials/HD_TomClark_Radiated2.mat,@:Entities/Zombies/TomClark/Materials/HD_TomClark_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieTomClarkRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_TOM_CLARK_CHARGED -->
- <entity_class name="zombieTomClarkCharged" extends="zombieTomClarkRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_TOM_CLARK_INFERNAL -->
- <!-- <entity_class name="zombieTomClarkInfernal" extends="zombieTomClarkRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_BUSINESSMAN -->
- <entity_class name="zombieBusinessMan" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Suit/ZSuit.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Suit/Materials/HD_SuitZ2.mat,@:Entities/Zombies/Suit/Materials/HD_SuitZ3.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="7"/>
- <property name="Mass" value="160"/>
- <property name="RootMotion" value="true"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Suit/Dismemberment/Blade/Head;Suit/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Suit/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true+sol=true+soltarget=leftforearmroll+solscale=.5,.95,.95"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Suit/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true+sol=true+solscale=0.725,1,1"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Suit/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Suit/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true+sol=true+soltarget=rightforearmroll+solscale=.5,.95,.95"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Suit/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true+sol=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Suit/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieBusinessMan -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- slim, regular -->
- </entity_class>
- <!-- *** ZOMBIE_BUSINESSMAN_FERAL -->
- <entity_class name="zombieBusinessManFeral" extends="zombieBusinessMan">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Suit/ZSuitFeral.prefab"/>
- <!-- Gameplay zombieBusinessManFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Businessman Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieShortFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Businessman Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BUSINESSMAN_RADIATED -->
- <entity_class name="zombieBusinessManRadiated" extends="zombieBusinessManFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <!-- <property name="Buffs" value="buffLegendaryBoss"/> -->
- <property name="Mesh" value="@:Entities/Zombies/Suit/ZSuitRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated2.mat,@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieBusinessManRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Businessman Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthBusinessManRadiated"/>
- <passive_effect name="EntityDamage" operation="perc_add" value="1"/>
- <passive_effect name="HealthChangeOT" operation="base_set" value="1.4"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BUSINESSMAN_CHARGED -->
- <entity_class name="zombieBusinessManCharged" extends="zombieBusinessManRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Businessman Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthBusinessManCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BUSINESSMAN_INFERNAL -->
- <entity_class name="zombieBusinessManInfernal" extends="zombieBusinessManRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Businessman Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthBusinessManInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BURNT-->
- <entity_class name="zombieBurnt" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,burnt"/>
- <property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurnt.prefab"/>
- <property name="WalkType" value="7"/>
- <property name="Mass" value="160"/>
- <property name="SoundRandom" value="zombieburntroam"/>
- <property name="SoundAlert" value="zombieburntalert"/>
- <property name="SoundAttack" value="zombieburntattack"/>
- <property name="SoundHurt" value="zombieburntpain"/>
- <property name="SoundDeath" value="zombieburntdeath"/>
- <property name="SoundSense" value="zombieburntsense"/>
- <property name="SoundStepType" value="barestep"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Burnt/Dismemberment/Blade/Head;Burnt/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Burnt/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Burnt/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Burnt/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Burnt/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Burnt/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Burnt/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieBurnt -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- <property name="HandItem" value="meleeHandZombieBurning"/>
- <property name="HandItemCrawler" value="meleeHandZombieBurningCrawler"/>
- </entity_class>
- <!-- *** ZOMBIE_BURNT_FERAL -->
- <entity_class name="zombieBurntFeral" extends="zombieBurnt">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,burnt,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurntFeral.prefab"/>
- <property name="SoundSpawn" value="Ambient_Loops/a_fire_embersmoke_sm_lp"/>
- <!-- Gameplay zombieBurntFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieBurningFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand"/>
- <triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
- <triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BURNT_RADIATED -->
- <entity_class name="zombieBurntRadiated" extends="zombieBurntFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,burnt,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurntRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieBurntRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BURNT_CHARGED -->
- <entity_class name="zombieBurntCharged" extends="zombieBurntRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,burnt,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieBurningCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BURNT_INFERNAL -->
- <entity_class name="zombieBurntInfernal" extends="zombieBurntRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,burnt,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Slim Infernal -->
- <property name="HandItem" value="meleeHandZombieBurningInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_PLAGUE_SPITTER-->
- <entity_class name="zombiePlagueSpitter" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,desert"/>
- <property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitter.prefab"/>
- <property name="WalkType" value="7"/>
- <property name="Mass" value="160"/>
- <property name="SoundRandom" value="plagueroam"/>
- <property name="SoundAlert" value="plaguealert"/>
- <property name="SoundAttack" value="plagueattack"/>
- <property name="SoundHurt" value="plaguepain"/>
- <property name="SoundDeath" value="plaguedeath"/>
- <property name="SoundSense" value="plaguesense"/>
- <property name="SoundStepType" value="barestep"/>
- <property name="ExperienceGain" value="600"/><!-- XP Plague Spitter -->
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="PlagueSpitter/Dismemberment/Blade/Head;PlagueSpitter/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="PlagueSpitter/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="PlagueSpitter/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="PlagueSpitter/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="PlagueSpitter/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="PlagueSpitter/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="PlagueSpitter/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <property name="AITask" value="
- BreakBlock|
- ApproachDistraction|
- RangedAttackTarget itemType=1;cooldown=6;duration=7;minRange=4;maxRange=27|
- ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
- ApproachSpot|
- Look|
- Wander exePer=.1;lookMin=8;lookMax=15|
- "/>
- <!-- Gameplay zombiePlagueSpitter -->
- <property name="MoveSpeed" value=".4"/>
- <property name="MoveSpeedAggro" value=".4, 1.35"/> <!-- Normal -->
- <property name="HandItem" value="meleeHandZombiePlagueSpitter"/>
- <property name="SightRange" value="27"/>
- <effect_group>
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_PLAGUE_SPITTER_FERAL-->
- <entity_class name="zombiePlagueSpitterFeral" extends="zombiePlagueSpitter">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,desert,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterFeral.prefab"/>
- <!-- <property name="SoundSpawn" value="Ambient_Loops/a_fire_embersmoke_sm_lp"/> -->
- <!-- Gameplay zombiePlagueSpitterFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Normal Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombiePlagueSpitterFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_PLAGUE_SPITTER_RADIATED-->
- <entity_class name="zombiePlagueSpitterRadiated" extends="zombiePlagueSpitterFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,desert,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombiePlagueSpitterRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_PLAGUE_SPITTER_CHARGED -->
- <entity_class name="zombiePlagueSpitterCharged" extends="zombiePlagueSpitterRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,desert,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
- <property name="HandItem" value="meleeHandZombiePlagueSpitterCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_PLAGUE_SPITTER_INFERNAL -->
- <entity_class name="zombiePlagueSpitterInfernal" extends="zombiePlagueSpitterRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,desert,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
- <property name="HandItem" value="meleeHandZombiePlagueSpitterInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FROSTCLAW-->
- <entity_class name="zombieFrostclaw" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value="1.2"/>
- <property name="Tags" value="entity,zombie,walker,snow"/>
- <property name="Mesh" value="@:Entities/Zombies/Frostclaw/ZFrostClaw.prefab"/>
- <property name="WalkType" value="2"/>
- <property name="Mass" value="220"/>
- <property name="RightHandJointName" value="Boulder"/>
- <property name="SoundRandom" value="frostclawroam"/>
- <property name="SoundAlert" value="frostclawalert"/>
- <property name="SoundAttack" value="frostclawattack"/>
- <property name="SoundHurt" value="frostclawpain"/>
- <property name="SoundDeath" value="frostclawdeath"/>
- <property name="SoundSense" value="frostclawsense"/>
- <property name="SoundStepType" value="barestep"/>
- <property name="PainResistPerHit" value="3, .8, .4"/><!-- normal, at low health, health% -->
- <property name="ExperienceGain" value="600"/><!-- XP Frostclaw -->
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Frostclaw/Dismemberment/Blade/Head;Frostclaw/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Frostclaw/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Frostclaw/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Frostclaw/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=LeftLeg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Frostclaw/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Frostclaw/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Frostclaw/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=RightLeg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <property name="AITask" value="
- BreakBlock|
- ApproachDistraction|
- RangedAttackTarget startAnimType=2;itemType=1;cooldown=4;duration=5;minRange=5;maxRange=40;sndStart=frostclawwarning;sndRelease=frostclawrelease|
- ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
- ApproachSpot|
- Look|
- Wander|
- "/>
- <!-- Gameplay zombieFrostclaw -->
- <property name="MoveSpeed" value=".17"/>
- <property name="MoveSpeedAggro" value=".5, 1.35"/> <!-- Normal -->
- <property name="HandItem" value="meleeHandZombieFrostclaw"/>
- <property name="SightRange" value="40"/>
- <effect_group>
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdy"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FROSTCLAW_FERAL -->
- <entity_class name="zombieFrostclawFeral" extends="zombieFrostclaw">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,snow,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Frostclaw/ZFrostClawFeral.prefab"/>
- <!-- <property name="SoundSpawn" value="Ambient_Loops/a_fire_embersmoke_sm_lp"/> -->
- <!-- Gameplay zombieFrostclawFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".6, 1.45"/> <!-- Normal Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieFrostclawFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Frostclaw Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FROSTCLAW_RADIATED -->
- <entity_class name="zombieFrostclawRadiated" extends="zombieFrostclawFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,snow,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Frostclaw/ZFrostClawRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieFrostclawRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Frostclaw Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FROSTCLAW_CHARGED -->
- <entity_class name="zombieFrostclawCharged" extends="zombieFrostclawRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,snow,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Frostclaw Charged -->
- <property name="HandItem" value="meleeHandZombieFrostclawCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FROSTCLAW_INFERNAL -->
- <entity_class name="zombieFrostclawInfernal" extends="zombieFrostclawRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,snow,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Frostclaw Infernal -->
- <property name="HandItem" value="meleeHandZombieFrostclawInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SPIDER -->
- <entity_class name="zombieSpider" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value=".94"/>
- <property name="Tags" value="entity,zombie,spider,allbiome"/>
- <property name="Prefab" value="ZLong"/>
- <property name="Mesh" value="@:Entities/Zombies/Spider/ZSpider.prefab"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="22"/>
- <property name="Mass" value="150"/>
- <property name="LookAtAngle" value="0"/>
- <property name="SoundRandom" value="spiderroam"/>
- <property name="SoundAlert" value="spideralert"/>
- <property name="SoundAttack" value="spiderattack"/>
- <property name="SoundDeath" value="spiderdeath"/>
- <property name="SoundHurt" value="spiderpain"/>
- <property name="SoundSense" value="spidersense"/>
- <property name="SoundStepType" value="barestep"/>
- <property name="DismemberMultiplierHead" value="0"/>
- <property name="DismemberMultiplierArms" value="0"/>
- <property name="DismemberMultiplierLegs" value="0"/>
- <property name="LegCrawlerThreshold" value="0"/>
- <property name="LegCrippleThreshold" value="0"/>
- <property name="KnockdownProneDamageThreshold" value="0"/>
- <property name="KnockdownKneelDamageThreshold" value="0"/>
- <property name="AINoiseSeekDist" value="3"/>
- <property name="AIPathCostScale" value=".6, 1"/>
- <property name="AITask" value="
- Leap|
- BreakBlock|
- DestroyArea|
- Territorial|
- ApproachDistraction|
- ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
- ApproachSpot|
- Look|
- Wander|
- "/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Spider/Dismemberment/Blade/Head;SpiderDismemberment//Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Spider/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Spider/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Spider/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Spider/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Spider/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Spider/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieSpider -->
- <property name="MoveSpeed" value="0.08"/>
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Slim -->
- <property name="MoveSpeedPanic" value="1.2"/>
- <property name="SwimSpeed" value="1.3"/>
- <property name="SwimStrokeRate" value="1.5,1.7"/>
- <property name="CanClimbVertical" value="true"/>
- <property name="JumpMaxDistance" value="7, 9"/>
- </entity_class>
- <!-- *** ZOMBIE_SPIDER_FERAL-->
- <entity_class name="zombieSpiderFeral" extends="zombieSpider">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,spider,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderFeral.prefab"/>
- <!-- Gameplay zombieSpiderFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Slim Feral -->
- <property name="JumpMaxDistance" value="11, 13"/>
- <property name="HandItem" value="meleeHandZombie02Feral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SPIDER_RADIATED -->
- <entity_class name="zombieSpiderRadiated" extends="zombieSpiderFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,spider,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieSpiderRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SPIDER_CHARGED -->
- <entity_class name="zombieSpiderCharged" extends="zombieSpiderRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,spider,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SPIDER_INFERNAL -->
- <entity_class name="zombieSpiderInfernal" extends="zombieSpiderRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,spider,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Slim Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSlimInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIES_NORMAL -->
- <!-- *** ZOMBIE_BOE -->
- <entity_class name="zombieBoe" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,3"/>
- <property name="SizeScale" value="1.08"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="SoundRandom" value="zombiemale2roam"/>
- <property name="SoundAlert" value="zombiemale2alert"/>
- <property name="SoundAttack" value="zombiemale2attack"/>
- <property name="SoundHurt" value="zombiemale2pain"/>
- <property name="SoundDeath" value="zombiemale2death"/>
- <property name="SoundSense" value="zombiemale2sense"/>
- <property name="Mesh" value="@:Entities/Zombies/Boe/ZBoe.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Boe/Materials/HD_Boe2.mat,@:Entities/Zombies/Boe/Materials/HD_Boe3.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="2"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Boe/Dismemberment/Blade/Head;Boe/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Boe/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Boe/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Boe/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Boe/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Boe/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Boe/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieBoe -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOE_FERAL -->
- <entity_class name="zombieBoeFeral" extends="zombieBoe">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Boe/ZBoeFeral.prefab"/>
- <!-- Gameplay zombieBoeFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOE_RADIATED -->
- <entity_class name="zombieBoeRadiated" extends="zombieBoeFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Boe/ZBoeRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Boe/Materials/HD_Boe_Radiated2.mat,@:Entities/Zombies/Boe/Materials/HD_Boe_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieBoeRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOE_CHARGED -->
- <entity_class name="zombieBoeCharged" extends="zombieBoeRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOE_INFERNAL -->
- <entity_class name="zombieBoeInfernal" extends="zombieBoeRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_HAZMAT -->
- <entity_class name="zombieMaleHazmat" extends="zombieBoe">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="SoundRandom" value="zombie_hazmat_roam"/>
- <property name="SoundAlert" value="zombie_hazmat_alert"/>
- <property name="SoundAttack" value="zombie_hazmat_attack"/>
- <property name="SoundHurt" value="zombie_hazmat_pain"/>
- <property name="SoundDeath" value="zombie_hazmat_death"/>
- <property name="SoundSense" value="zombie_hazmat_sense"/>
- <property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmat.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hazmat/Materials/HD_HazmatZ2.mat,@:Entities/Zombies/Hazmat/Materials/HD_HazmatZ3.mat"/>
- <property name="WalkType" value="7"/>
- <property name="AINoiseSeekDist" value="6"/>
- <property name="AIPathCostScale" value=".65, .9"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Hazmat/Dismemberment/Blade/Head;Hazmat/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Hazmat/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Hazmat/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Hazmat/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Hazmat/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Hazmat/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Hazmat/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieMaleHazmat -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="JumpMaxDistance" value=".5, .6"/>
- <property name="HandItem" value="meleeHandZombieHazMat"/>
- </entity_class>
- <!-- *** ZOMBIE_HAZMAT_FERAL -->
- <entity_class name="zombieMaleHazmatFeral" extends="zombieMaleHazmat">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmatFeral.prefab"/>
- <property name="WalkType" value="7"/>
- <property name="AINoiseSeekDist" value="6"/>
- <property name="AIPathCostScale" value=".65, .9"/>
- <!-- Gameplay zombieMaleHazmatFeral -->
- <property name="MoveSpeedAggro" value=".5, 1.3"/>
- <property name="JumpMaxDistance" value=".5, .6"/>
- <property name="HandItem" value="meleeHandZombieHazMatFeral"/>
- <property name="DismemberMultiplierHead" value=".7"/>
- <property name="DismemberMultiplierArms" value=".7"/>
- <property name="DismemberMultiplierLegs" value=".7"/>
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_HAZMAT_RADIATED -->
- <entity_class name="zombieMaleHazmatRadiated" extends="zombieMaleHazmat">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmatRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hazmat/Materials/HD_Hazmat_Radiated2.mat,@:Entities/Zombies/Hazmat/Materials/HD_Hazmat_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <property name="WalkType" value="7"/>
- <property name="AINoiseSeekDist" value="6"/>
- <property name="AIPathCostScale" value=".65, .9"/>
- <!-- Gameplay zombieMaleHazmatRadiated -->
- <property name="MoveSpeedAggro" value=".5, 1.3"/>
- <property name="JumpMaxDistance" value=".5, .6"/>
- <property name="HandItem" value="meleeHandZombieHazMatFeral"/>
- <property name="DismemberMultiplierHead" value=".4"/>
- <property name="DismemberMultiplierArms" value=".4"/>
- <property name="DismemberMultiplierLegs" value=".4"/>
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_HAZMAT_CHARGED -->
- <entity_class name="zombieMaleHazmatCharged" extends="zombieMaleHazmatRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_HAZMAT_INFERNAL -->
- <entity_class name="zombieMaleHazmatInfernal" extends="zombieMaleHazmatRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_JANITOR -->
- <entity_class name="zombieJanitor" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Mechanic/ZMechanic.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Mechanic/Materials/HD_MechanicZ2.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="5"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Mechanic/Dismemberment/Blade/Head;Mechanic/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Mechanic/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Mechanic/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Mechanic/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Mechanic/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Mechanic/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Mechanic/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieJanitor -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_JANITOR_FERAL -->
- <entity_class name="zombieJanitorFeral" extends="zombieJanitor">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Mechanic/ZMechanicFeral.prefab"/>
- <!-- Gameplay zombieJanitorFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_JANITOR_RADIATED -->
- <entity_class name="zombieJanitorRadiated" extends="zombieJanitor">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Mechanic/ZMechanicRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Mechanic/Materials/HD_Mechanic_Radiated2.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieJanitorRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/><!-- Normal Radiated -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_JANITOR_CHARGED -->
- <entity_class name="zombieJanitorCharged" extends="zombieJanitorRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_JANITOR_INFERNAL -->
- <entity_class name="zombieJanitorInfernal" extends="zombieJanitorRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_INMATE -->
- <entity_class name="zombieInmate" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value="1.08"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Mechanic/ZInmate.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="5"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Mechanic/Dismemberment/Blade/Head;Mechanic/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Mechanic/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Mechanic/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Mechanic/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Mechanic/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Mechanic/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Mechanic/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieInmate -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_INMATE_FERAL -->
- <entity_class name="zombieInmateFeral" extends="zombieInmate">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Mechanic/ZInmateFeral.prefab"/>
- <!-- Gameplay zombieInmateFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_INMATE_RADIATED -->
- <entity_class name="zombieInmateRadiated" extends="zombieInmate">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Mechanic/ZInmateRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieInmateRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Radiated -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="LootDropProb" value=".04"/> <!-- Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4.5"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_INMATE_CHARGED -->
- <entity_class name="zombieInmateCharged" extends="zombieInmateRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_INMATE_INFERNAL -->
- <entity_class name="zombieInmateInfernal" extends="zombieInmateRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MOE -->
- <entity_class name="zombieMoe" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="SizeScale" value="1.08"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Moe/ZMoe.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Moe/Materials/HD_Moe2.mat,@:Entities/Zombies/Moe/Materials/HD_Moe3.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="1"/>
- <property name="Mass" value="210"/>
- <property name="Weight" value="70"/>
- <property name="PushFactor" value="20"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="SoundRandom" value="zombiemale2roam"/>
- <property name="SoundAlert" value="zombiemale2alert"/>
- <property name="SoundSense" value="zombiemale2sense"/>
- <property name="SoundHurt" value="zombiemale2pain"/>
- <property name="SoundDeath" value="zombiemale2death"/>
- <property name="SoundAttack" value="zombiemale2attack"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Moe/Dismemberment/Blade/Head;Moe/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Moe/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Moe/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Moe/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Moe/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Moe/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Moe/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieMoe -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MOE_FERAL -->
- <entity_class name="zombieMoeFeral" extends="zombieMoe">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Moe/ZMoeFeral.prefab"/>
- <!-- Gameplay zombieMoeFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MOE_RADIATED -->
- <entity_class name="zombieMoeRadiated" extends="zombieMoeFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Moe/ZMoeRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Moe/Materials/HD_Moe_Radiated2.mat,@:Entities/Zombies/Moe/Materials/HD_Moe_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieMoeRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="8"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MOE_CHARGED -->
- <!-- <entity_class name="zombieMoeCharged" extends="zombieMoeRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Normal Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_MOE_INFERNAL -->
- <entity_class name="zombieMoeInfernal" extends="zombieMoeRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LAB -->
- <entity_class name="zombieLab" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Lab/ZLab.prefab"/>
- <property name="SoundRandom" value="zombiefemaleroam"/>
- <property name="SoundAlert" value="zombiefemalealert"/>
- <property name="SoundAttack" value="zombiefemaleattack"/>
- <property name="SoundHurt" value="zombiefemalepain"/>
- <property name="SoundDeath" value="zombiefemaledeath"/>
- <property name="SoundSense" value="zombiefemalesense"/>
- <property name="SoundStepType" value="barestep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="7"/>
- <property name="Mass" value="130"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="AIPathCostScale" value=".5, .65"/>
- <property name="NavObjectHeadOffset" value="0,-0.15,0"/>
- <property name="DanceType" value="2"/>
- <property name="LootDropProb" value=".04"/> <!-- Lab -->
- <property name="LootDropEntityClass" value="EntityLootContainerLab"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Lab/Dismemberment/Blade/Head;Lab/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+ibo=head+scale=1,1,1;type=blunt+target=neck+atp=true+ibo=head+scale=1,1,1"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Lab/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Lab/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Lab/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Lab/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Lab/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Lab/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieLab -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LAB_FERAL -->
- <entity_class name="zombieLabFeral" extends="zombieLab">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Lab/ZLabFeral.prefab"/>
- <!-- Gameplay zombieLabFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LAB_RADIATED -->
- <entity_class name="zombieLabRadiated" extends="zombieLabFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Lab/ZLabRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieLabRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LAB_CHARGED -->
- <entity_class name="zombieLabCharged" extends="zombieLabRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LAB_INFERNAL -->
- <!-- <entity_class name="zombieLabInfernal" extends="zombieLabRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/> XP Normal Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_DARLENE -->
- <entity_class name="zombieDarlene" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value="0.98"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Darlene/ZDarlene.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Darlene/Materials/HD_Darlene2.mat,@:Entities/Zombies/Darlene/Materials/HD_Darlene3.mat"/>
- <property name="SoundRandom" value="zombiefemale2roam"/>
- <property name="SoundAlert" value="zombiefemale2alert"/>
- <property name="SoundAttack" value="zombiefemale2attack"/>
- <property name="SoundHurt" value="zombiefemale2pain"/>
- <property name="SoundDeath" value="zombiefemale2death"/>
- <property name="SoundSense" value="zombiefemale2sense"/>
- <property name="SoundStepType" value="barestep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="3"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="DanceType" value="2"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Darlene/Dismemberment/Blade/Head;Darlene/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+ico=true;type=blunt+target=neck+atp=true+ico=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Darlene/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Darlene/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Darlene/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Darlene/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Darlene/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Darlene/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieDarlene -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_DARLENE_FERAL -->
- <entity_class name="zombieDarleneFeral" extends="zombieDarlene">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Darlene/ZDarleneFeral.prefab"/>
- <!-- Gameplay zombieDarleneFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_DARLENE_RADIATED -->
- <entity_class name="zombieDarleneRadiated" extends="zombieDarleneFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Darlene/ZDarleneRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Darlene/Materials/HD_Darlene_Radiated2.mat,@:Entities/Zombies/Darlene/Materials/HD_Darlene_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieDarleneRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_DARLENE_CHARGED -->
- <entity_class name="zombieDarleneCharged" extends="zombieDarleneRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_DARLENE_INFERNAL -->
- <entity_class name="zombieDarleneInfernal" extends="zombieDarleneRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_YO -->
- <entity_class name="zombieYo" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value="1.02"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Yo/ZYo.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Yo/Materials/HD_Yo2.mat,@:Entities/Zombies/Yo/Materials/HD_Yo3.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="5"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Yo/Dismemberment/Blade/Head;Yo/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Yo/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Yo/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Yo/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Yo/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Yo/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Yo/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieYo -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_YO_FERAL -->
- <entity_class name="zombieYoFeral" extends="zombieYo">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Yo/ZYoFeral.prefab"/>
- <!-- Gameplay zombieYoFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Normal Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_YO_RADIATED -->
- <entity_class name="zombieYoRadiated" extends="zombieYoFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Yo/ZYoRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Yo/Materials/HD_YoRadiated2.mat,@:Entities/Zombies/Yo/Materials/HD_YoRadiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieYoRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Normal Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="5"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_YO_CHARGED -->
- <entity_class name="zombieYoCharged" extends="zombieYoRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Normal Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_YO_INFERNAL -->
- <entity_class name="zombieYoInfernal" extends="zombieYoRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Normal Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_UTILITY_WORKER -->
- <entity_class name="zombieUtilityWorker" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="SoundRandom" value="zombiemale2roam"/>
- <property name="SoundAlert" value="zombiemale2alert"/>
- <property name="SoundAttack" value="zombiemale2attack"/>
- <property name="SoundHurt" value="zombiemale2pain"/>
- <property name="SoundDeath" value="zombiemale2death"/>
- <property name="SoundSense" value="zombiemale2sense"/>
- <property name="Mesh" value="@:Entities/Zombies/Worker/ZWorker.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Worker/Materials/HD_Worker2.mat,@:Entities/Zombies/Worker/Materials/HD_Worker3.mat"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="6"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="AINoiseSeekDist" value="4"/>
- <property name="AIPathCostScale" value=".9, 1"/>
- <property name="LootDropProb" value=".04"/> <!-- Utility -->
- <property name="LootDropEntityClass" value="EntityLootContainerUtility"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Worker/Dismemberment/Blade/Head;Worker/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Worker/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Worker/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Worker/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Worker/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Worker/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Worker/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieUtilityWorker -->
- <property name="HandItem" value="meleeHandZombieWorker"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormal"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="20"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_UTILITY_WORKER_FERAL -->
- <entity_class name="zombieUtilityWorkerFeral" extends="zombieUtilityWorker">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Worker/ZWorkerFeral.prefab"/>
- <!-- Gameplay zombieUtilityWorkerFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieWorkerFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Utility Worker Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthNormalFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_UTILITY_WORKER_RADIATED -->
- <entity_class name="zombieUtilityWorkerRadiated" extends="zombieUtilityWorkerFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <!-- <property name="Buffs" value="buffLegendaryBoss"/> -->
- <property name="Mesh" value="@:Entities/Zombies/Worker/ZWorkerRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Worker/Materials/HD_WorkerZ_Radiated2.mat,@:Entities/Zombies/Worker/Materials/HD_WorkerZ_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieUtilityWorkerRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Utility Worker Radiated -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthUtilityWorkerRadiated"/>
- <passive_effect name="EntityDamage" operation="perc_add" value="1"/>
- <passive_effect name="HealthChangeOT" operation="base_set" value="1.4"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_UTILITY_WORKER_CHARGED -->
- <entity_class name="zombieUtilityWorkerCharged" extends="zombieUtilityWorkerRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Utility Worker Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthUtilityWorkerCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_UTILITY_WORKER_INFERNAL -->
- <entity_class name="zombieUtilityWorkerInfernal" extends="zombieUtilityWorkerRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Utility Worker Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthUtilityWorkerInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIES_STRONG -->
- <!-- Higher HP, but slightly slower -->
- <!-- *** ZOMBIE_BIKER -->
- <entity_class name="zombieBiker" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="SoundStepType" value="largestep"/>
- <property name="SizeScale" value="1.08"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Biker/ZBiker.prefab"/>
- <property name="Mass" value="230"/>
- <property name="WalkType" value="7"/>
- <property name="PainResistPerHit" value=".65"/>
- <property name="LootDropProb" value=".04"/> <!-- Lab -->
- <property name="LootDropEntityClass" value="EntityLootContainerThug"/>
- <!-- Gameplay zombieBiker -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/> <!-- Sturdy -->
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieStrong"/>
- <property name="ExperienceGain" value="750"/><!-- XP Sturdy -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdy"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="20"/>
- </effect_group>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Biker/Dismemberment/Blade/Head;Biker/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Biker/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Biker/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Biker/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Biker/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Biker/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Biker/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- </entity_class>
- <!-- *** ZOMBIE_BIKER_FERAL -->
- <entity_class name="zombieBikerFeral" extends="zombieBiker">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Biker/ZBikerFeral.prefab"/>
- <!-- Gameplay zombieBikerFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Sturdy Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieStrongFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Sturdy Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BIKER_RADIATED -->
- <entity_class name="zombieBikerRadiated" extends="zombieBikerFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Biker/ZBikerRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieBikerRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1500"/><!-- XP Sturdy Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BIKER_CHARGED -->
- <!-- <entity_class name="zombieBikerCharged" extends="zombieBikerRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Sturdy Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_BIKER_INFERNAL -->
- <entity_class name="zombieBikerInfernal" extends="zombieBikerRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Sturdy Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LUMBERJACK -->
- <entity_class name="zombieLumberjack" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Lumberjack/ZLumberjack.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="2"/>
- <property name="Mass" value="230"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="SoundRandom" value="zombielumberjack_roam"/>
- <property name="SoundAlert" value="zombielumberjack_alert"/>
- <property name="SoundAttack" value="zombielumberjack_attack"/>
- <property name="SoundHurt" value="zombielumberjack_pain"/>
- <property name="SoundDeath" value="zombielumberjack_death"/>
- <property name="SoundSense" value="zombielumberjack_sense"/>
- <property name="SoundStepType" value="largestep"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Lumberjack/Dismemberment/Blade/Head;Lumberjack/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Lumberjack/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Lumberjack/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Lumberjack/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true+sol=true+soltarget=leftleg+solscale=0,0,0"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Lumberjack/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Lumberjack/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Lumberjack/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true+sol=true+soltarget=rightleg+solscale=0,0,0"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieLumberjack -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieStrong"/>
- <property name="ExperienceGain" value="750"/><!-- XP Strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LUMBERJACK_FERAL -->
- <entity_class name="zombieLumberjackFeral" extends="zombieLumberjack">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Lumberjack/ZLumberjackFeral.prefab"/>
- <!-- Gameplay zombieLumberjackFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieStrongFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LUMBERJACK_RADIATED -->
- <entity_class name="zombieLumberjackRadiated" extends="zombieLumberjackFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Lumberjack/ZLumberjackRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieLumberjackRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_LUMBERJACK_CHARGED -->
- <!-- <entity_class name="zombieLumberjackCharged" extends="zombieLumberjackRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_LUMBERJACK_INFERNAL -->
- <entity_class name="zombieLumberjackInfernal" extends="zombieLumberjackRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FEMALE_FAT -->
- <entity_class name="zombieFemaleFat" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/BigMama/ZBigMama.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/BigMama/Materials/HD_BigMomma2.mat,@:Entities/Zombies/BigMama/Materials/HD_BigMomma3.mat"/>
- <property name="SoundRandom" value="zombiefemale2roam"/>
- <property name="SoundAlert" value="zombiefemale2alert"/>
- <property name="SoundAttack" value="zombiefemale2attack"/>
- <property name="SoundHurt" value="zombiefemale2pain"/>
- <property name="SoundDeath" value="zombiefemale2death"/>
- <property name="SoundSense" value="zombiefemale2sense"/>
- <property name="SoundStepType" value="barehvystep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="1"/>
- <property name="Mass" value="260"/>
- <property name="PhysicsBody" value="zombieFemaleFat"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="DanceType" value="2"/>
- <!-- Gameplay zombieFemaleFat -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="MoveSpeedPattern" value="2, 1, 1, 1.1, 1, .6, 1, .4"/> <!-- Delay, scale -->
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieCop"/>
- <property name="ExperienceGain" value="750"/><!-- XP Strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Bigmama/Dismemberment/Blade/Head;Bigmama/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Bigmama/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Bigmama/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Bigmama/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Bigmama/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Bigmama/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Bigmama/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- </entity_class>
- <!-- *** ZOMBIE_FEMALE_FAT_FERAL-->
- <entity_class name="zombieFemaleFatFeral" extends="zombieFemaleFat">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/BigMama/ZBigMamaFeral.prefab"/>
- <!-- Gameplay zombieFemaleFatFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieCopFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FEMALE_FAT_RADIATED -->
- <entity_class name="zombieFemaleFatRadiated" extends="zombieFemaleFatFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/BigMama/ZBigMamaRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/BigMama/Materials/HD_BigMomma_Radiated2.mat,@:Entities/Zombies/BigMama/Materials/HD_BigMomma_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieFemaleFatRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FEMALE_FAT_CHARGED -->
- <!-- <entity_class name="zombieFemaleFatCharged" extends="zombieFemaleFatRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_FEMALE_FAT_INFERNAL -->
- <entity_class name="zombieFemaleFatInfernal" extends="zombieFemaleFatRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_HAWAIIAN -->
- <entity_class name="zombieFatHawaiian" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiian.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie4.mat"/>
- <property name="SoundRandom" value="hulkroam"/>
- <property name="SoundAlert" value="hulkalert"/>
- <property name="SoundAttack" value="hulkattack"/>
- <property name="SoundHurt" value="hulkpain"/>
- <property name="SoundDeath" value="hulkdeath"/>
- <property name="SoundSense" value="hulksense"/>
- <property name="SoundStepType" value="heavystep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="1"/>
- <property name="Mass" value="250"/>
- <property name="PhysicsBody" value="zombieFat"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment - Default dismemberment part set, will use part scaling and gib end caps -->
- <property name ="DismemberTag_L_HeadGore" value="Hawaiian/Dismemberment/Blade/Head;Hawaiian/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Hawaiian/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Hawaiian/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Hawaiian/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Hawaiian/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieFatHawaiian -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="MoveSpeedPattern" value="2, 1.15, 1, .8, 1, .5"/>
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieCop"/>
- <property name="ExperienceGain" value="750"/><!-- XP Strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_HAWAIIAN_FERAL -->
- <entity_class name="zombieFatHawaiianFeral" extends="zombieFatHawaiian">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianFeral.prefab"/>
- <!-- Gameplay zombieFatHawaiianFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieCopFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_HAWAIIAN_RADIATED -->
- <entity_class name="zombieFatHawaiianRadiated" extends="zombieFatHawaiianFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated4.mat"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieFatHawaiianRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_HAWAIIAN_CHARGED -->
- <!-- <entity_class name="zombieFatHawaiianCharged" extends="zombieFatHawaiianRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_FAT_HAWAIIAN_INFERNAL -->
- <entity_class name="zombieFatHawaiianInfernal" extends="zombieFatHawaiianRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOWLER -->
- <entity_class name="zombieBowler" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowler.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie5.mat"/>
- <property name="SoundRandom" value="hulkroam"/>
- <property name="SoundAlert" value="hulkalert"/>
- <property name="SoundAttack" value="hulkattack"/>
- <property name="SoundHurt" value="hulkpain"/>
- <property name="SoundDeath" value="hulkdeath"/>
- <property name="SoundSense" value="hulksense"/>
- <property name="SoundStepType" value="heavystep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="1"/>
- <property name="Mass" value="250"/>
- <property name="PhysicsBody" value="zombieFat"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment - Default dismemberment part set, will use part scaling and gib end caps -->
- <property name ="DismemberTag_L_HeadGore" value="Hawaiian/Dismemberment/Blade/Head;Hawaiian/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Hawaiian/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Hawaiian/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Hawaiian/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Hawaiian/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieBowler -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="MoveSpeedPattern" value="2, 1.15, 1, .8, 1, .5"/>
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieCop"/>
- <property name="ExperienceGain" value="750"/><!-- XP Strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOWLER_FERAL -->
- <entity_class name="zombieBowlerFeral" extends="zombieBowler">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowlerFeral.prefab"/>
- <!-- Gameplay zombieBowlerFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieCopFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOWLER_RADIATED -->
- <entity_class name="zombieBowlerRadiated" extends="zombieBowlerFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowlerRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated5.mat"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieBowlerRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOWLER_CHARGED -->
- <!-- <entity_class name="zombieBowlerCharged" extends="zombieBowlerRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_BOWLER_INFERNAL -->
- <entity_class name="zombieBowlerInfernal" extends="zombieBowlerRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_COP -->
- <entity_class name="zombieFatCop" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Class" value="EntityZombieCop"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,zombieCop"/>
- <property name="Mesh" value="@:Entities/Zombies/Cop/ZCop.prefab"/>
- <property name="WalkType" value="1"/>
- <property name="Mass" value="320"/>
- <property name="Weight" value="70"/>
- <property name="PhysicsBody" value="zombieFat"/>
- <property name="RightHandJointName" value="Jaw"/>
- <property name="PushFactor" value="20"/>
- <property name="AITask" value="
- BreakBlock|
- ApproachDistraction|
- RangedAttackTarget itemType=1;cooldown=4;duration=5|
- ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
- ApproachSpot|
- Look|
- Wander|
- "/>
- <property name="SoundRandom" value="hulkroam"/>
- <property name="SoundAlert" value="hulkalert"/>
- <property name="SoundAttack" value="hulkattack"/>
- <property name="SoundHurt" value="hulkpain"/>
- <property name="SoundDeath" value="hulkdeath"/>
- <property name="SoundSense" value="hulksense"/>
- <property name="SoundExplodeWarn" value="hulkexplodewarning"/>
- <property name="SoundStepType" value="heavystep"/>
- <property name="DismemberMultiplierLegs" value="0"/>
- <property name="LegCrawlerThreshold" value="0"/>
- <property name="LegCrippleThreshold" value="0"/>
- <property name="KnockdownProneDamageThreshold" value="0"/>
- <property name="KnockdownKneelDamageThreshold" value="0"/>
- <property name="LegsExplosionDamageMultiplier" value="2"/> <!-- volatile so vulnerable to land mines/explosives -->
- <property name="ArmsExplosionDamageMultiplier" value="2"/>
- <property name="HeadExplosionDamageMultiplier" value="2"/>
- <property name="ChestExplosionDamageMultiplier" value="2"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Cop/Dismemberment/Blade/Head;Cop/Dismemberment/Blunt/Head" data="type=blade+target=head+atp=true+detach=true+ico=neck;type=blunt+target=head+atp=true+detach=true+ico=neck"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Cop/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Cop/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Cop/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Cop/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
- <!-- Gameplay zombieFatCop -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieCop"/>
- <property name="ExperienceGain" value="750"/><!-- XP Strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <property name="Explosion.ParticleIndex" value="8"/>
- <property name="Explosion.RadiusBlocks" value="5"/>
- <property name="Explosion.RadiusEntities" value="6"/>
- <property name="Explosion.BlockDamage" value="500"/>
- <property name="Explosion.EntityDamage" value="150"/>
- <property name="Explosion.DamageBonus.earth" value="0"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_COP_FERAL -->
- <entity_class name="zombieFatCopFeral" extends="zombieFatCop">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,zombieCop"/>
- <property name="Mesh" value="@:Entities/Zombies/Cop/ZCopFeral.prefab"/>
- <!-- Gameplay zombieFatCopFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieCopFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <property name="Explosion.BlockDamage" value="650"/>
- <property name="Explosion.EntityDamage" value="200"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_COP_RADIATED -->
- <entity_class name="zombieFatCopRadiated" extends="zombieFatCopFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated,zombieCop"/>
- <property name="Mesh" value="@:Entities/Zombies/Cop/ZCopRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieFatCopRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="HandItem" value="meleeHandZombieCopRadiated"/>
- <property name="ExperienceGain" value="1500"/><!-- XP Strong radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- <property name="Explosion.ParticleIndex" value="80"/>
- <property name="Explosion.BlockDamage" value="750"/>
- <property name="Explosion.EntityDamage" value="250"/>
- </entity_class>
- <!-- *** ZOMBIE_FAT_COP_CHARGED -->
- <!-- <entity_class name="zombieFatCopCharged" extends="zombieFatCopRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
- <!-- <property name="Explosion.EntityDamage" value="350"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_FAT_COP_INFERNAL -->
- <entity_class name="zombieFatCopInfernal" extends="zombieFatCopRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,zombieCop"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
- <property name="PainResistPerHit" value="3, .5, .5"/><!-- normal, at low health, health% -->
- <property name="Explosion.BlockDamage" value="1000"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- <property name="Explosion.ParticleIndex" value="81"/>
- </entity_class>
- <!-- *** ZOMBIES_FIT -->
- <!-- Lower HP than strong zombies, but faster than normal ones -->
- <!-- *** ZOMBIE_SKATEBOARDER -->
- <entity_class name="zombieSkateboarder" extends="zombieBoe">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Thug/ZThug.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Thug/Materials/HD_Thug2.mat,@:Entities/Zombies/Thug/Materials/HD_Thug3.mat"/>
- <property name="SoundRandom" value="zombiemaleroam"/>
- <property name="SoundAlert" value="zombiemalealert"/>
- <property name="SoundAttack" value="zombiemaleattack"/>
- <property name="SoundHurt" value="zombiemalepain"/>
- <property name="SoundDeath" value="zombiemaledeath"/>
- <property name="SoundSense" value="zombiemalesense"/>
- <property name="LootDropProb" value=".04"/> <!-- Lab -->
- <property name="LootDropEntityClass" value="EntityLootContainerThug"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Thug/Dismemberment/Blade/Head;Thug/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Thug/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Thug/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Thug/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Thug/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Thug/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Thug/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieSkateboarder -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Fit -->
- <property name="ExperienceGain" value="400"/><!-- XP Fit -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFit"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SKATEBOARDER_FERAL -->
- <entity_class name="zombieSkateboarderFeral" extends="zombieSkateboarder">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Thug/ZThugFeral.prefab"/>
- <!-- Gameplay zombieSkateboarderFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Fit Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Fit Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFitFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SKATEBOARDER_RADIATED -->
- <entity_class name="zombieSkateboarderRadiated" extends="zombieSkateboarderFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Thug/ZThugRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Thug/Materials/HD_Thug_Radiated2.mat,@:Entities/Zombies/Thug/Materials/HD_Thug_Radiated3.mat"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieSkateboarderRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1200"/><!-- XP Fit Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFitRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SKATEBOARDER_CHARGED -->
- <entity_class name="zombieSkateboarderCharged" extends="zombieSkateboarderRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Fit Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFitCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SKATEBOARDER_INFERNAL -->
- <entity_class name="zombieSkateboarderInfernal" extends="zombieSkateboarderRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Fit Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFitInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SOLDIER -->
- <entity_class name="zombieSoldier" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,3"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,zombieSoldier"/>
- <property name="Mesh" value="@:Entities/Zombies/Soldier/ZSoldier.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="2"/>
- <property name="Mass" value="190"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="AIPathCostScale" value=".35, .55"/>
- <property name="SoundRandom" value="zombiemale2roam"/>
- <property name="SoundAlert" value="zombiemale2alert"/>
- <property name="SoundAttack" value="zombiemale2attack"/>
- <property name="SoundHurt" value="zombiemale2pain"/>
- <property name="SoundDeath" value="zombiemale2death"/>
- <property name="SoundSense" value="zombiemale2sense"/>
- <property name="SoundStepType" value="largestep"/>
- <property name="LootDropProb" value=".04"/> <!-- Lab -->
- <property name="LootDropEntityClass" value="EntityLootContainerSoldier"/>
- <!-- Gameplay zombieSoldier -->
- <property name="MoveSpeedAggro" value="0.3, 1.35"/> <!-- Fit -->
- <property name="HandItem" value="meleeHandZombieWorker"/>
- <property name="ExperienceGain" value="750"/><!-- XP Fit -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFit"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="50"/>
- </effect_group>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Soldier/Dismemberment/Blade/Head;Soldier/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Soldier/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Soldier/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Soldier/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Soldier/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Soldier/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Soldier/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- </entity_class>
- <!-- *** ZOMBIE_SOLDIER_FERAL -->
- <entity_class name="zombieSoldierFeral" extends="zombieSoldier">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,zombieSoldier"/>
- <property name="Mesh" value="@:Entities/Zombies/Soldier/ZSoldierFeral.prefab"/>
- <!-- Gameplay zombieSoldierFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Fit Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Fit Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFitFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SOLDIER_RADIATED -->
- <entity_class name="zombieSoldierRadiated" extends="zombieSoldierFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="0"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated,zombieSoldier"/>
- <property name="Mesh" value="@:Entities/Zombies/Soldier/ZSoldierRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieSoldierRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1500"/><!-- XP Fit Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFitRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SOLDIER_CHARGED -->
- <!-- <entity_class name="zombieSoldierCharged" extends="zombieSoldierRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Fit Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthFitCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_SOLDIER_INFERNAL -->
- <entity_class name="zombieSoldierInfernal" extends="zombieSoldierRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Fit Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthFitInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_WIGHT_FERAL -->
- <entity_class name="zombieWightFeral" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="SizeScale" value="1.1"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Wight/ZWightFeral.prefab"/>
- <property name="SoundRandom" value="zombieferalroam"/>
- <property name="SoundAlert" value="zombieferalalert"/>
- <property name="SoundAttack" value="zombieferalattack"/>
- <property name="SoundHurt" value="zombieferalpain"/>
- <property name="SoundDeath" value="zombieferaldeath"/>
- <property name="SoundSense" value="zombieferalsense"/>
- <property name="SoundStepType" value="barehvystep"/>
- <property name="WalkType" value="2"/>
- <property name="Mass" value="210"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Wight/Dismemberment/Blade/Head;Wight/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Wight/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Wight/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Wight/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Wight/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Wight/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Wight/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieWightFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.6, 1.45"/> <!-- Fit Feral -->
- <property name="JumpMaxDistance" value="4.6, 5"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Fit Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthWightFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_WIGHT_RADIATED -->
- <entity_class name="zombieWightRadiated" extends="zombieWightFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Wight/ZWightRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <property name="LegCrawlerThreshold" value="0"/>
- <property name="LegCrippleThreshold" value="0.01"/>
- <property name="KnockdownProneDamageThreshold" value="0.45"/>
- <property name="KnockdownProneStunDuration" value="0.5,1.8"/>
- <property name="KnockdownProneRefillRate" value="0.045,0.045"/>
- <property name="KnockdownKneelDamageThreshold" value="0.38"/>
- <property name="KnockdownKneelStunDuration" value="0.5,1.8"/>
- <property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
- <property name="LegsExplosionDamageMultiplier" value=".85"/>
- <property name="ArmsExplosionDamageMultiplier" value=".85"/>
- <property name="HeadExplosionDamageMultiplier" value=".85"/>
- <property name="ChestExplosionDamageMultiplier" value=".85"/>
- <!-- Gameplay zombieWightRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="2000"/><!-- XP Fit Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthWightRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_WIGHT_CHARGED -->
- <entity_class name="zombieWightCharged" extends="zombieWightRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="2200"/><!-- XP Fit Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthWightCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_WIGHT_INFERNAL -->
- <entity_class name="zombieWightInfernal" extends="zombieWightRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="2400"/><!-- XP Fit Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthWightInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIES_SPECIAL -->
- <!-- *** ZOMBIE_SCREAMER -->
- <entity_class name="zombieScreamer" extends="zombieTemplateShort">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Screamer/ZScreamer.prefab"/>
- <property name="SoundRandom" value="zombiefemalescoutroam"/>
- <property name="SoundAlert" value="zombiefemalescoutalert"/>
- <property name="SoundAttack" value="zombiefemalescoutattack"/>
- <property name="SoundHurt" value="zombiefemalescoutpain"/>
- <property name="SoundDeath" value="zombiefemalescoutdeath"/>
- <property name="SoundSense" value="zombiefemalescoutsense"/>
- <property name="SoundStepType" value="barestep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="3"/>
- <property name="Mass" value="110"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="AIPathCostScale" value=".5, .6"/>
- <property name="DanceType" value="2"/>
- <!-- Gameplay zombieScreamer -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthScreamer"/>
- </effect_group>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Screamer/Dismemberment/Blade/Head;Screamer/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Screamer/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Screamer/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Screamer/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Screamer/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Screamer/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Screamer/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- </entity_class>
- <!-- *** ZOMBIE_SCREAMER_FERAL -->
- <entity_class name="zombieScreamerFeral" extends="zombieScreamer">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Screamer/ZScreamerFeral.prefab"/>
- <!-- Gameplay zombieScreamerFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="HandItem" value="meleeHandZombieFeral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Slim Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthScreamerFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SCREAMER_RADIATED -->
- <entity_class name="zombieScreamerRadiated" extends="zombieScreamerFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Screamer/ZScreamerRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieScreamerRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Slim Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthScreamerRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SCREAMER_CHARGED -->
- <entity_class name="zombieScreamerCharged" extends="zombieScreamerRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/>
- <property name="ExperienceGain" value="1400"/><!-- XP Slim Charged -->
- <property name="HandItem" value="meleeHandZombieCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthScreamerCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_SCREAMER_INFERNAL -->
- <!-- <entity_class name="zombieScreamerInfernal" extends="zombieScreamerRadiated"> -->
- <!-- <property name="MatColor" value="infernal"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/> -->
- <!-- <property name="ExperienceGain" value="1600"/> XP Slim Infernal -->
- <!-- <property name="HandItem" value="meleeHandZombieInfernal"/> -->
- <!-- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Infernal -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthScreamerInfernal"/> -->
- <!-- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_MUTATED -->
- <entity_class name="zombieMutated" extends="zombieFatCop">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,wasteland"/>
- <property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutated.prefab"/>
- <property name="SoundStepType" value="barehvystep"/>
- <property name="SizeScale" value="1"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="2"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Mutated/Dismemberment/Blade/Head;Mutated/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Mutated/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Mutated/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Mutated/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Mutated/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <property name="AITask" value="
- BreakBlock|
- ApproachDistraction|
- RangedAttackTarget itemType=1;cooldown=4;duration=3;minRange=1;maxRange=6;unreachableRange=18|
- DestroyArea|
- ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
- ApproachSpot|
- Look|
- Wander|
- "/>
- <property name="SoundRandom" value="zombie_mutated_roam"/>
- <property name="SoundAlert" value="zombie_mutated_alert"/>
- <property name="SoundAttack" value="zombie_mutated_attack"/>
- <property name="SoundHurt" value="zombie_mutated_pain"/>
- <property name="SoundDeath" value="zombie_mutated_death"/>
- <property name="SoundSense" value="zombie_mutated_sense"/>
- <!-- Gameplay zombieMutated -->
- <property name="HandItem" value="meleeHandzombieMutated"/>
- <property name="ExplodeHealthThreshold" value="0"/>
- <property name="MoveSpeed" value=".25"/>
- <property name="MoveSpeedAggro" value=".4, 1.3"/>
- <property name="ExperienceGain" value="750"/><!-- XP Sturdy -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdy"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MUTATED_FERAL -->
- <entity_class name="zombieMutatedFeral" extends="zombieMutated">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,wasteland,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutatedFeral.prefab"/>
- <property name="SizeScale" value="1.1"/>
- <!-- Gameplay zombieMutatedFeral -->
- <property name="HandItem" value="meleeHandzombieMutatedFeral"/>
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Sturdy Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MUTATED_RADIATED -->
- <entity_class name="zombieMutatedRadiated" extends="zombieMutatedFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,wasteland,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutatedRadiated.prefab"/>
- <property name="MatColor" value="radiated"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <!-- Gameplay zombieMutatedRadiated -->
- <property name="HandItem" value="meleeHandzombieMutatedRadiated"/>
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="MoveSpeedAggro" value=".5, 1.35"/>
- <property name="ExperienceGain" value="1500"/><!-- XP Sturdy Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MUTATED_CHARGED -->
- <entity_class name="zombieMutatedCharged" extends="zombieMutatedRadiated">
- <property name="MatColor" value="charged"/>
- <property name="Tags" value="entity,zombie,walker,wasteland,feral,charged"/>
- <property name="ExperienceGain" value="1700"/><!-- XP Sturdy Charged -->
- <property name="HandItem" value="meleeHandzombieMutatedCharged"/>
- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Charged -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyCharged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_MUTATED_INFERNAL -->
- <entity_class name="zombieMutatedInfernal" extends="zombieMutatedRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,wasteland,feral,infernal"/>
- <property name="ExperienceGain" value="1900"/><!-- XP Sturdy Infernal -->
- <property name="HandItem" value="meleeHandzombieMutatedInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthSturdyInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_DEMOLITION -->
- <entity_class name="zombieDemolition" extends="zombieSoldier">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Class" value="EntityZombieCop"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,boss"/>
- <property name="Mesh" value="@:Entities/Zombies/Demolition/ZDemolition.prefab"/>
- <property name="Mass" value="300"/>
- <property name="CrouchType" value="0"/>
- <property name="AITask" value="
- BreakBlock|
- DestroyArea|
- ApproachDistraction|
- ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
- ApproachSpot|
- Look|
- Wander|
- "/>
- <property name="SoundRandom" value="demolitionzroam"/>
- <property name="SoundAlert" value="demolitionzalert"/>
- <property name="SoundAttack" value="demolitionzattack"/>
- <property name="SoundHurt" value="demolitionzpain"/>
- <property name="SoundDeath" value="demolitionzdeath"/>
- <property name="SoundSense" value="demolitionzsense"/>
- <property name="SoundStepType" value="heavystep"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Demolition/Dismemberment/Blade/Head;Demolition/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Demolition/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+scale=.85,1,1+atp=true+detach=true+sol=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Demolition/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+scale=.85,1,1+atp=true+detach=true+sol=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="Demolition/Dismemberment/Blade/LeftUpperLeg" data="type=blade+target=leftupleg+detach=true+mask=true+sol=true+soltarget=leftleg+solscale=0,0,0"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Demolition/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+scale=.95,1,1+atp=true+detach=true+sol=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Demolition/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+scale=.8,1,1+atp=true+detach=true+sol=true"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="Demolition/Dismemberment/Blade/RightUpperLeg" data="type=blade+target=rightupleg+detach=true+mask=true+sol=true+soltarget=rightleg+solscale=0,0,0"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="linked" data="DismemberTag_L_LeftUpperLegGore"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="linked" data="DismemberTag_L_RightUpperLegGore"/>
- <!-- Gameplay zombieDemolition -->
- <property name="HandItem" value="meleeHandZombieDemolition"/>
- <property name="JumpMaxDistance" value="1, 2"/>
- <property name="PainResistPerHit" value=".5"/>
- <property name="Explosion.ParticleIndex" value="2"/>
- <property name="Explosion.RadiusBlocks" value="5"/>
- <property name="Explosion.RadiusEntities" value="6"/>
- <property name="Explosion.BlockDamage" value="5000"/>
- <property name="Explosion.EntityDamage" value="800"/>
- <property name="Explosion.DamageBonus.earth" value=".1"/>
- <property name="StompsSpikes" value="true"/>
- <property name="ExplodeDelay" value="2"/>
- <property name="ExplodeHealthThreshold" value="0"/> <!-- Disable Health explosion -->
- <property name="SoundExplodeWarn" value="demolitionzexplodewarning"/>
- <property name="SoundTick" value="demolitionz_beep,.5,.9"/>
- <property name="ExperienceGain" value="750"/><!-- XP Demo -->
- <property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
- <property name="LootDropProb" value=".3"/> <!-- Demo -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthDemo"/>
- <passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_CRAWLER -->
- <entity_class name="zombieSteveCrawler" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,3"/>
- <property name="Tags" value="entity,zombie,crawler,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Crawler/ZCrawler.prefab"/>
- <property name="Mass" value="140"/>
- <property name="WalkType" value="21"/>
- <property name="RotateToGround" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="SoundRandomTime" value="20"/>
- <property name="SoundRandom" value="crawler_roam"/>
- <property name="SoundAlertTime" value="15"/>
- <property name="SoundAlert" value="crawler_alert"/>
- <property name="SoundSense" value="crawler_sense"/>
- <property name="SoundHurt" value="crawler_pain"/>
- <property name="SoundDeath" value="crawler_death"/>
- <property name="SoundAttack" value="crawler_attack"/>
- <property name="SoundSleeperSense" value="sleepersense"/>
- <property name="SoundSleeperBackToSleep" value="sleeperbacktosleep"/>
- <property name="SoundStepType" value="crawlerstep"/>
- <property name="DanceType" value="0"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Crawler/Dismemberment/Blade/Head;Crawler/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+ico=neck;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Crawler/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="Crawler/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Crawler/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="Crawler/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
- <!-- Gameplay zombieSteveCrawler -->
- <property name="MoveSpeed" value="0.25"/>
- <property name="MoveSpeedAggro" value=".7, 1"/>
- <property name="CanClimbLadders" value="false"/>
- <property name="HandItem" value="meleeHandZombie02"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthCrawler"/>
- </effect_group>
- </entity_class>
- <entity_class name="zombieSteveCrawlerFeral" extends="zombieSteveCrawler">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,crawler,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Crawler/ZCrawlerFeral.prefab"/>
- <!-- Gameplay zombieSteveCrawlerFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="1.2, 1.4"/>
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="HandItem" value="meleeHandZombie02Feral"/>
- <property name="ExperienceGain" value="750"/><!-- XP Crawler Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthCrawlerFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** TIMID_ANIMALS -->
- <!-- *** TIMID_ANIMAL_TEMPLATE -->
- <entity_class name="animalTemplateTimid">
- <property name="Class" value="EntityAnimalStag"/>
- <property name="UserSpawnType" value="None"/>
- <property name="EntityFlags" value="animal,edible"/>
- <property name="Tags" value="entity,animal"/>
- <property name="ModelType" value="Standard"/>
- <property name="Prefab" value="NPC"/>
- <property name="Parent" value="Animals"/>
- <property name="IsAnimalEntity" value="true"/>
- <property name="IsEnemyEntity" value="false"/> <!-- Set this if you want this entity to be spawned when user chooses 'enemy entities off' -->
- <property name="Faction" value="animals"/>
- <!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot"/> -->
- <property name="CompassIcon" value="ui_game_symbol_enemy_dot"/>
- <property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up"/>
- <property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down"/>
- <property name="TrackerIcon" value="ui_game_symbol_animal_tracker"/>
- <property name="AvatarController" value="GameObjectAnimalAnimation"/>
- <property name="RotateToGround" value="true"/>
- <property name="PhysicsBody" value="Stag"/>
- <property name="Mass" value="40"/>
- <property name="Weight" value="70"/>
- <property name="LookAtAngle" value="50"/>
- <property name="SurfaceCategory" value="organic"/>
- <property name="ParticleOnDeath" value="blood_death"/>
- <property name="SoundHurt" value="stagpain"/>
- <property name="SoundDeath" value="stagdeath"/>
- <property name="AISeeOffset" value=".2"/>
- <property name="AIPathCostScale" value="100, 100"/>
- <property name="AITask-1" value="RunawayWhenHurt"/>
- <property name="AITask-2" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal"/>
- <property name="AITask-3" value="Look"/>
- <property name="AITask-4" value="Wander"/>
- <!-- Stealth settings -->
- <property name="MaxViewAngle" value="210"/>
- <property name="SightRange" value="30"/>
- <property name="SightLightThreshold" value="-2,150"/>
- <property name="SleeperNoiseToSense" value="3,8"/> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
- <property name="SleeperNoiseToSenseSoundChance" value=".5"/> <!-- the chance to play "SoundSleeperSense" -->
- <property name="SleeperNoiseToWake" value="9,12"/>
- <property name="SleeperSightToSenseMin" value="-10,0"/> <!-- same as wake -->
- <property name="SleeperSightToSenseMax" value="200,300"/>
- <property name="SleeperSightToWakeMin" value="-40,5"/> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
- <property name="SleeperSightToWakeMax" value="340,480"/> <!-- Indiv.Random. "I see you" light value at "SightRange" -->
- <!-- Gameplay -->
- <property name="PainResistPerHit" value=".6"/>
- <property name="MaxTurnSpeed" value="420"/>
- <property name="MoveSpeed" value="0.7"/>
- <property name="MoveSpeedPanic" value="1.6"/>
- <property name="JumpDelay" value=".1"/>
- <property name="SwimSpeed" value="1.2"/>
- <property name="SwimStrokeRate" value="1.6,1.7"/>
- <property name="CanClimbLadders" value="false"/>
- <property name="ExperienceGain" value="245"/><!-- XP Animal Template Timid -->
- <!-- <property name="CorpseBlock" value="goreBlockAnimal"/><property name="CorpseBlockChance" value="0"/> -->
- <property name="TimeStayAfterDeath" value="300"/>
- <property name="DeadBodyHitPoints" value="350"/>
- <property name="NavObject" value="animaltracking_timid"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="50"/>
- <!-- *** RANDOM_ANIMAL_HEALTH -->
- <passive_effect name="HealthMax" operation="perc_add" value="-.2,.15"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffEntitySpawnHeal"/>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"/>
- </effect_group>
- </entity_class>
- <!-- *** STAG -->
- <entity_class name="animalStag" extends="animalTemplateTimid">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,deer,stag,perkAT02,perkAT03,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_deer"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_deer"/>
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="ModelType" value="Standard"/>
- <property name="Prefab" value="@:Entities/Animals/Deer/animalDeerStag.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="Parent" value="Animals"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="HasRagdoll" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="animals"/>
- <property name="PhysicsBody" value="Doe"/>
- <property name="Mass" value="180"/>
- <property name="Weight" value="70"/>
- <property name="SurfaceCategory" value="organic"/>
- <property name="ParticleOnDeath" value="blood_death"/>
- <property name="SoundHurt" value="stagpain"/>
- <property name="SoundDeath" value="stagdeath"/>
- <property name="SoundStepType" value="animalhoofstep"/>
- <property name="SightRange" value="37"/> <!-- distance in meters -->
- <property name="AISeeOffset" value=".5"/>
- <!-- Gameplay -->
- <property name="PainResistPerHit" value=".75"/>
- <property name="MaxTurnSpeed" value="220"/>
- <property name="MoveSpeedPanic" value="1.6"/>
- <property name="ExperienceGain" value="245"/><!-- XP Stag -->
- <property name="TimeStayAfterDeath" value="300"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/> <!-- this triggers the special harvesting animation like on the knife -->
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/> <!-- animalStag -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="9"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="100"/>
- </effect_group>
- <property name="NavObject" value="animaltracking_stag"/>
- </entity_class>
- <!-- *** DOE -->
- <entity_class name="animalDoe" extends="animalStag">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Prefab" value="@:Entities/Animals/Deer/animalDeerDoe.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="Mass" value="110"/>
- <!-- Gameplay -->
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="20"/> <!-- animalStag -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="6"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <property name="NavObject" value="animaltracking_doe"/>
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="50"/> -->
- <!-- </effect_group> -->
- </entity_class>
- <!-- *** RABBIT -->
- <entity_class name="animalRabbit" extends="animalTemplateTimid">
- <property name="Class" value="EntityAnimalRabbit"/>
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,rabbit,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_rabbit"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_rabbit"/>
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="ModelType" value="Standard"/>
- <property name="Prefab" value="@:Entities/Animals/Rabbit/animalRabbitPrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="Parent" value="Animals"/>
- <property name="Faction" value="animals"/>
- <property name="PhysicsBody" value="rabbit"/>
- <property name="Mass" value="33"/>
- <property name="Weight" value="11"/>
- <property name="SoundHurt" value="rabbitpain"/>
- <property name="SoundDeath" value="rabbitdeath"/>
- <property name="SoundStepType" value="animallightstep"/>
- <property name="SwimOffset" value="2"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="HasRagdoll" value="true"/>
- <property name="CanBigHead" value="false"/>
- <property name="AITask-1" value="RunawayWhenHurt"/>
- <property name="AITask-2" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=20"/>
- <property name="AITask-3" value="Look"/>
- <property name="AITask-4" value="Wander"/>
- <!-- Gameplay -->
- <property name="MoveSpeedPanic" value="1.55"/>
- <property name="ExperienceGain" value="130"/><!-- XP Rabbit -->
- <property name="DeadBodyHitPoints" value="175"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/> <!-- animalRabbit -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="5"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="10"/>
- </effect_group>
- <property name="NavObject" value="animaltracking_rabbit"/>
- </entity_class>
- <!-- *** CHICKEN -->
- <entity_class name="animalChicken" extends="animalTemplateTimid">
- <property name="Class" value="EntityAnimalRabbit"/>
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,chicken,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_chicken"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_chicken"/>
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="ModelType" value="Standard"/>
- <property name="Prefab" value="@:Entities/Animals/Bird/animalBirdChickenPrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="Parent" value="Animals"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="HasRagdoll" value="true"/>
- <property name="Faction" value="animals"/>
- <property name="PhysicsBody" value="chicken"/>
- <property name="Mass" value="36"/>
- <property name="Weight" value="12"/>
- <property name="SoundHurt" value="chickenpain"/>
- <property name="SoundDeath" value="chickendeath"/>
- <property name="SoundStepType" value="animallightstep"/>
- <property name="SwimOffset" value="2"/>
- <property name="HasRagdoll" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="CanBigHead" value="false"/>
- <!-- Gameplay -->
- <property name="MoveSpeedPanic" value="1.5"/>
- <property name="ExperienceGain" value="130"/><!-- XP Chicken -->
- <property name="DeadBodyHitPoints" value="175"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/> <!-- animalChicken -->
- <drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="23"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="5"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="10"/>
- </effect_group>
- <property name="NavObject" value="animaltracking_chicken"/>
- </entity_class>
- <!--
- <entity_class name="animalPig" extends="animalTemplateTimid">
- <property name="Class" value="EntityAnimalStag"/>
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal"/>
- <property name="Mesh" value="Animals/Pig/PIG"/>
- <property name="Prefab" value="NPC"/>
- <property name="Parent" value="Animals"/>
- <property name="SoundHurt" value="pigpain"/>
- <property name="SoundDeath" value="pigdeath"/>
- <property name="MoveSpeedPanic" value="1.2"/>
- <property name="PhysicsBody" value="pig"/>
- <property name="ExperienceGain" value="130"/>
- <property name="SwimOffset" value="0.7"/>
- <property name="Faction" value="animals"/>
- <property name="HasRagdoll" value="true"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="5"/>
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="6"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- </entity_class>
- -->
- <!-- *** HOSTILE ANIMALS -->
- <!-- *** HOSTILE_ANIMAL_TEMPLATE -->
- <entity_class name="animalTemplateHostile">
- <property name="Class" value="EntityEnemyAnimal"/>
- <property name="UserSpawnType" value="None"/>
- <property name="EntityFlags" value="animal,edible"/>
- <property name="Tags" value="entity,animal,hostile"/>
- <property name="ModelType" value="Standard"/>
- <property name="Prefab" value="NPC"/>
- <property name="Parent" value="Animals"/>
- <property name="AvatarController" value="GameObjectAnimalAnimation"/>
- <!-- <property name="MapIcon" value="ui_game_symbol_enemy_dot"/> -->
- <property name="CompassIcon" value="ui_game_symbol_enemy_dot"/>
- <property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up"/>
- <property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down"/>
- <property name="TrackerIcon" value="ui_game_symbol_animal_tracker"/>
- <property name="PhysicsBody" value="bear"/>
- <property name="Weight" value="300"/>
- <property name="LookAtAngle" value="50"/>
- <property name="RotateToGround" value="true"/>
- <property name="IsAnimalEntity" value="true"/>
- <property name="IsEnemyEntity" value="true"/> <!-- Set this if you want this entity to be spawned when user chooses 'enemy entities off' -->
- <property name="Faction" value="animals"/>
- <property name="AIGroupCircle" value="1"/>
- <property name="AINoiseSeekDist" value="3"/>
- <property name="AISeeOffset" value=".4"/>
- <property name="AIPathCostScale" value=".4, .6"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="ApproachAndAttackTarget" data="class=EntityPlayer,20,EntityBandit,20"/>
- <property name="AITask-3" value="ApproachSpot"/>
- <property name="AITask-4" value="Look"/>
- <property name="AITask-5" value="Wander"/>
- <property name="AITarget-1" value="SetAsTargetIfHurt"/>
- <property name="AITarget-2" value="BlockIf" data="condition=alert e 0"/>
- <property name="AITarget-3" value="BlockingTargetTask"/>
- <property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,20,15,EntityBandit,0,-8"/>
- <property name="SurfaceCategory" value="organic"/>
- <property name="ParticleOnDeath" value="blood_death"/>
- <!-- Must match gore dismemberment tags -->
- <!-- Override parts in the derrived class -->
- <!-- The first prefab in each list is the default -->
- <!-- The default data can be empty or take a scale and rot -->
- <!-- <property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore;Prefabs/RedSphereTest;Prefabs/BlueSphereTest" data =";scale=1,1,1+type=blunt;scale=1,1,1+rot=1,1,1+type=blade"/> -->
- <property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore" data ="rot=90,0,0"/>
- <property name="DismemberTag_L_LeftUpperLegGore" value="Prefabs/UpperLegGore"/>
- <property name="DismemberTag_L_LeftLowerLegGore" value="Prefabs/UpperLegGore"/>
- <property name="DismemberTag_L_RightUpperLegGore" value="Prefabs/UpperLegGore"/>
- <property name="DismemberTag_L_RightLowerLegGore" value="Prefabs/UpperLegGore"/>
- <property name="DismemberTag_L_LeftUpperArmGore" value="Prefabs/UpperArmGore"/>
- <property name="DismemberTag_L_LeftLowerArmGore" value="Prefabs/UpperArmGore"/>
- <property name="DismemberTag_L_RightUpperArmGore" value="Prefabs/UpperArmGore"/>
- <property name="DismemberTag_L_RightLowerArmGore" value="Prefabs/UpperArmGore"/>
- <!-- Stealth settings -->
- <property name="MaxViewAngle" value="180"/>
- <property name="SightRange" value="20"/>
- <property name="SightLightThreshold" value="-2,150"/>
- <property name="SleeperNoiseToSense" value="3,8"/> <!-- Indiv.Random. hearing capability - "I hear something" noise value -->
- <property name="SleeperNoiseToSenseSoundChance" value=".5"/> <!-- the chance to play "SoundSleeperSense" -->
- <property name="SleeperNoiseToWake" value="9,12"/>
- <property name="SleeperSightToSenseMin" value="-10,0"/> <!-- same as wake -->
- <property name="SleeperSightToSenseMax" value="200,300"/>
- <property name="SleeperSightToWakeMin" value="-40,5"/> <!-- Indiv.Random. sight capability - "I see you" light value at point blank -->
- <property name="SleeperSightToWakeMax" value="340,480"/> <!-- Indiv.Random. "I see you" light value at "SightRange" -->
- <!-- Gameplay -->
- <property name="PainResistPerHit" value=".6"/>
- <property name="MaxTurnSpeed" value="280"/>
- <property name="MoveSpeed" value=".3"/>
- <property name="MoveSpeedAggro" value="1.15, 1.2"/>
- <property name="MoveSpeedRand" value="-.2, .2"/>
- <property name="MoveSpeedPanic" value="1.5"/>
- <property name="JumpDelay" value=".1"/>
- <property name="SwimSpeed" value="1.2"/>
- <property name="SwimStrokeRate" value="1.1,1.5"/>
- <property name="AttackTimeoutDay" value="1.5"/>
- <property name="AttackTimeoutNight" value="1.4"/>
- <property name="CanClimbLadders" value="false"/>
- <property name="HandItem" value="meleeHandAnimalBear"/>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_hostile,clear_sleeper"/>
- <property name="TimeStayAfterDeath" value="300"/>
- <property name="ExperienceGain" value="400"/><!-- XP HOSTILE ANIMAL TEMPLATE -->
- <!-- <property name="CorpseBlock" value="goreBlockAnimal"/><property name="CorpseBlockChance" value="0"/> -->
- <property name="DeadBodyHitPoints" value="350"/>
- <effect_group name="Base Effects"> <!-- animalTemplateHostile -->
- <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="0">
- <requirement name="NotHasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
- <triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="noTeethNoInfection" operation="set" value="1">
- <requirement name="HasBuff" buff="buffBrawlerNoTeeth"/></triggered_effect>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"/>
- <!-- *** RANDOM_HOSTILE_ANIMAL_HEALTH -->
- <passive_effect name="HealthMax" operation="perc_add" value="-.2,.15"/>
- <triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffEntitySpawnHeal"/>
- </effect_group>
- </entity_class>
- <!-- *** BEAR -->
- <entity_class name="animalBear" extends="animalTemplateHostile">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,hostile,bear,perkAT04,perkAT05"/>
- <property name="Prefab" value="@:Entities/Animals/Bear/animalBearGrizzlyPrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_bear"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_bear"/>
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="ModelType" value="Standard"/>
- <property name="HasRagdoll" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="RagdollOnDeathChance" value=".5"/>
- <property name="PhysicsBody" value="bear"/>
- <property name="Mass" value="600"/>
- <property name="AISeeOffset" value=".8"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="DestroyArea"/>
- <property name="AITask-3" value="Territorial"/>
- <property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,25,EntityBandit,25,EntityAnimalStag,40,EntityZombie,30"/>
- <property name="AITask-5" value="ApproachSpot"/>
- <property name="AITask-6" value="Look"/>
- <property name="AITask-7" value="Wander"/>
- <property name="AITask-8" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,9,EntityBandit,0,-6,EntityAnimalStag,0,0,EntityZombie,0,-6"/>
- <property name="AITarget-4" value=""/>
- <property name="SoundHurt" value="bearpain"/>
- <property name="SoundDeath" value="beardeath"/>
- <property name="SoundRandom" value="bearroam"/>
- <property name="SoundSense" value="bearsense"/>
- <property name="SoundAlert" value="bearalert"/>
- <property name="SoundAttack" value="bearattack"/>
- <property name="SoundGiveUp" value="beargiveup"/>
- <property name="SoundStepType" value="animalhvystep"/>
- <!-- Gameplay -->
- <property name="MoveSpeed" value=".5"/>
- <property name="MoveSpeedAggro" value="1.9, 2"/>
- <property name="PainResistPerHit" value="1"/>
- <property name="DeadBodyHitPoints" value="600"/>
- <property name="ExperienceGain" value="2000"/><!-- XP Bear -->
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="50"/> <!-- animalBear -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="5"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="2"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="2500"/>
- </effect_group>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_bear,clear_sleeper"/>
- </entity_class>
- <!-- *** LITTLE_BEAR -->
- <entity_class name="animalBearSmall" extends="animalBear">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,hostile,bear,perkAT04,perkAT05"/>
- <property name="SizeScale" value=".6"/>
- <property name="Mass" value="300"/>
- <property name="SoundStepType" value="animalpawstep"/>
- <property name="HandItem" value="meleeHandAnimalLittleBear"/>
- <property name="ExperienceGain" value="1000"/><!-- XP Little Bear -->
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25"/>
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="12"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
- <drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="1"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="800"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BEAR -->
- <entity_class name="animalZombieBear" extends="animalBear">
- <property name="UserSpawnType" value="Menu"/>
- <property name="EntityFlags" value="animal,zombie"/>
- <property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,bear,perkAT05"/>
- <property name="Prefab" value="@:Entities/Animals/Bear/animalBearZombiePrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="DismemberMultiplierHead" value="0"/>
- <property name="AIFeralSense" value="1.2"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="DestroyArea"/>
- <property name="AITask-3" value="Territorial"/>
- <property name="AITask-4" value="ApproachDistraction"/>
- <property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,0,EntityBandit,0,EntityAnimalStag,40"/>
- <property name="AITask-6" value="ApproachSpot"/>
- <property name="AITask-7" value="Look"/>
- <property name="AITask-8" value="Wander"/>
- <property name="AITask-9" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,16,14,EntityBandit,0,-8,EntityAnimalStag,0,0"/>
- <property name="AITarget-4" value=""/>
- <!-- Gameplay -->
- <property name="HandItem" value="meleeHandAnimalZombieBear"/>
- <property name="DeadBodyHitPoints" value="600"/>
- <property name="ExperienceGain" value="2500"/><!-- XP Zombie Bear -->
- <property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
- <property name="LootDropProb" value=".5"/> <!-- Zombie Bear -->
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="50"/> <!-- animalZombieBear -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="5"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="2"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="4000"/>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
- </effect_group>
- </entity_class>
- <!-- *** WOLF -->
- <entity_class name="animalWolf" extends="animalTemplateHostile">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,hostile,wolf,perkAT03,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_wolf"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_wolf"/>
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="ModelType" value="Standard"/>
- <property name="HasRagdoll" value="true"/>
- <property name="PhysicsBody" value="AWolf"/>
- <property name="Mass" value="95"/>
- <property name="Prefab" value="@:Entities/Animals/Wolf/animalWolf.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="RagdollOnDeathChance" value=".5"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="Territorial"/>
- <property name="AITask-3" value="RunawayWhenHurt" data="runChance=.5;healthPer=.3;healthPerMax=.6"/>
- <property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityBandit,15,EntityAnimalStag,20,EntityZombie,20"/>
- <property name="AITask-5" value="ApproachSpot"/>
- <property name="AITask-6" value="Look"/>
- <property name="AITask-7" value="Wander"/>
- <property name="AITask-8" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,14,8,EntityBandit,0,-8,EntityAnimalStag,0,0,EntityZombie,0,-8"/>
- <property name="AITarget-4" value=""/>
- <property name="SoundRandom" value="wolfroam"/>
- <property name="SoundAlert" value="wolfalert"/>
- <property name="SoundHurt" value="wolfpain"/>
- <property name="SoundDeath" value="wolfdeath"/>
- <property name="SoundAttack" value="wolfattack"/>
- <property name="SoundSense" value="wolfsense"/>
- <property name="SoundGiveUp" value="wolfgiveup"/>
- <property name="SoundStepType" value="dogstep"/>
- <!-- Gameplay -->
- <property name="HandItem" value="meleeHandAnimalWolf"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="200"/>
- </effect_group>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25"/> <!-- animalWolf -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_wolf,clear_sleeper"/>
- </entity_class>
- <!-- *** DIRE_WOLF -->
- <entity_class name="animalDireWolf" extends="animalWolf">
- <property name="UserSpawnType" value="Menu"/>
- <property name="EntityFlags" value="animal,zombie"/>
- <property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,wolf,perkAT05"/>
- <property name="PhysicsBody" value="AWolf"/>
- <property name="Mass" value="180"/>
- <property name="Prefab" value="@:Entities/Animals/DireWolf/animalDireWolfPrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="SizeScale" value="1.4"/>
- <property name="DismemberMultiplierHead" value="0"/>
- <property name="AISeeOffset" value=".9"/>
- <property name="AIPathCostScale" value=".15, .2"/>
- <property name="AITask" value="
- BreakBlock|
- DestroyArea|
- Territorial|
- ApproachDistraction|
- ApproachAndAttackTarget class=EntityPlayer,25,EntityBandit,20,EntityAnimalStag,30|
- ApproachSpot|
- Look|
- Wander|
- "/>
- <property name="AITarget" value="
- SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|
- BlockingTargetTask|
- SetNearestCorpseAsTarget flags=edible|
- SetNearestEntityAsTarget class=EntityPlayer,17,15,EntityBandit,0,-8,EntityAnimalStag,0,0|
- "/>
- <property name="SoundAlert" value="wolfdirealert"/>
- <property name="SoundAttack" value="wolfdireattack"/>
- <property name="SoundDeath" value="wolfdiredeath"/>
- <property name="SoundGiveUp" value="wolfdiregiveup"/>
- <property name="SoundHurt" value="wolfdirepain"/>
- <property name="SoundRandom" value="wolfdireroam"/>
- <property name="SoundSense" value="wolfdiresense"/>
- <property name="SoundStepType" value="animalpawstep"/>
- <!-- Gameplay -->
- <property name="MoveSpeedAggro" value="1, 1.1"/>
- <property name="JumpMaxDistance" value="5, 6"/>
- <property name="HandItem" value="meleeHandAnimalDireWolf"/>
- <property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
- <property name="PainResistPerHit" value=".95"/>
- <property name="DeadBodyHitPoints" value="450"/>
- <property name="ExperienceGain" value="2000"/><!-- XP Dire Wolf -->
- <property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
- <property name="LootDropProb" value=".5"/> <!-- Dire Wolf -->
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="35"/> <!-- animalDireWolf -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="12"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="3"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="3000"/>
- </effect_group>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_direwolf,clear_sleeper"/>
- </entity_class>
- <!-- *** TWITCH_MURDER_CHICKEN -->
- <entity_class name="animalChickenHostile" extends="animalTemplateHostile">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,chicken,hostile,perkAT03,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_chicken"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_chicken"/>
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="ModelType" value="Standard"/>
- <property name="Prefab" value="@:Entities/Animals/Bird/animalBirdChickenPrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="Parent" value="Animals"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="HasRagdoll" value="true"/>
- <property name="Faction" value="animals"/>
- <property name="PhysicsBody" value="chicken"/>
- <property name="Mass" value="40"/>
- <property name="Weight" value="15"/>
- <property name="SoundHurt" value="chickenpain"/>
- <property name="SoundDeath" value="chickendeath"/>
- <property name="SoundStepType" value="animallightstep"/>
- <property name="SwimOffset" value="2"/>
- <property name="CanBigHead" value="false"/>
- <property name="AIFeralSense" value="1.6"/>
- <property name="AIGroupCircle" value="0"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="ApproachAndAttackTarget" data="class=EntityPlayer,100"/>
- <property name="AITask-3" value="ApproachSpot"/>
- <property name="AITask-4" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=player"/>
- <property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,22,20"/>
- <property name="AITarget-5" value=""/>
- <property name="MoveSpeed" value=".4"/>
- <property name="MoveSpeedAggro" value="1.65, 1.82"/>
- <property name="MaxViewAngle" value="360"/>
- <property name="SightRange" value="100"/>
- <property name="SightLightThreshold" value="-2,-2"/>
- <!-- Gameplay -->
- <property name="HandItem" value="meleeHandAnimalCoyote"/>
- <property name="MoveSpeedPanic" value="1.5"/>
- <property name="ExperienceGain" value="130"/><!-- XP Murder Chicken -->
- <property name="DeadBodyHitPoints" value="175"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="5"/> <!-- animalChicken -->
- <drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="12"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="4"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="100"/>
- </effect_group>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_chicken"/>
- </entity_class>
- <!-- *** COYOTE -->
- <entity_class name="animalCoyote" extends="animalWolf">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,hostile,coyote,perkAT03,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_wolf"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_wolf"/>
- <property name="PhysicsBody" value="AWolf"/>
- <property name="Mass" value="65"/>
- <property name="Prefab" value="@:Entities/Animals/Wolf/animalDogCoyotePrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="Territorial"/>
- <property name="AITask-3" value="RunawayWhenHurt" data="runChance=.9;healthPer=.6;healthPerMax=0.75"/>
- <property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,10,EntityAnimalRabbit,8"/>
- <property name="AITask-5" value="ApproachSpot"/>
- <property name="AITask-6" value="Look"/>
- <property name="AITask-7" value="Wander"/>
- <property name="AITask-8" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,15,10,EntityAnimalRabbit,0,18"/>
- <property name="AITarget-4" value=""/>
- <property name="SoundRandom" value="coyoteroam"/>
- <property name="SoundAlert" value="wolfalert"/>
- <property name="SoundHurt" value="wolfpain"/>
- <property name="SoundDeath" value="wolfdeath"/>
- <property name="SoundAttack" value="wolfattack"/>
- <property name="SoundSense" value="wolfsense"/>
- <property name="SoundGiveUp" value="wolfgiveup"/>
- <property name="SoundStepType" value="dogstep"/>
- <property name="HandItem" value="meleeHandAnimalCoyote"/>
- <property name="ExperienceGain" value="206"/><!-- XP Coyote -->
- <property name="DeadBodyHitPoints" value="200"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="100"/>
- </effect_group>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="12"/>
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="5"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_coyote,clear_sleeper"/>
- </entity_class>
- <!-- *** MOUNTAIN_LION -->
- <entity_class name="animalMountainLion" extends="animalWolf">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,hostile,mountainlion,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_mountain_lion"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_mountain_lion"/>
- <property name="PhysicsBody" value="MountainLion"/>
- <property name="Mass" value="125"/>
- <property name="Prefab" value="@:Entities/Animals/Cat/animalMountainLion.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="SizeScale" value="1"/>
- <property name="SoundRandom" value="mlionroam"/>
- <property name="SoundAlert" value="mlionalert"/>
- <property name="SoundHurt" value="mlionpain"/>
- <property name="SoundDeath" value="mliondeath"/>
- <property name="SoundAttack" value="mlionattack"/>
- <property name="SoundSense" value="mlionsense"/>
- <property name="SoundGiveUp" value="mliongiveup"/>
- <property name="SoundStepType" value="animalpawstep"/>
- <property name="AISeeOffset" value=".8"/>
- <property name="AITask-1" value="Leap" data="legs=4"/>
- <property name="AITask-2" value="BreakBlock"/>
- <property name="AITask-3" value="Territorial"/>
- <property name="AITask-4" value="RunawayWhenHurt" data="runChance=.4;healthPer=.1;healthPerMax=.4"/>
- <property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityBandit,15,EntityAnimalStag,30,EntityZombie,20"/>
- <property name="AITask-6" value="ApproachSpot"/>
- <property name="AITask-7" value="Look"/>
- <property name="AITask-8" value="Wander"/>
- <property name="AITask-9" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,14,9,EntityBandit,0,-8,EntityAnimalStag,0,0,EntityZombie,0,-5"/>
- <property name="AITarget-4" value=""/>
- <!-- Gameplay -->
- <property name="MoveSpeed" value=".6"/>
- <property name="MoveSpeedAggro" value="2.1, 2.3"/>
- <property name="JumpDelay" value=".1"/>
- <property name="JumpMaxDistance" value="6, 7"/>
- <property name="HandItem" value="meleeHandAnimalMountainLion"/>
- <property name="PainResistPerHit" value=".8"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="25"/>
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="4"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_mountainlion,clear_sleeper"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="750"/>
- </effect_group>
- </entity_class>
- <!-- *** INSECT_SWARM -->
- <entity_class name="animalInsectSwarm" extends="animalTemplateHostile">
- <property name="Class" value="EntitySwarm"/>
- <property name="UserSpawnType" value="Menu"/>
- <property name="EntityFlags" value="animal,zombie"/>
- <property name="EntityType" value="Zombie"/>
- <property name="Tags" value="entity,animal,zombie,hostile"/>
- <property name="ModelType" value="Standard"/>
- <property name="HasRagdoll" value="false"/>
- <property name="PhysicsBody" value=""/>
- <property name="Mass" value="30"/>
- <property name="Prefab" value="@:Entities/Animals/Insects/animalInsectSwarmPrefab.prefab"/>
- <property name="AvatarController" value=""/>
- <property name="SizeScale" value="1"/>
- <property name="LookAtAngle" value="0"/>
- <property name="AITask-1" value=""/>
- <property name="AITarget-1" value=""/>
- <property name="SoundRandom" value="swarmroam"/>
- <property name="SoundAlert" value="swarmalert"/>
- <property name="SoundHurt" value="swarmpain"/>
- <property name="SoundDeath" value="swarmdeath"/>
- <property name="SoundAttack" value="swarmattack"/>
- <!-- Stealth -->
- <property name="SightRange" value="20"/>
- <!-- Gameplay -->
- <property name="MoveSpeed" value="1"/>
- <property name="MoveSpeedAggro" value="2.1, 2.1"/> <!-- Used when player in vehicle -->
- <property name="MaxTurnSpeed" value="300"/>
- <property name="HandItem" value="meleeHandAnimalInsectSwarm"/>
- <property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
- <property name="DismemberMultiplierLegs" value="0"/>
- <property name="PainResistPerHit" value="-1"/> <!-- no pain -->
- <property name="TimeStayAfterDeath" value="0"/>
- <property name="ExperienceGain" value="50"/><!-- XP Swarm -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="10"/>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="75" tags="ranged" invert_tag_check="true"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="99" tags="ranged"/>
- </effect_group>
- </entity_class>
- <!-- *** BEE_SWARM -->
- <entity_class name="animalBeeSwarm" extends="animalTemplateHostile">
- <property name="Class" value="EntitySwarm"/>
- <property name="UserSpawnType" value="Menu"/>
- <property name="EntityFlags" value="animal,zombie"/>
- <property name="EntityType" value="Zombie"/>
- <property name="Tags" value="entity,animal,zombie,hostile"/>
- <property name="ModelType" value="Standard"/>
- <property name="HasRagdoll" value="false"/>
- <property name="PhysicsBody" value=""/>
- <property name="Mass" value="30"/>
- <property name="Prefab" value="@:Entities/Animals/Insects/animalInsectSwarmPrefab.prefab"/>
- <property name="AvatarController" value=""/>
- <property name="SizeScale" value="1"/>
- <property name="LookAtAngle" value="0"/>
- <property name="AITask-1" value=""/>
- <property name="AITarget-1" value=""/>
- <property name="SoundRandom" value="swarmroam"/>
- <property name="SoundAlert" value="swarmalert"/>
- <property name="SoundHurt" value="swarmpain"/>
- <property name="SoundDeath" value="swarmdeath"/>
- <property name="SoundAttack" value="swarmattack"/>
- <!-- Stealth -->
- <property name="SightRange" value="20"/>
- <!-- Gameplay -->
- <property name="MoveSpeed" value="1"/>
- <property name="MoveSpeedAggro" value="2.1, 2.1"/> <!-- Used when player in vehicle -->
- <property name="MaxTurnSpeed" value="300"/>
- <property name="HandItem" value="meleeHandAnimalBeeSwarm"/>
- <property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
- <property name="DismemberMultiplierLegs" value="0"/>
- <property name="PainResistPerHit" value="-1"/> <!-- no pain -->
- <property name="TimeStayAfterDeath" value="0"/>
- <property name="ExperienceGain" value="50"/><!-- XP Swarm -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="10"/>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="75" tags="ranged" invert_tag_check="true"/>
- <passive_effect name="PhysicalDamageResist" operation="base_set" value="99" tags="ranged"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_VULTURE -->
- <entity_class name="animalZombieVulture" extends="animalTemplateHostile">
- <property name="Class" value="EntityVulture"/>
- <property name="UserSpawnType" value="Menu"/>
- <property name="EntityFlags" value="animal,zombie"/>
- <property name="EntityType" value="Zombie"/>
- <property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,vulture"/>
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="Prefab" value="@:Entities/Animals/Vulture/animalBirdVulturePrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="SizeScale" value=".7"/>
- <property name="ModelType" value="Standard"/>
- <property name="HasRagdoll" value="true"/>
- <property name="PhysicsBody" value="vulture"/>
- <property name="Mass" value="50"/>
- <property name="RightHandJointName" value="Jaw"/>
- <property name="AITask-1" value=""/>
- <property name="AITarget-1" value=""/>
- <property name="SoundRandom" value="vultureroam"/>
- <property name="SoundAlert" value="vulturealert"/>
- <property name="SoundHurt" value="vulturepain"/>
- <property name="SoundDeath" value="vulturedeath"/>
- <property name="SoundAttack" value="vultureattack"/>
- <property name="SoundSense" value="vulturesense"/>
- <property name="SoundGiveUp" value="vulturegiveup"/>
- <!-- Stealth -->
- <property name="SightRange" value="70"/>
- <!-- Gameplay -->
- <property name="MoveSpeed" value="1"/>
- <property name="MoveSpeedAggro" value="2.1, 2.1"/> <!-- Used when player in vehicle -->
- <property name="MaxTurnSpeed" value="190"/>
- <property name="HandItem" value="meleeHandAnimalZombieVulture"/>
- <property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
- <property name="DismemberMultiplierLegs" value="0"/>
- <property name="PainResistPerHit" value="-1"/> <!-- no pain -->
- <property name="DeadBodyHitPoints" value="175"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="4"/> <!-- animalZombieVulture -->
- <drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="30"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="30"/>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_VULTURE_RADIATED -->
- <entity_class name="animalZombieVultureRadiated" extends="animalZombieVulture">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,radiated,vulture"/>
- <property name="Mass" value="90"/>
- <property name="SizeScale" value="1.2"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <property name="MoveSpeed" value=".7"/>
- <property name="MoveSpeedAggro" value="1.5, 1.5"/>
- <property name="MaxTurnSpeed" value="150"/>
- <property name="HandItem" value="meleeHandAnimalZombieVultureRadiated"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Vulture Radiated -->
- <property name="DeadBodyHitPoints" value="200"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="6"/> <!-- animalZombieVultureRadiated -->
- <drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="35"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="120"/>
- <passive_effect name="EntityDamage" operation="perc_add" value=".4"/> <!-- Feral damage -->
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_DOG -->
- <entity_class name="animalZombieDog" extends="animalWolf">
- <property name="Class" value="EntityZombieDog"/>
- <property name="UserSpawnType" value="Menu"/>
- <property name="EntityFlags" value="animal,zombie"/>
- <property name="Tags" value="entity,animal,zombie,zombieAnimal,hostile,dog,perkAT03,perkAT04,perkAT05"/>
- <property name="Prefab" value="@:Entities/Animals/Wolf/animalStandardDogZombieRagdoll.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="PhysicsBody" value="zombieDog"/>
- <property name="SoundRandomTime" value="20"/>
- <property name="SoundRandom" value="zombiedogroam"/>
- <property name="SoundAlertTime" value="10"/>
- <property name="SoundAlert" value="zombiedogalert"/>
- <property name="SoundHurt" value="zombiedogpain"/>
- <property name="SoundDeath" value="zombiedogdeath"/>
- <property name="SoundAttack" value="zombiedogattack"/>
- <property name="SoundSense" value="zombiedogsense"/>
- <property name="SoundGiveUp" value="zombiedoggiveup"/>
- <property name="SoundStepType" value="dogstep"/>
- <property name="AIFeralSense" value="1.6"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="Territorial"/>
- <property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,20,EntityBandit,20"/>
- <property name="AITask-4" value="ApproachSpot"/>
- <property name="AITask-5" value="Look"/>
- <property name="AITask-6" value="Wander"/>
- <property name="AITask-7" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer,EntityBandit"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=edible"/>
- <property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,22,20,EntityBandit,0,-8"/>
- <property name="AITarget-5" value=""/>
- <!-- Gameplay -->
- <property name="MoveSpeed" value=".45"/>
- <property name="MoveSpeedNight" value=".3"/>
- <property name="MoveSpeedAggro" value="1.2, 1.3"/>
- <property name="MoveSpeedPanic" value="1.5"/>
- <property name="HandItem" value="meleeHandAnimalZombieDog"/>
- <property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
- <property name="PainResistPerHit" value=".9"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10"/> <!-- animalZombieDog -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="4"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="1"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <!-- <drop event="Destroy" name="resourceAnimalFat" tag="butcherHarvest" count="2"/> -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="200"/>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
- </effect_group>
- </entity_class>
- <!-- *** SNAKE -->
- <entity_class name="animalSnake" extends="animalTemplateHostile">
- <property name="Class" value="EntityAnimalSnake"/>
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,hostile,snake,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_snake"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_snake"/>
- <property name="Prefab" value="@:Entities/Animals/Snake/snake_Prefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="HasRagdoll" value="false"/>
- <property name="RagdollOnDeathChance" value="0"/>
- <property name="Parent" value="Enemies"/>
- <property name="PhysicsBody" value="snake"/>
- <property name="Mass" value="40"/>
- <property name="Weight" value="20"/>
- <property name="LookAtAngle" value="0"/>
- <property name="Faction" value="undead"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="Territorial"/>
- <property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15"/>
- <property name="AITask-4" value="ApproachSpot"/>
- <property name="AITask-5" value="Look"/>
- <property name="AITask-6" value="Wander"/>
- <property name="AITask-7" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,15"/>
- <property name="AITarget-4" value=""/>
- <property name="WalkType" value="7"/>
- <property name="SoundHurt" value="snakepain"/>
- <property name="SoundDeath" value="snakedeath"/>
- <property name="SoundRandom" value="snakeroam"/>
- <property name="SoundSense" value="snakesense"/>
- <property name="SoundAlert" value="snakealert"/>
- <property name="SoundAttack" value="snakeattack"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Gameplay -->
- <property name="MaxTurnSpeed" value="100"/>
- <property name="MoveSpeed" value="0.08"/>
- <property name="MoveSpeedAggro" value=".2, .2"/>
- <property name="MoveSpeedPanic" value="0.2"/>
- <property name="HandItem" value="meleeHandAnimalSnake"/>
- <property name="AttackTimeoutDay" value="1.5"/>
- <property name="AttackTimeoutNight" value="1.1"/>
- <property name="PainResistPerHit" value="-1"/> <!-- no pain -->
- <property name="ExperienceGain" value="130"/><!-- XP Snake -->
- <property name="DeadBodyHitPoints" value="150"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/> <!-- animalSnake -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="5"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="10"/>
- </effect_group>
- <property name="CanBigHead" value="false"/>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_snake,clear_sleeper"/>
- </entity_class>
- <!-- *** BOAR -->
- <entity_class name="animalBoar" extends="animalTemplateHostile">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,animal,hostile,boar,perkAT02,perkAT03,perkAT04,perkAT05"/>
- <property name="MapIcon" value="ui_game_symbol_tracking_pig"/>
- <property name="TrackerIcon" value="ui_game_symbol_tracking_pig"/>
- <property name="IsEnemyEntity" value="false"/><!-- override hostile template setting so he can spawn in safe zones -->
- <property name="AvatarController" value="AvatarAnimalController"/>
- <property name="ModelType" value="Standard"/>
- <property name="HasRagdoll" value="true"/>
- <property name="PhysicsBody" value="boar"/>
- <property name="Mass" value="200"/>
- <property name="Prefab" value="@:Entities/Animals/Boar/animalBoarPrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="RootMotion" value="true"/>
- <property name="RagdollOnDeathChance" value=".5"/>
- <property name="SoundRandom" value="boarroam"/>
- <property name="SoundAlert" value="boaralert"/>
- <property name="SoundHurt" value="boarpain"/>
- <property name="SoundDeath" value="boardeath"/>
- <property name="SoundAttack" value="boarattack"/>
- <property name="SoundSense" value="boarsense"/>
- <property name="SoundGiveUp" value="boargiveup"/>
- <property name="SoundStepType" value="animalhoofstep"/>
- <!-- Gameplay -->
- <property name="PainResistPerHit" value=".75"/>
- <property name="MoveSpeed" value=".4"/>
- <property name="MoveSpeedAggro" value="1.3, 1.3"/>
- <property name="MoveSpeedPanic" value="1.6"/>
- <property name="HandItem" value="meleeHandAnimalWolf"/>
- <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/> <!-- animalBoar -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
- <drop event="Harvest" name="resourceAnimalFat" count="4" tag="butcherHarvest"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
- <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="250"/>
- </effect_group>
- <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_boar,clear_sleeper"/>
- <property name="DismemberTag_L_HeadGore" value="Prefabs/HeadGore" data ="rot=90,0,0+oset=0,0,.05"/>
- </entity_class>
- <!-- *** GRACE -->
- <entity_class name="animalBossGrace" extends="animalBoar">
- <property name="UserSpawnType" value="Menu"/>
- <property name="EntityFlags" value="animal,zombie"/>
- <property name="Tags" value="entity,animal,zombieAnimal,hostile,boar,boss"/>
- <property name="IsEnemyEntity" value="true"/>
- <property name="Prefab" value="@:Entities/Animals/Grace/animalBossGracePrefab.prefab"/>
- <property name="PrefabCombined" value="true"/>
- <!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
- <property name="Mass" value="1200"/>
- <property name="SoundRandom" value="boarroam"/>
- <property name="SoundAlert" value="boaralert"/>
- <property name="SoundHurt" value="boarpain"/>
- <property name="SoundDeath" value="boardeath"/>
- <property name="SoundAttack" value="boarattack"/>
- <property name="SoundSense" value="boarsense"/>
- <property name="SoundGiveUp" value="boargiveup"/>
- <property name="SoundStepType" value="animalhvyhoofstep"/>
- <property name="DismemberMultiplierHead" value="0"/>
- <property name="AITask-1" value="BreakBlock"/>
- <property name="AITask-2" value="DestroyArea"/>
- <property name="AITask-3" value="Territorial"/>
- <property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,30,EntityBandit,15,EntityZombie,10"/>
- <property name="AITask-5" value="ApproachSpot"/>
- <property name="AITask-6" value="Look"/>
- <property name="AITask-7" value="Wander"/>
- <property name="AITask-8" value=""/>
- <property name="AITarget-1" value="SetAsTargetIfHurt"/>
- <property name="AITarget-2" value="BlockingTargetTask"/>
- <property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=player"/>
- <property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityBandit,0,-4,EntityZombie,0,-4"/>
- <property name="AITarget-5" value=""/>
- <!-- Gameplay -->
- <property name="PainResistPerHit" value=".9"/>
- <property name="MoveSpeed" value=".2"/>
- <property name="MoveSpeedAggro" value=".7, .75"/>
- <property name="MoveSpeedPanic" value="1.1"/>
- <property name="HandItem" value="meleeHandBossGrace"/>
- <property name="ExperienceGain" value="2000"/><!-- XP strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
- <property name="LootDropProb" value="1"/> <!-- Grace -->
- <drop event="Harvest" name="foodRottingFlesh" count="0" tool_category="Butcher"/>
- <drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="100"/> <!-- animalBoar -->
- <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="70"/>
- <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="20"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="50"/>
- <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="10"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="3000"/>
- </effect_group>
- </entity_class>
- <!-- *** FALLING -->
- <entity_class name="fallingBlock">
- <property name="UserSpawnType" value="None"/>
- <property name="Prefab" value="FallingBlock"/>
- </entity_class>
- <entity_class name="fallingTree">
- <property name="UserSpawnType" value="None"/>
- <property name="Prefab" value="FallingTree"/>
- </entity_class>
- <!-- *** ITEMS -->
- <entity_class name="item">
- <property name="UserSpawnType" value="None"/>
- <property name="Prefab" value="Item"/>
- <property name="Mass" value="2"/>
- </entity_class>
- <!-- *** VEHICLES -->
- <!-- *** BICYCLE -->
- <entity_class name="vehicleBicycle">
- <property name="Class" value="EntityBicycle"/>
- <property name="Tags" value="vehicle"/>
- <property name="Prefab" value="@:Entities/Vehicles/VBikeMountain/VBikeMountainP.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="vehicleBicycle"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="Explosion.ParticleIndex" value="25"/>
- <property name="Explosion.RadiusBlocks" value="1"/>
- <property name="Explosion.RadiusEntities" value="1"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <property name="MapIcon" value="ui_game_symbol_bicycle"/>
- <property name="NavObject" value="bicycle"/>
- </entity_class>
- <!-- *** MINIBIKE -->
- <entity_class name="vehicleMinibike">
- <property name="Class" value="EntityMinibike"/>
- <property name="Tags" value="vehicle,usesGas,bikerSetBonus"/>
- <property name="Prefab" value="@:Entities/Vehicles/VBikeMini/VBikeMiniP.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="vehicleMinibike"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="Explosion.ParticleIndex" value="26"/>
- <property name="Explosion.RadiusBlocks" value="3"/>
- <property name="Explosion.RadiusEntities" value="3"/>
- <property name="Explosion.BlockDamage" value="20"/>
- <property name="Explosion.EntityDamage" value="20"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <property name="MapIcon" value="ui_game_symbol_minibike"/>
- <property name="NavObject" value="minibike"/>
- </entity_class>
- <!-- *** MOTORCYCLE -->
- <entity_class name="vehicleMotorcycle">
- <property name="Class" value="EntityMotorcycle"/>
- <property name="Tags" value="vehicle,usesGas,bikerSetBonus"/>
- <property name="Prefab" value="@:Entities/Vehicles/VMotorcycle/VMotorcycleP.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="vehicleMotorcycle"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="Explosion.ParticleIndex" value="27"/>
- <property name="Explosion.RadiusBlocks" value="4"/>
- <property name="Explosion.RadiusEntities" value="4"/>
- <property name="Explosion.BlockDamage" value="50"/>
- <property name="Explosion.EntityDamage" value="50"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <property name="MapIcon" value="ui_game_symbol_motorcycle"/>
- <property name="NavObject" value="motorcycle"/>
- </entity_class>
- <!-- *** 4X4 -->
- <entity_class name="vehicleTruck4x4">
- <property name="Class" value="EntityVJeep"/>
- <property name="Tags" value="vehicle,usesGas"/>
- <property name="Prefab" value="@:Entities/Vehicles/VTruck4x4/VTruck4x4P.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="vehicle4x4Truck"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="Explosion.ParticleIndex" value="29"/>
- <property name="Explosion.RadiusBlocks" value="5"/>
- <property name="Explosion.RadiusEntities" value="5"/>
- <property name="Explosion.BlockDamage" value="100"/>
- <property name="Explosion.EntityDamage" value="100"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <property name="MapIcon" value="ui_game_symbol_4x4"/>
- <property name="NavObject" value="4x4"/>
- </entity_class>
- <!-- *** GYROCOPTER -->
- <entity_class name="vehicleGyrocopter">
- <property name="Class" value="EntityVGyroCopter"/>
- <property name="Tags" value="vehicle,usesGas"/>
- <property name="Prefab" value="@:Entities/Vehicles/VGyrocopter/VGyrocopterP.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="vehicleGyrocopter"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="Explosion.ParticleIndex" value="28"/>
- <property name="Explosion.RadiusBlocks" value="3"/>
- <property name="Explosion.RadiusEntities" value="3"/>
- <property name="Explosion.BlockDamage" value="30"/>
- <property name="Explosion.EntityDamage" value="30"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <property name="MapIcon" value="ui_game_symbol_gyrocopter"/>
- <property name="NavObject" value="gyrocopter"/>
- </entity_class>
- <!-- *** HELICOPTER -->
- <!--
- <entity_class name="vehicleHelicopter">
- <property name="Class" value="EntityVHelicopter"/>
- <property name="Tags" value="vehicle,usesGas"/>
- <property name="Prefab" value="@:Entities/Vehicles/VGyrocopter/VGyrocopterP.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="81"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="Explosion.ParticleIndex" value="6"/>
- <property name="Explosion.RadiusBlocks" value="6"/>
- <property name="Explosion.RadiusEntities" value="6"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <property name="MapIcon" value="ui_game_symbol_minibike"/>
- </entity_class>
- -->
- <!-- *** JOKE_BLIMP -->
- <!--
- Kinda sorta works but is buggy and we don't have time for that.
- <entity_class name="vehicleJokeblimp">
- <property name="Class" value="EntityVBlimp"/>
- <property name="Tags" value="vehicle"/>
- <property name="Prefab" value="@:Entities/Vehicles/jokeblimp_Prefab.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="82"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="Explosion.ParticleIndex" value="6"/>
- <property name="Explosion.RadiusBlocks" value="6"/>
- <property name="Explosion.RadiusEntities" value="6"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <property name="MapIcon" value="ui_game_symbol_minibike"/>
- </entity_class>
- -->
- <!-- *** SUPPLY_PLANE -->
- <entity_class name="supplyPlane">
- <property name="Class" value="EntitySupplyPlane"/>
- <property name="UserSpawnType" value="None"/>
- <property name="Tags" value="vehicle"/>
- <property name="Mesh" value="@:Entities/SupplyPlane/prefabC46.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="HasRagdoll" value="false"/>
- <property name="Prefab" value="SupplyPlane"/>
- <property name="Parent" value="SupplyCrates"/>
- <property name="Faction" value="none"/>
- <property name="Weight" value="100"/>
- <property name="SurfaceCategory" value="wood"/>
- <property name="ParticleOnDeath" value="supply_crate_gib_Prefab"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="200"/>
- </effect_group>
- <property name="TimeStayAfterDeath" value="0"/>
- </entity_class>
- <!-- *** CONTAINER_AND_CRATE_ENTITIES -->
- <!-- *** SUPPLY_CRATE -->
- <entity_class name="sc_General">
- <property name="Class" value="EntitySupplyCrate"/>
- <property name="Parent" value="SupplyCrates"/>
- <property name="Prefab" value="SupplyCrate"/>
- <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab"/>
- <property name="ModelType" value="SupplyCrate"/>
- <property name="Faction" value="none"/>
- <property name="MaxHealth" value="200"/>
- <property name="Weight" value="100"/>
- <property name="HasRagdoll" value="false"/>
- <property name="SurfaceCategory" value="wood"/>
- <property name="ParticleOnDeath" value="supply_crate_gib_Prefab"/>
- <property name="LootListAlive" value="airDrop"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens"/>
- <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land"/>
- <property name="TimeStayAfterDeath" value="0"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="200"/>
- <passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffBurningEnvironment,buffBurningElement,buffBurningFlamingArrow,buffBurningMolotov,buffIsOnFire"/>
- </effect_group>
- <property name="NavObject" value="supply_drop"/>
- <!-- If set this entity shows on the map -->
- <!--<property name="MapIcon" value="map_supply_crate"/> -->
- </entity_class>
- <!-- *** DROPPED_PLAYER_BACKPACK -->
- <entity_class name="Backpack">
- <property name="Class" value="EntityBackpack"/>
- <property name="UserSpawnType" value="None"/>
- <property name="Mesh" value="@:Entities/LootContainers/backpack_droppedPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="TimeStayAfterDeath" value="3600"/> <!-- player death backpacks will go poof after this many seconds. 0 means 0, not infinite. -->
- <property name="IsEnemyEntity" value="false"/>
- <property name="LootListOnDeath" value="playerBackpack"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- <property name="NavObject" value="backpack"/>
- </entity_class>
- <!-- *** DROPPED_LOOT_CONTAINER_BACKPACK -->
- <!-- used after a container block is destroyed -->
- <entity_class name="DroppedLootContainer">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="None"/>
- <property name="Mesh" value="@:Entities/LootContainers/backpack_droppedPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="LootListOnDeath" value="cntDropBag"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** DROPPED_VEHICLE_CONTAINER_BACKPACK -->
- <!-- used after a vehicle is destroyed -->
- <entity_class name="DroppedVehicleContainer">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="None"/>
- <property name="Mesh" value="@:Entities/LootContainers/backpack_vehicleDroppedPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="LootListOnDeath" value="cntDropBag"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** REGULAR_LOOT_BAG__YELLOW -->
- <entity_class name="EntityLootContainerRegular">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="LootListOnDeath" value="zPackReg"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** NURSE_LOOT_BAG__YELLOW -->
- <entity_class name="EntityLootContainerNurse">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="LootListOnDeath" value="zPackNurse"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** LAB_LOOT_BAG__YELLOW -->
- <entity_class name="EntityLootContainerLab">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="LootListOnDeath" value="zPackLab"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** UTILITY_LOOT_BAG__YELLOW -->
- <entity_class name="EntityLootContainerUtility">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="LootListOnDeath" value="zPackUtility"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** SOLDIER_LOOT_BAG__YELLOW -->
- <entity_class name="EntityLootContainerSoldier">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="LootListOnDeath" value="zPackSoldier"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** THUG_LOOT_BAG__YELLOW -->
- <entity_class name="EntityLootContainerThug">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="LootListOnDeath" value="zPackThug"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** STRONG_LOOT_BAG__BLUE -->
- <entity_class name="EntityLootContainerStrong">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/zpackBluePrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="LootListOnDeath" value="zPackStrong"/>
- <property name="Faction" value="none"/>
- </entity_class>
- <!-- *** BOSS_LOOT_BAG__RED -->
- <entity_class name="EntityLootContainerBoss">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="LootListOnDeath" value="zPackBoss"/>
- <property name="Faction" value="none"/>
- </entity_class>
- <entity_class name="DroppedLootContainerTwitch"> <property name="HideInSpawnMenu" value="true"/>
- <property name="Mesh" value="@:Entities/LootContainers/backpack_droppedPrefab.prefab"/>
- <property name="Tags" value="twitch_dropped"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Class" value="EntityLootContainer"/>
- <property name="Parent" value="Backpack"/>
- <property name="TimeStayAfterDeath" value="3600"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="LootListOnDeath" value="cntDropBag"/> <!-- used to determine container X/Y size -->
- <property name="Faction" value="none"/>
- <property name="NavObject" value="twitch_dropped_loot"/>
- </entity_class>
- <!-- *** NPC's -->
- <!-- *** SURVIVOR_TEMPLATE -->
- <!--
- <entity_class name="npcSurvivorTemplate">
- <property name="Class" value="EntitySurvivor"/>
- <property name="UserSpawnType" value="None"/>
- <property name="EntityType" value="Player"/>
- <property name="Faction" value="whiteriver"/>
- <property name="Mesh" value="Player/Male/player_maleRagdoll"/>
- <property name="AvatarController" value="AvatarUMAController"/>
- <property name="ModelType" value="NpcUMA"/>
- <property name="HasRagdoll" value="true"/>
- <property name="Prefab" value="NPC"/>
- <property name="Parent" value="Players"/>
- <property name="PhysicsBody" value="Player"/>
- <property name="AIPackages" value="Human Basic, Human Melee"/>
- <property name="ItemsOnEnterGame.GameModeSurvival" value="meleeWpnClubT0WoodenClub"/>
- <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="meleeWpnClubT0WoodenClub"/>
- <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="meleeWpnClubT0WoodenClub"/>
- <property name="MaxHealth" value="150"/>
- <property name="MaxViewAngle" value="180"/>
- <property name="Weight" value="70"/>
- <property name="MoveSpeed" value="0.75"/>
- <property name="MoveSpeedAggro" value="1.15, 1.15"/>
- <property name="MoveSpeedPanic" value="1.15"/>
- <property name="CanClimbLadders" value="true"/>
- <property name="IsEnemyEntity" value="true"/>
- <property name="SurfaceCategory" value="organic"/>
- <property name="WalkType" value="7"/>
- <property name="ParticleOnDeath" value="blood_death"/>
- <property name="SoundRandomTime" value="200"/>
- <property name="SoundRandom" value="Player_Male/player1stamina"/>
- <property name="SoundHurt" value="Player_Male/player1painlg"/>
- <property name="SoundHurtSmall" value="Player_Male/player1painsm"/>
- <property name="SoundDeath" value="Player_Male/player1death"/>
- <property name="SoundStamina" value="Player_Male/player1stamina"/>
- <property name="SoundDrownPain" value="Player_Male/player1drownpain"/>
- <property name="SoundWaterSurface" value="Player_Male/player1drownsurface"/>
- <property name="SoundDrownDeath" value="Player_Male/player1drowndeath"/>
- <property name="SoundJump" value="Player_Male/player1Jump"/>
- <property name="SoundLandSoft" value="Player_Male/player1LandSoft"/>
- <property name="SoundLandHard" value="Player_Male/player1LandHard"/>
- <property name="SoundPlayerLandThump" value="PlayerLandThump"/>
- <property name="TimeStayAfterDeath" value="30"/>
- <property name="LootListOnDeath" value="15"/>
- <property name="HasDeathAnim" value="true"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="150"/>
- </effect_group>
- <effect_group>
- <requirement name="ProgressionLevel" progression_name="perkBatterUpMetalChain" target="other" operation="Equals" value="1"/>
- <requirement name="HoldingItemHasTags" tags="club"/>
- <passive_effect name="EntityDamage" operation="perc_add" value="-.2"/>
- </effect_group>
- </entity_class>
- <entity_class name="npcSurvivorRanged" extends="npcSurvivorTemplate">
- <property name="ItemsOnEnterGame.GameModeSurvival" value="gunHandgunT1Pistol,ammo9mmBulletBall"/>
- <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunHandgunT1Pistol,ammo9mmBulletBall"/>
- <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunHandgunT1Pistol,ammo9mmBulletBall"/>
- <property name="AttackTimeoutDay" value="0.5"/>
- <property name="AttackTimeoutNight" value="0.5"/>
- <property name="AIPackages" value="Human Basic, Human Ranged"/>
- </entity_class>
- -->
- <!-- *** JUNK_SLEDGE -->
- <entity_class name="junkTurretSledge">
- <property name="Class" value="EntityTurret"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Tags" value="turret,turretMelee,deployed,noMedBuffs"/>
- <property name="Parent" value="NPC"/>
- <property name="Prefab" value="@:Other/Items/Weapons/Melee/Junk Sledge/junkSledge_Prefab.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="roboticTurret"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="WakeUpTime" value="0.5"/>
- <property name="FallAsleepTime" value="10"/>
- <property name="YawRange" value="170"/> <!-- horizontal swivel range. Keep under 180. -->
- <property name="PitchRange" value="75"/>
- <property name="TurnSpeed" value="27"/>
- <property name="MaxDistance" value="2.2"/>
- <property name="EntityDamage" value="25"/>
- <property name="BlockDamage" value="25"/>
- <property name="RaySpread" value="1"/>
- <property name="RayCount" value="1"/>
- <property name="BurstRoundCount" value="1"/>
- <property name="BurstFireRate" value="1"/>
- <property name="CooldownTime" value="1"/>
- <property name="OvershootTime" value="0"/>
- <property name="MaxOwnerDistance" value="16"/>
- <property name="TargetingSound" value="turret_retarget_lp"/>
- <property name="OverheatSound" value="turret_overheat_lp"/>
- <property name="WakeUpSound" value="turret_windup"/>
- <property name="FireSound" value="junksledge_fire"/>
- <property name="IdleSound" value="junksledge_Idle"/>
- <property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
- <property name="TimeStayAfterDeath" value="0"/>
- <property name="Explosion.ParticleIndex" value="6"/>
- <property name="Explosion.RadiusBlocks" value="1"/>
- <property name="Explosion.RadiusEntities" value="1"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <!--<property name="MapIcon" value="ui_game_symbol_electric_turret"/>-->
- <property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
- <property name="NavObject" value="junk_sledge"/>
- <property name="TrackerIcon" value="ui_game_symbol_assemble"/>
- </entity_class>
- <!-- *** JUNK_TURRET -->
- <entity_class name="junkTurretGun">
- <property name="Class" value="EntityTurret"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Tags" value="turret,turretRanged,deployed,noMedBuffs"/>
- <property name="Parent" value="NPC"/>
- <property name="Prefab" value="@:Other/Items/Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab"/>
- <property name="ModelType" value="Standard"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="IgnoreTrigger" value="true"/>
- <property name="LootListAlive" value="roboticTurret"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="WakeUpTime" value="0.5"/>
- <property name="FallAsleepTime" value="10"/>
- <property name="YawRange" value="90"/> <!-- horizontal swivel range. Keep under 180. -->
- <property name="PitchRange" value="70"/>
- <property name="TurnSpeed" value="22.5"/>
- <property name="MaxDistance" value="15"/>
- <property name="RaySpread" value="5"/>
- <property name="BurstRoundCount" value="1"/>
- <property name="BurstFireRate" value="1"/>
- <property name="CooldownTime" value="1"/>
- <property name="OvershootTime" value="0"/>
- <property name="MaxOwnerDistance" value="16"/>
- <property name="TargetingSound" value="turret_retarget_lp"/>
- <property name="OverheatSound" value="turret_overheat_lp"/>
- <property name="WakeUpSound" value="turret_windup"/>
- <property name="FireSound" value="junkturret_fire"/>
- <property name="ParticlesMuzzleFire" value="gunfire_junkturret"/>
- <property name="TimeStayAfterDeath" value="0"/>
- <property name="Explosion.ParticleIndex" value="6"/>
- <property name="Explosion.RadiusBlocks" value="1"/>
- <property name="Explosion.RadiusEntities" value="1"/>
- <property name="RotateToGround" value="true"/>
- <property name="Faction" value="none"/>
- <!--<property name="MapIcon" value="ui_game_symbol_electric_turret"/>-->
- <property name="NavObject" value="junk_turret"/>
- <property name="TrackerIcon" value="ui_game_symbol_assemble"/>
- </entity_class>
- <!-- *** JUNK_DRONE -->
- <entity_class name="entityJunkDrone">
- <property name="Class" value="EntityDrone"/>
- <property name="UserSpawnType" value="Console"/>
- <property name="Tags" value="drone,deployed,noMedBuffs"/>
- <property name="Parent" value="NPC"/>
- <property name="Mesh" value="@:Other/Items/Weapons/Ranged/Junk Drone/junkDrone_Prefab.prefab"/>
- <property name="Prefab" value="NPC"/>
- <property name="ModelType" value="Custom"/>
- <property name="SurfaceCategory" value="metal"/>
- <property name="SizeScale" value="0.25"/>
- <property name="LootListAlive" value="roboticDrone"/> <!-- used to determine container X/Y size -->
- <property name="TimeStayAfterDeath" value="3600"/> <!-- player death backpacks will go poof after this many seconds. 0 means 0, not infinite. -->
- <property name="IsEnemyEntity" value="false"/>
- <property name="Faction" value="none"/>
- <property name="NPCID" value="NPCjunkDrone"/>
- <property name="MapIcon" value="ui_game_symbol_drone"/>
- <property name="NavObject" value="NOJunkDrone"/>
- <!-- <property name="TrackerIcon" value="ui_game_symbol_drone"/> *Handled by NavObject -->
- <property name="MaxDistance" value="15"/>
- <property name="RaySpread" value="5"/>
- <!--- <property name="RayCount" value="1"/> -->
- <property name="BurstRoundCount" value="3"/>
- <property name="BurstFireRate" value="0.2"/>
- <property name="CooldownTime" value="1"/>
- <property name="EntityDamage" value="5"/>
- <property name="StunActionTime" value="1"/>
- <property name="StunCooldown" value="14"/>
- <property name="HealActionTime" value="2"/>
- <property name="HealCooldown" value="15"/>
- <property name="HealDamageThreshold" value="50"/>
- <effect_group>
- <passive_effect name="HealthMax" operation="base_set" value="100"/>
- <passive_effect name="StaminaMax" operation="base_set" value="100"/>
- <passive_effect name="WaterMax" operation="base_set" value="100"/>
- <passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingOne,buffInjuryBleedingTwo,buffInjuryBleeding,buffBurningZombie,buffBurningElement,buffBurningEnvironment,buffBurningEnvironmentHack,buffBurningFlamingArrow,buffBurningMolotov,buffIsOnFire,buffShocked,buffPerkCharismaticNature,buffRadiationPool"/>
- </effect_group>
- </entity_class>
- <!-- *** TRADER_TEMPLATE -->
- <entity_class name="npcTraderTemplate">
- <property name="Class" value="EntityTrader"/>
- <property name="UserSpawnType" value="None"/>
- <property name="Tags" value="entity,npc,human"/>
- <property name="EntityType" value="Player"/>
- <property name="Faction" value="trader"/>
- <property name="Mesh" value="Player/Male/player_maleRagdoll"/>
- <property name="AvatarController" value="AvatarNpcController"/>
- <property name="ModelType" value="Npc"/>
- <property name="HasRagdoll" value="false"/>
- <property name="Prefab" value="NPC"/>
- <property name="Parent" value="Players"/>
- <property name="PhysicsBody" value="Player"/>
- <property name="Weight" value="70"/>
- <property name="LookAtAngle" value="60"/>
- <property name="AITask-1" value="ApproachAndAttackTarget" data="class=EntityHuman"/>
- <property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityHuman"/>
- <property name="NPCID" value="traderric"/>
- <property name="IsEnemyEntity" value="true"/>
- <property name="WalkType" value="7"/>
- <property name="SurfaceCategory" value="organic"/>
- <property name="ParticleOnDeath" value="blood_death"/>
- <property name="HasDeathAnim" value="true"/>
- <property name="SoundRandomTime" value="200"/>
- <property name="Archetype" value="TraderJoel"/>
- <property name="SoundHurt" value="player1painlg"/>
- <property name="SoundHurtSmall" value="player1painsm"/>
- <property name="SoundDeath" value="player1death"/>
- <property name="SoundStamina" value="player1stamina"/>
- <property name="SoundDrownPain" value="player1drownpain"/>
- <property name="SoundWaterSurface" value="player1drownsurface"/>
- <property name="SoundDrownDeath" value="player1drowndeath"/>
- <property name="SoundJump" value="player1Jump"/>
- <property name="SoundLandSoft" value="player1LandSoft"/>
- <property name="SoundLandHard" value="player1LandHard"/>
- <property name="SoundPlayerLandThump" value="PlayerLandThump"/>
- <!-- <property name="CorpseBlock" value="air"/><property name="CorpseBlockChance" value="0"/> -->
- <!-- Stealth -->
- <property name="MaxViewAngle" value="180"/>
- <!-- Gameplay -->
- <property name="LootListAlive" value="traderNPC"/>
- <property name="MoveSpeed" value="0.75"/>
- <property name="MoveSpeedAggro" value="1.15, 1.15"/>
- <property name="MoveSpeedPanic" value="1.35"/>
- <property name="CanClimbLadders" value="true"/>
- <!-- <property name="Buffs" value="god"/> -->
- <property name="ExperienceGain" value="130"/><!-- XP Trader -->
- <property name="TimeStayAfterDeath" value="30"/>
- <property name="DeadBodyHitPoints" value="251"/>
- <property name="NavObject" value="trader"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="100000"/>
- <passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingOne,buffInjuryBleedingTwo,buffInjuryBleeding,buffBurningZombie,buffBurningElement,buffBurningEnvironment,buffBurningEnvironmentHack,buffBurningFlamingArrow,buffBurningMolotov,buffIsOnFire,buffShocked,buffRadiationPool"/>
- </effect_group>
- </entity_class>
- <!-- *** TRADER_JOEL -->
- <entity_class name="npcTraderJoel" extends="npcTraderTemplate">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,npc,human,trader"/>
- <property name="Mesh" value="@:Entities/Traders/Prefabs/TraderJoel.prefab"/>
- <property name="NPCID" value="traitorjoel"/>
- <property name="DanceType" value="1"/>
- </entity_class>
- <!-- *** TRADER_REKT -->
- <entity_class name="npcTraderRekt" extends="npcTraderTemplate">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,npc,human,trader"/>
- <property name="Mesh" value="@:Entities/Traders/Prefabs/TraderRekt.prefab"/>
- <property name="NPCID" value="traderrekt"/>
- <property name="DanceType" value="1"/>
- </entity_class>
- <!-- *** TRADER_BOB -->
- <entity_class name="npcTraderBob" extends="npcTraderTemplate">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,npc,human,trader"/>
- <property name="Mesh" value="@:Entities/Traders/Prefabs/TraderBob.prefab"/>
- <property name="NPCID" value="traderbob"/>
- <property name="DanceType" value="1"/>
- </entity_class>
- <!-- *** TRADER_HUGH -->
- <entity_class name="npcTraderHugh" extends="npcTraderTemplate">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,npc,human,trader"/>
- <property name="Mesh" value="@:Entities/Traders/Prefabs/TraderHugh.prefab"/>
- <property name="NPCID" value="traderhugh"/>
- <property name="DanceType" value="1"/>
- </entity_class>
- <!-- *** TRADER_JEN -->
- <entity_class name="npcTraderJen" extends="npcTraderTemplate">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,npc,human,trader"/>
- <property name="Mesh" value="@:Entities/Traders/Prefabs/TraderJen.prefab"/>
- <property name="NPCID" value="traderjen"/>
- <property name="DanceType" value="2"/>
- </entity_class>
- <!-- *** TEST_TRADER -->
- <entity_class name="npcTraderTest" extends="npcTraderTemplate">
- <property name="UserSpawnType" value="None"/>
- <property name="Tags" value="entity,npc,human,trader"/>
- <property name="Mesh" value="@:Entities/Traders/Prefabs/TraderHugh.prefab"/>
- <property name="NPCID" value="traderTest"/>
- <property name="DanceType" value="1"/>
- </entity_class>
- <!-- *** TWITCH_REWARD_CONTAINERS -->
- <entity_class name="twitch_crate_template">
- <property name="Class" value="EntityLootContainer"/>
- <property name="UserSpawnType" value="None"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="Backpack"/>
- <property name="Parent" value="Backpack"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="TimeStayAfterDeath" value="2400"/>
- <property name="Faction" value="none"/>
- <property name="NavObject" value="twitch_supply,twitch_supply_other"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyWeapon1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier0weapon"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyWeapon2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier1weapon"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyWeapon3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier2weapon"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyWeapon4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier3weapon"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyTool1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tool1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyTool2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tool2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyTool3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tool3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyMedicine1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_medicine1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyMedicine2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_medicine2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyMedicine3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_medicine3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyResource1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_resources0"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyResource2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_resources1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyResource3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_resources2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyResource4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_resources3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyBuilder1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_builder_box1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyBuilder2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_builder_box2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyBuilder3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_builder_box3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyFarming1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_farmer_box1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyFarming2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_farmer_box2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyAmmo1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_ammo0"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyAmmo2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_ammo1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyAmmo3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_ammo2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyAmmo4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_ammo3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplySpecialAmmo1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_ammospecial0"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplySpecialAmmo2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_ammospecial1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyBooks1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_books1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyBooks2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_books2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyBooks3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_books3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyUtility1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_utilitysupplies1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyUtility2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_utilitysupplies2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyCandy" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_candysupplies"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyTreasure" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_treasuresupplies"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyArmor1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier0armorplus"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyArmor2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier1armorplus"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyArmor3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier2armorplus"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyFoodWater1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_foodanddrinkT0"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyFoodWater2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_foodanddrinkT1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyFoodWater3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_foodanddrinkT2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyFoodWater4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_foodanddrinkT3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyBicycle" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_bicycle"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyMinibike" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_minibike"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyMotorcycle" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_motorcycle"/>
- </entity_class>
- <entity_class name="TwitchAction_Supply4x4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_4x4"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyGyro" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_Gyro"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyExplosives1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_explosivesT0"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyExplosives2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_explosivesT1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyExplosives3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_explosivesT2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyExplosives4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_explosivesT3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyRobo1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_robo0"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyRobo2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_robo1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyRobo3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_robo2"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyRobo4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_robo3"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyMods1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier1mods"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyMods2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier2mods"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyMods3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_tier3mods"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyElectrical1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_electrical1"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyElectrical2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_electrical2"/>
- </entity_class>
- <entity_class name="TwitchAction_VoteRewardT1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_vote_rewardsT1"/>
- </entity_class>
- <entity_class name="TwitchAction_VoteRewardT2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_vote_rewardsT2"/>
- </entity_class>
- <entity_class name="TwitchAction_VoteRewardT3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_vote_rewardsT3"/>
- </entity_class>
- <entity_class name="TwitchAction_VoteRewardT4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_vote_rewardsT4"/>
- </entity_class>
- <!-- *** TWITCH BITS ONLY -->
- <entity_class name="TwitchAction_SupplyItemFood" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_megacrush"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyItemArmor" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_armorLumberjack"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyItemVehicle" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_gas"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyItemTools" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_repairkits"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyItemAmmo" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_44magnumammo"/>
- </entity_class>
- <entity_class name="TwitchAction_SupplyItemMeds" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_honey"/>
- </entity_class>
- <!-- *** TWITCH_HOME_RUN_REWARDS -->
- <entity_class name="TwitchAction_HomeRunRewardT1" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_home_run_rewardsT1"/>
- </entity_class>
- <entity_class name="TwitchAction_HomeRunRewardT2" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_home_run_rewardsT2"/>
- </entity_class>
- <entity_class name="TwitchAction_HomeRunRewardT3" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_home_run_rewardsT3"/>
- </entity_class>
- <entity_class name="TwitchAction_HomeRunRewardT4" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_home_run_rewardsT4"/>
- </entity_class>
- <entity_class name="TwitchAction_HomeRunRewardT5" extends="twitch_crate_template">
- <property name="UserSpawnType" value="Console"/>
- <property name="Mesh" value="@:Entities/LootContainers/crate_storeSignablePrefab.prefab"/>
- <property name="LootListOnDeath" value="twitch_home_run_rewardsT5"/>
- </entity_class>
- <entity_class name="twitch_homerungoal_red">
- <property name="Class" value="EntityHomerunGoal"/>
- <property name="UserSpawnType" value="None"/>
- <property name="ModelType" value="Custom"/>
- <property name="Prefab" value="/Prefabs/Twitch/twitch_balloon_redPrefab"/>
- <property name="Parent" value="Misc"/>
- <property name="IsEnemyEntity" value="false"/>
- <property name="ScoreAdded" value="3"/>
- </entity_class>
- <entity_class name="twitch_homerungoal_green" extends="twitch_homerungoal_red">
- <property name="UserSpawnType" value="None"/>
- <property name="Prefab" value="/Prefabs/Twitch/twitch_balloon_greenPrefab"/>
- <property name="SizeScale" value="2"/>
- <property name="ScoreAdded" value="2"/>
- <property name="Size" value="2"/>
- </entity_class>
- <entity_class name="twitch_homerungoal_blue" extends="twitch_homerungoal_red">
- <property name="UserSpawnType" value="None"/>
- <property name="Prefab" value="/Prefabs/Twitch/twitch_balloon_bluePrefab"/>
- <property name="SizeScale" value="2"/>
- <property name="ScoreAdded" value="1"/>
- <property name="Size" value="2"/>
- <property name="IsMoving" value="false"/>
- </entity_class>
- </entity_classes>
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